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File: Butterfly_Dam_RCT1.jpg (187 KB, 800x521)
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last thread:
>>12037336
last weekend map download:
https://files.catbox.moe/s5p550.park

Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>Anon's devkit v0.2
https://pastebin.com/y857FdJH
>4chan Kit v0.3
https://www.mediafire.com/file/dtzvwbcngrh0ghi/4chan_kit_v0.3.7z/file

>/vr/ct RCT1 Collab
https://files.catbox.moe/gldfii.zip
- - - - - - -

>Knowledge Base
https://web.archive.org/web/20160807005625/http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111

>RCT Sites Archive
https://archive.rctspace.com/

>Headless Server Guide (PLEASE fix it)
https://pastebin.com/smsQWZtB
>Weekend Parks Archive (Needs updated)
https://files.catbox.moe/2h17nx.rar

>Current state of weekend multiplayer: what map are we playing this weekend?
>>
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first for the sisterhood of togo coasters
https://www.youtube.com/watch?v=t2Oo0R0R0-A
>>
>>12071437
I haven't been on a coaster in a few years now, this one looks like fun.
>>
>>12071428
Right so I guess I should probably get that new map for the weekend done, yeah? I've been playing a lot of Planet Coaster after I fucked up the first attempt.
>>
>>12071428
What if we just enlarge Bumbly Beach?
>>
>>12071496
Do they have pills for that?
>>
>>12071495
I'd love to play on it if you finish it tonight
>>
>>12072148
Do you want the canyon or the seaside version? And should I bother with trying to do any major decorations outside of the map or just roll with just the bare bones shit?
>>
>>12072195
i personally like the beachside more.
>>
>>12072195
I think the beachside one would be easier to build in
>>
>>12072195
I'll cast another vote for seaside, that is a very cool map.
>>
>>12072195
>And should I bother with trying to do any major decorations outside of the map or just roll with just the bare bones shit?

How big is the building area? It certainly has charm as a barebones landscape. I don't think you need to go nuts with flora, we can do that when we play it.
>>
>>12072301
>>12072228
>>12072224
Getting started on this now. It's probably going to be pretty barebones and we can decorate the seaside or expand the park in-game...
>>12072329
The map is 128x256 so the buildable area is probably just under that
>>
>>12071496
Bumblier Beach
>>
File: Unnamed park 2025-10-03.jpg (3.86 MB, 6144x3568)
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Here it is without any additional trees. Do you want me to bother giving it any foliage or just send it?
>>
>>12072434
https://files.catbox.moe/oip4gm.park
Exported with no additional scenery and most of the wanted rides and scenery. Correct me if this is wrong.
>>
>>12072476
Oh fuck. Scratch that I need to fix the maximum loan
>>
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https://files.catbox.moe/lrjylq.park
Should be fixed. I don't think the loan needs to be increased past $3m but I could be wrong. As is it's:
>$2.6m loan @ 5% interest (-$16k/m initially) with starting cash of $100k and maximum loan of $3m
>Every RCT1+2 (minus RCT2 expansion slop) rides added + OpenRCT2 custom rollercoasters
>Pay For Entry/Pay For Ride (set as you want)
>Harder park rating handicap
>Playable area of ~101x254 tiles
>Everything unlocked from the start
>All RCT1(+LL/AA)+2(Only Vanilla) Scenery + Xtreme27 custom scenery
>Some custom paths
>>
>>12072496
>90MB
I think that's a new record here
>>
>>12072502
Hopefully it's a decent enough base to start from given how many people here like building hypercoasters
>>
>>12072496
Thank you very much. I'll have this hosted momentarily.
>>
Breaker Bay hosted. 97.69.222.117:11753
>>
>server is down
its over
>>
>>12072650
we survived 648k in debt, we can survive this.
>>
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Park got a really good deal on this coaster
>>
>>12072786
you could have coiled at least 1 more helix on that thing
>>
I'm not entirely happy with my launched mini coaster, but I'm not sure how I would want to change it.
>>
>>12072880
it needs scenery
>>
>>12072893
I tried a little fencing and it helped, but I'm not sure what other scenery would look nice. If anyone wants to add some feel free to, I'll try to think of something else in the meantime.
>>
BIG THINGS are happening in the world of hybrid coaster development
>>
>>12072976
Something other than inversions, clearly.
>>
>>12072976
left
left
left
left
>>
>>12072976
>single car trains
>no inversions
>fairground sized hybrid
???
>>
What exactly are these supposed to be? They're from a junior coaster track so I assume they're meant to be from a company that makes those but they don't match Schwartzkopf offerings of that era
>>
>>12072976
were you able to get it to stop crashing?
>>
>>12073149
it stopped crashing when we switched from 2-car trains to 1-car trains.
>>
>>12073267
nice
>>
I like roller coasters
>>
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>>12073996
>>
Feel this part of the park's done now. Might come back later and do another themed segment.
>>
new OpenRCT2 update
https://www.youtube.com/watch?v=CzZOS5Az66k
>>
>>12074353
Feature: [#25218] `sprite exportobject` command, which allows extracting images from an object.
Feature: [#25274] New title sequence (see https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.26 for credits).
Improved: [#2296, #2307] The land tool now takes sloped track and paths into account when modifying land.
Change: [#25111] Frozen guests no longer finish consuming any food or drink they are carrying.
Change: [#25161] Revert to the ‘fair ride price’ calculation of vanilla RCT2.
Change: [#25201] Ride List: put unknown popularity and satisfaction last when sorting.
Change: [#25228] [Plugin] The available staff costumes array is now ordered alphabetically by name.
Change: [#25240] The LIM Launched Coaster now defaults to powered launch without passing station again (as it did in vanilla RCT2).
Change: [#25248] Revert Crooked House & Circus default prices to vanilla values.
Change: [#25266] Lightning and thunder have less chance of occurring during blizzards.
Removed: [#25225] `sprite exportalldat`, replaced with `sprite exportobject`.
>>
>>12074363
Fix: [#24513] Ride/track designs can now be shifted underground as well.
Fix: [#24682] The scenery window isn't high enough to accommodate all tool buttons when there are multiple rows of groups/tabs.
Fix: [#24882] Guests are shown with hats and umbrellas whilst clapping.
Fix: [#24998] Some custom small scenery objects do not load.
Fix: [#25131] The Reverse Freefall Coaster On-ride photo section track has incorrectly coloured ties.
Fix: [#25132] Crash when trying to use simulate on incomplete ride.
Fix: [#25134] Vehicles visually glitch on diagonal steep slopes.
Fix: [#25146] The support clearance height of the diagonal brakes for the Junior, inverted Flying and inverted Lay-down Roller Coasters is too high.
Fix: [#25147] The wooden support clearance heights for steep Log Flume track pieces are too low.
Fix: [#25159] One of the tiles on the Hybrid Coaster diagonal flat track does not block metal or wooden supports correctly.
Fix: [#25160] The Go-Karts steep to flat track piece has incorrect wooden support clearance heights.
Fix: [#25163] Some of the Junior Roller Coaster flat to steep track wooden support clearance heights are different to RCT1.
Fix: [#25173] Desync when placing a park entrance in multiplayer.
Fix: [#25179] The LIM Launched Roller Coaster inline twists have incorrect wooden support clearance heights (original bug).
Fix: [#25201] Ride list sort order can be unstable when sorted in descending order.
Fix: [#25207] Building a block brake on an LIM coaster does not automatically switch it to powered launch block sectioned mode.
Fix: [#25238] The chance of thunder and lightning effects happening is lower than vanilla.
Fix: [#25288] Water ride “chain” sound does not loop.
>>
>>12074353
always on the weekend huh
>>
>>12074363
>>12074367
Did they add that Arrow Pipeline coaster natively in yet?
>>
>>12074427
No idea, I've been out of the loop (heh) for a while.
>>
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>>12074442
https://github.com/OpenRCT2/OpenRCT2/pull/24723
>>
>>12074452
is this like a version of the heartline coaster that doesn't suck dicks?
>>
>>12074468
Basically. It was a project in 1990 from Arrow to develop a new style of coaster that was seemingly inspired by the TOGO Ultra-Twisters but died because Arrow was peak retarded and spread themselves too thin while not adapting to new technology. It was in RCT3 iirc.
>>
>>12074468
>arrow
>heartlining
good one
>>
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>>12074483
>It was in RCT3 iirc.
Yep, there it is, look cooler on openrct2 tho
>>
Steve H. and Steve K. know what they've done.
>>
>>12074363
>Change: [#25161] Revert to the ‘fair ride price’ calculation of vanilla RCT2
i don't mind this, but it feels weird that they're doing this *now* considering how many vanilla mechanics they've changed already. openttd has an in-depth gameplay settings window, i think we're at the point where openrct2 could use something like that
>>
>>12074795
The OpenTTD settings window with its countless options is often cited as an example of how a settings window should not look, and I hope nothing like that will ever appear in OpenRCT2.
>>
>>12074805
What are you talking about? That's one of the best features of OpenTTD
>>
>>12074805
it doesn't have to be as overcomplicated as openttd's version, i just feel like they've made enough changes to the vanilla game (like adding toontowner roof pieces to every rct1 mine scenario by default) that it'd be nice to have the option to toggle some of them on or off :)
>>
i recognized the hawaii square place in the new title screen scroll from seeing the same place in tony hawk's underground
>>
>>12075004
Please post a screenshot. I only use custom title screens.
>>
Can I still join the server if I update my game?
>>
>>12076192
Host is always slow to update so no
>>
We have enough space left over on this map we could probably run it another week?
>>
Gotta go out for a bit but I'm planning some major renovations at the front of the park and split it into ~3 lots where Giant Dipper/Sea Serpent/Slop Drop were.

Site A1 is the front half of Giant Dipper/Slop Drop/Sea Serpent to Wobble Wagon. Probably some kind of medium-large steel coaster should go here but I'll need some time to think about it.

Site A2 is the buffer zone with the path and Wobble Wagon. Half wonder if should develop it more into a midway and maybe a second entrance complex, but really idfk what to put there because the area is small and awkward.

The last bit of Giant Dipper going into Marshlands I'm thinking of redoing as a fairly compact/medium hybrid or wooden terrain coaster and I've dubbed Sites B1/B2. This should hopefully make the Marshland feel a bit more cohesive since Giant Dipper and it's cohorts were intended as short term attractions to make money when we were in debt and they just kinda got left there.
>>
>>12076473
I'd be down for another week of it
>>
>>12076663
The amount of space we have left is insane. It's basically maybe 1½ the space we already used up and we haven't even utilized the space under the cliffs as much as we could for underground/wet weather rides. Still have plenty of space for Space Mountain/Sewer Rat style dark coasters.

Is there a cap of guests? If we already sustain 3k, we could probably easily sustain 6k+ if fully built
>>
I'd also be down for another week. I was going to add a bit to the right side of the park but have been a bit under the weather today.

>>12076675
I think the limit is around 60k, though the generation rate gets hammered after hitting 7k.
>>
>>12076773
whoever hired 200 staff is going to put us back into debt again
>>
>>12073059
They kind of look like de-themed versions of Vekoma Roller Skaters.
>>
That was a misclick.
>>
>"i'm not going on [water ride] while it's raining!"
oh god the horror. you'll get even more wet than normal. oh no.
>>
>>
Is there a reason i can't copy paste scenery with the scenery manager? It tell me to slow down and i can only copy paste one single tile at a time if anything, making that chess floor was a pain in the ass
>>
Weekend Map Download
https://files.catbox.moe/ajiyev.park
>>
>>12077975
Some of that stuff just doesn't work in multiplayer.
>>
>>12077987
I'm definitely up for this again next weekend
>>
>>12077987
>someone changed the colors on the pepsi ride
please stop
>>
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the guests were getting uppity with the prices.
>>
>>12078807
Need more atm
>>
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we're gonna need a bigger loan
>>
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Thank you for coming to "five minutes without being rangebanned", I'll see you again next month.
>>
>>12078804
>>12078825
What happened, what's the drama
>>
>>12078804
Sorry, I just thought a subtle change like that to tie the visuals together would help
>>
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>>12078842


P E P S I


M A A A A A A A A A N
>>
For your consideration:
Need to go get some welding supplies irl, but before I do after eating I did a mockup of a slight potential redevelopment to try and ease the guests getting lost in the central-eastern corridor of the park.
>Tram stations redone, and line extended to future stations (dummied out)
>Small pond with swan boats added
>Up/Down launch towers relocated to the empty lot by the spaghetti of Crushed and Mtn Spew
>More flat rides and scenery added in empty holes
>Front 'boulevard' is now more midway-like in hopes of funnelling guests down preferred routes
>additional boulevard added down the back against October Knight and between it and Mad Teacups
Again, if not wanted, can leave it as is but purely an experiment to ease the guests getting lost on my own personal save. Just a potential idea for some redevelopment, and since the moved and relocated bits aren't things I built I figured I'd just float the idea here if wanted or not next week.

[Spoiler]Guest pathfinding could use a bit of work in general[/spoiler]
>>12078807
Yeah, more ATMs would probably be a start. Any ideas how much they'll pull out of one or is it unlimited as long as they're in a good to great mood?
>>
has anyone made a flesh pit scenario
>>
>>12078807
Looks like somebody turned off the "disable ride value degradation" cheat
>>
>>12078885
a what?
>>
>>12078842
It's all good. I don't mind if people mess with the prices unless it's $3.50 french fries wtf, but picking a color scheme is probably the most intense this game gets for me lol.
>>
>>12078907
Fair. If I repaint rides it's because they're getting old or I want to make it more cohesive without destroying the original look. More just tightening it up, but that's personal preference obviously. I don't like to change it too far from the original design
>>
>>12078881
I appreciate that my little coaster doesn't look like shit now that the area around it is better decorated, I did my best with the pond but wasn't totally satisfied.

That being said I like what you have here.
>>
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>>12078885
Unless you're good at building pseudo-underground scenarios, I think Mystery Flesh Pit might be an impossible build unless you take a LOT of liberties.
>>
>>12079113
Oh. I hate this. I hate this a lot.
And yeah, building pits in isometric is stupid hard and annoying.
>>
>>12079113
bro that's just Crater Lake with pink water
>>
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Was looking into how sprites were made for the game and Simon Foster posted this video in 2013 showing the process:
https://www.youtube.com/watch?v=5UKKaTGwIqc

>~6624 sprite renders per car which only triples for cars where it has additional pony truck carriages and a different front and rear car
>Does not include the additional angles needed to make some new inversions work
>Does not include the spritework needed for the tracks
>Also RCT1 uses 16 angles per axis for animation while RCT2 uses 32
Maybe a flatride /is/ the way to get into this. Jesus Christ. I assume it was a lot but only seeing this now yeesh.
>>
Looking through custom objects trying to find useful ones that aren't included for some reason in the packs we selected despite them supposedly being in the packs to reenable and noticed that Coasterbill's objects have increasingly unhinged and long names that remind me of Fall Out Boy song titles with how long and irreverent they are
>>
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anyone have these supports? I've been looking for a pack like this and they're sunsetting the forums so I can't register a new account.
>>
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Did you know that Fungus Woods has 28 tiles that are accidentally set to the Grass surface type instead of Grass Clumps? Now you do.
>>
>>12080358
I've seen a few videos on custom ride creation and basically you need full knowledge of C++ to add any new tracked rides into the game, which means you can't just drag and drop into the objects folder and you have to go through the github repository and ask the main devs to add it to the game. I am almost compelled to learn C++ simply to mod the game.
Flat rides/ride vehicles are just a sprite swap for the most part at least, unless you want to recreate stuff like Sledgehammer at Canada's Wonderland, or an Intamin Half-Pipe.
>>
>>12081049
I'd rather not just sprite swap. I'm a beginner at C++ so having someone to code would be great but that's probably not happening lmoa. It's going to be awhile until I'm proficient
>>
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I keep building shit like this that has no actual use in-game. What do I even use this for?
>>
>>12081171
You can add a car ride that goes around it, add a mall or some shit
>>
>>12081171
Put it outside the park for a custom scenario.
>>
>>12077975
Just use an autoclicker and it'll eventually paste every item in your selection. I promise it won't crash the server.
>>
>>12081171
it's cool, anon
>>
>>12081171
it's gay, anon
>>
>>12081171
You could always use it as a watermark. A signature on your maps
>>
>>12081171
I thought this is where MLK Jr was shot and wanted to make some kind of joke but i couldn't figure it out. Maybe its like a peep called MLK Jr and he explodes using that mini golf glitch

Anyhow, it looks great. You can post it on NED, they'd probably go nuts for it
>>
>>12071428
i'm new here, what are those?
>>Anon's devkit v0.2
>https://pastebin.com/y857FdJH
>>4chan Kit v0.3
>https://www.mediafire.com/file/dtzvwbcngrh0ghi/4chan_kit_v0.3.7z/file
>>
>>12082975
basically a fuckload of extra files, scenarios, plugins etc. I at least recommend grabbing for the scenarios and then looking up what plugins you want.
>>
>>12081171
extra soul for unused space. bulldozing it to make room for a new coaster would be extra realistic too
>>
Mountains
>>
>>12083654
yeah I was in that thread too
>>
>>12083674
What thread?
>>
First ride added to the other mountain.
>>12084067
Download my mountains. https://mega.nz/file/mopSFSZC#xodvLme2zocEthNif_s69Sp5xG2Stig4ZNF6elPpsVY
>>
What's near the entrance.
>>
>>12084157
>>12084137
Server?
>>
>>12084919
We need to continue the old map this week tho
>>
>>12084932
I figured for the weekend. I've still gotta redo the pathing towards the western half of the park. I just wondered if there was some secondary server during the week. I'm spinning my wheels waiting to go back to uni.
>>
Would you mind if I downloaded the weekend scenario, added a few extra scenery items and re-uploaded it for the weekend? There was a handful of things I forgot to add when I made the scenario
>>
>>12085772
Yes I would mind.
>>
>>12085775
I mean in the object selection
>>
>>12085789
Too bad. I'm making the executive decision to deny your request.
>>
>>12085772
do it nigga
>>
So how does one add custom music to the game as an object file?
>>
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>>12086636
I figured it out
>>
>>12086630
>>12086470
I'm getting mixed signals
>>
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Found some tools to peer into the dat files. I'm going to shelve the flat rides for now and just see what's possible with stalls to get acquainted with everything. I half wonder if it's possible to add the extras tab like RCT3 and PC1/PC2 had. I liked that feature
>>
>>12087646
I host the server. Do it now because I want to put it up soon. You have a couple of hours.
>>
>>12087929
On it, will have this uploaded in ~10m
>>
>>12087985
>>12087929
https://files.catbox.moe/slmpeh.park
>>
>>12088031
Thanks. It's up now.
>>
Did some renovations on Escape From Epstein Island to be more thematically accurate
>>
>>12088659
evil imagineering
>>
Can someone please link a download for that really long park you guys were playing on maybe a month or two ago? Thank You.
>>
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>>12088804
This?
>>
Bump due to sperg spam
>>
>>12088659
I'm the one that put down the ride and I love whoever did that
>>
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>>12071428
>Butterfly Dam Edition
>>
>>12088806
Yes, that map!
>>
Server seems to be down.
>>
>>12089714
ok
Scenario: https://files.catbox.moe/cw7lwf.park
Save File: https://files.catbox.moe/sogiri.park
>>
>>12090334
A huge shout-out to my power company for their "brilliant" work in keeping the lights on. It's back up.
>>
>>12090748
Why did that post remind me of that Phone Booth escape game Flash from 20 years ago
>>
Got a video recommendation this morning about disabled access to amusement parks and how it's a problem. All I have to ask is why the fuck would you go to an amusement park if you know you are going to make it potentially unsafe to yourself or others to have you ride, or have sensory processing disorders and then complain that the park is too loud? It seems really entitled and either way you cut it, it sounds like the recipe for a legal battle due to said entitlement
>>
>>12090831
>All I have to ask is why the fuck would you go to an amusement park
roller coasters fun
>>
>build mine train coaster
>game spazzes out and says I can't open the ride without a ride entrance
>trains are all stuck on one tile
????????
>>
>>12091152
If you build with clearance checks disabled deleting and building too fast it fuck up your rides and need to be redone
>>
>>12090831
>why the fuck would you go to an amusement par
good food and rides, also they sell beer at Six Flags Darien Lake and I did that instead of watching youth group kids one time and got yelled at for it.
>>
>>12090341
Thanks a lot anon!
>>
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So how would I make a custom texture for walls? Is that possible? I'm going insane trying to put this scenery down
>>
>>12092085
holy shit
>>
>>12092136
Dude I shouldn't have made this sonic themed coaster so fucking big i'm going insane aaaa
>>
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>>12090773
It might have been a coincidence because I was referencing Mass Effect.
>>
>>12092085
That is amazing
>>
>>12092185
wait until you log in and hear it
>>
>>12092085
I told you while you were building it that I loved it, but that texture completely sells it, awesome job.
>>
>>12092192
I'm updating OpenRCT2 just for this
>>
>>12092246
Oh my god that was incredible
>>
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>Come to /vr/ hoping to find a HOMM thread
>Discover you guys are all still alive and well, somehow
Wow, okay. It's been almost a decade for me. How are things with all of you? I've zero interest in playing RCT2 any more but I'd love to hear about all the cool parks and things you guys have done in recent years.
>>
>>12092396
Join the server and look around for a bit, we've been on a bender of awesome parks for quite a while now.
>>
>>12092396
goddamn that's rad
you people are rad
>>
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>>12081171
There is always room for flavour in your park to give it character.
>>
So I'm thinking I either start with making a custom vanilla-alike stall of... Some sort. I don't know what yet. Or I just rawdog a simple thrill or gentle ride. Not sure. Game needs more stocklike flat rides and no else is making them
>>
>>12093146
Oh I know. Another twist reskin.
>>
>>12093056
https://www.youtube.com/watch?v=86eQI9UlZRk
The video's still around if you want to see it in action.
>>
>>12093147
Funny
>>
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>>12093147
No but seriously, I mean a ground up vanilla-like flat ride. We have all these rollercoasters and I was thinking I'd maybe make a Zacspin or some other TBD coaster type not currently represented in-game if and only if making flat rides isn't a giant pain in the ass. For now I'm just trying to do inventory on what we have versus what we could have, relative size, comparisons to other rides of similar dimensions, and ease to render/code. From the RCT2datpreviewer program I found that some of these renders would be a lot easier and less painful than initially thought, and many don't use as many sprites as previously suspected.
>Matterhorn
Surprisingly doesn't seem to hard to create since it's only a single axis and might be able to get away with rendering only two views depending on the geometry of the platform
>Fireball
Likewise shouldn't be too hard to make since it's really a one axis ride and we already have Earl's underwhelming version of one
>Other easy (hopefully) rides
Rainbow, Loop-o-Plane, Screamin' Swing, Cataclysm

>Annoying tier
Any two axis ride including any modern variants of the Twist, Booster, Chaos, Evolution, Roll-o-Plane, Freak-Out/Frisbee, Rock-o-Plane, Round Up, Power Surge, Speed, Super Star, Swing Around, Tilt-a-whirl, Topple Tower, Top Scan


>Probably not until way later
Any three or more axis rides or rides that have a ton of moving parts like Zippers, Monster, Octopus, Orbiter

Also wondering if there is any reason to model additional manufacturer variants of similar concepts like the Looping Starship is to the Huss Ranger we already have in-game, or the Kamikaze being basically a doubled up Ranger.
>>
>>12093238
Matterhorn (flying bobs) or Music Express (Superbob) are at the top of my flat-ride wishlist.
>>
>>12093256
I'm certainly more open to it over the Caterpiller since it doesn't include that automatic roof cover. Currently looking through the files still to see what is and isn't possible but so far everything is looking good for the possibility
>>
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>>12092396
Multiplayer was a gamechanger, man. We don't have to email parks back and forth anymore.
>>
>>12093259
There's already a half-decent custom caterpillar ride with an automatic cover, but all of the alpine bob customs are just goofy looking Enterprise reskins.
>>
>>12093265
I noticed that which annoyed me desu. Most of the custom flat rides seem half assed. There seems to be enough documentation on the process I can reverse engineer something based on Mr. Foster's work, and what's already been done by other CCs
>>
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Concept for next week's map (or next next week if this map isn't finished by end of day): a heightmap ripped from Dollywood as a sort of build your own scenario but completely blank. Working around those mountains could lead to some interesting terrain coasters.
>>
>>12093298
That could be cool
>>
>>12093298
>Dollywood
At least one ride needs to have one rating of 9 . 2 5
>>
>>12093298
I vote we name it "Boobaland"
>>
>Dollywood to scale is roughly ~360x360 tiles
damn
>>
Basic elevation assuming ~0m as the "base" land and adding as much height to it as possible until that one peak in the park matches a ~49m rise. Should be about as close to correctly scaled as you can get
>>
>>12092085
If htose are all wall type scenery you should be bale to use scenery manager to make things a bit easier
>>
>>12093480
Looks neat but too hilly. I would recommend flattening the flat areas a bit more so its not cancer to build around (assuming this is for next weekend)
>>
>>12093528
I agree with this. It would be cool if the areas in the real-life park with paths and rides were flattened in the RCT map.
>>
What the hell can I put in this little bare area?
>>
>>12093614
Guest Supermax Prison
>>
>>12093614
We don't have a TOGO, Arrow (anything, except a shuttle loop), Bobsleigh or Flying Turns
>>
>>12093617
we already have one of those
>>
>>12093617
There is already a Stevecentration Camp for guests named steves that have trapped guests for well over 50 years now
>>
>>12093614
mine themed monster truck ride
>>
Took a break from the server to quickly work on a random idea I had for a scenerio.

The concept is every RCT2 ride in the basegame + some customs but the unlock order is chronological
>>
>>12093614
fuck it, one more roller coaster
>>
Holy shit it works. Thank fuck. I wasn't sure if it would pick at random
>>
I'll probably test this later in the week. But a brief conceptual excursion for a challenge map where everything is unlocked in order of real life invention date give or take a few years
>>
I've been afk all day, did we end up getting a bobsled in?
>>
>>12094137
No, but I'm currently questioning the new coaster going through the land and sightlines of my mine train among other questionable choices
>>
>>12094194
coaster interactions are COOL
>>
>>12094082
the idea of a slow-paced scenario with historical evolution is really cool
>>
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Managed to fit a very small flying turns into the spot between the Wild Mouse and Sonic Coaster
>>
>>12094509
It was a massive pain in the ass to set up with my basic items and rides. You start with everything in that image except for the Suspended Monorail, Monorail Cycles, and Side Friction Coaster which are first year unlocks. Everything past that is /roughly/ chronological order and combined with minimal funding and the 11% loan of $150k it means you'll likely only see the last coaster by Year ~53-55 at minimum if for some reason you have no debt. Past that you're probably looking 60-70 in-game years to completion where you are secure enough to research. I'll have to test it but for the sake of progression and historical eras it'll probably be best to run minimum research funds.
>>
>>12094615
that's awesome, glad you got to build it
>>
for me it's Pickle Park
>>
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>server down
>no weekend park download link
Host pls be okay
>>
Call it the Hillside Hopper
>>
Would you ride the big ass wooden coaster?
>>
>>12096754
in a heartbeat
>>
>>12096754
Oh shit I just realized I need to toggle leave when another train arrives for my train.
>>
>>12096017
Would you believe that I had yet another power outage?
>>
Weekend Map Download
https://files.catbox.moe/5qquuh.park
>>
>>12096850
>https://files.catbox.moe/5qquuh.park
nice url
>>
>>12096850
I love how this came together
>>
>>12096850
>no boardwalk/pier
shame
>>
Ridge Runner, fills in the little valley between basecamp and the mountain.
>>
>>12098673
>>
>>12098675
You should change color of the track on the snowy side, maybe even some ice snow scenery would look cool aswell
>>
>>12098734
god idea on the track color change.
>>
>>12097956
I was so happy to work with the vertical space of the cliff that I completely forgot to do any boardwalk
>>
>>12098734
>>12099235
I always enjoy this sort of thing
>>
>>12071428
Some nerds over at NE made a park inspired by Butterfly Dam
https://www.nedesigns.com/park/6189/dam-park-at-dam-lake/
>>
>>12096754
>>12096814
>no block brakes
I wouldn't ride it, don't want to die from a freak accident that explodes the entire coaster train.
>>
>>12099827
>inspired by butterfly dam
>shows a fairly realistic hydroelectric dam
anon... i... you do know dams are real don't you? you haven't seriously been inside for the past two decades assuming dams only exist in RCT? Right?
>>
>>12099830
Will you ride my coaster if it has block brakes but is set to continuous circuit mode?
>>
>>12099857
Read the description retard
>>
>>12099864
I can't read
>>
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>>12099890
>>
>>12099862
No. Outside of my regard for my own life using block brakes correctly is one of the best ways to get better at building good coasters. It naturally improves pacing, realism and design.

Your coaster actually looks quite good, why not just replace that disfiguring square of indecision at the end with a nice brake run for the peeps to cool down after the ride? With the long prelift section you'd hardly loose any throughput.
>>
>>12099917
NTA but I beg to differ. On the servers I try to make my coasters realistic operations but always run in continuous circuit mode with regular timed dispatches and match and sometimes exceed customer throughput while having realistic pacing and design
>>
>>12099926
Of course it's possible to build a nice looking and realistic coaster without using block brakes but using them will encourage you to make certain decisions that lead to good looking builds. This was especially true before OpenRCT2 made the, admittedly great, change that added a speed setting to block brakes.
>>
>>12099830
Look again near the end, before the last little drop that brings you back to the station.
>>
>>12099917
He should split the station too. It's eleven tiles long, so delete tile 6 and replace with a straight piece. Presto: more safety, better sections, can run extra train if desired.
>>
>>12096850
>try to open park
>missing objects
can you upload a version with objects attached?
>>
>>12101487
I have all the objects from the scenario if the host isn't around. How exactly do I make sure it attaches the objects?
>>
>>12101487
skill issue
>>
>>12101589
just enable the export custom objects option in the options window, it is under the last page i think
>>
>>12101661
Did all that, if this doesn't work for you then I'm not sure what to tell you

https://files.catbox.moe/b6ujgk.park
>>
>>12101682
works, thanks anon
>>
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You guys got any fun map ideas for the weekend?
>>
>>12102341
Could throw something together if we have some ideas. Not feeling the Dollywood thing I started toying with
>>
What's the deal with Big Dipper in Bumbly Beach? It's got weird superstition around it that it's based on the John Collin's Big Dipper at Battersea but that makes no sense since it's clearly based on Big Dipper at Blackpool which the park was loosely inspired by. Furthermore, people are convinced it's there to teach you a lesson and not just poorly built like a handful of other default rides in the game.
>>
I vote for Giygas Park for this weekend.
>>
>>12102341
>>12102387
I vote for this map >>12096117
>>
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Why not Zoidberg (heightmap)?
>>
>>12096117
>>12102832
>>12103317
let's settle it through poll
https://strawpoll.com/05Zdz5vrGn6
>>
Got a random brain blast. Anyone interested in me throwing together a quick and dirty Bronze Age civilization style map along a river valley and try to theme it all around bronze age adventures in [vaguely ancient bronze age civilization]?
>>
>>12104132
That would be interesting. Might even be cool to base it off of a map generated in Civ 3.
>>
>>12104139
I don't have Civ 3 installed on my current PC and quite frankly I can't remember what it looks like... but uh... If you could grab me an image that would be fantastic. Otherwise I'll probably just boot up Civ 5 for inspiration or find a painting in one of my encyclopedias
>>
>>12104152
here's a no commentary let's play that you could click around in, alternatively go with Civ 5 or even emulate Civ 2 on the PS1 if you want that retro feeling.
https://www.youtube.com/watch?v=ga9zigFongg
>>
>>12104160
Do you want me to reuse the era unlocks or just have everything unlocked at the start?
>>
>>12104590
era unlocks sounds cool for the theme
>>
>>12104592
It's kind of experimental but at the current rate at minimal funding we should have evertying by year 55-60 which is about half of the usual weekend games since we got to 1XX something last weekend
>>
Map size? 128x256 seemed a bit big last time? a quarter of that? half?
>>
>>12104641
I wouldn't go a quarter, might be too small. Maybe even 3/4 or 2/3 the size.
>>
>>12104653
128x128?
>>
>>12104660
That'd be fine
>>
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>>12104662
So I managed to take all the shit from that one chronologically progressing scenario and actually make it usable. So now just wondering thoughts on the ground to use with the heightmap.
>>
>>12104694
I'm feeling A or C
>>
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>>12104695
basic idea was if it was going to be themed after bronze age civilizations, the mesoptomanian river valley that the dirt-grass made more sense if it has that, then sandstone and either dark sand or light sand or both. I can retouch it if it needs some extras. I feel based on archeological art that C is probably going to be the most accurate for this
>>
I've done a bit of remolding to my mountains park with the main two critiques I've gotten in mind, which were that I was lacking theme and that my coasters are not safe, both of which I agree with. I've given the whole land a bit of revision to make areas a bit more distinct from each other.
>>
>>12104701
yeah I agree with that
>>
>>12104694
A is very boring with all sand. B or C.
>>
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some of the places in zoom. The beach ice is supposed to an Aloha Ice Jam from SSX Tricky type situation. Peaceful Ponds have the lilies and bamboo growing in the rocky sand. For the back of the river I was thinking a coaster that went in and out of the red rocks mesas while the other side is like, a secret beach where they carve ice right out of the glacier of Mt Aroara, which is the mountain with the ice lake ontop. I plan to make the peak of the other mountains a bad-lands type situation with the snowy wooden stake walls n such.
https://files.catbox.moe/pavdxf.png

This is the Ancient Valley, there was once a civilization that observed the magic flowers that bloomed in snow, but they're long gone now and the track weaves around the ruins and ice cave. It's has two trains and a working 3 block brake system with no hold up on top of the main chainlift.
>>
>>12104874
Very vibrant and colorful. Reminds me of games I used to play as a kid with bright green landscapes.
>>
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The safest ride so far, it has three block break sections in track, one for each colored section and they should never really be used outside of normal breaking, but in case of some freak accident it'll be alright. It runs 3 trains.
>>
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River Runner looks a lot better now, with sections matching the woods, beach, and white water waves coming in rolls. I wanted 3 trains to run on this but I couldn't find a way to get the block brakes in a place where the train all ran smoothly. So it's a simple block brake at the end and the two trains run smoothly with no hold up at the top of the chainlift.
>>
I put a temple to the ancient god that birthed Arrow Dynamics in it. Trying to decide on a few more little things to surround it with that feel kinda bronze age-y
>>
>>12105079
perfect for a log flume
>>
>>12105079
Walt Disney?
>>
Encountered a bit of an issue. The invention list will be updated if I changed anything currently in the scenario and already need to completely redo it
>>
>>12105212
It could be a shrine to Togo instead
>>
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>https://files.catbox.moe/hc24sz.park
Here it is. Host, if you need to add anything else, just shuffle the added bits to where they should realistically show up in terms of invention it's all chronological. Early game should be slow but you can get the first decent coasters by year 5 (side friction, virginia reel, wooden coaster).

It'll overall be a bit of a slower burn game than usual and probably end up with 'eras' of park construction. If the loan interest needs to be adjust mid game if this is too much early on then that should probably be done. Other than that I think this should be a usable park.
>>
>>12105458
>Year 10
Side friction, Virginia Reel, Reverser, 3 Wooden Coasters, Wild Mouse, Steeplechase, Bobsled, Flying Turns.
>>
>>12105458
That turned out awesome. I'm not host, but If it's not too much of a hassle could you make a regular game length one too so I could play this as a regular scenario?
>>
>>12105079
I am going to turn this building into a recreation of Jaguar at Knott's
>>
>>12106272
Good luck. It's 90% scenery and has interior items
>>
>>12105458
>open scenario
>clearance checks already disabled
lol
>>
>>12106359
It was for placing window, sports, and quarter til items more than one to a tile
>>
>>12105458
>if you need to add anything else, just shuffle the added bits to where they should realistically show up in terms of invention it's all chronological.
We'll just play it German for now, and if we need any rides added, I'll put them in later. It's hosted now.
97.69.222.117:11753
>>
>>12106374
Did the game update? I'm getting a failed to connect
>>
>>12106129
https://files.catbox.moe/cmmrzi.park
Here you go lad, here is an unrestricted variant without the timed unlocks
>>
Wonder if he had a power outage
>>
>>12106401
>>12106504
Sorry, power went out. Sucks living in a third world country but I make do sometimes. Should be back up now.
>>
>>12106423
thanks
>>
>>12106520
Still getting failed to connect, restarting game to check
>>
Yeah, nada. Assuming your internet went out again?
>>12106520
>>
Bump
>>
>>12106623
>he doesn't know
>>
NEW SCENARIO
>>12106646
>>12106646
>>12106646
>>
>>12106623
>not knowing about the 2 week limit



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