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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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last thread:
>>12071428
last weekend map download:
https://files.catbox.moe/5qquuh.park

Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>Anon's devkit v0.2
https://pastebin.com/y857FdJH
>4chan Kit v0.3
https://www.mediafire.com/file/dtzvwbcngrh0ghi/4chan_kit_v0.3.7z/file

>/vr/ct RCT1 Collab
https://files.catbox.moe/gldfii.zip
- - - - - - -

>Knowledge Base
https://web.archive.org/web/20160807005625/http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111

>RCT Sites Archive
https://archive.rctspace.com/

>Headless Server Guide (PLEASE fix it)
https://pastebin.com/smsQWZtB
>Weekend Parks Archive (Needs updated)
https://files.catbox.moe/2h17nx.rar

>Current state of weekend multiplayer: welcome to the bronze age
>>
First for server is dead
>>
Second for shitnuking the toiletwife while I wait for the server to be not deaf
>>
Dead, even
>>
>>12106646
4th for i am tired as fuck I will be on in the morning
>>
Server should be back up now. Give it another go, please.
>>
>>12106735
Still down for me.
>>
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>>12106272
>recreation of Jaguar at Knott's
I hadn't thought about it before but that's a RCT-ass coaster, up in the air crossing over an area of footpaths. Also threads a classic Schwarzkopf shuttle loop.
>>
>>12106735
Just tested, still not connecting for me
>>
>>12106748
>>12106769
Sorry sorry. Now its up. I think the problem was the map. Changed it to Rainbow Summit for now.
>>
>>12106775
I don't think it's the map. Just tried to connect to the game and got the same error.

I really don't think it's the map becuase it only uses things we've used in previous multiplayer maps since I used the same template as the last map
>>
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>i've been queuing Friday night /vr/ct for ages
>>
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>Diane, I've been wandering around this park, alone, for over twenty minutes. I've built a simple woody and merry go round to get things started. Quite unremarkable I do say, but I have high hopes for this park. However, despite the park being publicly listed, no one else appears to have come or gone. Even the host appears to be AFK.
>The Mahayana might say, despite my solitude, that in fact, we are all playing Rollercoaster Tycoon together. It's year 5, the park is empty, we are already $1.5 million in debt, and four of the 19 guests want to go home. I have much to understand from these learned masters.
>In the meantime, I plan on building a food court, and perhaps lay down some grass so a psychotic landscaper can accompany me on this lonesome journey.
>>
>>12106952
>Coop, I've heard that you've requested companionship in the desert themed amusement park.
>>
I'm still getting a connection error
>>
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>>12106973
idk if this helps, but I'm selecting the server at the top of the list (which appears after you input the IP address)
>>
>>12106991
That's what I've been doing, I'll try again in an hour or so
>>
Host is dead. I will be hosting my own server soon. With blackjack and hookers.
>>
>>12106991
This worked for me, weird
>>
>>12106991
host is a retard confirmed
>>
>>12106991
Okay well if you're going to do it this way makes sure permissions are where they need to be because I'm pretty sure any random nigga can join and fuck everything up if they see this in the server browser.
>>
>>12107223
Usually when randoms join they build one or two coasters of questionable quality and that's that.
>>
I need someone to test if the server is fixed.
>>
>>12106775
Obviously that map didn't work, so I'm changing it to Mothball Mountain.
>>
>>12107307
thats not randoms thats just me
>>
I'm still unable to connect, did the internet/power outage somehow change your IP? I've had that happen before somehow so it might be worth checking.
>>
>>12107742
Try this one, then. 72.31.22.98:11753
>>
>>12107752
That one works
>>
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>>12107757
>>
>>12107773
I'm done for the night since it's 4:30am but I at least built a coaster before going. Hopefully nobody else has issues connecting.
>>
>>12107492
Sorry, I would have built some stuff to get us over that monthly loan interest but I've been suffering from an infection
>>
>>12108350
The host giving out connection errors didn't help us
>>
>>12108350
It's okay, we're breaking even now.
>>
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>>12108371
just keep pulling the ripcord bro
>>
the server never even shows up in the list for me
>>
>>12109337
new IP, check here: >>12107752
>>
Server is down AGAIN
>>
>>12109846
nigga are you even using the right address?
>>
Seems like people are busy this weekend. Have fun, /vr/ :)
>>
>>12109880
lol
gay
>>
>>12109880
Not our fault the server is down
>>
>>12109927
IT'S RIGHT THERE
>>
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>>12109931
>>
>>12109967
see >>12107752
>>
Didn't we have this problem about a year ago? How did we fix it then?
>>
man I wish we had a server to play on this weekend :(
>>
Weekend Map Download
https://files.catbox.moe/s2lhpu.park
>>
>>12110285
But it's only Saturday? We still have a day left
>>
>>12110293
Nobody can connect for more than a few minutes, so I pulled the plug.
>>
>>12110297
I wasn't having issues earlier, but I didn't build either, sorry about that.
>>
Genuinely incredible how stupid so many of you are, fucking hell.
>>
>>12110324
Let me fix that, I built some benches today but most of my building was on friday.
>>
>>12106646
that is a cursed picture
>>
Server is down again. Can't connect.
>>
>>12111080
bruh
>>
>>12110297
I could connect just fine, I was just not motivated enough to build anything plus the map is tiny. Though I did make a post here saying I couldn't connect to make people like >>12110468 butthurt.
>>
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What the fuck happened over the weekend jesus christ guys
Was the usual host not hosting? You probably should have mentioned that if you were new to hosting.
>>
>>12111776
I think it was an IP change and not necessarily a new host
>>
>>12111776
Host's electricity went kaboom
>>
>>12111776
Hosting this weekend was contracted out to India.
>>
>>12111893
>>12111808
lol yeah. I had a power outage that fucked up my equipment. IP changed, people couldn't connect, those that could connect lied and said they couldn't, so I just shut it down early. Map download is up there if you want to play on it.
>>
>>12112019
Sorry I didn't play more, I put down that maze and the Bobsled, but I wasn't able to come up with anything Saturday so I didn't really end up hopping on for long.
>>
>>12112414
Despite the problems, the main area was reasonably filled up. There wasn't much room left on that side of the river.
>>
guys where server????
>>
>>12113059
right here --> https://files.catbox.moe/i93y2e.gif
>>
>>12106815
kek
>>
for me it's pickle park
>>
Should we reuse last week's poll >>12103325
for this coming week's server map?
>>
>>12114817
We're not trying the map again with everyone if we can get the server issues sorted out? Also my vote is on Adrenaline Heights or some other slightly modified RCT1 scenario
>>
>>12115446
I'm not the host I was just asking. I like the idea of another modified RCT1 scenario as well. Maybe something like Mothball Mountain with the other side of the highway having a full other side to work with so it has a park on both sides of the highway similar to Funtopia.
>>
>>12115512
I'm like 90% sure I floated a similar idea with a modified Funtopia or a least Funtopia inspired scenerio the other week
>>
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Was playing singleplayer and got to Adrenaline Heights recently and I really was hoping to build one of these Arrow suspended swinging coasters with Vekoma trains on the weekend map I made but internet issues and the flu. Sad days.
>>
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>still working on my Loopy Landscapes playthrough on RCT1
>reopen Nevermore Park
>close it after 30 minutes
I've been at this shit for almost a year now, I hate this scenario specifically in RCT1.
>>
>>12116040
I should specify, my main issue is that I'm working on a wooden wild mouse ride and I'm having trouble making it the length the game wants me to without going into extreme intensity.
>>
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>>12116058
why did you choose a coaster type famous for short, compact layouts to help you complete a scenario that needs long coasters?
>>
>>12116079
because there are only so many coaster types and I want to get that one out of the way asap
>>
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>>12116058
First off >>12116079 second I have this image saved that might help you?
>>
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>>12116080
should have built a virginia reel instead
>>
>>12116891
I actually did build one of those.
>>12116659
I don't think it'd be long enough but I can try. It has to be 4593ft (1,400m).
>>
>>12116058
Okay, so I just decided to take a look at this and even a mobius version of that coaster is only 777-794m long. If you make it non-mobius it probably could work. Question: Why the wild mouse? Otherwise could throw together something quickly since the adderral kicked in
>>
>>12117179
Like I said, it's moreso just to get the shittier coasters out of the way due to the low amount of coaster choices. Here's the list of coasters to chose from:
https://rct.fandom.com/wiki/Nevermore_Park#Roller_Coasters
>>
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>>12117210
Gonna be honest, this thing is shit to build with. I think the Gs above 2.5 and ride length severely hurt it. It's get 3.21 Gs from the tallest drop into the second hill. The only way I think you could conceivably do this is avoid any sharp turns except for pre-lift runs, use only wide bottom hills, and go to the next notch below the maximum height if using shallow-steep and steep-shallow lift sections, then giving it multiple lift hills
>>
>>12117253
Yeah I ran into that issue a lot. If anyone ends up having a prebuild specifically for RCT1 it'd be a huge help.
>>
>>12117254
I'll try and work on something real quick. Just doing a test to see what the limits are on this thing
>>
>>12117265
Thanks anon
>>
>>12117267
It says the scenario should have mouse cars available? The Mine Cars add a flat +2% Intensity. I think the Mine Carts would be better overall for throughput but I'm not sure yet. I'll run this with both and see how this works out
>>
>>12117253
Try reducing the amount of drops. I forget how many, but after a certain amount you start getting intensity penalties for each one.
>>
>>12117278
I can't find an exact number. Going to have to take a break to study but I'll get back to this
>>
>>12117271
I might be able to unlock the mine carts, that's a good point
>>
Can't you pad length with intensity-free straightaways?
>>
I might have something this time, I'll post a screenshot of it when it's done if it's the one.
>>
>>12117515
It's just slightly too intense with the mine carts but crashes if I use mouse cars, I need to figure out where it's crashing and try to fix that to see if it works.
>>
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>>12117515
>>12117534
I did it
>>
>>12117550
Congrats! Now I don't have to build something later.
Don't you have other options for coasters besides this? Or are you challenging yourself?
>>
>>12117572
I have other options, basically I wanted to get the shittiest ones out of the way first (and less expensive) so I could save the 5 steel coasters I wanted to build for last. I could also do a traditional wooden coaster now too.
>>
The last time I saw someone struggling with a minimum ride length I made this shitpost.
>>
>>12117598
I will say it's insanely easier in OpenRCT2, but certain rides are just not fun to make long.
>>
>>12117609
Just have to really game the score calculation. The point of that build was that helices add length and elevation change without increasing the drop count.
>>
>>12117610
Oh shit, that's a good call, thanks for the tip.
>>
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Going to take another break from it, but I got another coaster down after finishing the Wooden Wild Mouse. Only 4 to go and I can be rid of that park and they should be much easier than the Virgina Reel and Wooden Wild Mouse.
>>
>>12117663
Kill them. Figuratively of course
>>
>>12118493
When the scenario is completed I'm going to celebrate by drowning everyone
>>
>>12117496
/vr/ct is allergic to straight level track
>>
>>12118642
it would be so boring. imagine riding that IRL.
>"Oh wow, 2km of straight level track at 40kmh"
Said no one ever
>>
>>12118642
>>12118646
Could have a bunch of short straights between each segment of the coaster and make an overall design that has them pass through the support structure. Or theme the big straight. Like two opposing straights that joust each other.
>>
>>12118664
Could also headcannon that the straight is all curvy with a bunch of large-radius turns and bumps and twists that the game doesn't let you make.
>>
What's everyone's favorite scenario from base game RCT2? I think mine is Crazy Castle.
>>
>>12119479
None, they suck
>>
>>12119479
I don't like most of RCT2's scenarios desu but Electric Fields is kinda comfy to me.
>>
>>12119479
Trick question. I don't like any of them.
>>
>>12117663
I did it, I finally completed it after about 14 months on and off.
>>
>>12120370
and here's the guest elimination as promised, unfortunately ~50 survived
https://files.catbox.moe/1gdlk7.mp4
>>
>>12120438
>hitting wrong tiles
A M A T E U R
>>
>>12120568
I'm sorry I failed you
>>
What map are we doing tomorrow?
>>
>>12121779
Giygas Park
>>
>>12122214
nice
>>
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>>12106646

i like trains
>>
>>12122719
hell yeah dude
>>
>>12119479
Bumbly Bazaar
>>
>>12122214
why do you keep wanting to play that fucking huge park?
>>
bump
>>
>>12123209
You take that back.
>>
>>12122214
more like gayass park
>>
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>>12122214
All right. Hosted.
>>
>>12124336
I can't connect
>>
>>12123997
I'm not insulting you, I just want to know why.
>>
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>>12124549
>>
ok but for real here's Giygas Park. Note that the IP has changed. 72.31.22.98:11753
>>
for me it's Giygas Park
>>
>>12125278
we know
>>
>>12122719
now that is a good set
>>
>>12110285
>download park
>it's 0 bytes
something ain't right
>>
I connected a few of the train stop islands together. The paths are a bit crude so feel free to adjust them as you want.
>>
>>12125904
>something ain't right
That is absolutely correct. It seems to have been corrupted. Here's a new copy of the save to download. https://files.catbox.moe/s2lhpu.park
>>
>>12126946
Thank you for keeping the eastern stations isolated. I think we would have pathing issues if we connected them without anything between them.
>>
>>12127421
>same catbox
>still broken
it's over
>>
>>12127421
That's the same link.
>>
I LOVE THE CLIPBOARD
I LOVE THE CLIPBOARD
I LOVE THE CLIPBOARD
I LOVE THE CLIPBOARD
https://files.catbox.moe/s2lhpu.park
>>
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dawg you have to be fuckin kidding me, it's giving me the same URL every time I upload this piece of shit map
>>
>>12127680
In that case upload somewhere else.
>>
>>12127682
To Dropbox we go.
https://www.dropbox.com/scl/fi/q93jh6i3kr33r7mx9x0g0/ARU-RIVER-DEBT-SOLVED.park?rlkey=9r94ofi6qhyfs6aeo8s8t7jxd&st=3nqbjt42&dl=0
>>
>>12124651
pop goes the weasel?
>>
>>12127951
don't be gross
>>
>>12127680
Rename the save



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