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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12238213

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA [Embed]
https://youtu.be/DhOjleMqwdQ [Embed]
https://youtu.be/CGj4gXyCzg0 [Embed]

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
>millions on welfare depend on you
Tfw "edgy social satire" from 2000s somehow aged like fine wine in a cryogenic chamber
>>
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=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/thm4q7.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2 | MBF21
RC2: https://files.catbox.moe/bdpde1.zip

Deep /vr/ied Potato
Game : Doom 2 | MBF21
RC1: https://files.catbox.moe/3fml1f.zip
Now on iDGames!
https://www.doomworld.com/idgames/?id=21835

=== NEWS ===
[12-11] Deus Ex Remastered delayed indefinitely
https://twitter.com/AspyrMedia/status/1999170679116087572

[12-10] Stephen Miller, the voice of Ranger, has passed away. Rest in peace.
https://x.com/StephMillerShow/status/1998881395167604759

[12-10] Pvt. Stone updated to v14
https://skelegant.itch.io/pvt-stone/devlog/1139050/update-to-v14-more-hud-tweaks

[12-09] LZDoom v4.14.3 update
https://github.com/drfrag666/lzdoom/releases/latest

[12-09] Cacowards 2025
https://www.doomworld.com/cacowards/2025

[12-08] Chocolate Doom discontinues macOS builds
https://github.com/chocolate-doom/chocolate-doom/issues/1698#issuecomment-3630035010

[12-06] The Lost Episodes Of Doom MIDI Pack released
https://www.doomworld.com/forum/topic/156327
download lost episodes: https://dsdarchive.com/files/wads/doom/1738/jptr_v40.zip

[12-06] Nugget Doom 4.5.0 released
https://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-4.5.0

[12-04] The Second Annual Eggowards
https://www.doomworld.com/forum/topic/156308-the-second-annual-eggowards/

[12-04] OldUnreal community patches for UT2004
invite-only testing should begin this month
https://github.com/OldUnreal/UT2004Patches/blob/main/ReleaseNotes.md

[12-03] Blood: What Lies Beneath updated to 1.5. Exclusive for NBlood/NotBlood.
https://www.moddb.com/mods/blood-what-lies-beneath/downloads/blood-what-lies-beneath-15

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
>>12246284
>billionaires on welfare depend on you
ftfy
>>
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Damn, those pajama wearing bastards are gonna pay for shitting up the country
>>
>>12244961
I was thinking there was some source port of Turok that somehow doesn't turn up on searches because the ND version exists
>>
you forgot to link the thread bro
>>
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>>12246334
Arti's just trying to find his friend.
>>
>> QUAKE CHALLENGE <<

Record a skill 2 MAX demo of Twisted Christmas Jam 2022 map tcj_nickster "My Dad Owns a Dealership".
Reply to this post with a demo & your time.

Download pack:
https://www.quaddicted.com/db/v2/maps/0fc8f530297f27b1360f05ae59d8facd3a9aedf153ac4d02dc7af882f0b78e1e

Console commands:
] name anon // reset your name
] scratch1 0 // switch to non-retarded hud
] skill 2 // set hard skill
] record vr_demo tcj_nickster // (re)start recording
Any demo format will do. It's ok to record with protocol extensions.

Example demo in 13:41 (vkQuake):
https://files.catbox.moe/n5oc2m.zip

Tear through lots of cannon fodder in a festive setting!

Previous challenge winner: Duke Nukem Nuclear Winter E2L4 in 5:44! >>12242318

OP>>12246278
>>
>>12246342
An odd fellow.
>>
>>12246342
Why are the oranges blue?
>>
Any good single player maps with a theme like de_Rats for cs 1.6 (having a small scale player in a normal room) but for Doom/Quake I/II?

>Uploading files from your IP range has been temporarily blocked due to abuse [More Info].
Huh, weird, i don't this has anything to do with the DOS-box mp4 videos i've been uploading a few threads back, which are like, literally the only files i've been posting in this time period.
Lemme guess, one of my fellow countrymen has been spamming Cheese Pizza content, right?
>>
>>12246402
I got something like that from reloading pages too often in private browsing mode, it's cloudflare thinking you're a bot, it'll clear itself in a while hopefully.
>>
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>>12246363
>>
>>12246402
>Lemme guess, one of my fellow countrymen has been spamming Cheese Pizza content, right?
one of your 4chan_pass cookie's reputation score interval was as the spammer, but overall you're right.
>>
>>12246402
Could also just be spamming vidya butts on /vg/
The madman that started that was such a pain in the ass they just started range banning for it.
>>
>>12246497
It's amazing how few disruptive infiltrators are needed to ruin the cohesion of a group.
>>
>>12246402
There was a community project (heh) with this idea but it's dead in the water.
>https://www.doomworld.com/forum/topic/140202-doom-rats-mbf21-community-project-2-slots-open/
>>
>>12246438
Why aren't the oranges blue?
>>
>>12246438
inb4 some wit asks why Arti is orange--
>>12246578
Fuck.
>>
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>>12246578
>>12246579
>>
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>>12246602
Perfection.
>>
>>12246602
Why are the oranges blorange?
>>
>>12246643
kek
Orangeblu when?
>>
>>12246185
Continuity's a nice thing to have.
>>
>>12246278
>[Embed] [Embed]
>https://imgur.com/a/wWS8zXz
>made as early as possible specifically to shove old shitty link in there
This is all so tiring.
>>
>>12246285
holy shit he didnt even make sure the news post is the second post. and yet when there's ANY microscopic little detail slightly in perfect in any thread with a new doom link, the shit posting about it would go on for hundreds of posts
>>
>>12246821
*imperfect
>>
>>12246352
a bit better example demo in 9:40 (ironwail):
https://files.catbox.moe/suans9.zip
>>
>>12246821
>Holy* shit
>didn't*
>And* yet
>>
>>12246809
>>12246821
What was your favorite Cacoward nominee this year?
>>
>>12246847
Tele-Direct Redialed, didn't even get an award, just shoved into the side of one page, they really make that shit hard to navigate.
>>
>>12246849
My best guess is they wanted to make it like a newspaper, which fits with their mesozoic forum software.
>>
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>>12246643
They've gone mouldy, like this joke is rapidly going
>>12246643
Thanks for the idea
>>
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>>12246864
Better if I invert the mask?
>>
>>12246864
>Thanks for the idea
Sorry that was meant for >>12246659
>>
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>>12246871
"Why are the oranges white?"
>>
>>12246864
>>12246871
>>12246905
He is gaining in power at an alarming rate.
>>
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>>12246905
Frames were in the wrong order
>>12246916
I'm done now anyway. Trust a sperg to take a joke way too far.
>>
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How do you make a good icon of sin map?
>>
>>12246929
Thinking outside the box a little bit.
https://www.youtube.com/watch?v=gmHXQdK0hy8
>>
>>12246278
Postal 2 is retro now?
god I'm old
>>
>>12246961
Cutoff is 07 these days, and we've had stuff like UT2004 in these threads somewhat for a fair while, so Postal 2 is well into retro.
>>
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>>12246961
you know it has that post 9/11 touch on it when islamic terrorists are in the game
>>
>>12246919
Aww come on, we're so close to fireblu
>>
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>>12246285
>Stephen Miller, the voice of Ranger, has passed away.
This was Jim Ward who passed away. Stephanie Miller was the person who reported it.
>>
Thank you again to the anon last thread who recommended Eviction to me.
Very fun and intricate level designs. Proper adventure. Enjoyed the maps more than most base Blood maps.
Good custom enemies that're different enough to be worth including but familiar enough to not be out of place either behaviorally or design wise. Those skinny zombies could stand to deal more damage though - feel like a crowd of them should melt me but they tickle instead.
>>
Playing Nerve. Vivisection is filtering the shit out of me
>>
>>12246976
They're also Hindu iirc because "fuck it close enough"
>>
>>12247083
same shit
>>
is Postal 2 even worth playing beyond Insane-O? (the last difficulty before everyone attacks you on sight)
the last time i played this it didn't feel like a very good shooter
>>
>>12247083
There weren't, all of them look like Bin Laden.
You're probably thinking of the Sikhs in Hitman 2
>>
>>12247083
They are "arabs"
>>
Best WAD you've played recently?
>>
>>12247235
Still Morbid Autumn but I'm sounding like a broken record at this point, I need to play something that tops it soon so I can talk about something else.
Also played Grief Arbiter which is awesome, just not as good.
>>
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>>12247235
>Best WAD you've played recently?
We Have Doom At Home, most likely. Darkmoon Alpha here has also been real fun, I don't know many other mods like it so I'll be sad when it's over.
>>
>>12247103
The worst part will be brewery, which you can skip with a qsql after your grave task is done and the world map fades out. Bind quicksave to 3 keys on numpad and play them like a piano when map fades out, and you should catch some ticks when you will save. Then esc, end game and load your quicksave. It will allow you quicksave this way only if you haven't went to manual saves during your game session
>>
I had finished ludicrous not skipping brewery. You should watch out for guys who have radioactive weapons and use radioactive limbs to kick into the others, and to spill them over the places where angry people will appear in unskipable cutscenes
>>
>>12247235
Black Sun. 5 maps at the moment, with likely more coming. It's by one of the guys who made Hatomo Battles the Yomi Demons, check that out if you want some nice classic-but-better levels.

Black Sun itself is just well-made in general, with some fun combat and nice exploration.
>>
>>12247235
Dead Sea Scrolls and Axoltl: Regenerated are the only recent cacowards winners I played and they're both great
I also played Slaughterfest 2012 which was surprisingly good for a community wad of slaughter maps from 2012
>>
>>12247118
If i remember right you first encounter them in the upper floor of the supermarket where you are supposed to buy milk for one of your daily tasks, and here the cashier is some Apu dude with several Ganesha posters iirc.

>all of them look like Bin Laden.
You forgot about the women ones wearing those burka-miniskirt things, lel.


>>12247083
The game is one huge shitpost where pretty much everyone is a jackass tho, don't think it has any actual political takes beyond "Joe Lieberman can suck my dick"
>>
Has anyone played Bloody Steel? It got a runner up on some cacoaward long ago, the little text review thing said it gets pretty hard later on, has anyone played it? How brutal does it get? I'm not in the mood for CBT this holiday...
>>
>>12247497
You mean this guy?
https://postal.fandom.com/wiki/Habib
He's also a Muslim, the Lucky Ganesh is just a front.
>>
Today I'm gonna start taking High Noon Drifter through Stagnant Weather with Project Malice. Also decided to start adding flats so the right footsteps play on more stuff.
>>
>>12247523
Have fun, there are a few difficulty spikes and the last map apes Ribbiks but is actually quite good.
>>
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>>
>>12247525
Oh god, how many enemies.
>>
>>12247534
>tickle ganesha
>>
>>12247535
I don't remember off the top off my head, but it was only one or two fights which approached slaughter. Most of the map is just kinda hard in general.
>>
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>>12247538
>>
>>12247534
>thinking DOOM fun
>gonna quicksave dead
>>
>>12247235
Calamity was the most recent one. It was pretty gud. Nice to see another wad with tailor made source port since Caverns Of Darkness.
>>
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>>12247534
>[embed]
>>
>>12247534
You made a wordcloud for the current thread? Isn't it usually done for the previous one?
>>
>>12247235
I had a lengthy break from doom playing AMC squad, so technically, the best wad I played recently is siren. I liked the tacticool aspects of it, but I hated the 90+% of the maps being dark as fuck, which coupled with all the enemies being dark colored made it hard to see anything. A genuine waste of mapping effort when you can't even see the vast majority of the detailing.
>>
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>>12247534
>>12247551
Fuck you're right, here's the proper one. Been doing this for almost 5 years now so I guess I had to make a mistake eventually, will leave the old one up anyway though.
>>
>>12247541
Alright, if it's cheeky encounters, that's fine.

>>12247507
The final levels are basically CBT. Big levels, shit tons of enemies and all of them are alerted and moving at the same time. My computer couldn't handle it so I had to console kill everything. Pretty okay otherwise.
>>
>>12247568
>duke levels play cool
Scarily appropriate, especially for last thread
>>
>>12247568
how you do these
>>
>>12247627
I use this: https://catalog.neet.tv/harlequin.html
>>
>>12247630
I render and it just gives a black square
>>
>>12247641
Works for me, make sure you follow the instructions properly. If it still doesn't work then try a different browser I guess.
>>
>>12246947
I wished there was another X minutes of /vr/ but 400 leading to 6.66 felt like a perfect ending title.
>>
>>12247645
We could have redos for the other ones.
>>
lol that BEOS mod has no upper limit on items, or a Heretic-like system for not carrying everything through to the next map, I need to find a way to add grandfather clocks to the mod so you can go full Oregon Trail with it.
>>
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>>12247257
>I'll be sad when it's over.
And I am. Very fun run, good introduction to Lost in Darkness, now I hunger for a similar mapset.
>>
>>12247257
>We Have Doom At Home
Comfy as fuck little wad right there, some people got really creative with what they were doing with it too.
>>
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It's THE Sunday night shitshow TIME! for today its some mayhem22 aka memento moron with normal doom gameplay

search for "macgu.fun" in doomseeker and the sourceport is Zandronum
>>
>Ancient Aliens
>Scythe 2
>Speed of Doom
>BTSX
>Sunlust
>Going Down
>Plutonia 2
>Eviternity
Rank them.
>>
>>12247758
7.8/10 too much water.
>>
>>12247758
0/10, all engage in slaughterslop.
>>
>>12247758
I've only played Going Down and i didn't finish it out of repetitiveness. Plus the music was stupid. So 2/10
>>
>>12247758
too colorful makes my head hurt tier
>>Ancient Aliens

nostalgic but overplayed ad nauseam tier
>>Scythe 2

mucus flow clone then annoying traps then mucus flow clone then annoying traps then ... tier
>>Speed of Doom

overhyped but good tier
>>BTSX

banned from doomworld if you don't like it tier
>>Sunlust

never managed to get around to it tier
>>Going Down

good but buggy and needs polish tier
>>Plutonia 2

refuse to play after it got so much hype tier
>>Eviternity
>>
>>12247758
Most of them are too overrated.
>>
>>12247758
heretic is better than all of them
>>
>>12247807
Speaking of which, can Crispy/GZDoom run new H+H episodes yet?
>>
>>12247839
No, nobody can be fucked to touch Nightdive's proprietary crap for it.
>>
What are some big primarily linear maps i can play? Vanilla please. I had a head injury earlier this year, i still feel like shit and don't want to think much
>>
>>12246947
The map which thought so much outside the box that it broke in GzDoom because of an obscure bug that went unnoticed for maybe 20 years.
>>
>>12247918
400 min had a surprising amount of creativity for being made so quickly.
>>
>>12247758
Best wads:
>Plutonia
>Evilution
>No End In Sight
>Interception 2
>Scythe 2
>>
>>12246296
I don't remember any port of turok being made before nightdive one
>>
>>12246296
Turok was the basis for Kaiser developing Kex to begin with, he just got bought out.
>>
>>12247758
>Ancient Aliens
Haven't played.

>Scythe 2
Played it maybe 15 years ago but remember thinking it was fucking awesome.
Should probably replay.

>Speed of Doom
Haven't played.

>BTSX
Very good.

>Sunlust
Haven't played, but it looks really good and I'm gonna play it.

>Going Down
Love it.

>Plutonia 2
Played many times, very good.

>Eviternity
Haven't played. Honestly don't particularly like how it looks from screenshots and video.
>>
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Woof suffers exactly the same
Uzdoom, gzdoom, helion, dsda all fine.
What gives?
>>
>>12248041
I am not familiar with that map, but the framerate would suggest either that you have a framerate limit on, or that the map is dense as fuck with sector detail and monsters.
>>
>>12248072
when uncapped and at 100% resolution scale I'm getting 770fps looking away, 70fps looking at The Shit. As to why DSDA isn't getting screwed like Woof and Nugget are, it doesn't make sense to me.
>>
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>>12248121
>>
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>>12248137
>>
>>12248121
what's wrong with 70 fps? I play at 35
>>
>>12248156
I kinda dont want to play at 426x200 resolution. thats all.
>>
>>12248164
so set max resolution and lock to 35 fps. Stable 35 fps feels better than unstable ~50
>>
>>12247910
Suspended in Dusk. It's vanilla, mostly linear (apart from map 03, bust out your automap markers for that if you want) and generally plays really fucking good.
>>
>>12248121
dsda doom works pretty well .chances are the map was designed around boom or dsda and works best on that.
>>
>>12247910
Hope your head is doing well. Traffic accident? Slipped in the stairs?

>>12248183
That's a great one.
>>
>>12248183
Ok i'll try it, i have heard of it

>>12248226
its a long story. Ended up joining a satanic ritual, woke up in hospital 2 days later. I'm not an edgelord or anything either. Just one of those absurd nights that spiral out of control
>>
>>12247701
GGs and Sleep well
>>
>>12248248
of course i post the wrong image whoops
>>
retard question about QUAKE 1 mods
I've got Brutalist Jam 2 right, and it's on Copper
Can I install weapon reskins onto it? Or is it a self-contained install?
>>
>>12248391
>Can I install weapon reskins onto it?
It depends on what weapon reskins. I don’t think it or Copper add new animation frames to the weapons, so if it’s a “vanilla” weapon reskin pack I’d imagine it’s okay.
>>
>>12247235
i'm tired of modern wads and consuming some vanilla slop
did 6 maps of earth in hell and can say it's some good vanilla slop
>>
>>12248121
Cap your fps at monitor refresh rate. However for some reason i use 200 fps cap for quake3 for some reason
>>
>>12248394
I remember seeing these really fancy looking enemy retextures, but I don't know where to find those. Any clue? moddb?
>>
Anybody wants to play now?
>Chocolate Doom coop:
Earh in Hell, Strain, Biowar, D2TWID, Plutonia 2
>vkQuake coop
retro jam, 2022 christmas jam
>>
>>12246847
Sunless Empire was most memorable wad i played this year
>>
>>12248404
i don't know where i got this from but i thought doom fps should divide by 35 and q3 fps should divide by 125
>>
Is there anything I can do to set up nBlood to where F5 functions as a dedicated Quick Save key, without bugging out and opening the main menu instead first, sometimes entirely prioritizing it? I've unbound and rebound both in the menu and in the config and can't see any conflictions. F6 is extremely unnatural.
>>
>>12248494
yeah pretty stupid these are not binds
but uh pretty much every boomer shooter uses f6/f9
>>
>>12248494
The dirtiest fix possible would be to use an AHK script to swap F5 and F6 around and only have it active when nblood has window focus.
>>
>>12248494
F keys are hardcoded for NBlood, so no.
>>
>>12246847
Chilling Winds Of Dis. Cold, freezing hell is a cool concept, and they really got everything out of that concept. Cool monsters and textures.
>>
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>>12246285
>[12-09] Cacowards 2025
>https://www.doomworld.com/cacowards/2025
they just keep getting worse and more of a circlejerk every year
>>
>>12248607
In what way? Every year I just go there and go "Oooh, nice showcase of wads"
>>
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>>12248630
Quite a bit of the cacowards are handed out to high profile members of Doomworld, or otherwise to projects which follow the cacoward team's preferences. It's why you'll always see some pretentious slaughtermap or another as one of the first to get gold cacos.
How much it is an actual problem and how much it can be summed up by this image is up for debate, just know anything Nightdive does will be given a sloppy blowjob.

As for me, they hold no significance past people shilling what they like, which is what anyone does when they find something neat so you know. Not a big deal at all.
>>
do you prefer

1. Weapon strength is somewhat normalized with clear use case scenarios based on engagement distance, number of enemies, and enemy health values. Obviously there are stronger or weaker weapons, but you can basically just use whatever whenever and get away with it, and have adequate amounts of every type of ammo as a general rule, with consistent combat pacing.
2. Weapon strength varies greatly, with some being so far below the others that you only really use them to conserve ammo for the better guns or kill stragglers, but those better guns are absolute catharsis weapons that annihilate rooms with ease. This is completely integral to the structure of the game, which drip feeds you ammo on these better guns throughout sparse encounters in which weaker weaponry suffices, gradually preparing you for big engagements.
>>
>>12248704
Depends on how quickly you can shuffle between weapons.
>>
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>>12248693
I've become a little bit of an ND fanboy after playing H+H, D+D2 and ROTTLE tbdesu..
Not obnoxiously so though.. unless you count defending refreshed..
>>
>>12248704
Tough question. Both can be a lot of fun, Half-Life seems to fall in 1 and Halo CE (or Marathon Durandal if you think CE is why the West has fallen) seems to fall in 2 and I love both styles. Maybe CE is a poor fit since there are no trash tier guns in it, but I never felt I could rely on *just* the Magnum or *just* the AR to get through it. I hope you get it.

I do prefer 1, though.
>>
>>12248237
SeekJesus.wad
>>
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>>12248237
>It's a long story
I've got time
Unless you don't want to write, that's fine too.
>>
>>12248729
wtf
Why didn't it paste as an animated gif?
Copy pasting gifs from google images used to still animate them.
Did google or mozilla intentionally break this capability?
>>
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>>12247910
>and don't want to think much
*Grinch smile*
>>
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>>12248716 (me)
Holy shit, I just noticed there's more than one page!?!?!?
Excellent!
>>
>>12248734
Are you sure you didn't copy the thumbnail? I sometimes confuse "copy image" and "copy image link".
>>
>>12248716
>H+H
You played the one where they fucked shit up and clapped.
>>
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>>12248775
>gif

Is the joke that Mario has the deepest lore?
>>
>>12248693
Yes this is broadly correct, I mean all of the cacowards are the cacoward team's preferences, that's literally all it is. The problem is that this very specific group of people's opinions are plastered over the front page of doomworld, amplified all across the community by forum posters and streams alike, etched in stone on the doom wiki, and repeated ad infinity until "these are the years best wads" becomes indistinguishable from truth.
You can make your own awards of course. But they don't get the same amplification and repeat-a-lie-until-it-is-true effect.
>>
>>12248824
No, the joke is I'm overloading that anon's brain with deep lore for fun.
>>
>>12248808
what did they fuck up?
>>
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>>12248407
Moddb is usually a safe bet. Were they vanilla in theme or something completely different?
>>
>>12248407
https://github.com/NightFright2k19/quake_authmdl
>>
>>12248929
the monster reskins looked kinda... magma/lavy-y?
>>
>>12248808
Man.. they can't have fucked up that badly if it takes you 2+ hours to remember about what it was
>>
so uh, i'm trying to play Quake Mjolnir and it just keeps saying the episode portals are broken and giving me the runes
>>
>>12248973
Episodes 1 and 2 are not finished and will never be because Tronyn died. So you only have episodes 3 and 4, and the bonus episodes
>>
>>12248969
It's Monday morning, stop being such a needy bitch about other people's time, you could have easily googled and found out about the idiotic balanced fuckery with Hexen if nothing else.
>>
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>>12248943
>the monster reskins looked kinda... magma/lavy-y?
Maybe a a more 'hellish' aesthetic?
I'm at a loss either way, closest thing coming to mind is the Slayer's Testament mod being a Q1 version of nuDoom.
>>
>>12248978
oh.
My bad
>>
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>>12248978
That can be disabled btw
>>
>>12248990
>Hexen
>enhanced weapons
What changes were there besides the Cleric parry, Frostshard buff, and Bloodscourge nerf?
>>
>>12247839
GZDoom can, there's compatibility patch. Just google it. I played the new Hexen episode with Wrath of Cronos.
>>
>scouring archive for catbox links
>because you reintroduced a bug from forever ago and don't make any backups
Now this is podracing!
>>
>>12248995
They fucked with the Wraithverge cost making it more expensive because they got called out for buffing the Cleric too much, I think they fucked with the fighter's one too out of being called out for not touching that class at all.
>>
>>12249113
I know that pain, I overwrote one of my minimods with a more fucked version and spent days finding the one upload I made of it, which was also slightly fucked but in a more repairable state.
>>
>>12248693
Well technically you are right, it's always been by team's prefences since the 5 years of Doom and never by free for all voting. And what describe was very true in 2020 but otherwise, you are incorrect for this year
>0 slaughter wads got gold cacos this year, only 1 (Remanence) got a silver caco, only 2 got a honorable mention (The Mechanism, Hardfest 3)
>The ones from nominees that have not received awards before aka are most far from high ranking members: Arbys550, Doomax, BEG, Touchdown, Barefoorstallion and Daryn, Laocoon, Lerxsinthewonderland, PabloSky, Mercury191872, Skunkbear, MoiraHeart, ArgonianLord, Fiendish, Isolation, Mittens12, Quackjen, Galactic, iYago, Foodles, Napeyear, apichatpong, 00_zombie_00 and not even counting the guys who participated on community projects
>0 awards for invidual Nightdive members but of course there was write up for Hexen+Heretic on Special Features like there write up for LoR last year, but thus far these have been only Nightdive releases that have gotten into special features
>technically there has not been any big wads this year that got omitted from the awards unfairly, Belot's not there because of Ayba's personal meltdown of not wanting non trans guys to play his wad
>agreed that Rusty Drill and Coldwire should have been there, but at least A2Rob and MFG have been awarded before, so you would probably rank as high ranking members
>>
>>12249163
I'm not reading all that, just as I did not read the cacawards.
>>
>>12249238
>be on a message board
>be adverse to reading
>>
>>12249247
Acshually it's an imageboard, not a messageboard.
>>
Does anyone else find Doom64 to be extremely easy? I'm not into slaughter maps or anything, but it seems kind of boring. Does the pace ever pick up in this game?
>>
>>12249238
You have to be over 18 to post on this board, adhd riddled phone zoomer.
>>
>>12249295
The lack of chaingunners, revenants and arch-viles lowers the difficulty quite a lot. Good game nonetheless.
>>
>>12249302
Now Anon let's be honest: Anyone of any age can be retarded. He very well could be a longtime problem on this thread that's over the age of 25.
>>
>>12249303
i think san diego should have given hell knights homing projectiles
>>
>>12249295
I found doom 64 in doom 2 quite easy. Not sure how much it differs from the original. I expect the original's upgraded monsters might make it harder (I know you can't hug pain elementals, for instance)
>>
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hi after decades of being 100% sure that using the ssg is objectively better than the rocket launcher to kill a cyberdemon because of the "no splash damage" thing, today is the day that I find out they're basically equivalent

i want to kill myself
>>
>>12249371
Yeah, even with that explosion resistance it just barely wins over. I'd still prefer to save my rockets and use shells unless it's like the end of an episode or something.
I also just love that graph in general.
>>
>>12249371
Wait, ssg fires 21 hitscans instead of 20?
>>
>>12249371
Haha yeah I remember learning this. Somebody posted a map with a cyber stuck in the floor and challenged you to time how long it took to kill with both weapons. You quickly discover it's about the same, about 30-35 seconds, the rocket launcher maybe a shade faster. Both of course pale in comparison to the plasma gun.

That said when fighting a normal moving cyberdemon, I miss fewer shots with the super shotgun. Too easy to let a rocket go stray.
>>
>>12249295
Yeah even on Watch Me Die (UV) I think I only died a handful of times. I guess similarly to the PSX port of Doom they cut a lot of stuff due to memory limitations and the maps themselves seem like they have a simpler layout. Only enemy that were tougher than the originals were lost souls since they juiced up their speed for some reason.
It was pretty comfy to play both on edibles with a controller though due to the atmosphere and lighting effects.
>>
>>12249375
>Wait, ssg fires 21 hitscans instead of 20?
Should say 20, it's the iffiest part of the image. Another big misconception is Quake's shotgun with people thinking it takes 8 shots to kill an ogre (200hp) but it deals 24 damage each shot.
>>
>>12249375
No it's definitely 20.
>>
Completely missed screenshot saturday, but I still want to share this: Samson's BFG is pretty much done from a mechanical standpoint, your whip gets really strong with splash damage+stun, the gun becomes a hitscan, and the multitool becomes a machine gun that destroys enemy projectiles.
You also regenerate HP.

Along with that I made it so your ammo gauges get that cool wavy lightning look to them.
>>
>>12249415
>the gun becomes a hitscan
Boo. At least make it do A_RailAttack's so you can see the trails.
Everything else looks juicy.
>>
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>>12249440
I try to avoid using railguns as much as possible nowadays because they're fucking weird. Though that being said, the gun gets effected from your previous upgrades, so you can do this:
>>
I've asked this before but what's the command to load levels on buildGDX? 'MAP E1L1' doesn't work.
>>
what weapons mods work with Crispy Doom? I'm new to this
>>
>>12249415
>purple lightning

I like it. What actually is his BFG, lorewise?
>>
>>12249513
Uhh... D4V and Boiled Doom?
There's not much in the way of gameplay mods for vanilla Dehacked since it's so limited.
>>
>>12249518
It supposedly supports Dehextra but not MBF21 so that cuts out a lot of the recent gameplay stuff.
>>
>>12249515
Tapping into Draconic heritage from his grandpappy's side of the family. Samson's a lil bronze Kobold, which means he's got innate lightning magic. So he becomes a walking battery, super charging his weapons and empowering friendlies nearby.
If any of these boys has the Shonen as fuck willpower surge moment, it's gonna be Samson.

https://www.youtube.com/watch?v=ObJVuRTIIS4
>>
>>12249518
ok thanks i'll try them, i primarily play vanilla but i feel like something different
>>
Speaking of vanilla weapons... In terms of gameplay balance, how much could you change a weapon and still maintain the original balance? Like, if I increase damage and decrease firerate, keeping the DPS the same, does that fuck up the balance?
>>
>>12249464
Pirate doom 2? I hadn't seen this level there
>>
>>12249464
nice equilibrium muzzle flashes
gun kata super move when
>>
>>12249568
i liked valiant's weapon buffs
>>
>>12249568
That makes the cost of missing much higher, thus still in my opinion a balance change.
>>
>>12249576
Nah, just a a little test map a friend made for me a few years back. Makes for a welcome break from fucking off to the outside of Entryway every time.
>>
>>12249576
That's Kegan's testmap.
>>
>>12249582
It also affects the ammo pool: Making the plasma rifle shoot slower but hit harder is making each cell it uses more “useful”, which can be kind of important compared to the 40 cells used by the BFG.
>>
>>12249585
>Makes for a welcome break from fucking off to the outside of Entryway every time.
I'm amazed you stuck at that for fuck knows how many years. Took me months to go from Entryway to System Control to just dicking about in my square room of squareness.
>>
>>12249593
>Entryway to System Control
Interesting progression, I thought Grosse was the traditional second test map.
>>
>>12249597
I was mostly doing small scale testing so I didn't need the space, and it being a way more compact but also more varied equivalent to System Control made it useful for me.
>>
>>12249581
That's a straight up buff, it gives more power without balancing it out with anything (it has custom monsters, but I'm talking about weapons only here).
I also feel like it fails to differentiate between the pistol and the chaingun, as the later is still an upgrade over the first in every way possible, there's no reason to ever use the pistol if you have the chaingun.
>>12249582
>>12249590
You could change max ammo to reflect that but I get your point.
I'm asking because I'd like to do some tweaks to the vanilla weapons and have that as some sort of drop in fix for weapon balance that messes as little as possible with the original balance and doesn't break other wads. I'm after ideas on how to best balance stuff.
>>
>>12249607
It's not so much the space but that it has all the weapons bar single shotgun and both types of traditionally replaceable monster.
Still if System Control gave you what you wanted, more power to it, and you.
>>
>>12249620
>I'm after ideas on how to best balance stuff.
Lots of testing. Lots and lots of testing.
I'm not sure there's any magic bullet unfortunately.
>>
>>12249625
>It's not so much the space but that it has all the weapons bar single shotgun
I guess I solved that need for me by just having a "guns" projectile that on impact just barfs each of the vanilla weapons in a different direction.
>>
>>12249513
Why not to use Woof? It's very similar to crispy and even by the same developer. Major difference is that it also has comp levels for boom, mbf and mbf21, not only vanilla. Mbf21 has dozens of weapon mods.
>>
>>12249620
>there's no reason to ever use the pistol if you have the chaingun.
Pinpoint accuracy, and being efficient on harsh ammo economy maps.
>>
>>12249652
i started with GZdoom but it had too many options and i like keeping things simple plus it looks too polished. I like more original style so i went with Crispy as the high detail is perfect, Chocolate is to low for my taste. I'm on a shitty old laptop as well so crispy isn't CPU intensive. Ok i'll try Woof why not. I tried Boiled and D4V its a really great experience so far. Makes the game alot easier. I hate vertical shooting as well. I'll stop rambling now
>>
>>12249523
Nice. Is it going to power up any of his deployables?
>>
>>12249676
It does not, you can't even switch to the toolbox when you activate the Thunderforce.
I didn't wanna try and come up with augmented variants for all of the subweapons.
>>
>>12249676
>his deployables
Now I have a new nickname for my cock and balls, thanks.
>>
>>12249680
Understandable. Does he still slurp barrel nukage for flame breath? What does he get to do with the gold barrel?
>>
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>>12249719
I think I'm gonna have him try and fail to throw the barrel and have it spill out a cocktail of liquid fire on the ground. Probably something similar for the gold barrel too, maybe a wave of gold coins that slide forward along the ground.
>>
what are your guys' keybindings for next/previous and use item in doom engine games? been uzing z/c for next/previous and Q for use but its a bit jank
>>
>>12249763
Z and C to cycle, X to use. Maybe "jank" but with all the weapon binds there's not many options. It might be better if I was ESDF instead of WASD.
>>
>>12249763
i use the way its set up in eduke [ ] to go through the items and enter to use them
>>
>>12249763
mouse button 4/5 and middle click
>>
>>12249769
thats as jank as u can get for wasd + mouse...

>>12249767
problem X to use is theres some items ur meant to spam like the hourglasses in heretic im playing rn (really not a fan of this game btw, hope hexen is better)
>>
>>12249771
>problem X to use is theres some items ur meant to spam like the hourglasses in heretic im playing rn
Similar problem for Q, isn't it? It's just a difference between taking your ring finger off of A or your index off of D.
>>
>>12249779
hmm Q is more convenient imo, but idk
>>
>>12249763
I prefer to put next/previous item on my mouse's 2 extra buttons and middle mouse to use.
>>
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>>12249771
like how can the imp equivalent tank a full blast from the crossbow shotgun, and this is the most satisfying weapon
the enemies are spongy, the levels are kinda meh

whats the most fun class in hexen? hopefully almost to it
>>
>>12248145
>>12248137
>Sunder in city only
>>
>>12249785
also i've been binging all these boomer shooters lately with basically 0 nostalgia, the best imo is blood, its so fucking good, love that game, if not best its definitely top 3, i played fresh supply, probably gonna pay full price for that new one even.... since it'll surely be the definitive release :)
>>
>>12249763
Depends.
>>12249767
Sometimes this, most of the time it's Z to use, C prev, V next.
>>
>>12249785
Play stupid games, win stupid prizes.

>>12249793
Save some cash and pirate it.
>>
>>12249795
its gonna be getting patches + achievements + hour tracking + convenience of reinstalling on steam makes me just wanna grab the steam release desu

that and i guess supporting the devs, its pricy and its bs that there's no discount for fresh supply owners but fuck it, i hear its the publisher's fault not nightdive, the predatory pricing, and if that's what they had to do to get the license it is what it is...
>>
>>12249763
Mouse scroll.
>>
>>12249793
>>12249802
How do you do fellow gamers.
I am going to buy the latest game at full price.
My sponsors believe pretending to be one of you will fool your mirror neurons into copying me.
I am not a shill or a bot.
>>
>>12249808
i ain't telling you to buy it just saying why i will pirate it if you want bwo...
>>
>>12249813
>just saying why i will pirate it
I think you missed a full stop out of your post that completely changes your meaning.
>>
>>12249632
Yeah I guess but it's been a while since gayming exists, has nobody wrote some real theoretical knowledge on game balance in all those decades?
>>
>>12249817
coulda done with a comma, but im a steamsheep, i like owning all my shit on steam, if people wanna pirate go ahead...
>>
>>12249819
You are not retro enough to partake in retro vidya discussion. Avast, paypig!
>>
>>12249763
cycle is for noobs
>>
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>>12249824
noo...
>>
>>12249295
It gets a bit tougher as it goes, but it never gets too hardcore. I'd love a mod which adds in the missing Doom 2 monsters in the existing levels.
>>
>>12245321
>>12249778
>It's been fixed and the fixer says good job.
Good to hear, and glad I happened to pop into that XBox thread to find out.
>>
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episode 2 looking cooler than 1
>>
>>12249763
For Heretic I have almost all items mapped to a specific key.
>>
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>>12249850
AAA WHAT THE FUCKK
>>
>>12249763
I'm a traditionalist, [ for previous item, ] for next item
>>
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>>12249854
aaaAAA WHAT THE FUCKKK
these things woulda made you shit yourself in the 90s
>>
>>12249785
>>12249793
Heretic, Hexen and Strife are honestly just plain dogshit. The weapon and enemy design and the gameplay between the two is fucking awful.
>Heretic reskinned Doom except made changes that somehow always make everything worse
>Hexen has one player character's worth of effort divided between three and an awful enemy roster
>Strife has some of the worst fps weapons EVER devised and tanky unflinchable hitscanners out of the ass
>>
>>12249875
haven't gotten to strife, are the rpg mechanics anything more than an excuse to boost some dmg or health numbers? is it still 95% shooting?
all i know is its soundtrack is fire
>>
>>12249834
>he bought DI + DII
ZOGgers
>>
>>12249887
that i didn't, i owned doom 1 and 2 on steam since like 2013 and i got like 4-5 remasters n releases through the years just dropped in my library for free, thank you based todd
>>
>>12249887
>>12249890
but d1+2 isn't so bad, yknow the default settings are better than gzdoom lmao, no texture filtering (its on by default in gzdoom), no cursor, no mouseaim, they clearly had respect for og doom
>>
>>12249873
I like the clinks.
>>
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>>12249895
yeah i like these guys and the deathclaw like things, at least they look like they should take a few more hits, so far ep2 > ep1
>>
it's easy to hate heretic when you haven't pistol started map10
>>
>>12249915
I did and it's a lot of fun. It's 08 and 23 that are actually hard.
>>
>>12249887
>bought
Not him but it was added to my library for free because I had Doom 1 and 2 from the Quakecon 2011 Pack
>>
>>12249915
I thought Heretic was ExMy not MAPxx ?
>>
>>12249920
Are you talking about Doom 2 here?
>>
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biggest gripe with the weps for me is, how is there no chaingun equivalent to use this yellow ammo with? this ammo is everywhere and the only thing I can use it on is this pathetic staff? least satisfying weapon ever, even with the buff, ew

the chaingun gauntlet thing uses its own ammo
>>
>>12249920
when doom 2 refuses to give you the ssg it's alot more tedious and unfun
>>
>>12249929
it's not that large of a downgrade from the claw as the pistol is and it's the weapon i usually spam with the tome of power
>>
>>12249936
most satisfying to use with the tome is the gauntlet imo, it deletes everything, super fun, but yeah practically the staff is prob best...
i think in hexen the mage has that shit ass staff too? if so i'll just go cleric or fighter
>>
>>12249938
Mage's wand in Hexen pierces enemies and has unlimited ammo, which is especially important in Hexen.
>>
>>12249943
hard choice desu, i usually prefer fighter warrior shit to mages, but this doesn't really apply in these games, there's no mana or anything to manage, its just mage = ranged, the cleric has the serpent staff thing which looks sick tho
>>
>>12249949
there's a moment in the seven portals that'll filter you if you go with warr
>>
>>12249929
It having it's own ammo is one of the biggest things their did right in Heretic. In doom, pistol is useless as soon as you get a chaingun. In Heretic the wand still have a use, even if minor.
At least it is something.
>>
>>12249957
but the pistol sucks, its awful to use... reason why I wouldn't do pistol starts personally
>>12249954
thanks for the warning bwo ill just go wtih cleric, since mage is basically the heretic class right? cleric should provide more variety
>>
>>12249926
Yes. Given anon used map 10 instead E3M2 I implied he's talking about Doom 2.

>>12249931
Shows just how strong it is, really.
>>
>>12249968
Yeah, but it is a weapon so it should fit some role other than:
>you use this when you have nothing else to use
The wand at least fulfils some role, even if it's a minor:
>plenty of ammo you're not gonna use and powerful enough special that it's worth burning some ammo with a tome of power
The wand is a better designed weapon than the pistol.
>>
>>12249971
>Shows just how strong it is, really
Maybe compared to the regular shotgun, chaingun, and pistol. Despite the wrong pellet count for the super, >>12249371 is still largely accurate with how much stronger the plasma gun, rocket launcher, and BFG are compared to the super.
>>
>>12249971
Right, I couldn't see the relation to Heretic
I don't know what the hardest pistol start in Doom 2 is. 23 is a good candidate. 8 is quite easy if you know which room to go in first. 9 is pretty bad. 22 is perforation by chaingunners unless you know where to go. 29 is bad unless you know how to get the plasma gun. Actually I think most of them probably fall into the category "hard but easy if you know how".
>>
>>12249973
i kinda agree but it doesn't change the fact the pistol sucks, even if it had its own ammo, you would only use it when forced to and out of all the other ammo, which isn't really good design, some other games do it well, in halo the pistol is a monster for sniping etc so its more useful than just a backup, in cod and BF its for when you run out of ammo in the mag, serves its purpose there, only way I can think of making the doom pistol good would be an upgrade like in heretic or some option to add alt fire which consumes like 20 shots at once for a mega powerful shot, a lot of new gzdoom games do stuff like that, keeps all weapons relevant
>>
>>12249985
The easy solution is to change the pistol to a rifle like it was originally intended in the alpha versions. Accurate, slow fire rate, average damage. The chaingun could either use the same ammo or not, the difference being ammo consumption and accuracy (maybe lower damage to further exaggerate the ammo consumption).
>>
>>12249163
>0 slaughter wads got gold cacos this year
Homie you trollin'? In the Doghouse, Blues Brothers, and Gossip have significant slaughter in them. Neon Overdrive and Doom 2 in Rural Only also have slaughtermaps. And don't say "but that's not real slaughter because the fights don't have thousands of enemies".
>>
i don't share the intuition that enemies with small sprites should be fodder that gibs with one prod poke and if we're comparing pure numbers and attack patterns, heretic's enemy roster starts at lost souls. the wand is buffed from the pistol accordingly and the crossbow takes up a place inbetween sg and ssg (without the blockmap bug) and you get timebombs to blow up melee hordes and there's tomes for big fights and it's fun and great
>>
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>>12249994
timebombs are kinda ass to use when so many encounters have you get ambushed in enclosed spaces, its clunky, they basically 1hit you if you get caught in the blast, i just finished this map, e2m3, it was one of the funnest so far, you get enough tools to deal with the shit in the middle i just got the invinc ring and gauntlet raped everything
>>
>>12249994
it's also hard to appreciate heretic's kewl blood and splashes and smoke puffs and knockback and being able to walk under flying enemies (!) when you've played both on zdoom
>>12249998
projectile hell dodging and crowd control and training enemies into infighting is what doomfags at large love so i don't get what's supposed to be wrong with heretic
>>
>>12249993
Just because wad has a couple slaughter maps or moments does not make it a slaughter wad. Gossip is an adventure wad first even though it has a slaughter moments. If you are bothered by amount of monsters in these wads lower your difficulty, do not play on UV. These are still far from Sunder/late Sunlust influenced hard wads which are still very much slaughter even on hmp.
>>
>>12250029
People's #1 complaint is how spongy the enemies are, I think and I can understand it, it feels so damn inconsistent too, sometimes the buff dudes get 1hit with the crossbow, other times not, Doom enemies are very consistent, then there's the equivalent of the revenant just wo the tracing projectile put everywhere in heretic
>>
>>12249785
Mage is my favorite Hexen class, but you can play with all of them in one playthrough
>>
>>12250053
i legitimately cannot imagine caring it's like throwing a hissy fit over quake for the same reason
>>
>>12249763
mouse wheel tilt
>>
400 minutes of /vr/ qualifies as a slaughter wad btw
>>
>>12250075
>but you can play with all of them in one playthrough
Only in the remaster.
>>
>>12250086
What I did to your mom's pussy qualifies as a slaughter wad but unfortunately you came out.
>>
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>>12249523
>embed
Now that you've put this back in my memory, you gotta give it something that acts and sounds like the Thunder Sword.
>>
>>12245321
It's been fixed and the fixer says good job.
>>
>>12250137
Heheh.

https://litter.catbox.moe/esma8s77xieavq3y.mp4

You can get the split beam effect of the Thunder Sword if you get the SSG upgrade too. Though it has a more limited range.
>>
>>12250194
His jukebox is gonna be so good.
>>
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>>12250216
Here's what it's looking like right now.

https://rentry.co/po975ckm

I plan on adding the stage one theme from Midnight Resistance because it fucking rules.
https://www.youtube.com/watch?v=NfFYW_eiSqw
>>
>>12250107
Yeah, only in the remaster
>>
>see quake brutalist jam 3
>think it's cool
>look at how far along it is
>it's been over for almost two weeks
So I guess it'll be out... Next year? I don't know how long it usually takes for these things to get released once the mapping is over.
>>
>>12250194
No notes.
Man, Technosoft games were a treasure trove of memorable weapon ideas. Shmups in general, honestly.
>>
>>12250234
Nice. Any chance of anything from either of the Toejam and Earls or Shadowrun?
>>
>>12250278
I think Toejam and Earl is a bit too funky and laid back for the boy. But I'll take a look at Shadowrun's ost, besides all that shit listed there I got a few more games I'm gonna take from here:

>Air buster
>Battle mania
>Midnight Resistence
>Dragon slayer 1
>Dragon slayer 2
>Sorcerian
>Wolf child
>>
>>12250247
also cont.
>I'm looking at Quake Brutalist Jam 3 page on slipseer and it recommends some maps, so I assume the gameplay/enemy replacement element can be loaded with level packs, but the problem is I am stupid and I don't understand quake modding. How do I load the gameplay portion of QBJ3 and play it on, say, the Sprawl 96 mapset?
>>
>>12250280
Oh, if that's the case I'd actually be surprised if you picked any from Shadowrun. Like maybe a few could work.

Bar Theme 2 is pretty good.
https://www.youtube.com/watch?v=Qvv6BgURXzE
>>
>>12250247
Hey, I'm in the Quake Mapping discord and submitted a map. There's no solid release date and even though playtesting is well underway, you're looking at like 76 individual maps and a few of those are hour-long affairs. I want to say a mid-January or early February sounds plausible.

>>12250290
QBJ3 uses Copper for its progs, so it's 100% compatible with vanilla and should work well with maps which require Copper. To play stuff:
>make new folder with the QBJ3 stuff
>in that, add a folder called maps
>copy aaaall the music into its folder too

In game, open the consle and type in game then qbj3 dev.
>>
>>12250336
After some blind fumbling and copypasting I uh, got the qbj2 maps to load in qbj3. I'll remember what you told me and use this proper method in the future. I'm pretty sure I unknowingly did what you suggested anyways.
>>
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Huh, Term's released a retro FPS-themed tabletop game that's suspiciously a lot like Samsara.
https://terminusest13.itch.io/the-arena-eternal
>>
>>12250503
>had a 40k not-that-oc I’ve had in mind while playing mods
>can bring him back full circle into what’s basically FPS tabletop
World’s keep colliding. This looks fun.
>>
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>>12250503
Oh shit that's neat. Glad to see the man's still doing stuff.
>>
wanna play through marathon but I got owned last time I tried on total carnage
do I just deal with it or will it still be fun on a lower difficulty?
>>
Whats a good wad to learn free look on? I just got a mouse been playing keyboard only for a year
>>
>>12250554
Play Quake.
>>
>>12250563
no it looks ugly
>>
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>>12250578
ur ugly u ugly big niggur
>>
>>12250585
>gum to teeth ratio
>>
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>>12250589
>>
>>12248693
Doesn't really sound like a problem unless there's some big wad they obviously missed. Otherwise it's like, of course they'll award high profile members and according to the team's preferences; the former is achieved through quality work and the latter is just how any judging panel works. It's like saying "whoa the Academy Awards are decided by the Academy"
>>
Had a lot of fun with Private.Stone and Cydonia. The two really fit well together.

I'm gonna redo Hellbound with PRivate stone. I wanna really get to know the Tier 1 weapons killing plenty of demons without being overwhelmed by traps.
>>
>>12250598
>wanna really get to know the Tier 1 weapons
Why don't you ask them out on a date then you weirdo
>>
>>12250503
Dear gentlemen and lady-gentlemen, what is more likely: good ol' Est. 13 has a compliant lackey eager to post all his announcements in his former stomping ground; or -- bear with me here -- he posts about himself in the third person, in order to maintain the illusion of having departed the community due to the actions of an insane spanish lothario (thus being able to continue to reap the victimhood points from such)?

For me it's the latter.
>>
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I made some shitty-ass-looking weapons :D

Now i need to come up with something to shoot at.
>>
>>12250626
>FAMAS
made me lol
>>
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I got this picture from here but I don't know if the anon that posted this is even around anymore, but whatever.
Anybody know what mod is this? Can anyone here help a nigga out?
>>
>>12250671
CSS Sci Fi, I think.
>>
>>12250563
Ok i'll play Quake i'm bored. Whats the most straightforward source port?
>>
>>12250696
Ironwail
>>
So what do you fags know about the UT2004 revival?
>>
How often do you bunnyhop when playing Q1?
>>
>>12250712
i just beat the first 3 levels. I'll bunnyhop next time i play
>>
>>12250712
I speedrun, so always.
>>
>>12249763
T/G for scrolling, F for using.
>>
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>I speedrun, so always.
>>
>12250749
Found the GDQ fan from /v/, lol.
>>
>>12250614
Ehhhh?!?
I can’t be as forward as you, Senpai!
>>
>>12250614
>>12250771
Easier to ask the UAC Jetfighter Minigun on a date, she'll put out for anybody.
>>
YOU ARE HUGE
THAT MEANS YOU HAVE HUGE NUTS
>>
>>12250786
I've got balls of steel.
>>
>>12250786
I'd unscrew the cyberdemon's nuts, if you know what I mean.
>>
>>12250795
Maybe he'll stop being so cranky once he's relieved of his testicular torsion.
>>
>>12248436
Doom FPS is irrelevant. Game logic is always at 35fps, the higher frame rates you get in source ports are just interpolated and therefore completely arbitrary.
>>
>>12250793
Nice, you should check out Full Tilt! Pinball too, it's the one with the full version of Space Cadet.
>>
>>12250598
I had to turn off the hightiers when I went through Revolution. Too many guns and the minigun is just OP.
>>
>>12250924
Same. I wish there was a way to keep the Supershottie.
>>
>>12250704
that it's not out yet
>>
>>12249680
Is Thunderforce at least powerful enough to erase crowds of enemies? It feels like it's pretty weaksauce for something that's supposed to be BFG-tier.
>>
>>12250928
That's an easy fix, though I didn't end up needing to do it. Open Stone in SLADE, go to the second decorate, CTRL+F "BG_SuperShotgunGiver" and comment out

TNT1 A 0 A_JumpIf(CallACS("LowTierWeaponsCheck")==True, "Pickup3")

in the Spawn state.
>>
>>12250948
Thanks, Senpai!!
>>
I noticed when I load a quake save, skill always resets to 1. So If I load a save from a hub map, do I have to do "skill 2" before entering one of the levels?
>>
>>12250995
oh i'm dumb it's not like this
it resets to the skill i entered the map with so if i finished the last map on skill 1 the hub will be on skill 1
>>
>>12247758
in order:
>Scythe 2
>Going Down
>Ancient Aliens
>BTSX
>Eviternity
>Plutonia 2
>Speed of Doom
>Sunlust
>>
i like the way quake looks
>>
>>12251197
I prefer Unreal. Best software renderer ever made.
>>
>>12251203
i like the way unreal looks too
>>
I beat have Plutiona on hurt me plenty. Whats next for me? Please congratulate me, it took about a year, i don't play much. I tried Quake i decided i hate free look.
>>
>>12251227
single segment? that's cool
have you tried pwads? Eviternity II is very good

also wtf are these new captchas
>>
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>>12250942
While it doesn't have as much raw DPS as Kustam's Sentinel Arms or the crazed burst output of Blaz's Fatal Draw, the Thunderforce here has its own unique strengths.

https://litter.catbox.moe/tne9s885ae5wh9i3.webm
>>
I love Rats maps
>>
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>>12251252
Forgot screenshot
>>
>>12251227
>Please congratulate me, it took about a year
Congratulations! My similar project spanned over 4 years so you've done well in my opinion. Which map did you find caused the largest number of deaths or was otherwise the most troublesome?
>>
>>12251243
>also wtf are these new captchas
Oh god this is horrible
>>
Like what the hell. I may be old and retarded but I could do a captcha in 3 seconds. Now it takes 20. And instead of typing like a civilised person it needs a load of fiddly point and grunt with the mouse. And you have to do 3 of them! Argh
>>
>>12246352
https://files.catbox.moe/prkgb8.dem
6:07
Funny enough, I started playing this map jam yesterday before having seen this post. Very fun map, though the boss at the end is a bullet sponge that poses no threat.
>>
>>12250928
Make her larger
>>
>>12251309
Okay I take this back you can do it with keys. It's actually nicer. Tab to captcha then use arrow keys to switch picture then press space. Going to carry on getting used to it. Sorry for earlier kneejerk reaction.
>>
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>>12247661
>replaying EDay
It'll do for now.
4chanX is also acting weird with this new captcha, have to use original form.
>>
>>12251373
have you updated it? I got an update for 4chanX just like a half hour ago and it's all gravy for me.
>>
>>12249485
plz help, I want to finish duke3d
>>
It feels weird how different the "gameplay density" of different games are.
Yesterday I played Stalker Gamma for like six hours straight and I was just fucking around in the Cordon and the Great Swamp. It felt satisfying, there was definitely a sense of journey and adventure. But the amount of "stuff" I feel I did doesn't even compare to how the density of a half-hour doom or quake play session.
>>
>>12251396
i too prefer games that demand many keypresses per minute from me over ones that don't
>>
>>12251396
>>12251396
Biggest reason I play Doom so often, it always feels like time well spent. I think the only non-retro game to match the density of stuff to do I played is Northern Journey.
Mostly because it looks jaw-droppingly beautiful and you can (and should) find great views whenever possible.
>>
I suppose density is related to how hard you are concentrating? Like in a fast action game you have to be on your toes ready to react at any second, so your brain in a state of heightened awareness is consuming nervous energy faster and time seems slower.
>>
>>12251413
The fuck are you talking about you dork
>>
>>12251405
Northern Journey is a hell of a... Well, journey. Incredibly dense game. The ice bridge and the diving section still stick with me. The part in Hell felt a bit half-baked.
>>
>>12251420
I don't know. Time seems to move differently when I am playing Doom compared to, say, when I watch the demo afterwards. I thought I was going quickly but on playback the demo looks really slow and pedestrian. Obviously something is different in the flow of brain chemicals between one and the other.
>>
>>12251413
I'm sure that factors into it, but I feel like booting up Gamma and just doing combat constantly would still end up having a different feeling than Quake or Doom, and definitely a lesser degree of perceived time dilation.

>>12251401
Gamma often requires more keypresses per minute than Quake, it's not just that.
>>
>>12251432
i'm to low iq for your posts. I'm a reckless player and just run and shoot most of the time. Good shit
>>
>>12251432
Your perception of time absolutely changes based on your current activity. As they say, time flies when you're having fun.
>>
>>12251438
Don't say that. I am stupid. I use convoluted speech and excess loquacity because I am autistic, not because I am clever and my posts are "high IQ". You are likely much more clever, capable, and functional in the real world than me.
>>
>>12251437
i'm not one for tarkov-lite stalker mods because base games' combat is more like a retro fps with sprint jumps and cosmetic ads
>>
>>12251450
Well the new captchas confused me for a bit. Yes i am sociably inept, my empathy levels are low it helps
>>
>>12251458
fuck i meant competent, not inept. My bad
>>
>>12251454
I hate Tarkov. The only way that style of shooting can ever be enjoyable to me is in a single player rpg type setting.
>>
>>12249295
You playing with an n64(or similar) controller? Or with keyboard+mouse? If second: there’s your answer, it was always balanced for gamepad playing
>>
>>12251375
>have you updated it?
Whoops yeah that did it.
>>12251405
There's not a lot of "faffing about" in these older shooters and their custom content. I think it's also why I have a hard time going back to replaying all of the HL 1 or 2 campaigns. Mods like >>12250671 are solid, though, especially when paired with SMod: They get right to it.
>>12251463
Does its shooting follow the same sort of template that Stalker does?
>>
>>12251458
Indeed, same, it was only when I realised one does not have to use one's mouse did I come around.
I would love to know what they're using to make the pictures. I'm guessing phpmagick or similar.
>>12251459
I really appreciate the correction, I would have been confounded without it.
>>
>>12251473
Tarkov's shooting is more on the realistic/tacticool side.
Stalker Gamma changes baseline Stalker gun handling in that realism direction but still has a lot of gamey elements. It focuses a great deal on gun condition and deterioration, so low-condition guns will jam or deal reduced damage if the barrel is damaged, and headshots are important but armor also does a lot to mitigate damage. So on one hand yes it's more realismslop but it doesn't go anywhere near "any headshot instakills" (if you have a helmet at least), and mutants are still a big issue. It also vastly expands on the artifact system and makes it more indepth, gives artifacts more interesting effects (ex. you can suffer bleeding, and there is an artifact that drains some of your hunger to stop bleeding). Overall the gun handling is very pleasant and snappy. If you don't like the gimmick where you can't buy guns and have to repair damaged parts and cobble guns together from salvaged pieces you can disable that (or just install one of the other Stalker Anomaly modpacks that uses a lot of the same mods as Gamma but doesn't do the survivalist economy thing, like Anomaly Custom).

You WILL hose down a guy with half an smg mag and he won't drop because he has body armor, or he will retreat and come back because he shot up fentanyl.
>>
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>>12251482
>Tarkov's shooting is more on the realistic/tacticool side.
I also it's nothing but "dudes" compared to the combination of "dudes and monsters" in the STALKER series. I can see the appeal if it's done right: All of FEAR's interesting fights involved nothing but dudes with guns.
>>
>>12251484
true combat elite > tarkov
>>
>>12251482
Isn't Tarkov shooting actually influenced by RPG stats or did they remove that?
>>
>>12251484
>I also *see it's nothing
>>
>>12251484
Yeah the main reasons I despise Tarvko are the pvp format and the fact it's full of cheaters. PvP shooting is only fun if camping is not viable, instant/short times-to-kill attract twitch reflex retard kiddies, sweatlords, and just BEG for cheaters. Same for Rainbow 6 and CSGO. By its very nature this type of shooting is just not good for skill-based pvp. Slightly longer TTKs, where at least one exchange can take place before a kill outside of exceptional circumstances, are preferable for pvp.

>>12251489
I don't remember, probably still is. It's not influenced by RPG stats in Stalker Gamma, but you do have skyrim-style skills, but it's stuff like "you run around for a while so now you can run better and for less stamina"
>>
>>12251494
>twitch reflex retard kiddies
you're the neurologically impaired one
>>
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finally a cool heretic lvl
>>
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these guys have a pretty livable village
>>
>>12251376
Why you using buildgdx? Try map mapnamehere
>>
>>12251496
It's the same reason CS1.6 became more popular than Quake. It's easier to just click on head than it is to learn actual movement tech and engage in "on-foot dogfights" so to speak. Inb4 "u just mad cuz u bad" (when in reality I used to be the very headclicking retard teenager that I describe and came to change my views when I got into quake live)
>>
>>12249485
>>12251528
nvm you already did. I don't know anon, try typing DNSCOTTY###, all just ingame, no console needed. First number after the cheat is episode number, other 2 are for specific map in episod. That's assuming you playing vanilla Duke
>>
What are some weapon mods?
>>
>>12251545
Any preferences? Looking for a specific theme?
>>
>>12251547
Not really, just wondering what’s recommended as I haven’t Doom-ed in a couple years now. Preferably something like finaldoomer where it’s just about what a normal game would have as far as variety but honestly I’d give about anything a try
>>
made this like a week ago and forgot to upload it
https://www.youtube.com/watch?v=bCgm-ZAkdH0
Abyssal Marine gameplay

>>12251557
Doom Comic 96 by Ramirov
scroll through the thread to find the 4.1 beta from earlier this month
also Atomrain Stormtrigger, Naku Naru 2, Hellrider Vengeful
>>
>>12251557
Pvt. Stone and Omerta.
>>
>>12251537
all 4 mainline quake games and aghl and ut99 and hl2dm had a very low ttk. are you thinking of halo 3 as your frame of reference for afps?
>>
>>12251563
I KNOW this is true. But I still FEEL that quake 3/live is less of a low-ttk game than csgo or tarkov. The engagements feel longer and there is more maneuvering. A good CSGO round for me doesn't involve any actual exchanges, just picking off targets, at most hosing someone down with an smg as i come around a corner. On the contrary, my memories of playing quake pvp are full of, as I described earlier, "on-foot dogfights"
I also played a fair bit of Tribes Ascend and wouldn't describe it as a "low-ttk game" either despite the fact blowing people up with spinfusor was most of my gameplay
>>
>>12251563
>>12251574
wtf? quake 3 feels very high ttk cause everyones fucking running around mach 5 with fucking shields and most of the weapons are innacurate and the few reliable hitscan weapons u do get are either low range or very hard to get (like the lightning gun), so it obviously feels much much higher TTK than either CS or tarkov or really almost any online PVP fps, its just part of the reason why quake is so inaccessible, the skill floor is too high
>>
>>12251563
Those games CAN have very fast engagements, but usually a life is much longer and fights are more drawn out. It all depends on what weapons and stack each player has. Plus, an instant headshot kill is infinitely faster than anything else.
>>
>>12251581
this is exactly what I mean, the "objective" ttk might be low but good fucking luck getting a clean shot on anyone
>>
>>12251585
yeah i thought it was obvous, most quake 3 engagements especially with noobs are like scate around each other for 2min before anyone lands a clean hit to kill, the "actual" ttk is irrelevant when in practice thats how most engagements go
>>
>>12251574
quake live actually nerfed most of the weapons, so mg is an actual peashooter (7->5), lg isn''t good for rushing people down (8->6), sg is useless, rocket splash is weaker and the railgun wasn't changed that much in comparison (100->80), so in ql duel, if the map has a railgun, you *can't* attack before hitting two scummy angle rails from across the map
>>12251582
quakeworld has literal nukes for rockets and you die from a single rail off spawn in q2. nuff said
>>12251585
skill issue
>>
>>12251595
oh i see you're being retarded on purpose and/or are one of the retards who exclusively played maps with easily accessible railguns
>>
i just enjoy both action quake 2 counter-strike and arena shooters =)
>>
>>12251601
arena shooters are dead, what's active rn? Quake champs with 1000 daily players?
>>
>>12251557
I've made a few since last year. They're all MBF21 mods, though, and I haven't really bothered making them work better in GZ/UZ.

>The Agitator: Pissed off skeleton with big guns and a few magic weapons
>Innawoods: Made as a sort of Final Doomer class for Lost Civilization
>Twice a Veteran: Made using some old ass sprites, has a WW2 thing going on with a little dieselpunk for flavor
>Doomed Marine: Went through phases, settled on baing my take on vanilla if the guns were satisfying
>Urban Warfare: Mostly a modern take on Doom's weapons, literally just the weapons from We Have Doom at Home
>Operation Deadbolt: Pretty much made to feel as much as a ZDoom mod as I could, arguably my most advanced mod to date but I don't like it much honestly

These work in DSDA-Doom, Woof, Nugget and probably the Kex port too. They won't crash GZ and UZ but idk, feels like missing the point to me.
>>
kek it's the monthly arena shooter argument
>>
>>12251606
quake 2 (not remastered) has ffa servers populated daily but i just scour the internet for 1v1 hookups
>>
>>12251613
>monthly
At least outside of these threads, I haven't seen anyone 'fight' about them in here for awhile now.
>>
>>12251606
Straftat
el mao
>>
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wtf that's sick
>>
and i forgot that ut99 has an obscenely overpowered sniper rifle with huge head hitboxes, that ensured the game is only seriously played still for instagib ctf
>>
>>12251612
>my take on vanilla if the guns were satisfying
Do you not think the vanilla guns are satisfying?
Well, I suppose you wouldn't be a weapon mod author if you didn't think the vanilla weapons could be improved, but... just struck me as an odd thing to say, I guess. I mean, the shotguns and SSG especially are famous for being satisfying. I suppose the chaingun seems a little weak especially to those who came to Doom from Wolf3d.
>>
>>12251626
Lovely, reminds me of the fireworks gun in Russian Overkill.
>>
>>12251634
>Do you not think the vanilla guns are satisfying?
Not >>12251612 but I first got into Doom through Final Doom and never felt the first half of weapons (pistol, shotgun, chaingun) were more satisfying than the other. Chaingun felt like the biggest "offender": Something that big and bulky should sound chunkier and be deadlier.
>>
>>12251645
>and be deadlier.
Chaingun's got pretty good DPS actually. It's the firing sound that's the problem.
>>
>>12251645
Hmm, well the shotgun is indeed a little underpowered against a map whose majority comprises Doom2 monsters, so I see your point.
>>
>>12251647
It's kinda weird how the player's chaingun uses the pistol fire while the Chaingunguy's uses the shotgun.
>>
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kek wtf is this? there's some cool weps in heretic after all, they're just uncommon
so far ep 2>>>> ep1
ep1 sucked, which is weird, i thought ep1s are supposed to be good to pull in noobs
>>
>>12251626
>kills two gargoyles and a weredragon
>saves game
>>
>>12251647
>Chaingun's got pretty good DPS actually
It's slightly better than the shotgun but worse than the super shotgun, and much worse than the plasma rifle, rocket launcher, and of course BFG. It's nice to have near the start of a pistol-restarted level.
With a mod that increases its ROF, I actually like it's sound choice.
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>>12251667
nah i did that so i can record a clip of that wep but ended up clipping the part before that i swear
>>
>>12251674
i don't know about H+H, but in heretic proper the firemace has a 75% chance to spawn on a level in a random location
>>
>>12251634
No, I think they suck.
>most sounds are weak and piddly
>the weapons are all very stiff, apart from the SSG which is also very stiff
>muzzleflashes are inconsistent, some light the barrels up, others don't
>the fist looks fucking stupid with Doomguy's longass thumb
>they couldn't even decide if he's right or left-handed
>all hitscan-based weapons that are guns use the same damage formula, while melee weapons are more inconsistent but offer higher damage values at their max
>the feedback you get from hitting a monster is a little blood spurt unless you trigger the pain chance
>this all fucking sucks because the actual combat is solid

The fact I still like Doom in spite of its shitty arsenal (with the SSG and plasma being the ones I agree are satisfying) is a testament to how well-designed it is, otherwise I think it's about as unfulfilling as Wolf3D's weapons but even that game's chaingun had the decency of having a high fire rate so I don't know.
>>
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looks familiar...
>>
is Sigil worth playing? I get a bad vibe from it, like its not Doom. No Rest For The Living i can deal with but im sus about John Remero
>>
Is there a comprehensive wiki or spreadsheet for the following info in Build engine games? Something already mapped out and easily referenceable on a whim without needing to look through files?

>Weapon damage, special attack damage, random damage rolls, firing rates, pickup amounts, splash algorithms, weaknesses against certain enemies, etc.
>Enemy health, move speed, damage, damage resistances, splash resistances, stun resistances, etc.

Nothing I can find by googling has any relevant info about specifics. Particularly interested in Blood because kill rates against certain enemies with certain weapons are significant outliers amidst those weapons' general utility (Spraycan vs Butcher, Tesla vs Hellfound, for example).

What the ever loving fuck is this captcha
>>
>>12250554
Alfonzone
>>
>>12251712
retarded prejudice. both sigils are based
>>
>>12251712
I'd watch out bro the title art literally has a pentagram and an evil goat made by the guy who says you win the game if you kill him in Doom 2 you might start getting nightmares of shotgunning Barons
>>
>>12251727
t. J.Romero
>>
Romero hate is the most forced shit ever
>>
>>12251712
if you love corner peeking and shotgunning barons it's for you
>>
>>12251734
As for sigil, just play it, the environments are gorgeous, the soundtrack is godly, yes the gameplay is a bit annoying, but its canon Doom
>>
>LE SIGIL EYE
worst Doom ever
>>
>>12251712
the levels in sigil 1 are good and very tightly designed to offer more challenge than the player is used to from mainline dooms.
sigil 2 is fine but not as punishing or visually polished, feels more like the doom you're used to.

complete nitpick but the forced le 666 imagery is stupid. it was stupid in quake too, but romero is like 70 now, so he doesn't have an excuse to continue his manchildish quasi-rebellion. unless we're literally killing the antichrist in sigil 3, it makes it seem like cheap user content rather than something official. but that is to say nothing of the quality of the campaigns themselves.
>>
>>12251683
Fascinating, thank you for the frank answer.
I'm lucky I suppose, none of this stuff bothers me.
I'm more bothered by (and have made source code patches for) inconsistencies in the game physics. Archviles being able to resurrect things through walls, barons and hellknights being considered the same species for infighting while pain elementals are allowed to get into fights with their own children, that kind of thing.
We are all spergs. But no two spergs are alike in what makes them sperg. That's why they fight all the time over trivialities.
>>
>>12251748
>the forced le 666 imagery is stupid. it was stupid in quake too, but romero is like 70 now, so he doesn't have an excuse to continue his manchildish quasi-rebellion
Isn't that normal for gen-x metalheads though? All the bands he likes have satan 666 in their imagery. We salute you, our half inflated dark lord
>>
>>12251840
i wonder what makes doom 2's design perfect and sacred and inviolable while everyone thinks they're right to meddle with heretic and quake and shilled wayfarer's tome and copped
>>
>>12251846
*copper
>>
What if samus and doomguy had sex and and yeah
>>
>>12251612
>The Agitator: Pissed off skeleton with big guns and a few magic weapons
Still my favorite MBF21 mod by far.
>Urban Warfare: Mostly a modern take on Doom's weapons, literally just the weapons from We Have Doom at Home
I had a lot of fun with those, the flamethrower feels an awful lot better than the Legacy of Rust one and the BFG replacement is pretty fun.
>Operation Deadbolt: Pretty much made to feel as much as a ZDoom mod as I could, arguably my most advanced mod to date but I don't like it much honestly
I like it, though it did feel like you were running up against the limits of Dehacked with stuff like the reload on the pistol.
>>
>>12251848
They'd probably make master chief lol
But Doomguy would be the mom haha XD
>>
>>12251856
wouldn't mind futa samus pegging me...
>>
>>12251848
I saw a picture the other day that suggested they'd have a child who was...
>>12251856
...oh shit this guy beat me to it
>>
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>>12251848
>>
>>12251712
Why? Romero made some of the best levels for the original games, and while he doesn't maybe match up to the best mappers these days by the sheer fact that he hasn't done AS much Doom mapping as them, he still has a really strong fundamental grasp on level design, it's by far his best talent.

If I were to describe the first Sigil, it doesn't break any new ground or innovate anything, but it's very well made and it's fun to play.
The style of it is like a mix of The Living End in Doom 2 and his levels for Thy Flesh Consumed, and if they were as ballbusting as the first levels for that episode.
>>
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>>12251860
Doomguy loves the ladies with a big cannon.
>>
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>>12251864
now wake up
>>
>>12251865
t. John Romero
>>
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>>12251846
>classic Doom
The consumer bias is strong with this one. The further you get away from it, the more that changes: All that they did to Quake 1 and Heretic/Hexen are super minor when compared to the hugeass overhaul they did for Quake 2.
>>
>>12251869
Very based game with cute orc ladies.
>>
>>12251874
in my filter bubble, i haven't encountered anyone who liked q2ex after the first few weeks it released but it's annoying that map center's packs are made exclusively for it
>>
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>>12251748
>complains about satanic imagery
>in a game which is about killing demons in hell while there's a lot of satanic imagery around you
>>
>>12247548
>[EHBED]
>>
>>12251882
Even if it's repeat posters, this board's sentiments towards KexQ2 and its changes have been largely positive. My personal schizo theory is that a lot of that hinges on the faster weapon switch speeds.
Personally, I like a lot of the changes but it's far from "definitive" for me, and I do wish there was more of a resurgence towards non-KexQ2 maps.
>>
>>12251873
Nigger, shut the fuck up.
>>
>>12251891
the only nice thing about q2ex was the improved netcode and higher tickrate, because q2's oldfags for the game's entire existence refused to develop and welcome any antilag measure
>>
>>12251864
This is going strait on my fan page
>>
>>12251885
I think their point is that Romero overuses especially when Doom is also a game about sci-fi stuff.
It would be like hearing about jedi every few minutes in Star Wars
>>
>>12251916
Ok, but Sigil's levels are take place in hell.
>>
>>12251840
Same anon here, and no problem. I might like Doom but I've always felt its weapons were particularly weak spots in the gameplay. In a certain light, I can *kind* of see what they went for with the weak starter weapons and slower weapon swap speed in 1993, but when Doom 2 came out it was pretty clear Doom would be mostly combat-focused instead of having a pretty strong grip on horror the whole time. We still get plenty of horror and scary mods and maps, but 90% is action-focused and *that* is where I find Id dropped the ball so to speak.

I think my particular brand of sperg demands I make the pistol not suck, the starter melee weapon dealing more damage to offset the risk of getting into range, the standard shotgun being a bit stronger for use in Doom 1, you know it. Stuff that makes sense and doesn't demolish the balance, just stuff that makes the guns feel fun to use.
For comparison, I ike Quake's weapons a lot more because even though they're weaker they just feel snappy and fast and the GL is always a lot of fun to use.

>>12251849
>The Agitator
I'm surprised my first mod turned out pretty damn popular for how jank it is. If I could stomach it, I'd definitely update the code and make things consistent with my current skills but I'm tired 24/7 these days.
>Urban Warfare's flamethrower
Made to spite the shit ouf of Nightdive, in a way. It was a fun challenge to code that and balance it accordingly.
>Deadbolt
Yeah, I don't think I'll make another MBF21 mod after it. I'll finish my still quite barebones Meatgrinder thing and work on a friend's project, but in general I'm very tired of Doom.
>>
Shooting the Sigil Eye doesn't feel satisfying to me. Its like shooting at air. At least have an animation
>>
>>12251930
How'd you achieve that and still have a working shootable switch in vanilla?
>>
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>go to make acct on slipseer
>confirm email
>wait
>"you have been banned for: spam"
they either saw that i put slurs in my password or they went and dug up my reddit account of the same name, where i have completely inoffensive posts (which, i'm sure, are le heckin nootsi for the troons running slipseer)
>>
>>12251719
lol, lmao even. You won't find anything for these games.
>Spraycan vs Butcher, Tesla vs Hellfound, for example
Those are coded weaknesses I believe. Some enemies have resistance to certain weapons too, gargoyles for example can tank a lot of bullets but weak to explosions or fire
>>
>12251964
>Reddit
You can fuck off back there with your whining about other sites.
>>
>>12251970
>reeee reddit
look man there are niche games that don't have forums anywhere other than that site, i don't like it either
>>
How many Linux users are here?
How is the UZDoom Sourceport right now for Linux users?
I recently switched to Linux. Using Ubuntu right now.
>>
>>12252003
I'm on Linux Mint but I haven't bothered making the jump yet. I'm too lazy.
>>
>>12252003
whyd they go with this weird aero style
>>
>>12252003
Too lazy to switch and it's still pretty much the same as GZ for now.
>>
>>12252003
It works as well as GZDoom.I'm using it on both Ubuntu and Arch, with no obvious differences between the older and newest releases. I keep using GZ out of habit.
>>
>>12251940
t. John Remero
>>
>>12251897
t. John Remero
>>
>>12246843
nd yet when there's ANY microscopic little detail slightly in perfect
>>
Uh oh another Romero melty
>>
>>12252079
Romero melty on my sandywhich eaten at Mancubo delicatessen in Fireblu billage mmmm-nmmmmmmm
>>
>>12252003
The build process is a little different to GZDoom but if you're just using the stable release then it's just GZDoom with a few bugfixes.
>>
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>>12252012
Ask Carlos
>>
>>12252012
expect they just jumped on the first thing anybody submitted
>>
>>12252157
Marty wanted to make something more familiar to the old logos but design by committee shit pushed him into the weird U thingy.
>>
>>12251543
>>12251528
Thanks kind anon.
Honestly can't remember why I switched to BuildGDX from EDuke, there was a reason. I switched back though.
Annoyingly now I can't get rid of the dev commentary orbs lying around everywhere. At least I can play now.
Man Duke 3D is obnoxious sometimes, the devs love traps.
>>12251537
QL is probably the most campy of all the afps
>>
>>12252012
They have the gay.
>>12252164
The committee is gay.
>>
>>12249847
>>12250182
Yey. I'd add more but I don't want to keep making more work for you guys. Maybe studying how to do things right over the next few days would be a good idea.
>>12252174
>Honestly can't remember why I switched to BuildGDX from EDuke, there was a reason. I switched back though.
Maybe you were going to use it for multiple Build games, and not just Duke? It's not a bad choice for Blood, Redneck, or even Shadow Warrior from what I recall.
>>
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would you play a turok (1) clone?
I'm pretty tired of my dead end crud coding job, I will kill myself anytime soon
>>
>>12252174
>QL is probably the most campy of all the afps
I agree. It is nonetheless how I got into the genre.
>>
>>12252206
If you make the level design less circuitous and obnoxious, absolutely.
>>
>>12252214
but that's turok 2, I think turok 1 is fine and what set it apart from other fps
>>
>>12252219
You got me, I've only played T2 and T3. If that's the case I would play your game, sure.
>>
>>12252178
>The committee is gay.
Hot.
>>
>>12252245
Perhaps.
But still gay.
>>
>>12252206
>would you play a turok (1) clone?
As long as the keys are impossible to miss, I might be interested. That was always an annoying thing to happen in both Turok 1 and 2 from what I've played.
>>
>>12252253
speaking about keys, I still don't know how to make a superweapon that doesn't trivialize the final boss
>>
>>12252268
Make bosses resistant to it, but give them horde summoning phases where it shines.
>>
>>12252302
>>12252268
Make it a multi-lock homing weapon with a brief cooldown between firing sequences. Let's say it can lock max 20 targets in your FOV, and secondary allows to multilock one target, and then determine the number of single-target locks based on testing gamefeel.
>>
>>12252174
> I can't get rid of the dev commentary orbs lying around everywhere
If you're playing anniversary edition on eduke32, you need to also install this thingy
https://github.com/Hendricks266/e32wt
>>12251313
>the boss at the end is a bullet sponge that poses no threat
This encounter made me lol, I expected anyone but him
Good run!
>>
>>12251928
>but in general I'm very tired of Doom.
I dunno how you even managed this long with all the shit you're up to, I get tired just by playing it and making mods on the side and fuck off from it entirely for months on end.
>>
>>12251928
>Same anon here
Youre not doing a very good job of the whole "anon" thing t b h.
>>
>>12251916
>It would be like hearing about jedi every few minutes in Star Wars
That's pretty much what happens, though.
>>
Is Strife worth playing? Almost never see it mentioned here
>>
What makes Doom jank too you all? All you autistic shits make me think you are the jank
>>
>>12252650
Where'd you get that idea?
>>
>>12252650
Who said I thought it was jank? It's still the most graphically advanced game I've ever played. (I've never played anything newer lol)
>>
>>12252652
>>12252654
Um the OP you losers. I think Doom is the best game of all time. I hate when melodramatic knobs get on their high horse
>>
>>12252649
I think Strife is pretty damn cool, but it has some rough edges too. There's this notion that it's an RPG, but it really isn't in any meaningful sense, only a notch above Diablo in that there's a couple of choices in there which will change the plotline you down, and you incrementally upgrade your health (+melee), and accuracy, as the story progresses.

If you're curious about it, I recommend checking it out, it has a cool setting and some extremely gorgeous sprite and texture work, though I'd say to not give Nightdive any money.

>>12252695
>>12252650
The OP image is of Postal 2, which is a game that is genuinely janktastic and barely keeps itself together. It's a funny game which has its enjoyable edgy charm, but it also likes to crash and break pretty often.
>>
>>12252702
Have a very Janky Christmas you knob
>>
>>12252695
>Um the OP you losers
Heh I just scrolled right past it, never paid it any attention. I feel guilty about this sometimes given the effort that goes into making them. But you would too if you were a regular reader. It's the same as how nobody pays attention to pinned threads on regular forums. They just become part of the furniture. Your eyes glaze past them.
>>
>>12252716
The OP is about Postal 2, that anon is just an overly sensitive bitch
>>
Wait, Sub Mortem is finished, right? Shouldn't it be shoved onto iDGames?
>>
It's very worrying that RAM prices are now up. If they won't drop, we won't be able to run UZDoom anymore.
>>
>>12252757
Oh no!
>>
>>12252003
It's actually a lot better than GZDoom, which only had Ubuntu builds on zdoom org, which were not compatible with Doom Runner for some reason but I suppose that's not GZ's fault. I'm glad with the AppImages I don't have to compile from source anymore.
>>
>>12252550
Not to blogpost, but I'll probably do just that. I've been trying to root out bad habits and this is one of them I feel weird when I don't make *something*.

>>12252630
Add that to the increasingly long list of things I'm shit at, which includes boiling eggs, painting on canvas and not fucking off and dying already.
>>
>>12250712
I just like to do it in general, it's fun to do so.
also goddamn this captcha.
>>
>>12252649
Yes, some of the weapons are a little bit wonky and stuff like the stealth is rudimentary to the point of almost nonexistence bust it's still a fun game.
>>
>>12252775
>and not fucking off and dying already.
Oh no, he's depressed

I suggest you not think like this if at all possible. If for no other reason than the doom discord trannies will catch wind of it and try to groom you into becoming one of them.
>>12252780
>also goddamn this captcha.
Try using arrow keys and space, it's faster.
>>
doom 2 master levels might be some of the least fun I've ever had playing doom
>>
>>12252325
Thanks anon. I'll give it a go soon.
>>
>>12252820
again with this horseshit.
>>
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the only thing i liked about H+H were the new intermission screens for E4 and E5, but the former doesn't make much sense without xaser's bundled mappack that turns all rivers into blood and honestly the ossuary in my mind's eye was a dense graveyard city like stroggos
>>
>>12252820
They were kind of decent by the standards of 1995, but they have not all aged great. Memento Mori and Final Doom blows them the absolute fuck out of the water.

That said, if you're playing a version where they're all stapled together into a continuous campaign, that's probably the worst way to play them, they really work better if you just play one of them on their own every once in a while until you're through them (though feel free to skip Mephisto's Maosoleum).
>>
>>12252820
>>12252935
I should add, you can skip the Master Levels as a whole and not really miss much, don't feel forced to play them.
>>
>>12252702
Nightdive hate is retarded, they completely resurrected turok, for example, they have their place in the medium
>>
>>12252965
I'll be charitable and say they're not infallible. I like what they've done for things like Exhumed, Killing Time, and PO'd of all things; their Q2 port was pretty fun and it woke the scene up for it briefly.
I don't like when they're no longer allowed or are 'unable' to patch a game when it still needs it. Freshed/Refreshed Supply exasperates that concern and takes it to a whole new level. Their Bladerunner port was also supposedly real messy.
>>
>>12252965
you gotta beat the kid with a stick to show a lesson. Nightdive is the best dev to remaster games but they fuck up and they need to know they fucked up
>>
>>12252935
Bad Dream is good. The "aha" moment when you figure out how to max it was a great feeling. Then you get addicted to doing it over and over until you get the best time possible.
>>
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What changes would you make to my fictional Doom series?

>>12252965
Complacency and dicksucking is how vidya got so bad in the first place. Developers and publishers don't deserve special treatment, especially when modders and fan projects have been showing them up for decades now. They can get fucked and so can you, whiteknighting on an imageboard, what are you doing anon?
>>
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Best Heretic episode?
>>
>>12252993
>especially when modders and fan projects have been showing them up for decades now.
It's impressive how many re-releases of theirs have bugs introduced that they promise patches for and never fucking bother with.

That's before you get to their growing hubris with deciding they know better than the original developers with shit, especially with crap like balance.
>>
>>12253008
I'm partial to E1 and E5.

Also if counting wads; Elf Gets pissed.
>>
>>12252993
I'm white knighting on an image board because I don't think we should hate on everything that's not in clique just for the sake of it, yes modders do great work but it's not enough, without people like nightdive and newblood to actually reach out to the publishers professionally, the source code for Blood would stay forever forgotten, the mod projects would be forever at the mercy of said publishers to destroy them at any time, gatekeeping is good but a certain lvl of accessibility is good too, they do good work for the genre, it's that simple, as for the price of Blood refreshed and all that far as I'm aware was because of WB bs, if that's what it takes to get the source code? So he it, better than nothing happening at all, now you have a release of Blood that's based on it instead of endless approximations, it's dirty work dealing w the publisher demons but someone has to do it
>>
>>12253028
It's got nothing to do with clique. I ain't reading the rest of your post.
>>
>>12253029
if you think they do shit work, it's better than no work, no one else is doing it, no one else would remaster fucking killing time or even bring turok back as a franchise, so better midling shit than nothing, such is the fate of niche genres like retro shooters, take what u can get
>>
>>12253028
>now you have a release of Blood that's based on it instead of endless approximations
and yet it's still using inaccurate shit from Fresh Supply.
>>
>>12253008
>>12253021
Playing Heretic for the first time rn and e1 was an absolute snoozefest, e2 is much cooler, with the hell village levels and such, really cool, much more advanced than even doom 2 earth levels, not as good but still, ep2 >>> ep1, gonna start ep3 later at home
>>
>>12253028
>>12253038
It's also kind of telling that the ports that are "approximations" can remain vanilla demo compatible without desyncing.
>>
>>12253028
>>12253038

Yeah, simply having a port based on the source code one time doesn't really mean much, I mean we already had a version of Blood based on the source code, it's called Blood, and without maintenance someday Fresher Supply is going to be as obsolete as that is. Considering how Windows updates tend to break shit, maybe even sooner.

Also, source code isn't magic. You can't just compile it for everything or even just do some basic swapping of libraries for modern devices, and expect everything to work perfectly.

Like, go look at old source ports of Doom. Better yet, look at the effort required to maintain Chocolate Doom. Still requires pretty frequent updates to keep the vanilla experience spick and span and working on as many devices as it does. Doom has had 30+ years of community support and yet, maintaining and preserving it is still an active effort.

It still requires a lot of attention to detail and translation that I'm just not sure a single studio can do on the level that a community can. This is why a RELEASE of the source code is what people were asking for. Not just for someone to see it one time in a corporate development period because Atari allowed it.
>>
>>12253028
>now you have a release of Blood that's based on it instead of endless approximations
Blood-RE is a matching decompilation of Blood, and recently matched the 3DFX and shareware builds too.
Even without ND we are in a good spot for Blood preservation.
>>
>>12253028
>the source code for Blood would stay forever forgotten
It still is, they haven't released the source code. And it doesn't matter much now, fans managed to decompile it without NightDive's input
>now you have a release of Blood that's based on it instead of endless approximations
lol, lmao. Resupply is built on top of Fresh Supply and is still approximations but now they have a source code so they compared the two to make it as similar as possible. I can't go into much detail but Hendricks (the eduke dev) explained it well. And on top of it it's still their KEK engine, and not build the game was originally on
>>
>>12253065
>without maintenance someday Fresher Supply is going to be as obsolete as that is. Considering how Windows updates tend to break shit, maybe even sooner.
Not really, Windows is pretty good with backwards compatibility, the biggest hurdle is always widescreen and refresh rate bs make those scale and you'll have a release that can last 20+ years just fine, especially since consumer technology is now going to stagnate hard because of the AI scourge
>>
>>12253090
kex engine is just a basic framework to make reimplementation of classic fps easy. most of the code is still build code.
>>
>>12253098
Also I'm not saying assuming no updates, ofc they should update Refresh supply specially given the cost and they are so far, nightdive have been p good for that, I had 0 issues w stuff like their turok trilogy, they're a bit overhated is all I'm sayin
>>
>>12253065
>and without maintenance someday Fresher Supply is going to be as obsolete as that is.
They're probably counting on it, they can sell it a third time, besides they've said they don't really care about PC audiences, their real money maker audience is console users who don't know better and absolutely have to play shit from the 90s on their Nintendos.
>>
>>12253036
God, you are dumb. Take a hint.
>>
>>12253107
They aren't counting on shit 10+ years from now nigga, that's a bit too schizo and overestimating the devs at the same time
>>
>>12253104
>nightdive have been p good for that
No they haven't, most of their games they abandon in under a year, even their Doom release has been left incomplete.
>>
>>12253110
>They aren't counting on shit 10+ years from now
You're entirely correct, it's more like half of that for their rereleasing rereleases now.
>>
>>12253112
their doom release was like a year ago, I wouldn't say it's abandoned just yet
>>
>>12253116
>I wouldn't say it's abandoned just yet
I'm sure they'll finish ID24 and fix all the bugs any day now.
>>
>>12253115
I wouldn't worry that far ahead, personal computing in general is on its way out, we are fucking cooked
>>
>>12253134
we are not cooked we play games that could run on a pubic hair cell
>>
>>12253152
sure, long as the hardware still works, what about 10 years from now, though I guess there's so many 2nd hand parts out there that it'll be fine for less demanding shit, might make devs acrually optimize
>>
>>12253134
When the AI bubble bursts we'll be back to buisness as usual
Haha...
>>
>>12253158
yeah I'm holding out hope as well but it's so big now, probably way way bigger than the dot com bubble in proportion
>>
>>12253253
>>12253253
>>12253253
New thread's ready
>>
>>12252695
That's Postal 2, Anon. This isn't even a matter of literacy, can you not recognize the difference between Postal 2 and Doom? Are you well?



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