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DOOM THREAD / RETRO FPS THREAD - Last thread: >>11666815

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
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=== CURRENT PROJECT ===
/Vertex Relocation/ PHASE 2
IWAD : Doom 2 | Format : Boom
BETA v12: https://files.catbox.moe/2w07up.zip
Secrets: https://rentry.co/vertexrelocationsecrets

=== NEWS ===
[4-03] Vertex Relocation lead may step down due to overwork
https://desuarchive.org/vr/post/11670074

[4-03] Anon shares his yet unfinished Quake 2 hi-res model pack
https://moddb.com/games/quake-2/addons/quake-ii-remastered-hires-monster-and-weapons-packunfinished

[4-02] DBP72: Wretched Morrow is out now!
https://doomer.boards.net/thread/3931

[4-01] Gossip, the set of huge and confusing levels
https://doomworld.com/forum/topic/127080

[4-01] Void 2, the sequel to classic conversion
https://moddb.com/games/doom-ii/addons/void-2

[3-31] Earthless sees a (semi)final release
https://doomworld.com/forum/topic/152166

[3-30] Eclipsed: Zandro mod by Mace, released
https://theatommace.itch.io/eclipsed

[3-25] The Cao Bang Incident by Nicolás Monti, released
https://doomworld.com/forum/topic/152033

[3-24] Mine Jam for Quake 2, released
https://moddb.com/mods/mine-jam-1

[3-23] Initial release of a port of Mac Wolf3D to DOS
https://github.com/FrenkelS/Wolf3D-Mac-for-DOS/releases

[3-23] The Force Engine v1.22, includes editor & demo replay
https://theforceengine.github.io/downloads.html

[3-21] HDoom update, Revenant & gameplay options added
https://drive.google.com/file/d/197tg35i1tOaFPwg37NY57eFgRQf_6HDJ/view

[3-21] Serious Sam: TFE prototype build (Oct 23rd, 2000)
https://archive.org/details/ss-tfe-internal-test-v010-2000-10-23

[3-19] Tax Evasion 3D, released
https://doomworld.com/forum/topic/151936

[3-16] GMOTA v1.8.4, released
https://combine-kegan.itch.io/gmota

[3-15] Lonesome Road by tourniquet, released
https://doomworld.com/vb/thread/151858

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [mm-dd] date bracket)
>>
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Crowbar dicks
>>
>>11678639
>/Vertex Relocation/ PHASE 2
>IWAD : Doom 2 | Format : Boom
>BETA v12: https://files.catbox.moe/2w07up.zip
I guess someone should probably review the functionality since the original lead dipped out, but I don't think I can do it.
>>
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>>11678652
Here's the cloud for the /v/ thread on April 1st, as a bonus.
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I don't know if this is the place, but could someone tell me what the fuss is about with Selaco?
>>
>>11678657
>boss times
>>
>>11678660
Some troon shit with the devs, I don't care
>>
>>11678660
>low ammo
>sprite features a dozen shells in saddles on the gun
i hate this shit
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>>11678660
Like, for drama? I don't get that deep. It's a decent shooter that lets me have my way with it due to being GZD.
>>
>>11678641
Freeman has the Crowbar, actually.
>>
>>11678673
Ok grandpa
>>
>>11678660
Just a boring GZDoom tech demo.
>>
>>11678660
Doom source port engine + "cute girl" main character + troon developer (I guess)
>>
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>>11678660
Forget about it, just play Venturous
>>
BTSX, GMTOA, Strife, Hacx, Alien Trilogy, or Samsara, but on Build Engine,
>>
>>11678724
>Samsara, but on Build Engine,
Isn't AMC Squad basically that?
>>
>>11678713
>blurred sprite edges
Gross.
>>
>>11678660
It was some really stupid bullshit.

>>11678685
For the sake of arguing, Goldeneye actually depicted that properly all the way back in 1997
>>
>>11678776
Fuck, Is there ANYTHING you decrepit faggots like, other than the same boring, generic Doom-map with the same enemies and weapons you've played a million times before?
>>
>>11678794
>I shouldn't be criticized for doing a glaringly shit and incomplete job as an artist
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>>11678794
The same boring generic Quake maps with the same enemies and weapons I've played a million times before.
>>
>>11678794
Why have hamburger when I can have steak?
>>
>>11678794
Not true at all. I like Ashes and Supplice. Selaco just looks awful.
>>
>>11678794
So what are you doing here?
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>>11678794
Selaco, Supplice, Ashes, Action Doom, I like 'em all.
>ROTT
That's one of the few I'm having a hard time getting into.
>>
>>11678815
I enjoy ROTT, it's like Wolfenstein 3D on crack.
>>
>>11678819
Yes
>>
>>11678794
Don't bother, these threads are full of bots and nothing else.
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>>11678827
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>>11678819
>Wolfenstein 3D
Now that I can get into.
>>
>>11678827
BEEP BOOP, I DETERMINE YOUR FAGGOT VALUES TO BE OFF THE CHARTS. BOOP, I WOULD DEPLOY MY MISSILES BUT YOU WOULD ONLY INSERT THEM ANALLY, BEEEEP.

INSERT DISK 2 TO CONTINUE, PRESS ESC TO CANCEL.
>>
>>11678794
I'd take that over some shitty new thing most of the time, yeah. but I like other stuff also.
>>
>>11678827
What're you doing here then?
>>
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>>11678678
>>
>>11678889
>is literally the first weapon you get in both HL 1 and Half Life 2.
>has two different modes of attack
>>
>>11678660
Probably the usual "commercial = bad". I think it's good game. There are plenty of bad boomer shooters, but I enjoyed this one. Better than Ion Fury imo. Couldn't care less about the gender of main character or sexuality of developer. I like games, not interested of culture wars.
>>
>>11678660
Iunno, I'm not really interested in it though because the arsenal is so basic and safe, the protag is boring too.
>>
>>11678809
That pic is from Venturous, not Selaco.
>>
>>11678813
Probably to discuss games, mods and wads he enjoys instead of being a /v/tard contrarian.
>>
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>>11678618
0.25.6: https://files.catbox.moe/htimz4.zip
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>>11678794
I like both. Vanilla wads are cool, but so are total conversions and new games on gzdoom engine and anything between them.
>>
>>11678652
lol
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Uhh... Brain hurty.
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>>11678967
Wow that's awful. I love it.
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>>11678896
>Better than Ion Fury imo.
Kill this nigger
And he says this on a vr board.
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>>11678809
Beyond Sunset looks promising
>>
>>11678834
>That raw mouse movement
Best way to play.
>>
>>11678998
Is it still in Early Access? How long till release
>>
>>11678998
Shame about that cyberpunk aesthetic is so overused at this point.
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>>11678994
I like IF more as well, but they're both fun so I can see someone having a preference.
>>
>>11678967
Now place these in the middle of The Chasm-like walkways with inescapable pits on both sides.
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What the hell were they thinking?
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>>11678652
>4chan finished
>man, remember playing
>kinda probably guys maybe
>>
>>11678657
>less faggot hate
>mfw huge parts
>zoomers stupid
>gay 3d
>"design? whatever" basically nu-doom
>>
>>11678998
Shame E3 kinda sucks.
>>
>>11678638
Other than Idtech 1 aka Doom Engine, Which of the 1990s-early 2000s FPS Engines typically have the quickest learning curve and lowest level of hassle when making maps and such?
>>
>>11678834
>Get Psyched!
>actually get psyched
>>
>>11679010
just realized she was crosseyed
shelly is a completely busted worthless hoe
>>
>>11679065
What else do you want to discuss about Doom that hasn't already been discussed hundreds of times here?
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>>11679086
I would say Build just because it's 2.5D and therefore conceptually simple, but the tools blow ass compared to modern Doom stuff and haven't really been improved in decades.
Otherwise probably Quake. It's inherently more complicated from being fully 3D, but Trenchbroom makes it a breeze to work with these days.
>>
>>11679003
>>11679075
The developers put out then deleted a post about how they're getting screwed by the publisher so they're just putting minimum effort in to not breach contract while also working on their next game.
>>
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>>11678652
>>11678657
neat
>>
>>11679094
I barely see what you mean but maybe that's why she wore shades...
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>>11679117
looks like her left eye is going somewhere it shouldn't
>>
>>11679098
Not just Doom, but also Wolf 3D, Quake 1, Quake 2, Quake 3 Arena, RTCW, Duke 3D, SW, Blood, Heretic, Hexen, Strife, Hexen 2, SS1, SS2, Goldsrc games.
>>
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>>11679123
Yeah I knew what you meant (even though that's not "crosseyed", silly), it's just 'barely' and seems more associated with the hud scaling.
>>
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Made a pretty cool flamethrower with Decohack. Needs polish but happy with what I made in 30 minutes.
>https://webmshare.com/7ayYz
>>
>>11679169
That IS pretty cool. Looks like a very pleasing arc.
>>
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>>11679110
What is this dithering effect I keep seeing on Quake screenshots? My Quake doesn't have it.
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>>11679143
fine its cockeyed but with that hud scaling i would definitely not call that barely
>>
>>11679117
those 3d models looks ass, douk looks like linus the cocksucker tips and shelly looks like someone pasted linda hamilton's head on top of a cheap daz3d body
>>
>>11678834
shit i'm sleep deprived right now and i could hear that webm
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>>11679215
Ironwail has a few different 8-bit rendering modes + various cvars to modify them. Just try them out.
>>
>>11679169
time to take a piss
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>>11679237
Oh, it's a "subtle" mode, the one I never used, figures. Thanks.
>various cvars to modify them
Such as? I might be blind cause I never found full list of Ironwail exclusive commands. Even with how good its console is, it's still easy to miss a lot of stuff.
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>>11679247
>Such as?
Try these.
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>>11679249
welp
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>>11678638
>>
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>>11678638
My laptop died and I had to download everything all over again. Just in case any newfags are interested, here are some "must-have" mods. This dude named Per Kristian made some hi-res sound effect mods over a decade ago. PerK's Hi-Res Doom SFX is at the bottom here:
> https://www.perkristian.net/index.shtml
I couldn't find the Duke 3D link in his website but here is the link, found it in doom world:
> http://www.perkristian.net/misc/pk_duke3d_sfx.zip
And here are the SC-55 music packs for a bunch of retro shooters:
> https://sc55.duke4.net/
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>>11679307
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>BFG 9K
>doesnt do 9K damage
>>
>>11679360
The BFG 4280 doesn't have the same ring
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>>11678896
>Couldn't care less about the gender of main character or sexuality of developer.
Faggot.
>>
>>11678834
Wolfenstein 3d is a great game, I love games where you play as the bad guys.
>>
>>11679169
>when she told you she was clean
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>playthrough Master Levels no problem
>Get to Mephisto's Maosoleum and run out of rockets cause of the mancubus and the stupid shooting elevation
>Just use the ammo command to I can beat the boss
Am I a fraud for doing that?
>>
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>>11679640
Cat says: As long as you had fun, that's all that matters. We all know you are going to replay it again someday.
>>
>>11678657
>fun almost
Me playing BTSX.
>>
>>11678657
>modern level bad
>>
>>11679640
Mephisto's Maosoleum is generally regarded as a bad and unfun level. I love the author, but man, that level is just terrible.
>>
>>11679705
Ep1 was pretty fun but 2 just felt like a slog to me.
>>
>>11679705
The only part I didn't like about BTSX was the secret slaughter level in E2, otherwise I've quite loved it.
>>
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>>11679175
Thanks anon. Kinda on the fence about it leaving actual fires, seems too unwieldy when the bazooka already will throw people off a little due to being angled.

What can I say, I have this JoeyTD sheet and autism demands ALL of it be used.

>>11679242
ALEX THEH FOHKING LOION

>>11679639
>calebonfire.mp3
>>
>>11678892
Then whose crowbar is this?
>>
>>11679237
what map is this? super cool garden
>>
>>11678660
i remember some anons here were very sceptical of it, saying it's pointless to make a FEAR game on GZDoom because it's too much effort with shit performance in return.
i think it turned out well, at least for the bits I played. i stopped early because i know its early access so i dont want to get cock teased with a cliffhanger at the end.
also there's one portrait with trans colors that some were mad about. it's like ion fury's "OGAY" but upsetting the opposite side
>>
>>11678889

NTA, but pretty sure I ditched the crowbar for the police baton as soon as I could - what with it taking up less inventory space and being as powerful.

I wouldn't say the crowbar is as iconic to Deus Ex as it is to Half Life. The GEP gun, sniper rifle, mini crossbow, stun prod and assault rifle are what I think of when I think of Deus Ex - with probably the Assault Rifle being the most iconic.
>>
>>11679797
It's worse because Ogay doesn't even convey anything in any aspect at all, there was no stance or message.

>>11679640
No. Master Levels is probably the worst and least liked expansion, short of maybe Maximum Doom, but that one is just a garden variety shovelware compilation.
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>>11679086
Of things I've played with:


Doom < Quake < UT < Marathon
>>
>>11679920
What makes you like marathon the most?
>>
>>11679948
the < symbol is indicating greater difficulty, not greater like.

Marathon has tools that for most of the past 2 decades have been pretty hard to get into unless you're on classic mac.
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>>11679110
>I would say Build just because it's 2.5D and therefore conceptually simple, but the tools blow ass
Once you figure out the controls it's pretty good. I been talking with the guy who works on fan expansion for Ashes and from what he told it looks like UDB lacks some features mapster has.
If you want to try build mapping, go for it like I did. It's great, but I still haven't released my first map heh. The biggest weakness of build is the wall count, only got 16k walks (I think it's called linedef in doom)
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>>11678638
Anyone here try the Doom vodka? Is it at least worth getting as a gag gift?
>>
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>when SLADE actually converts the graphics into proper flats right away without being a fucking bitch about it
>>
>>11678638
>MIDI COLLECTIONS
>https://files.catbox.moe/2hul76.zip
>https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
>https://archive.org/details/archiveteam-geocities-midi-collection-2009
>https://archive.org/details/midiru-archive-2022-02-25.7z
any midi player to recommend to play these in a 32bit win7 os? There are some .it files inside the mid and other ones.

Any mid player that plays everything?
>>
>>11680021
I highly highly doubt it's anything but, you know, vodka. And all vodka is the same, it's a bitter swill with only purpose to get you drunk. People who drink it regularly won't tell the difference because they're alcoholics and it's all the same shit to them, people who don't drink it regularly won't tell the difference because they don't used to the overwhelming bitterness.
Also judging from the package it's actually nu-Doom vodka, so not retro.
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>>11679948
To explain:

Instead of a central WAD, marathon data is split among several files: physics, shapes, scenarios and sounds. shapes = all graphics. scenario = the map data.

Bungie released their internal dev tools with marathon infinity in 1996. Forge (map editor) and Anvil (shapes and physics editor). Because they were out, not many tools came out in the 90s. They only run on Mac system 7 - system 9, so if you want to use the most polished tools, you need to emulate ancient mac systems.

Using modern tools, there are a shit load of them and none of them individually replicate the full features of forge+anvil. So you have to like assemble a team of editing tools just to get basic shit done. A usual way to go about it is

>use weland to DRAW maps, place monsters/scenery, apply polygon type info, do polygon ceil/floor height etc.
>use alephone + one of several visual mode lua scripts to TEXTURE and light the map (but not move poly heights!). Which one you use depends on what features you need.

Putting this more clearly, when you make a marathon map, the editor everyone uses doesn't have an actual visual mode like Eureka, DoomBuilder, Slade etc have. You literally launch the game engine with a janky mod installed that lets you apply textures. This janky mod then passes the offsets back to the map editor.

>To make custom textures, you need yet another tool: shapefusion
>And if you do custom textures, you can't use certain visual mode plugins since they aren't compatible with non-default texture set information
>if you have more than one map in your scenario, you need a tool called "atque" to merge and split the data in the .scenA file.
>You need another tool to be able to edit terminal text, which are a big thing in marathon.

Pic related is just how many different editing utilities there are...and you'll need MOST of them in order to make the equivalent of a megawad.

This is before we get into actually designing levels too.
>>
Anyone else who gets annoyed when people refer to any mod for Doom as "wad"?
>>
>>11680076
I get more annoyed when any wad is referred to as a mod.
>>
>>11680076
Sometimes I mistakenly call mods for other games wads
>>
>>11680065
>And all vodka is the same
Not at all.

Distillates are made by seperating the ethanol out of a mash. The mash doesn't just contain ethanol, though, it also contains non-ethanol alcohols called fusels and water/water soluables. When you distill, you have 3 phases -- heads, hearts and tails. Tails is the fusels, and heads is the water/water soluables. The hearts are the pure ethanol.

You get this due to temp transitions that occur during the distillation process.

Shitty alcohol that's distilled with poor temperature control will leech fusels into the hearts moreso than with better controlled distillate. Further, if the mash you started from had higher fusel content, you'll end up with more fusels in the hearts as well.

This causes cheap distillates to have that shitty "rocket fuel" flavour to them that's absent in superior distillates that are made with better QC.
>>
>>11680076
I get madder when people release .pk3/.pk7
>>
>>11680087
tails = water soluables, heads = fusels.

Got it backwards.

It all has to do with temperature transitions, though. fusels and ethanol boil at lower temps than water.
>>
>>11680064
foo2k with foo_mid and foo_sid components, but that's only for windows
>>
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>>11680087
>>11680102
I have a basic understanding of how it's made, my uncle used to brew barrels of this shit, switched to bourbon almost completely lately. Sure there's a huge difference, if it's properly made you won't even bat an eye from its bitterness (if it's not your first time ofc), while the bad vodka can literally make you blind. But if we're talking about properly made vodka, it's all the same, basically no taste, just bitterness and rapid intoxication.
It's still a weird fucking choice for a manchild souvenir.

>>11680064
I use AIMP for this, it has "MIDI codec" plugin that allows to use your own soundfonts, so it sounds just like in Doom.
Also there's a SID plugin, and probably some more.
>>
>>11679837
Black Tower is a hell of a level, though. Everyone should play through Master Levels just for Black Tower alone.
>>
First time since Doom songs were written I hear a good cover. You should listen too.
https://www.youtube.com/watch?v=42-iTgICOh0&t=530s
>>
>>11680195
>Everyone should play through Master Levels just for Black Tower alone.
I might just warp to it to play it.
>>
>>11680209
It's not like Master Levels were designed with any intended progression. They were originally all separate wads you loaded individually to play each one.
>>
>>11680209
And Bloodsea Keep while you're at it, same author (Maosoleum was a mistake).
>>
>>11680198
That Bloody Tears cover is really good too, except they're not playing certain notes (see 17:33). Why have they done this
>>
>>11679772
takahiropr.bsp from Malice Refined Beta 2
>>
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GOD DAMMIT I wish I knew about PUSS maps before, these are perfect for me.
>>
>>11680195
Black Tower isn't bad actually, but it's better to just seek out the Cabal series as a whole.
>>
>>11680064
foobar with foo_midi is convenient, but it won't allow you to play stuff through Nuked-SC55 for instance. Falcosoft midi player is more advanced (with tone fallback emulation and basic midi manipulation), could be a bit much if you're just starting out though.
you can also just play them in windows media player, it will use microsoft's gm.dls soundfont.
.it, .s3m and others are tracker formats, you can play them in foobar (foo_deaf) or in something like OpenMPT.
>>
>>11680220
Sort of the problem, also, as they're this disparate hodgepodge from different sources, some being intended for their own series of levels.
Stapling them together into a megawad might seem like a good idea, but it really does them a disservice as there's no real thematic cohesion or gameplay progression, it really is for the better to do them one by one.

>>11680301
What sets Nuked apart from other SC55.sf2? If it's just an .sf2 then you can point Foobar to it.
>>
>>11678808
I like hamburgers better.
>>
>>11680363
Nuked SC-55 is not a soundfount. It's an emulator that emulates multiple Roland SC-55 models. It's more accurate than any .sf2. You can't just "plug" it into foobar or Doom or wherever, instead you need to feed midi output to it.
>>
i barely ever play games at my desktop anymore, and mostly game on the couch with an Xbox One controller
i've briefly tried playing Doom 2 (newer steam client) and GZDoom with default settings, and i could definitely get used to it, but i feel like i'm missing something to make it a little better.
anyone have tips for controller playing? different acceleration? button binds?
>>
>>11680457
Map each of the weapons to its own button.
>>
>woof adding more ID24 line actions
Nice.
>>
>>11680457
If you're committed to using GzDoom already then try the Gearbox mod to sort yourself out a weapon wheel.
>>
>>11680402
IIRC the two big problems with Nuked SC-55 are polyphony issues and no way to run it with DOOM on Linux, right?
>>
>>11680473
>polyphony
I have basically zero knowledge on this subject but if I'm not mistaken it was fixed here
https://github.com/jcmoyer/Nuked-SC55
And there are workaround allowing to run multiple instances of it at once, basically multiplying the effective polyphony.
https://github.com/nukeykt/Nuked-SC55/issues/29#issuecomment-2041623789
>>
>>11680515
Alls I know is I remember some people posting in here saying that some songs used in modern community-made wads have too much polyphony for it.
>>
>>11680515
>jcmoyer
oh nice he's posting actual builds now. gonna have to try it out later.

>>11680527
was probably me saying it.
the gist is that only 28 notes can play at the same time, but the number is a bit misleading, since some instruments use multiple "voices", and every note in a chord is counted separately. in practice, it's easy to run out, some barely audible synth pads could be eating up half the budget.
running multiple instances should solve it (basically sends every other channel to another device), but at least in the past every instance of the emulator could clog up en entire cpu core. idk what the current state is.
>>
>>11680064
>Any mid player that plays everything?
Foobar has an infinite supply of modules, VLC does most things without needing to mess about. The only MIDI format I've found that VLC can't handle is Microsoft's obscure MDS container from the mid-90s, and the only thing I've ever found that uses that is Giten Megami Tensei.
>>
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>>11679307
oh hey i made that close to a decade ago now!

...

fuck you.
>>
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>>11680515
Yep, just checked new jcmoyer build myself, works like a charm, don't have to setup anything else, if you already had loopmidi installed and had one port created, "-n 2" is all you need.
>>
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Vogel im Käfig, Caco2024 award winner, runs like trash in Nugget but not in Woof with nearly the same settings across the ports..
Is there something wrong with my settings?
https://pastebin.com/12ypL1mP
>>
>>11680698
continuing... My settings are default as fuck except with the compatibility set proper. I'm guessing Nugget has problems.
>>
Currently replaying GS2, Is 3 worth playing or should I wait until it's done?
>>
>>11680862
I've never actually played 3, but I have played the other 2 and I'm waiting until it's done. It seems rather experimental even compared to the others. So the gameplay will probably be refined quite a bit by the time it releases.
>>
>>11680470
this isnt gonna be relevant until they finally match the spec and add a new -complevel right
>>
>>11678660
I think its good, though I do think the particle effects are a bit over the top.
>>
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>>11680698
ran fresh copies for both of them (default settings) and they perform pretty much identically for me.
are you sure nugget isn't using integrated graphics or someshit? that's the only thing that comes to mind.
>>
>>11679861
Deus Vult 2?
>>
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>>11680942
I have 2600k cpu from 201x and a 1070 gtx dedicated so I should be good.
I tried fresh installs of latest Nugget and version 3.2 and it's doing the same thing. damn
>>
>>11680921
I'm not going to pretend to know how complevels work, but I assume you can set the engine to default to whatever you want.
>>
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How do you make textures this good?
>>
Is it genius or retarded?
>>
>>11681079
I think that's the map I get lost in every fucking time I play but goddamn the music is great.
>>
>>11681058
I use blender to paint them in 3D. I like it a lot for low res work.
>>
>>11681079
Oh dude I just finished playing this the other day.

Its a fucking grind, really technically impressive but its way too monster dense. Like around every corner theres an encounter that requires some peek a boo'ing due to hitscan or mid tier enemies that get a SSG workout.

If you cut the monsters like in half, and gave like a third of the encounters then I think it'd flow better on a first playthrough.

I'm not sure I'll ever play it again, but even on repeat playthroughs it seems like theres not really that much you can speed through due to the hitscan density.
>>
>>11681046
that'd be a bit awkward wouldn't it? new id24-compatible wad is released so you go check what line actions it uses to see if you can run it on woof's half-implemented id24. i'd rather wait for a full complevel
maybe i'm misunderstanding tho
>>
>>11681142
The ranges for the line specials are already defined.
>>
>>11681079
Not a highlight of the megawad, far from the worst experience.
What might be my bigger problem is that, for better and worse, it's the only part of that episode that's memorable. When I try to think of anything else from the fourth episode, I keep thinking of something from episode two instead.
>>
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>>11681235
Honestly most doom wads are hard to remember many individual levels from, at least for me. Usually I can recall a couple of the most memorable ones but that's about it. Unless I played it recently.
>>
>>11681090
this is clearly drawn first and then the UV is fitted to the texture second. the secret is to unwrap as square as possible and then use fading into black/other blocks of colour to hide the resulting stretching.
>>
>>11681265
Map 3 of Alien Vendetta

Did I get it right?
>>
>>11681280
Yessir, I wasn't really trying to make a point with that screenshot though I just liked it lol
>>
>>11681280
>>11681287
Wait, it's actually map 4
>>
The more I work on my map the more respect I have for mappers.
>>
>>11681289
It'd be fun if we did a screenshot guess game in thread
>>
>>11681265
>doom wads are hard to remember many individual levels from
Doesn't the custom status bar help at all?
>>
>>11680698
probably the "dynamic resolution" option. your nugget is set to false, woof defaults to true.
for me it makes about 20fps difference in both ports (effectively it drops from 4x to 2x).

>>11681278
>this is clearly drawn first and then the UV is fitted to the texture second
if you mean the Q1 model, then I think they weren't "unwrapped" in the modern sense, they instead had the first animation frame as a kind of a T-pose that gets split down the middle into a front and back projections. then painted over.
that's why they get funky stretching at the seams: on legs, ears, top of the head - because the projection plane is almost perpendicular to the model faces.
>>
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>>11681296
Sure, here's one to start. It's a semi obscure area of a popular level from a popular wad. I'm not gonna put the status bar unless nobody can get it because I think it might make it obvious.
>>
>>11681079
I think its not necessarily a bad level overall, but it definitely has entire sections that feel like they were purely made to pad the level length, which is made very apparent by how linear the progression generally is. Very much a case of the guest author getting too carried away with magnum opus syndrome.
>>
>>11681335
I don't know why but I'm thinking Eternal Doom
>>
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>>11681335
Here's one more, different wad
>>
>>11681354
Sunder Hive Mother
>>
>>11681335
mancubian candidate from valiant. the final section after the mancubus is allowed to be killed.
>>
>>11681362
Ding ding ding, correct. I think that was an easy one because the terrain is pretty memorable
>>11681367
Also correct.
Feel free to post your own screenshots if you want, if it's esoteric you might want to put the status bar on as a hint.
>>
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Give it a shot lads
>>
>>11681235
>What might be my bigger problem is that, for better and worse, it's the only part of that episode that's memorable.
>When I try to think of anything else from the fourth episode, I keep thinking of something from episode two instead.
Honestly, the only episodes I truly found memorable in Eviternity 1 were E3 and E6. Every other episode just used themes that have been done to death at this point, which though not bad, made them feel generic in comparison. The sequel I reckon really improved in this regard.
>>
Frozen....for now...
>>
>>11681505
neat. if that's your map, the obvious thing to do is some basic dehacked to remove the idle animations.
>>
>>11681505
Am I glad that he's frozen in there and that we're out here...
>>
>>11680065
I've had genuinely bad vodka.

You don't know what you're talking about.
>>
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It's not even Screenshot saturday but the mod's pretty much done. I just have to iron out the SSG's animation, put a little enbloc clip together and tweak a couple sounds. Thanks to the anon who made Terror Signal for the reloading code, came in real handy.

The BFG is basically a man-portable flak cannon powered by diesel. Shoots two rocket-strength bombs, which then explode into 15 rippers each.
>>
>>11681278
I thought the question was more general methods to paint good textures, not to replicate 1995 Id. But whatever floats anyone's boat.
>>
>>11681505
I don't like how that cacodemon was looking, what does he know that I don't?
>>
Does anyone have the UDB missing texture replacement that makes it the black and purple missing texture from Source engine?
>>
>>11681587
You could probably just make it.
>>
>>11681079
Retarded, because the map author didn't know about the custom monsters being used in Eviternity when he made it
>>
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>>11681587
You can probably recreate this in seconds with an art program of your choice, but here.
Replace MissingTexture3D.png in the Textures folder with this.
>>
>>11681648
im kneeling
>>
>>11681505
"""thawing""" the monsters (sadly has to happen offscreen because i cant figure out how to do instant raise ceilings for the midtexture in boom)
>>
>>11681265
I feel like for me, part of the problem is that many wads mostly just follow a tried and true formula in both gameplay and level design. Often times the most memorable part of a map nowadays is either window dressing or the overall size/length of it, with actual gameplay shake ups (that arent just from adding custom monsters) being pretty rare.
>>
>>11681680
>sadly has to happen offscreen because i cant figure out how to do instant raise ceilings for the midtexture in boom
To instantly move a sector (Floor or ceiling, up or down - doesn't matter) you need to send it in the wrong direction. For example, in your case you need to tell it to lower sector to a higher destination.
>>
>>11681747
that works for floors, but i tried every combo of generalized ceiling up and down and it all that it does is it wont move
>>
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>>11681772
I just tested it and this works. No idea what you did.
>>
>>11681783
no clue what im doing wrong.
i have a ceiling at -545, and im sending it down to -281 and it just sits there when i hit the switch
>>
>>11681796
okay well i tested it on a brand new unconnected ceiling and it works so i guess its how my other ceiling is set up
>>
>>11681796
Doom had a cap on negative numbers as a destination, but I think it's been fixed in Boom.
>>
>>11681265
Play older wads.
Herian 1/2 and Eternal Doom in particular will burn their levels into your mind with how different and time-consuming they are compared to newer stuff.
Sometimes the levels in those wads are memorable for bad reasons, like you had to look for a switch for 20 minutes. Herian 1 map09 and Eternal Doom map12 and map20 are infamous for that, but that's also what makes them hard to forget.

map02 of Requiem is a good example of a very simple but very memorable map due to the design and gimmicks.
>>
Obscurity level 11/10
>>
Obscurity level 12/10 ecksdee
>>
>>11681265
I tend to be able to remember a decent bit if it was good. Like I can't recall every level in exact detail, or their name, but when I think about Plutonia 2, I easily rack up over 20 instances of "Oh yeah, that level." *fingersnap*
>>
Obscurity level 9001/10
>>
>>11681875
Best level ever in the most obscure wad ever with all maps but this one been the longest ever known to humanity. The 6 monsters on the screenshot is everything you have to deal with btw.
Also a fucking slog
>>
>>11681881
obscurity level infinite/10, a map someone made just now in UDB
>>
>>11681896
At least there's no real RNG-y parts to it. The hardest part is killing the elevated Cyberdemons in the big central arena. You can do this at the very beginning by immediately grabbing the BFG and invuln at the start then hauling ass and killing those Cybies. Once those two Cybies are out of the way the map can be systematically beaten fairly easily, with zero RNG-yness, through a lot of infighting with the proper routing, and you should be able to beat it 10/10 times once you practice it enough and learn your routing.
The maps that are the real slogs are the long ones with RNG-y shit near the end. Fucking sucks to go 30-40 minutes through a map and get killed by RNG bullshit near the end.
>>
>>11681923
Well it's good I'm not insecure so I always save mid-level at least once every 10-20 minutes.
>>
Ever playtest a level you haven't worked on in a while, and it makes you go "Oh yeah, I was really onto something here!" ?
>>
>>11681278
>and then use fading into black/other blocks of colour
elaborate
>>
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>>11678638
Should make a Cacoberry flavored.
>>
GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
>>
>>11682056
no
>>
>>11680123
>>11680123
>>11680301
>>11680602
thank you everyone for answering
1. i went here https://falcosoft.hu/softwares.html and got this https://falcosoft.hu/midiplayer_64_bse.zip

"I have made a preconfigured edition that uses a tiny 10MB ogg compressed version of Reality GMGS falcomod soundfont: Soundfont Midi Player 6.4 Bassmidi + Soundfont Edition"

2. i went to the other place and got the AIM and plugins and other stuff.
https://www.aimp.ru/?do=download&os=windows

3. Foobar2000 latest version does not allow to load your own soundfont even with components, i tried and looked and the option is gone. It has its own but duke3d for example sounded bad so i will keep foobar for other stuff until they fix it. Worked in previous versions.

4. Tried VLC and it works and allows you to load a soundfont.
>>
>>11682107
Guess you aren't very good at making levels then.
>>
>>11682120
yeah
got any tips?
>>
>>11678638
Making a map that's inspired by map 29.
What are some good cave maps to take inspiration from?
>>
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I can't find the way to access Nightmare/Hell in Alkaline, not that I want to play it anyway.
>>
>>11682162
Check the elevators
>>
>>11682168
Thanks, I was right not wanting to play Nightmare.
>>
>>11682076
I've started working on a Doom 1 episode
>>
>>11682076
>>11682198
>>
>>11682126
When you play maps you like, make mental notes of the parts you like.
>>
>>11682204
>>11682198
I'm liking what I'm seeing here.
>>
>>11682153
Maps 24 and 27 from Plutonia.
Maps 8 and 24 from Memento Mori
Map 12 from Memento Mori 2
>>
Neat
>>
>>11682267
I glanced past this post and blended up Memento Mori 2 and Plutonia, making the title "Potpourri 2"
>>
>>11682204
What's up with the caco?
>>
>>11682338
Well, you know , you fuckin call me Caco, okay...
>>
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>>11682338
A redesign based on the islamic Dajjal, who's supposed to have only one functioning eye and "nonbeliever" written on his forehead.
>>
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>>11682198
>>11682204
I like how you texture, and it's nice seeing people put spinbois in Doom.
>>
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>>11682110
>latest version does not allow to load your own soundfont
>>
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>>11682110
>>11682431
Yeah, Foobar with a MIDI plugin lets me pick .sf2 if I want. Works On My Machine.
>>
>>11682076
Replace player's basic hitscans with mspaint candy corn(projectiles). Yes or no?
>>
>>11682585
You're supposed to want to dodge the enemy gunfire, not eat it! Shameful display
>>
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Is Sigil 2 better or worse than Sigil?
Will there be a Sigil 3?
>>
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>>11682076
I'm not making anything but I started playing antaresian legacy yesterday. I've been really enjoying it so far. The arsenal hits harder in the places that count and the monsters are stronger to compensate. Map design has been pretty flowing as well, visually lots of nice detailing and color choices.
>>
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>>11678794
>Fuck, Is there ANYTHING you decrepit faggots like
I love Doom Eternal! And I'm getting the new nuDoom too maybe.
>>
>>11682585
Switch these with stunt dogs
>>
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>>11678638
Have you already experience the worst fucking thing you'll ever see? It's fully AI-generated Quake II.
https://copilot.microsoft.com/wham?features=labs-wham-enabled
Welcome to the future of retro gaming just as Phil Spencer has dreamed of it.
>>
>>11682660
download and archive everything possible while we still have time.
>>
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>>11682660
Having seen this hunk of shit try to 'play' Minecraft and Doom by training on gameplay footage, I am not impressed. I know these things are just a proof of concept, but the thing is that these are bad concepts.
>>
>>11682660
>not available on mobile
Never again will being a temporary phonebitch poster pay off. What is this?
>>
>>11682660
I pay next to no attention to AI if I can help it
What's the problem with this? Just seems like a dumb toy
>>
>>11682627
I'm not editing enemies, 10foot pole or not.
>>
>>11682660
I'm not sure I see the point. This is just pure hallucination.
Wouldn't it be better to have AI code a game + generate assets from a prompt and output it as a complete piece of software instead of vomiting out every individual frame in real time?
>>
>>11682669
It's Quake 2, but it's not real it's just an illusion in the mind of a machine.
WASD to move, arrow keys to aim, F to shoot. The input lag is horrendous though surprisingly good considering every single frame is AI-generated. All the game mechanics like killing enemies and shooting barrels only work randomly, enemies have a habit of suddenly disappearing and reappearing. Trying to go to the next level just hangs the game.
Probably uses more machine power to generate a single frame than all the global computing power used to play Quake 2 for like the first decade of the games existence combined.
>>
>>11678948
You know what I love about these switch puzzles? I'll go years without playing Duke and completely forget the solution, but the moment I look at the buttons, I instinctively know the combination. I don't even remember, it feels like I'm guessing, but I'm always right.

I've been playing this shit for too long man
>>
>>11682640
Are you real?
>>
>>11682679
Yeah
>>
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>>11682670
>train an LLM on gameplay footage of game on YouTube
>make it generate footage based on what seems to make sense to its simple algorithms
>at best get something that looks vaguely right if it has been trained on one specific level
>in Doom's case you get a wobbly looking level where there's no object permanence so anything that goes off screen stops existing
>also sometimes bullethole decals from ZDoom footage show up momentarily
>in Minecraft's case, there's really no one level, so this is where it completely fucking falls apart, and the entire world changes into something else as soon as it turns around
>techbros and proompters clap like seals and talk about how this is going to change videogames forever
>>
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There's a new source port called vgreasex
>it's a complete rewrite of GZDoom developed by chuds
>multiplayer & splitscreen support
Worth checking out?
>>
>>11682684
Naruhodo
>>
>>11682691
What does it achieve through rewriting? Genuine question, not snark.
I know that GzDoom itself is supposed to be in the process of having its netcode rewritten, because they finally got a volunteering netcode dev to do it.

>>11682684
Nice floor.
>>
>>11682691
I mean what could go wrong? It's just a a source port. Either it works or it doesn't and they keep working on it or it just dies off.
>>
>>11682691
Can it play Brutal Doom? my_house? Aliens TC? Hexen? KDiZD? lilith? Legacy of Rust? 100,000 Revenants? Heartland maybe?
>>
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>>11682708
Better perfomance. It's targetting modern systems over old hardware. They have nuts running at a high framerate which is impressive.

>>11682709
They're claiming to be the GZDoom killer. I guess it's just a matter of time and seeing what happens. Their website looks fucking autistic though which is kind of expected from soitroon chuds.

>>11682721
It's GZDoom, not sure. I haven't tried it yet but people are saying it looks promising.
>>
>>11682721
Probably not Heartland, as that's not a ZDoom family engine at all, but the other ones are valid questions.
>>
>>11682730
>It's targetting modern systems over old hardware.
I occasionally see people here saying that GzDoom is bad and evil and stinky because of how it's doing just that, and how their 32-bit shitbox isn't obsolete at all because Doom is a 1993 game.
You need to clarify that part.

>Their website looks fucking autistic though which is kind of expected from soitroon chuds.
What are all these words?
>>
>>11682735
From their website:
>System requirements:
>64-bit CPU that supports SSE4.2 and AVX (anything made after 2012)
>Graphics card that supports OpenGL 4.0 - 4.6

It's made by the soijak fellas, I assume you're not familiar with them. It's actually obnoxious, just have a look at it yourself: vgreasex.christmas
>>
>>11682738
>- Source (TBD, we need a provider that wont b& us lmao)
What did they mean by that?
>>
>>11682691
Name
LOWTIERGOD
LOWTIERGOD (SPLITSCREEN)
LOWTIERGOD (SPLITSCREEN)
LOWTIERGOD (SPLITSCREEN)
>>
>>11682752
Too "based" to be allowed to exist?
>>
>>11682738
>It's made by the soijak fellas
Oh. They can all catch Lou Gehrig's Disease for all I care. I mean I'll want to use the software if it's actually better, but I expect failure or for there to be a catch.

>>11682752
If they're directly related to the website, it's a bit like early /b/ but much more retarded and self-destructive. They engage in raids and personal army shit, and they're bad at policing their community.
I remember some Turkish user there snuck Daisy's Destruction into various .webms there "because it's hilarious," which should paint a picture of the kind of people haunting that shithole. Also their previous admin died of AIDS.

tl;dr they're a toxic legal liability
>>
>>11682738
>64-bit CPU that supports SSE4.2 and AVX
I bet they're just using whatever Visual C++ version it is that requires those when you use the default compilation options rather than actually making literally any use of these features.
This has been an ongoing problem with modern vidya, as sometimes devs forget to disable that bullshit at compile time so games like Metal Wolf Chaos XD had to be patched to disable SSE4.2 while others such as Red Dead 2 have fan patches for it.
>>
>>11682770
Ah, offensive comments and such in the code and everyone involved likely already banned on big corpo gits, got it.
How hard is it to just put it in a zip and upload it to the website? No way it is something that would get them b& on that level.
>>
>>11682804
https://gitgud.io/Sherbet64/vgreasex I asked one of the developers about the source. They were looking for a place to host the code where they wouldn't get banned.
>>
>>11682818
the basedteen is unable to not use the N word even if it would be of great benefit.
>>
>>11682438
very cute upskirt butte. what am i replying to, and what thread am i in, again?
>>
>>11682636
It's pretty much same as Sigil 1, but harder. I liked it, but I understand many don't, because it's not a relaxing ride.

Romero has no plans to make Sigil 3, but he's doing Doom 2 megawad Hellion.
>>
>>11682198
That looks cool.
>>
>>11682818
>https://gitgud.io/Sherbet64/vgreasex
Actually cringe. For their sake I truly hope they aren't over the age of 20.
>>
>>11682839
>implying they are older than 15
>>
>>11682832
Conversation about software for playing MIDI music. This is the thread where we talk about games like Doom, Quake, Half-Life, Duke Nukem 3D, Goldeneye, etc, etc.

>>11682839
Most of them probably aren't.
>>
>>11682839
So it's just gzdoom, but shittier and no compability to any gzdoom wads, because gzdoom has "cursed code from wrong people". Lol, retarded.
>>
>>11682848
What's your name
>>
>>11682851
Peepee poopoo man.
>>
>>11682730
it would be nice if someone came along and made gzdoom with good performance and fewer bugs, I doubt these are the guys for the job though.
hell, but maybe in a couple years we'll all be on VGreaseX, complete with TND and all.
>>
>>11682738
>It's actually obnoxious, just have a look at it yourself
>>11682770
>user there snuck Daisy's Destruction into various .webms there "because it's hilarious,"

yeah i aint using that shit even if it's a gorillion times faster than gz
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>>11682673
It's kinda interesting, but it's stupid. This is why you won't see AI generated movies any time soon. AI can't remember.
You could write a script and have an AI generate it cut-by-cut, and get something story-coherent, but none of it will be consistent.
>>
>>11682895
Looks like it's struggling to reconcile the original Outer Base with the Remaster's expanded one.
>>
You bastards I actually liked the screenshot guessing game.
>>
>>11682056
Yeah, months ago I found a map I was working on almost 15 years ago. I was surprised how big it was, yet still unfinished. I think I still was using Doom Builder 1 at the time for some reason and it broke something I can't remember.
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>>11682905
it's just a new speedrunning strat.
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>>11682913
See if you can salvage it. Worst case you cut out the good parts and then rebuild/replace what's bad.
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>>11682660
This thing is taking like thousands of watts and pettabytes of data to recreate this shit from 1997?
I mean, it's maybe cool but it's completely pointless and resourceful pure waste.
>>
>>11682925
Apparently that new Chinese tech is supposed to be a LOT more energy efficient, and that research was open source so it'll probably see use, but I don't think it's getting past the whole goldfish memory thing. Inpainting can let you bruteforce the whole hand problem, but that's only for individual stills, and the LLM still doesn't intellectually understand anything it's trained on at all.
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>>11682938
Imagine if it did save all that data somewhere in real time to be compiled into actual mapsets though. 5000 iterations of base1 for you to go through at your leisure and choose the best version of! Amazing!
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encountered FIREBLU in real life today
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>>11682921
Eh, I'd rather try to remake it and copy parts of it. There's many pathways that lead to nowhere and I forgot what I was thinking.
>>
>>11682975
Doom fans when they see anything with bright red and blue colors on it
it does kind of look like fireblu though
>>
Something I find annoying is when you finish a map, but you haven't found all the secrets and monsters, so now you gotta backtrack through the entire level to look for stuff.
So, I decided at the end of my level to make a couple of teleports back to central areas of the level so reduce travel time if you needed to head back.
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>>11683000
That's cute.
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>4chan /vr/ projects are literally the only projects I feel I can join without my work being trashed, declined or underappreciated
Making a doomworld account was a mistake. They have thousands of community projects and almost all of them are either poorly coordinated or just not my fit. Also niggers always creating topics in wrong forums is just annoying.
t.guywithteacup
>>
>>11683013
Doomworld is hard to stand out on because it's so saturated.
>>
>>11683013
Nobody can trash your work if you make your own community project. Though it is very stressful when someone submits trash to your probjects.
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>>11683014
Maybe they need a legit upvote system
>>
>>11683000
>>11683004
Mechadon has some of this stuff in D64 for D2. Really cute.
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>>11683017
They need to have mods who aren't so draconian so that maps can get the criticism they deserve. Nothing worse than posting something and having the thread be completely dead.
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>>11683075
What are some ways to make a "prison cell start" that don't rely on finding a "secret" door?
One would be shooting some switch outside, but that's probably been done a lot too.
Maybe having monsters break in. Wanting to kill you, of course.
>>
>>11683013
You just need to do some research. Never join a community project, if it's managed by a guy without any experience.
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>>11683116
Voodoo dolls.
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>>11683116
Put a monster in a sector outside the map. Make the player have to shoot something in/around their cell. Use a joined sector to the monster sector so the gun noise wakes them up. Put a linedef ahead of them that they will eventually walk into to perform some action.
>>
>>11683047
Are the Doomer Boards any better?
>>
>>11681417
Its Good Morning Phobos by the way
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>>11683000
I like this miniature implementation. Might take it a bit further if it were my map though. Have the miniature be the teleporter itself, and maybe a bit more detail.

It's cool though. I'm going to try to remember it to steal later.
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>>11683335
Play >>11683020 map 09 for inspiration. Actually the whole wad is great.
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>>11681879
Go fuck yourself.
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>>11682057
So see here on the jacket how they've done it so the part where the seam between the front/back of the jacket under the armpit? The detailing disappears into just a block of darker shading, and this hides the stretching that comes from unwrapping the square UV on non-flat topology.
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>>11683354
And its how you can result in textures on models that "look" pixel perfect instead of uneven.
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>>11683354
>>11683362
neat
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>>11682076
It's Sunday already...what a fuck man
I spent the whole day working on my mod and as soon as I get a statusbar and map sprite figured out, it's done
I made the Garand eject spent clips which also leave behind some crusty smoke

why?
why not
I'm tired and should go to bed...
>>
>>11683354
>>11683362
Rin-chan a cute!
>>
>>11683352
wow
rude
>>
>>11683020
That's a fucking sexy statusbar.
>>
>>11682636
Sigil 2 felt a bit hit or miss for me, where as I generally enjoyed most of 1.
>>
>>11683000
>Something I find annoying is when you finish a map, but you haven't found all the secrets and monsters, so now you gotta backtrack through the entire level to look for stuff.
What I did to solve this for myself, was disable the extended hud, and then I immediately stopped caring about 100% anymore.
>>
>>11683328
good morning pho-bos
mars says "hello"
>>
>>11683324
It's not as active with releases, but not as active with replies outside their gossip club either. Most active places to discuss about Doom outside /vr/ are dozens of Doom oriented discords. So if one wants more feedback and good reputation as a mapper those would be way to go. That or actually investing to your wads, so people are interested to try them. New textures, something new in the gameplay, something unique. If you are noname mapper releasing just 1 map with vanilla textures, dtwid-carbon copy architecture, and nothing interesting from the gameplay perspective, I'd rather play D!Zone maps. I have dw accont too, but I have better things to do than to praise dozens of noob maps that have nothing worth of praising about.
>>
>>11683116
Shooting the prison bars off with the pistol or punching them away with your fist.
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Great map design
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>>11683324
>>
>>11682431
>>11682438
what is this magic, i do not have these options?!
I probably made a stupid mistake with the installation.
>>
WADs that follow the E4M1 design philosophy?
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>>11683792
What version of foo_midi do you have? Those show up in 2.11.0.0. Make sure you get the x64 version from the forums, the x86 version's no longer being developed.
>>
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>>11683792
Foobar doesn't come with MIDI support, you need to install a plugin for it. Once you do, you get options for that in Foobar's preferences, including selecting the .sf2 file you want to use for playing, among other things.
>>
>>11683797
UDtWiD
>>
>>11678657
>nu-doom nightmare
>Retards crazy
>ban problem mm8bdm
>>
>>11682684
> in Minecraft's case, there's really no one level, so this is where it completely fucking falls apart, and the entire world changes into something else as soon as it turns around
W8 until it generalizes enough to learn the concept of procedural terrain and starts actually generating new chunks by running a script it came up with in background.
Just a normal free Chat GPT does this all the time now: you ask it something challenging, it figures out the best way to do that is to write and run a python script and it does just that, and you can open logs and see what exactly it did.
>>
>>11683848
that's not what this technology does though, it doesn't know what a chunk or a wad or any aspect of any game is, it just generates images based off youtube videos of the game in question quickly enough that it can pretend to be interactive
there will probably be an AI approach in the future that can do what you describe but this is just more bullshit to wow normalfags and investors who have even less of an understanding of what a video game is than the AI does
>>
>>11683797
>E4M1 design philosophy
Which will be? Words like "kino" and "cinema" and "they don't make them like they used to" are not allowed.
>>
>>11683881
Kafkaesque
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>>11683881
I'd go with compact, mean, and cool
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>>11683881
I'd say health starvation and unpredictable monster teleports would be the two most distinguishing characteristics of that map. Maybe a nasty secret fight that costs most or all of your resources too. Copyrighted logo on the floor optional.
>>
>>11683881
KINO
ABSOLUTE CINEMA
They don't make them like they used to.
>>
>>11683887
+ You need to juggle between two sections as enemies spawn into each of them randomly.
>>
>>11683887
>two most distinguishing characteristics
Absolutely agree. McGee really understood the "horror" part of Doom.
Modern mappers usually just don't have words like "horror" or "subtlety" in their vocabulary. I see a switch in modern map and I already know exactly how many revenants gonna haunt my ass. The Phobos has fallen.
>>
>>11683913
Doom II isn't as scary in general, when you have SSG and there are a lot of intermediate monsters between Cacodemon and Baron of Hell that you can easily dispatch.
>>
>>11683923
Makes me thankful that Plutonia happened.
>>
>>11683872
Yes, that's definitely about other models. Something I think we can do even today is to ask github copilot to setup a webgl project with codereload, split screen and just keep asking him to add stuff like...
Do a simple scene with a cube, now add plane and first person character controller so that I can walk on the plane, now add walls from doom with colliders so that I can't go through, now add imp monster with animations, lookup whatever you need using MCP integrations I provided.
After a while when its playable and there is some internal level model ask to make level procgen, micromanage and refine everything step by step and you can get pretty far pretty quick.
https://www.youtube.com/watch?v=Wp0p7iKH6ho
>>
Any good soundfonts that work well with Blood midis
>>
>>11683782
How about Zandronum forums?
>>
>4chan /vr/ projects are literally the only projects I feel I can join without my work being trashed, declined or underappreciated
isn't it consensus here that doomworld are the ones who are too criticism-averse and won't give real gameplay feedback, while /vr/ will actually shit on your work if it sucks? (this is a good thing)
>>
wow i fucked that up twice.
>>11684038 is a reply to >>11683013
>>
>>11684038
People here will give feedback, but in the 5-ish years I've participated in /vr/ mapping, the only time I've seen maps get outright cut from a project is when there were >32 maps submitted for 2048 Units. That project still included the extra maps as their own wad.
>>
>>11684064
Wasn't ilya map cut once because he was acting as usual?
>>
>>11684083
Yeah, but that was more to do with him being himself and not the map's quality. In fact, it was a lower-quality map that was kept in place of Joe's in order to give the author time to improve it.
>>
>>11683732
You know what's also great map design?

Having co-op spawn points but then having a fast closing door with way to open it from the other side so if the guy who rushed in dies, the map gets softlocked
>>
>>11683881
Tight, stringent, and punishing. I like E4M1 a lot.
>>
>>11684092
feeling retarded because i never thought about this before.
this should be repeated on those "epic tips for doom mappers" type videos so more people know to do it.
>>
>>11684092
with *no way, fuck
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I don't get this weapon. When should I use the alt fire?
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>>11684038
As far as getting work declined, I remember there being a bit of a stink regarding someone floating the possibility that maps should be bumped from slots or taken over by someone else. I think it was recent, for Vertex Relocation
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>>11684137
That's >>11684083
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>>11682818
Yeah... I'm not downloading that in million years.
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>>11682818
Holy mother of god
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>>11684170
I'll admit that I laughed at the 'Terms Of Use,' but I don't expect that much based on the rest of this.
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>>11684170
>Nigger in my basement
Is this the far right version of MyHouse.wad?
>>
>>11684092
>Quake map jam requires mappers to include co-op spawns
>oh cool, I can play this with my friends
>get locked in the very first room of a map because the door is linked to picking up a weapon - which doesn't trigger things in multiplayer
Many such cases.
>>
Fuck yeah, I'm so in the mapping zone!
Who up drawin their sectors rn?
>>
>>11682660
Good to see you here at the trench Paril, or quakewulf i dont remember which of you 2 are anymore
>>
Anybody have this mod and could upload it quick? I wanted to try it out, but the link to the download is either broken or wrong. I don't have an account on zdoom and don't really feel like making one just to ask for a fixed link. I know I'm being lazy.

https://forum.zdoom.org/viewtopic.php?t=73496&sid=a688fc17e0df8a37d606ded060846c8e
>>
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>>11681587
from hamtex wad thread
also toggle the read only flag for png so that the file is not replaced if you update UDB
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>>11684261
https://files.catbox.moe/vzh1q0.7z
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>>11684375
Gracias, amigo.
>>
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One thing's that Doom Wads need to reach art is show the whole of life within them. Many tv, books plays films songs have discuss the heavy topic of rape. Are there any Doom wads which depicts Doomguy getting raped (by either demons or humans it doesn't matter) and the trauma and degeneration he must of lived thru afterwards?
>>
>>11684448
Like, every terrywad.
>>
>>11684448
Well there is a wad in which Doomguy rapes an imp. Now that is art.
>>
Just finished Valiant for the first time. Overall, I really liked it, even if some maps irked me. Super chaingun should be used more often.
>>
>>11684448
And last year we had that wad, which had John Romero gay torture porn in it. Does that count? Poor John's asshole was impaled with a badly drawn pole.
>>
>>11678892
Nuh uh, in HL2 Barney gives it to you, like a third of the way into the game
>>
>>11684507
Can't tell if you confusing it with episode 1, or being really snarky about the length of non-combat segment.
>>
>>11678896
The devs sexuality SHOULDN'T matter, but you just know if they're LGBT they'll find a way to a) shoehorn it into the game or b) create some drama about it
>>
>>11680195
I didn't care for it, at least not any more than the rest of the Master Levels.
>>
>>11684170
uhhhh based?
>>
>>11680252
Holy shit, they remade Malice? That was one of those TCs that growing up I never heard anyone else talking about.
>>
>>11684170
I don't know much about him but graf zahl seems like a based german autist.
>>
>>11684534
I don't follow drama (unless it's right here in /vr/), I just play games.
>>
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>>11684170
>>
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>>11684545
You are correct. Graf is like that. You can consider zdoom forums as his mansion. And their mod Rachel doing amazing job roleplaying his maid. That is what I call based.
>>
What are the best Doom songs that match the sway of the weapon and the general gameplay the best?
>Into Sandy's City
>In The Dark
>Donna To The Rescue
>On The Hunt
imo
>>
>>11684469
I still cry every night.
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god i love women
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>>11684631
Fun mugs. I've enjoyed this DBP so far.
>>
>>11684170
Is that url at the end what I think it is?
>>
>>11684543
It's not a remake. It's been updated with bug fixes, new mapping features, and some (mostly optional) adjustments like bullet tracers and replacing the harsh enemy health scaling per skill with higher thinkrates.
It also no longer hijacks your FOV, and it's compatible with autorun on modern sourceports.
You can find it here: https://www.moddb.com/mods/malice-refined
>>
>>11684636
cozy, which one is it? the filename isn't helping.
>>
>>11684631
She cute
>>
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>>11684704
DBP70
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>>11684749
thanks, hoss.
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>>11684636
>>11684749
That's a really nice one.
>>
>>11684749
Why does no one map for build games. All this doom crap trying to imitate real life locations is so ass
>>
>>11683210
>>11683319
There are... "Technical" ways to do it but they lack context, almost assuming things will just open out of nowhere.
>>11683727
I like this one. Maybe have enemies try to shoot you from the other side so there's a chance the player can figure out they can do that when attacking back.
>>
>>11684820
That one does Build shit better than Build shit, and it's not the first time I see it.
And forgotten psychedelics got real far on interactivity, in some levels you can literally press everything that looks remotely interactive (drawers, lights, vending machines, etc).
>>
>>11684829
Can you show some examples? I don't play Doom
>>
>>11684820
I can think of a few potential reasons
> Better mapping tools
> Technical challlenge
> Mapper simply like Doom more
> Maybe someone wants to be able to play their maps using Doom gameplay mods
>>
>>11682770
Great, I'm probably on a watchlist now after googling that. Screw you
>>
>>11682895
You wouldn't even need to write the script; get the AI to generate one based on some determined criteria (genre, length etc) and then render it. Its the freedom to make shit up on the fly that's the problem.
>>
Think I posted this the other day, but does anyone know of a good Doom source port that allows HDR? Everytime I try to use it in GZDoom it either just makes everything dark or crashes, and it turns my monitor's HDR off whenever I play without it on.
>>
Sunday Night Shitshow is up
>>
>>11682684
What actually will change games forever is npcs using the ai to talk to you which is already something achieved by Skyrim mods but for some reason AAA devs are afraid to touch it.
>>
>>11684907
Isn't that inZoi's big thing if you have a card that supports it?
>>
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>>11678896
>Couldn't care less about the gender of main character or sexuality of developer.

The internet would melt if an overtly straight / anti-LGBTQBBQ+++ game were made.
>>
>>11684864
GGs
>>
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>>11684864
ggs, truly an unfinished symphony
also wut song was that
>>
>>11685083
This wad was some doo doo caca shit, still more fun than navigating through that one map in Community Chest 3
>>
>>11685083
>>11684864
Fug just got home and missed it
>>
>>11685105
Consider yourself lucky
>>
>>11685107
lol woof
>>
>>11684978
>The internet would melt
Certain parts of it would, like plebbit, Zdoom, Doomworld, Blusky, Resetera, Tumblr most of Xitter, and quite an amount of those on Slipseer. >a straight game, or movie must automatically be anti-LGBT
Not necessarily, but indeed, more people these days don't want to, can't or have major difficulties properly separating fiction from reality.
>>
Is DNF restoration project good? How much of it is done? I heard there was some drama and now that I'm into Duke again I want to try it. And also, is actual DNF from 2011 as bad as people say?
>>
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>>11685105
pic rel but cyberdemons
>>
>>11685128
Another important question, in DNF2001 restoration project is the duke voice by John St John or that fag gianni
>>
>>11685128
>>11685139
men in dresses took over and then they all gave up. move on, trust me
>>
>>11685128
>is actual DNF from 2011 as bad as people say?
Probably not AS BAD because the wait for the game naturally raised peoples expectations. But it's not worth playing unless you really have a hankering for cheesy duke voicelines.
>>
>>11685140
Damn, 2001 build looks so fuckin good
Pic rel is java2me port of duke, you just fight pigcops non stop in a small arena
>>
>>
>>11685218
>you doin a'ight lil cheetus?
>>
>>11685140
Rome was built on men in dresses
>>
>>11685248
Rome fell.
>>
>>11685262
So do all things, in time. 600 years is impressive nonetheless.
>>
>>11685228
https://www.youtube.com/watch?v=feIw0r28q3U
>>
>>11684113
Save the altfire for small room fights so you can make the most of the bouncy rippers, otherwise just dump the primary fire into everything.
>>
>>11685128
I hate DNF 2011 with a burning passion.
>>
>>11684907
I agree. The true future of LLM technology for games is NPC behavior and interactions, and it's probably going to be pretty good for that, within reason.
>>
>>11685128
>is actual DNF from 2011 as bad as people say?
No. Stripped of the 16 years of anticipation, it's just a mediocre shooter and not-very-good sequel. It's a shame that the 4-gun mode that got added removes one of the best Duke lines in the game.
>>
>>11684978
>>11685120
> major difficulties properly separating fiction from reality.
I don't mind fantasymaxxxing, but in my fantasy I want hot beautiful women (I don't mind it having any other genders, sexes and whatever).
Why they don't make it inclusive then? I guess no one would pick purpusefully uglified DEI characters when they have a choice.
And that's fine, sabotaging something people like to force people to choose something they don't is never going to end well, especially in a field like videogames.
Why they don't make hot DEI characters? No idea either. It's certainly possible and there are tons of examples of hot gay/sissy/tranny/lesbian characters in the wild.
>>
>>11684832
https://www.youtube.com/watch?v=1GD1iqAdXxA&t=53m50s
Stuff like this at 53m50s, this level has a lot, but this particular guy missed most of it, especilly in the office area where every desk and every drawer is openable and most have bonuses. Also you can interact with toilets, TVs and whatever.
>>
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>day/night wad updated
>>
>>11685495
Holiday Eatery in general was probably the highlight of the project, although there were a few other good maps.
>>
>>11685623
?
>>
>>11685636
Don't engage with vagueposting, it only encourages it.
>>
>>11685636
Anon probably means this mod.
https://gitlab.com/accensi/daynight-cycle
>>
>>11685651
Oh he does, nice!
>>
>>11685634
In terms of technical things yeah, in terms of trippyness and psychedelicity I'd say the first two maps are my highlight.
I would group Holiday Eatery together with Night Fever, they both have similar vibe, but first one is stronger in scripting while second has neat interior designs.
>>
>sigil 2
why is romero so damn stingy with ammo
>>
>>11685662
Infight more.
>>
>>11685665
yeah I know I just find that pretty dull
>>
>>11684850
I really should have added a "Don't Google that." my bad, but it tells you what kind of community they are and the people it attracts. There's also lots of people there who like hiding other things of that nature, as well as gore and animal abuse footage. Again, they think it's funny.
>>
>>11685623
>>11685651
Minor worthless updates. Might attempt some smarter sector detection at some point when DS stops siphoning my free time. None of my mods are dead or abandoned though, maybe with the sole exception of War Trophies which I despise for purely technical reasons. There's just nothing more to do on most mods, or ideas are simply lacking/out of scope.
>>
>>11685128
>I heard there was some drama
Which one?
>>
>>11684978
How's Age Of Hell? You play as a white straight christian crusader. This seems to be only part internet where anyone hates that game, because it's made by white straight guy, who is occasionally claimed to be a misogynist and nazi, but happens to be a dw mod.
>>
>>11684978
There's also that viking game with multiplayer maps inside single player maps that originated from here, but even leftists don't hate it.
>>
>>11685476
Ion Fury and Selaco have hot female protagonists though. Also Shelly is furiously heterosexual which the dei female characters usually lack.
>>
>>11685662
That's just Romero.
>>
>>11685651
Yeah, that's what I meant.
>>
>>11685691
>Also Shelly is furiously heterosexual
she sounds like a testosterone-injected butch.
>>
>>11685691
I don't remember her doing anything throughout the whole game to give any hints of her sexuality.
>>
>>11685732
She falls into same category as oldschool female heroines such as Xena or Red Sonja. That has nothing to do with being butch. Being butch means the lack feminity and lack of heterosexuality. That doesn't apply to Shelly.

>>11685732
Some of her voice lines.
>i know how to turn you on baby
>it's time to get wet
>looks like i'm getting drilled tonight after all
>a girl could always use extra protection
Even her pistol is named loverboy. That's lot of hints about her sexuality.
>>
>>11685774
>Xena

...was a bi girl with gabrielle and is somewhat of a lesbian icon.
>>
>>11685783
>Xena
>lesbian
This was always just homo headcanon.
>>
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Posting Doom in an /lgbt/ thread.
>>
>>11678638
any top Soundfonts to recommend for rip and tear auditory sessions?
>>
>>11685774
> i know how to turn you on baby
> it's time to get wet
> looks like i'm getting drilled tonight after all
> a girl could always use extra protection
> Even her pistol is named loverboy.
I kneel. This is some top-notch quality stuff.
>>
>>11685774
>>looks like i'm getting drilled tonight after all
Wasn't it tanked, tanked tonight after all?
>>
>>11685872
Shit, might have been. My mistake.
>>
Nice purples in this map, but I wasn't too keen on the arena with rising and falling platforms.
>>
>>11685886
That was my favorite map in the mod. I love how it combines platforming and combat.
>>
>>11685662
Resource management is fun.
>>11685684
As good as it sounds, it's the only commercial gzdoom game (demo) I've tried I didn't end up liking... Because of the horrible performance. I hope something can be done about that.
>>
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>>11678639
[04/07] Twice a Veteran released:
>https://www.doomworld.com/forum/topic/152330-twice-a-veteran-wwii-themed-weapons-mbf21-dsdhacked/

It's a WW2-themed MBF21 weapon mod I made in under a week to break through some creative block, I guess? Mostly uses older sprites and has some of my most complex coding yet in spite of the short dev time. At the moment things are mostly balanced but I should probably make the flak cannon use a little more ammo.

To any anons who can't access Doomworld, use this Catbox link instead:
>https://files.catbox.moe/lvitqt.zip

Hope you guys enjoy it, I think it turned out pretty damn fun.
>>
>>11685886
>but I wasn't too keen on the arena with rising and falling platforms.
I hated that bit so much. The concept was solid, it could have been a good fight, but the resources were stingy and the enemies were bullshit. It felt like something out of a Doom Eternal DLC, I'd argue Pipework Powered Pillars needs some editing but otherwise it's a good level. I'll be knocking the difficulty down to medium just for that one map in future runs.
>>
>>11684170
>gnaa

Now there's one I hadn't heard in a while. This guy has a appreciation for the classics.
>>
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>>11684170
>terms of use
>>
>>11685918
Nice, it's always fun to have a few sets that don't end in either space age shit or magic shit.
>>
do you like smooth doom?
>>
>>11682836
>he's doing Doom 2 megawad Hellion
That's awesome, I always thought Sigil 2 was going to be for Doom 2 at first and was a bit disappointed it wasn't going to include SSG and the Doom 2 demons when I realized it was going to be for 1. I should get around to playing Sigil 2 soon.
>>
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I have Quake and Quake Enhanced Edition on gog
Which is the version to play?
>>
>>11685473
What line is that?
>>
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>>11684170
>>
>>11682839
>Actually cringe. For their sake I truly hope they aren't over the age of 20.

They mentioned GNAA so they are probably close to 40

It's unfortunate that they're going full bore in the opposite direction, because as a normal sane person because I find the rainbow flaggot troon shit plastered all over the zdoom discord to weird cultish cringe, but this is just as cringe and somehow even more retarded.
>>
>>11682873
>maybe in a couple years we'll all be on VGreaseX

most likely they get bored and it ceases being updated before next year is through.
>>
>>11685965
Get Enchanced for the new expansion, play Quake on Ironwail.
>>
>>11685981
That's just how discords are. Graf himself seems to be quite apolitical. He didn't want to add all kinds of genders to port's player options even though many users asked him to. He just told them to use mods for that.
>>
>>11685981
That's the problem these days. The extremes of both sides are insufferable and terminally online. Those of us who just want to play some good old fashioned vidya have to roll our eyes and deal with it.
>>
>>11685990
I remember that, the person asking fucking exploded into a deranged tantrum and said he was being hecking genocided, then he go banned lol.

>>11685995
True. As much as I don't care for the troonluminati, I also don't want to be surrounded by shitflinging zoomer groypers either.
>>
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>>11685995
and even these threads end up frequently enough derailed into pointlessly obsessing over that shit instead of anything worthwhile.
>>
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>>11685724
>>Also Shelly is furiously heterosexual
>she sounds like a testosterone-injected butch.

This is what no-pussy does to a man.

>>11684978
Can anybody share any experiences with QuakeC? Especially the flavor for FTEQCC. It's all dead links and shite documentation.
>>
>>11686112
>Can anybody share any experiences with QuakeC?
Any specific questions? QuakeC is a pretty broad topic and I don't think info-dumping on you is going to help more than the existing documentation.
>>
I just randomly remembered watching a video about some mod that had revenants firing rockets that had little revenants riding them, and I think they were all wearing top hats.

Does anyone remember what mod that was, or was that just some fever dream I had?
>>
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Thought I'd play Quake again because it's been a while. Retro Jam 3 is quite nice so far, I always like these multi part secrets that unlock a super secret room. More maps should do this.
>>
>>11686307
No, it's a real mod. I forget which one though. Maybe it's a Corruption Cards effect?
>>
I like to try out texture packs when I play Doom especially in conjunction with Obsidian. I think I've found most of the ones you can drag and drop into most vanilla wads, but was wondering if anyone had any favorites or obscure ones worth mentioning? I'd be very intrigued by any that have a Genesis or SNES aesthetic to it.
>>
>>11686168
>Any specific questions? QuakeC is a pretty broad topic and I don't think info-dumping on you is going to help more than the existing documentation.

Well damn, I guess I don't know what I don't know so I should go through func_msgboard() before asking too much. At this point I'm looking for some projects that have used the newer flavor so I can get a grip on project structure. Beyond that, which editor? VSCode has a plugin but I also found a user defined lang plug for Notepad++ but it doesn't have any function hints beyond what is already there in a file.
>>
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>>11686307
>>11686310
Fractal Doom. I don't think it works in current GzDoom though, it was made a really long time ago, and the author apparently committed himself to the looney bin.
>>
>>11686308
Lemme know what you thought of Scourge Bastion.
>>
>>11686317
>looking for some projects that have used the newer flavor
Try looking at the sourcecode for Alkaline. It's dense, but it has a good CSQC example and does some 'advanced' stuff like using structs and arrays for weapon functionality rather than the million conditionals everywhere in vanilla Quake's code.
>which editor?
I've always just used FTEQCC directly, only recently realizing that a lot of people only use it for compiling and do all their actual work in Notepad++ and stuff. It works perfectly fine though, and you don't have to rely on some plugin for another software to accurately correct your syntax and whatnot. Then again I'm not a 'real' programmer and only ever coded in QuakeC so whatever.
>>
>>11686334
Thank you for the jumping off point anon.
>>
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>>11686324
Since you asked, I stopped going through doors in order and gave your map a go.
I liked it, a fun little castle map with some neat secrets. I found dopefish and I especially loved the working teleporter after the Shambler fight. Four enemies were left at the end despite getting all 5 secrets. No clue where they were but maybe I broke a trigger somewhere.
>>
>>11686361
The four enemies are rotfish due to a glitch in vanilla Quake. Thanks for playing it man.
>>
>>11685967
"You make me wish I had three guns." to the hive boss. Cheesy? Check. Reference? Check. Douk? Check.
>>
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It feels like I'm being gaslighted by nugget.
It tells me I'm running at 60 fps but it really feels like 50-55 fps. This only happens in huge maps.
>>
>>11686523
Nugget always felt weird. The graphics seem to feel crunchier and more pixelated no matter what settings you use, even compared to DSDA.
>>
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>>11685957
Thanks anon, was fun making an even more grounded arsenal than Innawoods.

I updated it to v1.1, get it on DW or through the catbox. It's mostly balance tweaks and a nicer animation for the SSG.
>https://files.catbox.moe/5c0kw1.zip
>>
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>>11682076
Still doing that map 29.
>>
i wish the doomretro dev would add brightmaps to monsters eyes, like he did walls and textures and stuff.. i know its a petty complaint, but im a petty motherfucker. his whole argument for not doing it is "i dont like it".
sure, thats fair, its your port. but it just sucks. damn port wont even load any mods that arent specifically made maps, so you cant even load a brightmaps mod into it.
>>
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What are some good wads to get into slaughter?
>>
>>11686621
Haste is pretty good, you might also like Sleepwalking - not full-on slaughter for the most part, but it also has some weapons that take away the inevitable grind.
>>
>>11686621
Junkfood 4. Actually extends the genre with few dozens new subgenres, even minigames.
It has some really mean maps (like 76 and 84), but before map76 almost everything is very doable for a casual on UV and most of those maps are great, fun and innovative.
It's gotta be my new first rec for the genre.
>>
>>11686621
Plutonia's second secret level, Go 2 It, is a pretty good place to start IMO, but I'm assuming you're interested in getting into the more advanced stuff and that you already know it.
>>
>>11685918
I dig the Garand replacing the chainsaw and the dagger being faster and stronger in return. The new rocket launcher looks and sounds great, I did notice it being much stronger and dangerous to use. My main concern so far has been the weapon switching speed between both shotguns when playing with a keyboard, tapping/holding the number key for a bit too long will cause you to switch back to the same shotgun you were already using, but this could just be me not being used to the timing. I gotta play with the Duplet some more.

>>11686528
I thought the old riotgun's reload sound was fine but I'm ok with the change.
>>
>>11686621
Rush's whole purpose is to be entry level slaughter. Micro Slaughter is pretty good also.
>>
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AAAAAA love Doom.
>>
>>11686776
Thanks, anon. I do know the fast switch speed on the pistol and Duplet might not be the best idea, but I wanted to play with how people chain their weapons mid-combat a little without descending into Doom Eternal quickswap nonsense.
Either way, happy to hear you're digging it, the world needs more MBF21 mods and I already have a couple ideas I want to tackle.
>>
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>>11686919
>>
>>11685140
It seems like they're still making progress to me. Released some info last month about interactive objects.
>>
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>>11686952
>>
>>11686682
>>11686704
>>11686742
>>11686842
Thanks for the recommendations, junkfood 4 looks very memey but it's probably the one of those that caught my attention the most. I'll probably give it a try
>>
>>11686953
That's in reference to their neovagina. You were talking to their neopenis.
>>
>>
>>11686978
Alright, shut the fuck up you butthurt retard.
>>
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>>11686995
Don't tell me what to do.
>>
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>>11686995
Don't you mean neobutthurt?
>>
>>11686621
The first half of Sunlust.
>>
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>>11686112
Fuck, I had that case for years
Only replaced it last christmas cause the power button broke and I figured I ought to upgrade my cpu
>>
>>11686621
Go fuck yourself (Sunlust MAP29)
>>
>>11686621
Okuplok
>>
>>11685128
what sort of drama happened, do you know? i tried first slice when it first dropped, but havent kept up with it
>>
>>11686621
Rush is the default rec.
https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/
>>
Q: where do people actually get mods for Doom, like is there a website other than moddb? Looking for mugshots and voice packs, there's a handful there but nowhere near as many as you'd expect for a 30-40 year old game
>>
>>11687602
>is there are website other than moddb
https://www.doomworld.com/idgames/
>>
>>11687613
...for some reason I thought that was purely for wads, I am an idiot. Thank you anon and sorry for the dumb question.
>>
>>11687602
idgames, doomworld, zdoom, moddb, a bunch of sites and archives like these.
https://allfearthesentinel.com/zandronum/wads.php?order=date_desc
http://www.doomlegends.com/emporium/skins.html
https://archive.org/details/best-ever.org_WAD_archive_part_D
>>
>>11687602
Itch.io
Doomworld
ZDoom forums
>>
>>11686998
>It's your pet the freakinc headhumper!
>>
>>11687635
>Itch
Oh yeah, there's some fairly good stuff on there that's been silently uploaded, and only seeming to be on there.

Bit of a bitch to find stuff on but worth the odd look here and there.
>>
>>11686963
yey
>>
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I fell into soundfont rabithole again. First it was with System Shock but anons helped me out. Now I keep looking for something good for build games, Duke and Blood. Everything I found sounds mostly good but there's always 1-2 tracks that get fucked up randomly by some soundfonts and it triggers me because these games have fantastic midi score
>>
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I made my own mugshot
>>
>>11688008
Cool, now you just have to gradually of the kill her.
>>
>sometimes put on streams or other content where people talk to have in the background while mapping
>put on some music yesterday
>holy fuck, map faster and better
>>
>>11687602
Lots of places, as the replies have mentioned. I pretty much know of mods coming out from people talking about them rather than checking a specific place.
The less centralized, the better.
>>
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I had a dream about a doom wad or rather a total conversion where the visuals were directly transported from the 80's media. It was mostly in vein of fantasy art. Like, the classic look of first dnd games box covers. Some heavy metal as well. Dark soggy dungeons, foggy mistical forests, ruins of long gone ancient gods temples...
It was magical, like a teen dream come true.
Then I woke up. Damn, it was a cool dream. I would play shit like this. But sadly we got nothing except Hexen/Heretic and they are a bit too modern in ways they imagine dark fantasy stuff and never go too deep into the dungeon crawler territory.
>>
>>11688013
don't worry, got it covered
(I might want to tweak them a bit)
>>
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>>11688014
Based. Listening to Dysmn right now, feel like I nailed the map's aesthetic in just 5 minutes.
>https://youtu.be/enAV-nZjpX0
>>
>>11688140
>Dysmn
Neato.
May I recommend some Brandon? Just don't go overboard with chaingunners.
https://brandonmckagan.bandcamp.com/album/vacate
>>
>>11688076
Realize your own dream.
>>
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>>11678638
Why is he crying blood?
>>
>>11688391
Bilinear filter.
>>
>>11688391
He squeezes out the last bits of demonic fluid, as it tends to seep into and soak through everything after a long day at work
>>
>>11688259
>Realize your own dream.
It just gonna be a lazy reskin of og doom. I had only artistic directions, gameplay wasn't specified. I'm not even sure what source port that wad run on.
>>
>>11688515
mbf21
> artistic directions
nice
>>
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>>11688181
Very good. The music was so good I managed to make what little I had done not look like shit, and also make me want to work more on it. Good shit, some points reminded me of Chikoi the Maid's stuff.
>https://youtu.be/f7XF3BWUf80

As for chaingunners, it's for a community project about shooting rockets into imps so yeah.

It's gonna have a lot of dead imps.
>>
>>11686319
>and the author apparently committed himself to the looney bin
he joined the gzdoom discord??
>>
>>11686319
>and the author apparently committed himself to the looney bin
I didn't know that.
>>
>>11686319
The ZDoom version has seemingly fallen off the internet again anyway.
>>
>>11688515
That'd still be good enough, dude. Tweak and reskin the weapons, tweak and reskin the monsters, that's all you'd need at the most.

>>11688597
No, as in actually seeking professional help. Allegedly.
Either way, he vanished, and it's a shame because he's a crazy fucking talented coder.
>>
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>>11688670
Do you think cacodemons get jealous that the pain elemental gets to have arms and opposable thumbs?
>>
>>11688663
iirc scroton was from denmark. wonder how their mental institutions are there.
assuming I'm not mixing him with someone else.
>>
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>>11688739
>>
I'll bake, lads.
>>
>>11688781
remember to add extra fireblu
>>
FRESHLY BAKED

>>11688817
>>11688817
>>11688817

COME AND GET IT



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