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File: pixelperfectmastterrace.jpg (542 KB, 1679x677)
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>he plays NES and SNES games incorrectly in 4:3 ratio
my biggest ick
>>
Autism thread
>>
>>12112962
fat mexican mario is canon
>>
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no, i play in the correct 71:56 AR.
>>
>>12112962
i play your mom incorrectly at 4:3
>>
>>12112962
I play in 16:9 on an LCD.
>>
>>12113168
based
>>
>>12112962
I also play the snes controller upside down.

Call the cops.
>>
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>>12112982
He's not wrong tho
>>
>>12113168
I remember that pasta. That anon had Autismo.
>>
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>>12112962
>he doesn't
yikes
>>
File: mariovssonic.png (35 KB, 640x896)
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I get around this by simply not playing on consoles with retarded resolution.
>>
Autism thr- nevermind I was beat to it.
>>
I just use a CRT and however it looks is how it is. This is an emulator problem
>>
>>12114314
Pic unrelated. Genesis uses the retarded resolution of 320x224. Your pic improperly scales that to 320x240 on the bottom.
>>
People who listen to classic symphonies care less about accuracy than people playing with old children's toys
>>
>>12114330
Thank you for your input, man posting on the board dedicated to playing with old children’s toys.
>>
>this thread again
i wish there was a way to systematically cull every poster who didn't play these games on a crt when they came out
>>
>>12114329
>Your pic improperly scales that to 320x240 on the bottom.
Retarded SNES drone detected. That pic scales Sonic to 640x448, which is 2x scale for 320x224, the correct Mega Drive resolution.
>>
>>
File: 240pee-251019-200317.png (1.41 MB, 1920x1080)
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but are you an overscan cropper?
>>
>>12114336
I played them on crts for 20+ years but use PPR on emulators now because Im not blind and retarded
>>
>SotN menus look correct in 4:3
>in game looks correct in 8:7
Suffering
>>
>>12114735
>Im not blind and retarded
not convinced
>>
>>
>>
Right side looks great !
>>
>screenshot options
>aspect ratio corrected? no
>correct to 4:3? yes
everytime and I disseminate all over the internet. Evil productive chadtism over lawful whiny fagtism
>>
the solution is to play SNES at 8:7 but with a nice CRT filter, everyone is happy
>>
>>12116095
Everybody funky
>>
>>12116053
now upload a longplay with a horrible pixel smoothing filter
>>
>>12116095
>8:7
>crt
lol
>>
>>12116893
>Super x2 sai, 25% scanlines, Hi-res Mode 7
Just how I remember it.
>>
>>12112962
Don't care, I dont exist to appease you
>>
>>12112982
It becomes autism when you take it too far. But looking for the right aspect ratio for a game is no different than doing the same for a video.
>>
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>>12116949
yeah it looks like this - you can tell its correct because the blocks are square, happy to help
>>
>>12113659
OP status
>rekt
>destroyed
>ravaged
>humiliated beyond belief
>>
>>12117390
>it looks like this
crts don't look like that
but shader autism aside, you got a link to a crt with a 8:7 screen?
>>
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>goes full autismo for aspect ratio
>doesn't care about pixel scaling
You're a FAKE
>>
>>12117475
you had to zoom in to notice those pixels. a stretched aspect ratio is immediately apparent
>>
>>12117485
>you had to zoom in
I did not, which is why I noticed in the first place
>>
>>12117464
Remind me again what the internal resolution of a snes is, that'd be grand
>>
>>12117674
And yet the artists knew full well what 8:7 would look like on a 4:3 display and chose not to compensate for it when designing assets, making it an intentional design choice.
>>
I play Megadrive games with square pixels just so the black bars on my screen are a little smaller.
>>
>>12117731
>chose not to compensate for it
Agreed that 8:7 is correct then, cheers anon
>>
>>12117674
you think crash bandicoot is meant to be displayed at 32:15 to that is what it runs at, of course
>>
>>12114660
Too stretched.
>>
>>12117674
so, no 8:7 tvs?
>>
>>12117791
Here, let me save some time
>here's an obscure 8:7 japan only crt made in 19dickity three
>it doesn't count because [bullshit]
>>
>>12117801
you think nintendo made an entire console library dedicated to a model of tv that doesn't exist?
>>
CRTs don't have a native resolution. CRTs are not pixel perfect. CRTs are imperfect displays.

Developers didn't give two shits about how their game is scaled. Close enough is good enough. This is the analog way.
>>
>>12117813
Without digging, I'm going to assume Nintendo cheaped out on some component blissfully unaware autistic retards like us would argue about it decades later
>>
>>12112962
4:3 creates a nice fake pixel blending effect that makes it look closer to a CRT.
>>
>>12117889
lol?
>>
>>12117889
4:3 + non-integer scaling + bi-linear filter is the modern equivalent of a CRT.
>>
>>12117868
>resolution
nobody's talking about resolution
but crts absolutely have an aspect ratio, it's the physical area of the screen
>>
>>12118045
An aspect ratio is imprecise if the display is imprecise.
>>
>>12117892
lmao?
>>
>>12118056
i know you think that sounds smart but it's not right
the screen ratio was dictated by its physical dimensions, which adhered to industry standards
>>
>>12118093
>CRT is warping, off-centre, blurry on one side
>ACSHULLY it still conforms to an aspect ratio because it's written on a piece of paper
lol, lmao even
>>
>>
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>>12116053
theres an autistic youtuber with 150k subs that plays 4:3 games with horrendously stretched to 16:9 and calls it "aspect ratio corrected" because "there is no black bars and therefore it is correct aspect ratio".
>>
>>12118737
Holy based
>>
>>12112962
you play games correctly on your 4:3 tv
>>
>>12118737
No one ever asks which aspect ratio to correct to, so really any aspect ratio is correct.
>>
>>12117390
>>12112962
Why do autists assume that because the blocks are square at 8:7 that's the correct aspect ratio? Who says the blocks are even meant to be exact squares?

This anon >>12113659 proves that developers had intended the 4:3 AR.
>>
>>12112962
Have sex.
>>
>>12113659
literally what the fuck is this image even trying to convey? someone spoon feed the retard
>>
>>12118110
>if telephone poles are meant to stand up then how come that one over there fell over?
Your TV is out of spec. Fix it.
>>
>>12118832
>Why do autists assume that because the blocks are square at 8:7 that's the correct aspect ratio?
because that's consistent across the series, including mario kart. Dumb question
>>
>>12118958
No it's not, see >>12113659
>>
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>>12119117
Yes, it is
>>
>>12119443
stretch sisters... our response?
>>
>>12119449
doesn't look like that on real nes/snes hardware, and i really couldn't give less of a fuck about some emufag's poverty opinion
>>
>>12118950
>theory is reality
99% of crts in use were imperfect, this is part of the technology. and guess what, no one back in the day noticed or cared because it was good enough
>>
>>12112962
I crop about 8px to get a 4:3 image with a 1:1 ratio. I'm white, I'm smarter, I'm better.
>>
>>12119684
"I was BTFO" would have been quicker and more honest to type, anon
>>
>>12118884
when mario runs up the side of a wall, a different set of sprites was used, which are shown in the rightmost column. without the ratio correction, his body appears stretched out like in the top row.
the proportions of his body match more closely in the ratio-corrected sprites, suggesting that it was designed with a 4:3 image in mind, meaning the pixels are supposed to be slightly rectangular rather than perfect squares as they appear in emulators.
>>
>>12120141
cool, so when Mario is not wall running we should use 8:7, but when he's wall running we should use 4:3
>>
>>12120372
how did you come to that conclusion
>>
>>12120543
Granting the argument that 4:3 wall running Mario is correct renders 4:3 normal running Mario as incorrect. Baked in that cake is that 8:7 Mario is correct, as that's how 4:3 wall running Mario looks.
In other words, Mario looks correct almost all the time at 8:7, except when wall running.
>>
>>12120045
How many of those imperfect CRTs are 8:7?
>>
>>12112962
Wouldn't they take the crt's innate strech/scaling into account? 4:3 doesn't ever really look wrong because of this
>>
>>12117390
I don't get the appeal of crt emu shaders. The closest thing I've seen and used is the retrotink 4k. Everything else looks fake and overlayed
>>
>>12121836
You gotta blend the pixels a bit so the dithers mix together properly
>>
>>12112962
>>12121876
>it's tendie social influencer mandatory viral marketing brand spam, it's not meant to be coherent and it will be samefag OP IP hopping and samefagging it all the way down.
really really really makes you think
>>
>>12112962
I wish you could make sloped pipes like this in Super Mario Maker 2. I've had a lot of fun creating in that game even though it is definitely missing things that could make it better.
>>
File: 1722127358369.jpg (1.55 MB, 2047x1560)
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idk i feel like it matches my tv
pic related my tv
>>
>>12122138
and a bsnes screenshot
>>
>>12121920
Man, all this talk about aspect ratios really reminds me of raycon, the best earbuds on the market. Use my promo code SCHIZO for 5% OFF
>>
>>12122156
Nothing wronng with a grown man hoarding Mario plushies anon, you carry on.
>>
>>12112962
I play them the way everyone did in the 80s and 90s.
>>
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>he plays gba with incorrect colors
>>
>>12117289
Except this isn't a big difference like 4:3 to 16:9 this is about the same as 16:9 to 16:10
>>
>>12122162
>he discovered the Nintendo viral marketing campaign targeting the coveted pixel ratio demographic
game's over boys, mama mia
>>
>>12122257
good for you, now sow us your OG GBA running vanilla HoD!.......mhhhh?
>>
>>12119443
That doesnt exactly disprove him.
>>
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>>12122346
best i can do is frontlit sp with the light turned off.
i do have 2 regular gba, but one has IPS and the other has ITA.
>>
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>>12112962
it's amazing that emulator using faggots try to rewrite history. nintendo knew dots would not be square on a CRT. their design docs even accommodated for this. you fucking emu niggers
>>
>>12122549
of course it does - the ? block is consistent across games and merchandising. Picrel is 18" x 18".
Stretched to 4:3 turns the block into a rectangle. Check for yourself
>>
>find a circle, the moon, sun, etc.
>Adjust aspect ratio until it is perfectly round
>Save game settings
Gotta take it on a case by case basis, kiddos
>>
>>12122651
emulation is NOT and never was retro.
Does not even belong on the board
>>
>>12122825
First NES emulation was back around 1993 anon. Apple II earlier then that.
>>
>>12122680
Anon is saying the rectangle is either intentional or the devs didnt really care how it showed up on screen.
>>
>>12122651
posting the nintendo bg planning sheet just proves that playing these games in 4:3 is stretching the image. That aint 4:3.
>>
>>12122694
>NOOO THE DEVELOPERS WANTED THE MORPH BALL TO BE A SLIGHTLY OBLONG ELLIPSE NOT A CIRCLE!!!
average 4.3 brainlet
>>
some devs actually did optimize their games for 4:3 but oddly nintendo was not one of them, I think every game Ive ran by them is clearly better/proportional in 8:7
>>
>>12122860
>Anon is saying the rectangle is either intentional
yes, which is a poor argument - the ? block is square literally everywhere else
>or the devs didnt really care how it showed up on screen.
this is a stronger argument and probably true - "looks good enough on my paint program, time for sake"
>>
>>12112962
Not only are you a lowcomm autist, but you're also a niggardly nigger
>>
>>12113637
It's not that autistic. Most modern emulators have an aspect ratio setting called NTSC which is exactly that ratio
>>
>>12122915
>Zero reading comprehension
Average 8:7 autistic
>>
>>12122190
based
>>
>>12122903
you cannot really be that stupid, right?
>>
>>12122923
I think that’s why retroarch cores have an auto scaler that use an online database of games to determine which aspect ratio is optimal for which games
>>
>>12123947
measure it yourself smart guy, you can download the fresh reference sheets from nintendos own website if you want.
>>
>>12124289
yeah, they're rectangles you fucking emu faggot
>>
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>>12124289
hey, emu faggot. go back to retroarch
>>
>>12124383
where in my posts did I say they werent rectangles? Who are you arguing with?
>>
File: Shigeru Miyamoto.jpg (1.96 MB, 4244x2856)
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>>12112962
tell it to miyamoto, picrel

thread/
>>
>>12124697
no no no! zoomie emufags don't believe a CRT TV was used to develop video games on in the mid 80's, and instead they knew that emulators in 2025 would be used to display them correctly
>>
imagine how many lines of coke miyamoto has snorted since inventing donkey kong, meanwhile there are people here arguing over stretched pixels n shit
>>
>>12124718
also the zoomie doesnt know that the majority of consoomers would have had a tube shaped like the one miyamoto is using, it was literally the default shape up untill the late 80's when consoomer sets were starting to look more square,

by the 90's most people probably would have still been using an old set from the 80's like miyamoto here, since back then shit was made to last.

i have a tv like this from 1983, the tube stopped powering up a couple years ago, though the rest of thew set still gets power, this thing lasted 40 fucking years.
>>
>>12124718
This nigga thinks pixels should be rectangles
>>
>>12124841
>crt
>pixels
what are you, 14?
>>
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>>12124383
>>12124387
>emu faggot
You know not everyone who plays on emulators is retarded, right?
I use emulators and I play at the correct aspect ratio
>>
>>12124697
OP status: buck broken
>>
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>>12125030
>akshully CRT uses phosphor dots instead of pixels
>>
>>12124841
>pixels
kys zoomer
>>
>>12124756
>the tube stopped powering up a couple years ago
a bad capacitor or solder joint could be the cause as well as an easy fix
>>
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>>12125179
imagine being this wrong kek
https://www.nintendo.com/en-za/Hardware/Nintendo-History/Super-Nintendo/Technical-Details/Technical-Details-627042.html
>>
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>>12125190
>>
>>12125190
>muh Nintendo
incredible. little zoomie thinks a webpage from 2025 is evidence of 1980's game development culture. what's the average IQ in south africa again?
>>
>>12125201
>>12125205
>I have no argument, but must post SOMETHING
these niggas don't know some modern TVs have component inputs.
>>
>>12125179
>>12125190
Naw, I take that back. Don't want you to kys -- that was harsh. Instead I'm just going to share some links so you can educate yourself more on the hobby that hopefully you enjoy like all the rest of us. Take care.

https://datadrivengamer.blogspot.com/2025/08/superauthenticity-atari-2600-aspect.html

https://pineight.com/mw/page/Dot_clock_rates.xhtml

https://www.amazon.com/Racing-Beam-Computer-Platform-Studies/dp/0262539764
>>
>>12124279
any idea where tf I find that option?
>>
>>12125175
you have the image, spell it right
>>
>>12125336
>Don't want you to kys -- that was harsh.
Its all in fun - honestly this is an endless argument that can never be resolved. There's probably a happy retard somewhere playing Game Boy games at 16:9
>>
>>12124841
Thats how they end up when displayed on a crt yeah.
>>
>>12125184
i powered it on and off a few times in quick succession which is probably what fucked what little life it had left, was trying to get my ps2 to detect the hdd after filling it up with shmups, was planning to tate the tv for some arcade action, it never happened!

anyway the volume crackles so its getting power, just not getting the high voltages for the tube/channel display, common faults are fusable resistors and dry joints in the line drive transformer, i opened it up expecting to unplug a few things and slide the mainboard out, i realised if i want this working again i need to leave the fuck alone and find someone that knows their stuff.
>>
>>12112962
Where's the photo of your 8:7 CRT faggot?
>>
>>12125836
there's a couple of 5:4 ones but don't think there are any 8:7
>>
a CRT is not a gospel of sacred truth
>>
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>>12125903
>the medium in which the 1980's video games were developed for means nothing!
>>
>>12126341
>these square blocks were developed to be rectangles actually
>>
>>12126341
tired of 40 iq wojak niggers tbqbbqh
>>
>>12126351
how come you don't give a shit how the technology actually worked? why are emulation retards like this?
>>
>>12126396
I have fucking eyes and know what shapes are supposed to look like, its pretty simple really. Im sorry you never learned about circles, blocks and triangles in kindergarten like the rest of us.
>>
weird how that GBA port they made looks identical to the SNES game in 8:7.... dont they know about cr tubes? why would they go against the developers intention? why doesnt nintendo respect technology?
>>
>>12126405
you have a better understanding of how 1980's video games are supposed to look than their developers?

here ya go lil emu tard: https://www.youtube.com/watch?v=ssluTgfkdlg
>>
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>>12126410
>an emu retard wrote something
>>
>>12126419
hmm I wonder what that "perfect" setting on the right is. why would they bother including such a thing?
>>
>>12126426
hmm for emu brains like yourself
>>
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>>12112962
>>he plays NES and SNES games
>>
>>12126505
Yeah, and?
>>
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>>12126419
>CRT filter
>Blank Scanlines
>Overstretched 4:3

God damn it.
>>
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5:4
honestly more emulators should add support for it
>>
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>>12126535
>>12126528

More emulators should allow you to emulate proper Integer scaled overscaning
>>
>>12126410
>reuse assets 1:1
>for a display they weren't made for
>it looks different
wowie fucking zowie
>>
>>12126410
Wow I guess the real experience was playing with over-exposition that murders the colors all along
>>
>>12124389
>>12124387
>>12124383
hey retard did you ever measure the reference sheets you yourself posted? Did you just concede discreetly that the games werent designed to be 4:3?
>>
>>12126776
the only way i can imagine you think these games weren't mean to be played on a crt is if you were born after 2005
>>
>>12126776
yeah, emu retard, one can see clearly those are rectangular. it's amazing how stupid you people are
>>
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>>12122138
Anything other than 4:3 is wrong.
>muh perfect circles
its not supposed to be a perfect circle
>>
>>12126410
>durrr what is CRT vs a fixed-pixel display?
this is a tremendous self-own. i honestly feel bad for you lil bro
>>
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>>12126410
we get it. you're a dumb nigger
>>
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>>12127170
>its not supposed to be a perfect circle
right. if game devs were using drawing tools on 4:3 CRTs (they were) then you'd have vertical pixel stretch and that was obvious with drawing circles using a midpoint circle algorithm. can also get into CRT calibration settings rabbit hole but there's no point. the fact is these games were designed on and for CRT. simple as.
>>
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>>12113168
This guy gets it
>Top
Square pixels, wrong aspect ratio
>Middle
4:3, wrong aspect ratio
>Bottom
NTSC aspect ratio, correct aspect ratio
>>
>>12125416
And record players caused audio to pop and hiss. Doesn't mean the artists intended that to be part of their songs.
>>
>>12127316
Those songs weren't written specifically to be played on record players, but games were made to be played on CRTs.
You can't be older than 16.
>>
>>12127204
forget about your fucking display technologies. which one looks more accurate, link with normal proportions or fat retarded link? which one is more likely the accurate design, and which one is stretched out like your mother before rent is due as a necessary evil of the times?
>>
>>12127331
that would've killed on reddit bro
>>
>>12127343
I accept your concession
>>
>>12112962
Yes
>>
>>12127204
Hum, if you properly scale GBA in letterboxed mode you basically play correct SNES aspect ratios.
>>
>>12114660
you got btfo'd on /v/ kek
>>
>>12127640
His is badly stretched
>>
>>12114329
> Genesis uses the retarded resolution of 320x224
>a retarded resolution that was standard in the arcades at that time

Certainly it must be a console that displays a previous gen resolution and have Super in its name that is totally cool and not retard at all.
>>
>>12113637
>autism autism autism
>this is the only negative descriptor that I fucking know
>>
>>12127349
thank you drive thru
>>
>>12125773
fix yet shit

https://www.bluemind.org/repairing-crt-display/



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