DOOM THREAD / RETRO FPS THREAD - Last thread: >>12246278Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source PortsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/GENERAL GUIDEhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXA https://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0 == GAMES/RESOURCES ==DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhUPortaDOOM:https://github.com/Kroc/PortaDOOM/releasesHALF-LIFE (GoldSrc) Anthology:https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg4CHAN DOSPACK + Win98 games:https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqAAssorted /vr/ shooters, mods, etc:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAMIDI COLLECTIONShttps://files.catbox.moe/2hul76.ziphttps://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQhttps://archive.org/details/archiveteam-geocities-midi-collection-2009https://archive.org/details/midiru-archive-2022-02-25.7z== INFO/LINKS ==OFFICIAL DOOM WIKIhttps://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://doomworld.com/forum/4-wads-mods/ZDoom: https://forum.zdoom.org/viewforum.php?f=19/idgames: https://doomworld.com/idgames/MODDING RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37https://realm667.com/== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/"doom+thread"/type/op/OUR WADS/MODShttps://rentry.org/vrdepotMAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE/WAD DATABASEhttps://vrdoom.booru.org/https://clovr.xyz/wadsup/MULTIPLAYER SERVERSUS West: https://clovr.xyz/CA/US Midwest: https://macgu.fun/
=== CURRENT PROJECTS ===Duke It Out in /vr/Game : DN3D | Deadline : Jan 1st 2026Tile/Con pack: https://files.catbox.moe/thm4q7.zipRules: https://desuarchive.org/vr/post/11835634=== CURRENT RELEASES ===SUB MORTEM : A Dead Simple Halloween ProjectGame : Doom 2 | MBF21RC2: https://files.catbox.moe/bdpde1.zipDeep /vr/ied PotatoGame : Doom 2 | MBF21RC1: https://files.catbox.moe/3fml1f.zipNow on iDGames!https://www.doomworld.com/idgames/?id=21835=== NEWS ===[12-11] Deus Ex Remastered delayed indefinitelyhttps://twitter.com/AspyrMedia/status/1999170679116087572[12-10] Jim Ward, the voice of Ranger, has passed awayhttps://x.com/StephMillerShow/status/1998881395167604759[12-10] Pvt. Stone updated to v14https://skelegant.itch.io/pvt-stone/devlog/1139050/update-to-v14-more-hud-tweaks[12-09] LZDoom v4.14.3 updatehttps://github.com/drfrag666/lzdoom/releases/latest[12-09] Cacowards 2025https://www.doomworld.com/cacowards/2025[12-08] Chocolate Doom discontinues macOS buildshttps://github.com/chocolate-doom/chocolate-doom/issues/1698#issuecomment-3630035010[12-06] The Lost Episodes Of Doom MIDI Pack releasedhttps://www.doomworld.com/forum/topic/156327download lost episodes: https://dsdarchive.com/files/wads/doom/1738/jptr_v40.zip[12-06] Nugget Doom 4.5.0 releasedhttps://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-4.5.0[12-04] The Second Annual Eggowardshttps://www.doomworld.com/forum/topic/156308-the-second-annual-eggowards/[12-04] OldUnreal community patches for UT2004invite-only testing should begin this monthhttps://github.com/OldUnreal/UT2004Patches/blob/main/ReleaseNotes.md[12-03] Blood: What Lies Beneath updated to 1.5. Exclusive for NBlood/NotBlood.https://www.moddb.com/mods/blood-what-lies-beneath/downloads/blood-what-lies-beneath-15=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST
instead of hell, doom guy is teleported to the mushroom kingdom during the events of super mario bros 1what changes
>>12252993Not that anon, but vidya got bad because the game business got too big and shareholders started to make the decisions instead of developers. Fans got nothing to do with it. What comes to whiteknighting aka fanboyism, there should always be some balance out "blackknighting" aka doomerism. Otherwise this place will just turn into /v/ where all the discussion is just baits and off-topic, because nobody cares about the games anymore. Gotta go the middle road.
>>12253267So Golden Souls?
>>12253008E5 but desu i enjoy all of heretic despite it most of it being HEROES.WAD-tier>>12253040fyi you're playing this https://www.doomworld.com/forum/topic/133275-wip-sacrilege-heretic-remix-projectyou may or may not like the original levels more
>>12253274Oh wtf, I'm playing h + hDidn't know it wasn't the original levels, explains all the extra details then lmao, but ep2 is rly fleshed out in it at least
>>12253274It's funny how some of the levels he fucks the flow so badly if you don't go the same way he expects, you're locked out of a secret or stuck on a hurt floor.Xaser doesn't know Heretic's maps anywhere near as good as he thinks he does.
What was his problem?
>>12253298and here i was told noobs will figure out how to turn the "improvements" off if they care
haven't played shadow warrior in 13 years apparently. i completely forgot how fucking good the melee actually is
>>12253310Possibly the best melee slot in a 90's shooter let alone Build game, you get your choice of two solid melee options.There's also a very weird quirk with the shurikens that speeds up the death animations of enemies killed by them. This means coolies spawn their ghosts nearly immediately after death.
>>12253306All I care about usually is no cursor + texture filtering shit on doom engine stuff, didn't know there'd be a whole level redux, but honestly it's fine, I like how the levels look
Ahh, here we go again.
>>12253410Enjoy your tripping balls experiences.
finally played myhouse.it was actually really interesting until it started telling a story
>>12253479Sorry for the sudden babbling, but I don't really care about myhouse's "story" (mostly because I can't follow it for the most part). But given the context that the wad itself is supposed to be alive, It makes me appreciate the finale at the gas station.At that point, the wad has thrown every kind of trick it had under its belt at you, from putting the player through a labyrinth of liminal spaces, copies of the house, and general unease. But now it's completely all out of options. So, in a final bout of pure and total desperation, it fully embraces its nature as a Doom wad and throws one final gauntlet of enemies at the player(neither of which are the mod's custom enemies, but the vanilla Doom 2 roster), with a Spider Mastermind on the gas station roof for good measure. It comes in as a behemoth but goes out like any old wad just the same.
>>12253550i never got to this gas station place. i went to a maze that was apparently just a creepy joke that doesnt go anywhere, i went to the burned house, i met the dog, got on the plane, and then apparently the house is gone
>>12253560>i went to a maze that was apparently just a creepy joke that doesnt go anywhereA ton of the wad is a huge reference to House of Leaves, that maze, the readme, and >>12253479 are particularly big ones.
>>12253479>until it started telling a storyIt was doing that from the beginning, you're supposed to read the text stuff before starting it.You do read readmes, don't you, Anon?
>>12253586A very small percentage of people read manuals/readmes/help screens.When playing video games, people are allergic to words.
I miss the megaman people and their banter desu
>>12253593Go lurk /vg/ for a bit then if you need more mental retardation in a thread.
>>12253586i skimmed through most of it since i thought i was just getting a short backstory or how-to of the wad
>>12253603Thats the journal. the readme is a little more straightforward
>>12253586>You do read readmes, don't you, Anon?you're retarded if you do
>>12253591i only care about the important technical parts in a readme file
>>12253586
Regarding Sigil from the previous thread, I think people severely underrate Sigil 2.Yes, map1 plays horribly, map2 is kinda ugly, but the rest (except the boss stage) are very good.Map3 is a great self contained sandbox world, secret level is an amazing techbase return (a vastly superior secret level to Sigil 1's generic one), map4 has a great mix of tech and hell, a sheer beauty, map5 is so-so, but has some nice new art.Then map6 is the true test of will, amazing design and superb challenge, map7 is also fantastic with it's desolated hub and interesting interiors.I'm glad Romero made these maps, they are much better than most overhyped community wankery.
>>12253479It's pretentious slop.
>>12253414This is partially work since I'm adding the floors to HND and my footstep mod.
>>12253661Yeah I've been doing pretty much the same by playtesting in Hexen, it's been an experience of troubleshooting on the fly.
>>12253660No anon, you are the slop.
>>12253636Really enjoyed both Sigils. Excited for Hellion.
booted up quake 3 to play the bot ladder on nightmare and when I get shot my screen flashes white for a frame. is there anyway to turn that off and have it stay that way even when I close and return to the game?also whats the magic for changing my name? I can change it with the ^4 and stuff but I hear there is a way to make it flash, add a shadow and use more specific colors with a 6 diget code though when I punch it in i cant get it to work. does anyone have any ancient gamer tips for me? id appreciate it. I need to beat xearo and xan.
>>12253707If there was some kind of command to tell me what texture I'm looking at, it would make this so much easier.
>>12253848I saw some zscript mod that did that but it was like five years ago so it's probably fucked now even if I could remember it's name.
And then there's figuring out what material the floor is/what sound to use. Would this count as metal or stone?>>12253871My GZDoom is still 4.10 so I'd definitely still be able to use it. Probably.
Holy fucking SOVL
>>12253257>Jim Ward, the voice of Ranger, has passed awayDoes Ranger ever say anything other than HUH!>>12246947Once again, Romero's head biggest enemy is freelook.
>>12253884>Does Ranger ever say anything other than HUH!He's specifically the Ranger from Quake Champions. I probably should have emphasized that.
>>12253885Well then what the fuck makes it retro?
>>12253889nigger
>>12253889QC:DE
>>12253885I never played QC.
>>12253787CONSUME ME
>>12253636>I think people severely underrate Sigil 2Well, it's so overhyped.>>12253889>Well then what the fuck makes it retro?My dear boy, even if you have a point, you are still an arsehole.
>>12253893More related to the thread (though not 90's): FEAR team coordinator and Asmodeus from Painkiller.
>>12253918Cutoff point for games is December 07 now, so F.E.A.R 1 is now retro and the original Painkiller is 04 so also retro.
>>12253923>Cutoff point for games is December 07 now, so F.E.A.R 1 is now retro and the original Painkiller is 04 so also retro.I still felt it best to say "related to the thread" specifically because">All other 90s FPS welcomeAlthough it also mentions Sam near the top which came out in the 2000s, though it's arguably much closer to a 90's FPS than a mid-2000's one like FEAR. But they've all been tolerated here for years now so it's whatever.
>>12253410And speaking of not knowing what the floor is, would that not-carpet floor count as wood or just tile that looks like wood? I don't know if the wood sounds I have seem right on that.
>>12253875I wouldn't say stone. It's tiles over a grating.
>>12253954As for sound, what with all the holes in it, there'd probably be a kind of gritty crunch to walking over it? Not quite so diffuse as walking on gravel though.
who is paying people to shill against Carmac, master levels and sigil?
>>12253974i'm being paid to shill heretic
>>12253958Closest thing to that would be dirt, which I don't think sounds right either, so it'd have to be tile. Which I guess in HND is just default.The sounds in mine here are what I'm working with.https://litter.catbox.moe/qiansn.pk3
>>12253958Lol I missed a bit out of this post, it should have said "what with all the holes in it, there'd probably be a lot of little bits of debris on the surface as well, giving a kind of gritty crunch". I'm a bit distracted>>12253998Dirt is mud, right? So, too soft.Sorry I can't look at that file right now
>>12253974More likely it's just common or garden variety trolling
>>12254030probably the anti-doom fuck who's using this as a small but reliable source of (you)s in-between spazzing out about megaman and coming up with new conspiracies
It's time for Wednesday Night Wipeout!Come play some SRB2Kart!How to join (The short and easy way):Download the All-in-one repack: https://mega.nz/file/3dUUWTbR#Ir3l9U2JAKSdT84wQwbKsgQ1Go39xdCCznpF2ChCgmcExtract it to its own folder (NOT the desktop or program files)Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-gameDO NOT run "srb2kart.exe" and expect to be able to join the server.If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folderHow to join (The longer and harder way):Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exeGet the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.5.1Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOWWe also have a Mumble server!Address: 51.161.34.159Port: defaultPassword: endoom>I heard this game supports proximity chat, are we using that?No.Pro tips: https://pastebin.com/YV6biqxq(This is out of date and written for a different server, but it still has a lot of useful information.)
>>12254030All this and no one even talked about the Carmacks, plus this was all in the last thread anyways.
>>12254081Nobody even told me about Carmack.