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File: Butterfly_Dam_RCT1.jpg (187 KB, 800x521)
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last thread:
>>12037336
last weekend map download:
https://files.catbox.moe/s5p550.park

Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>Anon's devkit v0.2
https://pastebin.com/y857FdJH
>4chan Kit v0.3
https://www.mediafire.com/file/dtzvwbcngrh0ghi/4chan_kit_v0.3.7z/file

>/vr/ct RCT1 Collab
https://files.catbox.moe/gldfii.zip
- - - - - - -

>Knowledge Base
https://web.archive.org/web/20160807005625/http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111

>RCT Sites Archive
https://archive.rctspace.com/

>Headless Server Guide (PLEASE fix it)
https://pastebin.com/smsQWZtB
>Weekend Parks Archive (Needs updated)
https://files.catbox.moe/2h17nx.rar

>Current state of weekend multiplayer: what map are we playing this weekend?
>>
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first for the sisterhood of togo coasters
https://www.youtube.com/watch?v=t2Oo0R0R0-A
>>
>>12071437
I haven't been on a coaster in a few years now, this one looks like fun.
>>
>>12071428
Right so I guess I should probably get that new map for the weekend done, yeah? I've been playing a lot of Planet Coaster after I fucked up the first attempt.
>>
>>12071428
What if we just enlarge Bumbly Beach?
>>
>>12071496
Do they have pills for that?
>>
>>12071495
I'd love to play on it if you finish it tonight
>>
>>12072148
Do you want the canyon or the seaside version? And should I bother with trying to do any major decorations outside of the map or just roll with just the bare bones shit?
>>
>>12072195
i personally like the beachside more.
>>
>>12072195
I think the beachside one would be easier to build in
>>
>>12072195
I'll cast another vote for seaside, that is a very cool map.
>>
>>12072195
>And should I bother with trying to do any major decorations outside of the map or just roll with just the bare bones shit?

How big is the building area? It certainly has charm as a barebones landscape. I don't think you need to go nuts with flora, we can do that when we play it.
>>
>>12072301
>>12072228
>>12072224
Getting started on this now. It's probably going to be pretty barebones and we can decorate the seaside or expand the park in-game...
>>12072329
The map is 128x256 so the buildable area is probably just under that
>>
>>12071496
Bumblier Beach
>>
File: Unnamed park 2025-10-03.jpg (3.86 MB, 6144x3568)
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Here it is without any additional trees. Do you want me to bother giving it any foliage or just send it?
>>
>>12072434
https://files.catbox.moe/oip4gm.park
Exported with no additional scenery and most of the wanted rides and scenery. Correct me if this is wrong.
>>
>>12072476
Oh fuck. Scratch that I need to fix the maximum loan
>>
File: Breaker Bay Entrance.png (911 KB, 885x590)
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https://files.catbox.moe/lrjylq.park
Should be fixed. I don't think the loan needs to be increased past $3m but I could be wrong. As is it's:
>$2.6m loan @ 5% interest (-$16k/m initially) with starting cash of $100k and maximum loan of $3m
>Every RCT1+2 (minus RCT2 expansion slop) rides added + OpenRCT2 custom rollercoasters
>Pay For Entry/Pay For Ride (set as you want)
>Harder park rating handicap
>Playable area of ~101x254 tiles
>Everything unlocked from the start
>All RCT1(+LL/AA)+2(Only Vanilla) Scenery + Xtreme27 custom scenery
>Some custom paths
>>
>>12072496
>90MB
I think that's a new record here
>>
>>12072502
Hopefully it's a decent enough base to start from given how many people here like building hypercoasters
>>
>>12072496
Thank you very much. I'll have this hosted momentarily.
>>
Breaker Bay hosted. 97.69.222.117:11753
>>
>server is down
its over
>>
>>12072650
we survived 648k in debt, we can survive this.
>>
File: sea serpent.png (875 KB, 782x635)
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Park got a really good deal on this coaster
>>
>>12072786
you could have coiled at least 1 more helix on that thing
>>
I'm not entirely happy with my launched mini coaster, but I'm not sure how I would want to change it.
>>
>>12072880
it needs scenery
>>
>>12072893
I tried a little fencing and it helped, but I'm not sure what other scenery would look nice. If anyone wants to add some feel free to, I'll try to think of something else in the meantime.
>>
BIG THINGS are happening in the world of hybrid coaster development
>>
>>12072976
Something other than inversions, clearly.
>>
>>12072976
left
left
left
left
>>
>>12072976
>single car trains
>no inversions
>fairground sized hybrid
???
>>
What exactly are these supposed to be? They're from a junior coaster track so I assume they're meant to be from a company that makes those but they don't match Schwartzkopf offerings of that era
>>
>>12072976
were you able to get it to stop crashing?
>>
>>12073149
it stopped crashing when we switched from 2-car trains to 1-car trains.
>>
>>12073267
nice
>>
I like roller coasters
>>
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>>12073996
>>
Feel this part of the park's done now. Might come back later and do another themed segment.
>>
new OpenRCT2 update
https://www.youtube.com/watch?v=CzZOS5Az66k
>>
>>12074353
Feature: [#25218] `sprite exportobject` command, which allows extracting images from an object.
Feature: [#25274] New title sequence (see https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.26 for credits).
Improved: [#2296, #2307] The land tool now takes sloped track and paths into account when modifying land.
Change: [#25111] Frozen guests no longer finish consuming any food or drink they are carrying.
Change: [#25161] Revert to the ‘fair ride price’ calculation of vanilla RCT2.
Change: [#25201] Ride List: put unknown popularity and satisfaction last when sorting.
Change: [#25228] [Plugin] The available staff costumes array is now ordered alphabetically by name.
Change: [#25240] The LIM Launched Coaster now defaults to powered launch without passing station again (as it did in vanilla RCT2).
Change: [#25248] Revert Crooked House & Circus default prices to vanilla values.
Change: [#25266] Lightning and thunder have less chance of occurring during blizzards.
Removed: [#25225] `sprite exportalldat`, replaced with `sprite exportobject`.
>>
>>12074363
Fix: [#24513] Ride/track designs can now be shifted underground as well.
Fix: [#24682] The scenery window isn't high enough to accommodate all tool buttons when there are multiple rows of groups/tabs.
Fix: [#24882] Guests are shown with hats and umbrellas whilst clapping.
Fix: [#24998] Some custom small scenery objects do not load.
Fix: [#25131] The Reverse Freefall Coaster On-ride photo section track has incorrectly coloured ties.
Fix: [#25132] Crash when trying to use simulate on incomplete ride.
Fix: [#25134] Vehicles visually glitch on diagonal steep slopes.
Fix: [#25146] The support clearance height of the diagonal brakes for the Junior, inverted Flying and inverted Lay-down Roller Coasters is too high.
Fix: [#25147] The wooden support clearance heights for steep Log Flume track pieces are too low.
Fix: [#25159] One of the tiles on the Hybrid Coaster diagonal flat track does not block metal or wooden supports correctly.
Fix: [#25160] The Go-Karts steep to flat track piece has incorrect wooden support clearance heights.
Fix: [#25163] Some of the Junior Roller Coaster flat to steep track wooden support clearance heights are different to RCT1.
Fix: [#25173] Desync when placing a park entrance in multiplayer.
Fix: [#25179] The LIM Launched Roller Coaster inline twists have incorrect wooden support clearance heights (original bug).
Fix: [#25201] Ride list sort order can be unstable when sorted in descending order.
Fix: [#25207] Building a block brake on an LIM coaster does not automatically switch it to powered launch block sectioned mode.
Fix: [#25238] The chance of thunder and lightning effects happening is lower than vanilla.
Fix: [#25288] Water ride “chain” sound does not loop.
>>
>>12074353
always on the weekend huh
>>
>>12074363
>>12074367
Did they add that Arrow Pipeline coaster natively in yet?
>>
>>12074427
No idea, I've been out of the loop (heh) for a while.
>>
File: arrow pipeline coaster.png (1.28 MB, 1280x758)
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>>12074442
https://github.com/OpenRCT2/OpenRCT2/pull/24723
>>
>>12074452
is this like a version of the heartline coaster that doesn't suck dicks?
>>
>>12074468
Basically. It was a project in 1990 from Arrow to develop a new style of coaster that was seemingly inspired by the TOGO Ultra-Twisters but died because Arrow was peak retarded and spread themselves too thin while not adapting to new technology. It was in RCT3 iirc.
>>
>>12074468
>arrow
>heartlining
good one
>>
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>>12074483
>It was in RCT3 iirc.
Yep, there it is, look cooler on openrct2 tho
>>
Steve H. and Steve K. know what they've done.
>>
>>12074363
>Change: [#25161] Revert to the ‘fair ride price’ calculation of vanilla RCT2
i don't mind this, but it feels weird that they're doing this *now* considering how many vanilla mechanics they've changed already. openttd has an in-depth gameplay settings window, i think we're at the point where openrct2 could use something like that
>>
>>12074795
The OpenTTD settings window with its countless options is often cited as an example of how a settings window should not look, and I hope nothing like that will ever appear in OpenRCT2.
>>
>>12074805
What are you talking about? That's one of the best features of OpenTTD
>>
>>12074805
it doesn't have to be as overcomplicated as openttd's version, i just feel like they've made enough changes to the vanilla game (like adding toontowner roof pieces to every rct1 mine scenario by default) that it'd be nice to have the option to toggle some of them on or off :)
>>
i recognized the hawaii square place in the new title screen scroll from seeing the same place in tony hawk's underground
>>
>>12075004
Please post a screenshot. I only use custom title screens.
>>
Can I still join the server if I update my game?
>>
>>12076192
Host is always slow to update so no
>>
We have enough space left over on this map we could probably run it another week?
>>
Gotta go out for a bit but I'm planning some major renovations at the front of the park and split it into ~3 lots where Giant Dipper/Sea Serpent/Slop Drop were.

Site A1 is the front half of Giant Dipper/Slop Drop/Sea Serpent to Wobble Wagon. Probably some kind of medium-large steel coaster should go here but I'll need some time to think about it.

Site A2 is the buffer zone with the path and Wobble Wagon. Half wonder if should develop it more into a midway and maybe a second entrance complex, but really idfk what to put there because the area is small and awkward.

The last bit of Giant Dipper going into Marshlands I'm thinking of redoing as a fairly compact/medium hybrid or wooden terrain coaster and I've dubbed Sites B1/B2. This should hopefully make the Marshland feel a bit more cohesive since Giant Dipper and it's cohorts were intended as short term attractions to make money when we were in debt and they just kinda got left there.
>>
>>12076473
I'd be down for another week of it
>>
>>12076663
The amount of space we have left is insane. It's basically maybe 1½ the space we already used up and we haven't even utilized the space under the cliffs as much as we could for underground/wet weather rides. Still have plenty of space for Space Mountain/Sewer Rat style dark coasters.

Is there a cap of guests? If we already sustain 3k, we could probably easily sustain 6k+ if fully built
>>
I'd also be down for another week. I was going to add a bit to the right side of the park but have been a bit under the weather today.

>>12076675
I think the limit is around 60k, though the generation rate gets hammered after hitting 7k.
>>
>>12076773
whoever hired 200 staff is going to put us back into debt again
>>
>>12073059
They kind of look like de-themed versions of Vekoma Roller Skaters.
>>
That was a misclick.
>>
>"i'm not going on [water ride] while it's raining!"
oh god the horror. you'll get even more wet than normal. oh no.
>>
>>
Is there a reason i can't copy paste scenery with the scenery manager? It tell me to slow down and i can only copy paste one single tile at a time if anything, making that chess floor was a pain in the ass
>>
Weekend Map Download
https://files.catbox.moe/ajiyev.park
>>
>>12077975
Some of that stuff just doesn't work in multiplayer.
>>
>>12077987
I'm definitely up for this again next weekend
>>
>>12077987
>someone changed the colors on the pepsi ride
please stop
>>
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the guests were getting uppity with the prices.
>>
>>12078807
Need more atm
>>
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we're gonna need a bigger loan
>>
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Thank you for coming to "five minutes without being rangebanned", I'll see you again next month.
>>
>>12078804
>>12078825
What happened, what's the drama
>>
>>12078804
Sorry, I just thought a subtle change like that to tie the visuals together would help
>>
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>>12078842


P E P S I


M A A A A A A A A A N
>>
For your consideration:
Need to go get some welding supplies irl, but before I do after eating I did a mockup of a slight potential redevelopment to try and ease the guests getting lost in the central-eastern corridor of the park.
>Tram stations redone, and line extended to future stations (dummied out)
>Small pond with swan boats added
>Up/Down launch towers relocated to the empty lot by the spaghetti of Crushed and Mtn Spew
>More flat rides and scenery added in empty holes
>Front 'boulevard' is now more midway-like in hopes of funnelling guests down preferred routes
>additional boulevard added down the back against October Knight and between it and Mad Teacups
Again, if not wanted, can leave it as is but purely an experiment to ease the guests getting lost on my own personal save. Just a potential idea for some redevelopment, and since the moved and relocated bits aren't things I built I figured I'd just float the idea here if wanted or not next week.

[Spoiler]Guest pathfinding could use a bit of work in general[/spoiler]
>>12078807
Yeah, more ATMs would probably be a start. Any ideas how much they'll pull out of one or is it unlimited as long as they're in a good to great mood?
>>
has anyone made a flesh pit scenario
>>
>>12078807
Looks like somebody turned off the "disable ride value degradation" cheat
>>
>>12078885
a what?



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