Most wanted /vr/ prototypes or lost media?
provably Earthbound 64 or Mario RPG 2 (before it became Paper Mario)
For me, it's the Splatterhouse Famicom RPG and Millenium Fire (Saturn)I did say for me.
>>12138749I would personally love to see even more beta classic pokemon stuff (gen 1-3) but I think everything already got leaked.Mother 64 it is then.
>>12138749
>>12138749Resident Evil 1.5Resident Evil 0 N64Super Mario 64 2 / 128Shinobi DreamcastTony Hawk's Pro Skater 3 DreamcastSuper Paper Mario GamecubeDonkey Kong Racing GamecubeUMK3 3DO Sonic Adventure Saturn / early DCHalo 1 PS2/MacFF4 NESFF7 SNES
The original DOS version of Freddi Fish.
>>12138758Why?
>>12138749Can't say for everyone but for me it's original version of Rayman 2https://www.youtube.com/watch?v=2N-kICSF1SEhttps://www.youtube.com/watch?v=wQIhBTFgYbwhttps://raymanpc.com/wiki/en/Rayman_2_(cancelled_prototype)>was planned for November 1996 release>was only cancelled in June 1996 after Ancel and team saw Crash Bandicoot on E3 (which made them abandon the project and start making Rayman 2 in 3D)>shitton of features were planned to be added (and some even exist in files of demo level from PS1 version of Rayman 2)And while I can respect Rayman 2 for what it did (it was pretty impressive for a 3D platformer of its time) I really wish someone would find whatever exists of abandoned 2D versionhttps://www.youtube.com/watch?v=D-SkcE7OBWg
married with children point and click
Vertexer.https://www.youtube.com/watch?v=K-lVyYtkgRY
the trio for me will always be sonic 2, re1.5 and zelda 64(both pre and POST release). i really should modernize my selection but there really isnt anything newer of interest beyond ps2/gamecube
Kimba/ jungle taitei by the Super Mario 64 team
>>12138942Any info on that?
>>12139206Not much is known about it. It was a first party Nintendo game developed by Miyamoto's team and based on Osamu Tezuka's Jungle Taitei series, or Kimba The White Lion in the west.There's a few short videos filmed from Shoshinkai '97.The game was cancelled due to Makoto Tezuka, who was in charge of supervising the game, not being able to work on it
>>12138931Here's direct capture footagehttps://www.youtube.com/watch?v=6P85Mq7LJpU
I want the canceled gba Warlocked sequel. A proto of it sold on AssemblerGames like 15 years ago and hasn't been heard of since.
>>12138914Yea I wish 2 and 3 were 2Dim glad Origins and Legends went back to it
>>12138793>>12138932RE 1.5 was cancelled because it was boring shit to the point where even the devs thought it was shit enough to cancel it
>>12138789>Still putting out with that ex Rare Troll employee and his hoaxes.
>>12139392>Muh CUTTING ROOM FLOOR>Faggots ban VPNs because "uhhj MUH ABUSE"Fuck em and fuck you too.
>>12139471Tim Stamper? The Stamper brothers founded Rare, they're not just employees
>>12138758>Splatterhouse Famicom RPGProbably one of the things most likely thing to be found that's been mentioned itt. The game was promoted and seemingly pretty far into development, and Japanese devs during the FC and SFC eras seemed to like sending out protos to retail buyers, so there's a decent chance that there's a copy or two still out there.Granted, if one were to show up for sale, some Japanese collector would likely pony up some insane amount for it, like what happened with the proto of that other unreleased FC RPG.
>>12139475>Faggots ban VPNs because "uhhj MUH ABUSE"That's typical these days and AI scrappers are at fault. Lot's and lot's of AI scrappers download everything on a website which results in a fee the site owners have to pay to the provider. So they get b&, and atm AI search services that are supposed to give people answers are getting b& from every place that has actual sources.
>>12140008Xkeeper goes further than that. He actively fucks with people who try to preserve TCRF articles because he's a petty power hungry individual who ruins everything he touches, bans people and starts shitting up other places he has no business with like Retro Achievements. Read through his kiw1 thread to be up to the date with his shenanigans.
>>12138749There are so many fakes/mockups of pre release Mario 64 that if a real one ever surfaced I'd probably never notice it
>>12138789This is the one
Turrican 3D
For me, it's pic related, simply because how damn mysterious it is>shows up during Nintendo's E3 2000 presentation>NoA employees don't know anything about it, they were just told to put it there>Miyamoto himself gets asked about it, just says which company is working on it and an announcement will be made soon>despite there being a playable demo, no information about the gameplay has surfaced, including which genre it's supposed to be>disappears without a trace afterwardsJust what is this thing? It actually looked pretty cool from what footage ans screenshots survived
>>12139484Yes. Tim Stamper playing footage of the game on a TV while the N64 sits next to it (turned off) to make it look like the prototype cart wasn't rewritten ages ago.
For me it's OoT. I've been trying to track down literally any build of it for years since the early 2000's. It always fascinated the shit out of me seeing the original screenshots in issues of Nintendo Power and then finally getting my hands on the game and it looked completely different to what I had seen before. Later on I discovered and joined a forum called Zelda's Secret Ocarina and it was full of other people that all the same experience. We found gameshark codes that uncovered beta/unused assets in the game, would share screenshots and old quicktime video files of early footage and theorize what could have been, and when we got our hands on the Master Quest debug rom we really felt like it was like a dream come true even though in retrospect it didn't offer all that much more than what we already had, just a couple debug rooms and a singular beta room. Fastforward to a few years back and I joined the Forest of Illusion archival group that no longer exists(Someone went schizo and shit fell apart), just because finding and documenting prototypes became a hobby of mine, and we got in contact with an old Nintendo playtester. He had a cartridge of an OoT build and I finally thought my dream could be fulfilled. I paid upfront for it completely to get it to our main guy along with an F-Zero dev cart. Unfortunately the OoT cart wasn't all that interesting, just a release candidate with minor differences mostly more bugs, but ironically the F-Zero cart was the more valuable purchase since it, unbeknownst to any of us, had the 1997 build of OoT still sitting in the back half of the carts memory since it was on there previously and F-Zero is only an 8mb game. While it's super fucking cool to get a ton of the games assets from that period of time, getting all the maps and areas is a huge win imo, it's such a massive case of blueballs since it was still missing a lot of other stuff and wasn't actually playable without any of that.
>>12140642(cont.) Anyway, I still try to network around with the few people I still know in an effort to try and find one in a playable state. Have genuinely considered robbing Tim Stampers house ever since he posted a pic of his copy on Twitter, fuck that guy. It's been a wild journey with tons of fulfilling moments though and if I or nobody else ever finds it, at the end of the day I'm happy with what we do have and what I personally have accomplished. Besides OoT, I played a role in getting that Dinosaur Planet proto too. This is literally going to sound like the biggest lie ever but I swear it's real, we got put in touch with some random Brazilian teenager that still plays Call of Duty on PS3 and he just had all sorts of good shit, mostly Rareware stuff. Yes, he had Conker 12 Tales too. We were in talks of doing a mutual trade, of course most of the people that have good shit don't just want to share it(Any proto you have ever wanted IS out there, people like this just have them and don't share or say anything). I had acquired an Xbox 360 devkit with the at the time neverbefore seen Goldeneye HD port on it and he wanted it bad. To prove he was legit, he just gave us the Dinosaur Planet stuff, on good faith. We were actually going to get more from him in exchange for Goldeneye HD. Now, the plan all along was going to be to trade, and then just release it later anyway because we're the good guys, we just wanted to get more stuff from him first since we likely weren't gonna get our hands on something that exclusive again. However, some retard on our team didn't understand that or didn't trust that we would and released our dump of Goldeneye HD behind all of our backs. This caused the main guy of the group to genuinely become schizophrenic and fall off the face of the earth and the group just disbanded afterwards. Anyway, because of that you can't play Conker 12 Tales, but you can play a lame HD port of Goldeneye I guess that you were gonna get later anyway. Yay.
>>12139392every time you post this every time your shot down. give up. stop coping we didnt get this version. 1.5 had so many good ideas almost every future release of a resident evil title reuses stuff they wanted to use in 1.5. almost. gaiden gets a pass
>>12140680What's next? You're going to tell me 1.5 would have been better than the final game?
>>12138749The castle and hookman builds of RE4. The castle version probably never got past early production, but I still have hope we will get our hands on a playable version of that Hookman build demo shown on the 2004 promotional disc.
>>12140710overall? no but on a personal level i think i would have preferred 1.5 as it had elements that appealed to me
>>12138785It would still be swell to see the fronts of the 40 scrapped Gen 1 mons.
>>12138749For me its older zelda 64 games, they seem a lot creepier and had more open land, albeit with much more fog. Also of course Resident Evil 4, both hangman and zepplin version.
>>12140734Wasnt Hookman like 80% done when it was cancelled
>>12140669>Brazilian teenager that still plays Call of Duty on PS3 and he just had all sorts of good shit, mostly Rareware stuff. Yes, he had Conker 12 Tales too.Any word on how he got this stuff in the first place? A relative?
>>12138785beta grumpig is horrifying
>>12140773i really wanna see the original blastoise and gorochu. i can never look at the replacement blastoise the same way as i always knew something was alittle off. the pattern of his chest is the same in 1st and 2nd forms then changes. now knowing, i notice the white fluff appears in middle form just to awkwardly vanish.
>>12140847this reminds me, i want to see what the planned 3rd dream realm was for alttp. even if it never went beyond sketches. i know it was reused for links awakening but since theres only 1 world in that game there was no room for creativity like they had for the nightmare/dark world.
>>12138749https://www.youtube.com/watch?v=t11kRvsaoew
>>12139304>>12138931Holy shit that is fuckin dope, how dare they cancel that
>>12140626Why did he actually do that? Like what the fuck was the point?
>>12140669Godspeed anon. I'd love to see early OoT stuff as well.
>>12141053likes and upvotes
>>12140669ah so thats why you guys imploded out of nowhere. thought angry nintendo ninjas got you. thank you for your service
>>12139392>>12139475cutting room floor is ran by faggots
>>12140803Around 40% actually. They scrapped the project in late 2003, Mikami became the new director, and then the team toyed around with a Zombie build for a couple of months before starting production on the final build in early 2004. Despite the long ass development cycle, the released version of RE4 was made in about only 1 year, but they salvaged a lot of the stuff from the earlier builds, like the Armors and other miscellaneous stuff, mostly in the Castle.
>>12138785When the source code leaked we got this set of dex entries from February of 2002, and people assumed they must've been for an early version of either Altaria or Rayquaza.>いどうしながら くらし すみかを もたない。 ながい からだを あいてに まきつけて しめあげ するどい クチバシ で こうげきする。>Is constantly on the move. Lacks a permanent home. It constricts its opponents with its long body and attacks using its sharp beak.>ぜんしんが しろい ウロコに おおわれている。 そらを とぶと ウロコが とびちり キラキラと ひかりの おびを そらに つくる。>Its whole body is covered in white scales. When it flies, the scales fall off, making a sparkling belt of light in the sky.Looking at this guy, I'm thinking the Rayquaza crowd was right.
>>12140841Dude I have absolutely no fucking idea. It still baffles me to this day. My guess is that this stuff is just floating around out there in some small incredibly niche circle that he just happened to be a part of. I don't know why he even cared about it, it didn't seem to even align with his other interests. Maybe a friend of his was the one who was actually into this stuff and he wanted to trade for his sake really just not sure.
>>12138758>Splatterhouse Famicom RPGWish granted >>12141206
South park on ps2 and xbox release the fuckin builds already
>>12139304Audiosurf meets Accele Brid: The Eyerape The Game.
Prototype Windy Valley in SA1.
>>12138749saturn virtua fighter 3
>>12140175Are there no similar or clone sites? Modern internet sucks so much.>>12138749At this point what is out there that is of interest? Two of the ones I spent years on forums for, Sonic 2 and Zelda 64, have been datamined to hell and back including betas and any interesting ideas have been implemented in later games.
>>12140669are you togetmet or is he the one that went crazy?
Zelda 64 is the obvious answerYou can just tell from the maps and beta footage just how grand a vision the devs had for scale. Every area was fucking HUGE and probably made for Epona before EAD realized that Project Reality was a rugpull and the N64 cartridges were Weeniehut Jr.They're STILL using the ideas for Zelda games today. OoT Beta was Nintendo in their prime trying to realize a fully-3D adventure game. It pisses me off that there are copies out there just rotting away.Imagine this on a disk like it should have been. Hyrule Field's theme is like 9 minutes long, and that's because it was at least 6x larger in the beta.
>>12138758Devilman SNES (retooling into Kings of Demon)>>12138789Alice 64: Nightmarelands
>>12138785>>12141285This destroy all post-gen 3 Pokémon
>>12142982Neither, it was some guy named Shane
>>12143656Bigger doesn't mean better. The neo-nu Zelda games suck because there huge open world is a waste of time.
>>12138749I wish we had a full version of the Duke Nukem Forever build featured in the 2001 trailer:https://www.youtube.com/watch?v=TDlB2P1leRM
>>12143656ok this has been bothering me for yearsthe dd drive increases the game size to 64 mb right?toward the end of the systems lifespan they got the carts themselves to reach 64 size.but what i dont understand is dd was going to use BOTH the cart AND disk?what is the combined total? we know the cart was going to be required in addition to the disk so were they going to merge hard/software into sometihng greater then what a cart was ever able to do?
>>12144068The DD "disks" weren't CDRoms like YouTubers keep misinterpreting. The DD disks were basically glorified floppy disks that would interact with the control bus in the console and read data from the cartridge. (For example, F-Zero 64 would request a track editor from the DD expansion disk, and be able to run it with the extra RAM) The disks themselves would have proprietary software but not be able to run an actual game without a cartridge.There's a reason why the 64DD crashed and burned, no one was going to waste months of development time for 1.5 times better textures or an in game clock
The location test build of Night Warriors. I've heard so many stories about it.
>>12144231This is partially wrong. The 64DD "crashed and burned" because Nintendo kept delaying it for no fucking reason. It was ready to go and planned for release in 97 but they kept delaying it because of there weren't many games ready to release yet even though every major publisher and developer was making stuff for it. But because Nintendo kept delaying it, all those developers got fed up with waiting for it to release and cancelled their games. It became a perpetual loop of Nintendo going "wtf theres no games yet we can't release it yet" and devs going "this shits never coming out, fuck it either cancel the game or put it on a cartridge". They only ever even released it in 2000, a time where it was never going to be a success regardless, because they had a warehouse full of them and a couple games they already had and could release. This is also why it was only available to buy as a weird mail order only thing, they didn't expect to sell much and were just trying to cut their losses.If it came out on time when it was supposed to, there's no doubt in my mind it would have ended up being the format most big name games released on. 64mb carts didn't come until the very end of the systems life and only 4 games were that size, Majoras Mask, Pokemon Stadium 2, RE2 and Conker, and they were still very expensive to produce. The disks were also ridiculously cheaper to make so it would have lowered manufacturing costs for publishers and been cheaper for consumers. Idk why they cared so much about launching it with a massive suite of games anyway, its just an add-on and the N64 itself only launched with 2 fucking games.
>>12144384 (You)>>12144068>>12144231Oh yeah also, the disks can work on their own, all of the games that ended up releasing with the sole exception of the F-Zero X Expansion Kit work entirely without a cartridge inserted. It's only games that were planned to get expansions similar to the F-Zero one that would have required a cartridge. Ocarina of Time was going to just be a disk game originally, no cartridge at all period. Once they moved it to a cartridge because, ironically Nintendo themselves was tired of waiting to release the DD, they called it a day and just added the ability to make an expansion disk. DD expansions had to be preprogrammed onto the cartridge ahead of time, you can't make an expansion disk for any game that isn't already built to support one, for example they would never have been able to make an expansion disk for Mario 64 or something. You also had to specify what exactly the expansion disk could do ahead of time, in OoTs case all it was programmed to do was replace objects within dungeons, hence why we got Master Quest which was indeed originally planned for the DD. It was never ever going to be all this other stuff internet rumors and magazines falsely reported, it was never going to add new items, entirely brand new dungeons, cutscenes, online multiplayer, or whatever the fuck else Ura Zelda was supposed to be because it was never programmed to handle any of that on the cartridge end. Also funfact, Ura Zelda is literally what Master Quest is called in Japan so go figure lol. Other games with planned expansion disk support were Mario Party 1, Pokemon Stadium 1, and Yoshis Story. If you play these games with a 64DD attached they won't boot because they get stuck looking for a disk that doesn't exist. Same with OoT.
so theoretically would the full zelda dd experience go beyond 64 mb? we dont know if the extra areas were apart of a 2nd "world" or a literal expansion to the base game. for what we have so far it appears they were making replacement dungeons and not additional complimentary ones.spiderhouse to replace deku and well to replace jabu.my theory was that dd was gonna expand the core game to tie up loose ends like the frozen domain but maybe that wasnt possible? or maybe even a post game new world, locking out the cart dungeons/some areas and inserting the disk ones?
>>12144501Nope, as I said above, all the OoT cartridge was programmed to pull from a theoretical 64DD expansion disk was new object placement inside dungeons AKA Master Quest. It couldn't do anything else even if Nintendo wanted it to. Theoretically, they could have just released an entirely new version of it on a disk, which based on everything I know was actually the plan and that eventually just turned into Majoras Mask, which also just ended up releasing as a cartridge. But in terms of interaction with the released OoT cartridge that everyone already owned, no it could not do anything else other than replace dungeon objects.
>>12144514well we know for a fact the well and spiderhouse were meant specifically for oot dd ura. the devs said it many years ago then the gigaleak proved it and much to nintendos dislike im sure. those areas have new textures and layouts.
>>12144531Maybe at somepoint before the cartridge version of the game was finalized and the 64DD handling code was written sure, but as far as the released game goes you wouldn't have ever seen them on an expansion disk. It's just not possible.
>>12144538meant for >>12144537
also i have a suspicion under the well was meant for under the frozen
>>12141393Sounds like his father got it. I think most of the Saturn scene is Spanish speaking and there's a homebrew community around Dreamcast because of DIV Studio.
>>12140904It wasn't cancelled, just released in very limited quantities so there's no public dump of it available.
>>12144068>the dd drive increases the game size to 64 mb right?Wrong>they got the carts themselves to reach 64 size.Yes. Showing that your previous assumption is obviously wrong.>but what i dont understand is dd was going to use BOTH the cart AND disk?There's too much you don't understand to cover here. And most of the people here aren't much less ignorant than you. Just read up on it from a reliable source. If you can't understand that wait until you're a bit older and try again.
>>12144501>>12144514some magazine a long time ago made me believe that the image of link on a long field with scarecrows was what DD zelda was supposed to be but turns out that was just a cut beta map that was found in the F-Zero dump
64DD as an add-on was never going to be viable. Nintendo had a choice of going with either cartridges or floppy disks for the N64 from the get-go.cartridges: faster read access, simple inexpensive pinout interface, but much more expensive to manufacture with much lower storage capacity that was largely read-onlyfloppies: slower read access, more complex and expensive drive mechanism (meaning less budget for a powerful CPU/GPU/RAM), but much cheaper to produce and largely rewritable storage (unlike CD-ROMs)In a parallel universe the N64 was a floppy-based console that may or may not have held its own against the PS1 with much stronger third-party support, but also with less technically impressive first- and second-party titles.
>>12138749Dead Unity - sci-fi survival horrorOne of most interesting canned PSX projects
>>12138749Deja Vu 2 on Nes.Ultima 8 expansion.
>>12138749Freak Boy (N64)
Does anyone have that image where they discovered the location of this beta Gerudo Desert sunset from the overdump/gigaleak?