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File: dw3nes box.jpg (410 KB, 971x1414)
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How often do you play the "worse" versions of games? Pic related, my first experience was the GBC revision. I eventually played the SFC version, which is technically the better way to play, but I still liked the GBC one more on a personal level. I felt a bit burned after the new HD2D version (which still wasn't as much of a fucking mess as the shitty smartphone version that the recent ports before HD2D were based off of), so I'm trying the NES version for the first time.

It's pretty trippy to not have some of the extras added in like the thief class, a worse stat balance in some classes, and generally less equipment and less variety in what there is (since whips and boomerangs don't have their usual strike-groups or strike-all properties), but it's still solid fun.
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>>11685475
>whips and boomerangs don't have their usual strike-groups or strike-all properties
This makes aoe magic more valuable
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>>11685481
Yeah. I feel like not having thieves makes dealers more valuable early on as well. I'm planning to make a party of them for the sake of giving the hero a few extra levels while making some extra money, since it takes much longer for him to level than other characters.

The one thing that does suck compared to later versions is that you can't erase party members.
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As far as I'm concerned the SNES version is the least optimal way to play
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>>11685503
Spoken like someone who dresses his female fighters in magic bikinis.
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>>11685475
i had this on nes and it was optimal because its such a crazy game to have on a console like nes
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>>11685572
Wow, he must be pretty based then.
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>>11685475
DQ is fundamentally fun and well-designed. The additions from the remakes are nice but you can easily live without them. When I played the NES version of III recently the only thing that bothered me was the sprite flicker in the overworld.
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I think the NES version had a bug where you could select Defend for a character, it goes to next characters action, back out to the previous character you selected defend for and pick a different action, and the defend action will still take place in addition to the new action you selected.
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>>11685885
The manual tells you to do it, so that's what I did! Really helpful for keeping the wizard up
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>>11685475
>I felt a bit burned after the new HD2D version
Careful, you'll attract retards who think you're a grifter.
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>>11685983
>>11685885
What the hell I never knew this, or maybe I did and decided not to use it. That's a classic old RPG bug, you can do the same in Metal Max for instance. it's wild that they'd decide to mention it in the manual.
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I loved 3, only played it on nes till like 04 or 05, to me its how its supposed to play.
The gbc and snes version are cool but when i close my eyes I think of nes

Also 4 is the best
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>>11685580
DW3 feels like a NES JRPG on every level, which is to say it feels like early 80s Ultima (1-3). I really don't get praise for it or DW4. I assumed everyone that was playing it and praising it was playing at least the DS remake and they did something to make it less about watching paint dry.
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The big killer feature of this trilogy is that these created the whole genre, and when playing them, you get to watch jrpgs take form in real time. The series is designed to cram an entire RPG onto famicom in the most efficient way, and people went ape shit over it because it's so much fun. So for me the NES versions are most attractive.
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>>11686024
Is this bait?
Ultima 1-3 are key stones in gaming, but pic related is ultima.
Dq1-3 are great games and pushed the whole style foward, they are a base for thousands of games to expand on.
They get praise cause earned it.

To say you cant see what people liked about it without ds graphics is crazy talk.
Of course it feels like an nes rpg, they are THE nes rpg's
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>>11686067
> To say you cant see what people liked about it without ds graphics is crazy talk.

Nta, but that’s not what he said at all.
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>>11686024
Or people just appreciate NES RPGs.
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Also obviously the original Japanese manual doesn't mention the defense/attack bug

http://setsumei.html.xdomain.jp/famicom/dragonquest3/dragonquest3.html

nor does it have an entire walkthrough of the game
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>>11685475
Dragon Quest feels particularly suited to handheld console feel
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>>11685503
how do you make these collage things
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>>11685475
I played the Master System version of the first Phantasy Star game without any special patches and had a horrible fucking experience
No maps so I had to keep multiple tabs open on my monitor for the game's overworld and dungeons maps, can't buy items in bulk, and the encounter rate is abysmal

That's the last time I ever play the vanilla versions of 80s JRPGs since a lot of them have aged like shit. That's why I plan to play the Origins versions of FF1 and 2 instead of NES version

>>11685503
What's wrong with SNES version of DQ3? I've read that it has more content and is considered better way to play it
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>>11686201
>didn't draw his own maps
You didn't play the game.
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>>11686201
I didn't like Phantasy Star 1 much either. It seems like everybody adores it, but I like the NES DQ games and FF1 and 3 a lot better.
>What's wrong with SNES version of DQ3?
Nothing, except the novelty of playing the original version in historical context. The GBC version is based on the SFC version and is also really good. You basically can't go wrong.
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>>11685475
I play DK NES all the time
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>>11686201
You draw your maps in 80s rpgs. That's almost universal across them.
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Doom 3 Xbox
Half Life 2 Xbox
Deus Ex Invisible War Xbox
Deus Ex PS2
Quake Saturn
Hexen N64
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>>11685475
I just finished playing Dragon Ques 1-3 NES for the first time, they held up surprising well in spite of what people will try and tell you.
I prefer not to play versions of games where they have really dumbed down the difficulty so I don't think newer remakes of games are always "optimal" unless they added some really exceptional things.
I plan on replaying other versions of DQ3 at some point, but I probably won't go back to 1&2. I will play 4-6 on the ds however, apparently the difficulty change isn't as drastic.

>>11685503
Wrong, the least optimal are those shitty android and switch ports.

>>11685580
The jump from 2-3 was insane. You could feel how much they learned to make the different areas so much more memorable.
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>>11686407
>Wrong, the least optimal are those shitty android and switch ports.

Well yes, I simply don't even consider any version made so recently so they don't make it into my ranking
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>>11686413
The android ports are over a decade old. You may as well consider DQ10 recent at that point.
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>>11685475
For years my only experience with SSX Tricky and 3 were the Gamecube ports where some tricks are impossible to do because the controller doesn't have the buttons for it
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>>11685572
>>11685850
Based on statistically the best armor available for her in the NES version.
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>>11685475
I'll often specifically play whichever version I have the most nostalgia for.
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>characters in the NES version try to hide the fact that the hero is female
Curious. I guess they were worried that people wouldn't accept a girl as the hero. Even the hero's mom says "I raised you as a fine young man" at the start.
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>>11687414
Sounds like an excuse not to have to re-do every piece of dialogue according to the hero's sex
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>>11686201
>muh brainless optimization
Go play BG3 tranny.
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>>11687414
The SFC port pokes fun at the limited Famicom text for this, making the king correct himself in the intro where you go to the castle
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>>11686285
Okay, I'm going to play DQ1-3 SNES versions then
Is it worth playing DQ4 on the NES or should I wait for the PS1 translation?
>>11686389
Was it because the technology wasn't good enough to provide maps, or was it bullshit move to inflate the playtime?
>>11688569
What?
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>>11689669
There was actual gameplay based around mapping in some old computer games, stuff like teleporters, silent teleporters, super-dark areas you can't see in, special story events that moved walls you'd already mapped, etc. so you had to figure out what was going on and keep your map accurate. Seems to be a lost art these days.
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>>11685475
I've been drawn to the original Phantasia ever since I've seen an article on the OVA in an old anime magazine, I haven't played other versions but I definitely prefer those early character designs only found in SFC like Mint's beret
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ive never played any other version
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>>11690797
Don't know shit about this game, don't care about any gay remakes. Been playing it the last few days because it's on my everdrive and it's fucking awesome. Fun characters and combat
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>>11686067
Yeah. I recently played the Ultima 1 Apple II California Pacific version and I was blown away at how much shit that game had, and then realized Final Fantasy was a remake of it.
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I always liked "Dragon Warrior" over "Dragon Quest" for a name. Also the American covers looked more bad ass to me. I am American so that may have something to do with it.
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>>11685475
I would have been so mad if I bought this expected an epic fantasy adventure full of darkness and mystery, then started it up and got some chibi anime shit and cutesy monsters in turn based battles
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>>11685475
Obscure example but
>Combines Evolution 1 and 2 into one game
>Except Evolution 1 is heavily cut down
>Only two dungeons, but 90% of the cutscenes are still there, so you end up with a significantly lopsided story-gameplay ratio
>Said dungeons are just reskins of the bonus dungeon from the second game, have generic appearances and lacks the more unique rooms from the original's dungeons.
>I'm pretty sure you can't get/turn in appraisal items - your main form of currency and a significant reason to fully explore dungeon levels rather than gunning for the exit - during these dungeons.
>Final dungeon is heavily cut down and parts of the ending were cut, meaning some parts don't make sense.
>You have to play through it to get to the second game's content, which is more polished.
>Even then, that seems to also have issues to some degree (the skybox in the final battle doesn't load? It's been ages since I played on hardware, so I dunno if that's just an emu bug)
>Also censorship in both halves.
I haven't played it much, but Evolution 1 also has a neo geo color port, but that one is interesting from a demake perspective.
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Why dragon warrior instead of quest? I still think the quest would be way more neat
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>>11687445
honestly from the couple of times I can remember the PC being sexed they could have written around it, your mom doesn't have to reference you being a fine young lad and could have just said I raised you to be a fine adult or w/e. I assume in the japanese they used indeterminate pronouns but given the state of '80s translations the anglos could have been completely in the dark about character creation or any other explanation
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>>11690805
I find it hard to believe that any version without the Kemco music could be considered optimal. However I too have only ever played the NES version so maybe I'm missing something
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>>11691738
I don't really care about the name but discarding the stupid Japanese idea of making all the playable characters look like toddlers on some of the box/cartridge images was a very good move. Like I'm totally cool with manga-style art, and obviously Toriyama's monster designs are everywhere in the actual games, but Toriyama is perfectly capable of drawing cool-looking adults so why not put THOSE on the cover?? Also I liked the "fortune smiles upon thee" old-timey talk and the serious-sounding names of the spells, even if "Hurt" and "Hurtmore" are super awkward - the baby names in later translations are intolerable.
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>>11691954
It's ironical that the SFC cover has them looking more like teens - young adults, yet that is the easy version which seemed aimed at younger players who missed on the FC games
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>>11685475
What’s wrong with the HD-2D version?
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Only version with coop that's also easy to emulate. It's like what a Hitman with coop would've been like. I think the Wii version has split screen too but haven't looked into it.
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>Thought the N64 version was the inferior port for years, especially when you hear the PS1 soundtrack and know that it has real cinematics compared to the stills on N64
>PS1 version does not have campaign coop like the N64 version does
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I don't know. I just feels right to play the strike games on genesis.
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>>11692505
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>>11691801
I actually found a Japanese blog post musing about it. The English version is correctly translated. When the mother is saying "I raised him to be a fine young lad", she's saying that she raised him as a boy, Rose of Versailles-style. In the remake, they also let you respond to the boy asking if you're a woman with yes/no.

It's because you're playing as Eldrick/Loto, who was established to be male in DQ 1 and 2. So if you pick the female hero, they handwave it by saying she was raised as, and often mistaken for, a male.
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>>11691772
Because Dragon Quest had already been taken by a tabletop RPG in the US. It got bought out in the 2000s and the name was put up for grabs, so Square-Enix snatched it up ASAP.
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>>11692517
Don't remakes of 1 and 2 avoid mentioning the gender of 3's hero?
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>>11686201
Phantasy Star is surprisingly robust for what it is, even the master system version
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I read a guide for the NES version that suggested using a merchant in place of a soldier, and holy shit, I regret sleeping on these little guys. They're just slightly above average stat wise, but they have pretty damn good early equipment options which are fairly cheap (hell, you don't even get the second "real" helmet until the desert town). Their big claim to fame, as the guide said and I verified with a chart elsewhere is that they level up super fucking fast, faster than soldiers/warriors and even goof-offs/jesters. They can be anywhere from 1~3 levels ahead of other team members, and those "decent" stats with roughly 2 levels ahead of them are really pulling their weight. Granted, the NES merchant won't have any more value past the class-change shrine, but until that point, they surprisingly hold their own. Yeah, you'll need at least one again during the town building segment, which some versions don't let you just teleport to, IIRC, so it pays to put some levels into your merchant to keep it alive for the trip.

Granted, a fighter is arguably more valuable and cheaper early-game, but I don't think they really get to shine until around mid-to-late game since you can offset their poor equipment options with boosted stats from class changing.
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>>11692786
I don't think so. It's probably like >>11692517 said. Roto is usually defined as a man, even in official media, so even in the remakes, had you played a woman in the famicom versions, that decision obviously doesn't carry over into the SFC cart. Plus the in-game lore probably just assumed it was a man, or maybe it was covered up to avoid scandal, like Mulan or something, I dunno. I feel like the recent HD2D remakes are going to account for this, which is probably why they made the batshit decision to say "hey, play DQ3 HD2D remake first BEFORE DQ1+2 HD2D remake" because why would you ever normally play the much more advanced game before the simpler ones?
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>>11694498
I used a Merchant on my last playthrough and their n°1 advantage for me was the high HP. I turned my Merchant into a Sage which alleviated the Sage's biggest weakness: low HP.
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>>11694502
Maybe they'll let you play as a centaur, and it'll turn out to be a surprise crossover with a new Shining Force remake
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>>11694502
And in the remakes he's literally a man, and in the original he's clearly a woman with a man's voice
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>>11685475
Often.

I find them charming, and often them being simpler makes them more enjoyable for me, or at least easier to go back to and just pick up and play. If I have nostalgia for it, then it's already won me over, if I like the "superior" version of something and I beat it, I naturally want to get more out of it before moving on since I'm still in the mood for it, playing another version that's different due to hardware limitations is oddly cozy to me and I can't recommend it enough as a way to enjoy the titles we love even more.
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>it looks different!!!!!
>It's janky in slightly different ways than the original!!!!
Who cares. It's the Director's Cut. It's the true vision, as intended, at 60fps most of the time
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>>11695794
I was a big defender of this port too but I think the PC port with mods far in a way bootyclaps it now.
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>>11686000
What an oversight lol
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>>11695794
>It's the Director's Cut
>Sonic Adventure director: Takashi Iizuka
>Sonic Adventure DX director: Kenjiro Morimoto
On a more serious note, I feel like it (or at least the Gamecube version, discounting modding the PC versions) is an ok way to experience it, if you have no other options.
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>>11691749
It was released in 1992. People already knew what RPGs were by that point. Anybody stupid enough to buy a game that is clearly labeled as a genre they do not like just because the box art looks cool is a retard.
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I dunno, I also only ever played the original NES DQIII and it was great.
I still plan to play the SNES remake but honestly I really love 8bit aesthetics and sound anyway, so I feel like I played a good version, also the original
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>>11697660
I like DQ3 GBC as a perfect middle ground between the OG's aesthetics and the additions of the SFC's revamp. Yeah, you sacrifice the battle backgrounds from SFC, but NES didn't have them either, and they were hardly amazing to begin with.
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>>11685475
I love when these versions turn out to be just as good, if not better, than the optimal ones. Sonic 1 to me is more fun on Master System/Game Gear than on Genesis, Aladdin on Master System/Game Gear follows the film better than the SNES and Genesis versions, Castle of Illusion on Master System/Game Gear is just as good, if not better than the Genesis original, Spider-Man on Game Boy Color has a moody and darker atmopshere than the PlayStation original and plays like a MetroidVania, Terminator 2 on NES is way better than on SNES and Genesis, etc. Writing this I realize why I love the Master System/Game Gear so much.

Of course, sometimes the inferior version really is just that, the best, or worst, example for me is The Lion King on NES, by far.



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