DOOM THREAD / RETRO FPS THREAD - Last thread: >>12047545Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source PortsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/GENERAL GUIDEhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXAhttps://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0== GAMES/RESOURCES ==DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhUPortaDOOM:https://github.com/Kroc/PortaDOOM/releasesHALF-LIFE (GoldSrc) Anthology:https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg4CHAN DOSPACK + Win98 games:https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqAAssorted /vr/ shooters, mods, etc:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAMIDI COLLECTIONShttps://files.catbox.moe/2hul76.ziphttps://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQhttps://archive.org/details/archiveteam-geocities-midi-collection-2009https://archive.org/details/midiru-archive-2022-02-25.7z== INFO/LINKS ==OFFICIAL DOOM WIKIhttps://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://doomworld.com/forum/4-wads-mods/ZDoom: https://forum.zdoom.org/viewforum.php?f=19/idgames: https://doomworld.com/idgames/MODDING RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37https://realm667.com/== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/"doom thread"/type/op/OUR WADS/MODShttps://rentry.org/vrdepotMAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE/WAD DATABASEhttps://vrdoom.booru.org/https://clovr.xyz/wadsup/MULTIPLAYER SERVERSUS West: https://clovr.xyz/CA/US Midwest: https://macgu.fun/
=== CURRENT PROJECTS ===Duke It Out in /vr/Game : DN3D | Deadline : Jan 1st 2026Tile/Con pack: https://files.catbox.moe/thm4q7.zipRules: https://desuarchive.org/vr/post/11835634HOT POTATO, aka Deep /vr/ied PotatoGame : Doom 2, MBF21 | Deadline : HOTPOTATO99.wadRules: https://desuarchive.org/vr/post/12030515Latest build: https://desuarchive.org/vr/post/12053563=== CURRENT RELEASES ===/Vertex Relocation/IWAD : Doom 2 | Format : BoomRC4: https://files.catbox.moe/szis5j.7zRC5 pending.=== NEWS ===[9-24] Deus Ex Remastered announced, developed by Aspyrhttps://youtu.be/f1RdKezTYNk[9-23] Crispy Doom v7.1 releasedhttps://fabiangreffrath.github.io/crispy-homepage/[9-17] AMC Squad Episode 5 releasedhttps://www.moddb.com/games/the-amc-tc/news/amc-squad-episode-5-release[9-17] DBP76: Stagnant Weather is out now!https://doomer.boards.net/thread/4139[9-16] Comic Doom 96 updated to V4https://www.doomworld.com/forum/topic/146746[9-13] Somewhere in Hell releasedhttps://www.moddb.com/mods/somewhere-in-hell[9-12] Call of the Void releasedhttps://www.moddb.com/mods/quake-ii-call-of-the-void/[9-11] Esselfortium releases full texture sets for for BTSX E1 & E2 for usehttps://www.doomworld.com/forum/topic/155111/[9-10] Vertex Relocation finally completed!https://www.doomworld.com/forum/topic/155093[9-10] Official DBP WADs repositoryhttps://archive.org/details/dbp-wad-archive[9-07] Perdition's Gate: Resurgence, releasedhttps://doomworld.com/idgames/?id=21753[9-03] Operation Deadbolt releasedhttps://doomworld.com/forum/topic/155013[9-02] Ashes 2063, GMDX and RealRTCW, available on GOG Mods platform[9-01] TNT2: Devilution RC1 gains MAP26 + 3 morehttps://doomworld.com/forum/topic/104882=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
Peanut the elephant hereby blesses this thread.
>>12053596
>>12053605
>>12053608Peace.
>>12053586HOTPOTATO46..49We're halfway through, well done!
>>12053596>>12053605>>12053608>>12053612Thanks bros.
>>12053536https://www.youtube.com/watch?v=pj0sUVx2xboSo which version is the best? :^)
>casually punishes you for caring about the story
>>12053650Shit like the MCU really has fucked people's abilities to not have some kind of "that just happened" line.
>>12053586Anybody figured how to get that BFG in DBP76 MAP12?
>>12053650>>12053656they're so self-aware and ironic xD
>>12053678You can't get it, there's a passageway from the other side of the map but it's only connected on one end.
is there a less dogshit DTWiD yet?
>>12053563HOTPOTATO50.WAD https://files.catbox.moe/vmjxwz.zipI nerfed the platforming section a bit so you don't slip off most of the time. I had to remove the ammo from the platforms because they block lost souls. I added ambushing enemies for more incidental combat and to slow the player down if he tries to rush, like blocking lost souls and shotgunners in corners. I was adding some teleporting lost souls to surprise you in areas you need to backtrack through but I gotta sleep, I'll add more later
>>12053749okuplock
>>> CLASSIC DOOM CHALLENGE <<<Record a UV-max run of Cydonia - Map 07 "Fraughtification" by Scotty. The complevel is 4 (Final Doom).Reply to this post with your demo & time.Current Record + Wad Download:https://dsdarchive.com/wads/cydonia?level=Map+07Example demo in 5:06:https://files.catbox.moe/9i2mlg.lmpPrevious thread winner: Tangerine Nightmare - Map 03 UV-max in 8:45! >>12050371Nothing thematically relevant about this map, I just like Plutonia homages, Dead Simple clones, and UV-maxxing stuff. The real spooky maps will begin for real once we cross into October.
why is doomwiki so fucking shit and down all the time?
>>12053612thankyou
>>12053749>>12053760HOTPOTATO51.WAD: https://files.catbox.moe/m950g2.zipAdd small fight in the area with burning barrels. Decorate the cave a bit. Adjust the length of the hallway behind start a bit.
>>12052839
>>12053904That's terror.
>>12053904Does anybody still have that AI 3D model interpretation of the cacogirl and elementalgirl? Because that's what this reminds me of.
>>12053904Nice tits.
>>12053742You don't like DTWID?
>>12053862lock
>>12054042HOTPOTATO52.WAD: https://files.catbox.moe/2x3hav.zipAdd canteen and toilets. Fix potential softlock in multiplayer if you die while grabbing the blue kaycard.
>>12054151Not a lock right now, but I wanna do a thing for the pistol to make it more cool.
So what are you guys hoping to see in MBF2Y? I'd personally like to see LOCKDEFS get implemented. We're getting more weapon slots, more ammo types, and more powerups, so why not more keys?
>>12054279I would like a way to track and manipulate ammo separately from the weapon currently in use.
>>12054279Altfire functionality for weapons would be nice, that'd open up a million possibilities.
>>12054212Hey, Potato Lead, are we allowed to replace the existing pistol with something else, do you want to keep it as is?
>>12053904What engine is this on? idtech 4? Unity?
>>12054279Since they are bringing stuff from Heretic and Hexen, hubs would be cool.
>>12053904Jesus spoiler that shit man
>>12054454Hubs would be cool!
>>12054454They're bringing items, ACS, hubs and polyobjects or just specials?
>>12054469Just some specials, at the moment. I doubt they'll add all that other stuff, though.
>>12054585>>12054469NTA, by the way. Wanted to clarify that.
>>12054454>>12054460GZDoom.
I like Merlijn in AMC Squad on any map where you have very limited ammo/weapon selection and are meant to rely on the slot 1 weapons they give you. 2nd highest hp, best stamina, good armor, your shield on your 2/3. Especially if slot 0 can be gotten on the map - then he doesn't care what enemy type it is since Dragon Slayer is effective on all enemies. Just absolute beast on those maps.
>>12053904
>>12054669Merlijn is only good on a map specifically designed around him.
>>12054151Lock
>>12054151>>12054746HOTPOTATO53.WAD https://files.catbox.moe/30weos.zip-Nightmare Imps now have a pain chance (same as imp), pain/alert/active sounds ( from doom64), nerfed health (are they supposed to be tanker than pinkies?), and buffed movespeed (from 10 to 12) to compensate for the other nerfs. Is it possible to give them multiple sounds via dehacked like the original imps? -Added berserk (on medium and hard) before the big rocket launcher fight because I always arrive there thoroughly battered. On easy you get an invuln.-Added 5 stimpacks near the chainsaw spawn since the following areas have a lot of hitscanners.-Removed the debug switch for real playtesting!-I deleted the crude platforming section I made since it's so clearly not up to the quality standards of the rest of the map. I was going to put a silent teleporter there so the map finale can have a lot more room, but I'm out of time. I'll return later. If you beat me to it you won't hurt my feelings
is there a way to speedrun/cheat in the upgrades in AMCSquad? I fucked up and deleted my old version before doing the progress import. A completed save would also work
>>120537835:16 https://files.catbox.moe/rjo4hn.lmp
>>12054789>I deleted the crude platforming sectionHey, that was canon!
>>12054660Not interested in learning zscript. I'm a dehacked wizard. Sure there are cool zdoom mods to play, but I'm talking about how I like to create my own stuff.
>>12054789Just a heads up for whoever decides to go next: This anon changed the Dehacked file externally and the DecoHack file was left untouched. Make sure you edit it to reflect the changes he made.
>>12054802>>120537834:24 https://files.catbox.moe/1mesg2.lmpThat facerocket against the locked door was dumb
>>12054789lock>>12054837 I have no experience with decohack but gotta learn
>>12054845It's very simple to figure out if you have a list of actions available to you. It's just what frame you want to display, its duration, and any actions you want to happen during those frames. The syntax is also very similar to Decorate.
>>12054849I see this in dehacked>Alert sound = 501>Action sound = 502>Pain sound = 503>Pain Chance = 200In decohack I need to put lump names I suppose. How do I know which sound has which numbers?
>>12054854You could play them in Slade and go by ear? There isn't anything that is meant to go backwards from Dehacked to Decohack.
>>12054808>i deleted the crude platforming section I MADEThe more I playtested the map, the more embarrased I became regarding that section. It's better to turn that into a silent teleporter so you can have a big vast platforming section of DOOM instead of trying to cramp everything there. The void illusion is broken when rockets/monsters collide with the walls. There is a way to make rockets disappear when they hit walls. I will learn about that bug and implement it, hopefully>>12054837Whoops, I'll stop fucking with your shit since I don't even know what decohack is. I have experience with whacked which is how I knew how to add the sounds. The Nightmare Imps DO need some sounds and a pain chance since they are super fucking gay.>>12054854https://eternity.youfailit.net/wiki/DeHackEd_/_BEX_Reference/Sound_TableDSFRE001 = 501DSFRE002 = 502etc.
>>12054867DecoHack is like a pseudo-coding, it's intentionally designed to emulate how Decorate code is written and formatted, which is a good thing because that's easy to read, understand, and edit. DecoHack will then convert the code you give it into a DeHacked patch.That's a bit of a janky hack itself, but it dramatically simplifies doing DeHacked stuff, as long as you save the source DecoHack file, so you can tweak and add to it further to "compile" into DeHacked patches to iterate.You could still use WhackEd, but I don't know if it was ever upgraded for MBF21's expanded DeHacked stuff.
>>12054928WhackEd is abandoned.
>>12054867Man, the only way I was getting past that section was by rocketing the pain elementals before they appeared.
>>12054928>impying I know Decorate
>>12054986You could learn.
>>12054986You obviously don't, but it's not very difficult to learn at all, even my dumb fucking ass could wrap his head around it, and there's a lot of documentation for it.
>>12054986It's really easy to learn to do basic shit in it.
I beat Blood. I played it for the first time on Well Done. What did I think about it?
>>12055057I don't know.
>>12054789>>12054845HOTPOTATO54.WAD: https://files.catbox.moe/3efxb5.zipMoved dehacked changes to decorate and recompiled dehackedAdded kitchen, crawlspace and one more secret
>>12055070>decoratedecohack*
>>12055070doomguy with the glock???
>>12053904SAAR NOOO! DO NOT REDEEM THE AMBROSIA VACCINE!
>>12054986I'm paralyzed by something as basic as ACS, and even I can read and write DECORATE.It is within your power, anon.
>>12054940WhackEd? More like FuckEd. Does it even have 9 deathmatch maps inside single player maps? I don't think so.
>>12055110What?
Oh my, I finished the Quake 2 Palace Jam and had some fun, and look who it is! They're criminally underused. Not that I appreciate it when they get pissed and triple perfect railgun you.
>>12055119I might remember wrong, but doesn't every jam have few of these guys?
>>12055123No idea, this was my first Quake 2 jam, I was talking about the official content in the remaster not using them outside of one fight. But if the other jams use them too then I look forward to it.
>>12055124Yea, you will fight arachnids, guardians, gunner commanders and shamblers. You will have good times ahead. All jams are quite fun.