[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Starting February 1st, 4chan Passes are increasing in price.

One year: $30, Three years: $60


[Advertise on 4chan]


File: 432432432423.jpg (182 KB, 1104x800)
182 KB
182 KB JPG
WTF!
>>
>>11508454
theres obviously thousands of ways you can use alchemy and magic turn your character into a god but just starting the game with long blade as a major skill can make the game feel pretty easy.
>>
>>11508517
One of the key things noobs often miss is stamina, you fight (and cast) like shit if you're exhausted, but the game also gives you quite a lot of potions for that (either cheaply or for free), so it's very easy to solve.
If you somehow suck too much to be allowed to join Fighter's Guild, then you can make Restore Fatigue by mixing bread and rice.
>>
>>11509236
when I played it seriously for the first time I ignored stamina 99% of time time and just leveled my sword attack and swang. even with no stamina if your sword level is high you still hit most of the time. You just need to get your character going which is a hurdle in most rpgs.
>>
because you don't know the easy ways to make money and train your ass off.
>>
>>11509336
Pls share your wisdom
>>
I wonder how many people fail to read the manual.
>>
>>11509367
I never read it, I just learned the game as I went.
>>
>>11509236
Enchant some jewelry with a constant restore stamina effect, and the game becomes WAY smoother to play.

You don't even need any points in enchanting, just ask the wood elf chick at Balmora's Mages Guild.
>>
>>11508454
Go to the moon thing in Vivec and teleport between the different Mage Guilds. You get roughly 20 minutes of levitation from the moon blessing and the Mages Guild teleport is instant and very cheap. You may need to start the Temple questline in Balmora to get the moon blessing first. Also get the Mark and Recall spells to teleport back to Vivec when you're levitation runs out. If you manage your time correctly, you can do whatever you want on Vvardenfell without ever touching the ground. However, you can't levitate in Mournhold and levitation will be difficult in Solstheim due to how far it is from the nearest Mages Guild in Ald'ruhn. Beyond that, be sure to have a Restore Strength spell to deal with Greater Bonewalkers, without a Restore Strength spell or many potions with the same effect, they will overencumber you, immobilizing you completely.
>>
File: 1736578141633235.jpg (55 KB, 680x680)
55 KB
55 KB JPG
>>11508517
>long blade + redguard for racial power
the game basically plays itself. not as op as magic/alchemy though.
>>
I just summon demons to fight for me.
>>
>>11509415
That takes some money and some other resources which aren't quickly available early in the game.
>>
thats not the only thing thats hard
>>
File: openmw_3guysmess.jpg (1.51 MB, 2560x1440)
1.51 MB
1.51 MB JPG
>>11509782
I found three different items summoning three different undead in my first two hours of this run. They've been great.
>>
>>11509239
Yeah but if you just build your character for whatever skill you want to use you'll be fine. iirc you can literally start the game with 60 skill in swords for instance, might have been 50 either way it's good enough to get you through the whole game.
>>
I started playing this for the first time a week ago and it did seem hard at first. Once I realized you can combine saltrice and wickwheat (both incredibly common) to make restore health potions it became very easy. I know you can cheese this game to an extreme degree but even just simple straightforward stuff like that makes to game a cake walk.
>>
Do people actually think Morrowind is hard? I played it as my second wrpg and had no trouble with it. As long as you can make a halfway-decent build the difficulty is fine. You don't even need to know how to break the game.
>>
>>11510447
Literally all it takes is glancing through the preset classes and noticing that they all have at least 1 weapon skill and at least 1 armor skill. Almost as if it's fucking important or something.
>>
>>11510447
>>11510481
It's also not a "scaled to player level" world. They might want to check out a random Dwemer ruin at an early level, see a non-hostile NPC named "Cattle", and not realize they need to immediately get the fuck out of there.
>>
>>11510495
Having hard areas doesn't make the game hard, you can just go somewhere else and any small bit of progress you've made in a difficult dungeon is fair play because nothing respawns anyway.
>>
>>11510525
>Having hard areas doesn't make the game hard, you can just go somewhere else
That's all you had to do, and yet they still got rid of this in Oblivion to make it more foolproof. There were, and still are, people who "think Morrowind is hard".
>>
File: VVARDEFELLRENDER.jpg (2.54 MB, 3840x2160)
2.54 MB
2.54 MB JPG
>>11510447
>You don't even need to know how to break the game.
You really don't. You can break the game over your knees like fucking Bane if you know how, it's not even that hard, and it's fun to do that sometimes, but you hardly need it.

>>11510495
I did that once. Good times.

>>11510365
You can turn up the difficulty slider a bit to compensate (and the expansions are harder), but overall, it's just not a very harsh game. How's Vvardenfell treating you, outlander?
>>
>>11510727
>How's Vvardenfell treating you, outlander?
I've played Skyrim multiple times before and I will say that it's annoying that Morrowind NPCs all have tons of dialogue options but most give the same responses. Having to hunt for new dialogue makes it so I don't want to interact with them while in Skyrim I usually talk to every NPC I meet. I like the setting better thank Skyrim, tho. It has that late 90's early 2000's whimsical fantasy aesthetic. Way more soulful than Skyrim snow.
>>
File: druscashti.png (2.92 MB, 2560x1440)
2.92 MB
2.92 MB PNG
>>11510727
>I did that once. Good times.
That was my recent experience with pic related. I entered with low skills at level 3, saw the cattle, thought "what was this place and why is my lizard brain screaming", quickly remembered and noped out.
What's that circle of land on the South-West part of your rendered map? Something from Tamriel Rebuilt?
>>
My favorite part of Morrowind is how none of the NPCs really give a shit about you and all lead their own lives. Like that Dwemer nerd Antabolis guy from the Fighter's Guild. He only cares about his Dwemer shit and is happy to send you into certain death looking for his puzzle box because he gives no fucks about you. Even when you return, he'd rather just be back doing his research. I get the sense that even if you approached a random Dunmer NPC and told him you were the Nerevarine, he wouldn't believe you, or he'd act like those peasants in Monty Python "oh I didn't know we had a Nerevarine. that must be nice".
>>
>>11510447
>Do people actually think Morrowind is hard?
People who have no clue how stat allocation works. Same reason why MISS MISS MISS has been a meme for ages even though it's piss easy to avoid if you know the bare basics of CRPGs.
>>
>>11510991
Morrowind's stats are so easy and straightforward though, it's all on a scale from 0 to 100, and every skill is tied to an attribute, you just hover your mouse over any given stat and it'll tell you.
>>
It's not hard. After you learn the game it's incredibly easy to break. It's just that at the beginning you just can't expect to be good at melee if you didn't spec into it
>>
Just save frequently. Even at the beginning of the game you should be able to raid daedra shrines by simply jumping around like a madman and steal most anything you like.
>>
>>11510727
man the cantons are huge
>>
>>11511067
They are, though it's also that Morrowind is not strictly that big of an island, however it's very dense in that there's lots of shit there and getting around requires a fair bit of terrain navigation (and often you're following written directions to find your way to places), which makes the island feel a LOT bigger (particularly with the more limited draw distance from back in the day).

It's good open world game design.
>>
>>11511146
>Morrowind is not strictly that big of an island
The island is Vvardenfell, Morrowind is the province that the island is part of. You can't explore mainland Morrowind in TES3 though (aside from the city of Almalexia in the Tribunal expansion pack).
>>
File: SamLake1.png (512 KB, 604x587)
512 KB
512 KB PNG
>>11508454
Game isn't bad, aside from SOME of the usual gripes people have with it...but by Vivec is this map ugly as shit. Not graphically, I don't care about that. It's a mix of dark and light chocolate coloured poop, swampy green vomIt, ugly jagged spires of rock, stone age-esque ''buildings'' and ooga-booga tier hovels. The Dunmer are so arrogant but their island looks like shit, the island where one of their holy trinity lives.
Inb4 >that's the point!! Muh zoomies! Rent free! aaahh!!
Well I don't care, it's still ugly. Besides that you can go for an ugly art style that is oddly aesthetically pleasing. Like Kane and Lynch 2 or a few western comic books that are on the edgier side.
Red Mountain erupting probably improved it's looks. Only a few places of note like the Red Mountain/Ghost Fence, Vivec City and the mushroom structures look mystical and nice. >>11510727 proves my point from an aerial point of view. People always say the entire map looks so alien, so mystical oohh uhh...yeah, no.
>>
>>11508454
brother I beat this game when I was 10, you can do it too
>>
>>11511247
its people like you why we will never get another wrpg thats not set in a medieval eurppean countryside
>>
File: file.png (71 KB, 925x1155)
71 KB
71 KB PNG
>>11508454
>t.
>>
>>11511247
Fag.
>>
To get gud at Morrowind, literally just read the manual. I had so many "aha!" moment after I finally read the manual when I was struggling my ass off. It's a lot, so you want be able to remember it all, but it will clarify a lot of shit for you.

Someone suggested redguard + longsword for your first playthrough. It's a good combination. It's what I played to really make the game click. Choosing Steed as your star sign is a good idea too because traversal can be painfully boring.

Don't underestimate the importance of fatigue.

Finally, look up boots of blinding speed and try to get them and use them properly ASAP.
>>
>>11511065
But what if I wanna steal your heart <3
>>
>>11510753
OpenMW added a feature where dialogue choices you haven't already encountered are highlighted. It wasn't 100% reliable when I tried it but it's a big quality of life fix.

>>11510784
That's one of the official plugins, Siege at Firemoth.

>>11511029
>it's all on a scale from 0 to 100
110 enchant master race reporting
>>
>>11511247
>Only a few places of note like the Red Mountain/Ghost Fence, Vivec City and the mushroom structures look mystical and nice
I know the subtleties of this were probably lost on the likes of you, but that's because magic is *controlled* in Vvardenfell. It's a classist system that limits magic to certain groups of people. Only recently had that started to change with interference from outside influences like the Mage's Guild, as opposed to the Telvanni which enforce and restrict, to some degree, mysticism.

>a few western comic books that are on the edgier side.
>comparing a living, breathing, realistic fantasy world to literal fucking comic book art styles
mfw

>It's a mix of dark and light chocolate coloured poop, swampy green vomIt, ugly jagged spires of rock, stone age-esque ''buildings'' and ooga-booga tier hovels.
What SHOULD they have used, then? Would purple grass and rainbow swamps appeal to your TikTok-addled brain? Instead of oogabooga hovels, should the nomads have lived in a steaming pile of unicorn shit on wheels? Would the rock spires be better if they looked like dicks? What absolute shit-tier critiques.
>>
File: wbvv2quzgaf51.jpg (421 KB, 1920x1080)
421 KB
421 KB JPG
>>11508454
It's a knowledge focused game. You need to suck while surviving until you learn how to get around and exploit the game, while being creative and make the world yours at your own pace. There's always something to explore or try regardless of your level.
>>
>>11508454
Because it's poorly designed. The RNG system for combat was always a terrible idea, especially for real time fighting.
>>
>>11513135
You must hate JRPGs like crazy.
>>
>>11513135
It's "RNG" if you suck cocks at videogames.
>>
>keep hitting the enemy in the face with your sword
>maybe you make damage but probably won't
>enemy does the same to you
peak combat system
>>
File: MGE Screenshot 092.png (3.26 MB, 1920x1080)
3.26 MB
3.26 MB PNG
>>11514793
>>11513216
>if you fortify luck enough, luck no longer has anything to do with it
heh
>>
>>11508454
>you can save anywhere
>you can rest almost anywhere
>you will eventually be overpowered at level 30
It's easy as fuck
>>
>>11514793
>filtered by D&D mechanics
>literally the root of computer role playing games
>the common element
Holy shit kiddo just go back to the old bing bing wahoo already.
>>
>>11511146
It really is cleverly-designed to make it seem bigger than it is. I'm torn between this and Daggerfall's procedural generation strategy though. Looking at what people have calculated out:
>Vvardenfell - 13 square miles
>Skyrim - 15 sq mi
>Cyrodiil - 16 sq mi
>Azeroth (WoW) - 61 sq mi
>Tyria et al. (Guild Wars) - 387 sq mi
>Iliac Bay - 68,000 sq mi
I dropped TES after Oblivion, and the main reason is that the maps felt dinky. Yes I already know that they are hand-crafted and beautiful and that Daggerfall is flat.
>>
>>11508454
>Make alchemy a major skill
>steal the grandmaster alchemy gear in the Caldera's Mages Guild
>>
File: 20250116_024403.jpg (151 KB, 1170x1069)
151 KB
151 KB JPG
I Luv Morrowind
>>
>>11515246
D&D mechanics are a means of abstraction and to help make combat with pen & paper so good. There's no excuse for it in a video game with real time combat, it's the worst of both worlds at that point because you don't have the sick as hell freedom of a tabletop game, and you don't have the satisfaction of closing the gap and timing your attacks correctly of an action game.
Even once you achieve chim and give yourself effectively infinite stamina to keep your hit rate high, sometimes whiffs just happen of no fault of your own. That sucks.
>>
>>11515176
You never need to fortify luck.
>>
>>11515471
>Even once you achieve chim and give yourself effectively infinite stamina to keep your hit rate high, sometimes whiffs just happen of no fault of your own. That sucks.
If you're at a high enough level to be able to provide yourself virtually infinite stamina at all times, then why the fuck isn't your skill with your choice of weapons high? Why isn't your agility high?
>>
File: 33.jpg (2.57 MB, 3501x5088)
2.57 MB
2.57 MB JPG
>>11515471
>There's no excuse for it in a video game with real time combat
It's fine in this, the earlier ones, and the Diablos.
>>
File: axemower.webm (3.79 MB, 1282x722)
3.79 MB
3.79 MB WEBM
>>11515521
Diablo makes it very easy because it's just a matter of having more To Hit. Warrior should have the To Hit that he needs, Rogue will have all of it, and Sorcerer shouldn't be putting himself in melee combat almost ever, because he's completely hopeless at it and at the enemy's mercy unless he's facing a lone petrified enemy.
Barbarian in the Hellfire expansion has very shitty Dexterity and To Hit, to make up for his sheer destructive force (fast with axes and gets to multi hit), which is why you really want stuff which boosts your To Hit to make up for it, and he'll still make it.
>>
>>11509236
For twenty-something years now I've heard people say that lots of people were too dumb to notice the stam meter but I've never heard from any of these people.
>>
>>11515604
Of course people notice the meter itself, what they might not notice is how it affects and is affected by everything. For most of my first playthrough I didn't realize it mattered for anything besides hand-to-hand combat.
>>
File: 1736426393194102.webm (3.83 MB, 640x360)
3.83 MB
3.83 MB WEBM
>>11515597
Nailed it at the start there with how it "makes it easy": It's a lot easier to mess up your chance of hitting things in an Elder Scrolls game compared to a Diablo one.
Even then, you'll have some hits that miss and that's fine. For Diablo it keeps combat spicy since you could otherwise stunlock so many fights and avoid damage That was not a happy warrior run, by the way.
>>11515638
I appreciate that they at least showed your casting chance, but it's also why I didn't notice well into my own playthrough because I wasn't much for spellcasting.
>>
File: screenshot-2001-09-11.jpg (305 KB, 952x690)
305 KB
305 KB JPG
>>11515638
fatigue is so powerful, that if it's boosted high enough over the maximum, "falling damage" gets modified by a negative percentage and you gain health from landing
>>
>>11515703
I did not even know that, clearly I need to experiment a lot more with alchemy whenever I get around to Morrowind again.
>>
>>11508454
He said " I come from the land of hunger, where slaves go and dagoth ur plunders. Can't you hear, can't you hear in slumber? You better not dream much longer"
>>
>>11508454
kek, git gud. it's way easier than skyrim or oblivion.
>>
>>11508454
That game was the last time an elder scrolls game was actually good. It's also one of my favorite games. I would say it needs a proper remaster with graphics and a slightly better physics engine so you can't get stuck hopping over a fence but we all know they would ruin the game.
>>
better question is why are the graphics so fucking ugly? the color palette is abysmal too
>>
>>11508454
morrowind is just an angry demake of skyrim, anon.
don't let the boomers push you around.
they're just sad that you aren't having fun staring at spreadsheets of stats and having to find the one or two unique responses to all of the generic questions you can ask every single npc that you come across.
>>
>>11517201
We will bully you too.
>>
>>11508454
the game becomes increasingly easy as you level up. you basically become a god.
i had the opposite experience with Oblivion tho.
>>
>>11508454
It's a low IQ filter. Anyone used to the modern design sensibilities of triple A titles is going to have a hard time with it, naturally.
>>
is skyrim retro yet it's from like ten years ago
>>
>>11508454
Ok lol now I probably have to play it.
Someone call in the game challenger?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.