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the ducktales dos game came with a paper code sheet to decipher picrel. as a kid i thought this was just something neat for you to do. what are some other interesting methods of anti-piracy? i know earthbound will do various things to make the player miserable, like spawning way more enemies than usual and wiping all your saves if you actually make it to the final boss in this state.
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why, as a pirate, whose country always pirated due to imports unavailability, never ran into these "anti piracy" measures
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>>11673228
I've also never encountered an anti-piracy measure in my life, nor from emulation
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>>11673228
>>11673235
You never ran into the ones that said "Cracked by Lord Cumbucket, Dr. Fartass is a l4m3r, just type whatever to continue"?
>>11672985
That's not unique, that's like 4 out of 5 generic copy protections. A real unique one was the plastic lens that came with Elite that you had to hold up to the screen to decipher the code.
It's funny to think about the effort developers went to implement these things when crackers just wrote a couple of instructions at day 0 to bypass that part of the program entirely.
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NES Batman Returns does a bunch of shitty things like double damage dealt to the player or close the exit to stage 3 to make it loop forever.

Those anti piracy measures trigger if the title screen is edited. Of course there was a bootleg version called "Batman III" which edited the title screen and that's how I first emulated the game back in 1998 in Nesticle. I suppose the ROM was readily available because it was a bootleg ROM, from bootleg carts, thus the ROM had been available long before emulation was a thing; but I have yet to see an actual Batman III bootleg carts.
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>>11673228
>>11673235
> fucking morons that pirate cracked games haven't seen copy protections
does everyone on this board have severe down syndrome?

>>11673420
nes developers were well aware of their carts being dumped and cloned since nes was released. some developers included all kinds of checks to verify if it was a copy. nintentoddlers seriously believe piracy on nes is a modern age thing that only begun with emulators and nintendo had defeated pirates because they were using carts. these people are insanely retarded.
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>>11673518
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>>11672985
People say the Dreamcast didn't have adequate anti piracy measures in place but sega had actually developed a perfect strategy for it that they also used with the Sega cd; they only released games people had no interest in pirating.
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>>11673890
The plan backfired however, because Sonic Adventure is better than anything on Shitga CD so dreamcast got pirated to hell and back
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>>11675673
Funny, Sonic Adventure is one of the 3 games for the Dreamcast I actually bought.
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>>11673890
I heard thet early CD systems like PC Engine CD and Sega CD didn't have any copy protection and you could just burn a game to a CD without any problem. Was piracy a massive problem on these consoles?
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>>11672985
When I was in the fourth grade, our class computer had The Castle of Doctor Brain that everyone in the class would play during break time. How that game works is that you go around interacting with things, which cause puzzles to pop up. After the first four puzzles, trying to enter the next door makes a word like "TENNIS" appear on screen, along with pic related.

As kids with no access to the manual, everyone just assumed it was the game's fourth puzzle and the symbols somehow correlated to whatever word it was (like the Venus symbol looks kinda like a tennis racquet). We spent the entire school year trying to make heads or tails of this puzzle. A couple times people managed to get the password by pure luck, but we never saw anything beyond the first three puzzles otherwise.
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>>11675776
1. Nobody bought the Sega CD.
2. Only nerds knew of the PCE, or bought a Turbo CD.
3. Most of the gaming public moved on to the PSX and Saturn.
4. Burning CDs was prohibitively expensive back then. Blank CDRs were $10 each.



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