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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12231113

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
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=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/thm4q7.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2 | MBF21
RC2: https://files.catbox.moe/bdpde1.zip

Deep /vr/ied Potato
Game : Doom 2 | MBF21
RC1: https://files.catbox.moe/3fml1f.zip
Now on iDGames!
https://www.doomworld.com/idgames/?id=21835

=== NEWS ===
[12-10] Pvt. Stone updated to v14
https://skelegant.itch.io/pvt-stone/devlog/1139050/update-to-v14-more-hud-tweaks

[12-09] Cacowards 2025
https://www.doomworld.com/cacowards/2025

[12-08] Chocolate Doom discontinues macOS builds
https://github.com/chocolate-doom/chocolate-doom/issues/1698#issuecomment-3630035010

[12-06] The Lost Episodes Of Doom MIDI Pack released
https://www.doomworld.com/forum/topic/156327
download lost episodes: https://dsdarchive.com/files/wads/doom/1738/jptr_v40.zip

[12-06] Nugget Doom 4.5.0 released
https://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-4.5.0

[12-04] The Second Annual Eggowards
https://www.doomworld.com/forum/topic/156308-the-second-annual-eggowards/

[12-04] OldUnreal community patches for UT2004
invite-only testing should begin this month
https://github.com/OldUnreal/UT2004Patches/blob/main/ReleaseNotes.md

[12-03] Blood: What Lies Beneath updated to 1.5. Exclusive for NBlood/NotBlood.
https://www.moddb.com/mods/blood-what-lies-beneath/downloads/blood-what-lies-beneath-15

[12-02] Skullverse II, a community project of 35 compact maps, released.
https://www.doomworld.com/forum/topic/156277

[12-01] Tomb Fetus has been released.
https://www.youtube.com/watch?v=LXVsqIrM4wg

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
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>>12238195
Screw asking, did it myself.
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hmm
that's one doomed doomguy
that's one doomed guy
that's doom guy
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>>12238247
That's one guy.
>>
That's guy
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>>12238213
>not including the already fixed updated infographic link
You're getting a bunch of coal mister

Threadly reminder to use the updated and fixed infographic link: https://imgur.com/a/wB0psIa
>>
>12238256
I hope your tyrannical government bans 4chan so you have to pay for a vpn
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Yay! 30$ for literally fucking nothing!
>>
>>12238213
how would the doom enemies kill ypu?
>>
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>>12238246
Beautiful
>>12238270
>Expanded options for improved enemy behavior
Kind of curious about those
>>
SURVEY: In what order did you play the originals?

- Doom E1, E2, E3 ; Doom 2 ; Ultimate Doom E4
- Doom E1, E2, E3 ; Ultimate Doom E4 ; Doom 2
- Doom 2 ; Doom E1, E2, E3 ; Ultimate Doom E4
- other (please specify)
>>
>>12238287
(For me it was the third one, as I got Doom 2 first.)
>>
>>12238287
Plutonia, E1. TNT, E4, Doom 2, E3, Master Levels, E2
>>
>>12238295
That's very imaginative. Must have been a roller coaster. I guess none of them were the first Doom maps you played? Did you start with PWADs before playing the IWADs?
>>
>>12238270
Other than this one, which one is the best port for Multiplayer?
Captcha: HYYAA
>>
>>12238287
- Doom E1, E2, E3 ; Doom 2 ; TNT ; Plutonia ; Ultimate Doom E4
Only played a few Master Levels, and I don't remember at which point.
>>
>>12238287
Doom E1, Doom 2, Doom E2, E3, E4, TNT, Plutonia
Only ever played the Master Levels in consolation prize.
>>
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>>12238270
so is the port actually fucked or what? I read some stuff a while ago about all the emergency fixes a dev was doing, which seemed like pretty big oversights
>>
>>12238287
>>12238321
Basically this, but I played the Master levels in their original form.
>>
>>12238270
"people" will still pay 30$ to whatever abomination of the kexold engine this is running on
>>
>>12238330
>kexold
what's so old about it?
I think I'm missing a joke here.
>>
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Why is it hated? Is it because e-celebs told you to hate it?
>>
>>12238332
No see, Anon is being clever by mixing it with the word "cuckold" because if you buy anything from Nightdive you enjoy watching your partner get fucked.
Everything's gotta be a fight now.
>>
>>12238337
I think a lot of people dunk on it for the ugly custom sprites and how several of the levels are just stock Duke 3D levels played in reverse.
>>
>>12238337
Have you tried playing it yourself? Aside from the final map, the only good maps are rehashes from the originals you play in reverse. The sprites for the new enemies are mspaint tier
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>>12238324
never mind holy FUCK, how do you fuck up that bad?
>>
>>12238270
Caleb looks like Jim Sterling in that new artwork.
>>
>>12238337
(i don't mind it) / 10
Simple levels are better than obnoxiously confusing ones
>>
>>12238338
Oh, yes, didn't think of that one. Thanks. I also thought it might be a typo for the derogatory -oid suffix.
>>
>>12238360
Be grateful your brain isn't rotted from this place, Anon.
I will agree though that this new Blood port is bullshit, seeing as it's 30 bucks, and most likely had further publisher meddling if the dev is having to fucking scramble to update it as best he can because he's only allowed ONE (1) update.

It's amazing how cursed Blood is, really.
>>
>>12238321
>>12238328
Ooh you split shareware and registered. That never occurred to me as a likely possibility.
This is good, I'm having my mind expanded.
>>
>>12238287
freedoom1 (hmp), ultimate doom E1-E4 (hmp), doom2 (hmp), tried pwads and also switch to uv/no mouselook/pistol start, tried multiplayer and met some frens, plutonia, tnt (never finished)
>>
>>12237887
The trick to Fire and Ice is good routing. You need to plan your entire route ahead of time and you need to come up with a route which reliably doesn't let the conditions devolve into absolute chaos, with monsters roaming unpredictably all over the map, far from their starting points. This chaos state is a very real possibility due to the design of the map and is what you need to avoid at all costs via proper routing.
A good route should also front-load the difficulty to lessen the chances of dying an hour into the map.
A good route should also absolutely maximize infighting because ammo is tight.
A decent idea is, right at the start, racing for the invuln and using it to churn shit up in the big arena in the middle, because running up those stairs with the cybies at the top of the stairs is risky as FUCK without an invuln.
When I UV Max single-segmented this map, I literally wrote down my entire route on a piece of paper, step-by-step, and kept it in front of me for reference as I played through it. The route covered the entire sheet of paper.
It's a strategy and routing map more than anything. None of the individual fights will be too difficult when it is routed correctly, but incorrect routing, as previously mentioned, can lead to absolute chaos.
>>
>>12238287
I actually started playing Doom when 2016 released, and then worked my way through the rest in reverse order. My thought was that the original would be too primitive and boring. Ironically, I now feel like 2016 is very boring.
>>
>>12238401
Thanks anon that's good advice
>>
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>>12238405
Yeah I mean almost all FPS games feel slow and thus boring compared to classic DOOM because Doomguy runs so fucking fast.
Almost all.
>>
>>12238401
>A decent idea is, right at the start, racing for the invuln and using it to churn shit up in the big arena in the middle, because running up those stairs with the cybies at the top of the stairs is risky as FUCK without an invuln.
By "big arena in the middle" do you mean the bit at the north end with the nukage lake full of mancubi? In which case the stairs are the ones up to the two cyberdemons' platforms under the road/bridge?
>>
>>12238484
Yeah.
>>
>>12238270
Upcoming new episodes
>>
>>12238495
since they didnt announce it's 10000000% not happening
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>>12238539
huh?
What did it mean when it said New Episodes in the store/launch trailer then?
>>
>>12238551
Marrow and Deathwish.
>>
Blood sucks, who cares lmao
>>
>>12238552
Ah, yeah.
Those
For a sec there I thought I had a critical misunderstanding.
But yeah, I'm gonna stay optimistic
>>
>>12238551
oh. well in that case I'll pirate it
Maybe I'll beat og blood first and then play refreshed supply on highest setting which I understand is more of a UV+ rather than nightmare
>>
Finished DBP 26, the french one. It says it's inspired by some french movie I haven't watched. Maybe it'd be better if I knew the source material. Eventually I realised the children help you on your way but it took me most of the wad to realise that, when it pressed unreachable a switch off screen and spawned one of the kids beside it, implying she pressed it for me. Wish it did more stuff like that and the wad felt more like helping the little ones and as it goes they get together to help me in return in more noticeable ways (besides gameplay, because they're still children against demons and a dreaming asshole inventor).
Kind of cool that it uses D64 weapons but then you remember why other wads don't do that too often, they're not as cool as the originals.
The assets for the maps feel kind of off. Like they're sort of poorly made and messy and I think this is supposed to be like that cause apparently the city is all constructed by the children but instead of "well made assets of messy poorly made things" you kind of get "half-assed assets because it's supposed to be poorly made". I'm not sure how else to describe it.
Lots of maps feel like they're too long, even if they aren't really that long.
The Blood ghost that revives enemies is a bitch, moves erratically and seems to have a weird hitbox (like it's shorter than the sprite). It is also a massive pain in the arse and I hate it.
Bellow average for DBP stuff. If the anon who wanted a DBP ranking is still around (and gives a shit), I'd give this one a 3/10.
>>
>>12238558
Have fun
I bought it on release, knowing nothing of the discount it had beforehand.
The re-releases of ROTT, Heretic+Hexen and Doom+Doom2 impressed me so much, I'm not even mad.
>>
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>>12238280
>Expanded options for improved enemy behavior
$30 well spent no doubt
>>
>>12238487
Fair enough, for me the middle is the bit where you start, that vaguely resembles E4M2. The top is what you call the middle. The bottom is the hell part with the red key.
Speaking of the latter I always seem to need the invulnerability for fighting the two cyberdemons that guard the red key. It's too dark otherwise.
I confess I've never maxed it except on HNTR and even on that I cannot do it consistently.
>>
>>12238568
ROTT is the only one of those worth shit (new content aside) because ROTT actually needed a good source port.
>>
>>12238570
Kaiser's house got burned down or something, he needs the money.
>>
>>12238576
and you still get stuck in platforms floating slightly above head level kek
>>
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Played Abyssal Marine a bit.
Expected it to make you a lot more OP than it really does.
You have enormous firepower but it feels like you have to be fairly methodical with it. I think it feels like a good intermediary between feet on ground weaponsets and full on adderall methed out gameplay like Hell Crusher. Some elements really should get some polish/rework, the super shotgun is just gaudy and kind of ugly.
>>
wtf is rott
>>
>>12238579
Correction: blown away in a tornado.
>>
>>12238585
rottma balls.
>>
>>12238585
Rise of the Triad
>>
>>12238585
Revenge of the Transgenders
>>
>>12238581
btw to everyone parroting the narrative that it's evil atari who didn't allow nightdive to patch fresh supply, rott:le never got the promised update that'd bring back all of the missing multiplayer content
>>
>>12238593
>didn't allow
Didn't pay them to
>>
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>>12238568
>The re-releases of ROTT, Heretic+Hexen and Doom+Doom2 impressed me so much, I'm not even mad.
>>Textures get switched for HD versions (what any launcher does anyway by default)
WOOOOAHHHH SO IMPRESSIVE
>>
>>12238602
Don't do that.
>>
>>12238576
yeah i think nightdive's stuff is fine if there's no other options like for turok/rott/freddy fish. doom/quake/blood have had far superior options for ages though so unless you're on consoles, who gives a shit
>>
>>12238570
the fuck does notblood even mean in the context of those options?
>>
>>12238598
>we're a wholesome chungus video game preservation team but we're really only interesting in gig paychecks and we're not gonna publish any of our work for autistic enthusiasts to work on for free
>>
>>12238602
>>Textures get switched for HD versions (what any launcher does anyway by default)
huh? I didn't see any HD textures, got any examples or comparisons?
>>
>>12238615
*interested
>>
>>12238582
It's a mod I played like 3 times and enjoyed, after that I tuned out. It's not bad, OP just seems a bit clueless and approaches modding like he's a 3A dev trying to make faux retro games, if that makes sense.

There's something else he's been working on for well over a year now that still feels like a half-baked tech demo.
>>
>>12238616
so then what are you impressed by?
>>
>>12238610
https://github.com/clipmove/NotBlood/blob/master/package/common/README.txt
>>
>>12238616
if he's posting ai images his posts are probably ai too. just a lil glitch in the matrix
>>
>>12238619
The vault, the new episodes, the introduction of new enemies and ideas previously scrapped for whatever reason, how well it all plays out in the Kex engine.. that sort of thing.
>>
>>12238615
Don't forget where they rip off the actual enthusiasts and have been known to DMCA things before.
>>
>>12238618
>look inside
>only new posts of pozzedsky
>last post 2 wks ago
>it's all been
>6 months of rigging a Legally Not Nuts From Barzerk and an overwrought intro animation
man
>>
What's the best way to build original Doom 2 maps and assets and share them with people? Will they be able to play them on the Steam Dooms?
>>
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>>12238602
>>
>>12238618
>OP just seems a bit clueless and approaches modding like he's a 3A dev trying to make faux retro games, if that makes sense.
You get a lot of that from people who get high on the feeling like they're a developer while seeming to just be doing a near-BD derivative mod.
>>
>>12238642
lmao, did you just draw this?
>>
It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/3dUUWTbR#Ir3l9U2JAKSdT84wQwbKsgQ1Go39xdCCznpF2ChCgmc
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.5.1
Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)
>>
>>12238618
It's just bad taste.
Remember that "Doom 3" mod with the abs Romero and the porn-sourced dead women gib sprites and the huge filesize uncompressed music.
>>
>>12238653
I think that's too harsh, and I also think the the mod is too high effort to put on blast that hard.
Definitely misguided and one of those excessively overpowered mods though.
>>
>>12238582
I kinda want to try it but the effects look like a little much and it'll probably make my computer cry.
>>
>>12238656
Yeah I'd say it's more like a less competent Genocide Device Echidna.
>>
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>>12238664
It's not a big mod filesize wise, just give it a go.
>>
>>12238678
>playing shitty awards
Indeed, it's that season.
>>
>>12238672
Maybe it's just me being a snobbish asshole but I feel like there's a lack of gameplay mods as of late that really get down to focusing on gameplay shit and making something unique. Pvt Stone is a recent example of gameplay focus at least, though holy shit you're overpowered.
>>
>>12238678
>another weapon turned dumb
Examples?
>>
>>12238552
I agree with blues brothers 2025
It's not friendly but it hits everything you expect in a megawad and it just keeps getting the more you progress
They don't use the full 32 slots either so filler and mapping pressure is minimum which is nice
>>
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>>12238678
we need a Duke cloud
>>
>>12238225
>Plutonia is balanced fairly well around pistol starts. E4M6 is harder with UV pistol start than anything in Plutonia.
I think this is broadly agreeable except maybe for a couple of maps, Abattoire's unforgiving ending springs to mind for instance (especially as it is the ending -- IIRC E4M6 does not have a long run-up to the hardest bit)
>>
>>12238683
Those are pretty much second only to TCs in how much time and effort they take to put together, it's part of why MBF21 weaponset mods became a fairly popular midpoint.
>>
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>>12238709
>Those are pretty much second only to TCs in how much time and effort they take to put together.
I hear that, and I feel it. Maybe one day I'll make something smaller scale, but today is not that day.
>>
>>12238683
I feel that as long as a mod doesn't go full pillowblaster with how strong it makes you, you can still get a good challenge by using modded monster packs to match it or playing on higher difficulties than you normally would.

As for Abyssal Marine, I don't actually think it's that OP. It just feels that way because it leans so hard on the "you are a brick shithouse" element.
>>
>>12238727
>as long as a mod doesn't go full pillowblaster
Even that's a sliding scale since Trailblazer isn't quite as busted as Guncaster isn't nearly as busted as Russian Overkill.
>>
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>> DUKE NUKEM CHRISTMAS CHALLENGE <<

Record a skill 3 Max demo of Nuclear Winter E2L4 "Santa's Corporate HQ".
Reply to this post with a demo & your time.

To record:
eduke32 -gamegrp NWINTER.GRP -v2 -l4 -s3 -r
Make sure that you don't have moddir selected, don't have weird duke3d.def, etc. Oh and have latest eduke32. I didn't have success recording in rednukem.

To play back:
eduke32 -gamegrp NWINTER.GRP -d edemoXXX.edm -quick

Download nuclear winter:
https://archive.org/download/msdos_Duke_-_Nuclear_Winter_1997/Duke_-_Nuclear_Winter_1997.zip/DukeNucl%2FDUKE3D%2FNWINTER.GRP

Example demo in 6:40:
https://files.catbox.moe/onsoby.edm
I missed a jetpack, this could have been faster. I may record a better one.

I did nwinter recently and this is this was my favourite level from it. Kill count to the best of my knowledge is 72, but don't sweat about it, just make it red.
>>12238213
>>
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>>12238678
>v8 gay, v9 please
I don't have an opinion either way. Just thought it was funny
>>
>>12238791
webm codecs?
>>
I like Quake, Quake II and Quake III Arena.
>>
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Some days you find the weirdest shit by looking up Doom wads on Itch.
https://bigprojectalone.itch.io/hell-worlds
>>
>>12238850
reminds me of https://doomwiki.org/wiki/Army_of_Darkness_TC
>>
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>>12238850
Look at the stance on this motherfucker.
>>
Wads I beat it the past couple weeks.

No rest for the living again
Btsx again
Doom 2 reloaded with brutal doom 22
Hellbound with brutal doom 22
Freedoom episodes 1-3
Ultimate doom episode 3 inferno with brutal doom 18


So now that we're back into full doom mode.

Which if the following should I play anons??

Doom 2 in rural only with dsda doom
Perditions gate
Anomaly report
Freedoom episode 4
Sigil 1 and 2 with freedoom monsters
Freedoom 2

Bonus any of the above with brutal doom 22 or project brutality 2.0?
>>
>>12238791
anti-megaman trans-sisters not like this...
>>
>>12238634
Whenever he comes around, I fear my neurons will commit suicide.

>>12238645
Funny thing is he doesn't even seem to realize how overly complex his pipeline is. It's not a big deal or anything, just...you'd think he would have realized it too.

>>12238653
>bad taste
On the contrary, Abyssal marine is pretty damn good.
The problem is the guy behind it is basically a retard with room temperature IQ.
He might make cool shit, but he's still misguided to hell and back.

>>12238656
Always felt the balancing is odd. Apparently the player naturally resists some damage, but in practice I got obliterated just as fast (if not faster) with the same map and monster mod.

>>12238683
It's a fair criticism, but it's also much easier to just make a weapon pack with grenades and a kick than coming up with a unique gameplay loop that also fits what you see in Doom maps.
>>
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>>12238874
ftfy
>>
>>12238881
>Funny thing is he doesn't even seem to realize how overly complex his pipeline is. It's not a big deal or anything, just...you'd think he would have realized it too.
Eh, these things are a learning experience, he'll get there eventually.
>>
>>12238869
I'd do Perdition's Gate, it's not long and it opens up having a go at Perdition's Gate Resurgence if you vibe with it.
>>
>>12238890
perditions gate it is
>>
>>12238881
Artism is a blessing and a curse
>>
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>>12238889
One can only hope.

Anyway, slowly putting together a sort of Meatgrinder-esque MBF21 mod. Will probably be my last solo MBF21 thing, I'm tired of the limitations.
>https://webmshare.com/6XJAn
>>
>>12238921
That assault rifle is very interesting, a kitbashing of an Eriance weapon and a Breadbagfly sprite, right?
>>
>>12238921
Nice, that's a beefy ass shotgun right there.
>Will probably be my last solo MBF21 thing, I'm tired of the limitations.
That's understandable, you start to wish for being able to do stuff like altfires and reloads that aren't so weird to set up.
>>
>>12238287
zdoom with jumping and crouching through both wads then with meme weapon packs from the 2000s so you know it's retarded

then i got purist and did doom 1 e1-4 doom 2, tnt and plutonia.

i9 ought to do it again just because i realize i had limited heights on
>>
>>12238856
Why is the baron so zesty
>>
>>12238649
GGs
>>
>>12238973
He's got legs for days and the hellknight ladies love that.
>>
>>12238973
they wanted the /gmad/ audience
>>
>>12238649
GGs
>>
How does different versions of gzdoom work? How does brutal doom 22 work on 2.20 but none of the ones in between until like 4.10. I dont wanna bitch about gzdoom every thread but idk how the fuck this even works and how its such time period based and anything in the gzdoom 3.0 era only runs that era odd stuff.
>>
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It's always kind of weird when you find random mods just quietly adding support in for our wads.
https://github.com/SeventhSentinel/sevhud/releases/tag/v3.7.0
>>
>>12239026
>How does different versions of gzdoom work?
They don't, get used to collecting them.
>and anything in the gzdoom 3.0 era only runs that era odd stuff.
ZScript mods are especially liable to get fucked since that's always getting changed about, especially every time another arbitrary access exploit surfaces and they go into panic mode.
>>
>>12239036
what does it look like?
>>
>>12239045
Bend over for the big spoon Anon, cause there's a video right there in the link.
>>
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>>12239049
I'm blind and didn't watch through the whole video at first
>>
Alice Clancy's Shattered Dimension sure is pretty.
>>
>>12238215
No archive.org link? Yeah, I could see that plastering your stuff might feel iffy. Thanks for cleaning up the OP.

We prolly could discard the hot potato from the news by now, if some baker decides to. Also not a big deal if it stays far longer than it really should however, like years until the new project comes up or something. I guess there's still place for the news.

[12-09] LZDoom v4.14.3 update
https://github.com/drfrag666/lzdoom/releases/latest
>>
>>12239103
Oh shit, I thought LZDoom was retired.
>>
>>12239127
Nah it was just tired.
>>
>>12239036
/vr/ confirmed to have KartKrew in its pocket
>>
>>12239151
don't blow our cover man
>>
>>12239103
>No archive.org link? Yeah, I could see that plastering your stuff might feel iffy. Thanks for cleaning up the OP.
Np, and exactly, it just "felt iffy". I'm glad you get that because I don't know how else to describe it. If anyone comes in here going "can't see shit captain" towards the original link, I'll happily link them that archive.
>>
I guess there's now another terrible way to play Doom in browsers.

https://doomscroll.cx/
>>
>Belot
>Blitz

What else was snubbed by the cacawards?
>>
>>12239270
Hi Viz didn't get a mention but I think that's more a clique thing with the dude not being anywhere near the in-crowd.

The Imp Rocketing Community Project didn't get a look in either as far as I could tell, even as a mention shoved to the side.
>>
>>12239259
Interesting, but no always run mildly bothers me.
>>
>>12238653
Gay porn Romero edit still makes me chuckle.

>>12238656
There is nothing high effort in the mod
>maps are d!zone tier
>all "new" content are just monsters and weapons taken from torm's site
>all new music is royalty free muzak
>gameplay sucks balls and you are expected to cheat unless you want to fist half of the monsters without even getting a berserk pack
You could make mod like this in a week, if you wanted to. Don't do it though.
>>
>>12239270
Calamity but it was probably released too late and will get awarded next year.
Also Rusty Drill but at least it got mentioned on special features.

Other than that, I'm quite pleased with this year's awards.
>>
>>12238337
I tried out back when it was included with Megaton edition on PS3. I had absolutely LOVED Duke Caribbean, so I was hoping for another episode of the same caliber and soul, but I was pretty quickly disappointed.
Forget the shitty graphics, the level design is just AIDS, these levels are tedious and bland, I did NOT have fun.

>>12238850
People shoving Diablo's isometric sprites into Doom always looks so goofy.
>>
>>12238213
Good OP this time, keep it up.
>>
>>12239270
I imagine Belot was probably left out because of the author's desire to be left alone from doomworld.
>>
>>12239342
>Gay porn Romero edit still makes me chuckle.
For me it was him using AI to put pants on an anime doom girl that didn't wear pants so he could use the image in his mod but then people on Doomworld, here and elsewhere began thinking it was the other way around (telephone effect) and that he had used AI to remove pants.
>>
>>12239479
They stopped caring about the author's wishes and un-hid the thread for Belot, so it's probably more just that the entire thing made Scuba Steve look like even more of a dick, not that he needs help there.

Most of the judges are petty bitches, like with the blanket ban on wads from DBP.
>>12239480
He also stole somebody's joke artwork off Tumblr to turn into "sissy" Doomguy for the hidden easy character, I think a lot of that dude's fetishes crept into that wad.
>>
>>12238295
>>12238303
I remember the mapper Joshy (Half of Speed of Doom, Resurgence, and project lead for both Plutonia Revisited megawads) apparently once mentioned that he owned final doom before doom 1 and 2.
>>
>>12239490
They didn't stop caring, They unhid the thread due to a lot of misinformation that was getting spread in another thread where drama was festering. Links to the actual wad are still removed as far as I can tell.
>>
>>12239274
I've seen lot of praise of Imp Rocketing Community Project. Help me understand, why is it so liked. I've tried it, and it felt very boring. It's just killing the one same enemy with one same weapon. Feels just too samey to me.
>>
>>12239490
What makes it even funnier was how the guy acted so officially like he was some corporate developer while his wad was just a low effort collection of his fetishes.
>>
>>12238345
>classic cinematics as a toggleable option
They should have got the guys behind the Incision cinematics to do the updated Blood ones. Those were a great combo of faux 90s jank CG and actually looking very good.
>>
>>12239536
It's just silly fun, not unlike the Junk Food series.
>>12239537
It wasn't unlike when Doomslayer Chronicles somehow managed to get a fuckton of hype that way and came out similarly bloated to fuck and not what anybody expected.
>>
>>12239537
>What makes it even funnier was how the guy acted so officially like he was some corporate developer while his wad was just a low effort collection of his fetishes.
Are we still talking about Belot now?
>>
>>12239545
We're talking about Doom 3.
>>
>>12239549
Minor difference, easy mistake to make.
>>
>>12239545
>anon discovers monster girls
>>
>>12239552
Wait till he finds out about Hedon.
>>
>>12239545
Nice pepperonis, shit-fist.
>>
>>12239036
I didn't realise there was anything in it that would need support. Isn't it just a bunch of maps like the first two?
>>12239495
That explains a lot actually. His solo cchest4 maps were suffering.
>>
>>12238735
Wonder where To Hell With Them is gonna land.
>>
>>12239542
>not what anybody expected.
A bunch of arenas with monster spawns is exactly what one would expect from a nuDoom inspired wad no?
>>
>>12239585
>I didn't realise there was anything in it that would need support. Isn't it just a bunch of maps like the first two?
It's a statusbar mod so the developer seems to be putting in specific support for wads that have their own to look right in them.
>>12239589
Assuming it ever comes out, probably somewhere between Trailblazer and Guncaster, with a large dollop of Term-ish movement stuff.
>>
>>12239596
See if I'd played 400minvr I'd've known it had its own status bar. How embarrassing. Thanks, I get it now.
>>
One time I played doom so much I started dreaming with the doom hud on
>>
>>12239614
make a map based on your local area
>>
>>12239558
No, those are rubber gloves. That thing escaped from the kitchen.
>>12239614
Nice, I never have cool dreams like that.
>>
I have no gum, and I must chew
>>
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>>12239657
>>
>>12238287
Doom E1
>>
>>12238472
What game?
>>
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>>12238270
Yay!
>>12238324
>>12238345
That's Fresh Supply 2.0 for you.
>>12238551
>>12238552
Nightdive just loves being deceptive about additional episodes in their latest re-releases.
>>12238593
>btw to everyone parroting the narrative that it's evil atari who didn't allow nightdive to patch fresh supply
https://www.doomworld.com/forum/post/2406325
>>
>>12238615
Don't forget them delisting original versions when they can.
>>12238630
>Don't forget where they rip off the actual enthusiasts and have been known to DMCA things before.
What's the other examples?
>Around the time of the company's foundation, a French developer known as Le Corbeau released a patch for System Shock 2 that allowed it to run on modern computers. Kick was unsuccessful in contacting the developer but still used the patch as the new version's groundwork, asserting that it was the IP holder's legal right to use it.
https://en.wikipedia.org/wiki/Nightdive_Studios#Founding_and_System_Shock_2_(2012%E2%80%932013)
>>
>>12239658
System Shock Portable they allegedly paid the lead to give the stuff over then DMCA'd it as hard as possible.
Blade Runner they took half the shit from the Scumm release of it, and had it removed from sale, only half-relenting by shoving it in with their own one after being shat on (and also gaslighting the developer of the Scumm one into shutting up because their community manager didn't like dealing with pissed off people).
Pretty sure there's others as well.
>>
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>>12238215
Gentleman
Jim Ward, the voice of Ranger has passed away
https://x.com/StephMillerShow/status/1998881395167604759
>>
>>12239713
Tribes
>>
>>12239553
>Hedon
Apply directly to the forehead
>>
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>>12239764
Aw man
>>
>>12239773
tribes is only illusorily fast and flows like stadium soccer
>>
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>>12238927
Yeah, plus some bits from Tesefy's Doom Eternal plasma rifle, I think? It was made by Mikwinski when I was thinking of making a black and white, Sin City-style project, but that didn't work out so well.

>>12238938
Was keen on using the Soldier of Fortune sounds for at least a bit of it for that that reason.

As for limitations, not even that anon. Just being able to have more than one fucking sound channel would be good enough for me, but everything else that would come with it would be great too.
>>
>>12239764
Didn't realise that was Jim Ward, he will always be Quark and Krauser to me
RIP
That "mind slowly deteriorates to nothing" was probably in bad taste
>>
>>12239780
I'm not the anon that posted the Tribes screenshot, I was just answering his question. I haven't played enough to weigh in
>>
>>12238213
Just got up to speed with the GZDoom AI scandal. Had an award ceremony yesterday where the speaker joked about constantly using ChatGPT and everyone chuckled in agreement. Impulsively I thought “AI bad”, but why is it actually bad from a results perspective? Ignoring all the environmental and rights infringements it commits for training, and craftsmanship perspective where it needs to be done “correctly” and not just with a satisfactory answer.

Not baiting btw. If the output is “good enough” and doesn’t stand out in an unattractive fashion what’s so bad about it?
>>
>>12239764
>>12239784
Only in Quack Champions, the original VA was Trent Reznor.
>>
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>>12239764
Everyone just keep dying.
>>
>>12239789
Not on topic enough to merit further discussion other than "if it works, it works".
>>
>>12239789
all of the porn artists asking 80$ for monochrome doodles that take several months fear it will take over their jobs
>>
>>12239790
yet his voice in QC ended up perfect for him, also if it is to say that trent voice him, he also voiced bitterman in Q2 since all of the grunts the male voices has are all trent with a different pitch
>>
>>12239789
It's rarely good enough and when it's not accurate it just makes shit up and you won't know the difference. In this case it didn't even fucking work and was violating the fuck out of GPL.

Anyway the AI crap was only the straw that broke the camel's back, it wasn't the AI scandal, it was Graf being a shit for the hundredth time and people having enough of it.
>>
>>12239789
Ai is not accurate. It hallucinates/roleplays answers all the time. I don't really care if people use it to make images or 3d models or whatever but using it for coding or non-fiction books, studies etc is going to cause a lot of problems down the line.
>>
>nooooo you can't just nuke the duke
>>
>>12239828
To nuke the Duke your Wang must be this Lo.
>>
>>12239828
i'm duke nukem, and i'm about to duke nukem
>>
>>12239828
The name is Dook Nook Em.
>>
>>12239828
I'd unload a nuke or two into a Duke.
>>
>>12239828
Just Dick Kickem
>>
Stink Dinkem
>>
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Duke Harkonnen
>>
>>12238883
>>12238887
Word cloud doesn't lie
>>
>>12239828
your duke, my nuke, what's the difference?
>>
I like these exit portals.
>>
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Doom Shootem
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>>12239857
>Kills you by deconstructing you on a molecular level
>Beams data to another location
>"Teleporter" at other location constructs a clone of you using this data with spare biomass
>The clone has your memories but is not you
pfft nothing personal kid
>>
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>>12239857
>taking the gold barrel with you
Does that work? That would be awesome if it did, never tried it.
>>
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Dig Dugem
>>
Poop Soup'em
>>
It's up
>>
>>12239905
nobody cares about you dick Morty
>>
>>12239342
I was referring to Abyssal Marine, Anon.
>>
id like to have blood on my switch. should i buy it or cut my neighbors throat over my switch?
is it really that bad?
>>
>>12239867
It does not. You'll still be holding it but you don't actually have it. I think I remember being able to keep regular barrels before, but I'm not sure.
>>
>>12239867
That's a nice shot.
Dark rooms with bright night lighting are really appealing to me.
>>
>>12239967
>You'll still be holding it but you don't actually have it.
Oh shit. I need to fix that then. I'm afraid I'm not gonna let players carry barrels between levels, but if it looks like you're still holding a barrel when in reality you're not. That's bad.
>>
>>12239960
get mario kart world and metroid prime 4
>>
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>>12238287
>Doom E1, E2, E3 ; Ultimate Doom E4 ; Doom 2
This for me.
>>
>>12238287
doom e1, doom 2 e1, years pass: ultimate doom, tnt, doom 64, doom 2, plutonia, master levels
>>
>duke 3D
>messages you're normally supposed to see in the dark with the nightvision only glow on the Classic renderer setting
pretty gay
>>
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Play Statem
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>>12238287
The second one
>>
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>>12240045
They're equally "spooky" and "cozy", often leaning towards the latter for me and especially in Darkmoon here.
Less so for the mod I'm playing. Lost in Darkness is one of those purposefully "anti-comfy/I like the way this sucks" HDish mods and keeps throwing me some solid spooks.
>>
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>>12238215
[12-11] Deus Ex Remastered delayed indefinitely
https://twitter.com/AspyrMedia/status/1999170679116087572
>>
>>12240304
What a shame.
>>
>>12240304
Based
I wish this would happen more often. Wc3 Reforged needed this so bad.
>>
>>12240304
At least this means theyre listening
>>
I really wish there was a source port of Deus Ex. Playing it natively on linux would be nice. Also revision is shit.
>>
>>12240395
i doubt there will be, pretty complicated game to reverse-engineer
>>
I know. I'm just saying; it'd be nice.
>>
>>12238287
Doom 1 (shareware lol), Doom 2, Ultimate Doom E4
>>
>>12239759
>System Shock Portable they allegedly paid the lead to give the stuff over then DMCA'd it as hard as possible.
Any links for that?
>Blade Runner they took half the shit from the Scumm release of it, and had it removed from sale, only half-relenting by shoving it in with their own one after being shat on
Oh yeah, I know that one. They did end up silently putting original back as separate purchase on GOG too. Funny how GOG at one point were covering for Nightdive.
https://www.eurogamer.net/popular-fan-made-blade-runner-restoration-relegated-to-controversial-enhanced-edition-add-on
>and also gaslighting the developer of the Scumm one into shutting up because their community manager didn't like dealing with pissed off people
Where can I read more on that?
>>12239764
Rest in HUHs.
>>
>>12240304
Good. Get this right before touching Thief.
>>
>>12240304
"feedback" is one word for it
>>
>>12240395
>Also revision is shit.
I disagree. It takes a piss on Deus Ex's artdirection making it much more futuristic but as someone who played this game way too many times and squeezed every juice out of it I had a lot of fun reexploring all the changed maps. My biggest complaint about it though is new look of Paris Club, they removed that cool mirror room on 2nd floor completely. Also some maps didn't have any cool changes at all, barely any different to original maps, a bit inconsistent I say.
>>
>>12240304
Saved some embarrassment I guess, but they could've saved money on not "prettifying" those models and made bank on a "slightly updated" port. Maybe I'm not giving enough credit on how important updated models are for these games.
>>12240357
>Wc3 Reforged needed this so bad.
Having gotten into mapping for it recently, it's been annoying browsing HIVE, seeing a new custom ability I want to try, then realizing it's Reforged only.
>>
>>12240521
It just felt like the designers of the maps had become obsessed with building walls and randomly placing vases and low tech/melee weapons just as decoration. I remember the nameless mod did something similar as a total conversion, but it just seemed excessive in revision. So many walls.
>>
>>12240357
>>12240528
https://kenshin.pl/classicplus/
>>
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>>12239480
>>12239342
On "Doom 3" you guys can't forget that it wasn't just royalty free music, but also people's old remixes of Doom music lifted off of YouTube, and not only that, it was all in .FLAC format, significantly bloating the filesize, and not only that, it was those old .MP3 files just converted to .FLAC so that the quality was never higher to begin with, AND NOT ONLY THAT, (pausing to catch my breath), THE TRACKS WERE THEN INEXPLICABLY SPLIT INTO TWOS, WITH A LEFT AUDIO CHANNEL VERSION AND RIGHT AUDIO CHANNEL VERSION, TO PLAY AT THE SAME TIME, WHICH THEN FUCKING DOUBLED THE SIZE OF THIS MUSIC FOR EVEN MORE NO GOOD REASON

>final filesize: 4 gigabyte (and that's compressed, since it's a .PK3)
>>
>>12239789
"Good enough" stacked over time becomes "not good enough" surprisingly quickly. It can manage well enough, but those weird hallucinations/imagined bits accumulate and will eventually lead to weirdness without human oversight.
>>
>>12240604
That's cool but there were more problems with it than just the new models.
>>
>>12239789
>If the output is “good enough” and doesn’t stand out in an unattractive fashion what’s so bad about it?

Technological debt can build up fast and then suddenly you're doing three times the work you were previously doing.
>>
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>>12239151
>>
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Deus Exem
>>
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>>12240668
I meant technical debt, fuck me.
>>
>>12240694
Would be nice to port some prequel quality of life mechanics to original Deus Ex.
>>
>>12240694
if deus ex and duke nukem were in the same universe I wonder what they would talk about
>>
>>12240703
Denton would make a long-winded speech about the nature of power of civilization and Duke would just crack his knuckles and say he's here to chew ass.
>>
Does anyone still have woofs monster brightmaps that anon posted a while back?
>>
I'd have liked for doom message color to turn gray when using the "colorize messages" option in Woof, so red strings would not blend into the regular message. I have no practical experience in programming, but I did a couple of minor personal tweaks to Woof's code and managed to compile it myself. I also know from my personal experience that it's meaningless to approach Woof's devs for finding solutions to such light problems. Hopefully I'll manage to brute force this with raw intuition only, without wasting multiple hours...
>>
>>12240058
kill yourself
>>
>>12240743
>I also know from my personal experience that it's meaningless to approach Woof's devs for finding solutions to such light problems
Why are all sourceport devs dickheads?
What did you ask for, anyway?
>>
>>12240701
Didn't biomod try to do that? It doesn't need it.

If anything Invisible War and the rest should be demade. Imagine human revolution with the jank of deus ex 1.
>>
>>12240749
You better tell that to doomworld troonsters who stumble their way in here, to speed up their natural process
>>
Mount Nukemore
>>
>>12240749
you're the one who bought a nintendo switch
>>
>>12240762
I haven't played really modded Deus Ex much back in a day.
>>
>>12240751
>Why are all sourceport devs dickheads?
More like painstakingly nit-picky. If they stop being exacting about their programming foster child, then source port dies. Sometimes it does evolve into laps of silly judgement, like aforementioned Woof's dev removing the animated health counter from Doom 64 on the grounds of it being "non doom-like feature", but at the same time leaving in the gun recoil. That's not counting the sheer amount of modding hackery that the modern spec implementations breach the floodgates for.
>>
>>12240813
if you put yourself in their shoes you wouldn't want a creep of features you don't personally give a shit about put more maintenance work on you either. forking is good and healthy
>>
>>12240813
I hate to say but that message has a sneer to it that makes me want to wring the guys neck (in minecraft).
Even if he has a point that >>12240821 made (keeping maintenance burden down).
>but at the same time leaving in the gun recoil
I think gun recoil is part of boom's demo format, it's difficult to drop it. (I'd hide the option though, so no poor noob could fuck himself over by turning it on)
>>
>>12240803
Shifter is okay since it allows you to toggle the environmentals and the loot is randomized. But the bonus weapons and alt ammo aren't amazing. Most of the bigger mods like redsun are boring and have no voice acting. The Nameless Mod is the only one worth anyone's time since there was real effort put into it.
>>
>>12240821
So that would mean that the entire commotion around ENDOOM removal from DSDA was crazily overblown.

>>12240837
>I hate to say but that message has a sneer to it
Could be a repercussion from the constant interaction with the community, so that it influenced his own conversation skills. You know how the community generally acts...

>I think gun recoil is part of boom's demo format
I don't remember that. I always assumed that both recoil and the counter had their concepts borrowed from Doom 64.
...
And then I look up the game footage, and there's no animated counter. Have I actually imagined that?
>>
https://vocaroo.com/1l44pGQz4OEu
>>
>>12240457
>Funny how GOG at one point were covering for Nightdive.
They're pretty much in the same business, if somehow even more shameless since GoG just bundle in pre-installed community patches into the "GoG version" and call it working, usually without giving a clean copy of the game.
>>
>>12240867
>So that would mean that the entire commotion around ENDOOM removal from DSDA was crazily overblown.
It was, it was mostly a secondary not-intended userbase getting angry that he was doing stuff out of consideration for his target userbase.
>>
>>12240793
unironically bought it for metroid prime 4 in 2018 and didnt even get that abomination lol
>>
>>12240910
Speedrunners didn't just disable ENDOOM in the options?
>>
>>12240917
Yes, but when your entire intended userbase does that, there's not much point even having it there.

Like with the Trilinear filtering in GZDoom, imagine if Graf had just removed that instead of screaming at people over some crap.
>>
>>12240917
>>12240929
Why do speedrunners disable endoom?
>>
>>12240941
Because if you want to speedrun, you're probably doing a lot of repetition, and they don't need need to see the ENDOOM over and over again.
I still don't see a point in ejecting it as a feature though.
>>
>>12240941
They're opening and closing it a lot with recording/playing demos and swapping to other shit, starts to eat up time which it's kind of their entire thing to avoid whenever possible.
>>
>>12240941
When you're quitting and restarting the game every 5 seconds to spam demo recording attempts, any extra friction (such as clicking through the ENDOOM screen) must be terminated with extreme prejudice.
>>12240945
>I still don't see a point in ejecting it as a feature though.
The implementation dsda-doom inherited from its predecessor is nontrivial. It is quite a lot of code, including the whole of libtextscreen from Chocolate-Doom. I can quite understand not wanting to maintain it if you and your primary userbase don't care about the feature.
>>
>>12240929
But why remove it? Leaving it in requires infinitely less time and effort.
>>
>>12238317
Same.
>>
>>12239764
I thought Ranger was voiced by Trent Reznor
>>
>>12240978
Quake Champions voice actor
>>
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https://www.youtube.com/watch?v=1dvlVx0b1f4
Dead Man Walking standalone...?
>>
>>12240989
There was one floating around already with FreeDoom.
>>
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All fights in BB25 be like: a wall of high t(ier) enemies are trying to get you cornered. You should keep them at distance for as long as possible then pray the rng you can get to the other side. Repeat 3-4 times. While there's some stupid archie or cybie or tentacle sniping you from the distance.
>>
Worst Doom game ever just one an award lmao
>>
>>12241045
>then pray the rng
There is no RNG, you are in control of your destiny.
>>
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>>12238287
>7 years old
>barge in on brother and his friend playing game I had never ever seen before
>it had a cool minigun weapon like Quake 2
>my brother was shooting it against a reddish skinned evil demon (who kinda looked like he'd fit into Diablo)
>except unlike Quake 2, the gun had a big cool red muzzleflash
>I liked that
>Quake 2 was a megacool game, but the guns didn't have muzzleflashes like Goldeneye 64
>this "new" game had cool and loud guns with big red flashes
>and cool evil monsters
>the monsters weren't 3D models like those other games though
>they were like flat animated graphics like NES or SNES games
>except the lighting and texture on the monster's sprites made them look super lifelike to me, never seen a game like that before
>Doom 2 was its name
>unlike Quake 2 the realistic looking monsters made Doom 2 a scary game
>also it was dark and foreboding, with cool ominous music
>brother did not want to let me play it because he told my mom it was too violent and too scary
>kind of right actually, but that didn't matter to me because the game looked so insanely cool and badass to me
>manage to reach a compromise with my brother and my mom
>I get to play Doom 2
>BUT
>it's Simpsons Doom 2
>accept this
>monsters are crudely done MS-Paint drawings of characters from The Simpsons
>even as a little kid I thought they looked kinda shitty, but they also basically looked like the characters from the show, and had all kinds of funny soundbytes
>(I also wondered why the yellow skin color was so pale, because I didn't know what a "palette" was)
>I was too young to really get most of The Simpsons but I still thought it was really funny, so I legitimately enjoyed Simpsons Doom 2
>(with cheats, because I was dogshit at videogames)
>but the allure of an unmodified Doom 2 kept calling out to my soul
>and when home alone, or at home with just friends, I'd play that
>the biggest and baddest monsters gave me nightmares, but I would continue secretly playing anyway
>>
>>12241045
*all difficult fights
or maybe they're just difficult to me, i must be bad at herding
>>
>>12241046
Not retro, nobody cares about shitty pay to win award shows.
>>
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>>12241050
>some years later, get to see Doom 95
>it was all new cool looking levels with all new cool music
>didn't know the cheats for this version, and the mouse didn't work
>but I could pick any level and look through them with nomonsters
>which I ended up doing a lot to just listen to the cool music and look at and explore the cool levels
>further years later my brother got the first Doom
>oh yeah, I had only ever seen Doom 2 and Doom 95
>expected Doom 1 to be a completely 2D game in a different style
>oh, it's kinda the same game, but other levels and fewer monster types
>but wooah, it has really cool map screens between levels, why didn't they do that for Doom 2 or Doom 95?
>also why does episode 4 use episode 1's map screen?
(because that's a bug when running Ultimate Doom in Doom 95)
>actually understood that it was some sort of bug, but hoped to see episode 4's map screen some day
>but it never had one =(
>also, didn't figure out how to properly run Simpsons Doom 2 with Doom 95, because I didn't know or understand that whole patching .wads thing, and Doom 95 would only let you run 1 single pwad at a time
>>
>>12241050
>>12241056
KILL MY BOSS? DO I DARE LIVE OUT THE AMERICAN DREAM??
>>
>>12241060
So many of those soundbytes are engraved into my brain because of Simpsons Doom 2
>>
>>12241073
I know the feeling, I seem to recall getting absolutely sick of hearing "this'll scare the pants off of ya" constantly.
>>
>>12241046
Doom 64 won an award?
>>
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it would be absolutely unreal if it wasn't so quake
fugin masterpiece
>>
>>12241097
what's this from
>>
>>12241113
Mjolnir
>>
>>12241097
That looks like Quake Kino.
Qino.
>>
>>12239614
>>12239632

One time after playing a shit ton of ZDaemon, I had an extremely vivid dream I was in a deathmatch tournament, so vivid that the map would remain somewhat consistent even as I ran around and returned to areas and shit. So when I got up I immediately opened up Doom Builder and recreated it to the best of my ability, some areas like the challenge that unlocks the BFG are pretty much exactly what I saw. It's utter garbage, visually grotesque, and not fun at all to play, but fuck it I'll share it anyways.

https://files.catbox.moe/wrqwji.WAD

Yeah, just a bunch of pillars with stuff around and on top of them.

The most interesting bits are the tightrope that leads to the plasma gun, which I have an extremely vivid memory of getting the plasma, going through the doorway, turning around to see the bars close, as my enemy popped out from between the pillars and I blasted him with the plasma.

Probably the most interesting bit is the two "challenge areas" that unlock items on the map, in the dream they actually weren't always open until a player decides to go through them, instead they would be unlocked between rounds and the winning player of the round could decide which one to do to add the item they wanted to the map, or they could just bail if say they wanted to lock the BFG off entirely. The losing player could also shoot at the winner through the bars if they didn't want the item they were going for on the map. I'm kind of shocked that so much strategy registered to me for a made up mechanic.
>>
>>12241273
I got a dream over a decade ago that a new version of GZDoom had just released that included 3D models that somehow actually looked good, and weapons lying on the ground would hover slightly over it and rotate in place kinda like in Blood. This was after spending several hours in a row playing through DBZone using a gameplay mod and going to bed a few hours after.
>>
>You've got such big muscles
Lady's off her face.
>>
>>12241046
How is that even possible? worst doom game didnt come out this year.
>>
i just downloaded the most recent version of zandronum. mostly to try brutal doom on it. all the versions ive tried so far work way better than on gz doom. seems to have all the same fancy menu options too. also id like to play multiplayer games. whats up? just open doom seeker??? how can i join games????
>>
>>12241045
this is 90% of modern day doom mapping
stuff adjacent to this gets cacawards
>>
>>12241392
Maybe he stuffs his coat.
>>
>>12241560
Must be full of cheese wheels.
>>
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>>12241392
duke is so tiny compared to everyone, yet he's getting all the babes
>>
>>12241602
oh
maybe he really is natty
short kings have the dwarf gift of easy muscle gains
>>
Best Doom 1 pwads aside from the Romero ones?
>>
>>12241678
A few off the top of my head
Switcheroom
DTWID
Wonderful Doom
>>
>>12241678
marrowrot
rust
sandy overhaul
>>
>>12238213
Any winter-themed quake maps?
>>
>>12241678
Solar Struggle
Stickney Installation
Unrattled
>>
>>12241696
There is an entire series of Xmas Jams.
>>
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>>12241703
ok thanks
will try this one
https://www.quaddicted.com/db/v2/maps/0fc8f530297f27b1360f05ae59d8facd3a9aedf153ac4d02dc7af882f0b78e1e
>>
>>12241710
How did they manage to have music continue playing after loading a save?
>>
>>12241678
Deathless
Base Ganymede
No End In Sight
Ultimate Doom In Name Only
>>
>>12241678
Double Impact
Doom Damnation
Alpha Labs
Nihility
>>
>>12241678
I guess also Alpha Accident.
Hmm, can I think of any more off the top of my head? I feel like the best ones have already been suggested.

>>12241684
Also check out the Lost Episodes version of DTWID, I quite enjoyed those.
>>
>>12241678
Doom: Part 2 - Earth in Hell
>>
>>12241854
Tell me more about this one. The title makes it sound like it aims to be a bit like Doom 2 somehow but in Doom 1.
>>
>>12241678
>Doom Core Delta
>Ultimate Return to Hadron
>Forsaken Compound (except for the last map)
>Frayed

Probably doesn't count, but I have unreasonable love for PSX Doom 1's levels.
>>
>>12241859
It's a 1994 throwback wad complete with pop song midis and lo-fi sound clips from TV shows.
Less "Doom 2 in Doom 1" and more "best of mid-90s usermaps fan sequel."
More niche than some of the other offerings perhaps, but I love it to bits, and my other 2 favorites of RUST and Solar Struggle were already mentioned.
>>
>>12240891
lmfao
>>
>>12240905
Yeah. I would still say that GOG is better with delivering on what they're promising.
>>
>>12241678
Is Doom Zero controversial? I feel like that's the big one that comes to mind for me.
>>
>>12241994
Doom Zero is a Doom 2 wad.
>>
>>12242001
huh. Back when Unity Doom was a thing I remember they released it in the Doom 1 addons.
>>
>>12241851
Indeed, don't sleep on dtwid-le, it is arguably better than dtwid.
>>
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>>12241854
I love this sky
>>
>>12242009
Is that the one from xeno11?
>>
>>12242004
They separated Doom and Doom 2 into separate titles when it was on Unity, for some reason, but either would run either's addons I think.
>>
>>12242008
Pretty much, yes. DTWID is ok, but D2TWID realizes the gimmick so much better. Meanwhile, the Lost Episodes are in large part stuff which looked or played too modern to conceivably fit as 1993 iD maps, but are often pretty well made.
>>
>>12242020
I see we are of one mind. It was astonishing how authentic d2twid felt.
>>
>>12242009
Sometimes, what a level needs is just a simple starry night sky.
>>
Just for the hell of it, I worked out how to add an acid rain weather type to that universal weather/snow mod.
>>
>>12242178
delicious
>>
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>>12240604
>>12240658
It's also largely for the multiplayer: All the story/campaign units don't have model updates so you'll have to go to Hive and search for some that fit. A lot of the swaps are also just edits of nuWoW models. All that and it's still telling how much better they look than the official new models, and you can use them all in classic WC3 versions.
Even though I stick with the original models these days, I'm still very grateful how solid the new models look in the Quake remasters. I can only think of two caveats and that's the new shambler and the "too authentic" Q2 rocket launcher.
>>12242178
Solid.
>>
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>>12241046
>went from the absolute indisputable game of the year, one of the most revolutionary games in the history of humanity, game that basically founded the whole genre that is also the most popular in the whole vidya, game that popularized the competitive online multiplayer, game that will be loved and remembered and actively played and not dethroned for three decades and counting
>to the best game for disabled people
Hugo-sama, I kneel.
>>
>>12242274
>Hugo-sama, I kneel.
Hugo "fuck these bitchy speedrunners I'm going to go get some cereal while live on GDQ" Martin is indeed a powerful man.
>>
>>12238787
Skill 3 Max(?) in 5:44, could still go lower easily:
https://files.catbox.moe/66tcsp.edm

I spent a good while trying to figure out why your demo was desynching for me, it turns out you need to switch your autoaim preference in settings to match the recording, I initially had it turned off. I enabled it in this demo to match yours. This behavior might be worth mentioning if you do any other Duke challenges.

The final kill count in this run is 68/70, idk where exactly I missed enemies but according to the wiki, there are 2 unreachable kills in this map, so I just decided to call it there.
>>
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>>12242178
That's looking good.

I've also been working one something. Well, yet another thing so I can learn how 2 GZ. It's a reskin for a mod called Deimos-1, a sort of lightweight tactical mod.
Sprites aren't mine, though all of them are edited to a small degree or another, even if it's just giving them flashes. Some weapons also have different sounds to better fit with the sprites, but so far that's mainly the rocket launcher and assault rifle.
>https://streamable.com/pye4c2
>>
>>12241046
>>12242274
>being this salty
oh gee sorry for wanting shooting in my shooting game.
>>
>>12242341
Those are some beefy guns right there.
>>
>>12242318
>68/70
yeah i was getting that too when i was trying to record again
>it turns out you need to switch your autoaim preference in settings to match the recording
good you found out. Now I can finally play the winning demo from previous dukehard challenge (was it yours?).
>>
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wtf's with that snowman
https://files.catbox.moe/psy956.edm
>>
>>12242387
This happened to me a few times. I think hitting an enemy immune to freezing with an ice shot while they're low on HP glitches it. The same thing apparently happens on Episode 5 against boss-type enemies and the Incinerator.
>>
>>12241678
I think Romero made an error that he didn't build Sigil 2 for Doom 2. Levels like the penultimate one with the giant half urban landscapes literally ask for Doom 2 stuff.
>>
>>12242405
He seems curiously reluctant to map for doom2.
Perhaps he never feels satisfied he is getting the best out of the new monsters.
>>
>>12242356
Apparently the last 2 kills are some pig cops just past the exit trigger. Now that I'm thinking about it, you could probably kill them legitimately with some well placed pipe bombs, haven't tested though.

>the winning demo from previous dukehard challenge (was it yours?)
Wasn't me, I didn't submit a demo for that one.
>>
>>12242274
First part is honestly the reason I am fine with the reboots. Doom Classic is so fucking perfect it's kind of impossible to live up to, and considering the sheer amount of it available thanks to the community, there really is no reason to try to. Doom doesn't need proper sequels. It's a self sustaining force.

I am so cool with Hugo taking Doom and doing whatever he wants with it. I mean that's what we all do right? Mod the shit out of Doom and make it our own. The only difference is that his Doom fanwork runs on a more cutting edge engine, costs a lot more to produce, and costs 70 bucks, which maybe most controversially here, I do believe every nu-Doom is worth when compared to the average AAA game nowadays.

By that metric though, Doom Classic is worth like 2 billion dollars and you can get it for like 10, what a steal.
>>
>>12242424
He didn't exactly get a lot of experience with Doom 2 back in the day, even Sigil 2 was quite crap with all of the fucking Cacos.
>>
>>12242274
Hey, Doom 1 is no slouch in the latter department either. Put some respect on Espi. :(
https://www.youtube.com/watch?v=dHiR2cWqDbs
>>
>>12242486
>freelook
feels like it'd be a lot easier if he didn't have that on. rip.
>>
>>12242463
>I am so cool with Hugo taking Doom and doing whatever he wants with it. I mean that's what we all do right? Mod the shit out of Doom and make it our own.
No, I think there's a subtle difference.
>>
I liked Dark Ages you guys are meanies
>>
>>12242463
I'm not cool with it so much as I kinda don't give a dead moose's last shit. I only care if the assets for this new game are recreated in pixel art form, and I'm willing to pay people who actually deserve it for keeping my favorite game relevant by providing more assets everyone can use, no questions asked.

In short, I think Hugo and his pussy-whipped friends can fucking fuck them fucking selves.

BITCH!
>>
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>>12242621
>>
>>12242017
>They separated Doom and Doom 2
They were always separate on PC until their latest re-release.
>>
>>12242424
>>12242405
he should still give it a good desu
>>
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>>12242621
I'm waiting until it's at least $20, same thing I did for the last few, but I'm also not too excited by the seemingly "mostly medieval" style. I like it more when that sort of style compliments the hightech or urban aesthetics.
>>
doom guy vs duke nukem

who wins?
>>
>>12242989
Me.
>>
>>12242621
I like all Doom games.
Master Levels and stuff like Maximum Doom don't count, of course.
>>
>>12243024
I like Master Levels. I do not care for Doom 2016 or anything that came after it (safe for expansions like Sigil and LoR).
>>
>>12242989
Wang of course
>>
>>12242989
doom guy, with the silent BFG trick
>>
>>12241046
I actually liked TDA a lot more than 2016 and Eternal
>>
bros i have a hot take
i'd rather play marathon 2 over the build engine games
>>
If Brazilian Drug Dealer 3 can get a commercial release, why not Arcane Dimensions or Mjolnir?
>>
Nihility is a work in progress. Years has finished the first episode in 2016 - occupying Doom's second - and is looking to turn it into a full-fledged megaWAD as time wears on. And, uh, I don't mind telling you that I am looking forward to what nightmares may come. The recipe is sort of Shores of Hell but the author mixes in some of the elements from Doom's alphas and betas. She also works in a bit of S.T.R.A.I.N.'s philosophy of adding in new blood to jazz up the otherwise familiar experience. Oh, yes - Nihility is vanilla compatible, crowbarring its gameplay changes both shocking and subtle in with DeHackEd.
>>
>>12243103
Too bogged down with assets from/based on other games, which is also why Ashes isn't a commercial release yet.
>>
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>>12243123
Can't release commercially but for now it can earn a GOG page at least. It's not a whole lot but at least something.
>>
>>12243103
Why would you want them to have commercial releases? Do you want your hobby ruined by monetization? Are you stupid?
>>
>>12243176
I'm genuinely just asking, considering that Brazilian Drug Dealer 3 is literally just Quake 1 with a reskin, so something like AD or Mjolnir makes more changes to the fundamental Quake experience
>>
>>12243103
They wouldn't sell
What sells are games that don't even play like Doom or Quake but just kind of look like them.
>>
i do wonder how legal it is to just resell the progs.dat from the original quake

there was an attempt at a freedoom style thing for quake right?
>>
>>12243246
Several, actually. Before the more recent LibreQuake there was OpenQuartz.
>>
>>12242020
>DTWID is ok, but D2TWID realizes the gimmick so much better.
I've always kinda viewed E2 as the best part of the original dtwid. E1 and E3 you could really feel the maps blur together unfortunately. 2 and U were definitely better.
>>
>>12241678
no end in sight is really fucking good

i wish we had doom 2 wads that felt like doom 1's best
>>
>>12243024
>>12243041
I like master levels. Never played the maximum doom stuff it probably was cool in the 90s having that many maps to play tho. Master levels works better as one played together wad imo
>>
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>>12243625
>Master levels works better as one played together wad imo
Which is funny because it wasn't released that way.
>>
>>12241678
Lunar Catastrophe is fun. I think it's better than DTWID even. It's ALMOST vanilla compatible but the authors fucked up and wrote a MAPINFO file.
>>
>>12243673
>but the authors fucked up and wrote a MAPINFO file.
Oh no! How awful!
>>
>>12243661
yeah it was just pistol started maps at the time
>>
>>12243625
>>12243661
Really don't understand why they didn't release it that way. Also some of the rejected Master Levels are better than the ones that made the cut.
>>
Small thing, but I download my first community wad that wasn't a direct recommendation from someone else. Just went to the cacowards, skimmed for something that looked like it was pretty close to vanilla for doom and started playing.
>>
>>12243890
i took a big boy poop
>>
Planning on playing some modded Doom.
Project Brutality or Brutal Doom?

And what maps do you lads recommend?
>>
>>12243997
>And what maps do you lads recommend?
The Thing you can't Defeat.
>>
>>12243997
Gnome Hunters.
>>
Doom's gonna look like this in 2026, I hope everybody is ready.

https://youtu.be/ozhB_jPvYvc?si=JXtxhgWec6MN971l
>>
>>12244083
>Call of DOOM: Tarkov 2026 Edition
This has to be a parody
The mix of some sprites being ultra high res and others (like the keycards) being normal looks very silly
Also why did he not take damage standing on the shotgun triangle? I'm sure that was a damage sector in the original.
>>
>>12243997
Map sets that are made for Brutal Doom
>Extermination Day
>Ali's Brutal Challenge
>Vulkan Inc (already includes Brutal Doom)
>Keeper Of Seven Keys (already includes Brutal Doom)

Map sets that are made for Project Brutality
>Final Carnage
>Dragon Sector Remake

I don't know if there's more.
>>
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Is it just me, or is doom modding getting significantly shitter and worse?
>been modding since the age of 12 in 2017 (you do the math, welcome to life)
>made some decently okay projects, done all of my work on this same really shitty laptop from 2015
>laptop has survived about four OS changes, Windows 10 to Ubuntu 20.04 to Mint 21 to Debian 12
>Now use this relatively decent PC, we're talking a GTX 1060 running OpenSUSE
>want to use Ultimate Doom Builder
>want to build from source, a task I can do on Ubuntu and shit easily
>doesn't fucking work because the specific integration with MSBuild doesn't work
Why in the FUCK are we being fully dependent on fucking MICROSOFT in the year of our lord 2025?? This is what techfags call "jeet shit", and it is as disgusting and smelly and niggerlicious as the unholy squirts of an indian man.
>run through WINE
>this is on a STRONGER computer
>it fucking doesn't work
>it's slow and choppy and shitty, switching between 3D to 2D mode causes it to pause for a second and I need to make a mouse input to redraw 2D mode which was NEVER A PROBLEM BEFORE

im not done
>>
>>12244147
>try to use Slade3
>let's ignore the two-links-distance from the Slade3 wiki to literal furry porn [INCLUDING CUB PORN]
>there's features missing in the modern versions; you can't even Save As with Ctrl+Shift+S. for some reason it won't let me save if there's duplicate sprites.
>Slade3 is fucking nigger shit as an IDE. Constant asking if I want to save a specific file, can't use my keyboard to just use it, pain in the fucking ass to view sprites at the same time as viewing scripts
>FUCKING ZSCRIPT
>it's like Decorate but shit, I don't know *why* I used it to make the weapons and shit in my mod that I'm definitely not finishing anymore
>it was fine relying on newlines to separate literal lines of code, why the fuck do we now need to terminate them with a semicolon?
>the best part is that NOBODY USES ZSCRIPT so it's actually now somewhat hard to steal assets from one mod to another

the only good thing that's happened in my years of Doom modding, it seems, is that GZDoom was finally taken out back, with the only complaints being progressive trans-housing advocates whining about the developers being trannies - even though they're the same fucking developers that were tussling with the unbridled german autism that is graf.

but honestly fuck this shit, I'm a NEET with all the time in the world still, and maybe it's the fact that I've kicked both nicotine and marijuana and only drink alcohol that's put me in this position of just not wanting to mod Doom, but I don't want to fucking do this shit. I think I'm just going to make my second Duke 3D map with stolen assets from the Christmas expansion pack.
>>
>>12244147
>>12244148
>using Linux
>expecting end-user convenience

Choose one, and only one. I've worked with Linux-based servers and tried to use it on my personal machine a few times. I swear every other 5 minutes I had to fuck with the terminal to get even basic tasks done.

Go tell your woes to people who think running an open source OS makes them better human beings and wear striped programmer socks. Doomworld is full of them and for all their flaws, they seem to be working on ensuring Linux has access to better Doom modding tools as well as running shit in it in general.
>>
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>>12244156
So let me give you a newsflash, nigger, the year is 2025. Most games run entirely fine through WINE, not to mention Valve's own open-source Proton project. Thanks to the absolute jeetening of Windows, you either can use an obscure version of Windows 10 with sketchy install scripts, Windows 11 with sketchy install scripts, or the worst fucking operating system in human history.

I've been using GNU+Linux and nothing but GNU+Linux for FIVE goddamn years, that's 25% of my life, and 63% of my life using a computer [eight years total, windows 10 and various linux distros]. I have NEVER had an issue with ANY of the distros I used, and it's likely your experience was either over 10 years ago, and/or was with a faggot memedistro like Arch. I play video games because I'm a loser, I made websites, I made the GIF attached to this post, I wrote scripts - both literary and programming, edited videos of various kinds from youtube to shitposts to my own fucking porn, sent emails, applied to jobs, and of course, I made a FUCKTON of Doom mods, ALL on GNU+Linux. The Quest to Save Sneed Claus? 100% made on GNU+Linux. All of the projects made after my skinhead phase? 100% made on GNU+Linux.

The reality is such; the future is Linux, and the future is now you fucking nigger.
Get your shit together and fix your software, get out of the indian anus that is microsoft.
>>
>>12244156
>I swear every other 5 minutes I had to fuck with the terminal to get even basic tasks done.
Please understand that for many of us this is a feature: the use of the command line is preferable to fighting with any kind of GUI.
>>
>>12244182
>Please understand that for many of us this is a feature
Stockholm syndrome isn't so bad when you get used to it.
>>
>>12244221
>yeah so bro it's stockholm syndrome when you like being able to directly tell your computer what t- *Windows 11 Update*
>>
>>12244147
I've watched like four different Discord servers plus Doomworld try and fail to get UDB to fully function on Linux, something is always fucked.

The best part is there's no consensus on what works for even getting it most of the way there, and there's an immense amount of fucking about and arguing with people who just want to be making maps.
>>
>>12244147
Doom Builder 2 and its descendants rely on a very Windows-exclusive UI library. It's shithouse and it's always been shithouse and despite two or three forks nobody has ever thought to do anything about it.
>>
>>12244221
I used to be like you, then I realised what works for one is dispreferable to another, because everyone's brains are wired slightly differently. I got into far fewer arguments as a result.
>>
>>12244262
Doesn't help that the arse fell out of the competition for mapping utilities.
>>
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Move over Benellus.
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>>12244278
>yeah so um your enjoyment of style A is actually stockholm syndrome, inferring it's something negative that's only preferred out of a lack of alternative
>but um, you see, you need to understand that everyone just has their preferences :)
>>
Anyone here played Siren? I need help on the microwave quest on the second map, not sure if I am missing something or just screwed the triggers by doing something out of order
>>
>>12244297
I don't even know what you're arguing for any more.
>>
is there a better alternative to playing Turok on PC?
>>
>>12241678
Solar Struggle is pretty good and happens to be made by one of /ourguys/. No End In Sight is great too, but it's really difficult even in E1, saving often saving safely is encouraged for that one. Solar Struggle is tough too, but, with a few exceptions, it never really reaches NEIS levels of challenge.
>>
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>>12244319
im retared and sleep deprived and sick let me try again
>liking a CLI is "stockholm syndrome"
>liking a GUI is "preference that should be respected"
do you see how these are conflicting views
>>
>>12244354
better go to sleep then anon, I think you switched adversaries mid-argument
>>
>>12244354
Yeah what >>12244363 said. You switched sides halfway through.
I started off by trying to explain to the fellow who thought having to use a terminal was a failure mode, that some of us prefer that, and got told it was "stockholm syndrome", tried to argue that different people's brains work different ways, then apparently now I'm the one arguing for GUIs? Well, never mind, it doesn't matter.
>>
>>12244354
>I'm retarded
we can tell
>>
>Atom bomb, baby, lil' atom bomb
>I want her in my wigwam
>She's just the say I want her to be
>Million times better than TNT
>>
>>12241392
What hud is that?
>>
>>12244415
https://www.doomworld.com/forum/topic/149779-the-agitator-a-calcium-rich-mod-mbf21-dsdhacked/
>>
>>12244083
>I just mopped the floors, and look at the mess you're making!
>>12244168
Based.
>>
>>12244608
>>I just mopped the floors, and look at the mess you're making!
Funny thing is there is a visceral cleanup duty-style gameplay mod.
>>
>>12244156
I dunno Anon. I've been on Linux Mint since 2023 and things are quite nice for me, I don't have to use the terminal all that often and I'm using GUI based tools a lot. Admittedly I haven't used any mapping tools yet, just Slade, Audacity, Aseprite, and some other shit for making videos and shit.
Still can't compile shit though. But that's me being dumb.

That guy who started this whole conversation has got problems though.
>>
GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY!! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
>>
>>12238685
uhh... uhmm
daikatana
>>
>>12244221
i was under the impression that using the console to change settings and connect and disconnect and quit in quake-derivative and inspired engines was intuitive to any poweruser
>>
>>12244326
Define better. If you want the original experience then get the PC version from 97, if you can run it.
>>
wtf was their problem?
>>
>>12244971
weren't they elf feminists? That should be self explanatory
>>
>>12244971
Isolationist goblin ladies who hadn't worked out scissoring.
>>
>>12241045
you're playing on ultra-violence aren't you
>>
A thief dropped two chests. Never seen that happen before.
>>
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>>12245065
I could have sworn I made that a feature. Like a really rare chance they drop two chests because they're thieving dickbags. But I'll be damned if I can find the proof of it within the code.
>>
>>12245184
I thought it would have been because he had two dropitems with the chests, but there's just one. Weird.
>>
>>12244147
>in the year of our lord 2025
>>12244168
>the year is 2025
I didn't know Stephen Colbert posted here.
>>
>>12245217
I'm guessing that's a Maribo map you're playing there.
>>
>>12245232
That's the last map of Grief Arbiter right before the exit.
>>
>>12244168
Based
Though Im still a coward too afraid to make the switch - I am not sure the obscure software that I use really will work on WINE
>>
Now for Wretched Morrow as the angry one. I love how the second punch just launches enemies.
>>
>>12244168
>the future is Linux
That would require both Windows and macOS to spontaneously stop existing.
I can tell exactly why you've made this mistake: Because you care about what your OS does. You care very deeply, and so you're blinded to the fact that most people don't give a single shit and just want a computer that does computer stuff.
Unless something dramatic happens to MS and Apple, the future looks the same as it has been since Apple's rebranding in the early 2000s: Windows for the average user, macOS for people who buy into brand prestige, and Linux for people who care deeply.
>>
>>12244168 >>12245293
Take it to /g/ please. The solution to /vr/doom threads being agonisingly slow is not "make more offtopic posts"
(Also dare I ask what is The Quest to Save Sneed Claus?)
>>
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>>12244931
Not doing much so I tried adding a mod I like to the wadsup
>fuck it up immediately
aw man
>>
>>12244147
this is why trenchbroom mogs every editor
>>
>>12245315
something a literal 14 year old made while he was going thru his edgy /pol/ phase and i think he's a femboy now. and currently he's making the really bad post you're replying to
>>
>>12244949
Daikatana's dumb weapons started dumb.

>>12245315
If you want to control what goes on in the thread, become a janitor.
>>
>>12245337
>and i think he's a femboy now
That explains why programming socks suddenly got brought up in the thread.
>>
>>12243661
>Which is funny because it wasn't released that way.
unfortunately the CE edition says otherwise
>>
>>12245180
Am I actually crazy or was there also a doom themed edit of the no girls allowed anime figure fort?
>>
>>12245361
>the CE edition
The what?
>>
>>12245395
collectors edition edition
>>
KERPEEE. KERPEEEEE.
>>
>>12245412
>ghosts from Blood, skeletons from Daggerfall
Both infinitely more tolerable than these guys. I was so annoyed that I replaced all their sounds with the pig noises found in the files.
>>
>>12245394
Are you confusing it with the "we'll kill you $8" hut full of revenants and chaingunners?
>>
>>12245407
I got one of those from Limited Run Gamers once, they didn't ship for a year and then when he got here he just sat there bitching about how his copy of Quake 64 will be worth thousands one day.
>>
>>12238337
It's a shitty low effort cash grab
>>
>>12245423
I'M GONNA GET-I'M GONA-I'M-GETCHA BOY
>>
I'm appreciating that Doomslayer now properly equips the last weapon you were using after handling a barrel.
>>
>SirJud is working on adding ANSI text editing to Slade
Huh. Neat.
>>
>>12244931
Made a reskin for Deimos-1.
>https://www.doomworld.com/forum/topic/156429-phobos-delta-1-tactical-reskin-for-deimos-1/
>>
DOOMGUY CAN LE RIP AND LE TEAR XDDDDDDDDDDDD
>>
>>12245473
You need to be 18 to post here.
>>
>>12245473
Doomguy and Isabelle the Dog linked up? Okay, THIS IS FREAKING WHOLESOME.
>>
>>12245485
Somebody's going to link to the blowjob mod, again.
>>
How come his zerk attacks don't gib anymore?
>>
Hey, retrofags. I'm certain that I fucking saw a leak in 2022 related to id Software and their internals, can't recall what was it called but I think it included some debug symbols for the games... Does anybody here recall something about it? I tried googling but nothing so far.
>>
>>12245468
this looked fun, any chance to port it to a simple doom ii reskin?
>>
>>12245468
Neat, sure seems like there's been more interest in mods like that and B.E.O.S lately.
>>
>>12245447
Fun fact: You're actually not switching weapons when you hoist a barrel up, it's all handled through inheritance.
Which is also why there's that current bug that happens when holding a barrel through levels. I need to fix that.
>>
>>12245283
>>12245447
>>12245504

What mod is this exactly? Looks interesting.
>>
>>12245558
That's GMOTA, he's playing as the Doomslayer.

>>12245504
I should at least make his zerked fists force Xdeath. I'll write that one down.
>>
Played through I believe 6 maps in the Brutalist Map Jam 2
and it's become evident that these maps fall into two categories
"setpiece/scale porn" (those who understood the spirit of the mapjam)
and "i joined a mapjam that has a brutalist theme/texturepack"
you have me go through that entry map and then send me to fucking Blood Mist? really?
>>
>>12245561

correction: Blood Vapor. the map was called Blood Vapor.
>>
>>12245564
>>12245561
the one in the screenshots was "The Cut"
>>
>>12245558
Some weirdo's mod where one of the characters is incredibly short and another is fantasy robocop.
https://combine-kegan.itch.io/gmota
>>
>>12245561
>setpiece/scale porn
>the spirit of the mapjam
Artfags have been a disaster for FPS mapping communities.
The least they could do is have better taste than commie faggot brutalism.
>>
>>12245571
I get my fill of setpiece porn pretty quickly but it's pretty obvious that's what the point of BMJ2 was
Also brutalism as an aesthetic is fundamentally tied to the downfall and death of communism, at least that's how I as a Slovak see it (and from what I've played of QBJ2 it's a lot of BLAME! megastructure type stuff as well as regular brutalism)
>>
>>12245541
Oh, I see how you did it now. Neat.

>>12245560
Would you also consider maybe making the bombs shoot a bit farther? I feel like it should at least be comparable to hucking a barrel. Unless there's a bomb launcher upgrade I haven't found yet. Feels like the stun gun could shoot higher too.
>>
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>>12245568
>>
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>>12245609
Sure to both of those.
Still pleased with the bomb and stun casters turned out overall. It's all done with flash states under the hood, which is why you can freely use your weapons while they're doing their thing.
More fluid for players, and less state jumping hell for me to manage, it's a win-win.
>>
i have played marrow episode 1 on extra crispy
it was fun except for that part where i expended all my tesla ammo on 3 spider mommies when i should've saved it for the 2 stone gargoyles that i had to pitchfork to death
and the part where i missed the secret level and had to pitchfork-start warp to it (don't do this)
where do i get marrow episode 2 without taking out a loan for 30 dollars to buy a port i don't want? the author hasn't updated the moddb page

also what is the most ballcrushingly ahrd yet polished blood custom campaign for me to play in the meantime i want to die at least 40 times per level
>>
>>12245618
Different person here with a stupid and likely rude question.
Is your development version available anywhere?
Just to be clear I am not asking for it. Don't go and post it on google drive or some shit like that. I just like reading source code and was wondering if you have a public source repository or similar that I'm too stupid to find the link to on the itchio site. Or if 1.8.4 from March is the latest anyone who doesn't have access to your computer's hard drive has. (Not complaining if that's the case.)
>>
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>>12244931
Replaced some adrenaline mechanic in favor of movement based resource management. Gomenasorry acenon, lol
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>>12244931
>>12245643
Also laid out groundwork for a blur invisibility spell of ol'
>>
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>>12245641
I don't see that as a stupid or rude question. I keep the WIP dev builds private between myself and a handful of other people, but otherwise yeah: 1.8.4 on itch.io is the public build. That'll be your best source for the time being.

Really one of these days I should set up a git repository of some kind, and also figure out how to use git. But today is not that day.
>>
>>12245656
Fair enough thank you.
March was a while back and you seem to work on this thing constantly so there must be a whole lot few have experienced yet.
Yeah git is cool, I've been using it for years, but I'm a programmer nerd who likes this kind of thing. If you're not, it's just going to be another problem you have to fight with. Best keep the way of working you are used to and concentrate on what matters.
>>
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>>12245668
Well I've been spending all year working on Samson and getting him implemented. Work has been slow as of late, burned up way too much time trying to figure out how to best implement his main mechanics, and then figuring out some interesting upgrades for those. Webm related was particularly hellacious for me. It's his SSG tier upgrade and I was trying a few different things before I settled on this triple chain attack. Hell even now I'm worried it may be too strong and boring because of that.
We'll see what playtesting brings about, both from myself a few other folks.

Fuck.
>>
>>12245635
>where do i get marrow episode 2 without taking out a loan for 30 dollars to buy a port i don't want? the author hasn't updated the moddb page
wait for update I guess. Pirate Resupply and play it in there or try ripping out the files from it
>also what is the most ballcrushingly ahrd yet polished blood custom campaign for me to play in the meantime i want to die at least 40 times per level
have you done Death Wish already? It's the best one. I can also recommend Eviction
>>
>>12245668
Kegan's definitely not your dude for putting out rapid releases, but he gets there in the end and it's usually really fucking cool when he does.
>>
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>>12245468
>>12245532
This and now B.E.O.S are both on my radar. I've been having lots of fun with these types of mods. Speaking of:
>>12245643
>>12245649
Looking good.
>>
>>12245523
Not at the moment, sorry.

>>12245532
There's a lot to be said for this sort of semi-realistic gameplay, it's fun without being ball-busting and requiring a bunch of keys.

>>12245710
B.E.O.S. is pretty fun too. Depending on how much it has going on, I could definitely make a reskin for it as well since while I like the gameplay I'm a little tired of the vanilla style sprites.

>>12245684
And whenever he updates, it isn't just one tiny thing or two, no, it feels like a whole different mod.
>>
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>>12245293
>Unless something dramatic happens to MS and Apple,
picrel, listen to normalfags instead of thinking of your own mind uber alles.

>>12245315
>Also dare I ask what is The Quest to Save Sneed Claus?
https://www.youtube.com/watch?v=eyTi7ZYd_y4
>>
>>12245721
>And whenever he updates, it isn't just one tiny thing or two, no, it feels like a whole different mod.
Some days I feel like that's a bad thing because people will get used to stuff for like a year, and then I pull the rug out from under their feet.
>>
Is zandronum a z doom fork??
>>
>>12245721
>There's a lot to be said for this sort of semi-realistic gameplay, it's fun without being ball-busting and requiring a bunch of keys.
Yeah they manage to hit a fairly decent middle zone of that sort of gameplay without overcomplicating absolutely everything.
>And whenever he updates, it isn't just one tiny thing or two, no, it feels like a whole different mod.
True, I've kept old versions of Combined_Arms and GMOTA about because they're quite different experiences to later versions.
>>12245726
I don't mind it cause the old versions are still there.
>>12245728
Skulltag.
>>
>>12245726
>>12245734
>I don't mind it cause the old versions are still there.
Beat me to it. I got into GMOTA with the "old Blaz" and all his sword forms shortly before the big changes, but the newer versions play amazingly well and I still have the old version that I can go back and play whenever I like.
>>
>>12245734
Ahh idk the difference between ports but ive been using it alot for single player lately and its so similiar and plays all the same mods. I kinda like it will try doom seeker. Idk if you guys play games here but id like to join even if im not as good as others
>>
>>12245618
Great. Matching the horizontal spawn with the bombs at 8 and making the vertical spawn 6 for both looks pretty good.

It's nice being able to use them while holding a barrel too. And being able to cue up a weapon switch before you throw it.
>>
>>12245728
Yes.
Zandronum forked from Skulltag which forked from GZDoom which branched from ZDoom originally.
And yeah it's perfectly fine for single player if you don't need the absolute latest GZDoom scripting features.
>>
>>12245776
>Skulltag which forked from GZDoom
It was based on ZDoom, it only took the GZDoom openGL renderer after the ZDoomGL one proved to be an absolute fucking disaster.
>>
Been playing Crusader lately.
This gets painful you get to the later levels.
>>
>>12245683
thabk u 4 eviction
i played death wish several years ago. dunno if it's been updated since. hear it's going to be "finished" soon (no idea what that means because it had like 30 levels already last time i checked) so i figured i'd wait for that before revisiting. it's good, but honestly? did not crush my balls hard enough. cultists had a habit of being placed really far from the player so they reacted slower and aimed worse compared to the base game.
>>
>>12245723
>man so desperate for a Linux win he posts an image about a bug that the SSD manufacturer has been entirely unable to identify the cause of, let alone pin on MS
Tech blogs aren't normalfags either. Normies don't read any tech news at all.
You may be too young to have heard of this, but Windows used to come with an integrated bug that guaranteed a system crash every just-under-50 days when the Tick Counter overflowed. That was there for years, nobody really cared, and Windows 9X enjoyed unchallenged dominance.
>>
The really lame thing about Doom is that up and down doesn't matter. Is there a mod or engine that fixes this? I think this thread is 100% bots so it'll be weird if I get a real answer.
>>
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>>12245804
>I think this thread is 100% bots so it'll be weird if I get a real answer.
First off, you're an idiot. Secondly, just play any modern sourceport. You can enable free look/aim, and infinitely tall actors are usually disabled as a result of that. There's a lot of mods that add verticality, shit like Hideous Destructor with the jetpack, rope ladders, and mantling. Mantling's pretty common in a lot of gameplay mods.

Hell you don't even need to use the absolutely latest Doom sourceport, I managed to make climbable ladders in one of my mods. I used to have a semi-usable hookshot and jetpack in another but I removed those for the sake of balance.
>>
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>>12245804
Actually I'm not done, if you want to see what a Doom mod with more extensive verticality and platforming, Golden Souls 1 and 2 are right fucking there.

https://batandy.itch.io/goldensouls
https://batandy.itch.io/goldensouls2

If you're just pretending to be stupid to get answers out of people, well you got them, but next time you could just ask nicely.
>>
>>12245814
>>12245818
Listen zoomjeet, I literally spent hours downlading DOOM back in the '90s, the shareware version. Which I later purchased. I still have it on floppy.

I just wanted to know if they ever officially made it 3D or not. There's no need to lose your marbles and pretend to be hard.
>>
>>12245839
Sorry to disappoint you, Anon. I'm in my mid thirties and irritable. You got your answers though.
My previous still stands: You're an idiot for thinking this place is nothing but bots.
>>
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>>12245804
>The really lame thing about Doom is that up and down doesn't matter.
You're thinking of Wolfenstein 3D, Doom has all kinds of height, every object in the game has a defined height and width which takes part in calculating whether or not they can clear openings or steps if they move or get moved.

A monster or player can for instance be moving up on an elevator or something as a rocket moves above them, and if their hitbox touches the rocket from below, that's a hit and it detonates, or the player can fall down from a ledge and intersect with a moving projectile from above.

This .webm is rendered and recorded with GzDoom, but what it shows 100% applies in the original DOS executable from December of 1993.
>>
This is a good frame for this gun. Oh, and I just remembered. I don't think throwing barrels at enemies counts for charging weapons on any character. Can it?
>>
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>>12245869
The magmauler turned out real good, I made that shit in Blockbench and then painted over it. Right now barrel attacks don't build up meters. It would be an easy enough change, I'm just not sure if I'd want to do that seeing as I treat the barrels as a one off attack that doesn't actually from any of the hero's weapons or their main attacks.
>>
>>12245839
>officially
No
It's advanced ports like Gzdoom or nothing.
You can leave now
>>
>>12245839
>I just wanted to know if they ever officially made it 3D
Yeah it's called Doom 3 for a reason, it's right up your alley.
>>
>>12245839
Here's your official 3D Doom in all it's glory, all of the verticality and realism you could shake a stick at.
https://www.youtube.com/watch?v=fKxBDR9I33Q
>>
>>12245875
>>12245876
You homos are thin skinned. Wait until I unleash on Wolf 3D.

>>12245886
You too.

It's a popular request, real 3D Doom.
>>
>>12245895
>It's a popular request, real 3D Doom.
That's real 3D bro, can't you tell?
>>
>>12245909
Not sure, anon. I think I need to see it.
>>
That went by quicker than I thought it would. Doomslayer is definitely the biggest improvement. I always thought he was the most underpowered of the three before, but he feels really good now. Though I do miss the Berserk Rune a bit.

>>12245873
I only ask because the Doomslayer's help screen says all damage recharges tools, heh.
>>
>>12245895
You're going to jerk off onto Wolfenstein 3D?
>>
>>12245895
>Wait until I unleash on Wolf 3D.
It's ok they made that one super 3D.
https://www.youtube.com/watch?v=3Uyauocknls
>>
>>12245895
>It's a popular request, real 3D Doom.
Yeah it gets asked on the steam forums every week.
The answer is the same. There's no official Doom 1 or 2 that has it. Use a source port.
>>
played more brutalist jam
the map turned out to be slaughtershit
stopped playing for the day
>>
I love Doom.
>>
>>12245929
Don't judge, anon, it's a popular thing these days, bro just loves his floppy disks.
>>
>>12245918
Also Reign Storm takes the cake for coolest weapon design + name, and function.
>>
>>12245793
Finally finished with some savescumming.
The last two maps are straight up not enjoyable.
>>
>>12245726
Random question I've wondered about for a while, is it intentional that all of Doomslayer's guns inherit noautoaim from the melee weapon on 1.8.4?

I stuffed it back on the ones like the shotguns just for personal usage but it made me wonder.
>>
>>12246067
Yes. Autoaim fucks with my projectiles, so I just disable it in my mods. You might be able to see it on the Thunderbuster if you enable autoaim on it: Instead of a proper blast with vertical spread, it all gets scrunched onto the same vertical plane.
>>
>>12246075
>You might be able to see it on the Thunderbuster if you enable autoaim on it
Kinda, seems to have some verticality to it but it looks like the more on the same level as you something is, the flatter it gets. How odd.
>>
>>12245940
I mean, I don't judge, I also like Wolfenstein 3D a lot.
>>
>>12246075
Needing to mouselook in Doom kinda turns me off, but I appreciate it'd be limiting in a lot of ways with doing spreads, trajectories, particles, and things unless you were already starting from strict "autoaim compatibility". I'm familiar with A_RailAttacks not even working and needing you to fudge one up from scratch to make it autoaimable. I always found that odd for a stock ZDoom function.
>>
>>12246067
When you want to use full freelook, you really want to turn off the auto-aim so that you can use it freely, IMO.
>>
But I don't understand
Why does it need to be official? What's wrong with mods and things like source ports successfully accomplishing the same thing? What causes this mentality?
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>>12246158
I am 100% comfortable with Doom's default aim assist, but it really gets in the way with using freelook (which I've also been 100% comfortable with having grown up with games like Half-Life and Quake 2 as well).

So, mouseturning and autoaim for Nugget, and freelook and no autoaim for GzDoom.

>>12246172
Thoughtless consumerism, perhaps.
Possibly the misaimed notion that it being funded by a publisher means it's more likely to be done properly and to a high standard, but that is NEVER a guarantee (and in fact seems less likely these days).
>>
Playing perditions gate as an anon suggested. I like that every level has a update at the end of what happened. Even if its just simple like you made through the drainage tunnels to the military base
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>>12246278
>>12246278
>>12246278



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