[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: clap.png (1.11 MB, 1920x1080)
1.11 MB
1.11 MB PNG
DOOM THREAD / RETRO FPS THREAD - Last thread: >>11985185

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
File: 1756422069204449.png (106 KB, 600x600)
106 KB
106 KB PNG
=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/qns3f9.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC3: https://files.catbox.moe/aoucg0.7z

=== NEWS ===
[9-1] TNT2 Devilution rc1 with map26 finally released
https://www.doomworld.com/forum/topic/104882

[8-30] Helion Engine v0.9.8.0 update
https://github.com/Helion-Engine/Helion/releases/latest

[8-27] Herexen, vanilla crossover mod for Doom
https://doomworld.com/forum/topic/154886

[8-23] Eternity Engine v4.05.03 Citadel update
https://github.com/team-eternity/eternity/releases/latest

[8-18] Outlaws remaster announced
https://store.steampowered.com/app/3366780

[8-18] RMG City, an MBF21 single map
https://doomer.boards.net/thread/4105

[8-17] Eventide, an episode for Doom II
https://doomer.boards.net/thread/4104

[8-17] Source code for PowerSlave Saturn is open free
https://github.com/Lobotomy-Software/SlaveDriver-Engine

[8-16] Chocolate Doom v3.1.1 released
https://github.com/chocolate-doom/chocolate-doom/releases/latest

[8-15] We Have Doom at Home came out
https://doomworld.com/forum/topic/154723

[8-14] Quake 2+2 Jam announced for Quake IV 20th anniversary
https://desuarchive.org/vr/post/11948657

[8-12] XMAPEDIT has been updated
https://github.com/NoOneBlood/xmapedit/releases/latest

[8-11] Odamex v11.1.0 released
https://github.com/odamex/odamex/releases/latest

[8-10] Absurdism, a monster mod by Anon
https://doomworld.com/forum/topic/154653

[8-10] Quake 2: Call of the Void comes out Sep 12th
https://x.com/Q2CallOfTheVoid/status/1954616632677949605

[8-10] Favillesco grows as full trilogy
https://doomworld.com/forum/topic/154622

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
>>
File: Spoiler Image (19 KB, 399x732)
19 KB
19 KB PNG
>>
File: Word cloud.png (360 KB, 1150x1150)
360 KB
360 KB PNG
>>
>>11995007
Jpcp was fun. Good thing they are making a sequel.
>>
>>11995007
Spooky.
>>
>>11995014
>game map play
Truly beautiful words, word cloud.
>>
>>11995015
yeah i've seen some screencaps of a map by FlyingGoner a while ago, looks amazing.
>>
>>11995020
Cool. Can you share them?
>>
File: duke0394.png (462 KB, 1920x1080)
462 KB
462 KB PNG
just gonna link it here again for duke project anons, a tile groups file for vanilla duke textures. Certainly a time saver.
https://forums.duke4.net/topic/12816-my-custom-tilescfg-for-mapster32-duke-nukem-3d/page__pid__385282#entry385282
>>
>>11995014
>40oz bottom
>ribbiks fights god
>remember whole drama
>boy help nice man
>big guys find neat small joke
>found based midi
>xaser post
>>
>>11995014
>neat small joke
>respawning plutonia
>mbf21 mostly worse mapping
>sacrilege please
>forum favorite kinda stupid original things
>don't bs link stop
>zdoom style fast waste
>beat strife don't boom ass
>>
File: 1752420227295247.jpg (82 KB, 816x720)
82 KB
82 KB JPG
>>11995015
Oh yeah, that was happening, I forgot. Thank you for making me look forward to that again!
>>
>>11995014
>monsters remember whole drama
>projects without community
>fair blaster worth ssg getting different
>>
>>11995025
i believe the first one here is from JPCP2: https://www.doomworld.com/forum/post/2881109

maybe this one as well(?): https://www.doomworld.com/forum/post/2905234
>>
>>11995014
>always bfg
>>
>>11995040
Nice.
>>
>>11995027
Shouldn't the tile/con pack be updated? Maybe if you could accommodate the conf file.
>>
>>11995050
it shouldn't affect tile pack for the project in any way, its just tile groups that have all vanilla textures sorted out neatly.
>>
>>11995002
CLASSIC DOOM CHALLENGE
Game: Doom2
WAD: Doomer Boards Project #20: Dungeons & Demons
MAP05: Magenta Guildhall
Author: SOSU
Year: 2020
Category: UV-Speed

Can (You) beat DUNGEONS & DEMONS MAP05?

Respond to this post with your demo & time. Winner is the fastest time!
>>11964014 complained that the challenges are too sweaty, so I recorded the example demo with always run turned off: 5:03 https://doomshack.org/uploads/DBPXX05uv503walk.lmp
Good luck and have fun!
Records + wad download: https://dsdarchive.com/wads/dbp20_dnd?level=Map+05
Previous thread winner: Rush: MAP08 UV-Max in 5:43 >>11994505
>>
>>
wrong color scheme
>>
https://www.doomworld.com/forum/topic/104882-tnt-2-devilution-release-candidate-1-uhhhhh-released/?page=25

>"MAP36 is never going to work in Chocolate Doom because MAP36 is never going to work in vanilla Doom. The only way to fix that is to not play in vanilla, Chocolate Doom, or any other port that preserves all the original behavior of vanilla Doom including its limitations and lack of new features."

wait so why is this a vanila project when youre gonna add 4 more maps that cant be vanilla comp? especially not 36?
>>
>>11995059
That's good, but links are too long for the projects post. I thought it would be more useful inside the single package, unless you're fine with reposts.
>>
>>11994886
Can I use this tiles.cfg with the custom resources in the Duke It Out link?
>>
>>11995082
Still using the limitations for the mapping, just using extra shit to be able to get to the other maps.
>>
>>11995082
Project lead decided to switch sides in imaginary source port wars. I would expect them to put out GZDoom banners for the most devastating maneuver possible.

Or UMAPINFO would be more reasonable explanation >>11995093

>>11995092
Anon said that you could >>11995059
>>
File: duke0494.png (902 KB, 1920x1080)
902 KB
902 KB PNG
>>11995092
it wont affect custom resources in any way because this pack was made for vanilla textures only. To clarify, it will help with looking around vanilla stuff, all custom is left as is
>>11995084
I guess you could pop that tile.cfg and add it to your list of files for the project if you want to. I just linked it here for whoever finds it helpful like I did
>>
SOME ASS WE GOTTA KICK
>>
GZslop ruining the thread again.
>>
>>11995113
>Or UMAPINFO would be more reasonable explanation
That would be the most sensible concession, keeps everything clean without throwing out the maps.
>>
File: comatose.jpg (2.7 MB, 3840x3240)
2.7 MB
2.7 MB JPG
>>11995130
I'm sorry your port isn't as perforamtive as GZDoom, or doesn't support a plethora of gameplay mods.

Soon you will grow out of it.
>>
File: 1744233963019857.webm (852 KB, 640x480)
852 KB
852 KB WEBM
>>11995130
Have you tried crying about it?
>>
Duke zone 2 isn't so bad bros. Playing through all the duke levels. Recommend me some good maps bros
>>
comowtose if you took the meds normally, lol
>>
Fuck.
>>
>>11995147
Please tell me that's some kind of dynamic geometry like Quake 3 patches and not literally just a gorillion polygons baked into the map.
>>
>>11995156
WGMega, Roch series, Shaky Grounds, Blast Radius
Solo maps: It Lives, Dukedroid, The Last Pissed Time (really good puzzle map), play my Weather Report. There's much more I don't remember, all these can be found on MSDN
>>
>>11995162
It was a shader, I believe.
>>
>>11995115
Extremely cool shot.
>>
>>11995061
>uv speed
>not sweaty
5:15 https://files.catbox.moe/2vrpl3.lmp
>>
>>11995160
cykablyat masliny poimal
>>
>>11995137
>12 fps
The speedrunner's port indeed
>>
>>11995156
If you liked Duke!Zone 2, you will enjoy Duke!Extreme. But yea seconding Shaky Grounds and Blast Radius. Also Metropolitan Mayhem and Duke Hard.
>>
>>11995224
Hell yeah thanks brother
>>
>>11995167
>>11995224
Thanks bros
>>
>>11995156
>>11995238
I enjoyed Demon Throne
>>
So, what's everybody been playing lately?

I've been plodding through Lunar Lights, it's been pretty cool if a bit overambitious at times.
>>
File: ds_ev207.webm (3.86 MB, 852x480)
3.86 MB
3.86 MB WEBM
>>11995315
>So, what's everybody been playing lately?
Torn between Quake 2 jams, Rise of the Triad, and resuming my Deathstrider Eviternity 2 run.
>>
>>11995137
OpenGL is better, and you're a fag
>>
>>11995320
>Quake 2 jams
My man. I'm trying to play all of them before the release of Call Of The Void. Played about half of them on Nightmare like I usually play Q2 and then realized that some of these maps are not balanced around Nightmare and almost impossible on it. Changed to Hard, and now I'm having more fun.
>>
>>11995315
Shit, I don't track what I'm playing and my memory sucks. I did first 10 maps of Resurgence, did episode 4 of heretic wand starting (which was pretty doable, idk why people say it wasn't design for it), played amalgoom in coop with a friend, deathmatched with another friend, grinded rush map08, did random singular maps from different wads...
>>
>>11995339
I'm sorry you had no parents. They could've taught you how to speak, not the prison inmates you were dumped to as an infant.
>>
File: quatse.png (1.61 MB, 1920x1080)
1.61 MB
1.61 MB PNG
Quake 2 is my jam.
>>
File: q2_palacekot.jpg (892 KB, 2560x1440)
892 KB
892 KB JPG
>>11995345
My only big issue with the jams is how wack the difficulty curve can be: Some maps will be moderately cozy with their combat and others a complete fuckfest, and you can start the set with them. Some "high/low difficulty" warnings would help a ton.
>>
File: durla.png (1.02 MB, 1920x1080)
1.02 MB
1.02 MB PNG
>>11995315
Haven't played much aside from playtesting a mod I have in the oven, plus I was also too sick to really enjoy much.

I think it's time for some DRLA in Revoltution though. I'm surprised R 'n R didn't fuck me in the ass with the twin mastermind spawns, usually I get some laughably awful matchups like a disastermind and an overmind.
>>
american mcgee maps
OR
sandy petersen maps
>>
File: 1550085_tilio_timbler.jpg (197 KB, 1920x1920)
197 KB
197 KB JPG
>>11995406
Depends on the game but I lean towards Sandy.
>>
File: 2320_20250901183136_1.png (1.86 MB, 1920x1080)
1.86 MB
1.86 MB PNG
>>11995315
revisiting old q2 maps, finally playing rise of the black dogs remake on battlezone redux kekking at wow pserver drama
>>
>>11995147
cool
>>11995157
comfy
>>11995386
>>11995392
kino
>>
File: DOOM0001.png (309 KB, 1917x1080)
309 KB
309 KB PNG
>>11995182
>>11995061
3:55 https://files.catbox.moe/blpit9.lmp
>>
File: 1726129562409455.gif (234 KB, 640x361)
234 KB
234 KB GIF
>>
File: 1756771045070632.jpg (239 KB, 1680x1050)
239 KB
239 KB JPG
JILL VALENTINE IN DUKE NUKEM 3D
>>
Are the Duke 3D expansions (NW, LaB, DioiD), compatible with Nuked SC-55 in Raze? WT, The Birth, and the vanilla episodes work great with it.
>>
File: 1750405882160223.png (660 KB, 1000x787)
660 KB
660 KB PNG
Times Ken tried.
>>
File: 1748338588412881.png (256 KB, 640x634)
256 KB
256 KB PNG
>>11995147
t. caco
>>
>>11995712
Enlighten the non coder, what is wrong with this
>>
File: gamer.webm (3.88 MB, 640x480)
3.88 MB
3.88 MB WEBM
>>11995061
UV-Speed in 2:39
https://files.catbox.moe/mbma7n.lmp
>>
>>11995786
is he masturbating?
>>
>>11995815
No, he's playing Doom.
>>
brother i hate udb this shit just keeps breaking every other time i drag a line around this thing
>>
File: result.gif (59 KB, 136x247)
59 KB
59 KB GIF
>>11995713
>>
I am still looking for this >>11994240
I swear to god this WAD exists.
>>
>>
>>11995839
combined arms?
>>
File: Hotkoin_CA_3.jpg (1.06 MB, 2422x2938)
1.06 MB
1.06 MB JPG
>>11995908
Nah, it was a full on WAD with a few levels, I recall one of them being on a rooftop.
Also Combined_Arms doesn't have any regenerating shells/bullets.
Not yet at least.
>>
>People keep saying Eviternity 32 is a slaughtermap.
>60 minutes in and it's a boring grindfest with hundreds of Imps on ledges and the most uninspired combat imaginable.
I'll take a slaughtermap instead, thanks.
>>
Would it be permissible for me to send a bunch of keys for my GZDoom game here, or would the jannitorials ban me for "advertising"?
>>
>>11996042
They don't even bother banning the most blatant of flamewar bait anymore, so I don't think there would be a problem.
>>
>>11996042
Also, you should probably do it as an image so they don't all get snatched up by bots.
>>
WORMHOLE
>>
File: hey.png (124 KB, 530x556)
124 KB
124 KB PNG
i was in your mom's wormhole last night
>>
File: sandy.gif (132 KB, 128x128)
132 KB
132 KB GIF
>wormholes a dozen spawns into your Quake map
>>
>>11995734
Variables with numbers tacted on is bad practice and leads to technical debt.
The engine codebase is riddled with magic numbers and assumed long type would always remain 32-bit.
https://fabiensanglard.net/duke3d/code_legacy.php
https://fabiensanglard.net/duke3d/chocolate_duke_nukem_3D.php
>>
>>11996042
I think the triggerhappy janny got fired or isn't active anymore, which is a good thing
>>
>>11996014
After taking 2.5 hours to clear this, I still don't think it plays well and is way too long. It's kind of like the original Deus Vult but without the epic fights. Oh well. Anyone have a better experience with this map?
>>
File: ownedagain.png (413 KB, 1920x1080)
413 KB
413 KB PNG
>>11995315
Heretic + Hexen. Going through everything in third difficulty without any enhancements, except for Enhanced Levels in Hexen because I want to jump between classes. I remember 4-5 episodes of Heretic being a bit of a slug, but they were actually kind of fun this time around. Maybe due to lower difficulty, I don't know.
Faith Renewed was okay, I guess. Too much ammo everywhere and it didn't feel like there was as much emphasis on items as there could've been. No idea why they thought that secret map was a good idea though.
>>
>>11995004
Eve/vr/yone Hates Ilya
>A Joe-Ilya Tune-Up Project

>Make better versions of Joe-Ilya maps
>Doom 2 Boom Format
>Deadline: December 1st 2025
>Custom textures are allowed, but if you are using a preexisting texture pack, please just link to it instead of including it in your wad, and use it as a resource file.
>Using custom enemies is forbidden
>Does not have to use the layouts, if there is a particular gimmick from a Joe map you would like to make your own original layout from, that is allowed too.

>Here is a list of all the Joe maps : https://doomwiki.org/wiki/Ilya_Lazarev_(joe-ilya)
>>
>>11996231
It takes its time for sure, and is the bane of the existence of anyone replaying the wad. Map32 to Map19 of Eviternity are an endurance test, but once you're past that, it's only up from there.
>>
>>11996373
I messed up the name.
It's supposed to be E/vr/yone Hates Ilya
>>
>>11996231
I said it before and I will say it again, it's an absolute masterpiece. It's also my favorite Eviternity map, but I didn't liked most of it anyway.
Sure there's nothing wrong with not liking it if you can't stand anything longer than 15 minutes, it IS exhausting, I believe that's one of the points.
>>
>>11996373
Can you just go back to farms?
>>
>>11996373
I'm not fixing the maps of some random asshole. Who the fuck is he even supposed to be?
>>
>>11996373
t. joe-ilya
>>
>>11996373
fuck off retard
>>
File: wolf3d02.png (191 KB, 1376x806)
191 KB
191 KB PNG
>>11995315
Playing through Wolfenstein 3D (first time) on I'm Death Incarnate! difficulty, it's honestly nice and aged well desu. I planned to play its prequel, Spear of Destiny first but I've heard it's way harder (like Ep 4 of Doom) and playing by release date is more appropiate. Currently finished half of Ep 2.
>>
>>11996407
Several anons were asking for it.
>>
File: GjmcmWGXAAAwAbE.jpg (13 KB, 360x270)
13 KB
13 KB JPG
>>11995002
>GZDoom (VKDoom specifically.)
>120-160FPS, drops to 80 all the time on a 3070.
>VKQuake
>4000+ FPS on ad_tears.

Man, I get the single core stuff, but still.

I also get the desire to maintain compatibility with older mods, but there's like 5-6 different methods to make slopes in GZDoom maps, that and tons of (deprecated) functions/actions, maybe there should be a whole rewrite at this point to clean up all the B L O A T, tough luck for older mods (not like they work anymore anyways.)
>>
File: ironwail.png (872 KB, 960x720)
872 KB
872 KB PNG
>>11996453
>>
File: vkquake0000.png (3.37 MB, 2560x1440)
3.37 MB
3.37 MB PNG
>>11996545
>1000+ FPS lows.
Luv' VKQuake, simple as.

If only Doom sourceports could be this clean and optimized.
>>
>>11996558
Also one of the few supporting AD's particle effects, if you're into those.
>>
File: Gvh9YDkWgAAXXem.jpg (112 KB, 793x993)
112 KB
112 KB JPG
>>11996373
I'm not gonna waste my time polishing Joe's turds, come up with an idea that isn't completely awful and worthless.
I'm actually way more pissed at you for even suggesting this as a project than I have ever been annoyed at Joe, FUCK YOU for even thinking this concept up.
>>
>>11996452
No they fucking weren't, kill yourself for real, immediately.
>>
>>11995839
i remember this wad, it was on zdoom i think TCs subforum? there aren't millions of TCs nowadays so it should be somewhere within 5-10 pages of searching
>>
>>11996373
Not your personal army, fuckhead
>>
>>11996627
>>11995839
>>11994240
yeah found it, dipswitch
https://forum.zdoom.org/viewtopic.php?p=1241446
>>
>>11996645
Oh fuck, I remember that, shit's was really neat.
>>
>>11996231
I did it saveless and it was really fun. However, it’s really annoying when the teleport closets can fail, I lost three attempts that made it to the end because of that. Also MAP32 is way more fun than MAP19, that map is just AIDS to play. The doom equivalent of edging yourself for like 80 minutes
>>
I started playing Doom again with the Night Dive port. Perfect Hatred is still my favorite level in Doom 1.
I had the strangest urge to write some music after playing it. I haven’t touched my music production program in months.
Maybe after I finish the remaster I’ll try my hand at mapping again with some original music.
I take it the community is still going strong?
I think the last time I played was 2021.
>>
>>
File: 1742600914555729.webm (3 MB, 1024x768)
3 MB
3 MB WEBM
>>11995670
The timeline is off for that to be the intent. Jill didn't wear her blue tubetop getup until 1999.
>>
>>11995786
kek, webm starts right at the medkit trap. I always avoid it since it's very risky. I didn't know you could wallrun up the spiral stair section. You skipped some easy plasma pickups which could've given you an even faster time.
2:35 https://files.catbox.moe/1f9k35.lmp
>>
>>11995835
What happens here?
>>
>>11996617
>>11996619
I know it's hard to believe, but...
https://desuarchive.org/vr/thread/11913064/#q11916840
>>
File: DOOM0002.png (309 KB, 1917x1080)
309 KB
309 KB PNG
>>11995551
>>11995061
3:10 https://files.catbox.moe/b5f1hs.lmp
>>
>>11996746
That was me making all those posts, as a joke. I didn't actually want anyone to do this project, sorry.
>>
>>11996660
People still make Doom stuff, yes.

>>11996428
Wolfenstein 3D really is pretty fun, but the expansiona don't really add anything to the gameplay, so after episode 3, there's nothing really new, bosses are tweaks of other bosses.

Some still enjoy that, though I would warn explicitly against the FormGen expansions to Spear Of Destiny (yes, expansions to an expansion), called Return To Danger. They are designed just fucking awfully, anti-fun.
>>
File: 40oz needed.jpg (2 KB, 52x36)
2 KB
2 KB JPG
>>11995014
>>
>>11996750
>that background
defender of the crown? cool. I remember playing that on amiga.
>>
>>11996780
If you mean in the strict drinking sense, sure, I could go for one right about now.
If you mean the guy, I would beg to differ.
>>
>>11995002
>https://imgur.com/a/wWS8zXz
Why do you keep doing this?

The new infographic link has been made like 2 months ago: https://imgur.com/a/wB0psIa

>>11995004
Ffs will you finally add the info about the new infographic link: https://imgur.com/a/wB0psIa (SO YOU WANNA PLAY DOOM/etc)
>>
Just started getting into Project Malice. What weapon gameplay mod would go well with it? I've already been using Azuryte and High Noon Drifter for two.
>>
>>11996853
post a single megaman server that isn't all bots goofy lil shizo
>>
>>11996097
the fact that you don't understand what it does doesn't make code bad
>>
>>11996853
I might've posted it (previous baker) but the current OP migrated at the page 6 as if in hurry. Is there something wrong with this imgur link?
>>
>>11996951
>Is there something wrong with this imgur link?
It's an older version that some (1-2 active thread makers and a janny in the past) autistically insist on. It's related to a more general fear of everything new that is not rare in /vr/ community
>>
>>11996853
>>The new infographic link has been made like 2 months ago
Has there not been any more progress made since then?
>>
>>11996882
There are always 1-2 servers to play on at least, people posted screenshots before. But even if it was dead it's still deserving of being in the pic since many other dead wads are in there
>>
>>11996961
No. Shut up already.
>>
File: IMG_1301.png (256 KB, 600x876)
256 KB
256 KB PNG
>>11996853
Honestly I don’t see much difference between the two, in order to update the pic we’d have to make a grounds up new version of the infographic more up to today’s age with modern comp levels, ports and new wads. I don’t see the point in taking the old ass one, slapping on 2-3 new wads and calling it an update with so much of the infographic still being outdated
>>
File: 1751552246896198.jpg (179 KB, 976x741)
179 KB
179 KB JPG
>>11996965
I've been working on that on and off for a while, but him being an annoying faggot about it makes me feel less inclined to continue.
>>
>>11996373
Instead of telling you to just fuck off, I'll give you some feedback. The fact that you are actually declaring that using custom enemies is not allowed, makes me think you have no idea how dehacked and compiling a wad file works. It should be clear as a day that nobody uses custom enemies, if leader doesn't include them in his resource wads. What comes to textures, you as a leader should provide the texture pack instead of telling people to use what they want. How do I even know you have the skills to compile textures from different sources into one wad without having to fix the visuals of most of maps. Thus I have not any will to participate in this. Also this is just too memey idea, and doesn't seem interesting neither from mapping nor gameplay perspective. So nice try, but no.

I have few ideas for Doom projects myself, but lack the time to lead so they have to wait. Next year if someone (with real idea) does not do it.
>>
>>
>>11996750
3:08 https://files.catbox.moe/ev3190.lmp
>>
>>11997014
>you just cleaned the house, but "those" friends visit impromptu
>>
File: co8np2.jpg (58 KB, 528x703)
58 KB
58 KB JPG
>>11995315
I just finished Legacy of Rust and man, what an expansion, I expected something on the level of NRFTL or Sigil after the first deceptively short and easy level but it really ramps up the difficulty and complexity with the second map and rarely gets easier, I would say it's even harder than Plutonia. I played it on HMP since I'm not a very seasoned Doom player and it was still a real pain in the ass, I pretty much forced myself to find as many secrets as possible and use the guide when necessary because finding certain weapons early and power ups really helps a lot. The new enemies and weapons were interesting, especially the calamity blade which can wipe large hordes faster than the BFG. The flamethrower is ok, it takes too long to kill most enemies though.

I tried to save only after a combat encounter but there were still lots of unpredictable moments with monster closets or teleporting. My biggest problem with the game was that while levels were well designed, the expansion didn't really feel cohesive and the difficulty was also unbalanced with some maps being fairly manageable and then another throws 200-300 enemies at you, it just gets overwhelming and I basically had to take a break after almost every level, not even TNT got this exhausting. I can't imagine being masochistic enough to pistol start those levels.

And then there are the final 2 levels which get completely ridiculous and throw endless amounts of enemies at you including multiple arch villes in one room, plus the final boss being multiple mini cyber demons.

Still a pretty solid expansion, I was just not prepared what I was getting into
>>
>>11996428
It's still way playable but I just find it and other wolf3d engine games to be too simplistic and the level design too confusing, at least doom engine games resemble actual places
>>
File: enjoy 40oz.jpg (2 KB, 42x45)
2 KB
2 KB JPG
>>11995014
>>11996824
Sounds like you need to
>enjoy 40oz
>>
File: nice man gun.jpg (2 KB, 112x30)
2 KB
2 KB JPG
>>11995014
>nice man gun you got there, hehe
>>
File: kinda stupid.jpg (2 KB, 112x30)
2 KB
2 KB JPG
>>11995014
>>
>>11996923
t. Matt
>>
>>11996824
Does he post here? Why'd you need to bring up your asshurt about something so irrelevant
>>
>>11996645
Yeah! That was it! You're fucking awesome dude. Thank you.
>>
watching monsters fight never gets old
>>
File: vrmap28.jpg (25 KB, 570x157)
25 KB
25 KB JPG
>>
>>11997401
desu. also i'm stingy when it comes to ammo so i usually try to instigate.
>>
>>11996960
Nope. I mean why would they even bother doing new versions if retards can't figure out how to use the latest one?
>>
>>11996965
> in order to update the pic we’d have to make a grounds up new version
No. We totally fucking wouldn't. There was one anon working on a new one from scratch and another one who updating the pic gradually. Both approaches are valid.
> I don’t see the point in taking the old ass one, slapping on 2-3 new wads and calling it an update with so much of the infographic still being outdated
Are you retarded? Let me spell it out for you: THE POINT - IS THAT IT'S UPDATED. Get it?
What kind of mongoloid logic is that
> durr this version is old and outdated so let's just use the older and more outdated version
Can't stand you fucking morons.
>>
File: autistic rattling.gif (3.29 MB, 319x215)
3.29 MB
3.29 MB GIF
lol
>>
>>11996980
Not affiliated with the megaman guy or the guy who made the latest version which added a row of wads, but the real reason you should feel less inclined to continue is because every version of your graphic you presented so far is complete and utter shit.
But because we have some autismos who get hard seething at anybody who would add the megaman wad, they will actually prefer an actual photo of dogshit to any infographic that has megaman which is why a couple of them gave you a positive feedback.
But ironically when you eventually add megaman to your version they'll turn on you and then you won't even have their support.
And I'm not saying this to be a hater, just giving honest feedback.
>>
>>11996965
>>11997440
The anti-megaman schizo troll is back. Remember to not feed.
>>
>>11997447
It's not covering "text", it's covering "M" of the word "doom". No clue why, other infographics don't have this.
>>
>>
File: woof0043.png (496 KB, 1917x1080)
496 KB
496 KB PNG
When you get all ghosts, you can't exit, right?
https://files.catbox.moe/6c1d8f.lmp
>>
Hello. How does one change the Unreal Evolution menu
https://www.moddb.com/mods/unreal-evolution/downloads/unreal-evolution-v22
Back to the Windows-y one? I don't like the "game" menu, I want the one where you use the mouse to navigate shit.
>>
>>11997519
And why does the goddamn resolution setting not save?
>>
Whatever happened to that one anon that was making a megawad? He was close to being done if memory serves, this may have been a few months ago. I haven't been here regularly since the beginning of the year.

I want to play that megawad.
>>
>>11997535
If we're thinking of the same guy, then he still sticks around. Maybe procrastinating.
>>
>>11997519
>tried to change my version of Unreal 227 to have the original menu
>ESC fails to work completely and can't open any menu through it
I was able to thankfully revert it, but you might also run into less issues if you use the newest version of 227k with this updated version of Evolution https://www.moddb.com/games/unreal/addons/unrealevolution227j-k
>>
File: file.png (12 KB, 177x249)
12 KB
12 KB PNG
I'm trying to open the original Quake map source files that John Romero released and re-render them with much more detailed lighting + radiosity and other general improvements made to BSP mapping in 30 years.
However, when opening the Quake map in Trenchbroom, textures don't show up. Even when I put all the Quake textures into the explicit texture directory (even made sure they are all upper case like in the map file) they still show up blank despite displaying the exact material required by name (picrel)
I thought texture replacer would work, but it doesn't detect not-found textures as applied, so I would have to click and swap every face manually, so fuck that

Any advice?
>>
>>11997557
>Even when I put all the Quake textures into the explicit texture directory
To clarify, you're using texture WADs and not trying to load loose texture files, right?
If you apply textures to a surface do they show up?
Also I'm pretty sure Dumptruck did a video on opening the Romero maps as part of his tutorials, so it might be a good idea to check that.
>>
>>11997535
I also in expectation of mutiny + auger;zenith mash-up set in winter, that one should be in a bag
>>
>>11997401
man one thing all build engine games missed on is some good infighting. I think it only very rarely happens in blood when zombies get shot by cultists
>>
>>11997557
Screenshot the whole Trenchbroom right menu.
>>
>>11997552
>No uninstallation for the version I have
>Need to redownload OldUnrealGold
How inconvenient. I'll do this later. Thanks.
>>
File: 1464684604001.jpg (19 KB, 478x332)
19 KB
19 KB JPG
>unload 30+ on a moo or two
>>
>>11995002
Maraakate, the guy behind the Daikatana 1.3 patch, has been given access to the source code to Blood and is making a DOS compatible patch.
He won't share the source code sadly.
https://dk.toastednet.org/blood/
>>
File: Entropy_title.png (16 KB, 640x480)
16 KB
16 KB PNG
Yeah, I'm thinking it's perfect.
>>
File: 1730652986646548.jpg (100 KB, 1024x1024)
100 KB
100 KB JPG
>>
File: 1751070816425741.jpg (66 KB, 800x600)
66 KB
66 KB JPG
>>11996697
>>
File: NEWBOARD.jpg (711 KB, 1920x1080)
711 KB
711 KB JPG
>>11995027
Now I have zero excuses for not creating an amateur map. What is a good texture for roof shingles?
>>
>>11997401
good for completing the map for funnies
bad for waiting to complete a script without effort
>>
So how do I REALLY get solo Bloodfest going? I put /votecoop then /e1m7 and nothing even happens when I ready up.

Funny thing is, I did get it rolling by accident, like, once (I was trying to mess with plain ol' coop), but not since.

FWIW, this is on my own server. Could there be some other variable I forgot to set?
>>
>>11997535
There's probably at least 10 people here who are working on some megawad in some capacity or another, you should be more specific.

>>11997713
Sooo, what's he doing exactly, a ChocolateBlood or something? That would be nice I suppose, even if closed source, though the full source code was leaked a while back already.

>>11997446
Fuck you, faggot.
>>
>>11996373
I feel like this idea would have made more sense in 2015 or so, back when joe-ilya tried to insert himself into every community project he could find, while consistently shitting out maps that feel like something you'd find in D!Zone.
He's still around, sure, but he's not quite the meme he used to be, IMO. His maps, while still nothing to write home about, have actually improved since back then.
>>
>>11997831
>Sooo, what's he doing exactly
He's taking fixes from DOSBlood, a GPL open source project.
>>
>>11997826
Oh, never mind. All I had to do was unready myself and ready up again.

Though this seems like a straight coop server of the base campaign is impossible with the KTX stuff. Shame.
>>
>>11997743
the red cloth thingy from porn theater can work like a roof tiles. I think I seen it in a few maps
>>
>>11995004
E/vr/yone Hates Joe-Ilya is cancelled. Do not include it in the next news post.

>>11996373
The reason why I put up "no custom enemies" as a rule, is because many of the projects I mapped for, have custom enemies. So if they use those wads as resources, then they're going to have at least one custom monster in there. I feel like it's an important distinction to make, because not everybody is a geek who knows about the limits of Dehacked.
I know how to compile different textures from various resources, I've done it with the DBPs that I led, and Lazarevenant ( https://doomuniverse.com/assets/uploads/files/1667494523526-lazarevenant_map01-12-31.zip ) where I used 4 different DBP themes in one wad.

>>11996770
I see, it looked as if there was genuine interest in this.
License to Ilya started in a similar way, as an idea other people had that I decided to lead.
>>
File: 20250902231355_1.jpg (282 KB, 1920x1080)
282 KB
282 KB JPG
Finally went and beat Strife. I appreciate the ambition. Wish it was actually given more time to cook back then. It needed more enemy variety for the length it was. And the guns needed to feel a bit better. Still enjoyed it.
>>
File: ZPC.png (1.03 MB, 1024x570)
1.03 MB
1.03 MB PNG
>>11998059
Gotta love that 90s X-TREME artwork.
>>
>>11998040
Any other ideas in the vein of the past /vr/ projects? Maybe you could lead, with near-definite guarantee that it will actually be finished before a deadline
https://clovr.xyz/wadsup/doku.php?id=tag:4chan&do=showtag&tag=4chan
>>
File: 2320_20250902202000_1.png (571 KB, 1920x1080)
571 KB
571 KB PNG
>>11998059
Strife is literally a X-Men game if you think of it, because Strife guy is Gambit and the Girl helping you is Rogue
>>
File: 20250902231412_1.jpg (251 KB, 1920x1080)
251 KB
251 KB JPG
>>11998107
Oh yeah I noticed that.

>>11998082
It's the best.
>>
File: 20250831225528_1.jpg (371 KB, 1920x1080)
371 KB
371 KB JPG
>>11998059
what's his tax policy?
>>
>>11998102
I had an idea of Elastic 2048 Units of /vr/, where mappers can rearrange the 2048x2048 size limit into sections of 1024x1024 however they'd like.
I will need to work on a resource pack, so it will take more time to open it for submissions.
>>
>>11998186
No kidnapping children without paying him first.
>>
File: file.png (164 KB, 306x615)
164 KB
164 KB PNG
I had a dream about Iron Maidens. There were three, identical standing with me in a rectangular metal room with recessed lighting and an unreachable door double my height above me. They would turn their head to observe me, but otherwise just repeated more or less their idle animation from the game.
They were less bloody and had more 'normal' faces compared to how they look in-game. Many of their metal plates are removeable by first pressing in two or more thumb-width mechanisms that feel like they're on springs before sliding the whole thing outwards. Stuff on the rocket arm and legs are bolted on however.
They smell like a mix of grass dew, and that weird scent you get inside your nose with a sinus infection. It's oddly pleasant despite how the latter part sounds.
Their breasts and buttocks feel like actual jello, but firm up significantly for a bit after squeezing. They have unopening yet weirdly expanding lips for nipples that suckle at anything touching them. These are not particularly human lips however, and the lower half is basically split in half with a crease in the middle.
A reservoir of non-Newtonian fluid exists in their crotch crevice - which isn't me trying to make it sound funny because it is completely featureless. This fluid inexplicably allows entry of my left arm but becomes completely solid for anything else. The inside is not only empty, but seemly endless with me being able to get elbow deep, turn my forearm 90 degrees, and not touch (let alone exit) the front of the torso.
This was horrifying to say the least, so I spent the rest of the dream getting freaky with the upper halves of these ladies, who didn't have much of a reaction. Unfortunately I was strangely less immense than usual in this dreamland, so I don't blame them.
Suddenly the one furthest from me exploded into what can only be described as raspberry jam. The one I was having fun with at the time (I named her Miss Titties) looked at me and screamed.
Then I woke up. : (
>>
File: map11.png (523 KB, 1920x1080)
523 KB
523 KB PNG
>>11998201
>I will need to work on a resource pack
How about TNT Devilution one? It's free to use and has a similar gritty quality to GothicTX which was used previously. Could also strap the 2048 weapons pack, as separate mod or else. Project pretends to be a sequel after all.
>>
File: map19.png (689 KB, 1920x1080)
689 KB
689 KB PNG
>>11998225
Mixes well with vanilla textures too
>>
File: map04.png (2 MB, 1920x1080)
2 MB
2 MB PNG
>>11998237
TNT logos would need to be replaced with clovers though.
>>
>>11998225
Seems good for the tech base theme. I'll just need to add city, and hell textures.
>>
>>11998264
>city
32in24-15-tex is coadjacent with this, both share textures
>hell
rfhelltx and demonastery
>>
>>11998272
Thank you for the suggestions, anon. I'll check them out.
>>
Okay, how the hell am I supposed to run a vanilla QuakeWorld server, without all that KTX crap? I spent forever hunting down a "qwprogs" file that would satisfy mvdsv, only to be met with a fucking segmentation fault.
>>
>>11998102
There was that idea in the last thread of a Morrowind themed project, and I made a lost soul cliff racer SFX change, if there’s enough interest even I think it could work, and I’ll probably design a texture set and dehack stuff if anyone has ideas for that.
>>
File: 1749073581296566.png (7 KB, 604x590)
7 KB
7 KB PNG
how do i play 3 life survival in gzdoom?
>>
>>11997713
Any link to actual post by him or something tangible like that?
>>
>>11997727
@grok, is that Steve-O?
>>
File: gdturbo.png (143 KB, 1920x1080)
143 KB
143 KB PNG
Where the portrait of führer been gone wtfff
>>
>>11998225
I'm up for making guns assuming I can use MBF21 or DEHextra at the least, though I'm pretty hopeless at actually spriting them and alright with animating.
>>
>>11998201
I feel like 512 blocks would make it more interesting, but it might get hard to count.
>>
>>11998613
I plan on making the project Boom compatible, so only DEHextra would be allowed.
>>11998617
That could be a sequel. Liquid 2048 Units of /vr/
For now I would like it to be a bit more simple.
>>
>>11998543
Too problematic in current year.
>>
>>11995004
[9-2] Ashes 2063 released as a mod on GOG
https://www.gog.com/en/game/ashes_2063
>>
>>11998704
But why though?
>>
>>11998707
I think there's Oblivion and Doom 3 mods on there as well, some neat exposure.
>>
>>11998707
Sometimes there's a section of people out there who are adamant on payong for stuff they could be getting for free. Yes it boggles the mind but they exist.
>>
>>11998732
It's still free on GOG too, thankfully.
>>
>>11998704
There's a subset of people who won't play something if it isn't on an 'official' storepage
>>
>>11998704
free exposure like other anon said. Vos had a chance to be in first wave of gog mods so he took it. Now Ashes is (or was for a bit) on front page of a big store
>>
>>11998747
What the fuck?
>>
>>11998707
It's for the dopey dumb dumbs who demand a GoG or Nightdive release of anything because they don't want to spend a few minutes to sort it normally.

In this case it's straight up just a pre set up install of GzDoom.
>>
File: 225.png (210 KB, 1917x1080)
210 KB
210 KB PNG
>>11995061
I stole ideas from everyone's demos, like the aggressive wallrun up the stairs since that section is early enough to restart over and over, and I took the safe route around the archvile, since restarting that late over and over sucks
2:25 https://files.catbox.moe/0bli68.lmp
>>
>>11998768
>Nightdive
more like dumpsterdive, lol
>>
File: 2320_20250714135512_1.png (1.8 MB, 1920x1080)
1.8 MB
1.8 MB PNG
>>11998224
You know that every maiden official art features hers with lips, and a full face, even the official toy.
>>
>>11998939
>You know that every maiden official art features hers with lips, and a full face, even the official toy.
They're less creepy that way. If I ever give https://www.moddb.com/games/quake-2/addons/quake-ii-remastered-hires-monster-and-weapons-packunfinished a try I might edit them a bit.
>>
File: 2048.webm (3.8 MB, 800x600)
3.8 MB
3.8 MB WEBM
>>11998613
Don't rush so quick, I was specifically referring to weapons pack that anon has already made. Would've been cool if the author came back for a timely revision of his old work, if only he wasn't bogged down with another long-term project. It's as good as finished now though.
https://doomwiki.org/wiki/2048_Units_of_/vr/

>>11998647
For continuity sake, I'm not against the boom format. 2048 guns use MBF frames up to 1075, which should only pose problem for dos boom or some few of dozen obsolete ports. PrBoom+ 2.5.1.4 treats them fine on boom complevel, same with dos mbf. Mainly cosmetic changes, except for fire rate of the pistol.
>>
>>11998961
>if only he wasn't bogged down with another long-term project
Getting his entire head up his ass take up all of Cockblock's time these days.
>>
>>11995065
>>11995073
What mod
>>
>>11999012
I know, just offering what I can do. It's cool if it isn't something you guys need or want.
>>
File: 2320_20250825214648_1.png (2.01 MB, 1920x1080)
2.01 MB
2.01 MB PNG
>>11998981
Well, feel free to do so, i simply got bored because irl stuff, anxiety and other shit.
i also made a personal edit out of shits and giggles for the md5 Ps1 weapons that came out recently

my plan still was making the strogg look like a mix of their promotional screenshots and release since they had more facial details that werent a unidentifiable blob when filtered before carmack cranked the texture compression to oblivion
>>
File: GklWyEoWUAAy-oT.jpg (582 KB, 1536x2048)
582 KB
582 KB JPG
>>11999034
Some didn't even have a face according to some earlier concept art. It could've been cool seeing the face peel off with damage, revealing the weirdness underneath, but in the end I enjoy the '40k-ish' skinmask.
>>
>>11999039
A proto tank enemy without a face would be interesting for a custom map
>>
File: facelesspreview.png (620 KB, 1492x746)
620 KB
620 KB PNG
>>11999047
https://www.moddb.com/games/quake-2/addons/faceless-tanks
Already textured too, right looks sort of better though.
>>
>>11999050
left looks like a butthole with cramps
>>
File: 20250903121416_1.jpg (445 KB, 1920x1080)
445 KB
445 KB JPG
>>
>>11999071
What's that?
>>
>>11999071
she kinda feels like the entity whispering to corvus through the tome of power, maybe the tomes of power in hexen and heretic are related to her.
>>
>>11999134
A few threads ago, someone mentioned that Hexen's new expansion has a vtuber reference. This is it.
>>
I know people don't like Joe-Ilya, but the idea of a tune-up or remix WAD isn't bad. Could be a nice change of pace from the usual minutes/units formula, unless somebody wants to try another Halloween joint.
>>
>>11999149
I think not giving him any attention is a good thing.
>>
>>11999141
Oh. Gross. I trust those things no farther than I can throw them.
>>11999149
Stop, already.
>>
>>11999019
map: Town Infection
gameplay mod: D-Radys
>>
>>11999141
That's something I'd be ok with for a fan map, but which I feel is not particularly professional when you're making what's supposed to be an official addition to someone else's game.

Like, that's a tiny faux paus and literally the least of this release's problem, but I would not have done the same.
>>
>>11999071
Looks like Noelle from Deltarune.
>>
>>11999141
Yeah some chick who said her favourite game was Hexen 2, which is apparently enough to get the lads at Nightdive to salivate.
>>
Conceptually, I wouldn't mind like a vtuber tribute .wad, just do a level which has playable sector art of some vtuber you like.
However, a lot of them would call for a special color palette, and I also would not want to invite /vt/, some people there are complete lunatics.
>>
File: q2_0057.jpg (111 KB, 1920x1080)
111 KB
111 KB JPG
>>11999034
>my plan still was making the strogg look like a mix of their promotional screenshots and release since they had more facial details that werent a unidentifiable blob when filtered before carmack cranked the texture compression to oblivion

Those textures exist within q2test, if you were planning on recreating them. They're also in the KEX remaster along with some even older stuff. The gladiator I think is the only one that's lost to time.
>>
>>11998704
>>11998707
It looks like GOG is adding various big mods and patches to their old games, which makes sense. More content to play around with and patches to fix stuff. Releasing mods individually is a little odd since they are already on the internet, BUT maybe a random fella or gal that's never heard of Ashes will see it while browsing GOG and say "hey, that looks neat." I definitely would have if I had never seen or heard of it before.
>>
File: 2320_20240329195558_1.png (1.81 MB, 1920x1080)
1.81 MB
1.81 MB PNG
>>11999326
that is what i literally did anon
>>
>>11999161
I think a better idea would be a pipeline wad. Where you pass off a map after various stages.
One person does the grey box, basic monster placement and gameplay concepts. Next world on theme, and textures and tweaks gameplay. Last person finalizes it, and finishes detailing.
But that would be like herding cats. Some cunt would make sweeping changes not understanding what their role was.
/vr/y professional
>>
>>11999064
better, then
>>
>>11999141
this is the cringiest timeline
>>
File: 1756679304018690.webm (670 KB, 720x360)
670 KB
670 KB WEBM
These threads might have the best video game memes.
>>
>>11998768
Have you tried playing Doom 3 Phobos? It was an ass to set up on modern systems, even if you followed the instructions, because Doom 3 isn't really made to be played on win10/11 with modern gpus. When it didn't crash or just suddendly give a black screen, I still needed to play it with 640x480 res with fucked up ui to even get it to run. GoG version never had these problems. It ran perfectly, bug free. Didn't have to try to fix it myself. It's a blessing to have a company that fixes older mods for free, but yet you /v/tards need to have a reason to be contrarian about everything. Also GoG's fixes have nothing to do with Nightdive, you are just autistically turning this discussion about your obsession again.
>>
>>11999380
no really, the dark shade in the middle really looks like a clenched butthole
>>
>>11999436
yes, hence better.
>>
>11999419
>tl;dr
Have you tried playing GzDoom? It takes 30 seconds.
>>
>>11995002
Hey guys, can I join?
>>
>>11999459
Actually a decent port
>>
File: cdsvs3vz8a9b1.jpg (180 KB, 860x1147)
180 KB
180 KB JPG
>>11999461
Surprisingly runs well for a 2001 console yeah. Even in combat the frames don't drop as much as you'd think. I still have the cool metal case version.
>>
File: Doom_Marine.png (331 KB, 620x465)
331 KB
331 KB PNG
>>11999459
I wonder what happened to twink marine
>>
File: d3mods.webm (3.75 MB, 640x360)
3.75 MB
3.75 MB WEBM
>>11999459
Not for everyone but I like it.
>>
>>11999459
Sure, I think Doom 3 is pretty alright.
>>
https://youtu.be/fbqQHb98ly0?si=KfkbEZh6H30UmwEK
>>
>>11999461
The biggest issue is how weapon switching works. You can only have 4 binded to the dpad, if you wanna change the binds its an option in the pause menu.
>>
It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!
WE ARE STILL ON NEPTUNE 2.4.3!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/JrsETLaJ#Ny7E1Uu7ftp-2Yojpdj04Rc5xucKgV1V6H2DPboPzLA
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.4.3
Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)
>>
>>11997568
I only have three maps finished so far. Had to take a break. Been working on a fourth map this last week though as well as "researching" by watching anime.
>>
>>11997535
Which one? I finished my megawad, but that was last year, so you probably don't mean me.
>>
viridian pikachu
>>
>>11999665
blast him
>>
>>11999628
I might mean you. I haven't been here a lot recently, was wondering if I'd missed that release. Or any release for that matter. Mind posting yours?

I only vaguely remember screenshots that one guy posted so I can't tell who it is.
>>
>>11999707
I made this one. https://doomwiki.org/wiki/Hell_Frontier

I've been posting updates as I mapped, through the years, so you might remmeber me. Or not. I haven't been following /vr/ lately.
>>
File: infinitely tall.jpg (183 KB, 1200x675)
183 KB
183 KB JPG
>>
>>11999717
eh. dunno. i like my magnetic cacos
>>
File: aaliens23.png (243 KB, 1280x960)
243 KB
243 KB PNG
Ancient Aliens is already a pretty as fuck wad, but I was not prepared for Culture Shock. What a pretty fucking stage. Cool ideas for alien tech too, those teleport rings were neato.
>>
File: Spoiler Image (135 KB, 1476x1008)
135 KB
135 KB PNG
>>11998435
On discord
>>
>>11998298
Well fuck me, turns out it worked with .dat the whole time. Since the startup said "failed" after attempting to load the .qvm file when it wasn't there, and there was no message like "Server is now ready", I just assumed the server...service wasn't actually running
>>
File: Helsinki.jpg (447 KB, 1280x833)
447 KB
447 KB JPG
>>11999623
Hm, really? Anime or not, can't really think of anything which might inspire you better than say, simply taking a walk. SCT took approach of pop culture slew while you went on with your own thing by straying away from its web 2.0 advertisement billboards, that's my impression. Taking cues from Emerald City too maybe? Definitely not something you could easily find the clear inspiration roots from.

On tangent, it made me think of what kind of lost opportunity was the lack of winter maps in Lost Civilization. Really missed that when it occured to me.
>>
>>11999829
There's never such a thing as too many Winter maps, especially ones that seem like places.
>>
>>11997135
Experienced mappers these days, like who worked on Legacy of Rust, probably have a hard time relating to new players without hundreds of hours and meta knowledge of the game. So what's easy by their standards won't be for someone who struggled through Plutonia on continuous.
>>
>>11999017
I don't know man, seems to me like it's you who has no room to breathe.

>>11999028
That's fine. 2048 started a series of performance heydays when this board saw many talented newcomers coming together to crunch out projects one after another. I feel it's far too special occurence, and it would be only fair to pay its dues someway without a complete deviation for a supposed sequel. You might've not been there to witness it.
>>
So I played Duke it out in Doom and Bloom recently, and both were pretty cool though I wish DioiD was as ambitious as Bloom. There was also Brutal Wolfenstein, cool too. But, and hear me out, what if Bloom Nukem? Hell, why stop there? Why not Shadow Nukem? Blood Warrior? Doom Warrior? Bloodenstein? Nukemstein? Warriorstein?
...
...
...
Brutal Shadow Bloomenstein Nukem 3D?
>>
File: 1677290267820138.jpg (412 KB, 1028x1280)
412 KB
412 KB JPG
>>11999875
Hexenstein.
>>
File: 1730227093386047.gif (3.58 MB, 498x211)
3.58 MB
3.58 MB GIF
>>11999875
>>
>>11999710
Nah this guy refused to release anything until it was complete, I believe.

but thanks for the link, gonna play it when I'm done with CPD 2
>>
File: Spear Of Destiny.webm (3.89 MB, 640x480)
3.89 MB
3.89 MB WEBM
crafty goddamn murder mutants
>>
>>11999917
I like how Wolfenstein's enemies will alert each other.
>>
>>11999920
Wolfenstein 3D is overall simpler than Doom, but I like its various little subtleties.
>>
>>11999920
>>11999924
the only thing i don't like about this version is the noise it makes when touching walls
>>
>>11999917
I used this knife trick to beat that secret level in Episode 4 of Wolf 3D, the one with 100+ Spions. In the original DOS version, you could position yourself in such a way that they would stay in a harmless running animation around the corner, but you could still stab each one. Eventually, there'd be so many corpses on screen that each new enemy would go invisible, but you'd still be stabbing them, only knowing you got the last one when you didn't hear NEIN SO WAS anymore.
>>
>>11999924
All I can think of is how bullets deal less damage over range, and players being able to drink blood at extremely low health. There's also the horizontal doors, but that's pretty obvious.
>>
There's a mod for RTCW on GOG.com now
>>
>>11999979
probably already mentioned but also for Doom 3
>>
>>11999829
Yeah I'm definitely going my own route and going more ghetto dystopia than SCT's kawaii utopia. But I've already seen just about every sci-fi movie including avant-garde shit like La Jetee and 964 Pinocchio, so I'm just studying the architecture in the background paintings from 80s anime for minor inspiration.
>>
>>11999965
Am I misremembering, or do enemies also patrol an area before noticing the player?
>>
File: 2oxncwor2rj21.jpg (117 KB, 1280x720)
117 KB
117 KB JPG
>>11999829
>>
>>11999979
>>11999985
Also on next week's friday, Call Of The Void for Q2 gets added there.
>>
>>12000036
nice
>>
>>11999917
9mm knife vs thick jacket
>>
>>11999924
The lack of inertia on movement letting you snappily reposition at a moment's notice is very helpful against the hordes of hitscanners, although you need to be playing with a mouse to take advantage of this. Once you get the hang of it, you can play through levels at such a fast, frenetic, and fluid pace.
>>
>>11999141
That's cute.
>>
>>12000023
Some do, but I never found it all that interesting considering there's no way to silently kill them via a backstab. Enemies do take more damage from behind though, so I guess you can preserve a shot or two here and there. What I find more interesting is how some enemies can be alerted via a gunshot throughout a room, while others will stay on guard and only get aggressive when BJ enters their line of sight. It sort of acts as a primitive version of traps, making for more interesting enemy encounters rather than just firing a shot into every room and letting the AI come to you.
>>
File: 1616638777769.png (960 KB, 1000x750)
960 KB
960 KB PNG
>>11999408
>>
>>12000112
Dealing extra damage to unaware enemies is also something interesting. Imagine sneaking up on a Revenant and instakilling him with a single SSG blast.
>>
>>12000115
For real. What's also interesting is how BJ takes more damage from behind as well, so the player needs to keep his head on a swivel and listen for any enemy callouts or doors opening around them so as not to be caught off guard. It's a very twitchy experience where every enemy is a glass cannon in the same way BJ is.
>>
>>12000002
lots of great stuff during the economic bubble period
>>
>>12000032
Someone pls draw thi
>>
>>12000114
Can't believe he did that.
>>
File: 1756657775391330.gif (2.31 MB, 281x498)
2.31 MB
2.31 MB GIF
>>11999620
ggs
Does anybody actually have a 32-bit OS?
>>
File: 1750974845822143.webm (1.84 MB, 900x506)
1.84 MB
1.84 MB WEBM
>>11999620
ggs
>>
>>12000172
I would still be using my Windows XP desktop from 2002 if browsers actually worked on it
>>
File: Makai Toshi Shinjuku.jpg (2.41 MB, 3550x2672)
2.41 MB
2.41 MB JPG
>>12000002
This thread had lots of cinegrids, maybe you'll find something interesting
https://desuarchive.org/a/thread/225914065
>>
>>12000228
>if browsers actually worked on it
You have literally no excuse:
https://github.com/win32ss/supermium
>>
File: 20250903215259_1.jpg (302 KB, 1920x1080)
302 KB
302 KB JPG
what do they eat
>>
>>11999450
>you can't run that game because some random error
>must be a modern version
>>
I tried playing a few of the Strife mods but some were too old - to a point I had to use a old version of gzdoom I forgot how to configure to fix certain issues or I wasn't a fan of the maps for the ones that weren't just a gameplay mod.
>>
File: 20250903223534_1.jpg (56 KB, 640x480)
56 KB
56 KB JPG
WTF WHERE DID HE COME FROM???
>>
File: Animosity-Logo.png (31 KB, 521x101)
31 KB
31 KB PNG
I am... forgotten...
>>
File: bmonkey_preview.png (4 KB, 50x59)
4 KB
4 KB PNG
>>12000328
>>
File: 1750898675917637.png (35 KB, 317x349)
35 KB
35 KB PNG
>AKSHUALLY doom isn't real 3d! I bet you never heard that before, huh? I watched an entire youtube video about it
>>
File: Herth.png (62 KB, 200x200)
62 KB
62 KB PNG
>>12000328
>>
>>12000340
doom isn't "real 3D" and that's completely fine. please refrain from posting again by the way.
>>
>>12000345
nta but on a scale from infrared to ultraviolet, where on the spectrum are you, anon?
>>
>>12000350
i don't know what that means because i'm not gay
>>
>>12000352
Gamma radiation, got it.
>>
>>12000353
i still don't know what that means because i'm still not gay
>>
>>12000358
He's calling you autistic.
>>
>>12000359
whew, at least i'm not gay
>>
>>12000362
Oh no, don't worry. You're not gay.
Ur a faget.
>>
>>12000363
u2 bro
>>
>>12000340
No video game is real 3d. They are always projected on a flat screen.
>>
>>12000273
Ass
>>
>>12000371
we're all just a holographic projection of information on a 2d plane into 3d space

doom was real all along
>>
>>
>>
>>11996453
It's all freaking good, chud! You just don't know anything! GZDoom is OPTIMIZED! END OF STORY!
>>
>>12000273
Beans
>>
>>12000345
Doom is real 3D.

>>12000362
I wouldn't be so sure about that.
>>
>>12000427
https://www.youtube.com/watch?v=WllaHWHuQpc
>>
>>11996923
I didn't say that, anon; I said it's low quality for the reasons listed in that article.
It's why every Duke3D port used Icculus/JFBuild as a starting point because nobody (until recently) hates themselves to go back to Ken's original Watcom code.
Compare to Doom, which is far easier to port, even from the original Linux Doom sources.
A good example of Ken's bad code practices is dorotatesprite()
https://github.com/videogamepreservation/dukenukem3d/blob/master/SRC/ENGINE.C#L6547
Now compare to R_DrawSprite() from Doom
https://github.com/id-Software/DOOM/blob/master/linuxdoom-1.10/r_things.c#L842
>>
>>11999801
Don't see anything about "given access to the source code of Blood" on that screenshot. Just wanted to see a proof of that, given the illusive nature of its source code. For some "random guy" to suddenly have access to it is odd, all things considered.
>>
>>11996923
NTA but Ken's code is notoriously difficult to work with, as is the person himself. you can find testimonies from the other people who worked on duke3d about it
>>
>>12000114
>>12000169
>no black nails
Fake Romero, fake news.
>>
>>12000358
It means you're the Hulk. Smash.
>>
>>11999408
>"Ah, Kegan made this."
>>
>>11998704
>>11998707
Better question is, why without the Hard Reset?
>>
>>11995004
>>11998704
RealRTCW is there too. WITH TWO OPTIONAL PAID DLCS. FOR A MOD.
>>
>>11999196
Fucking simps. Good thing I'll never be replaying H2 again, what a snooze fest.
>>
>>12001032
I don't recall Hexen II being particularly replayable outside of the expansion. I remember finding the enemies annoying, the item hunts tedious, and the atmosphere not like the first one. It was more about the idea of the game, which could probably be done better in Hexen I with modding.
>>
File: 1711553296449775.jpg (19 KB, 524x505)
19 KB
19 KB JPG
>archvile maze arena
>revenant flood rocket fight
>popup L shaped hitscan ambush
>lone cyberdemon blocking exit linedef
>hellknights in corridor with cyberdemon requiring infighting
i accept your concession that you're out of ideas mapper
>>
>>12001089
The hubs until the Greek one are good, and there is a sense of adventure. But there's pretty much no combat.
>>
>>12000990
Those paid DLCs are also on Steam. One had been available since 2021.
>>
>>12001107
Hmm, an L-shaped hitscan ambush, huh? I must try that out.

>>12001115
Wait, there's paid DLC for Return To Castle Wolfenstein now?
>>
>>12001136
No, for RealRTCW.
>>
>>12001152
What's the difference?
>>
>>12001158
>What's the difference between a game and a mod?
>>
>>12001107
>>popup L shaped hitscan ambush
What did you mean by that?
>>
>>12001194
In 2048's Belial's Bachelor Pad after going through the lava river courtyard, the outside walls of an L shaped corridor open up to a bunch of shotgunners and some skellymen
coincidentally this is the best shape for a real life ambush
>>
>>12001194
Think the surprise mechanic in The Pit.
>>
>>12001194
there's search engines for a reason
but if you're too stupid to imagine something self explanatory then maybe they can't help
>>
midi prog metal is genuinely some of the worst music i've ever heard. and it's infested every wad
>>
>>12001107
How about a large open flat room area with no features or decorations of any kind and when you walk past the midpoint like 5 archviles come out
Any map ever done something like that?
>>
>>12001345
I'm kind of over shitty MIDIs in general
>>
>>12001345
Examples?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.