[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: images-11.jpg (15 KB, 183x275)
15 KB
15 KB JPG
Are you ever outside the mecha just shooting at people with ordinary weapons? Or is most of the game in a mecha?
>>
>>11509235
It has both levels where you're controlling the mecha and levels where you're on-foot, but they're always separate levels so you don't get to hop in/out at will.
>>
File: shogo is shit.webm (850 KB, 640x360)
850 KB
850 KB WEBM
>>11509235
You bet there's fuckin on foot levels.
>>
>>11509265
Enemy reaction depend on framerate, if you play at 60 like you're supposed to they're still fast but they're manageable
>>
>>11509235
I dunno try playing the game for more than 5 minutes?
>>
>>11509235
Ah fuck I remember buying this on gog many years ago. Played for an hour, didn't like it.
>>
>>11509673
Took me 40 minutes to finally get to the first on foot level which was really fun. I'm not very fond of mech stuff, your enemies are always small and far away. Combat is best when it's up close and personal.
>>
>>11509265
If you slowly clear corners tactical style, you can usually shoot them in the leg and kill them before they're aware of you. Basically the on-foot sections want to be played slow paced like Counter-Strike and the mech sections want to be played like Unreal.
>>
>>11509689
Foot levels ruin the game
>>
>>11509235
i tried to get it to run yesterday. the dgvoodoo method worked, but the game crashes the moment i click either of the mouse buttons
anyone got a solution for this?
>>
>>11510160
Get an XP/98 VM?
>>
File: Shogo-MCA-Akuma.png (52 KB, 800x678)
52 KB
52 KB PNG
For me it's the Akuma 12
>>
>>11510160
I played it recently and iirc I used some fan patch I got the link from pcgamingwiki

HOWEVER; the framerate was extremely choppy, which is when I realized the more overlaid stuff there was on screen (dialogues etc) the more choppy it got. And, once I turned off the HUD, the game ran perfectly fine except in the rare dialogues scenes I had to put up with and I'd just bring the hud back on whenever I wanted to have a look

and this is the story of how this collage ended up hudless
>>
>>11510258
i got no clue on how to do that
i hoped there'd be a fix
>>
>>11510285
Yeah I always pick that one. It has some Evangelion vibes.
>>
>>11510310
Are all mechs the same?
>>
>>11510335
Some are faster or can take more damage than others, but they are almost the same.
>>
>>11510310
More than vibes, it was a direct love letter. I was acquainted with the lead dev, we were in the same pre-forum internet anime sekrit society. There's all sorts of stuff shoved in there, like Shinji's walkman. Lots of obvious Shirow-isms and stuff too.
>>
>>11509265
I love this game it's so jank and 90s
>>
"I have my orders sir, PLEASE be nice to me!"
>>
>>11509810

This
>>
>>11511484
I had a Linux native boxed version.
>>
This game was a lot of fun but the on foot levels are an absolute nightmare to play.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.