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File: Magicland Dizzy.jpg (405 KB, 800x1263)
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Are any of you fans or have fond memories playing these games? If so which ones? For me the ZX Spectrum games are the best. While the platform with the most basic artstyle, the gameplay felt right compared to other platforms and to a degree I like the style itself, it's just the colour clash that's the issue like with all classic ZX spectrum games. My personal favourite is Magicland Dizzy as it has the best health and life system and perfect world size where it wasn't too short or didn't outstay its welcome. Spellbound Dizzy would have been my favourite if it wasn't for the introduction of fall damage and repetitive trampoline section.
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>>11506754
No, how could you have fond memories of this? But if you had a C64 what the fuck else were you supposed to play on it?
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>>11506806
The C64 versions of Dizzy games play like ass, which is a shame because the system could have had the definitive versions of Dizzy.
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>>11506754
How old do you think I am?
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The NES versions actually aren’t bad
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>>11507110
>The NES versions actually aren’t bad
IIRC that version is based off the Amiga version of Prince of the Yolkfolk. A decent game to end the official series. After that it did a weird entry called Crystal Kingdom. I don't consider that a proper Dizzy game, more like a knockoff. There was another entry afterwards called Wonderful Dizzy that is an unofficial/official game. Even though the Dizzy IP is owned by Codemasters, the Oliver Twins did the story for Wonderful Dizzy and a bunch of programmers created the game. I haven't played it yet but the playthrough I have watched shows it to be excellent.

https://youtu.be/tLomI3mbxJM
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>>11506806
There were plenty of great C64 games.
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>>11506754
Ssethtzeentach needs to ditch the antidepressants for bromantane
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>>11506754
The Amiga32CD games were some of my favourite games from my childhood. I need to hook it back up sometime if it still works.
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>>11506754
Dizzy a shit
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>fantasy on c64
>use bucket on fire
>use bread on rat
>run around dying to platforming and not solve any other puzzles
Thats the extent of my childhood experience with dizzy.
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>>11506754
I had the first three games on Speccy, I loved the game worlds but they were kind of jank. I only ever beat Fantasy World Dizzy 100% (having to collect all coins after rescuing Daisy). I still remember falling into the Amazing Illusion screen and taking a good hour or so trying to get back out. I almost gave up.
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>>11507891
The early games are a bit jank. The fourth game, Magicland Dizzy is the best one because set a standard of three lives with a healthbar. That healthbar did a lot of saving your ass from being killed by an enemy touching you with a pixel.
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>>11507881
That's like the first screen of Fantasy World Dizzy. Surely you did more than that.
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>>11509389
The pygmy cow on FWD was cute
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>>11509389
Nothing that involved meaningful progress. I ran around exploring the world and found items but never figured out how to do anything else. If it helps, I was 5 and spent most of my time playing kikstart 2 and HERO.
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>>11506754
I only played DOS and NES versions of Dizzy, they were okay. That one adventure game where you start in dungeon and need to burn the door to get out is probably the best one, I actually finished it back in the day. Also had my fun with Bubble Dizzy and Quicksnax.
It's not all as bad as muricans make it up to be.
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>>11511978
>That one adventure game where you start in dungeon and need to burn the door to get out is probably the best one
That's Dizzy Prince of the Yolkfolk, the last proper game in the main series. Understandable why a lot of people would go for that one as it is mostly based on Magicland Dizzy. I think it's alright, a fine game to end the series on after the blunders that were implemented in Spellbound Dizzy.
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Had picrel and played the shit out of it, even if I never managed to get very far.

In retrospect, I listened to the awesome music a lot more than I played the games.

also had Kwik Snax which was basically a version of Flicky with weapons, and it used stock ragtime tunes for its music, good times.
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I used to play them all the time back in the day, but typically always with inf lives or inf energy cheats. Restarting and losing all your progress because you only get like 3 chances to figure out the fucked up timing on enemies with weird hitboxes and the odd physics on slopes and such is not fun gameplay. But you did have to be careful of getting stuck in infinite death loops.
The games could do with masses of QoL fixes. Like every game used a different, sloppily coded inventory system. Stick a proper menu in them all for item management will fix a whole lot of horseshit like having to cycle through the 3 items you are holding to make dizzy drop the one item you want to drop. Also, make drop separate from use. Far too often you wander around confused because you dropped the item right on top of the puzzle but the game doesn't register that as the correct USE location so it just overlays the puzzle and you have to assume it's not the solution. A simple "you can't use that here" for when you're off the target and "not a good idea" for when you're over a target but you're using the wrong item would have saved many frustrating hours of my youth.
Also, being a C64 user it was quite annoying dealing with the ragged framerates due to them porting their inefficient software rendering code to a machine built for hardware rendering.
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>>11512049
>Like every game used a different, sloppily coded inventory system
The inventory system was standardized from the 3rd game onwards.
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>>11512049
>3 chances to figure out the fucked up timing on enemies with weird hitboxes and the odd physics on slopes
One chance on Treasure Island Dizzy. That game was fucking cruel.
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>>11512615
Cartoon Adventure is the only true fuck you entry in the series where there you can be soft-locked from completing the game.
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Sure are a lot of nigels ITT



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