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Since 2018, I've been curating and posting a list of secrets, easter eggs, curiosities and fun little things to find in The Legend of Zelda: Ocarina of Time. I've posted this list several times in the past, and now the time has come to post it again.

Before we begin, I'd like to mention that the list which follows is a compendium of information derived from a variety of sources, which include old forum posts, strategy guides, videos, and things I've noticed during my own time spent playing the game. Above all, this list is comprised of entries submitted by /vr/ users who have contributed invaluable data over the last 7 years. I've said it every time, and I'll say it again: I learn something new about this game with each passing thread, and I don't think this thread will be any different. As always, if you have anything of merit to share, please feel free to do so and I will add it to the list.

And now, I present to you once more, the many secrets, mysteries and oddities of The Legend of Zelda: Ocarina of Time.

Please bear with me while I post the current 118 entries...

>1. In the game's debug menu, a particular crash will cause a screen to appear with some gibberish. Alongside this gibberish, the phrase "I LOVE YOU" is displayed at the top.

>2. Hidden in the game's code is a fully functional Arwing from the StarFox series. This Arwing was used by the developers for testing various combat and camera control features. If you hack it into the game, you can fight it. Not only will it damage Link by trying to shoot him, but you can destroy it with numerous weapons, all of which will cause it to fall to the ground and explode.

>3. Signposts have some impressive physics effects. If you cut a sign and a piece of it all into the water, the piece will create a ripple and float. If you pound the ground near a broken sign with the Megaton Hammer, the pieces will jostle around. If you bomb a sign, pieces of it will fly all over the place.
>>
>4. Most thrown objects won't hurt enemies (even rocks), but thrown pots will. They can even knock out Gerudo guards.

>5. Projectiles deflected from one enemy can hit and damage another enemy, even an enemy of a different type.

>6. When stunned, certain bosses such as Bongo Bongo (and even Ganondorf) can be killed with repeated, well-timed spin attacks before ever getting back up.

>7. You can swim faster by quickly tapping the B button, even though there is no prompt telling you this.

>8. You can change the pitch on your Ocarina by moving the analog stick around. You can also hold R to produce a flat note or Z to produce a sharp note.

>9. If Link is left idle in a cold environment such as the Ice Cavern, he will occasionally sneeze.

>10. Killing many enemies with a Light Arrow will yield a big purple rupee. This works on both small enemies such as Guays, and even larger enemies like the Big Moblin.

>11. If the game detects that you're playing a pirated copy, the game will mess with you in several ways, such as preventing Zelda from opening the barred doors during the castle escape sequence. Most amusingly, it will also make Zelda's hair appear big and poofy during the scene where Link first meets her as an adult in the Temple of Time.

>12. Go to Link's House in the future. Save and quit the game. The next time you load the game, Link will start here rather than the Temple of Time.

>13. There is a small pinboard on the wall in Link's house which records the high-scores and best times for various mini-games.
>>
>14. Saria's House is the only home in Kokiri Village that has hearts on top of it (and several within it, as well). She is a love interest of Link, and her home is directly next to his. Mido's house is one of the furthest houses from both Saria and Link, and his house is the only one which contains treasure chests. The sign outside of his house also pompously states that this house is "The Home of the Great Mido - Leader of the Kokiri". There is some interesting symbolism going on here.

>15. Go into the Kokiri Forest shop. To the right of the merchant is what looks like a dark hallway. Walk into this area and you'll find a hidden blue rupee. Once taken, this rupee will never spawn again. There are several other (though more obvious) blue rupees in Kokiri Forest that will also never respawn once taken, such as the one behind Mido's house.

>16. The fairies which accompany the Kokiri children will change color every time the game is loaded, or when leaving and re-entering the forest.

>17. Although the game does not differentiate between them (in terms of Navi's hints, at least), there are actually two distinct types of Deku Scrubs. The green Deku Scrubs (which reside primarily inside the Deku Tree) shoot one projectile at a time, while the orange variety found in the Sacred Forest Meadow shoot three at a time. Also, the orange variety can be stunned with Deku Nuts, where the green variety cannot be.

>18. In the future, Saria no longer has her fairy.

>19. After beating the Forest Temple, return to where you first found Mido standing in the Lost Woods. He'll still be there, and if you speak to him, he will tell you that Saria had feelings for Link and awaited his return. He also apologizes for his actions, although he doesn't know that the child he knew and the fully grown man standing in front of him are actually the same person.

>20. Killing one of the hostile Skull Kids in the future Lost Woods will yield a huge orange rupee.
>>
>21. In the past, you can plant a Magic Bean in the Lost Woods, in the same area where you can purchase the first Deku Stick upgrade. In the future, this plant has no immediate purpose, as it doesn't grant access to any hidden items or areas. However, it's actually a secret shortcut to the bridge connecting Hyrule Field and Kokiri Forest, making it easier to traverse the area.

>22. A Business Scrub will always leave you 3 hearts or 3 rupees when you buy something from them.

>23. There is a Gossip Stone hidden behind the Great Deku Tree (no, not the one next to it, a different one). It is difficult to access, but can be accessed with some trickery. If read using the Mask of Truth, it will state that any Kokiri who leaves the forest will die, but that one managed to survive. It's unclear if this is a reference to Link (since he not actually a Kokiri), or someone else.

>24. You can get both Deku Sticks and Deku Nuts from Deku Babas depending on how you kill them. If you stun a Deku Baba, it will straighten out and you can chop it down to receive a stick. If you kill it when it isn't straight, it will shrivel up when it dies and produce nuts instead.

>25. Despite being optional, Deku Nuts are one of the most useful items in the game. They can stun almost any enemy, cause Deku Scrubs and Business Scrubs to surface when hiding, instantly pop any Shaboms, kill any of Barinade's jellyfish (if they aren't moving), cause any placed Bombchus to explode, and can even stun and damage Ganon in the final battle.

>26. If you're climbing a wall with a Walltula on it and the Walltula sees you, it won't attack if you stop moving.

>27. Wallmasters will drop between three and four blue rupees, red rupees, or a combination of the two when they are defeated. They are the only enemy that can drop four individual items. Like many enemies, if you shoot them with a Light Arrow they'll drop purple rupees as well; except unlike every other enemy, they'll drop two instead of one.
>>
>28. Blue Bubbles are attracted to bombs like bait. If you place one on the ground, any nearby Blue Bubble will fly to it, hover over it and then spin around it. Once damaged by the bomb's inevitable explosion, the bubble will lose its flame and start to panic, ignoring any other bombs placed (unless you allow it to survive and regain its fire shortly thereafter).

>29. Phantom Ganon has a very rare attack where he will charge himself up with energy and rush at you. This special attack is so rare that you may fight him dozens of times and never see it used. The attack seems to depend upon Phantom Ganon having both low health and facing a certain direction.

>30. Walking on the light brown paths running through Hyrule Field will prevent Stalchildren from spawning at night.

>31. Regular bottled Poes can be consumed like a potion, but the effects are random: you will either recover one heart, lose one heart, recover three hearts, or lose all of your hearts except one.

>32. Peahats are one of the strangest enemies in the game. During the day, they rest in the ground and attack if you get too close. During the night, they bed more deeply into the earth and "sleep". If attacked in this sleeping state, they will release miniature peahats to defend themselves. Most oddly, they are the only enemy that can drop two completely different types of loot at once.

>33. Some enemies respawn after being killed, such as Stalchildren, Guays and Leevers. If you kill enough of these enemies, larger versions will begin to spawn which will produce more rupees when killed. Stalchildren will get bigger every time, with an unlimited cap to their size, and will at first yield one blue rupee, then three red rupees. Leevers will eventually spawn a large purple version.
>>
>34. If Link rolls into a tree (or alternatively, bashes it with the Megaton Hammer), rupees or hearts will usually fall from it. However, some trees will drop different items such as arrows or Deku Nuts. Each tree has its own unique drop table and will consistently produce the same few items when disturbed.

>35. In the past, and during the daytime, go to the drawbridge leading into the Market. Walk up the chains of the drawbridge and stand at the top. Wait for nightfall, and once the drawbridge closes, walk across the stone block at the top. You'll get three red rupees. You can also acquire two of these three rupees without the drawbridge closing; just walk up the chains, and jump towards the center of the drawbridge on either side.

>36. When you first enter the Market, you'll notice a door that leads to a small guard house. There are many pots here, always containing a total of exactly 40 rupees. You can enter and exit this room as many times as you wish, and both the pots as well as the rupees inside them will respawn. This is an easy way to make some quick cash to spend in the Market's center.

>37. If you have a bottle and a bomb, there's an even easier way to make money in the Market area. First, exit the Market and enter Hyrule Field. Directly to the right of the drawbridge you'll see a few trees and a boulder. Bomb the boulder to reveal a grotto. Jump down and scoop up a fish in your bottle. Run back into the Market and approach the Beggar. Show him the fish you caught and he'll pay you 100 rupees for it. This takes all of one minute, and you can repeat the processes as needed. (You can do the same thing in the future Kakariko Village: there's a grotto behind the Magic Shop, and the Beggar resides nearby).

>38. The Beggar will purchase Bugs for 50 rupees, Fish for 100 rupees and Blue Fire for 150 rupees. He will not buy any healing items such as potions or fairies, however.
>>
>39. In the Market, during daytime, there's a door in the eastern portion of the Back Alley which won't open. In the center of the Back Alley, there's a man with a green shirt who hangs out by himself, and he will comment on how strange it is that packs of dogs roam around at night if you speak to him. If you go back to the door at night time, you can go inside. This is the alley man's home. There's not much here except three pots which contains rupees and a magic jar. This area seems to have no other purpose.

>40. Right after Zelda escapes with Impa, go to the Back Alley in the Market. You'll find a dying soldier there. If you speak to him, he'll tell you that Ganondorf's forces attacked the king. At the end of the conversation, the soldier will go limp. Navi will note that he has stopped moving. The soldier will be gone once you acquire the Master Sword.

>41. In the Market, there are two crates next to the Shooting Gallery. If you break them during the daytime, you'll find nothing. During night time, a guard stands near them. The leftmost crate contains a green rupee, and the other contains a red rupee. These rupees will only appear at night, and the red rupee will never appear again after being taken. Outside of the Bombchu Bowling Alley, there's a set of stairs. If you walk up these stairs and onto the roof above during the daytime, you'll find several green rupees. Do this at night, and you'll find blue rupees instead. Like the red rupee, these blue rupees will never respawn again. Lastly, there are two crates outside of the Bazaar. Like the other two crates, you'll find nothing if you break them during daytime, but at night they each contain a single green rupee.
>>
>42. After showing Zelda's Letter to the guard at the Death Mountain Trail gate, he'll tell you how to get a discount on the Hylian Shield sold at the Bazaar in the Market. The discount is completely random, and ranges from as little as 5 rupees to as many as 35 rupees. However, you can't buy the shield at all unless you have at least 80 rupees to begin with.

>43. If one of the dogs in the Market starts following you at night, play the Sun's Song and he'll still be there during the daytime. Dogs will also follow you into buildings.

>44. Go to the shooting gallery in either the past or future and pay to play. Don't shoot any rupees for the entire duration of the game. The owner will be insulted and look away from you until you leave. Also in the shooting gallery, change the camera view to first-person mode and look at the wall opposite the clerk. There are three pictures of strange demons which don't appear anywhere else in the game.

>45. Wearing masks can cause strange things to happen. Wearing any mask while talking to (almost) any character will change what they say to you -- even Princess Zelda. The Skull Mask will make Keese and Guays ignore you. The Bunny Hood will protect you from Stalchildren. Additionally, Deku Scrubs will react differently depending on what mask you wear when standing on the Forest Stage.

>46. If you're caught while sneaking around the Castle Grounds, you'll be thrown out by the front gate, where a guard stands. Speak to this guard, and you can pay him 10 rupees to open the gate for you. If you speak to him again afterwards, he'll say "KEEP IT A SECRET FROM EVERYONE.", which is a reference to the original Legend of Zelda.

>47. Suspended over the front gate leading to the Castle Grounds is a gargoyle statue. If you interact with it, it will tell you the time.
>>
>48. Some things in the game are not only affected by whether it is day or night, but the specific time of day. For example, Dampe's grave digging tour runs from exactly 18:00 to 21:00. Additionally, some NPCs won't come out until later in the morning, even if the usual "day time" locations like shops or houses are already open. You can witness this most easily by entering Kakariko Village as soon as the morning chicken crows. If you enter certain areas early enough, no music will play.

>49. Go to the Hyrule Castle Grounds. Climb up the wall near the Gossip Stone on top of the hill (not near where you meet Malon, but further towards the castle). Face the front of the castle, and you'll notice two large, unlit torches beside the drawbridge. Shoot either of these torches: the one on the left will yield a red rupee when shot, the other will yield a large magic jar. If you do not have the magic meter yet, this torch will yield nothing.

>50. If you play one of the warp songs while inside a Great Fairy Fountain, you'll hear the Great Fairy's laughter for a moment.

>51. In Zelda's garden, there is an area where a single guard walks around a square of rupees. These rupees change in value every time you play.

>52. In the courtyard where you first meet Zelda, there are two windows. In one window, you can see portraits of Mario and other Nintendo characters. If you shoot this window with the slingshot, a red rupee will pop out. If you shoot the opposite window, a guard will appear. He'll then warn you not to cause trouble and throw a bomb at you.

>53. You can visit Zelda again after meeting her for the first time, but only once you've obtained the second spiritual stone. Once you've obtained three spiritual stones however, guards will be placed at the garden entrance and you won't be able to see her again.
>>
>>11654214
>54. You can beat Jabu-Jabu's Belly before beating Dodongo's Cavern if you obtain the bombs, leave, and return at a later time. There are some interesting things to note here: first, if you do this, the text displayed after acquiring the Zora's Sapphire will reflect that you still need one spiritual stone, whereas it would normally tell you to go directly to the Temple of Time. This is some nice attention to detail. However, even if you've obtained the bombs and beaten Jabu-Jabu's Belly, you will not be able to purchase bombs from the Bazaar or Goron Shop before fully beating Dodongo's Cavern; likewise, neither the Bombchu Bowling Alley nor the Bombchu Shop will be open for business. As mentioned in the entry above, you only need two spiritual stones to visit Zelda again, and you can do this whether you beat Dodongo's or Jabu-Jabu's first; the game only checks for the number of spiritual stones and not a particular stone.

>55. If you have one heart or less, almost anything in the game can spawn a fairy when killed or destroyed.

>56. The presence of butterflies in odd places usually denotes a secret, such as a hidden grotto.

>57. If you walk slowly by a butterfly while holding a Deku Stick, it may begin to follow the stick. Keep walking slowly, trying to keep the butterfly as close to your stick as possible. If it follows you long enough, it will eventually touch the tip of your stick and turn into a fairy. Not all butterflies will do this.
>>
>58. If you play Song of Storms next to an immature Magic Bean plant, the plant will pop up from the dirt and shoot out several fairies. Playing Song of Storms will also temporarily prevent the Lens of Truth from consuming magic power. If you have trouble seeing the flag posts leading through the Haunted Wastleland, just play the Song of Storms, and the occasional lightning strikes will illuminate the posts. There is a dried up pond outside of the Spirit Temple. Play the Song of Storms on the rock overlooking the pond, and it will fill with water and produce many fairies. This is also interesting because every fairy fountain contains a pool of water. Not only that, but the Song of Storms is used to summon fairies in various ways. Fairies really seem to like water.

>59. Occasionally, Navi may hover over a small spot on the ground and turn green. This usually indicates that you can play a song near that spot to make a Big Fairy appear. The Big Fairy has no wings and looks like a large orb of bright pink light. Unlike a normal fairy which only restores health, the Big Fairy restores both health and magic power, but it cannot be kept in a bottle. These spots can be found all over the world; even within dungeons. However, the song needed to summon the fairy is different for every spot.

>60. Playing Zelda's Lullaby next to a Gossip Stone will make a fairy appear. Play Song of Storms instead, and you can summon a Big Fairy.

>61. Playing Zelda's Lullaby will calm down an attacking flock of Cuccos. It can also be used to repair a broken signpost.

>62. Go to Lon Lon Ranch after freeing Epona, and Malon will challenge you to clear hurdles. Beat the record time and a cow will be delivered to Link's house.

>63. Play Epona's Song for Malon at night, before saving the ranch from Ingo. She'll tell you about her past and reveal things about her mother and Ingo.
>>
>64. If you visit Talon at Lon Lon Ranch as a child, he'll challenge you to find three special cuccos amongst a group of regular cuccos. Talon throws the special cuccos into the flock at the beginning of the game, so you can make things much easier by picking up all of the regular cuccos and throwing them behind the counter that Talon sleeps against, isolating them from the special cuccos. You can also just w

>65. If you have an empty bottle, you can play Epona's Song for a cow and it will fill your bottle with milk.

>66. Running Epona into small enemies like Tektites will kill them. If she trots over the leaves of a mature Magic Bean plant, the plant will be destroyed (but don't worry, it will regrow). She can even knock Gerudo guards unconcious if she bumps into them without you being spotted. If you play Epona's Song and immediately begin running away, Epona will continue following you until she catches up with you.

>67. You can use a lit Deku Stick to ignite bombflowers. This is most useful in Goron City, where you can open the Goron Shop as well as the Lost Woods shortcut without even having acquired the Goron Bracelet first. This saves significant time when you first need to visit Saria in the Lost Woods and return to Goron City. Interestingly, there is a Goron in Goron City who says he has hidden a Deku Stick somewhere, and a nearby pot contains a single stick. In Darunia's room, there are also pots containing sticks. Using these sticks to open the Lost Woods shortcut early would appear to be their only intended purpose.

>68. Baby Dodongos will explode upon death. This explosion can be used to destroy objects like pots, or even other Baby Dodongos. This explosion will also destroy certain walls, just like bombs do. Similar to Blue Bubbles, Baby Dodongos are also attracted to bombs like bait and will slither towards any that are placed on the ground.
>>
>69. Similar to King Dodongo, if you throw a bomb at a regular Dodongo while it inhales, it will swallow the bomb. This will kill it in one shot.

>70. Placed bombs will obstruct the movement of blade traps.

>71. In Dodongo's Cavern, go to the room with the blade traps in it. There is a heart hidden behind the stone block that you need to pull out.

>72. There are a few treasure chests which contain shields, such as the chest containing a Deku Shield at the top of Dodongo's Cavern. If you already have the shield that one of these chests contains, you will receive a blue rupee instead of the corresponding shield when opening that chest.

>73. The Kakariko Village music changes slightly depending on if Link is a child or adult.

>74. There is a red rupee hidden in the bed inside the Cucco Lady's house. Once taken, it will not reappear.

>75. Behind the Magic Shop in Kakariko Village, there are also two crates (right next to the open grotto hole). One of these also contains a red rupee, but like many others, this one will respawn after you take it.

>76. In the House of Skulltula, you can attack any of the family members who are still spiders. If you do so, they will sway back and forth. Run behind them and slash their exposed undersides again. If you do, they will scream in agony and will attempt to attack you the next time you're in range (unless you leave the house first).

>77. There is a hidden area inside the windmill of Kakariko Village. There is a small entranceway that you can see behind the spinning vanes. Within it, you'll see a small wooden peg. Use the Longshot to get up here and a stairwell will lead you to the top of the windmill, where a single lone chicken resides. This chicken has no apparent purpose other than letting you glide around.
>>
>78. When you play the Song of Time to make a Time Block appear or disappear, the block literally travels through time, and will be removed from the past/future and placed into the current time. This can be witnessed in a small lava-filled passage in Goron City, where playing the Song of Time as an adult will make Time Blocks from the past move to the future.

>79. Some things in the game are completely random, for example: the Bazaar will give you a discount ranging from 5 to 35 rupees on the Hylian Shield if you spoke to the soldier in Kakariko first, the items Dampe' unearths during the grave digging tour are random (with the heart piece having a 10% chance to appear), and the rupees in Zelda's Courtyard Garden change in value each time you enter.

>80. Inside Fire Temple, in the big lava-filled room with the moving platforms, there is a platform in the northwest corner. Most platforms in this room will rumble and slowly descend into the lava if you stand on them, but this platform will instead raise up and bring you to a small hidden cave that contains pots with a few useful items.

>81. The Megaton Hammer has many lesser-known uses. If you use it to smash the ground near Baby Dodongos, it will kill any of them in range instantly. If you use it near Deku Scrubs or Business Scrubs, it will cause them to jump out of their grass patch. Use it near Tektites and Torch Slugs to flip them over and temporarily incapacitate them. If you see any Walltulas climbing on a wall or vine, use the hammer to smash the ground nearby and they will fall off and die.

>82. In the fight against Volvagia, placing a bomb on the last hole that he appeared from will damage him.

>83. Wearing the Goron Tunic will make you more resistant to any form of fire damage, as well as other damage such as spiked floors.
>>
>84. The amount of time Link can withstand extreme heat or hold his breath underwater is dependent upon his number of available hearts, with 8 seconds allotted per heart. For example, if you have three hearts, you'll get 24 seconds of time.

>85. Swimming down a fast-flowing channel of water such as the stream in Zora's River will reward you with rupees. You'll be given green rupees incrementally, until eventually being rewarded with a blue rupee. The speed at which you travel through the water (which can be increased by jumping in with more interia, not resisting the flow, and tapping B to move faster) seems to increase the rate at which you receive the rupees.

>86. There is a pool of red rupees hidden under the waterfall where you enter Zora's Domain. Equip the Iron Boots and jump down from where you play Zelda's Lullaby.

>87. In the diving mini-game in Zora's Domain, there is a small chance that the Zora will toss an orange rupee into the water below.

>88. Farore's Wind will not only let you warp between rooms within a dungeon, it will also let you warp between different dungeons entirely. Simply create a warp point in one dungeon and then go to any other dungeon with a dungeon map inside of it. Use Farore's Wind again, and you'll be returned to the dungeon where you created the warp point.

>89. King Zora will offer you a kiss if you've already obtained the Zora Tunic before unfreezing him. Thankfully, Link declines.

>90. Dark Link mirrors Link in many ways; he even has the same number of hearts. If you try beating the game with only three hearts, Dark Link will have three as well, and can be killed in a matter of seconds with three hits from Din's Fire. Before he becomes hostile (when he's just standing against the tree in the center of the arena), throw a Deku Nut at him. He will start to behave very strangely, doing things such as mimicking Link's idle animations.
>>
>91. You can acquire the Fire Arrows before beating the Water Temple, so long as you have the Bow and the Longshot. After acquiring the Longshot, simply leave the dungeon and acquire the Fire Arrows as you normally would and return to the dungeon when you wish.

>92. Fire Arrows will kill Freezards instantly.

>93. Like Deku Nuts, Din's Fire is also a (mostly) optional but extremely useful item. In addition to lighting torches and damaging just about any type of enemy, it can be used to burn cobwebs, burn certain wooden objects, and can even cause Morpha's tentacles to evaporate.

>94. You can use the Lens of Truth to see where a Dead Hand is hiding under the ground. Throw a bomb at the spot it's under to make it surface.

>95. Go to the Fishing Hole in the future. You can cast your fishing rod at the owner and catch his hat. This will make him very angry, and he will add a new rule to the Fishing Hole's signpost regarding this behavior. Additionally, you can opt to either return the hat to him or keep it hooked to the rod and cast it into the water. If you do, it can be permanently lost. The owner will then make you pay for it.

>96. If you sell the Running Man the Bunny Hood, he will always fill your wallet regardless of how much money you already have, meaning you can get up to 500 rupees at once (assuming you have the Giant's Wallet and 0 rupees to begin with, obviously). After selling the Running Man the Bunny Hood, if you stand in his path, he will run directly into you and knock you out of the way. During the game's end credits, characters will look and/or behave differently depending on choices you made throughout the game. The fishing shop owner won't have his hat if you took it from him and lost it, and the Running Man will have the Bunny Hood on if you sold it to him (and be running faster than usual as a result).
>>
>97. This is by far the most useful of the dungeon warp songs. You can use it any time you need stock up on supplies. Lake Hylia has a lot of resources: there's three big patches of grass by the laboratory which makes it easy to farm rupees, hearts, magic etc., a nearby gossip stone (where you can easily get a fairy), and there's even a Business Scrub in the grotto under the tombstone who will sell you Deku Nuts. Basically, you can get everything you need from this one place, and it's only a single warp away. Yet another good reason to beat Ice Cavern before any other dungeon so you can have this incredibly useful song.

>98. During the past, go to Lake Hylia and visit the scarecrow who lets you record a song (the one in the back). During the final cutscene where Link meets Zelda again, wait a little while after the title appears. You'll hear your version of the song played. Your song will also play again using different instruments. Contrary to popular belief, this song is not your version of the Scarecrow's Song, but whatever song you recorded with the rear scarecrow.

>99. Like-Likes, ReDeads and Gibdos are valid hookshot targets. The Like-Like in the Shadow Barrier can be used to cross the first gap in the room, which is especially useful during a minimalist run. An interesting side note: despite the Like-Like being a creature moreso than an undead monster, the Like-Like makes the same kind of undead moaning sound as the ReDead and Gibdo, on top of all three being hookshot targets. (Maybe Like-Likes eat ReDeads and the digestion process is slow...).

>100. ReDeads will always walk towards another defeated ReDead. If allowed to approach the corpse, they will kneel down next to it. ReDeads (and Gibdos) won't notice you if you walk by them slowly. They'll hear you if you draw your sword, however.
>>
>101. If you enter the Gerudo Fortress without the Hookshot or Longshot and you are captured by the guards, you will not be thrown into the prison; instead, you'll be kicked back to the Carpenter's Tent in the valley. It's worth mentioning that the Virtual Console version of the game (and potentially other post-N64 versions) have a glitch in which you can become stuck in the Gerudo prison if you don't have the longshot. The N64 dev team accounted for the possibility of players entering the Gerudo Fortress without the hookshot/longshot, but the team porting the game to the Virtual Console messed something up, clearly.

>102. The guards in Gerudo Fortress have reduced vision during nighttime.

>103. In and around the Gerudo Fortress are several signs and decorations which will produce rupees or items when you shoot them, such as the wooden crescent moon sign you see when first entering the Gerudo's Fortress area from Gerudo Valley, and many of the bovine skull ornaments within the fortress.

>104. Inside the Gerudo Fortress, there is a pot of soup in one of the rooms. Jump in it and you'll receive a red rupee. The soup will burn you, but you can avoid taking damage if you wear the Red Tunic and hop out quickly enough.

>105. At the top of the Gerudo Fortress compound, there is a small lookout which can only be reached by jumping down left from the wooden platform you Longshot up to after being imprisoned, onto a stone landing with a normally-inaccessible doorway. Make your way through the doorway and through the small area within, and you'll reach the lookout. Up there is a single wooden crate. Smash the crate to reveal a big purple rupee. Much like the Kokiri Shop rupee, this rupee will never appear again after being taken. What's more, from this lookout, you can use the Longshot to reach the heartpiece chest on top of the fortress.
>>
>106. After freeing all of the carpenters in Gerudo Fortress, you'll be met by a Gerudo warrior. Her clothes will match the color of the tunic Link is wearing.

>107. Outside of the Spirit Temple, there are trees with nuts on them. Shoot the nuts with your bow and a random item will pop out.

>108. It's easy to miss (or simply not pay attention to) but aside from the red, blue and green varities, there is also a "White Bubble" which has no flame. It is found only one place: a single room of the Spirit Temple. It has its own unique Navi hint just like the others do, but it just flies around and spins in mid-air instead of doing anything threatening.

>109. The nipples of the giant statue within Spirit Temple are Hookshot targets. If you touch the very tip of the nipples when hookshotting to them, you will be damaged.

>110. In the same room as the giant statue, there's a platform you'll eventually use to enter a hole in the statute's face, leading to two chambers where you'll fight Nabooru and Twinrova. The large chains suspending this platform are hookshot targets, and you can use the Longshot to reach them from the staircases on either side of the room, saving significant time if you fall off the platform or die during one of the final fights.

>111. The Ice Arrows are more useful than most realize. They not only deal the most damage of any arrow type, but they can freeze blade traps and Armos. Coolest of all, they have a unique effect on the Shadow Temple boss, Bongo Bongo. Shoot one of his hands and it will freeze, forcing Bongo to break the ice with his other hand. Strangely, you cannot even obtain the Ice Arrows without having beaten Shadow Temple first (unless you play the dungeons out of order, or skip keys in the Gerudo Training Ground), making the inclusion of this special effect even more unusual.
>>
>112. Inside the main room of Ganon's Castle, there is a bridge leading into Ganon's Tower. Underneath this bridge is a false wall. Walk through it and you'll find a room filled with fairies floating around, and several Business Scrubs who sell useful supplies.

>113. If you equip the Hover Boots, walking on the platforms in the Fire Barrier won't cause them to descend into the lava.

>114. In the room where you first face the real Ganondorf, some of his attacks can destroy part of the floor. So can you, using the Megaton Hammer or a bomb.

>115. Ganondorf's cloak will become increasingly tattered as you fight him.

>116. You can unequip Adult Link's sword and shield. To unequip the sword, beat Ganondorf, and during the initial phase of the Ganon fight (when you lose the Master Sword), save and quit. When you reload, the Master Sword will no longer be assigned to the B button (so nothing will happen when you press it). The sword will still be in your inventory however, and can be re-equipped like any other such item. To unequip the mirror shield, first equip

>117. During the final battle with Ganon, you can parry his sword slashes with your own blade if you time your strikes just right.

>118. You can escape Lon Lon Ranch after beating Ingo by not only jumping over the fence where he stands, but over the side of the map to his right.
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That's all for now. I hope you enjoyed reading. Cheers.
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>>11654191
i have nothing to add but this is awesome dude.
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>>11654203
>>30. Walking on the light brown paths running through Hyrule Field will prevent Stalchildren from spawning at night.
Which is a call-back to Zelda 2.
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>>11654269
Link will also recoil from certain attacks in the same way he does in Zelda 2. I think there's an Iwata Asks where Miyamoto said that OoT began as a remake of Zelda 2 IIRC. They put a lot of fan service in there.
>>
>>11654205
I would argue it's faster to make money selling the bugs just outside market town on the way to hyrule caste.
Theres a rock with bugs underneath nect to the tree where Kaepora Gaebora is when you first enter the atea
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>>11654243
>116. You can unequip Adult Link's sword and shield. To unequip the sword, beat Ganondorf, and during the initial phase of the Ganon fight (when you lose the Master Sword), save and quit. When you reload, the Master Sword will no longer be assigned to the B button (so nothing will happen when you press it). The sword will still be in your inventory however, and can be re-equipped like any other such item. To unequip the mirror shield, first equip
This one is broken. What was it meant to say?
>>
>>11654680
First equip the Hylian shield and get swallowed by a like-like
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>>11654191
>. If Link is left idle in a cold environment such as the Ice Cavern, he will occasionally sneeze.
i always found this one cool. i started replaying OOT and in hot places, like the volcano,if idle, Link wipes the sweat off his forehead
>>
If you hold up the Deku Shield, pause, then switch the the Hylian Shield, you'll be floating in the air.
(or was it going from Hylian to Deku?)

Take out the hookshot, aim, Z Target to go into third person, then hold up your shield. You'll run around with the Hookshot in hand, laser and all.

Hold Z and R to swim with your shield up.

Never realized Beamos have noses and mouths until recently.

Always thought it was a nice touch that Young and Adult Link did that one yawn/stretch idle animation the exact same way.

I can't remember for sure, but I think Zelda has dialogue for when you have all three Spiritual Stones? Obviously gotta hack or cheat your way to the courtyard.

The rattling sound in the Forest Temple song is from an Indonesian instrument called the angklung.
>>
>>11654229
>and tapping B to move faster)
well shit, i had no idea. Still learning new things about this game
>>
>>11654280
that explains dark Link's inclusion in the game. Also the outfit of Link in the beta of the game is quite similar, if not the same as the one in Zelda 2, no?
>>
>>11654637
That's a good idea too, although I'd say it depends on how many bottles you have and where you are in the game. If you don't have bombs, that's an excellent option.
>>
>119. If you remove the Ocarina of Time Game Pak from the Control Deck, you can play a different game.
>>
>120. Zelda's feet stink good.
>>
>>11655453
this is a very interesting factoid
>>
I don't know if it qualifies as a "secret", but a couple of months ago I finally realized that the reason it's called Lon Lon Ranch is because it's run by taLON and maLON.
>>
did u know impa is sheik
>>
>>11654197
>>18. In the future, Saria no longer has her fairy
What did they mean by this
>>
>>11654198
>any Kokiri who leaves the forest will die, but that one managed to survive. It's unclear if this is a reference to Link (since he not actually a Kokiri), or someone else.
Perhaps saria
>>
>121: If you remove the cartridge and put in Sin and Punishment, you are now playing a better game
>>
>there are only 3 White Wolfos in the game. One in the Ice Cavern and two in the Gerudo Training Grounds. None of them respawn.

>use the Lens of Truth to cheese the treasure chest game

>when Young Link pulls the Master Sword, the yellow diamond changes to purple with a star on it. Probably a texture glitch.
>>
>Koume and Kotake's attacks have the Fire and Water Medallion symbols respectively (since Water was originally Ice)
>>
>>11654191
>. Signposts have some impressive physics effects. If you cut a sign and a piece of it all into the water, the piece will create a ripple and float. If you pound the ground near a broken sign with the Megaton Hammer, the pieces will jostle around. If you bomb a sign, pieces of it will fly all over the place.
They reform if you play Zelda's Lullaby near them too, but I thought everyone knew that one.
>>
>>11657223
Gannon's Trials also has an ice cave section with basically no water temple references in it.
>>
>>11654191
>no video
Didn't read.
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>>11657717
Be the change you want to see in the world.
>>
>>11657193
>use the Lens of Truth to cheese the treasure chest game
Thought this one was pretty well known and is definitely the intended way to get the Heart piece at the end. There's a Gossip Stone that hints at it right in front of the Temple of Time so it's one most players are likely to interact with. Otherwise the chance of getting the heart piece randomly is only 1 in 32 which would be fairly irritating.
>>
>>11657823
I won't invest 50 hours to make some shitty 40 minute video

OP should have done it
>>
>>11654203
>>30. Walking on the light brown paths running through Hyrule Field will prevent Stalchildren from spawning at night.

That's from Zelda 2, on the overworld there is no enemy spawns when you stay on the road
>>
>>11657867
Lazy retard egomaniac.
>>
>>11654218
> Fairies really seem to like water.

That's also a reference to the first Zelda.
And I guess other Zelda's too, like Link's Awakening.
I wonder if they got that from some... well, fairy tales.

>>11654239
>but the team porting the game to the Virtual Console messed something up, clearly.
Possibly the VC version isn't based on the final version of the game
>>
>>11657260
>>11657223
Not to mention the symbol on the Water Medallion looks like a snowflake.
>>
>>11654192
>Go to Link's House in the future. Save and quit the game. The next time you load the game, Link will start here rather than the Temple of Time.
Damn, I guess he still considers it his home
>>
All the "there is just a hidden rupee here" should be grouped in their own section because it feels like it's half the list and they're not very interesting reads. The only interesting ones are the ones in shop crates that only appear at night, I suppose the idea is that it's the day's yield saved in there.
>>
>playing OOT for the first time
>just became adult
>have somehow only collected one heart piece
>couldnt even figure out where all the cuckoos are
>missing ocarina songs
>only ten skulltulas

I hate how retarded I am. I actually looked for shit too. sigh whatever guess Ill just use a guide when I play it next time.
>>
>>11658891
Exploring and figuring things out is part of the fun. Don't stress yourself out.
>>
>>11654192
>>7. You can swim faster by quickly tapping the B button, even though there is no prompt telling you this.
one of the gossip stones tells you about this, don't know why it's so hidden though, also it doesn't work on majora's mask for some reason
>>
>>11658783
What if zelda was robber
>>
>>11654243
>>116. You can unequip Adult Link's sword and shield. To unequip the sword, beat Ganondorf, and during the initial phase of the Ganon fight (when you lose the Master Sword), save and quit. When you reload, the Master Sword will no longer be assigned to the B button (so nothing will happen when you press it). The sword will still be in your inventory however, and can be re-equipped like any other such item. To unequip the mirror shield, first equip
I'm fairly certain this only works in the gold cartridge (1.0) and the very first run of grey carts (1.1) and was patched out of every version afterward
>44. Go to the shooting gallery in either the past or future and pay to play. Don't shoot any rupees for the entire duration of the game. The owner will be insulted and look away from you until you leave. Also in the shooting gallery, change the camera view to first-person mode and look at the wall opposite the clerk. There are three pictures of strange demons which don't appear anywhere else in the game.
Screenshot?
>>
>>11661486
>robber
Zelda is ninja
>>
>>11657867
He did. They're all on YouTube.
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>>11654248
Thanks, anon! You do good work!
>>
Anyone watch that (kinda fake) TAS where Link gets the Triforce and turns into his BotW self?
>>
>you can beat the first race against Ingo with the other horse
>the horse will rear back and whinny at the start of the second race, effectively giving Ingo a head start and making it impossible to win
>if you use a cheat device to beat him anyway, the game proceeds as normal as if you had won with Epona
>>
>>11661616
https://warosu.org/vr/thread/7694027#p7696959
>>
>>11658783
I think they're interesting. The fact the rewards are rupees doesn't matter, what's interesting is seeing what the devs put thought into. It's like they're sending you a little message from the past and saying, "I see you thought about the same thing I did, greetings from 1998". I agree some of those secrets could be lumped into one but I bet 99% of players never found things like the purple rupee in that crate in Gerudo Fortress. Putting each secret like that under one entry might become verbose.
>>
I know about a BIG secret hidden in Ocarina of Time that no one else knows about. I will only reveal it if someone PayPals me $500 though.
>>
>>11654191
Majora's Mask was the better game
>>
>>11659348
Yeah, the game is so cool precisely because of how much hidden shit there is in it.
>>
Filename
>>
>>11662362
Cool
>>
>>11662569
Do you know where I can learn the Overture of Sages?
>>
I think one of these it's mine. I posted in a topic years ago. Glad to see you still around, anon.
>>
>>11654191
it's incredible that Ocarina has this sort of effect on people
>>
>>11663263
What effect? Liking the game?
>>
>>11663261
>Glad to see you still around, anon.
Same to you, brother. You weren't by chance the fellow who was experimenting with the stalchild size limits were you?
>>
>>11662571
I've always wanted to learn more about MM's development. Especially what they carried over from OoT and Ura Zelda's cut content. If anything.

That and how the game would have been different if it had been on the N64DD as originally planned.
>>
are there any math autists who could help me figure out the number of adult dungeon orders? i tried asking shartGPT but it's retarded and fucks it all up. basically i'm trying to figure out how many orders in which you can play the dungeons with no exploits, sequence breaks or glitches. as i see it the limitations are as follows:
>Forest (no restrictions)
>Fire (no restrictions)
>Ice (no restrictions)
>Water (requires Ice and Forest)
>Bottom of the Well (requires Forest)
>Spirit (requires Forest, Ice and Water)
>Shadow (requires Forest, Fire, Ice, Water)
i'm getting a number like 40 but i suck ass at math so i'm not sure.
>>
>>11654191
imagine more than half a fucking decade compiling already-discovered information just to mildly impress some manchildren redditards

absolute dumbassery. you are the dumbest of fucks. don't stop. so everyone else won't have to see your sorry ass.
>>
>>11663956
I like the game and I enjoy learning neat things about it. I wish you had a game you enjoyed as much.
>>
>>11663956
t. that kid who had a Saturn
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>>11663898
I couldn't figure out a simple(ish) formula because each step is so conditional. Tried to sketch it out and it gets pretty insane after only three dungeons. I don't have a big enough notepad. T-T
>>
>>11663898
OoT dungeon orders get pretty crazy depending on how far you go with it. If you're extremely strict and don't even allow Spirit and Shadow to be swapped (because doing so technically involves a sequence break or very minor exploit to get a single silver rupee in Spirit), and you don't include BotW at all, there are still 9 potential orders:
Forest > Fire > Ice > Water > Shadow > Spirit
Forest > Ice > Fire > Water > Shadow > Spirit
Forest > Ice > Water > Fire > Shadow > Spirit
Fire > Forest > Ice > Water > Shadow > Spirit
Fire > Ice > Forest > Water > Shadow > Spirit
Fire > Ice > Water > Forest > Shadow > Spirit
Ice > Forest > Fire > Water > Shadow > Spirit
Ice > Fire > Forest > Water > Shadow > Spirit
Ice > Forest > Water > Fire > Shadow > Spirit
Just adding BotW in there would make the numbers explode, and this isn't even considering Gerudo Fortress or Gerudo Training Ground, or if the child half of Spirit should be considered a separate dungeon. All things considered, I wouldn't be surprised if there were something like 1000+ potential orders.
>>
>>11664303
>1000+ potential orders
and this is probably a fraction if you throw sequence breaks into the situation. you can beat water temple before forest with tricky use of warp songs/farores wind, beat spirit temple before fire, beat bottom of the well after shadow, and all sorts of weird shit.
>>
>>11664317
Fun fact: Bottom of the Well is technically the last dungeon of the game since you never need to go there if you can get by without the Lens of Truth, and it can be beaten after Ganon's Castle.
>>
I just cleared forest temple and damn what a great dungeon. game is really starting to feel kino ever since the time jump.
>>
>>11663582
>That and how the game would have been different if it had been on the N64DD as originally planned.
I have to imagine the clock would've adhered to real-time, and possibly being able to use your own photo as a mask (which was an unusually strong focus of the 64DD).
Honestly I think it'd have been a worse game.
>>
>>11654191
>this thread again
>even more content
>the same anon that always seethes about it is seething once again
You love to see it.
>>
>>11656562
Mido appears outside in the end cutscene, though that takes place after Link reads the stone. I seem to recall something about the Deku Tree straight up lying about that shit to keep his children safe though. Not sure if that was somewhere in the game or some random fan fiction.
>>
>>11657829
I got through without the Lens first try one time. It was frickin' sweet, bro.
>>11660928
Probably removed it because Zora Mask totally mogs it and you don't do much swimming before you get it anyway.
>>
>>11664458
my theory is that it's a guy who actually loves OoT but is mad that OP took the time to actually contribute to the love of the game and hates that he didn't take the same initiative. that dude has been seething in every thread for years straight. you don't do that unless you care.
>>
>>11663263
Are you saying this as someone who experiences this effect yourself, or as an 'outsider' who doesn't understand the immense charm it holds for those who do feel this and genuinely wonders why it invites such obsession?

I basically see it as something miraculously well constructed, in ways that allow it to be an order of magnitude more richly immersive than anything else. It has so much going for it, both in just how strong its strengths are and how well they work with each other, and how 'relatively mild' its weaknesses are. i.e. it's not that it doesn't have real flaws, but the biggest problems it does have are things that aren't results of any fundamental systemic problem, but rather are all things that could easily turned around into actual strengths with not even that much tweaking because its core design is so solid and high quality all round.

Even the next best games feel so limited compared to what OoT actually is, and on top of that games like MM show can be done with the resources OoT provided it, and that results in something so absurdly ahead of the rest of the industry it seems silly.
>>
>>11654248
Good stuff, I hadn't heard of a few of these. Had to look up the big fairies.
I have one for your list.
I know for sure Ganon's final stab blood color is red in the first two(?) cart versions of the game. iirc you can alter the color of the blood depending on what tunic you're wearing (I'm guessing its a similar flag as the final Gerudo warrior one) in one of the versions.
>>
>>11664321
Bottom of the Well is often the first dungeon of the game in speedruns!

>that one Bombchu chest changed everything
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>>11654241
>>106. After freeing all of the carpenters in Gerudo Fortress, you'll be met by a Gerudo warrior. Her clothes will match the color of the tunic Link is wearing.
I think her clothes also start flashing colors if you pull a bomb out.
>>
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Blue fire breaks those bomb walls you see in some dungeons
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>>11654248
this list makes me want to play the game again, thanks anon.

Also what about the shark, too well known?
https://z.opnxng.com/zelda/wiki/Shark
>>
>>11658891
you are not retarded, your brain is propably just used to modern games where theres quest- and mapmarkers everywhere
>>
just made it to the water temple before I called it a night

Im pretty shook boys, is it really that bad? forest and fire temple were both kino as hell.

also fuck that biggoron hack who sold me a big sword for 200 rupees and it immediately breaks.

also I finally got epona now and damn it feels good. this game is absurdly comfy and Im gonna savor every playthrough of it Ive got left. really hope MM is just as fun
>>
>>11664876
ive learned to be more thorough looking through areas and talk to every npc and Ive discovered a ton of shit by this point, its impressive how much hidden content there is. cant imagine how much ive missed.

however I still cant find all the fucking cuckoos. theres that one mocking me behind the fence near the windmill, but I just cant make the fucking jump or find another way in for some reason. also the fucking heart piece locked by the cow pen, just HOW?? not asking for the solution btw just venting
>>
>windmill theme stuck in my head all fucking day

its literally just for one small room in the game and yet its so good. kondo is a fucking god among men
>>
>>11664812
>playing a randomizer run at a point in time before I knew this
>all of my available explosives checks were either behind bombs or walls like this
>start getting paranoid and rechecking everything because I didn't realise the logic expected me to use blue fire from ganon's castle water trial to open dodongo's lair
memorable, to say the least
>>
>>11663956
Based friendless loser
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>>11664897
Holding a cuckoo lets you glide. There are several places in the game where you can use this trick.
>>
>>11664895
water temple took us a pretty long time as kids, its a bit harder than the previous ones. i dont think its bad though.
epona is best girl.

>>11664897
yeah thats what its all about i think. take your time. >>11665095 already gave a tip, i will not say anything.
just remember that it was very common back then to talk with friends about the games and couch coop also happened a lot so dont be afraid to ask for help sometimes.
>>
>106. After freeing all of the carpenters in Gerudo Fortress, you'll be met by a Gerudo warrior. Her clothes will match the color of the tunic Link is wearing.

This is true for all of the one-on-one fights with the Gerudo guards. Additionally, if you place a bomb during the fight, the guard's clothing with flash between red and blue, synchronized with the flashing of the bomb until it explodes.
>>
>>11664895
Nah, Water Temple isn't that bad. It's blown out of proportion because of the meme. Tougher than Forest and Fire though. Best miniboss in the game.

I'm so glad you didn't know about the Giant's Knife thing. We all had that same reaction. I thought the game was glitched at first.

There's no general consensus on OoT vs MM. Better in some ways, worse in others. World is so much more alive. NPCs feel like actual people. Masks are awesome; main ones all have their utility without being a gimmick. Get used to backtracking and repeating things over and over for side quests. Dungeons can be a bit more cryptic/frustrating. A lot of the content is optional, so you can take it at your own pace.
>>
Bombing this Goron always sucks, but try an easier way next time you play.
>>
>>11665846
I only recently discovered bombchus work on him thanks to randomizers.
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>>11665846
Man, I've had OoT since it came out and I had no idea you could do that.

>tfw you realize the game is 27 years old
>>
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How old is Zelda supposed to be in Ocarina of Time before the time skip? I thought she was a kid
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>>11666394
>What is blousing?
>>
>>11665846
This could have saved me so many hours from replays.
>>
>>11663956
>fun police
what a sad existence you must live
>>
man the water temple was not NEARLY as bad as I thought itd be. though I kinda got lucky at one point when looking for keys, as I ended up randomly stumbling upon that cracked wall after changing the water level. had no idea where I was going and just backtracked to the "wrong" area and found it. also took me a minute to realize I had to go underneath that central pillar. but its way way simpler than everyone makes it out to be. all in all I was stuck in the forest temple for longer. switching boots was annoying however, and I cant imagine how shitty it would be if you didnt get the blue tunic first.

the dark link fight was the hardest part by far. I kind of thought it was bullshit, I died multiple times and just ended up spamming dins flame when I realized that works.


also WTF both saria and now fish waifu are both gone... this game is actually kind of brutal, wth.
>>
>>11665846
This is an awesome trick. Definitely adding this to the list and gonna remember it on my next run.
>>
>>11654191
Oh, it's this guy again...
>>
>>11667069
Link has an entire harem!

>tomboy princess
>perma-loli childhood friend
>tsundere fish
>friendly farm girl
>/ss/ option #1
>/ss/ option #2
>psycho screaming hippie with drag queen levels of makeup
>>
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>>11667193
and this lady who is obsessed with cock
>>
Im sad melee ruined the sheik/zelda plot twist long before I played this game. that wouldve been epic as hell and I definitely would not have seen it coming.
>>
>>11654191
Underneath the ice of future Zora's Fountain, there is a defunct entrance to a cave deep underwater. It was never implemented.
>>
>>11664812
i wonder if there's a practical application for this. is it possible to get the giant's wallet and buy blue fire as child link before ever getting bombs and use it to sequence break? i wonder if you could use it to get skulltulas that you normally wouldn't, leading to bombchus, and then allowing you to beat jabu before even going to dodongo...
>>
>>11667205
Yeah, it's unfortunately one of those things like Darth Vader is Luke's father or Sephiroth killing Aeris/Aerith.

>>11667238
I don't think there are enough Gold Skulltulas to get the Giants's Wallet early without already sequence breaking to begin with. Bombchus would be more practical than Blue Fire anyway.
>>
>>11667387
>Bombchus
You need the bracelet for those, don't you?
>>
>>11667574
i don't think so, the problem is you can't get them until after dodongo's because the shop that sells them won't open until the dungeon has been beaten, and there aren't enough skulltulas you can get (under normal circumstances) to get them from the skulltula quest. my idea here was that MAYBE there were enough skulltulas to get the 30 for the giant's wallet (so you could buy bluefire as a child), and then enough hidden behind bombable walls (that you could use the bluefire to get into) for the 40 you need for bombchus, meaning you could get bombchus before bombs/entering dodongo's without glitches. even then i don't think it's possible but it would be neat to try. i know there's the one in deku tree you can go back for, and i think at least one more in a grotto.

might also be worth seeing if the bluefire effects other objects. clearly the bombable walls have the same flags/attributes as some other bombable objects so there might be other things it can destroy too.
>>
>>11657717
Can't*
>>
>>11667624
Maybe cracked walls? Or the rocks outside Dodongo's Cavern?
>>
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Save yourself a little backtracking in the Water Temple by doing this. You gotta hookshot the chest and mash A to open them underwater though.
>>
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You can get the Heart Piece from diving in the Lake Hylia Lab by hookshotting the crate and taking off the Iron Boots mid-hookshot.
>>
Aren't you the guy who used to just post webms from the Youtube channel Looygi Bros?
>>
>>11668279
No, I remember that thread though. Those videos came out a long time after I started posting this.
>>
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>>11668279
>Aren't you the guy who used to just post webms from the Youtube channel Looygi Bros?
so you don't remember OP posting this thread a few times a year for the past 7 years, but you remember a single thread from a year and a half ago? you wouldn't happen to just be a faggot who's trying to stir the pot like you always do, right? certainly not...
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I want to believe.
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If you step on the switch in Dodongo's Cavern that opens up the boss door, and then die while still standing on it, when you respawn and run back into the room, the block will have automatically moved onto that switch. This can actually be faster than running around and pushing the block normally.
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Get an early heart piece and a quick way to two cuccos by simply jumping off the watchtower.
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If you fucked up and fell trying to get this heart piece while exiting the Dampe Race, you can try this out to get it. You could also simply throw a boomerang at it as Child Link.

I've got some majora's mask webms, if those are allowed in the thread as well.
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>>11668439
Ignore the fact that that's a blue rupee, i loaded up a randomizer run that started with all items so i could make those webms.
Anyways I don't know if this counts as a trick, but fuck it.
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>>11668437
i almost never watch streamers but i like this one swedish guy named smaugy who has the glitchless 100% WR and this is exactly what he does.
>>11668453
this is what i do every time. i don't even know what the "proper" way to beat him is. every time you try to outpace him by running around the spikes, he gets a lead on you again by the time you take out the boomerang, before you can even target. IIRC though you can use a bomb instead of letting him hit you, but it's a little more finicky.
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Suck at Bombchu Bowling? Try this next time you play. After you get hit, hold down Z and angle yourself like in the webm and you'll nail the shots every time. Unless the second target is in the center.
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spirit or shadow temple first? which order is comfier?
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>>11668987
Shadow first, then Spirit.
For starters, you see a giant monster pop out of the well and kick the shit out of Shiek. Then you go to through the well and... head to the desert instead? Why aren't you going after the monster who hurt your twink buddy?
Also ending on Spirit is great because you hype yourself up for the final battle by learning of the villain's origins.
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>>11668295
Oh, I remember that thread. In fact, I think I'm the poster at the top.
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>>11668481
boomer strats
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>>11668481
That's some gangster shit.
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>>11668437
You can get another one by doing basically the same thing up on the road to Goron City.
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>>11664895
>big sword for 200 rupees
kek, you fucking idiot, you're not supposed to get that one

And, yes, the Water Temple sucks cock.
>swimming controls like ass
>constantly using the menu to equip/take off the iron boots
>having to raise/lower the water level all the time
>boss fight sucks (they just put spikes on the walls and called it a day, lazy design)
>also has the worst mini boss in the game
>item is just a "better" version of an item you already have
I also hate the dull blue look that the whole dungeon has, and the music puts me to sleep.
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Fucking schizos, love people like you. I also have autism for games. I have tons of respect for you
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>>11669471
I'm curious, what do you think "schizo" means?
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>>11665086
where do you think you are?
/vr/ is not normlfag central.
>implying
And being mediocrity is not success, nor acquaintances are real friends.
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Any recommendations on ROM hacks?
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>>11669494
>being mediocrity
"Mediocrity" is a concept. You're looking for "mediocre", the descriptor for something adhering to that concept.
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>>11664523
Very well articulated
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I honestly think it's zoomer revisionism to even consider MM as better than OoT. Also perhaps fans who have overplayed OoT so many times for 20 years that MM seems more fresh and interesting now. Because to me Ocarina is a Top 5 all time game any genre any platform. And Majora was way too collectathony for me. It's still really cool for sure. But it's definitely just a side game to Ocarina.
Anyway I've just been watching this guy on yt do a run randomising every door dungeon boss and item in the game it's crazy. Even if it completely changes the strategy of the game just farming grass patches like an RPG or something. But it's still a way to kind of freshen up the experience of a quarter century old game.
Anyways Saria best girl. And jabus jabus belly is not a bottom 3 dungeon in the game. I always used to get stuck in the desert wasteland as a kid but did manage to get through the water temple so I feel like that's a Whitney's miltank sort of meme that it's impossible or whatever and got carried away. Anyways Koji Kondo one day will be mentioned in the same circles as Chopin and Debussy and Ravel.
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>>11669870
rando
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>>11671415
ZFG, right? I literally can't stand YouTubers, yet somehow his videos broke me. It's so cool seeing how much people have analyzed and calculated every last detail of the game.

I really loved how Ocarina foreshadowed most boss fights. Gohma was the parasite killing the Deku Tree, Volvagia was the Goron eating monster, Bongo Bongo was sealed at the bottom of the well (and proceeded to fuck up Shiek). Most every other Zelda boss hasn't done that.
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>>11654191
Heres a secret I know many wont know

Everyone knows streets of rage 3 has axel have a special super move were he stands still and rotates 360 while the ground shakes.

However I've never seen anyone mention that Zan has a super mega punch were he does his final punch animation and it rocks back/forth and kills most enemies with 1 punch.

Blaze also has a super fireball special that lasts longer than her normal one and drains enemy health like crazy.

Skate also has a hidden super move that was even ported into sor4 were you can change his dash attack to rolling on the ground (Dunno if the Devs intentionally did this as a nod).

Shiva also has a double flip kick special.

It's been like 30+ years and I've never seen anyone mention them or know about them aside from knowing axels hidden super move.
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>>11671415
I wouldn't say that it's zoomer revisionism. The OoT overworld (especially Hyrule Field) was pretty barren compared to prior Zelda games. There was way more going on in LttP and MM did that so much better. The elemental arrows got way more use.

Definitely got too collectathony for the sake of padding. But it was actual good filler that was enjoyable...unlike WW's blatant tedium. And the Gilded Sword looks like garbage. The Razor Sword was always cooler looking and I hated that it was the Giant's Knife of the game.
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>>11664895
Water Temple is by far the most complex dungeon of 3D Zelda still to this day. I love it's design, but it's big problem is the lack of quality of life:

>swimming is very slow and you have very limited options to attack under water
>raising the water levels is slow since you need to play the song every time and only at specific spots
>you have to constantly go into the menu to equip the Iron Boots over and over and over
>With all of this in mind if you are stuck going back and forth is a pain in the ass since you have to constantly do everything above in a very slow manner

Water Temple's puzzle solving and layout is kino. Also fantastic atmosphere. But it's bogged down by a ton of bullshit.
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>>11671847
Also Barinade was making Jabu Jabu sick
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>>11672648
>I love it's design, but it's big problem is the lack of quality of life:
It's a problem for your average newbie playing the game for the first time, granted. If you're a vet though, you can circumvent basically all of the bullshit. I have a glitchless strat for beating the dungeon in 19 steps, without even using the bow. I think I toggle the boots less than 10 times for it, too.
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>>11672648
my first playthrough I actually got stuck in the forest temple way longer than water.

but thats mostly because Im fucking retarded. looking back now, it should have been obvious to shoot all the eyes and shoot the paintings.
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>>11672702
>I have a glitchless strat for beating the dungeon in 19 steps, without even using the bow. I think I toggle the boots less than 10 times for it, too.
tell us how then
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>>11672880
Picrel, from my personal hyper autistic 400+ page strategy guide.
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>>11671882
>The OoT overworld (especially Hyrule Field) was pretty barren compared to prior Zelda games.
No it fucking wasn't. Previous games just didn't *have* a field, which was something it made sense to add to OoT to showcase and fill out its world. OoT has a field, in addition to all the other areas of the overworld it had, like its half dozen unique town areas, which was easily beyond what any past game had save for AoL.

>>11671882
>MM did that so much better
MM has less to actually find in its overworld given how quest focused it is. You don't even have skultula/faries outside of select areas and NPCs don't really have schedules in the 4 themed world sections outside the central part.
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>>11673039
Hyrule Field itself has Stalkids at night and the occasional Peahat. It's a big open space full of nothing going on. Compare that to the overworlds in LttP and LA. MM filled that space better.
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>>11673072
>Hyrule Field itself has Stalkids at night and the occasional Peahat. It's a big open space full of nothing going on. Compare that to the overworlds in LttP and LA.
So you're judging OoT entirely by Hyrule Field alone without accounting for any of the outlying areas as being part of the greater overworld? Even then, your post is nonsense. There's stalchildren and peahats to fight, there's also the 10 hidden grottos to find, the running man quest, the poe hunt, and little easter eggs like the red rupees over the drawbridge. This is putting aside the fact that you only need to go across Hyrule Field 1-2 times as an adult. You're acting like the entirety of OoT takes place in Hyrule Field while sucking off ALttP, LA and MM which have less going on in the same amount of space.
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>>11672897
Link strategy guide
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>>11673237
I can't, it's a mess. It's 400 pages of obscure strats intermingled with ramblings about the game, weird shit like 10,000 word dissertations on the value of rupees in the OoT economy. I am severely autistic and I'm probably going to kill myself next year (not because I'm a troon mind you, I hate trannies, I'm just otherwise mentally ill and the requirements of day to day life have become too taxing for me). I don't know what the fuck any of this was for. Why did I cram corn starch and pig meat down my gullet for 33 years just to produce this? Nothing makes sense anymore. Please God, end it.
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>>11672897
>hyper autistic 400+ page strategy guide
you cant just tell us about it and not show it anon
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>>11673072
hyrule field is for riding around on epona and being happy
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>>11673260
>Nothing makes sense
this is just life anon, its like this for everyone, some people are better in ignoring it is all or tell themself they are better than other people just because of some bullshit reason. maybe try to get out of your box a little bit, you might find somthing to enjoy.
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>>11673260
If you are actually going to kys, at least upload it so it's preserved for posterity?
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>>11673260
Im also 33 and ready to end it too. not autistic but very mentally ill and Ive gone absolutely nowhere in life despite having incredible opportunities. literally every friend I know at the very least has a good job and a car, if not a great career and a family. here I am waging just to get by, walking to work, forever alone, a complete and utter fucking failure.

still think you should upload the strategy guide though. I would love to read your thesis on the rupee economy. may god please take us soon
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>>11673282
>its like this for everyone

my normie friends have money, wives, kids, houses to live in. they are doing just fine. its not nearly the same as being a fucking retard shut in failure.
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on a lighter note, I have just one temple left now in the desert but Im also reluctant to do it. dont want this first playthrough to end, its actually given me something to look forward to every day. been dicking around hyrule trying to find shit to do and Ive found a lot. can anyone give me a hint who tf the blue cuckoo is supposed to wake up?
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>>11654191
i do remember a gossip stone in zora fountain explaining the tao b to swim faster tip. and i learned the night time gerudontrick from needing it to pass the pirate fort in MM

a tremendous amount of love went into this game and it's always funny to see younger folks try to tear it apart. the master quest/3ds remake is really the icing on the cake to secure it as one of the greatest games. there is so little wrong with it, it's hard to hate.

the redeads always scared the crap out of me even in smash melee. but i took comfort in knowing 2 din's fires knock them out. and the sun's song freezes them. i like that they are sprinkled throughout master quest dungeons. sort of shows that ganon's most dangerous enemies are lurking in forest/fire temples
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>>11654191
Halfway through the wii VC PAL version I started wondering about the Gamecube version.

It runs on buttery smooth 20 fps! Instead of PAL's 16 or whatever. What a difference. Fuck, I should have played this version instead. Has rumble too.
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>>11673415
The cuckoo lady has a brother.
You'll be able to find him at night in the past in Kakariko.
Finding him in the future is a bit harder, but you'll know what he looks like.
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>>11673415
Nice to see somebody enjoying the game even without nostalgia attached. OoT is a classic. Have fun and don't feel too bummed out about it being over; you'll want to play it again, trust me. You'll no doubt find plenty of new things you never noticed the first time around too.
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>>11673415
Go through it and finish the game. There's a remarkable sense of accomplishment and melancholy that few games pull off. You'll wanna play it again, or at least go back and 100% it. I'd love to hear your thoughts on MM if you decide to play it.

>Under the Kakariko moon
>When you are a lad
>"Disgusting," he will impugn
>Lost now...and still sad

(I suck at writing riddles)
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>>11675038
The poem riddle thing is a hint about the blue cucco, sorry.
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how would these three fare in Hyrule?
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>>11675352
>Moe brute forces the game, spin attacks constantly, picks fights with Gossip Stones for looking at him funny, calls Mido as wise guy for blocking his path
>Larry does the puzzles, doesn't tell Moe he isn't really doing them and is just having Curly hold open the doors with his head. Can survive a Megaton Hammer to the face.
>Curly joins the carpenter's guild, gets caught by Gerudo, escapes only to land in the soup. Often mistaken for Talon when he runs around screaming.
>group follows the Alice in Wonderland NPC for six hours before realizing it isn't a sidequest
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>>11675456
kekw
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Shadow temple was kind of let down compared to the absolute kino of forest, fire and water. Hoping the last one ends on a good note. Can't wait to see what MM dungeons are like too

Has anyone here played master quest? How much better/harder are the dungeons really?
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>>11675849
The desert one is great

>Can't wait to see what MM dungeons are like
There is only 4 of them, and they don't reach the same height as OoT.
However the quests leading up to each temple are very elaborate in scope and well done.
Also the NPCs play a huge role in this game, be sure to give them the proper attention as well.
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Is the best way to play this (without original hardware) the PC hack Ship of whatever or is N64 emulation actually up to standards now?
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>>11675849
i found shadow so creepy as a kid propably still those fucking hands
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>>11673260
How do you account for rupees being edible to gorons? Hire an editor. Bind your massive tome, your life's legacy. THEN die, while also demanding it be burned and never shared with the world at large. Make your death an active detriment to the world that wronged you!
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>>11663470
Yes I was, good recollection!
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>>11676414
How much of a purist are you? Ship has a ton of QoL options and works better than emulation. But it's not the "true" experience.
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Anybody else played this as a kid and just took some of the darker elements in stride, then grow up and realize how wacked this shit was?
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>>11678796
No.
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>>11678796
>game where you get a sword immediately and you kill things with your sword
>uhh guys there's blood and stuff... you don't think they actually k-killed people right?
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>>11678814
I dunno, it feels different because it's outside the bounds of whimsical fantasy.
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>>11678737
If you just don't go out of your way to enable those features, it IS the true experience.
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>>11678796
Yup. When I was kid I don't think I gave a fuck about the Bottom of the Well. Playing it as an adult I was just constantly "what the fuck, man i miss this Nintendo"
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>>11678838
Agreed. Meant moreso for the type that want as close to an actual N64 on a CRT with RF cables.
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>>11678796
yeah, shadow temple lore really stands out now after all these years.
it's clear that Nintendo wanted the royal family to have skeletons in their closet, with the bloodstained sanctuaries hidden underneath Kakariko, and the whole Hyrulean civil war thing.
i know it's cringe to look back at OoT and say "woooaaahhh that's MESSED up!!" but it really is off-kilter stuff lol
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>>11678796
The most notable case of this happening for me was realizing the full implications of the cutscene where Zelda is praying at the temple of time and how she would have been confronting her own father's death as she beckons for you.
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>>11678838
OoT recomp is actually a thing now and is the more actually accurate version of the game in the same way it is for MM.

INB4
>No, it's actually OK that we make enemy AI work differently and messed up the timing of minigames and cutscenes
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>>11679128
>N64 with RF
What kind of third world shithole did you grow up in?
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>>11678796
Nah. It was pretty expected for what had already been seen by that point.

>>11678831
Proper fantasy is never whimsical.
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>>11679186
Why don't I remember this cutscene?

>>11679395
I was making fun of hardware purists. S-Video or bust.
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>>11678737
Not a purist at all, last time I beat OOT was on the Wii. I never owned it on N64 only played a few times at my friend's house. I have just got to the future playing on Harkinan and everything so far has been fine. I just wish I had a different controller than my 360 since C buttons on right stick is ass.
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>>11680323
I wonder how well those Switch N64 controllers work.
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Common knowledge but you can catch the Hylian Loach at the pond. It spawns every 3rd time you enter the pond. Catching it is hard and pretty much requires the sinking lure, which can be found at 4 different spots in the pond. The weight is not recorded since it's an endangered species.

Also you can catch fish as adult Link weighing up to at least 25 pounds. I've done it, it took days, catching the biggest fish spawn by the log over and over. Anything above 20 pounds is rare, anything above 22 is super rare. Some kid submitted an entry to Nintendo Power for a 26 pound fish according to some Gamefaqs poster but who knows.
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>>11681105

I forgot, also if you pick up the sinking lure and tell the fisherman about it, he will make it legal, meaning you can get heart piece or golden scale. This will not remove the disclaimer on your biggest fish record stating that you used an illegal sinking lure, when you examine the fish tank unfortunately. The only way to catch really big fish without sinking lure is to cheese them by standing as close as possible without them running, then move your bobber super close to you so that when it bites it's already in range of the game saying you caught it. Hard to pull off and not worth it. But yeah without sinking lure, they will get away every single time, with the fish by the log.
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https://www.youtube.com/watch?v=_Eg7ZWnYKHE

This music pisses me off.
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>>11681184

wrong board ignore, sry
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>>11681184
I think I understand why you say that. Hill Top Zone struck me as weird and out of place when I was a kid.
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>>11681184
It's pretty good, stop throwing shade
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>>11681105
>Also you can catch fish as adult Link weighing up to at least 25 pounds.
>Some kid submitted an entry to Nintendo Power for a 26 pound fish according to some Gamefaqs poster but who knows
neat. i don't think i've ever caught anything over maybe 21lbs, i assumed the sizes of the fish were static. i guess this means it's theoretically possible that even really huge fish could exist (27lbs or more?), but the spawn rates are so incredibly low that you'll likely never see them.

it's incredible how much effort was put into OoT's fishing hole, especially given that it's a completely optional side area. i read once that all of the mechanics were programmed by one guy who was obsessed with fishing and just poured his heart and soul into it.
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>>11682508
Yeah, apparently he was doing it for fun on the side. Dev team loved it so much that they had to put it in.
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>>11682508
>>11683003
I wish BotW had a similar fishing minigame instead of just mashing A.
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>>11668364
Same.



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