>Used only for 6 games>3 of them revisionsWhat a waste
unfortunate name
>>11509636It was also only out for 3 years before being dumped for Naomi.
>>11509719Naomi is "I moan" backwards
>>11509638They later renamed it to Capcom Super Arcade Machine
>>11509636Because it was a combination of arcades dying and theorized money saving tech that backfired. CPS3 should have just been a regular upgrade in sound/graphics/memory/performance like the CPS2 was to the CPS1.
>>11509636It was a 2D arcade system released during the era of 3D. What do you expect?
>>11509747CPS2 only added QSound and suicide battery based copy protection. It did not upgrade anything else.
>>11509790CPS1 had a 10Mhz CPU, 16-bit color and 256 on-screen sprites.CPS2 had a 16Mhz CPU, 24-bit color and 900 on-screen sprites.
>>11509790You are thinking of CP System Dash board used in games like The Punisher or Caddilacs and Dinosaurs.
>>11509724innerestin'
>>11509636Gamers wanted primitive 3d models that would go on to age poorly instead of bespoke 2d sprites that reached a new plateau of detail.
>>11510072At the time, they weren't considered primitive. They were brand new, impressive, and groundbreaking.
>>11509724What movie is that from? I forget.
>>11509719And that was correct pivot.