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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Why do shmups, the best genre, cause so much hatred?
Is it because of the sheer depth and density the genre offers, leading people who play non-games like JRPGs feeling inadequate?
Is it because of the immense difficulty and brutal decisions, making those who can't get good cry and call them bullshit quarter munchers?
Is it simply the purity of the genre, being all killer no filler gameplay?
It's hard to say, but no genre like shmups causes quite this anger
>>
They just suck, that's all
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Sup mork.
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>>11988296
But they don't
You've played every shmup and they suck, why?
Is it the intensity of the difficulty and how focused you need to be, how you can't second screen a shmup?
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>>11988294
maybe because their fans are mentally ill faggot spammers who would rather continue to shitpost on 4chan as opposed to ever, ever play the games they claim to like?
https://desuarchive.org/vr/thread/11988167/
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>>11988294
Many of them are unfair, simple as.
I wouldn't call Sky Shark or Twin Cobra unfair, but I would say that Raiden II is, even though it's cool.
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>>11988304
Yep
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>>11988294
Marketing failure.

No, really.

Shmups were killed during the "serious game" craze where everything had to be a gritty shooter game.

The gritty shooter games had nothing to do with it, it's just that as part of the "big boys only play this" culture, soon enough genres like shmups, platformers or anything with a vibrant or cartoony style became shunned.

People who actually liked the genre still played shmups, yes, but here's a truth nuke for you. You have to start as a normie before you actually get into ANY genre. Thus, entire generations grew up completely unaware of it.

These days, there's no more active stigma against shmups. Some people still live through the past and call them bad for no reason, but it's actually getting better, so just give it time.

That's the actual answer you are looking for. On a more objective level, it's a core genre that a lot of other games use partially. Shmups will never actually die.

Interestingly, on a marketing level, shmup is an anti-buzzword. Putting it in your game description actually reduces profitability. This is also not as bad as it used to be, and will get better going by current trends.
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who the hell is mad at shmups? i just think it is not a very popular genre and certainly not one normies care about. im not the biggest fan but ive definitely played my share. my local pizza place had raiden then the sequel and those are the only arcade ones i can remember playing. i absolutely loved the way those games looked and felt in the arcade. the snes game was okay but the playstation one was pretty close to the arcade. the rest of the shmups i played were mostly on the nes/snes. the typical ones. gradius, r-type, etc
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Do shmupfags have the biggest victim complex? I think so
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>>11988329
I nominate saturnfags
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For two reasons:
1. these games are extremely difficult
2. these games have very "arcadey" characteristics, which is seen in a pejorative way by the new audience that began to form when video games became popular and started offering interactive experiences rather than games

In any case, there is no such thing as a best genre. There is no similarity between a shoot 'em up and a train simulator, or grand strategy, or FIFA, or Street Fighter, or backgammon, or chess, etc. They are totally different things, and anyone who says that submarine simulators are a lesser genre when compared to shoot 'em ups is completely insane because they are comparing things that have nothing to do with each other.
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>>11988296
Fpbp

After the snes era a shoot em up is a rip off
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>>11988294
i love dodonpachi daioujou
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>>11988294
If i had to reckon, it's probably posts like this from shmoop fart-sniffers that makes normal people find them, and thus the genre itself, to be for insufferable hipsters with nothing else going on for them in their life beyond dodging purple dots all day.
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>>11988341
posts like >>11988336 too
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>>11988329
Hey hold on, it's only one faggot who keeps making these threads. Don't act like a whole community is made of insufferable faggots just because some retard thinks shmup takes 200 iq to not get hit by dots moving in your screen.
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>>11988345
Even on /v/ I see the same strawman arguments that if you have any problems with shmups it's because they're too hardcore and too much gameplay for you
It's dumb and dishonest but the worst is how other shmup fans agree with the strawman
Reminds me of fighting game people and how if you have any problem with that genre it's because "skill issue get good"
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no one actively dislikes them as much as they just dislike losing over and over with little outside help.
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>>11988304
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>>11988294
they give off serious neurodivergent vibes.
My idea of a good time isn't counting beans in a jar or dodging a billion little dots on a screen
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Is /shmupg/ trying to revive itself again?
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>>11988537
What in the schizo
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>shmups are apparently super deep and intricate
>but when I ask for advice they tell me "it's a shmup lol just look at a reply and dodge"
So which is it
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>>11988475
No, autists prefer games like Civilization and Kingdom Hearts.
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>>11988860
just dodge bro
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>>11989028
I wouldn't even mind if they were just honest about it
It's this obnoxious pretension that gets me
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>>11988860

>dark souls is apparently super deep and intricate
>but when I ask for advice the tell me "just roll bro"
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>>11988294
Bait, but I'll answer: because a lot of people just don't want shmups. It's a genre that has a very specific niche, and those who like it are playing it as is. The reason some people instead play "games that make them feel like bullet hell" is for the same reason why someone would play Mega Man X4 over Ninja Gaiden: they don't want to learn specific ways to deal with quickly respawning enemies, but they do want to feel like a ninja, so the play an easier game that makes them feel cool. Different tastes for different people.
>>11988860
What do you need advice for? I've seen good shmup threads where people are far more helpful than that, but I don't think I'll be able to help since I am not really good at these games.
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>>11988294
>images(167).jpg
Where can I actually discuss video games on 4chan nowadays? This entire board is just shitty threads and bait. The shmup thread is a gay general where some guy can't stop passive aggressively whining about batrider in the dumbest way possible and has been doing it for weeks, this thread is clearly retarded bait and it will hit bump limit, the /v/ arcade thread is full of disinformation and a mix of Russian 13 year olds and boomers with unironic dementia, so where can I go to actually discuss video games?
>>
This guy keeps spamming shitty bait threads both on /v/ and /vr/, don't reply.
>>>/v/719380008
>>
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>>11988294
Games are great, but the fambase is very culty and annoying, due to how niche they are. Can't blame them tho. Ones you get bitten by the shmup bug, you're just hooked. You'll never be able to look at video games the same way ever again.
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>>11988860
Tell me the specific shmups you're struggling in, and if you're having issues just surviving, or scoring aswell, and I'll try to help :)
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>>11988294
i don't play arcadeslop.
>>
Surely this spate of shitposting is a single guy right? I can't imagine this is the work of the shmup community
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The other problem with wanting somewhere to discuss games is that people seem to think discussion is just mindlessly agreeing about something
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>>11988294
2hu ruined /tg/ so thats a factor
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i dont hate shmups i have a shmup collection
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>>11990680
That's a stupid enough statement that I want to see you elaborate so I can laugh at you.
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>>11990683
1cc collection?
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>>11990656
What?
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>>11990656
It's some retard obsessed with electric underground.
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>>11988294
How do I get those cool wallpapers while playing?

I use retroarch btw
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>>11991736
>I use retroarch btw
Start by using a real emulator
No I mean it, you can get stuff like that in MAME and that includes the RA core version, although it will look worse on the latter.
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>>11991781
righto captain

what i like about fbneo: works on potato, low af latency, runahead actually works
what i like about retroarch: freesync support is buttery smooth, works good on linux

i havent really tried mame lately so ill give it a spin later for comparison. why do you like it the best?
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>>11991803
>why do you like it the best?
Honestly just the fact I have used it for a long time so I can do things like setting up artworks, basic cheats, and other customization options. But for what's worth it will at least be better than using RA.
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>>11991602
Huh?
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>>11991949
A youtuber who talks about arcade games and shmups specifically.
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>>11988341
translation: it's a core genre and normies can't into core genres
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>>11991602
He unironicaly gets the mod right
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>>11989293
Kek
>>11989427
Sounds like you don't know how to use 4chan
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>>11988294
Bad fans. That's the start and end of it. The genre invites elitism and pretension. Thanks to that one Japanese dude or whatever, it also invites pedophilia and transgenderism (the latter of which in turn stirs up yet more corrosive controversy, not that that's the trannies' fault). It also happens to be robotically hyperspecialized by the extremely tradition-bound Japanese autists and near-autists who work within it; this often rightly turns off the average person. It's a good but sadly underexplored genre.
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It's weird because I got into shmups by accident. I don't know anything about this online community. I just browse through shmup wiki and play whatever looks cool and work out how to play the game myself. I don't really have a need to watch other people or read their opinions, because for me a lot of the fun is just doing it myself.

Oh yeah, at first the anime shit was really cringe but after a while I succumbed
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>>11994101
I would recommend you use this thread over here >>11984332, anyway...
>because I got into shmups by accident
Most people did if they are old enough, as in they just found one of these games in the local arcade, thought it was very neat and still do to this day. If anything what OP is talking about is a fairly new thing because of some YouTuber who plays shmups and other arcade games.
>I don't really have a need to watch other people or read their opinions, because for me a lot of the fun is just doing it myself.
Well if you didn't care at all you wouldn't be here, but I get what you are trying to say. Yeah it's more about playing the games by yourself than being part of a "shmup community" for me as well.
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>>11994020
>Thanks to that one Japanese dude
You gotta be more specific than that. Both shmups devs and players are japanese, could be literally anyone.
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>>11994101
Yeah I'm glad I don't have any involvement with that 'community'. Just doing business with them to buy the games is frustrating enough
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>>11988294
It's a /vr/ thing. Shmup fans (not including you) are normally chill. I've never heard anyone complain about "memoshit" outside of this board.
For the record, shmups are one of my favorite genres.
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>>11994613
>I've never heard anyone complain about "memoshit" outside of this board.
Also on /v/. And you guessed it, it's the same guy.
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>>11988294
>density
Using this word in this context instantly discredits your opinion. Kill yourself immediately.
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>>11988294
Mark being an NG2fag is way more discrediting than his shmuptardation. How do you pontificate on game design all day and fellate delimb into UT spam the game?
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>>11994020
Shut the fuck up you retardedniggerfaggot, shmups already became a niche genre by 1988. You don't know shit.
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>try to make thread about game design
>all vr talks about is some e-celeb
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>>11996034
Because everyone knows this is a Mork thread made by the same schizo
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>>11996052
What the fuck are you talking about?
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>>11996057
Read the thread
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>>11994634
>Also on /v/.
That makes sense. I hardly ever go there these days.
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this one is cool
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>>11988294
Shmups are fundamentally very different from most other genres. Gaining skill at Street Fighter or Ridge Racer or Tetris is about learning the mechanics of the game and then using mastery of those mechanics to succeed. The basics are the same but each game is different and it's a test of your skills vs what comes up in the game.

Getting good at a shmup is a lot more like learning to play a piece of misic. The game starts and you're on a steady path, enemies come in waves in specific patterns that are always the same. So the "game" as such it is, is memorizing where to go in respose to each enemy and wave to maximize your score.

And so, because the genre is mostly an exercise in memorization and repetition the challenge has to come in making it so that the games seem very difficult until you have memorized the patterns. That gives the genre an air of seeming very hardcore and difficult to outsiders and shmup fans try to play that up as it validates their dedication to a genre that's more akin to playing a piano than playing a game.
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>>11997031
Play Touhou: Phantasmagoria of Dimensional Dream. It's a shmup, but it's set up like a fighting game where you have different characters that you're competing against. It's not as deterministic as most shmups.
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>>11997130
Yeah, there are a few that are more interesting. Fantasy Zone is an excellent example. But generally shmup fans want that classic shmup experience.
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>>11997031
>the challenge has to come in making it so that the games seem very difficult until you have memorized the patterns.
Well, while I don't doubt many 1cc players simply memorised the solutions, surely the fun is more in figuring out the solution? The waves are a type of puzzle and you apply the tools you have to solve them. And even if you find something that works, it's always worth finding others to see if the flow works better for you.
>>
everyone has played one shmup
why would you ever play a second one
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>>11997130
>Touhou
Not a shmup
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>>11997239
There's nothing wrong with classic shmups. I fucking love Raiden I and II, and those are textbook examples of the genre.
>>11997484
Because shmups come in all sorts of different types. That's like asking why someone would listen to more than one death metal band, when to the average person they all sound like noise.
>>11997502
Are danmaku games not a subgenre of shmup? Not that PMDD is a typical danmaku game; it's like a subgenre of that. It's a shmup that falls into a sub-subgenre.
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>>11988294
You 1cc one and you 1cc them all.
>>
Vocal shmup haters are infinitely more annoying than shmup fanboys. Now quit shitposting and find some hobbies
>>
The fact that so many shmup fans still name Ikaruga as "the greatest or most significant or most influential" shmup ever only tells you how far shmups still are from becoming a serious art. Pinball critics have long recognized that the greatest pinball machines of all times are Attack From Mars and Medieval Madness, which were not the best selling or most popular or best earners on location of their times, let alone of all times. Fighting game critics rank the highly controversial Street Fighter III: 3rd Strike over Tekken games which were highly popular in arcades in both the east and west. Shmup critics are still blinded by commercial success. Ikaruga sold more than anyone else (not true, by the way), therefore they must have been the greatest. Pinball critics grow up playing a lot of pinball machines of the past, fighting game critics grow up playing a lot of fighting games of the past. Shmup critics are often totally ignorant of the shmups of the past, they barely know the best sellers. No wonder they will think that Ikaruga did anything worthy of being saved.
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>>11998119
>the fact that so many shmup fans still name ikaruga as the greatest shmup ever
They don't.
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>>11998119
>ikaruga
That's outdated. Shmup farms named garegga as the greatest shmup ever.
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>>11997694
Vastly the other way around
Shmup fanboys come into every thread proclaiming their epic gameplay density and other rubbish then call victim when they get btfo
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>>11998171
>[schizophrenic delusions]
Morky schizo.....



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