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This is a more immersive adventure than Ocarina of Time or LTTP, and the best adventure game Nintendo made I believe.

As much as Zelda games try with interactive NPCs to suck you in, I never actually feel like I'm in an environment, somehow this game actually comes about as close to making me feel like I'm actually exploring a world as any video game ever has
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>>11508504
I agree in before any contrarian shit pipes up, this is undoubtedly the SNES masterpiece. A game so good I can only assume it was an accident.
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I mean, this game is supposed to be immersive, that's the point
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Most immersive Nintendo games
1. Super Mario 64
2. Donkey Kong Country
3. Donkey Kong Country 2
4. EarthBound
5. Majora's Mask
6. Pikmin
7. Super Mario World
8. GoldenEye
9. Pokemon
10. The Legend of Zelda
11. Diddy Kong Racing
12. Ocarina of Time
13. Star Fox 64
14. Super Metroid
15. Duck Hunt
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>>11508504
Sure, but I think the Prime series is even more immersive. I will never forget the first time I touched down on Tallon IV.
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>>11508504
can anyone recommend a game that plays like the run n gun component of super/zero-mission? nailing super missile shots does it for me in the way contra never really has.
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>>11508504
NEStroid is better because it has real difficulty and tension and tighter controls, also doesnt handhold you with a map. super metroid is great but feels too casual after the og. the ridley fight is the only part where you might die.
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>>11508552
>create beautiful immersive world
>suit AI tells you where to go every 5 minutes
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>>11508553
Mega Man X maybe?
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>>11508557
Ridley was always easy to me, should be if you found sufficient health upgrades. All you do is blast missiles straight up his ass, dodge occasionally, and you'll outlive him. Mother Brain still fucks me, I just can't get any of the techniques down, those laser donuts always knock me all over the place.

>>11508542
>Mario 64
Yeah....the most generic polygonal 3D environments of primary colors and basic shapes, sure feels like a living world....
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>>11508504
I never found OoT to be particularly "immersive." I think that game's strengths lie more in its story and dungeon design. I would argue Majora's Mask is the more immersive N64 Zelda game because of its bigger focus on its characters and setting, and I think the timer at the bottom of the screen and the moon being above you in every area contributes to the immersion a lot since the threat of obliteration is something you're constantly reminded of but I digress. I agree that Super Metroid is more immersive because once again the game puts a greater focus on its setting and using that setting to convey its story. You aren't being told the game's plot through other characters, you watch the events of the game unfold right alongside the main character and piece things together by yourself. Not to mention Samus' rock solid moveset and the game's genius level design. Super Metroid is a game I would even go as far as to say is perfect, or at the very least it's damn close.
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>>11508559
>he didn't turn it off right away
Bruh.
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>>11508542
I would put Pilotwings 64 on there myself
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>>11508596
>>11508564
Super Metroid and Mega Man X are the only two games I give a 9/10 rating to, which for both means they just have some minor things that could be improved but are close to being flawlessly executed for what they were trying to be.
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>>11508886
I'm the first guy you replied to with the Majora's Mask tangent. Might sound like heresy, especially on this board of all places to be admitting this, but I actually haven't played all the way through any of Mega Man X's stages, I've only played up until Zero saves you from Vile. I just couldn't get with the game's control when I tried it, X just felt slow compared to classic Mega Man, namely 2, which is what I was used to. Haven't really tried it since but I keep hearing how legendary of a game it is so I feel like clearly something's wrong with me or how I approached the game. I emulated it initially, but I'm considering picking up an original cart since they're relatively cheap and I've got a nice setup for retro hardware that'll definitely allow me to appreciate the game better than my emulated experience from over a decade ago would've. If you don't mind gushing about one of your fav games, would you care to enlighten me as to why the game's so highly praised?
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Contra Hard Corps is a better game than both Super Metroid AND Symphony of the night.
>>11508553
put that in your pipe and smoke it
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>>11508972
Well if you only played through the intro stage, that's your first problem lol. It's an intro, it's just meant to get you used to the games controls and style. The game doesn't start until you get to the boss selection screen

What's good about it, idk, it's odd you say it feels slow cause I feel all the X games are faster paced than the more methodical platform based classic Megas. But, all I can say is start with Chill Penguin so you get the dash upgrade first, the dash makes you go even faster. It's just a really fun action game with just enough to discover without being cryptic, short game once you know what to do, boss patterns or weaknesses, etc....but can be challenging at first.

I rank it so high because I kind of like the more action focus of just running around blowing shit up more then that more platforming classic style, it's simpler but fun. And I rank it above the other MMX entries because while the next three are good, they get more cryptic in their upgrade hunting which can bring things to a hault, and have some gimmicks that also break up the gameplay which in a game like that isn't as ideal for me. Mega Man X has the potential to just flow really well, and gives you all you need to succeed.
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>>11508972
>>11508987
And to add on this, don't be fooled by its action focus, there's a bit of item hunting to do...you're gonna want to find all the body armor upgrades, hearts, and health tanks. Fortunately, they're pretty intuitive to find if you keep your eye open in the first game and don't break up gameplay that much even if you have to revisit stages here and there and try different ways. It becomes more cryptic in the later games on first play like I said.

And obviously people can beat it without, but it's not gonna be easy unless you're a pro.
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Metroid and Castlevania are the two blandest, shittiest platformers of all time
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>>11508848
>>11508559
Yeah, at least it's not Zero Mission where the statues tells you where to go.
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>>11508504
true, but let's not forget about Prime here. Super Metroid absolutely mogs Prime with a genuinely gritty and creepy atmosphere.
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>>11509023
Metroid isn't a platformer, it's an action adventure game. Castlevania....never could get into it. It IS an action platformer, but compared to Mega Man it's so slow paced.

Room temp IQs think Metroid is an action platformer because their nitwit brains say "it's sidescrolling so it must be" but it's not, and that's why plebs get filtered.
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>>11509036
Have you seen that special-ed Anon that compares Super Metroid to Earthworm Jim? Claiming Jim is the superior Sci-Fi platformer.
We have some real fucking freaks here.
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>>11508559
>beautiful immersive world
i feel like this beautiful immersive world is at odds with character designs that feel stuck in 1994. Samus looks like a shitty action figure, too shiny and pristine for the world we're supposed to be inhabiting. i find Nintendo does this too often when outsourcing their franchises to developers, they don't give them enough free reign to play with the art direction of the series. F-Zero GX looks futuristic for 1991. The Capcom Zelda games all had to use pre-established art from the series. Rare got to come up with their own new design for DK, and you have to wonder if those games' massive popularity created some bitterness towards other developers being able to really have any creative authority with their respective franchise
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>>11509036
>Metroid isn't an action platformer, it's an action adventure game
stupid distinctions. They're all video games at the end of the day. I like Hard Corps more because it offers 4 branching paths with 4 playable characters with multiple endings and it doesn't stop offering you gameplay. Megaman is boring. Castlevania is good but bloodlines > symphony of the night. If you want to get real pedantic hard corps is an action adventure game as well and it has a lot of puzzle elements, well figuring out the boss patterns is much harder than in mega man x which is just rock paper scissors
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>>11508504
Metroid II is also shockingly immersive. You get really deep into this planet hunting metroids and then it becomes real quiet towards the end. I loved that mysteriously huge room beneath the final boss.
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>>11509067
Ehhhhhhhhhhhh, nah. Nobody wanted swimsuit Kinetica looking Samus probably + tribal tramp stamps looking like a Slipknot fan like it would have given free reign. Zoomers do.....NOW, that such era is "nostalgic" to them despite not living in that world, but nobody else would. If anything Metroid should have kept more timeless classic aesthetics that work for every other brand that stood the test of time.
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>>11508987
>>11508993
Brilliant responses, this is the kind of discussion I come to /vr/ for. Thank you for the tips, I'll make sure to start with Chill Penguin. I know I definitely wrote off the game way too early, I just kinda put off playing it since then. Chock it up to being a stupid kid. Thankfully MMX is relatively cheap.
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>>11509072
>stupid distinctions
Not really, if you play Metroid wanting it to be action packed, you're having a bad time. It's just Zelda but from the side. It's about exploring, upgrading, and opening new paths.
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>>11509075
Nintendo would still have to approve of the changes but giving them license to make Samus' design more coherent with the world they were trying to create would've obviously been a benefit.
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>>11509107
Appeals to trends never really do well, until said trend becomes briefly nostalgc/trendy again in 20 years, but it always goes away just as fast.
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>>11509126
i'm not talking about an appeal to trends. i'm saying Samus' design clashes with the rest of the world that they created. the rest of the art direction of the game could've catered to the design of Samus but instead they were going for something darker and grittier and failed to make any changes to Samus that would make her coherent with that.
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>>11508972
this is genuinely the worst take ive ever read. however i dont blame you for their bonehead decision to make dash randomly in one of the levels
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>>11509081
>It's just Zelda but from the side
That would be landstalker
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>>11509151
He's saying it's a sidescroller.
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>>11508557
The level design in the nes game is dogshit. Almost every room in super metroid has a purpose. Dead ends almost always have a secret item hidden in a wall and some rooms exist to act as shortcuts to make navigation quicker. With the original metroid so many rooms only exist to confuse you or waste your time. Half of kraids lair is made up of the same three rooms copy and pasted with nothing in them to even justify going there and norfiaar reuses the same few sets of screen in completely different areas of the map that make it harder to know where you are.
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Soulsvania algokiddies will never understand perfection that is Super Metroid and Aria of Sorrow.
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>>11509036
>it's an action adventure game
Search-
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>>11509037
That's likely Doug Tennipples venting his holy-fueled hatred. Poor guy is still in exile.
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>>11509169
Yeah and?
>it's an action platformer
Shoot-
Slash-

All games are like this what stimulates you depends on preference, but chances are, no beat em up, shoot em up, or hack n slash does what it is MEANT to do as well as Super Metroid
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>>11508504
>This is a more immersive adventure than LTTP
Yes, easily

>Ocarina of Time
No. OoT is by far the most immersive game ever created. SM is very good, but still doesn't achieve what Ocarina did, even if it is very atmospheric and has well designed mechanics.
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>>11509176
>no beat em up, shoot em up, or hack n slash does what it is MEANT to do as well as Super Metroid
God hand, Ikaruga, Ninjawarriors
Super Metroid has long segments of pointless backtracking. Not to mention the missile reward system being shit. You get upgrades to get more power. The game doesn't even have much exploration. It's a very linear path of progression. You NEED the varia suit and what not. No skipping around. If you think it's perfect you must be more critical about your games.
>>11509181
OoT has giant beans over it's gameplay and you call that immersive? Navi bugs you every second and an owl tells you where to go and you have to watch cutscenes while gripping the nonsensical n64 controller. The original NES Zelda is more immersive because the design is far more open ended is a litmus test of the players ability to go on an grand adventure. OoT and all subsequent zeldas are pretty boring
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>>11509067
>reign
rein
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>>11509151
>zelda from the side

that would be zelda 2
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>>11509162
>bla bla bla I got filtered boohoo
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>>11508504
It is immersive but every other game you mentioned has more engaging combat mechanics and thus is more fun to play. I like traversing the world of super but as soon as I have to engage with enemies it loses me.
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>>11509727
the shooting in super is very nice for a sidescroller. how many 2d games give you the option to do something like an angled crouch shot?
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>>11509074
Yes.
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Guys?

Is Zelda..... a fag?
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>>11509078
Make sure to also remap your dash button to one of the shoulder buttons, it's in the Option menu at the title screen.
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I want to smell Samus' suit after she gets out of it
>>11512813
yeah
and a pedo
>>
What if I like both?
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>>11508972
You only played the highway stage? Beat it then play the Penguin stage.



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