Gameplay and development discussion:What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.Active Communities:romhackplaza.orgretrohackers.netsmwcentral.netmetroidconstruction.comromhacking.netromhack.inggbatemp.netsonicretro.orgmariopartylegacy.compokecommunity.combaddesthacks.netpouet.netHuge Community List:pastebin.com/edWKBJqnIPS/BPS Patcher:romhacking.net/utilities/1040Huge Archive:archive.org/download/En-ROMs/En-ROMs/Other Archives:archive.org/details/rom-hack-patch-archivemediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendationsarchive.org/details/hbmame_0244_romsQuality of Life Improvements:https://pastebin.com/4gmM7wc6Desplash Patches:mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMwAtariDev:forums.atariage.comatari-forum.comatarimania.comatariarea.krap.plNESDev:wiki.nesdev.orgforums.nesdev.orgSNESDev:snes.nesdev.org/wiki/Main_Pagegithub.com/alekmaul/pvsneslibwiki.superfamicom.orgN64Dev:n64dev.orgn64vault.comGC/WiiDev:devkitpro.orggithub.com/devkitPro/gamecube-examplesSegaDev:smspower.orgMegaDev:gendev.spritesmind.net/page-doc.htmlgithub.com/Stephane-D/SGDKSaturnDev:antime.kapsi.fi/sega/docs.htmlsegaxtreme.netjo-engine.orgDCDevdreamsdk.orgPSXDev:psxdev.netproblemkaputt.de/psx-spx.htmPS2Dev: github.com/ps2devXboxDev: xboxdevwiki.net/Main_PageGBDev: gbdev.gg8.se/wikiGBADev:forum.gbadev.orggithub.com/pretforums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilitiesVBDev: virtual-boy.com/development/Amigadev: eab.abime.netPC98Dev:hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98target-earth.net/wiki/doku.php?id=blog:pc98_devtoolsPrevious Thread: >>11981768
can a nigga do romhacking stuff for pc98 and shit? I wanna translate shit but I studied mechanical engineering not fucking computer science ffshow can a nigga start learning this stuff?
New update.https://www.youtube.com/watch?v=Ad_gafBRM_s
>>12018384lmao
>>12018351You need to get familiar with x86 assembly first. Then my main tools for reverse-engineering are IDA 5, NekoProject 2 with debugger, and an hex editor.For PC-98 hardware (BIOS, I/O ports, graphics...) I use Japanese websites like https://radioc.web.fc2.com or http://software.aufheben.info/contents.html?contents_key=oohpc_menu
I've noticed that No-Intro has recently added a bunch of homebrews from SMS Power to their Master System catalogue and I want to shout out Pac-Man Master Museum. It's a compilation of games including Pac-Man, Ms. Pac-Man, Pac-Man Plus and the hypothetical Ms. Pac-Man Plus, featuring arcade-accurate ghost behavior, difficulty settings and optional fast speed mode. A very enjoyable way to play the games on a horizontal screen.
Any recent decent SMW hacks? No kaizo shit. I like if they stick to a theme like Peach's Adventure
>>12018518>a theme like Peach's Adventurementally ill zoomer fat-fetishist in denial is not a "theme"
>>12018518Standard hack with standard difficulty you won't get filtered by? The My Melody hacks aren't bad.
>>12018680thanks mate i'll try it out
>>12018268So I've recently jumped into a 2 disc Japanese game that thankfully found fan translation for and i only had 1 patch file. I figured I just reuse the same patch on disc 2, correct?
>>12018452Kino.
>>12018462I saw it too on SMS Power some days ago.LackOfTrack, the homebrew's author, also confirmed that Jr. Pac-Man will be added to the game in a future update.https://www.smspower.org/forums/20495-CodingCompetition2025PacManByLackofTrackhttps://www.smspower.org/forums/20605-HavingTroubleWithImplementingHorizontalScrolling
>>12019349Great news. I love the 2008 homebrew port of Jr. Pac-Man for Atari 7800, would be great to see the game on a more powerful console.
Out of curiosity, if I were to make sprites for /vr/, what other OCs would (you) like to see?
>>12019817Nice sprite
https://www.youtube.com/watch?v=--n4VS8ppwI
>>12019817You got a make auster and a nintendrone fighting on a pile of consoles and games
>>12019931>197 days
https://zelder.itch.io/dangerous-drake-snes
PC-98/X68k port of this games.https://avdossow.itch.io/alice-slaughters-wonderland-demo-version
https://www.youtube.com/watch?v=W6of8xW3Jis
https://www.youtube.com/watch?v=_JSsCW68CREhttps://www.pouet.net/prod.php?which=103964
>>12019817If it will happen you could contribute some sprites for that SMB3 /v/ collab that might happen at the end of the year if the organizer lets you import custom graphics.
>>12022217Thats gonna be a huge problem as there's not a single fucking SMB3 graphic editor that SMB1 had.
https://xcancel.com/VC_Primal/status/1966602728936718553https://www.patreon.com/posts/138762482
MSDOS rather than console but we did a li'l thing over at /ovg/. Whiplash/Fatal Racing is now fully decompiled and running natively in modern OSes. https://github.com/FatalDecomp/ROLLERAlso got a track editor https://github.com/FatalDecomp/TrackEditor
Wondering if anyone's ever replaced the .xa files in the oddly musicless US version of Robo-Pit 2 with the Japanese version? Apparently they're just dummy files in the US version, and it's like they cheaped out on music licensing weirdly, not that a license to publish a game shouldn't come with music. Seems like an easy romhack that should've been done, people dig customising robots.
>>12022306I believe that organizer was working on one within the editor itself, although I can't confirm it since I only saw it once but it did get posted either in here on /v/ a few months ago.
>>12022664Faster!