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/vr/ - Retro Games


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How does /vr/ feel about GoldenEye with Perfect Dark style reload animations?

https://youtu.be/_-nKqECTI00?
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s'cool
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>>11508983
The animations are nice, but its weird how 'bothered' I feel about hands on the viewmodels even though it makes perfect sense,
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meh
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>>11509154
it makes it look more generic instead of preserving goldeneye's vibe
do you FEEL like Jimmy when he's holding an ak in combat stance during the entire level?
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>>11509178
Yea cause it makes no sense to shoot a full size rifle with one hand

https://youtu.be/YqkrOKrcuxw?

Looks like they gave up on the bizarre grenade launcher
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>>11508983
I would watch but I FUCKING HATE VERTICAL ASPECT RATIO VIDEOS! DO YOU THINK I AM WATCHING ON A SMART PHONE?!!! DO YOU THINK I AM A CYCLOPS?!!
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File: IMG_3771.jpg (142 KB, 1307x700)
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Cool gold reload
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>>11509740
My bad try this>>11509423
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>>11509768
>finding out after like twenty years that the golden gun is constructed from a pen and a lighter
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>>11509154
uhh what happens when you dual wield?
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>>11508983
>no grenade launcher
to the trash it goes
also the d5k doesn't reload like that
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Not the biggest fan of the magazines just insta-vanishing when emptied, I assume they drop off-screen but it's a bit too fast.
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>>11510425
It's trash because these were the first weapons I ever animated and rigged over 9 years ago, and it's obvious. I only did them because nobody was doing animations for the mod and I assumed someone who knows animation would have helped out by now.
>no grenade launcher
Eventually https://x.com/GoldeneyeMods/status/1879094279450313174
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>>11510479
I'm just shitposting but that d5k can be improved
would it be ported to the pc decomp?
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>>11510479
ask that cod animator that do retarded shit, he can shit those in a day
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>>11510493
A Japanese modder in the community has been slowly rewriting the PC port to support the mod, so yeah eventually. He's even got netplay working https://www.youtube.com/watch?v=Lv9SplFg3jE
>d5k can be improved
Everything can be improved, I didn't have a sense of weight, I barely even animate the left hand for the Golden Gun, the AR33 is literally unfinished still. I could keep blog posting but *none* of the work looks good.
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>>11508983
Kinda neat but I wouldn't personally use it. I like Goldeneye since it's a fairly unique FPS game where a lot of its DNA is tied to lightgun games due to it starting out as one early in development. The reload animations or rather lack of them is one of the more blatant aspects of that.
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>>11510401
Just looks like regular.
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>>11508983
Why not use the names of real guns?



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