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File: CPSIII.png (52 KB, 1000x449)
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>Used only for 6 games
>3 of them revisions
What a waste
>>
unfortunate name
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>>11509636
It was also only out for 3 years before being dumped for Naomi.
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>>11509719
Naomi is "I moan" backwards
>>
>>11509638
They later renamed it to Capcom Super Arcade Machine
>>
File: Mika by osanpogakari.png (394 KB, 693x762)
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>>11509636
Because it was a combination of arcades dying and theorized money saving tech that backfired. CPS3 should have just been a regular upgrade in sound/graphics/memory/performance like the CPS2 was to the CPS1.
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>>11509636
It was a 2D arcade system released during the era of 3D. What do you expect?
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>>11509747
CPS2 only added QSound and suicide battery based copy protection. It did not upgrade anything else.
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>>11509790
CPS1 had a 10Mhz CPU, 16-bit color and 256 on-screen sprites.
CPS2 had a 16Mhz CPU, 24-bit color and 900 on-screen sprites.
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>>11509790
You are thinking of CP System Dash board used in games like The Punisher or Caddilacs and Dinosaurs.
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>>11509724
innerestin'
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>>11509636
Gamers wanted primitive 3d models that would go on to age poorly instead of bespoke 2d sprites that reached a new plateau of detail.
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>>11510072
At the time, they weren't considered primitive. They were brand new, impressive, and groundbreaking.
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>>11509724
What movie is that from? I forget.
>>
>>11509719
And that was correct pivot.



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