>early 2000s PS2 era game>its around 4GB or so>then it gets a PC port many years later>its 50GB or higherWhy the fuck does this always happen? Even if it's not a remaster, shit like pic rel., Final Fantasy X, and even Metal Gear Solid 2 & 3 have gigantic file sizes despite the original games not being that large. I don't get it.
>>11505804Isn't the PC port literally every game in the series, sans 3? Doesn't seem that farfetched for it to be 50gb.
>>11505804Why does that art look so shitty
>>11505804>Why the fuck does this always happenFUCKINGUNCOMPRESSED CUTSCENES
>>11505860Because it's the intro version of it made into a fanmade boxart. Did you actually play the game?
>>11505804Because Square is too dog shit at compressing their stuff nor see the nostalgic appeal of FMVs.It's also why Sora's reveal for Smash fell so flat because they announced fucking CLOUD versions of all the games to beggar tendies.ALL of them, despite the only games that WOULD make the Switch shit itself is 0.2 and 3+DLC. That's scumbaggery, i hope that's changed for the Switch 2.
>>11505804No compression is ever used for audio, FMV, textures, and other assets.Unreal Engine is a bloated piece of shit and most remasters are built on UE in some way.Programming is outsourced mostly to jeets and chinks that don't know the first thing about filesize optimization.
>>11505804Laziness and greed.>>11505849No it doesn't. If it included every game in the series with zero modifications, it should be around 30 GB. Even with upscaling the textures and enhancing the audio, I wouldn't expect it to go past the 35 GB. They just don't compress ANYTHING they upscale or enhance. Like >>11505891 said, there's zero concern for compressing shit because they hand the programming off to third party studios who don't do that and it also helps them make sure people can't pirate their games easily. It's fucking bullshit all around.
I think it's the audio files.
>>11506646>They just don't compress ANYTHINGAnd that's good, because when modern games easily eat up 12GB of VRAM you would have 10 minute loading screens waiting on the CPU to decompress everything into executable code.
Why compress when a 500gb ssd is dirt cheap?
>>11505804they should compress everything into 32mb files then delete the source files like in the good ol' days it's the only way to preserve the sovl and appease the jaded balding millenials on 4chan
>>11505891>and most remasters are built on UE in some way.Speaking as someone that's tried to mod KH2, no it's still the original game's engine, which is actually a different engine than what 1 used because 1's engine literally can't handle what 2 was doing so they had to scrap it.
>>11505804>>then it gets a PC port many years laterIts not just a port they remade it for ps3 back in the day because because they lost the source code or something and added gay ai upscaled textures.
Modern game devs are genuinely fucking terrible and we reached the point where compression is essentially a lost art
>>11506915>>11506674
>>11506916Stfu ranjeet
>>11505804Textures are thr biggest thing on disc. Their size goes up exponentially too. 4x quality=16 times the size. Plus extra size it make it interact with light and shadow in special ways.If there is extra audio tracks like language version that matters too
>>11506918The Ranjeet is you, showcasing the same technical understanding as the Indians who made Tahlreth fuck off. Compressed data has to be decompressed in order to be run, and files for games intended to be played at 4K resolution as so large that memory access would become a bottleneck if compression were used.
50-60% of the download size of 1.5+2.5 is just FMVs, depending whether you have the lazy ass KH1 theater mode downloaded or not. KH1 HD itself is something like 6 or 7GB and would fit on a dual layer DVD still.
>>11506920>>11506674Then don't make all the textures and everything 4K. Really simple solution, especially considering there already has been an HD remaster of the first game that fits on a 7 GB Blu-ray disc. 1080p is a reasonable resolution for video games. Maybe bum it up to 1440p if you can, but if memory access for 4K textures is that large, just don't use 4K textures. Also compress your goddamn audio as well.
>>11507024Is this a fucking bot post or are you entirely illiterate.
>>11507031Well the post is unique and I clearly read what you said and still think it's fucking retarded. So you're just a faggot.
>>11507024What if you have a 4K (or above) monitor?
>>11505891>Unreal Engine is a bloated piece of shit and most remasters are built on UE in some way.I might be misremembering, but I recall reading that UE was so fucked up that in some cases it saved certain clips as sequences of unoptimized PNG files, taking up like 10x the space of a lossless mp4 file.
>>11506793>tried to mod KH2So you're implying you failed at whatever it was you were doing? What blocked you?
>>11506792Nintendo preserves their source code though.
>>11507024>but if memory access for 4K textures is that largeThat slow, you mean
>>11507230nta but KH3's startup is literally just a lossless mp4 file, it's why you can replace it with a blank video of the same name and it'll skip the copyright screens when booting on pc.>>11507231Have you fucking tried reverse-engineering shit on PS2? I have no idea how the Nobody May Cry dude does it
>>11506920Thats the problem with you third world cattle, you accept the rules as they are and make zero effort to challenge them. Games wouldnt look like this if the old gamedevs didnt try to find ways to bypass technical limitations. And dont feed me this fucking bullshit that modern tech with all the insane specs is somehow incapable of decompressing shit lmao
>>11507674>Games wouldnt look like this if the old gamedevs didnt try to find ways to bypass technical limitationsOptimisation does not mean what you think it means. Some people seem to think "optimisation" is some magic trick that can algorithmically make anything possible on any piece of metal. Optimisation in old games more often than not was removing something from the game entirely due to technical limitations, which are irrelevant in a world where 4TB SSD's are cheap and we can work with numbers larger than 256.>modern tech with all the insane specs is somehow incapable of decompressing shit lmaoYou can test this out for yourself by unpacking a 4+GB 7z file and seeing how long it takes. Any meaningful compression of such large amounts of information requires complicated algorithms where each block is cross checked against each other with very large dictionaries in order to decode the intended patterns. Are you following? So, yes, I am going to feed you this "fucking bullshit" (aka truth) that storage has gotten cheaper more quickly than processors have gotten faster; SSD's have tens of thousands times more memory per dollar today than they did in 2003, whereas the increase in compute in the same time period is not even a singular thousand.The real solution to the filesize problem is to let people install low-res textures instead if they have 1080p monitors. Funnily enough, I've only ever seen older games let you configure your installation this way, when it's modern games that need it the most.
>>11507768>tens of thousands times more memory per dollar today than they did in 2003Adjusted for inflation, by the way.
i would rather have uncompressed assets than a smaller file size. 15-30 minutes to download is no big deal.
>>11507768>which are irrelevant in a world where 4TB SSD's are cheap and we can work with numbers larger than 256.dumbasses like you is why we ended up in a world where opening Gmail in your browser will use more memory than Minecraft.
>>11505804because SE decided to bloat it with upscaled textures that look like shit
>>11505804Uncompressed assets.Publishers are tech-illiterate and see large file sizes as a form of anti-piracy, despite repacks solving that problem and being exclusive to pirates. Unsurprisingly, they've also begun to push large file sizes as a selling point, as if it inherently implies more content.So you'll see big-name releases like CoD and Forza with space requirements in the hundreds of gigabytes, while offering maybe 6 hours of gameplay. And then the repack drops and it's a fifth of that.Obviously, this now applies to re-releases and remasters too. So older titles that could fit on a DVD with room to spare now might not even fit on dual layer Blu-ray.We live in a time where using lossless compression is commercially viable, and yet this is common practice. Figure that one out.
>>11506674They should just offer a low res option in the menu but noooo muh budget and shitty jap coding.
>>11508117Yeah. It really puts things in perspective when you see that sm64 for pc is just a 20 MB file.
>>11507235Yes, if the memory access for 4K textures is that slow.>>11507132Are they even that common in the first place?
>>11508005Is it a problem that N64 games have larger file sizes than SNES games?
>>11508005Also, the question is not why games are 155GB today, but why they are ONLY 155GB since textures nowadays typically have 256 to 1024 times more pixels than PS2 textures; comparatively, the increase in game sizes is only 33x.
>>11506674Yeah but games could just not use that much VRAM, regardless we are talking about 20+ year old games where they rarely exceeded 10GB in size.
>>11507230>I recall reading that UE was so fucked up that in some cases it saved certain clips as sequences of unoptimized PNG files, taking up like 10x the space of a lossless mp4 file.God I fucking hope that's not true. I've hated UE for years but this has got to be one of the most absurd things I've heard about it.
>>11505804Optimization is dead. Compression is dead. The popular belief now is "uNuSeD ReSoUrCeS ArE WaStEd rEsOuRcEs.">>11506787>>11507768>hUrR dURr STOrAGE is CHEAp>>11508117It annoys the shit out of me that I can download a Fitgirl repack without wasting storage and bandwidth on a bunch of speech packs for languages I'm not fluent in, but I can't do the same when I download a game I've legally purchased from Steam. Steam is supposed to offer a more convenient alternative to piracy, and they're failing in that area.
This thread has taught me the futility of actually answering questions on the internet when people just want to sperg about false premises and completely off topic shit.
>>11508379That's not the issue, it would be like if you released a NES game on the 360 that that NES game was 8GB.
>>11507768Your 7z example is flawed. 7zip tries to shrink the files as small as is reasonably possible, CPU usage be damned. This is usually what people want out of a file compression utility. But the compression methods used in games are far simpler, utilising algorithms optimised for realtime decode (often even HARDWARE decode) at the expense of file sizes. The problem is that even though we have significantly more powerful machines, compression of these files are often eschewed for no good reason.Like the original PS2 textures were likely palletised or employed some sort of reduced colorspace encoding and the artwork was built around this, but on its journey to PC and modern consoles they just turn them into 32bit RGBA with a "//TODO:Store textures more efficiently" that they just wipe off the board when the release date looms and who cares if it's 20GB now. Same thing for audio. PS2 audio files would have been using Sony's proprietary compression method, but instead of using a modern equivalent, fuck it, just decompress to WAV and use those. Let's also include JP and english audio but also, let's not bother to dedup the common sound files (who wants to debug BOTH audio paths, right?). Or we now store FMV as MP4s but instead of adding two (or more) audio tracks, fuck it, let's just duplicate the video for EVERY CUTSCENE for the eng and jp dubs, even though most of them don't have regional text.Minimal fucking effort, that's all we ask. Minimal fucking effort.
>>11509163Read this: >>11508459
>>11508117Maybe modern studios just don't know how to optimize with the smallest possible footprint. You're dealing with an entire generation of game producers who solve every problem by telling gamers to get more capacity.
>>11508821>The popular belief now is "uNuSeD ReSoUrCeS ArE WaStEd rEsOuRcEs."Computers run more efficiently when they're not constantly pushed to capacity. But these people will keep on making excuses for not knowing how to optimize.
>>11509203You are retarded
>>11509882>you are retarded for being able to do multiplication
The difference is that before they were basically obligated to optimizeNow they're not, and anything you don't "have" to do is seen as a waste of money
>>11506920Nigger, lz4 can decompress data on the CPU faster than you can load it from the SSD. Also GPUs support texture decompression in hardware so there is no need to involve the CPU at all. You've been fooled by Sony marketing.
>>11509893Because you have zero understanding of how this shit works. You have so little understanding that it would require immense effort to correct you so I am going to continue to call you a retard until you either fuck off or get some modicum of education on the topic.
>the same company whose most renowned games are 3+ PS1 discs purely because of FMVsSquare never gave one shit about optimization.
>>11510087So you're saying that storing more pixels yet having a lower bits per pixel does not suggest some optimisation has taken place?
Yeah, because nothing works the way you are describing
>>11505804the thing is like 20 gb belong to kh1 theater mode which you can easily delete because they're video files.
>>11511662Or maybe they shouldn't be lazy and allow the user to choose what he wants to install onto his system. Maybe somebody wants that, but including that in the default installation is about as lazy as lazy gets. The concept of installing the components you want onto your system is literally something installers from the 90s follow and not doing that with 100+ GB games is not acceptable at all.
>>11511720and that'll be $100+ for the whole collection on PC while basically never getting updated :^)
>>11505860This cover just fills me with childlike joy. Kingdom Hearts is such a wild concept I could never believe it would work if it hadn't already happened.
>>11511725You shouldn't be buying games you can emulate perfectly anyways, so it's not my problem.
>>11511725I haven't bought a square game on PC since FF7 (the original port)