This is the best fighting game ever made even if you disagree
>>11511242We need fighting games general on this board and fucking ban everyone who posts fighters outside of it
>>11511242thats not super smash bros. melee
>>11511286Why are fighting games more of a problem than other genres? Just because you don't like them?
I bought it on a whim when I was a teenager and just mashed buttons without even knowing what a fighting game was. I liked the dude with the bo staff. I didn't put much time into it, fighting games have to take the crown for being the most impenetrable and least intuitive genre of all time.
>>11511242It's a good game, but best fighting game ever made?>>11511302Kilik. I had fun playing as him too, but I've heard he's easy to counter if you're playing against someone who's actually good at the game.
>>11511242Guest characters were so cool when they weren't that common yet
>>11511301Because you dumb fucks are not interested in having a discussion, you just spam the board with low effort threads
>>11511301NTA but most fighting game fans can be insufferable little shits and i can get why someone would want to ghettoize them into a general for that.
>>11511327effort, schmeffort
>>11511327unfortunately you are correct
>>11511242I agree. The GC version is straight fire. Nothing else is as well balanced, easy to pick up to play, yet incredibly comnplex and deep. Once I practice I can straight up dominate someone without taking a hit with 1/3 of the characters. And then do that against someone who is good a few times if I get lucky.
I don't like 3d fighting games. It's a shame since they seem to do everything better except the actual gameplay part
>>11511242The only good game Spawn has ever been in
>>11511242I tried Soul Calibur 2 recently because I heard Weapon Master was one of the best fighting game single player experiences. My take away is that it's basically just a challenge tower. What is Soul Calibur 3's Chronicles of the Sword and is it ACTUALLY good?
>>11511242I own the Gamecube version, as well as a digital version via Xbox Live Arcade. It's one of my favorite games of all time.
>>11511286DAE Super Mario World is the most criminally underrated greatest of all time hidden gem of all time...before you die?
>>11511242Based. It's really easy to pick up and play, but you can tell there's a lot of polish to it so that there is a lot to master with each character. There's tier lists, but not a single character is useless in this game if you can really master their moveset properly. Between that, the hot chicks in the game, including Link in the GC version and the amazing visuals, it's definitely one of the best if not the best fighting game of all time. It's fucking great.Also I claim Cassandra as my wife.>>11511413I have never played a single 2D fighter that was actually good. They pretty much subsist on tourneyfag nostalgia and marketing hype nowadays and their gameplay is a lot more primitive and janky than most 3D fighters, let alone the 8-way variant of 3D fighters, which actually plays like silky smooth butter. I really think 2D fighters have been dated since the late '90s and the only reason people still play them is familiarity and nostalgia for arcade culture rather than them actually being good.>>11511440The Spawn Dreamcast game is pretty fucking cool.But other than that, that's unfortunately true.
>>11511242The gameplay is so fast that it becomes more hectic than both SC1 and SC3 and I'm not a fan of how sidesteps work in this game. The gameplay pacing is a problem when playing online because Dolphin netcode is worse than SC1 rollback netcode on Fightcade, even though SC2 plays faster. Many moves become impossible to reach to at 7-8 frames of delay, which you'll need across the pond to avoid speed loss and stutters. Weapon Master mode was a lot of fun, but I'd rather play SC3's Tales of Souls than the arcade mode in this game.
>>11511805Not quite related but Soulcalibur's fast sword mashing feels wrong to me in general. Fist to fist combat makes more sense with this kind of gameplay.Samurai Shodown made sword fighting much better and higher risk/reward. A single slash could take out a half of the life bar but recovery was very slow and being in negative frames meant death, which made the matches very intense and comebacks epic.
>>11511242what about the third game though? I've heard it's the same but better. I just started the second game yesterday for the first time in 20 years and boy is it good. I could try SC3 for the first time though, should I?
>>11511819I've never played Samurai Shodown. I agree that armed combat in SoulCalibur is not a realistic representation of swordfighting in the slightest, but every gameplay element works well when it's taken as a whole. These games have fast movement and attacks that hit in decent range, allowing you to catch a moving opponent off-guard. What hits high, mid or low is usually pretty well choreographed. What's sidesteppable and how is usually well communicated by separating moves into vertical and horizontal slashes, although this is not a hard rule and bullshit hitbox rules occasionally do show up. I feel like SC2 has the most situations like those (see above).Other 3D fighters don't really have long-range attacks and have slow movement to compensate. The characters' tiny strikes with their fists in Tekken look particularly awkward to me and it's usually apparent which moves in SC come from Tekken just from their animations, like with Yoshimitsu or SC3 CAS move sets.
>>11511532>I tried Soul Calibur 2 recently because I heard Weapon Master was one of the best fighting game single player experiences. My take away is that it's basically just a challenge tower.The types of tasks and stage properties are quite varied, though. Weapon properties matter and specific ones are often better suited for different tasks. I liked those dungeons that you basically have to speedrun because you have a single time limit for the entire thing and it's often better just to lose and redo it than to take the time hit after a bad fight. It's really fun to unlock hidden stuff in there, like the extra areas and connections between them in strange places. The story is completely disconnected from SoulCalibur II's canon plot but also surprisingly decent and you get a different ending for defeating the final boss again in the post-game. I found the final secret region to be a letdown in terms of challenge, though. Merope Monastery Extra is much harder than any mission in there.>>11511606>Also I claim Cassandra as my wife.Well, guess I have to cope with Mi-na who's surpassed Cassandra as my highest ranked character in SC6 by now, something I feel conflicted about.
>>11511532>>11512603>What is Soul Calibur 3's Chronicles of the Sword and is it ACTUALLY good?It's a fighting game/RTS hybrid. IMO it's worse and mechanically flawed because the player gets unit regen in all missions except for the final one, but the enemy side doesn't. This makes it so that the optimal strategy is to ALWAYS leave one unit in a safe place and go around the map killing everything in sight with the remaining ones. Even if your units get killed a couple of times, the enemy cannot get to your main fortress fast enough for it to matter, especially if you often trade them for fortresses, which they then have to reconquer. You can upgrade those fortresses to serve as respawn points to bring your units to the enemy faster and it makes things trivial. There are one or two chronicles where you fail if you don't save some people, other than that you always have to defeat specific characters or destroy the main enemy fortress. What's more, this mode sometimes wastes your time because there is nothing to do when all of your units besiege enemy fortresses. The AI becomes really hard to fight against towards the end, but you are never really feel threatened by it if you know what you're doing. It's tedious rather than challenging (again, except for the final mission). Overall, I didn't enjoy CotS as much as I thought I would and certainly not as much as Tales of Souls, which I still think is fantastic.
>>11511242>pick link>throw the AI out of the arena 95% of the time with no penalty Amazing.
>>11511873SC3 is definitely good, but opinions on whether it's better than SC2 are varied. The roster is bigger and many returning characters also received move set changes to make them feel more unique. The base gameplay mechanics went through changes as well, it plays quite different compared to SC2, guarding is much stronger, guard break moves are almost useless, sidesteps are weaker and movement is slightly slower. It has a number of gameplay glitches (none of which really matter in singleplayer) and is quite poorly balanced from what I've heard. That's probably the main reason why no one wants to play it online nowadays and the only real way to do it is through a botnet external app because PCSX2 has no netplay. It has a really extensive story mode called Tales of Souls with secret encounters and QTEs and also branching paths and different endings for every character. It also looks amazing, but mostly at native resolution, running on real hardware. The graphics improvements from emulation upscaling aren't as impressive as SC1 on Dreamcast or SC2 on GameCube because textures are lower quality and (unless you're using the CPU renderer) PCSX2 only approximates some of the graphics effects.
>>11511242they had to advertise link in this game just to get nintendo fanboys to buy itsame with EA putting mario characters and little mac in a few sports games
>>11512853Well, it worked and more people got exposed to SoulCalibur as a result, so it's hard to complain.
>>11513080It would've gotten more people into Soulcalibur if they didn't make SC3 PS2 exclusive. Seriously, Bamco must've been given a huge bribe by Sony to keep the game PS2 exclusive and not include the console with the largest install base of their previous game. That's just asking for failure.
>muh Link, muh NintendoEvery fucking thread. SCII on the gamecube was a mistake.
>>11512853What's wrong with that? It got me into SC and after that I bought SC4 and 6
>>11512642sounds awesome for single player which is all I want. are the RPG mechanics better?
>>11511327>Because you dumb fucks are not interested in having a discussion, you just spam the board with low effort threadsYou mean the whole website?
>>11511242Almost perfect. Just needed those cool end battle quotes during the replays.
>>11514469Not particularly, they are absent from Tales of Souls unless you count getting better weapons over time as RPG mechanics. As far as Chronicles of the Sword go, it has leveling with different stats but I don't particularly like that in fighting games single player modes. Also, see >>11512625
>>11516194so I actually got this romhack version that adds a bunch of features from the Arcade version including 3 new characters. apparently it fixed a ton of gameplay bugs as well. it's not a PS2 port of the arcade game it's a romhack that adds arcade features to the console version.seems like an incredible and ambitious project, ever heard of it? I'm still uncertain if it actually only adds content or if some is cut. I don't think you lose anything though
>>11513270>Bamco must've been given a huge bribe by SonyMaybe it wasn't money, GC discs are limited to 1.46GB and the SC3 iso is around 2 even after compression, so it wouldn't fit unless they downsampled the audio like pirates did for DC games. By comparison the compressed SC2 iso is around 700MB, with the rest of the disc being 3GB of padding.
>>11516498>it wouldn't fit unless they downsampled the audio like pirates did for DC games.I don't think they would have been beyond that, I'm pretty sure they did it for SC:BD on PSP because the quality of audio in that game sucks. You can clearly hear it if you play through headphones.
>>11516351I confirmed it's purely an upgrade. there are ports of the arcade version of Soul Calibur 3 but this is romhack that adds all the extra features in the arcade version to the console version, while retaining the massive amount of content that the console version has which the arcade version doesn't.
>>11511286>>11511328/vg/ exists for a reason.