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/vr/ - Retro Games


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What are some games that have a single-player version of their multiplayer mode, where there is a series of pre-defined matches with/against bots that you can ultimately "beat"? Unreal Tournament has this. Timesplitters 2 and Future Perfect have a mode for this. Perfect Dark has a mode for this too, but it's kind of hidden in the menus and lacks bells and whistles.
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Quake 3? It's got some cutscenes and rolls credits once you beat the monk in a 1v1 duel with railguns.
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Battlefield 1942. And thank god for it, since playing with the current playerbase sucks all the fun out. At least with the bots stuff like boats are still viable. You can also fly planes without a flight stick and stand a chance.
>perfect dark bot matches lack bells and whistles
No way dude, you can configure every bot to use a different AI. That's more customization than what UT gives you. I know because a friend of mine and I used to team up with two other guys and do 4VS16 matches on the Facility map. Due to being outnumbered and outgunned 4 to 1, it usually ended up with us bunkering down in the bathroom and unloading on anything walking through the door. Occasionally we would need to venture out a bit to get more ammo off of the dead and try to rush back inside before getting gunned down.
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>>11508813
Counter-Strike Condition Zero has it, you even get to assemble a bot team with different weapons and personalities. (It also has a more proper CoD style story mode called Deleted Scenes as well)
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Different genre, but the Pokemon Stadium games' singleplayer modes are basically this, although in at least some cases the opponent can read your input, and many opponents have absurd stats/movesets/teams.
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>>11508813
conker live and reloaded, it was great too
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battlefront 2 too
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>>11508813
Not sure if /vr/, but Mobile Forces 'campaign', if you can even call it that, consists of fighting with bots against bots.
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>>11508906
All Quake games with mods. Before Q3 there were fairly competent bots for Q1 and Q2 that used waypoint nodes to navigate maps, find items etc.
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>>11509085
>Deleted Scenes
10/10 level design ruined by terrible AI that just stands in place.
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>>11512309
It always bugged me how this was the only example of a shooter/strategy hybrid. A similar format would have worked great for battlefield.



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