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GTA San Andreas is the biggest game map ever made by a human.

Now games have 10 times bigger budgets but have smaller map and maps made by AI and auto generated.
Count how much San Andreas had
-roads
-intersections
-buildings
-biomes
-stuff to do and visit

GTA V has smaller map than San Andreas.
50% of GTA V map are procedurally generated mountains.
GTA V has only one city.
GTA V has procedurally generated and copy pasted streets, buildings. Everything looks the same except a few things that are made manually like airport, port.
San Andreas map was almost whole made by human, manually. This is why everything is so unique.
In GTA V wherever you go in the city, all roads and intersections are the same.

>Daggerfall and other games are bigger
No, they either have big empty land with nothing, or they have the same stuff procedurally copied everywhere.

You will never get a map bigger than GTA San Andreas. Video games are over. AI or indians are not capable of doing such map.
>>
>>11668053
Is Test Drive Unlimited retro? It was also on the PS2 but I think that was a "last gen port" deal
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>>11668053
Go back to /v/, beaner
>>
I don’t remember the San Andreas map well but I remember thinking it was so huge
Then they talk about how much bigger 5’s map is but it’s got fucking nothing in the middle so all that bigger map means is a longer drive to the north coast
>>
I agree
>>
I remember being hyped about it, especially after being so disappointed with VC's map compared to 3 (which was a much better map to play on and explore). When the game came out, it was the first time where I realized quantity does not equal quality and thought a lot of the map was incredibly lame, especially the part they force you to play in the most (San Fierro).
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>>11668053
>No, they either have big empty land with nothing, or they have the same stuff procedurally copied everywhere.
I hate to tell you this, anon, but much of the SA wilderness was made with extremely rough procedural generation and the majority of the buildings are textured cuboids. Not even GTA1 passes your criteria, because it also reuses assets.
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>>11668104
>but I remember thinking it was so huge
Yes, because most of the time we were crashing or flipping the car, taking unoptimal routes, getting lost or stuck when trying to improvise a shortcut and pausing several times to look at the map.
This is why took us so long to travel around.
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>>11668053
It’s actually crazy how much more soulless 5’s map is despite being twice the size.

Sure you can nitpick the other cities but the feeling of exile in this game is pretty kino.
>>
san andreas was so good as a game that nobody complained about being black
>>
>>11668409
I did
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>>11668409
Speak for yourself niggerlover
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>>11668409
I refuse to play it to this day for that very reason
Just don't like em
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One nice thing is that the original San Andreas game came with an 80-page hardcover guidebook.
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>>11668409
Personally, it's the main reason I never even considered playing these games to begin with. Let's be honest, nobody wants to play as a nig, not even other nigs. I know the first 3D one has you playing as some guido but the games don't appeal to me to begin with. I just kind of hate everything about them. I hate the gay cover art style they reuse every time with the cringe Archer-tier character designs, I hate the ugly UI, I hate the "le real world but not really!" setting, I hate open world games in general, and above all I hate the people who like the games, who are almost unanimously the biggest faggots you will ever meet. If somebody tells me they like GTA, there is a 99% chance they own Viva La Bam on DVD, listen to shit like trap rap or burp metal, and heavily use social media where they upload pictures of themselves going to concerts and eating food. There's just no way you can worship this game and not be a complete NPC. There are so many better games to play than a nigsim about running over hookers.
>>
I loved this game, what a big game. Lots to do. You can just fuck off and go rolling around. It's brilliant.

I heard the remake was fucking terrible lol.
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>>11668104
This is why GTA 6 will fail because they are expected to double down with the map size with every numbered entry and it will probably have endless side quests and being able to enter every building which will then (ai) generate the interior or something but it will be soulless. I mean, it won't fail in sales or anything, billion people will buy it immediately, but it will not be remembered.
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>>11668053
It's some of the most fun I've had with a video game. Being a teenager and getting wasted then driving around SA aimlessly for hours was the bee's knees.
If any lurker wants to play (or replay) it they lost licensing rights to a lot of the music over the years so any digital copy you get will have half the soundtrack missing. Even as early as the xbox360 release it was missing music.
Same with the other GTAs.
You're going to want an original copy, a digital copy with the songs modded back in, or emulate the originals.
>>
>>11668435
You calling CJ a bitch?
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>>11668501
It will fail, because the player character becomes transgender. It's the big surprise.
>>
>>11668053
I loved all the distinct environments. Driving around in the hills in an old pick up truck in the rain while listening to K-Rose was a vibe, as the kids say.
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>>11668501
I hate procedurally generated content as anything but a side function. I'd much rather have a planned, thought out, specifically unique game experience as opposed to randomness posing as uniqueness. Just like game stories and dialogue, the thought of muh AI making limitless text for NPCs sounds dreadful, and actually makes them less human than having lines which were specifically written by actual people in order to create a specific person who says specific things to cater to the story.
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>>11668641
Bully stands out of R* games where they made a pretty condensed map and all the npcs have names and even routines. Sometimes less is more. I just see it as real unlikely that GTA 6 would somehow shrink the map size or even keep it the same as 6, it just might feel weird even.
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>>11668053
True Crime Streets of L.A has a map 18 times bigger than SA, 622 km2 to be exact, recreating of a large part of Los Angeles, including most of Beverly Hills and Santa Monica, with most street names, landmarks and highways reproduced accurately.
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>>11668689
It's such a shame it feels so cheap and unfinished. The size does not make the game part any better.
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>>11668053
GTA:SA (hand-designed) is 38.2 km2
Asheron's Call (also hand-designed) is 1,300 km2, or roughly 34x the area.
And there are games larger than that, though at some point it becomes questionable whether procedurally generated world maps count. E.g. Daggerfall is 161,000 km2, but much of it was created through a small set of math equations.

Didn't read the rest of your idiotic post, SPBP, go back to your latin american hole in the ground.
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>>11668053
It really isn't that big, but it's packed with content. That's the right way to make things feel larger than they are.
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>>11668409
People back then just weren't obsessed with muh identity politics as much as they are now. Rightoids crying just because it has a black guy in it or leftoids crying because said black guy is pictured as a criminal was more or less unheard of unless you knew someone who was an actual extremist from either side of the spectrum.
You could clearly see how the times have changed when the shitty remake released and both the far right and far left complained about "woke" or "problematic" content that already was a thing in the original release.
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>>11668409
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>>11668409
It's because CJ and the rest of Grove Street were actual characters, not the TV equivalent of "I have a black friend".
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>>11668063
>Test Drive Unlimited
Are you sure it has bigger map? The highway might be longer but there isn't much cities and buildings.
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>>11669369
The game has over 1000 miles of highways
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>>11669041
>posted by a jew who supports israel, the ultimate expression of "identity politics"
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>>11668457
I cannot imagine giving this much of a fuck over a game you've never played.
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>>11668457
jews dont play retro games, gtfo
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>>11668053
Playin' with the Queen of Hearts
Knowin' it ain't really smart
The Joker ain't the only fool
Who'll do anythin' for you
Layin' out another lie
Thinkin' 'bout a life of crime
'Cause that's what I'll have to do
To keep me away from you
Honey, you know it makes you mad
Why is everybody tellin' everybody what you have done?
Baby, I know it makes you sad
But when they're handin' out the heartaches
You know you got to have you some
Playin' with the Queen of Hearts
Knowin' it ain't really smart
The Joker ain't the only fool
Who'll do anythin' for you
Layin' out another lie
Thinkin' 'bout a life of crime
'Cause that's what I'll have to do
To keep me away from you
>>
>>11668409
CJ is so much more real than Claude (no personality) and Tommy (angry Italian-American psycho). I got over it quickly. The first part of the game in Los Santos is engrossing.
>>
>>11670326
Tommy rarely sounds angry, he's more bored
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>>11670332
Tell me where you are.
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>>11668409
It made me want to be black
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Claude is a cuck.
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I wish they didn't turn Ryder into an enemy he was my nigga
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>>11670968
It looks like he was a bit of an afterthought. The voice actor said he wasn't asked to do any more voicelines after Los Santos.
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>>11668457
This post is cringe but this part
>there is a 99% chance they own Viva La Bam on DVD
Is underrated
Anyway anon, I get what you mean, obnoxious low IQ dudebros loved talking about GTA. But stop judging the game by the most vocal minority, they're always cringe be it GTA or Zelda or anything else.
I mostly play Nintendo games, but I can tell you GTA is SO much more than "nigsim about running over hookers", this part is just there and there's no point to bother with it unless you're an actual subhuman. The whole appeal is a huge 3D world to explore, with its own atmosphere, lore, life, characters, tons of hidden stuff, and also the sandbox aspect.
People don't miss GTA for killing hookers, they miss it for hours of fucking around in a huge world and driving at night to the radio
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>>11668053
>GTA V has procedurally generated and copy pasted streets, buildings. Everything looks the same except a few things that are made manually like airport, port.
That's not even true. Tons of places in-game are remakes of actual LA destinations. Most of the map is handmade, except maybe the procedurally generated mountain terrain and wildlife areas, etc.
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Flashpoint bros? Our maps are pretty huge!
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>>11671425
Big Smoke also has almost no voiceline after Los Santos except for the OG Loc radio line and his lines in the last mission.
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CJ left Los Santis and even San Andreas after the end of the game. Maybe he even returned to Liberty City? Sweet died and CJ gave up on Grove Street Families. The Ballad took over Grove Street.
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>>11668438
I think he was talking only about people who at least were born when the game came out.
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>>11670521
CJ is a cuck. GTA is for cucks.

>>11671552
No, every road and intersection in V looks the same. In San Andreas everything was unique you can remember every street.
>>
Not to make another thread, I just started SA. Any tips for the beginning? I was kinda expecting yet another 3/VC, but it feels pretty different. Should I bother with stats like muscle and gun skills?
Also, the exploration is a bit weird so far. Like, in VC you were in a good part of town, lots of places to check, lots of sports cars around, etc.. Here, you're in the suburbs, not much looks interesting so far, I haven't even seen a single taxi yet. And worst of all, there are no hidden packages? Only tags and you need all 100 for them to do anything. Is there much point in exploring the neighborhood?
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>>11668501
Rockstar and GTA is too big to fail. Look at how Cyberpunk and CDPR stayed afloat and is now vindicated from its garbage launch and overall gameplay thanks to the Witcher goodwill.
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>>11668641
Like Golden Eye how you want to walk around and look at every single thing because maybe they put something cool there or they may have even made a mistake that didn't get noticed.
I think GTA 4 and 5 did a good job, for me its the more indie type games like Mud Runner, good game but you can tell that not every tree is placed. Another is the later Gears of War games, you can just tell its not going to be like Mario Sunshine with tiny little details you might see on a 2nd playthrough. Some games do it good, in Black Ops 4 you really can enter every single house. Even Spiro on ps1 I think it was just a windows gui where they could cut and paste huge chunk of the level and just make little changes.

On old games such as Dayton on Sega Saturn I like to sort of glitch the camera because its pretty cool to see geometry you are not supposed to see such as between buildings, why bother on a modern game, you already what it will be.

>>11668484
>>11668516
One of the small towns would be the size an entire n64 game with about as much stuff to see
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>>11669041
exactly this
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>>11668053
It's also ass-ugly, without any character, and 75% empty.
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>>11672653
Pls respond :'(
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>>11668053
I hate this game's version of LA. It's like the developers only thought the city was Compton and Hollywood and nothiing else. Where are all the landmarks? Where is Dodger Stadium?
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>>11668501
Rockstar went full storyslop when gen 7 rolled around
They will never do something roleplay based like san andreas ever again
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>>11673876
>>11672653
It's just a bizarre post, I don't think I ever met anyone who got confused with San Andreas...
>Should I bother with stats like muscle and gun skills?
You can play the whole game and never touch that stuff, but it does have benefits (more health, sprint stamina, speed, melee damage, etc). Although gun skills will basically level up on their own as you play the game.
>Also, the exploration is a bit weird so far. Like, in VC you were in a good part of town, lots of places to check, lots of sports cars around, etc.. Here, you're in the suburbs, not much looks interesting so far, I haven't even seen a single taxi yet.
Like I said, bizarre post. Like the whole point of the game is that, yeah, you're a hood rat living in a violent shithole, your gang is pretty much gone, your own mom was shot up in a driveby. But of course as the story goes on you get richer and start hanging around more luxurious places. Your brother even calls you out on it because he thinks you abandoned your homies, but then you go and prove him wrong, etc etc etc. Ever played GTA 5? Franklin's plot is the opposite of this.
>And worst of all, there are no hidden packages? Only tags and you need all 100 for them to do anything
Never met anyone who cared about hidden packages... or the 100 tags...
>Is there much point in exploring the neighborhood?
Nigga cmon now
Yeah I mean you can find guns hidden around the place, body armor and so on. But it's a GTA game, an open world that you either find interesting and explore or you don't. No sense keeping up with it if it's a chore to you
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>>11672653
The game is sort of a life sim so you could try to do that in between going on missions, but the novelty wears off when you realize there's not that much to do aside from a couple of side activities. There's only so many pool games you can play, and the game quite annoyingly locks some important mechanics behind passing story missions.
My advice would be to rush through the first half of the game and then start just enjoying the game for what it offers once you feel your character is sort of established - you'll know when that happens. The main story quickly becomes a zany rollercoaster of just random stuff, and it gets crazier and crazier as it goes on. Take it for what it is and always try to be aware of your surroundings. Most importantly, always note where the armor pickups are. Get in random parked vehicles as they may start an optional mission with nice rewards. Get collectables only if you care about 100%.
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>>11674352
Thanks anon, that's exactly what I wanted to know
>>11674318
Don't get me wrong, the beginning was just a little confusing
>turn on game
>bunch of stats on screen
>start missions
>"hey CJ, order food"
>"hey CJ, hit the gym"
>"hey CJ, get a cut"
>"hey CJ, buy some clothes"
They push you to do this RPG stuff, yet it doesn't seem important. You also start in some hood, there's barely anything to explore (I've only played 3 and VC though).
And every time I start a GTA game, I always have the same dilemma:
>why am I doing these shitty early missions when I could be exploring
>why am I just exploring and doing nothing when I should be doing missions
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>>11674447
>They push you to do this RPG stuff, yet it doesn't seem important
It's just them flexing on their previous games and the rest of the games that gen, like they could finally do a quasi-life sim. It was a crazy thing back then being able to customize your character like that, raise his skills, make him buff as shit, get all types of haircuts, create your own outfit out of different pieces of clothing from different stores, kit out your car with all kinds of mods and paint jobs, have girlfriends and such. Back in the day this is exactly the type of shit people would dream about, like "whoa imagine if you could do X, Y or Z in GTA". And they went out and finally did it.
The way you write, it seems you just wouldn't get it. Like those last two sentences don't really compute in the mind of a GTA:SA fan, or even a sandbox fan. You just go out and do shit. All the stuff I described is simply part of the essence of this game. It invites you to explore its full offering and take it to the limit. It dares you to rock a pink mohawk, learn karate moves and start shit with rival gangs. If all you do is take the same skinny tank top clad nigga from start to finish on rails you're not really experiencing the game.
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>>11673508
go back >>>/v/
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>>11673132
Yes that what I was saying is they can release ANYTHING and people will complain on youtube comment section how they fucking hate the game and people who made and published it but they will still pay 100$ + dlc + tip + micro transactions happily and of course pre-order. I kind of get it, it's a social event if everyone buys a game they know is going to suck and then complain about it.
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>>11672653
>Any tips for the beginning?
Don't do any of the gang wars when they open up because even if you get 100% of the areas you lose most of them later in the game. I mean you can do them if you don't mind that you have to do them again, they can even work for leveling up some weapons. Yeah that's another pro tip, leveling up guns is worth it because you can move and strafe with them and aim better but only if you level them up.
>>
>>11674694
I wonder why they even bothered to introduce the gang war mechanic right before you lose access to it anyways. The first time I played it I conquered the whole map right after that mission, only to lose it right after that.
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>>11674716
I can't come up with any other reason than they just made a mistake with that. They introduce the mechanic in the first hour or so and it's never used again until the very end of the game. I'm not saying other cities should have had gang wars but they just didn't know what they were doing there. They could have gave you like a small portion of areas you can take over if you want and keep them so you don't try to 100% the first time xd
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>>11669087
Obama ruined this
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>>11668053
san andreas on dreamcast would be peak wizardry. i underestimated the dc.
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>>11674694
Ok. How should I level up guns, just shoot stuff? I read there's a way to cheese that, basically park a car in a garage, shoot it until it's close to exploding, let the garage close, repeat. Worth it or just let it level up as you play?
Also, any reason to bother with the respect stat? I see rival gangs around, I'm not sure if it's worth it to kill them or I should just avoid them. (I just finished GTA3 and I've had it with those cunts)
>>
>>11673132
Despite what they did with Cyberpunk release, they made strong revenue from Cyberpunk and expansion packs. I have also read CDPR is now the biggest gamedev company in Europe (biggest as in market value of the company) and they have basically two games, Witcher and Cyberpunk.
In the past Ubisoft was biggest in Europe, they have like 15-20k employees in the world, they have a lot of products but it doesn't matter if their products keep flopping and they get less revenue than the cost of production and marketing.
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>>11672653
SA is the same game like 3/VC. I don't understand your post. Same game but you play as fucking nigger in niggerhood. Big map with 3 cities and a lot of small towns.

>>11674187
>Rockstar went full storyslop when gen 7 rolled around
>They will never do something roleplay based like san andreas ever again
Can you explain more? What is storyslop and roleplay like san andreas?
I played San Andreas and it required you to go to marker on the map and watch a stupid cutscene, then go somewhere and kill some niggers, then go to another marker. What do you mean by roleplay? It's not Elder Scrolls where you walk around big map and find side quests from random people.

>>11674447
>why am I doing these shitty early missions when I could be exploring
>why am I just exploring and doing nothing when I should be doing missions
You should do what will be more fun for you at that moment. You do some missions then you stop and explore or rape niggers. Then you get bored of raping and chimping out so you go back to missions.
>>
>Essential GTA SA mods are scatered over like 5 sites
>half of them are brazillian
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>>11668226
they wasted so much real estate on mountains where there's nothing to do or see. They were trying to recreate the look of the LA skyline with the San Gabriel mountains in the backdrop but didn't account for the fact those mountains are dozens of miles away, and those mountains have lakes and valleys resort towns and all sorts of stuff back there. They also didn't make anything to do outside of the city; Sandy Shores is the biggest settlement outside of LS whereas in reality it's basically a ghost town.
>>
>>11669041
Al Sharpton and Jesse Jackson were mainstays on primetime TV in the 90s and 00s
there were protests every month over how Bush was a neonazi who was gonna put black people back in chains
>>
>>11674745
Dude just stop worrying about optimizing your playthrough, go experience the game and have fun and shit.
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>>11674929
It's just a bit weird to me that most early "missions" (if you even count them as such) all take place in a small neighborhood. Typically in VC they gradually introduced you to the whole island, then the 2nd/3rd island, and so on. I went to explore and indeed the world is huge, but all missions so far are in 3 houses. The world is indeed huge, but after the beginning I was not really feeling the game.
Btw it's weird how the game reminded me of Twilight Princess, similar "REAL LIFE!!!" starting section. Now I know what people mean by "SA has bloat". They even put a fucking DDR in there ffs
>>
>>11674745
>>11675709
Yeah I too think it's useless to do such exploits for a first playthru. There are gun range challenges later in the game to level up weapons and it's fun but I think you can level them up by just using them. Gang wars are good for that but like discussed earlier, don't try to 100% them.
>>
>>11672653
>there are no hidden packages? Only tags
Los Santos has these tags, San Fierro has oysters, and in Las Venturas you collect horseshoes. All three are basically the same as the hidden packages in previous games, so I don't really understand your problem. Well, except for when you see a tag and don't have the spray can with you, that sucks lol.

>>11674745
If you really want to max out your gun stats in early game, conquer some gang territory instead of doing that garage bullshit. It's at least more fun than mindlessly shooting at the same car over and over, and you also make some money while doing so.
Or just ignore it, you will build up your stats while playing the game anyways.
Btw completing the shooting range challenges gives you a skill boost and a modifier that makes you level up faster for the according weapon. They are in the big ammo stores like the one in the middle of Los Santos.
>any reason to bother with the respect stat?
Not really. The only benefit it gives you is that you can recruit more gang members to follow you, but those guys are mostly just a neat gimmick that makes the gang war stuff a bit easier.

>>11675737
>Typically in VC they gradually introduced you to the whole island, then the 2nd/3rd island
They do exactly the same in SA, it just takes way longer because both the story and the map are insanely huge compared to VC. Just keep playing, the missions will send you around the whole map and introduce you to a ton of wacky characters.
>>
>>11674745
Easiest answer is just spend an hour or so on gang wars with a few guns of choice, you'll reach Hitman in no time and rack up some easy cash
>>
>>11675374
Pretty sure there's an AIO pack rolling around with the essentials which is just the visual restoration, controller fix and widescreen patches for the OG retail ISO, that's what I used late last year
>>
>>11675374
There are like 10 or more huge mod projects which were taken down officially by R* after they got too big so that can explain it a bit.
>>
>>11676054
>>11676080
Framerate Vigilante is essential as you can run the game at 60fps, and it fixes the issues when you run the game over 30fps.
https://github.com/GTAmodding/FramerateVigilante
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>>11677387
It's not exactly perfect, once you get into the boonies/desert and Las Venturas you start running into cars that simply refuse to obey the limiters or physics, shit would randomly zoom around like Lightcycles making perfect 90 degree turns
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>>11677392
I think the main author stopped, and others can add more.

https://github.com/GTAmodding/FramerateVigilante/issues/24
>>
I played this game so much in my teens and early 20s that my brain has created fake memories and feelings of me being IRL on the places of the game

For example I once was remembering the time I was at a street that was like this and like that and then I realized I never was at such a place but it was some street on Los Santos

I'm fucked up, I know
>>
>>11677387
Is there any specific reason or even top3 reasons if some cutscenes just crash the game on pc even with silentpatch? I actually bought this game on ps2 just so I can put the disc in and play but I wonder what the problem was.
>>
>>11668457
Daww somebody got a Gamecube for Christmas :)
>>
>>11676080
Rockstar can't take anything down, they take mods down because mod authors are cucks and kids

>>11677387
No, this shit doesn't work.
>>
San Andreas good
>>
>>11668445
I don’t remember this at all and I preordered, went down to Gamestop on release day, no-show no-called my shitty job at the university dining hall to stay up all night playing it with my roommates
>>
>>11668457
high effort shitpost, have a (You)
>>
>>11668438
the amazing player mod fixes this
>>
>>11668557
for me that's the key thing. even though the map was smaller, there's a significance to driving along the coast and reaching another major city with a totally different flavour to it. the inclusion of three major airports also gives planes a lot more significance. it occurs to me that SA naturally includes a great city reveal shot when you exit that tunnel in the mountains leading to san fierro, while GTAV redundantly crowbars in its own city skyline reveal halfway through the game after you've already seen it a hundred times just from driving around.
>>
>>11678216
Ok so you would not stop developing a mod further if R* told you to stop or they sue the shit out of you? Nice.
>>
>>11668053
San Andreas is proof that bigger is not always better
>>
>>11668501
GTA 6 will fail for two reasons:
>1. The developers have long forgotten what made the franchise fun to begin with.
>2. They've spent way too much fucking money on it (the number I've heard being thrown around is 2 BILLION). They won't come close to making that much in sales.
>>
>>11680142
>3. Lazlow is out of the company
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>>11680142
How much has GTA 5 made them money during a decade+? I don't know any numbers, just asking. Why would it be impossible that they even get the 2 billion back? But I agree that on general principle the game is so hyped and people have waited for it for so long and it has to double down on making everything more awesome and they will 100% fail at it. People will buy the game tho but it will not be awesome or something people remember after 20 years.
>>
>>11680142
I think it will sell gazillions. Let's be honest here, it's too big to fail, and it's not run by idiots. They will get away with any woke stuff. But that's not the main point.
The point is, how it will do in comparison to 5, and whether they can keep increasing the scope and budget forever. At this point, they've clearly pushed things, 12 years is a long time. We have never seen such a big project, hell, perhaps not just games but any medium. It's probably more expensive than the most expensive movies ever made, human history hasn't seen any entertainment project like this. And if it fails, it literally could be end of a gaming era as we know it. Even if the response is lukewarm, this will change the whole Western AAA open world game industry.
>>11680194
>Since launch, GTA 5 has generated $8.6 billion USD in revenue, according to the reporting around Rockstar's most recent earnings report. That's approximately £6.9 billion
Article from this year.
>>
>>11680194
>Why would it be impossible that they even get the 2 billion back?
Let's assume a retail price of $60
Retailer's cut is typically about 30%, so Take Two makes about $42 per copy sold (probably closer to 40).
If the 2 billion figure is reliable, that means they have to sell at LEAST 50 million copies just to break even.
And if they did spend that much, they almost certainly took out loans, and that means interest payments...add marketing costs on top of that...and that 50 million sales figure may actually be off by a few million copies.
>>
>>11680232
It's stuff like this that makes me sure that the game won't even come with a complete story and they probably will sell the story in separate episodic DLCs that cost 30 bucks each. This and all the micro-transactions from the online bullshit will make them more than enough money, no matter how much it sucks.
>>
>>11680230
>>11680232
>>11680505
How does someone think that the game will have hard time selling 50 million copies even if the price is 100$/€ + dlc + tip because people want their slop and they don't want to miss out. It doesn't matter if it's pure garbage and broken and it takes 365 days of different 10gb patches to make it run well, it doesn't matter. Add to that it's obviously not just about the initial digital copies sold, it's the micro-payments and some R* gay club monthly payment fees etc. There's literally zero chance it will fail because even if the game is 1/5 on release, people will buy it so they can feel feelings of belonging to something when they complain on 4chan and reddit how the game sucks.
>>
>>11680590
Sad and true.
>>
>>11680590
It's called modern marketing. Today they will spend several hundred dollars on the game, where half went on the graphics and assets and the other half on marketing. This is same with movies, they figured out it's easier to dump all cash into ads and CGI instead of making a good movie
>>
>>11680674
>Today they will spend several hundred dollars on the game
Only the big companies have that kind of money.
>>
>>11680590
>because people want their slop and they don't want to miss out
Tell that to Ubisoft.
People were perfectly happy to miss out on nigger samurai man, and now the company is on the verge of becoming a subsidiary of Tencent.
>>
>>11680679
Every AAA company is a "big" company. If you're making a PS5 game, you're a big company. Small companies have long switched to other platforms or closed down. I'm pretty sure most major releases on PS5 now cost at least $100 mln. Many games like Spider Man and Cyberpunk already reached $300 million.
Rockstar made 8.6 billion (!) dollars on GTAV. You can imagine how much is going into the marketing of these games.
>>
>>11680695
See also: Bethesda.
Starfield was a colossal flop. Based on the numbers I was able to scrounge, that absolute shart of a game ended up losing Bethesda somewhere in the region of 100 million dollars.
Triple gAy is dying, and has been dying for a while.
And that's a good thing.
>>
>>11680695
I no that there are at least some games and movies people will simply not buy so at least people have found some of their spine but don't know if there are any conditions where people will not buy GTA 6.

>>11680701
I know, it was a joke because you typed several hundred dollars but forgot to say it was millions. Also it's very likely some of those costs are just money laundering with these different projects but not necessarily.
>>
>>11680701
Yeah man. Most indies I know and actually get interested in, release on PC first. Ports come after, if the game actually ended up being a hit.
Trying to dev for consoles when you're a no-name indie is like... I dunno man. It's like retardation.
>>
>>11679584
>it occurs to me that SA naturally includes a great city reveal shot when you exit that tunnel in the mountains leading to san fierro, while GTAV redundantly crowbars in its own city skyline reveal halfway through the game after you've already seen it a hundred times just from driving around.
I don't understand, can you show screenshots?
>>11679712
Yes, they wouldn't even know who I am and they would shut nothing. But I am not a stupid kid to waste my time to make a stupid mod for free.
>>11680137
But San Andreas is big and better.
>>11680142
>2. They've spent way too much fucking money on it (the number I've heard being thrown around is 2 BILLION). They won't come close to making that much in sales.
Of course they will. They don't need sales, they need retarded kids buying shark cards in GTA Online using their parent's credit card.
>>11680194
GTA Online made billions of dollars.
>>11680232
They don't need to sell any copy, they can give the game for free to idiots and then make the stupid kids buy shark cards in GTA Online.
>>11680701
>Rockstar made 8.6 billion (!) dollars on GTAV.
They didn't. This is revenue. Probably gross revenue.
>>
>>11680708
Why did Starfield flop?
>>
Big map.
>>
>>11682257
Because turned out if you remove ability to steal better works from older devs, modern development will absolutely crumble when faced with original ideas they are incapable of creating
>>
>>11683565
Bethesda will learn to not create anything original again.
>>
>>11668053
It ain't retro, but picrelated with DLC maxed out probably has the biggest map right now based on your interpretation of what counts as the biggest map.

>>11668104
>Then they talk about how much bigger 5’s map is
Maybe it's because I stopped reading the gaming press by the time of the entire hype period before GTAV came out, but I never heard people saying the map was particularly big, only complaints about how empty it is a few years after the game came out.

>>11668501
I think the map will be fine, or at least there will be more than one city. They definitely learned from GTAV that having just one city sucks.
>>
>>11683857
>picrelated
I know a guy who works as a truck driver and spends most of his spare time playing that game, dude even installed a shit ton of mods and made some by himself to have his truck look and drive exactly as the one he drives irl. That's what I call dedication or German autism
>>
>>11681241
>I don't understand, can you show screenshots?
NTA, but I think what he meant was that San Fierro is first shown to the player by having you drive to it and getting a nice view of it from a mountain before going into the city. It's especially exciting because up to that point you've been trapped in Los Santos almost the entire game before you were forced into a village you couldn't go to before, so it keeps things fresh. In GTAV, they also put you in a village after being in Los Santos the whole game (but not forced to stay there like in SA), then when the mission comes where you leave the village you drive through mountains again for the big reveal to be... Los Santos again. They try presenting it like it's a new location since you're with Wade who's never been to it before (despite living in a small town near it), but it just comes off to you as the player since you just spent the entire game there already only to come back to it.

I guess if you want "screenshots" look up people's let's plays of the Friends Reunited mission from GTAV
>>
>>11683894
During the height of my autism for this game, there was one time where irl I drove back home for five hours from a concert in a different city, and the first thing I did when I got home was I hopped on ETS2. I don't know what did it for the guy you're talking about, but for me as someone who used to love driving before our highways became overcrowded with all sorts of shit this game is basically a time capsule from when cruising around still felt good.
>>
>>11683857
>>11683894
Liebe mein Truck Simulator
Liebe mein Forklift Simulator
Liebe mein Flight Simulator
Liebe mein Europa Universalis
Liebe mein Cities Skylines
ẞimple Äs
>>
>>11680142
I understand your hesitation, but no. GTA6 will sell better than V regardless of if the game sucks or not. It will be endlessly milked for the next 20 years. GTA is one of those games every single teenager on the planet buys, along with half of every other demographic.
>>
>>11683936
I say this and look like this
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>>11683914
>NTA, but I think what he meant was that San Fierro is first shown to the player by having you drive to it and getting a nice view of it from a mountain before going into the city.
You can't see San Fierro from mountain. You can't even see the ground from the mountain.
>>
File: loc.png (535 KB, 554x572)
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>>11670183
Hey yo, when I come through up in the place
You don't want me to call with a gun in your face
Yeah yeah yeah homie
it's your man OG Loc in the place
punch you in the face
a gun on waist
It's Loc baby!
It's Loc no joke it's loc
No joke no joke it's loc
>>
>>11683936
>Looks like a German
>water mark is in a Slavic Cryllic Script
Hmmm...
>>
>>11686329
>Damn, that shit SUCKS
>>
File: sweet.jpg (31 KB, 546x725)
31 KB
31 KB JPG
>You literally risked your life to get me out of jail? I don't care, why didn't you do stuff for da hood?
>Oh, you want to share you multi-million-dollar estates with me? Nah man, just drive me to my moldy ghetto house in da hood
>You're best buddies with the boss of the Triads and run a huge casino with him? Screw that, let's go gangbanging in da hood!
>Btw tell our sister that if she wants to see me, she has to come to da hood
>It sure was fun for you to be a successful entrepreneur and having every crime syndicate in the whole state fear you, but now please just go back to living as a small-time criminal in da hood
>DA HOOD!
Man, every playthrough I wish I could just let this ungrateful ghetto dweller rot in jail.
>>
>>11686810
easily one of the worst characters in all of GTA
>>
>>11686810
sweet served his role in the story perfectly, as the once cool older bro you knew, but now you realize he's just as much of a loser as you are.
>>
>>11668053
My one complaint is that the npc fighter jets can't dogfight for shit.
In the not-p51 mustang, once you dodge their first couple of missiles and get into a turning fight, you can smoke them every time.
>>
Is there much point in bicycles in this game?
>>
>>11686994
Yes, they are the fastest, strongest, vehicle in the game and they can fly, swim, jump.
>>
>>11686994
They are just fun to screw around with, especially when you use that cheatcode that makes you jump ridiculously high.
Did you expect every vehicle to have some kind of meta usecase?
>>
>>11686994
They're fairly useful in crowded urban areas.
>>
File: All-Locations-3[1].jpg (118 KB, 800x658)
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>>11668053
Arkham Knight did it right. Feels like a quarter of that map but they detailed everything in it.
>>
Sex in GTA.
>>
>>11668457
People will call you a shitposter but I agree about your ovservations.
When I played GTA3 back in 02, I killed a few people, killed a hooker, then I realized that was it. It bored me after 10 minutes.
>>
>>11688993
You should drive vehicles and listen to music, not kill niggers.
>>
ok
>>
great map
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>>11674745
Just play the fucking game you retard. It's GTA San Andreas not Icewind Dale. Your brain is so broken from minmaxxing other games that you think you need to worry about stats in a violent nigger simulator made for brown American children.
>>
>>11668457
Imagine missing out on one of the greatest game series ever made because you browsed /pol/ too much
>>
>>11680142
GTA 6 will be the best game in terms of production quality ever made and you'll miss out and cry about it. I'm going to buy somthing worth 2 billion dollars for $60
>>
>>11683945
>teenagers mostly buy an M rated game
I get it you hate GTA but this is just a cope. It's one of the most popular game franchises of all time and is mostly bought by people who are allowed to purchase it.
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>>11692320
>production quality
ok goy then fuck off and go watch hollywood slop
>>11692338
GTA is played by kids, they ask their parents to buy it.
>>
>>11692373
kek imagine missing out like this because you are obsessed with racism. Sorry you think about jews and blacks constantly anon
>>
>you are missing out the latest AAA slop that will be forgotten after a month bro

Zoomers actually fall for this
>>
>>11692380
Imagine being so brainrotted with "popular thing bad" that you say this about one of the objectively greatest vidya franchises ever. Sorry that you're afraid of black people but it's pretty pathetic.
>>
>>11680230
whether 6 fails or succeeds, it will kill the AAA game industry. there is not a single developer on the planet that will be able to match it for scope or polish, so they'll all give up. The era of big budget blockbuster video games is dead. there probably won't be a GTA 7.
>>
>>11688993
you can reduce any game down like that. Mario is just jumping. Pokemon is just surfing menus. Skyrim is just talking to NPCs. You're an idiot
>>
>>11692525
No.
Heroes of Might and Magic is more.
>>
I am currently using a mod that shows all the collectibles on the minimap, and yes, I did win the game no matter what you say.
Can't be bothered to spend a whole week searching for the last few ones myself like I did 20 years ago, I'm too old for this shit.
>>
>>11693327
You won the game anon, good job.
>>
>>11693327
I found that oysters at least are almost always beneath bridges, piers and notable points like corner of the map, so at least that's that. Snapshots in theory should be landmarks, but in practice they're really annoying to find, and horseshoes are pretty stupid even with the jetpack. Tags might be the worst due to sheer volume. It sucks that you don't get rewards every ten collectables, but on the other hand, at least you don't need to do stunt jumps for 100%.
I'm playing GTA4 at the moment and I dread having to look for pigeons.
>>
>>11693356
I think tags are the best collectible in San Andreas, because you can bike around the city hitting up turf and feeling like an enemy of the Ballas and Police. All of them are accessible to you from the start of the game and some require a little cute platforming to get to.
Horseshoes are a disappointment because they're mostly stuck on top of casinos, so you practically need a jetpack. And they don't even do anything. There's no function to the luck stat that horseshoes increase.
Snapshots and oysters are just depressing. But tags = awesome.
>>
>>11693362
Don't get me wrong, I must have gotten about 90 tags at the start of the game recently without any outside help, just hopping around on the BMX and exploring. Some are really cheeky, like the one over the freeway underpass going from the beach toward the airport. So it's not exactly tough, just time-consuming.
>>
>>11668053
You are dangerously ignorant. The reason mountains are "procedurally generated" in every game is because terrain is just a heightmap. Having the terrain be one big fucking model is why GTA3-SA are half a generation behind graphically and run like shit.
Games don't do it the way Daggerfall does nowadays because they are lazy or whatever AI boogeyman shit you're talking about. They do it that way because it's what Oblivion did and it just works. You can either have a heightmap and a 1 mile draw distance with levels of detail, or you can just have polygon models with 2 levels of detail and a shit draw distance, which is what San Andreas has.

Furthermore, if you'd ever actually looked at the heightmap for Daggerfall you'd realize it's actually not procedural generated at all, it's just big and empty. The mountains and elevation changes in Daggerfall's world map are perfectly represented in the actual game world, because someone hand edited the heightmap to put them there. The only "procedurally generated" aspect of it is the noise filter they applied on top to create small elevation changes because the map is SO BIG you don't notice you're climbing mountains when you are.

Also, have you even ever played GTAIV? It's got a lot more unique and handcrafted shit than the empty streets filled with non-interactive buildings that GTA:SA is full of.
>>
I have some ideas for a GTA clone with a Dallas/ Dukes of Hazzard-style setting where hitting animals on the highway is a major game element.
>>
>>11693759
>Also, have you even ever played GTAIV? It's got a lot more unique and handcrafted shit than the empty streets filled with non-interactive buildings that GTA:SA is full of.
What's a beautiful, hand-crafted city good for if there's nothing to do in it?
I can't believe I have to defend SA from IV fans, VC from SA fans, and III from VC fans (and Stories games from everyone).
>>
>>11668063
>Test Drive Unlimited
It was released in 2006, so it's retro as per the board's rules.
>>
>>11675563
And most people ignored or made fun of those hyper-politicized morons back then. Now these retards and their right-wing counterparts are running the cultural and political zoo, so now of course, everything is going to shit and there's no actual solutions to the many problems we are facing in the current era.
>>
Good.
>>
>>11693759
What are you smoking nigger
Mountains are always a "big 3D model" in the end, even if they are stored as 2D heightmap in game files. GPU draws textured triangles, it needs mesh and textures.
>or you can just have polygon models with 2 levels of detail and a shit draw distance
No, you can have as many levels of detail as you want. You can have 10.
>Also, have you even ever played GTAIV? It's got a lot more unique and handcrafted shit than the empty streets filled with non-interactive buildings that GTA:SA is full of.
Yes I played GTAIV, it is soulless ugly gray boring copy pasted shit and buildings. There are no villages, mountains, farms. There is just one ugly city that looks the same everywhere, everywhere just concrete and asphalt. No point driving anywhere.
>>11693771
Cool, find investors that will give you 200 million dollars and make the game.
>>11696167
And this is exactly what the jews want.



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