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File: manhunt.jpg (72 KB, 563x800)
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Can we talk about how 2000's games were designed for CRTs?
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>>11681462
they weren't but you can pretend if you want
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>>11681468
LCD TV's didn't become the industry standard until 2007.
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>>11681462
Not all of them were. But some artists were able to skillfully use the limitations and quirks of CRT screens to make lower res games look much better. But that is definently the exception, not the norm.
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>>11681462
>designed for CRTs
Bullshit. Go back
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>>11681462
manhunt was designed for the VCR, hence the VHS effects
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>>11681468
So the swathes of 2000's games without any support for progressive scan were supposed to be played on an LCD?
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>>11681462
>Can we talk about how 2000's games were designed for CRTs?
>Doesn't talk about it
Even if we grant the premise you still have to talk about it, OP
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>>11681468
It depends. Horror games like DOOM 3 absolutely feel like they were designed around the black levels of a CRT. And some games were probably designed around the lower latencies of CRTs compared to that of an LCD.
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>>11681471
>LCD TV's didn't become the industry standard until 2007.

We had computers back then.
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File: 11151114-38b309b35d.jpg (397 KB, 750x1000)
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in 2003 we had a 50" rear projection TV but i wasn't allowed to play games on it because my dad thought it would burn into the screen.
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>>11681462
Can we talk about how OP's were designed for sucking dick?
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>>11681462
No
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anything fully polygonal looks better upscaled without filters

crts/filters are for 2d games and prerendered shit. extending it to 3d is nothing more than nostalgia baiting or mental illness
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>>11681872
I don't know about prerendered but I agree on the others
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>>11681872
PS1 games look best at their original resolutions. Sometimes 2x is justified, but not very often. Low poly modeling tricks don't look right at higher resolutions. But on a regular screen the image is too sharp and grainy, so you either use an old TV or filters that make it look like an old TV.
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>>11681667
Pretty sure I still had a fat monitor until like 2008.
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>>11681674
burn-in was likely if it was a CRT projector. They're driven extra hard and burn in easily.

LCDs shouldn't be a problem, besides the expensive lamp.

DLP doesn't burn in, but the DMD does wear out with use, eventually getting specs which progress to snow before total failure.
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>>11681965
I was using a 12" CRT TV w/ my 360 in 2008, but I had a 17" 1440x900p LCD VGA monitor for my PC by that point. I think I bought it with my "summer job money" before heading to college. Was a weird time for displays, analog and digital very much coexisting.
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>>11681937
PS1 works fine at low res cause no filtering of any kind. it's closer to pixel art even if 3D.
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>>11681471
yeah no. bought my first lcd tv, a 46" 1080p the same year 360 came out
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>>11681462
The way I see it, anything with a native HDMI output should be played on an LCD or other high definition display, and anything without should be played on an SD CRT. SD consoles look like ass on modern displays, and while HD consoles can look nice on SD CRTs, a lot of games suffer from having small, unreadable text on non-HD displays.
>But what about early 360s without HDMI?
Fair point, but that system should be played on an LCD anyway, due to the aforementioned text issues.



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