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These games look and sound great but the platforming genuinely sucks. It's like gravity is at least ten times too high, you barely get off the ground. Every gap is an ordeal where you inch to the very edge of the platform to just barely make it.
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It's a variety game, from the 90s, and they've pulled it out on some shitty hardware. The impressive thing is that they managed to pull it all together in a playable state. Certainly the controls are better on the 64 and PS1 game. But I'd also add that the “weird” controls are a bit of the series' identity, even before the games were about variety. It's an acquired taste, like CV or Mega Man.
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>>11507360
Castlevania and Mega Man have waaaaaay less stiff and awkward platforming. Even mid tier platformers don't have you praying for success like this.
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>>11507357
You can run with Goemon and Ebisumaru (Sasuke automatically runs).

There, I fixed the game for you.
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>>11507363
How?
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>>11507372
iirc it's hold a button, Y or X I can't remember
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>>11507375
It's holding down Y. I don't think I ever would have noticed had you not told me. That's got to be the most subtle increase in speed I've ever seen for a run.
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>>11507379
It makes a big difference for the jump distance though

Anyway I played the entire game without knowing about the running, which is also why I used Sasuke the most; although technically I think it is possible to beat the game without running but it's extremely hard at times (like the ice cubes jump in the food castle).
That's the problem when you play translated games without their manuals, I only found out about the running because an NPC tells you about it in 3 and then it hit me to try and do the same in 2
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>>11507387
The fact the mechanic is basically invisible just shows how jank the game is. It just makes it marginally more playable.
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>>11507391
Nah, games were just like that back then.
Mario never tells you to hold a button to run either. You had to read the manual.
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>>11507409
Yeah but the speed increase is actually apparent when running in Mario. Not to mention the complex physics engine making it even more obvious.
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>>11507414
You should have read the manual. It's not the games fault you didn't.
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>>11507417
You should never have to RTFM for a platformer.
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>>11507420
Just admit you suck at games.
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>>11507420
You had to read the manual to play games back then. Even Platformers
Remember the "noob bridge" in Metroid?
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>>11507437
Unironically it's the game's fault.
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>>11507441
It's literally yours. Why do you think it's not?
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>>11507443
>Why do you think it's not?
Because I don't hate the controls to most 2D platformers. Just this one and Rayman, both have shitty no physics edge of platforming perfect triangle jump arcs.
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>>11507448
And that means it's not your fault...why? You literally didn't read how to control the game. Of course you played the game wrong.
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>>11507452
>And that means it's not your fault...why?
The running mechanic thing is because it's completely uncommunicated and barely noticeable. The jump arc thing is simply bad programming/design.
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>>11507458
>completely uncommunicated
You didn't read the manual. Which is where it communicated it to you. Which again, is your fault. Nobody else is to blame for you not reading the manual, agreed?
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>>11507461
If you need a manual to tell if your character is running, then the designers failed hard.
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>>11507464
>Dodged the question
Nobody else is to blame for you not reading the manual, agreed?
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>>11507467
Again, needing a manual to communicate to the player a basic feature of movement is an epic fail.
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>>11507470
>Dodged the question
>Again
Nobody else is to blame for you not reading the manual, agreed?
Yes or no answers only. If you dodge the question again, I'll accept your concession, because you clearly aren't participating in any form of discussion.
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You are a shameful scrub
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>>11507470
>Mario is bad because it doesn't tell you all the controls in-game
>Metroid is bad because it doesn't tell you all the controls in-game
You had to read the manual back then, kid.
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>>11507481
Once again those games don't need the manual. You can learn the mechanics in game because they are communicated to the player. You can drop the old man larp at any time, nobody will believe your tale of reading SMB's manual so don't bother.
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>>11507485
>Once again those games don't need the manual.
Yes they did. They didn't teach you any of the controls in game. Mario never teaches you how to run, Metroid either.
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>>11507485
Concession accepted btw. Thanks for confirming you are too scared to engage with me further.
:^)
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>>11507490
>They didn't teach you any of the controls in game
No shit. The difference between holding B and not holding B is so readily apparent it wasn't necessary.
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>>11507494
You haven't played Super Metroid have you?
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>>11507495
If you're trying to make some "clever" point about wall jumping then that's hilarious. It's not mentioned anywhere in the manual. You learn it from the animals showing you in-game.
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>>11507502
Thats a good point too, but no, I was talking about running.
The noob bridge is an infamous problem in the game, because of people not reading the manual.
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>>11507357
Goemon 2 literally one of the best games on the SNES. I hated the mech fights at first and got filtered really bad until I learned to just only pay attention to the radar. I still don't love them but I can at least deal with it. 3 is pretty good too, has a mix of the classic top down and 2D platforming levels and more expansive "dungeon" type levels. 4 has some okay parts but the backtracking shit is really annoying and doesn't belong, it also has some platforming gimmicks that just don't seem very fair. I like both N64 games a lot too. The PS1 games are pretty shit though. Fantastic soundtracks across the whole series.

>>11507375
I played all of the 2D games from start to finish without knowing there was a run button lol. In hindsight it seems obvious but something about it also being the button to attack just made me never think to hold it to run. Kind of insane its never required but god damn does it make a number of levels significantly easier.
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>>11507504
I never had that issue because I always rebind the controls. Even the first time I played it.
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>>11507508
Okay. And?
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>>11507509
Do you expect people to always read a manual before starting a game but never check the options menus first?
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>>11507512
>Do you
It's not about what I think, retard.
It's a fact the games excepted you to read the manuals back then. It's why they were included.
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>>11507514
>excepted
Lol
*Expected
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>>11507514
Good games still didn't need the useless manual.
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>>11507523
>Game doesn't tell you to hold attack to run
>"ITS LITERALLY NOT COMMUNICATED TO THE PLAYER! BAD DESIGN!"
>Mario doesn't tell you how to hold attack to run
>"I-I-IT'S GOOD ACTUALLY!'
:/
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>this whole thread
Why are zoomers so scared of reading?
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File: mario if he run.webm (2.29 MB, 1280x720)
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>>11507527
He is a quick and incredibly shitty comparison showing how slow Goemon's "run" is. Contrasted with just how obvious it is when Mario is running.
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>>11507554
It's samefag bait by the resident anti-snes guy
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>>11507559
>anti-snes guy
You literally could not be more wrong.
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>>11507557
I can see the difference fine.
What point are you trying to make here friend?
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>>11507569
It's just barely an upgrade over walking. Barely perceptible.
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Extremely low quality thread. OP is a fag (and s scrub)
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>>11507571
No it's not. Are you blind? Stupid?
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>>11507571
You need to get your eyes tested. It's more subtle, sure, but it's very noticeable. You're moving at like 1.5x speed!

Even if it were true, isn't that just all the more reason that you should have read the manual?
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>>11507574
>read the manual to realize the character is supposed to be running
Abysmal, quite frankly.
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>>11507582
You need to get your eyes tested.
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>>11507563
name of games?
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>>11507590
Wild Guns, Special Tee Shot, Pocky & Rocky, Ninja Warriors Again, TMNT IV, Biker Mice From Mars, Soul Blazer, Alcahest, Metal Warriors, Melfand Stories, Hagane, Super Chase HQ, ActRaiser, Shockman Zero, Big Sky Trooper, Battle Mobile, Battle Cross, Uchuu Race, Sparkster, BS Golf Daisuki.
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>>11507557
Nigger, not every game is mario. I'm one of those annoying Mario fanboys, but something I've realized is that not every game has to be the same.
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>"The game is badly designed because it has a manual"
Children's cope. The game was designed around players reading the manual before they played the game for the first time. Almost every game was back then.
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>>11507623
You can stop larping anytime. Nobody read the manual back then and nobody reads them now.
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>>11507632
I read the manual then and I read the (few) manuals that exist now.
Why does this upset you?
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Bait used to be believable. Fuck off OP
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>>11507632
My early lesson in "Reading the fucking manual" was Flashback on the snes back in 90-whatever. To do the auto jump to even get into New Washington you have to run with Y and let go of forward. Always read manuals ever since.
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>>11507443
>MEGAMAN MEGAMAN STOP WHAT YOU'RE DOING AND LISTEN! YOU HAVE TO HOLD THE "Y" BUTTON IN ORDER TO RUN MEGAMAN! DID YOU GET THAT? MAKE SURE TO HOLD "Y" TO-

Thats why. Its the same reason we have Doom Barrel threads every now and then still all these years later. Some people need to be told exactly what to do and blame the game if they're not.
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>>11507754
I mean sometimes even when told it's not enough
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>>11507632
You're a fucking idiot. Reading the manual while waiting to get home to play it was pretty much every car ride home from the game store back then. Games weren't just a few clicks on a steam sale, they were either a rental or all your birthday money being spent at shit like toys'r'us. Either way you were excited to get the game home to play so reading the manual was like giving yourself a pre-credits introduction to what awaited you.
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>>11507770
>they were either a rental
Which meant no manual.
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>>11507760
That involves actually needing to remember things, or the horrors of writing them down on a piece of paper! Where was Dragon Warrior's codex system and on screen hud reminders for that information! Not even journal entries or recaps when loading saves?!?!
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>>11507774
You have never rented a game from a store. You are a zoomer.
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>>11507778
Where were you renting that they gave you the box and manual?
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>>11507774
Not necessarily, many local rental places that weren't blockbuster were actually strict about that. They would often charge the user to either buy the game, pay a damage fee and recoup the cost of a replacement by selling in the store it at a discount, or do the same but without any fee the first few times it happened. A lot of stores were more strict than the gamestop era shit of just throwing loose discs across the counter, we were in the days where you would be charged fees for not rewinding your fucking videos before returning them. Also nice deflection.
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>>11507779
My local newsagents also rented games and movies.
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>>11507779
Lots of places gave the manual. They couldn't photocopy them though if someone lost it. There was a small cottage industry of companies that would write single page game instructions that went directly on the rental case. So it was a bit of a crapshoot.
A local place of mine even rented out the Earthbound Strategy guide with their copy of the game and I managed to snag it, along with the original box when they were liquidating their SNES stock.
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>>11507357
>Every gap is an ordeal where you inch to the very edge of the platform to just barely make it.

just play with sasuke its like playing on easy mode



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