DOOM THREAD / RETRO FPS THREAD - Last thread: >>12253253Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source PortsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/GENERAL GUIDEhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXA https://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0 == GAMES/RESOURCES ==DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhUPortaDOOM:https://github.com/Kroc/PortaDOOM/releasesHALF-LIFE (GoldSrc) Anthology:https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg4CHAN DOSPACK + Win98 games:https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqAAssorted /vr/ shooters, mods, etc:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAMIDI COLLECTIONShttps://files.catbox.moe/2hul76.ziphttps://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQhttps://archive.org/details/archiveteam-geocities-midi-collection-2009https://archive.org/details/midiru-archive-2022-02-25.7z== INFO/LINKS ==OFFICIAL DOOM WIKIhttps://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://doomworld.com/forum/4-wads-mods/ZDoom: https://forum.zdoom.org/viewforum.php?f=19/idgames: https://doomworld.com/idgames/MODDING RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37https://realm667.com/== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/"doom+thread"/type/op/OUR WADS/MODShttps://rentry.org/vrdepotMAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE/WAD DATABASEhttps://vrdoom.booru.org/https://clovr.xyz/wadsup/MULTIPLAYER SERVERSUS West: https://clovr.xyz/CA/US Midwest: https://macgu.fun/
=== CURRENT PROJECTS ===Duke It Out in /vr/Game : DN3D | Deadline : Jan 1st 2026Tile/Con pack: https://files.catbox.moe/thm4q7.zipRules: https://desuarchive.org/vr/post/11835634=== CURRENT RELEASES ===SUB MORTEM : A Dead Simple Halloween ProjectGame : Doom 2 | MBF21RC2: https://files.catbox.moe/bdpde1.zipDeep /vr/ied PotatoGame : Doom 2 | MBF21RC1: https://files.catbox.moe/3fml1f.zipNow on iDGames!https://www.doomworld.com/idgames/?id=21835=== NEWS ===[12-18] Pvt Stone updated to v15https://skelegant.itch.io/pvt-stone/devlog/1147661/update-to-v15-mission-complete[12-11] Deus Ex Remastered delayed indefinitelyhttps://twitter.com/AspyrMedia/status/1999170679116087572[12-10] Jim Ward, the voice of QC Ranger, has passed awayhttps://x.com/StephMillerShow/status/1998881395167604759[12-10] Pvt. Stone updated to v14https://skelegant.itch.io/pvt-stone/devlog/1139050/update-to-v14-more-hud-tweaks[12-09] LZDoom v4.14.3 updatehttps://github.com/drfrag666/lzdoom/releases/latest[12-09] Cacowards 2025https://www.doomworld.com/cacowards/2025[12-08] Chocolate Doom discontinues macOS buildshttps://github.com/chocolate-doom/chocolate-doom/issues/1698#issuecomment-3630035010[12-06] The Lost Episodes Of Doom MIDI Pack releasedhttps://www.doomworld.com/forum/topic/156327download lost episodes: https://dsdarchive.com/files/wads/doom/1738/jptr_v40.zip[12-06] Nugget Doom 4.5.0 releasedhttps://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-4.5.0[12-04] The Second Annual Eggowardshttps://www.doomworld.com/forum/topic/156308-the-second-annual-eggowards/[12-04] OldUnreal community patches for UT2004invite-only testing should begin this monthhttps://github.com/OldUnreal/UT2004Patches/blob/main/ReleaseNotes.md=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST
What's the DOOM wad that came out earlier this year where you're on an airship. Ends on a cliffhanger where you go to hell.
WHO WANT SOME WANG????
i fucking dare you to haunt me go ahead do it faggot
>>12260489>>12260497>>12260508Is this a finished thing, or are you the one making it?
>Doom 3: Resurrection of Evil literally lets you spend the entire game speedhacking, instakilling, and being invincible.>Sigil II's encounters aren't nearly as intricate and punishing as Sigil I's>Siberian Mayhem's enemy counts are woefully low by default and there are very few encounters that place target-prioritization pressure on the player compared to SS4.>Ion Fury: Aftershock adds 3 new weapons that instakill basically everything and gives you about 100 more ammo collectively across them than you'll ever need at any given moment.Fellas, what's the point of an expansion pack that not only isn't harder than the base game, but EASIER?
>>12260649it's an expansion pack, not a hardener pack
Tired of picking hard Doom maps blindly and getting my ass kicked. You guys got some comfy wad suggestions?
Just finished Nostalgic Entropy with five monsters being who-knows-where.The visuals and aesthetics managed to both surprise and disappoint me. It looks good! And I like the attempt to incorporate the default Doom 2 textures in it. But that also makes the look kinda half-baked and occasionally weird with all the neat custom stuff. STARTAN, even with another pallete, should not be repurposed for sofas, as clever as that usage is.I did not enjoy the flow and encounters in this at all. You finish the level via the elevator to the left of the entrance, and to open it, you need either the red or blue keycard, which are at the end of separate pathways. These pathways and the level in general hide secrets that you should probably get for firepower, health and defense, and they all have a neat little thing going on - and often tedious encounters. I generally do not like secrets with a cost associated beyond finding them, and I felt that the sequences connected to them while neat did not make up for the frustration.Plenty of encounters throw an archvile in. The cake was this room though. A dozen or so cacos coming in, four pain elementals, and a bunch of knights from the front. Those palm trees? Cool to look at, visual clutter when up close and deadly too since they block you AND rockets.
>>12260658Anon got hard for Plutonia and now it won't go away.
Thread poll:1.) How many of you have ever had sex with a real female before?2.) And how many of you have had sex in at least a decade?
>>12260527anon it's been out since 1997
>>12260710YesYes
>>12260439
>>12260675Nearly all 90s wads. Fava Beans for example.
>>12260745Wait where'd my post go? I must have pressed the wrong key and deleted the text? Weird>>12260439I was trying to suggest maybe Zeppelin Armada because you mentioned airships.
>>12260757I already played that one, actually. I was looking more for specific suggestions. I got lucky on idgames a few times, but a wad made in the 90s can be pretty shit too.
>>12260710Yes and yes. I'm a middle aged dad with wife. I already have an erectile dysfunction but luckily there's well working meds for that. Sex sure is fun, but it's been so normal thing that it's not that special. Yesterday night I had time and energy to continue playing Doom wads, and that was special! Have had lot of do with christmas and such, but now all the presents and tree have been bought, house has been cleaned and decorated, so I treated myself with a beer and Doom. It felt good.
>>12260710-------- /!\ ATTENTION /!\ ----------DO NOT REPLY TO THIS POST-------- /!\ ATTENTION /!\ ----------
>>12260423>>> CLASSIC DOOM CHALLENGE <<< Record a UV-Max demo of Snowave Map 05 "Doommas Blend" by Death Bear -complevel 9Reply to this post with a demo & your time.Wad download and current records:https://dsdarchive.com/wads/snowave?level=Map+05Example demo in 4:51:https://files.catbox.moe/p3wx0a.lmpWinner of the previous challenge, after many prior submissions: Zone 400 map 17 in 2:20: >>12255423This is probably the last thread before Christmas, so here's something overtly merry.
>>12260763All right how about thishttps://www.doomworld.com/idgames/levels/doom2/p-r/realREAL, a 6 map stroll through a jungle, ending up in a bio lab or some such. New graphics, ambient sounds. Only the last map has any challenge to it.
>>12260785My man, I was looking for this one ever since I played it. Thanks a lot.
>>12260793Well that's just made my entire day.Very rare that my head full of useless crap actually helps someone.
>>12260762No it's a single level wad where you're on a giant airship looking for a scientist.
>>12260802There's a wad where you're looking for a scientist.Ironically it's called Scientist. or Scientist II.Oh and it apparently got a remake a couple of years ago? I didn't know that.https://doomwiki.org/wiki/ScientistBut it's a multiple map wad, like 20 maps or something.And most importantly I don't remember any airships in it.
>>12260710I would blow my WAD in Kari’s womb IYNWIM
>>12260679I hope in the future that this kind of monster placement which every mapset seems to feel it has to have lest it be rejected and humiliated by the community will be looked back at in the same way that we look back now at maps from the 2000s that were basically corridors slathered in miniscule detail and say "what the hell were they thinking?"
>>12260489Do you want to wash wang? Or do you want to watch Wang wash wang?
>>12260802Planar Havok has an airship episode, but I don't think it had scientists.
oooo this just like that thing that never happen
>>12260962That's a very small-looking tank.Bijou.Chibi, even.
>>12260973what about dis tank
>>12260675Look for ones which have good difficulty level implementation. Sunlust for instance is a bona fide ball buster on UV, but on HNTR it's easier than Plutonia's UV.
>>12260962Can you punch the tank? Does it blood?
>>12261104>on HNTR it's easier than Plutonia's UV.It's also full of bugs.(100% completion bugs are still bugs.)
>>12260675I feel like 70% of all doom maps are pretty tame monster-wise, but monsters are not the only difficulty. If the map has cryptic progression/secrets it annoys me even more than the map with fights beyond my skill level.DBP is what i go to if i want to have a relaxing experience
>>12260675The Pink Valley.
>>12260801So it happens. Good save.>>12261104Good point, I really should get in the habit of using hmp.>>12261203I kept getting fucked over by spammy maps, but in general this does hold true.>>12261271Mainstream shock bait if I ever saw it tbdesu.
>>12260801So it happens. Good save.>>12261104Good point, I really should get in the habit of using hmp.>>12261203I kept getting fucked over by spammy maps, but in general this does hold true.>>12261203DBPs are great, maybe I'll plat>>12261271Mainstream shock bait if I ever saw it tbdesu.
>>12260423Sleep tight Cybie
Here's your, uh... My Chemical Romance - Three Cheers for Sweet Revenge themed gameplay mod.https://www.youtube.com/watch?v=lXg62m6Xj1c
>>12260508I played through Shadow Warrior like twice and am only now noticing that there's a compass bearing on the HUD.
>>122607764:32 https://files.catbox.moe/pewkl8.lmprecorded without aspect ratio correction for extra dankiness
>>12261550No friend it’s not over until you are 34 and still a virgin
>>12261550You know what to do, anon
>>12261489if there wasn't a big fucking map available it'd actually be useful
>>12260973https://en.wikipedia.org/wiki/Tankette
>>12260423Ive been pistol starting famous wads for the first time and im on Alien Vendetta, man im not impressed. Theres been some decent maps but a lot of them have kinda been more annoying than fun. The difficulty is about on par with plutonia but plutonia was actually fun to learn the maps. AV feels more like survival with barely enough hp and ammo pickups.
>>12261603Outside of the slog that was map 11 (Nemesis), I enjoyed AV for the most part, sure the middle part is grindy at times but it was a fun ride for the most part for me. Speed of Doom and Kama Sutra might be fun with the higher enemy counts and plentiful supplies, but some maps like SoD map 32 and KS map 28 might be a little insane going in blind.
>>12261486I take its going to be a multi gigabyte mod from the weapon sprites alone
>>12261603AV tells you specifically what the difficulties are. HNTR is about the level of doom2.wad. HMP is about the level of Plutonia. UV is "Hell Revealed and beyond".
>>12261680im not talking about difficulty though. I just mean the maps are not very good for fun. Plutonia is harder than AV on UV imo. But Maybe Plutonia is geared more towards my playstyle than AV. The only thing that makes AV "harder" is the lack of ammo and health unless you find the secrets (which im not very good at finding). Plutonia has harder more chaotic maps but is actually fun and intense. AV has been a slog.
>>12261787>AV has been a slog.Yeah, that's the "Hell Revealed and beyond" part. Long, difficult slogs were the style at the time (late 1990s/early 2000s). The modern choreography puzzle slaughter map which succeeded it was a fashion arguably started by Death-Destiny in the late 2000s and developed into what we see today by Ribbiks et al. in the early 2010s.
>>12261820I think around map 13-14 is when it feels like there's a noticeable "switch" in map/encounter design that feels more voluminous, but I'm also wondering if the way >>12261603 is playing also includes playing saveless.
>>12261842Oh yeah you are exactly right Map 11 is when it started to get shit and im on Map 15 now and I am just skipping maps until I find one that I think is fun.Also yeah I usually play saveless on UV. I will save once in a really hard part just to learn where the fuck to go during traps or confusing segements, but ill go back and try to beat the level saveless again.
>>12261603What the other guy said, Alien Vendetta's UV is the kind where it knocks over your drink, kicks sand in your face, and laughs at you. Supposedly, the original authors stopped being able to actually beat their own levels on that difficulty as they got older.>>12261787>Plutonia is harder than AV on UV imoReally?>>12261820When retards say "slaughterslop," I feel like Hell Revealed is the only actual maps which fit that description. I don't miss that kind of map design and I'm really glad it's dead.
>>12261919Yeah, Plutonia has maps like Speed that are just literally fucking insane. Plutonia forces you into open ended situations with monsters all around you, Plutonia also just fucks you unless you are on the run constantly in speed run mode. But that suits my style more, im good at skipping certain enemy encounters and playing smartly and sneaking through enemy hitboxes even if its technically harder.AV isn't *that hard* if you take your time and kill every enemy and use corners and cover instead of trying speedrun shit. There isn't as many bullshit traps in AV so far. The problem with that though is the maps feel like linear slogs where you have to take out every enemy and you kind of don't have a choice to skip certain encounters and let monster in-fighting take over. I mean they are both pretty hard im not going to lie but Plutonia takes the cake a little bit more, but plutonia is the FUN type of hardcore where you can see the intention of the Casali bros and you're like "damn these fuckers are genius map makers"
>>12261950>better play quakeWelp can't argue with the word sphere
What's the best way to play Unreal these days? Is the installer from OldUnreal good?
>>12261950lol I wasn't expecting the colour change.
>>12261980it's good enough
May I just say this track came out a year ago today, and I really like it and have had it on loop for a while now.https://www.youtube.com/watch?v=jzoKVR7qbrw
>>12261980It adds multiple "coop focused" difficulties, make sure you don't play anything harder than the "unreal" setting.Two of the biggest mods I'd recommend are Unreal Evolution and Project Gryphon.
>>12262002make sure you don't play anything easier than the "unreal" setting either
>>12261486Doesn't look as bad as I expected. Just an odd choice for theming a weapon pack. I hope it's good just so there's more good stuff out and around, but we'll see. Is it out or just a preview?
>>12261984>>12262002>>12262006Alright, thanksI'll keep the mods in mind but I want to do a vanilla playthrough first
>>12261939The difference is that AV was made by speedrunners like Anders Johnsen, who specialised in maxes, so it assumes you're going to want to kill everything so it puts it all in front of you where it can't wander off too easily.Plutonia on the other hand is made assuming the player is just trying to get to the exit and will run past monsters if he can. So it is full of "bullshit traps" you're supposed to squeeze and wiggle your way out of, and monsters that are only intended as hazards to avoid, that no sane person would spend the time trying to kill.Odyssey of Noises is one of the clearest examples, you're obviously meant to run around all the monsters back and forth through the buildings, avoiding the fire from the chaingunner windows and dodging the crowds newly released into the street. You're not meant to sit still in one place high up shooting at imps and mancubi on the far side of the lake until you get in a lucky splash damage. Or sit in the middle of a street concentrating a beam of plasma on a cyberdemon in the middle of said lake that can't dodge it. The Casalis obviously saw that as a waste of time.It's clear to me that the whole attitude of what it means to beat a Doom level shifted markedly from any-exit-is-sufficient,only-go-back-and-max-it-on-replay-afterwards-if-you-really-loved-it in the mid nineties to just-exiting-is-not-enough,only-a-100%-is-satisfactory by the early 2000s
>>12261984i personally don't like it because you have to turn on old weapon sounds as a mutator, dig in advanced options to turn on the old menu and it doesn't have minor presentation stuff autistically correct like having green centered notifications, a dropdown console, lack of map titles, dispersion pistol particles outside of software mode etc
>>12262035You seem to have confused Unreal Gold for Unreal (original release).
>>12262020>who specialised in maxesAhh that makes so much more sense now, I fucking HATE maxing. To me Doom should always be about exiting by any means necessary (without using autistic speed-run tech that breaks the map) no wonder im struggling so much. I guess I am just not into that era of Doom mapping I guess. Plutonia is still my favorite of all time.
>>12262050i don't think their patched Unreal™ is accurate to 217 either
the heretic soundtrack is "OK" but theres just no comparison to the doom one, there's not really any standout tracks, completely forgettable desu
>>12262091what on doom's ost is as good as the cathedral's theme?
>>12262091Same goes for the weapons.And the maps.And the monsters.And the rest of the game...
>>12262103and your life...
>>12262097thats one of the better ones but even that, not a huge fan i prefer almost every ep1 track in doom
>>12262105True.
Yo guys, this is Kijiro Bugboy. I've been slamming some demons into walls in the Unholy Realms with Insane firepower for Survival. SNS is live today, and already going!
>>12262107i like how all heretic tracks have a switch up midway through while all doom tracks are the same few chords looped adnauseam
>>12262123i'll also count in raven midi pack which is kinda cheating but it's great and fits like a glove unlike the plutonia and master levels midi packs
what about douk's ost? https://youtu.be/GGzq9hUDJWM?si=MGlIB36WGMSYjaUihttps://youtu.be/dfklJD4IpT0?si=O29bBlVbT3jqHbCNhttps://youtu.be/h-ojy83WgaI?si=sor3qessCYIfUIlxhttps://youtu.be/nudHs7G8gz0?si=dZFiwc_8ggin_8cLhttps://youtu.be/5-E9ieL2KGc?si=CAUUBl7kzICYFYPDhttps://youtu.be/AcoQpTm8QIs?si=AFc1lrNHWM4HJwaLhttps://youtu.be/ImWeUwWD2fE?si=wINKYqPlyXX6MSdc
>>12262130i think bobby prince should be trialed at the hague
>>12262142why?
>>12262130Honestly, Lee Jackson's pieces for Duke are so clearly better than Bobby Prince's, because the latter relies way too heavily on blues 12-chord progression and it gets very stale when you hear it across every single one of his tracks. Sorry Bobby.
>>12262142Faggot.>>12262149Aliens Say Your Prayers is the best track in the game.
>>12262149it's more apparent in rott's ost because, for some reason, lee's dn3d tracks are mostly ambient
>>12262152maybe trap rap is more up your alley, nigger
>>12262158What the fuck is trap rap, you jiggaboo?
>>12262130I like Bobby's work on this game that no one ever talks about. Very metal, more so than the Doom ost. https://www.youtube.com/watch?v=xykFab2PI4Q&t=1796s
Douk's best music was in his second game.https://www.youtube.com/watch?v=MIW7fQ2tNeU
It's SUNDAY night shitshow time! Unholy realms with insanity survival in menu this time search for "macgu.fun" in doomseeker and the sourceport is Zandronum
>>12262185bangers, 3rd track is a weird mix of Mortal Combat and Contra, probably my favourite out of all these
>>12262191i always forget hteres other nukem games other than 3D
>>12262202Duke Nukem 1 and 2 are really good games, honestly. Duke Nukem 1 takes after Commander Keen but with way more alien blasting seeing as you have unlimited ammo, and Duke Nukem 2 is just a solid as fuck sidescrolling shooter with some great setpieces.
My version of Project Malice is pretty out-of-date, did Nightmares ever did a good hard nerfing because they fucking need one.
>>12262198The midi files if you want 'em.http://www.mirsoft.info/wogm_download.php?data=YTozOntpOjA7czo1OiIxMzg3MSI7aToxO2k6MTc2NjM2NDUyNTtpOjI7aTozO30=
Trying to play Forlorn + Final Doomer has taught me that Hellbound's C4 might be fun to fuck around with but is absolutely not for mapsets that expect you to make extensive use of the rocket launcher.
>>12262292Nonsense, that C4 is one of the best RL replacements I've seen in a Doom mod, did you make sure to set it advanced mode so you can throw out multiple bricks?
>>12260658>It's an inflation pack
>>12262267Oh, they changed the spawn rate. That looks about right. These things are way more annoying than Prowlers.Also I just realized I owned myself.>make Strange Aeons Project Malice patch>Nightmares have the highest spawn rate because they're replacing Nightmares>this makes sense and surely will have no repercussions>surelyHow the fuck did I play this with Red Spiral.
>>12262296Yeah, it doesn't help when you can carry max 20 and the encounter clearly expects you to lay down a barrage.
It's been a while since we last talked about sphere tasting and there's one still left to discuss. So, what does it taste like?
>>12262149Nah, I actually quite enjoy Bobby's Duke 3D output just as much as Lee's, personally. All of his E1 and E2 tunes are great. And while his E3 output is a slight step down towards the end, I still enjoy In Hiding, Going After the Fat Commander and Taking Names a lot.Lee Jackson definitely carried ROTT, though.
>>12262196Ok we are at the back up server because the unholy realms was the old short verison heh[TSPG] sunday night shitshow:bug's backup
>>12262357Jeppson's Malört levels of bitterness.
>>12262357Victory.
>>12262357Lime
>>12262330This is odd, since Hellbound itself throws a lot of monsters at you and even on UV, I never felt like the C4 bricks let me down.I'd play it more, but that level with the cyber in the dark pit made me not want to.
>>12262357You know when you eat something extremely spicy and you're immediately filled with regret even though it tastes good? Like the opposite of that. Probably tastes fucking horrible but goddamn does it make you feel great, and when it comes out the other end it feels like you're shitting out God himself.
>>12262357
>>12262196>>12262370GGs and Merry Christmas
>>12262196>>12262550Also so first pic before the bug server
>>12262357My kneejerk reaction was Surge but I don't remember what Surge tasted like.
I've tried to play RTCW about 20 times and I get bored after about 5 levels. I don't know what people see in it.
>>12262830What's wrong with it?
freedoom is good
>>12262915It is, it's genuinely getting better too, the new spider mastermind is pretty fucking cool.
>finds some items in a little cornerANCIENT CHINESE SECRET
>>12260710Unfortunate face. Banging body.
Your opinion on Lunatic Fringe
>>12262983A bit wide but looks fine. The right haircut would do a lot of heavy lifting for her (many asians use this because of their tendency to have moon-faces)
>>12262775how do i get that widescreen status bar?
>>12262998it's being played thru raze but don't bother, the mouselook is bugged out
>>12262986this button is too hard to find
>>12262986Neat concept with the 720 degree hallway, but pretty standard other than that. Far better than Spin Cycle as a secret level though.
>>12262931oh i missed that there's been some development recentlyhttps://github.com/freedoom/freedoom/commits/master/
>>12262986>3 battlelords in tight quartersno thanks
>>12263021Looks like a face
>>12263090well incapharnaum taught me they only need 6 rockets so it's not that bad
>>12262357Invulns taste like pure concentrated mint.
>>12260776>>122615363:23 https://files.catbox.moe/tunqox.lmp
>>12263109just a menthol that feels like it should be painful but isn't, it's like your whole body is slathered in tiger balm but it feels great
>>12262357Absinthe.
>>12263094Completely different context but...>6 rocketslol, that takes me back.
>>12263147I see you played Pirate Doom II
>>12263147Drank some of that stuff once. Oof, never again.
>use the nuke>nukes the gamehory pieces of shit
>>12263374>"Just rike Hiroshima!"
>>12262986must've been mind-blowing in 1996. Still awesome today, this is the map I usually point to when talking about strengths of Build engine. I prefer similar fighting arena in E5L1 nowadays, from the 20th anniversary rerelease
>>12263110>>122607762:48 https://files.catbox.moe/s1sgys.lmp
But seriously, why do lost souls not die in a single sg blast?
Does (U)ZDoom's own internal Game Music Emu library support Neo-Geo VGM codec?
>>12263492Seriously? Because they have more starting health than the sum of damages done by the seven pellets of a single shotgun blast starting from almost all possible states of Doom's random number generator. What other possible answer could there be?
>>12263508But why?
>>12263508There’s a small chance to where they can die in one hit, but reliably die in two. It feels different from how half of the time, a pinky needs three shotgun blasts to kill.Even still, lost soul health is a thing I’ve seen reduced on a few occasions in a few wads. I never see any of the other Doom 1/2 monsters get touched.
>>12263548>I never see any of the other Doom 1/2 monsters get touched.Mostly you get behaviour changes more than health, stuff like giving a Pain Elemental a melee attack.
>>12263481>>122607762:35 https://files.catbox.moe/cjwalb.lmp
>>12262986Neat map. Quite damn surreal.Hard to replicate with 3d engines.
>>12263573>>122607762:23 https://files.catbox.moe/blqr5k.lmpfuck yeah, beat that par time! (even though i embarrasingly fell down)
>>12263556What's meatball do, sock you in the face?
also, new captcha can't triforce lmao
>>12263629I've seen one that has the Alien thing of the Lost Soul in it's mouth doing an attack.Fucked if I can remember what mod it's from though.
>>12263548Yeah I know, that's why I said *almost* all possible states :-) I get one dying in one hit about once every few years or so, the last one was in one of the dtwids.I forget the actual probability, whether it's even possible with vanilla rndtable and how likely it is with Boom's P_Random, and I can't see https://www.doomworld.com/forum/topic/148551-kill-chances-datadump/ due to imgur/ofcom dickheadery.
>>12263706>and I can't see https://www.doomworld.com/forum/topic/148551-kill-chances-datadump/ due to imgur/ofcom dickheadery.The data section on the Doom Wiki is pretty good: https://doomwiki.org/wiki/ShotgunParticularly the "Shots needed to kill" section. That's what I was using as a reference in >>12263548
>>12263632Update on previous: it's no longer always the semicircle. If there's crescent moons and stars it's always the 4 pointed star. Also it's always the one with the highest number of diamonds, usually 4. I haven't seen a pattern in the letters one, and the empty boxes one is too newIts annoying they delete captcha threads on sight on /g/, where else am I supposed to discuss it??
>>12260423>Check https://zdoom.org/downloads.>GZDoom finally got bumped under the Historical section next to ZDoom.Lmao.
>>12263713Hmm, only covers vanilla sadly.But from the graph I guess it hits for >= 100 damage about 2% of the time?Wish it had the exact numbers.>>12263762Spiteful pettiness levels are off the charts captain.The dratted inconsistency of the logo vexes me every time.
Just once I want one of these guys to be a Pre-Soul Reaver just because it would be hilarious to get one on your side. Think I'm gonna add it direct to the Rev spawner.
>>12263762I still think that logo looks stupid and overproduced.
>>12263789It is. Same guy behind the Space Pirate did it, plus they paid for it.
>>12263762Graf's vanished, hasn't touched anything in over a month. even the dev builds on DRD have stopped at November 17th.
>>12263789It's not even the overdesign it's that nothing about it says Doom that irks meI mean DSDA is just a goose but at least that's just clip art
>>12263797>it's that nothing about it says Doom that irks meNo real difference then, the only thing about the other three that says Doom is the lettering on them, shit just looks like programmer art.
>>12263794Is he okay? Do we need to call a wellness check out to Bavaria-Bratwurst?
>>12263809I could see the nutso types who decided they liked him all along trying to turn him into some kind of martyr if he did become an hero.
>>12263762I hate that new logo, and still consider UZ the alternative, not primary.
>>12263837Still in the denial stage of grief, huh Anon?
>>12263792I hate that these troons have money to spend, while I'm stuck here eating cold beans out of the can with the heating off even though it's the middle of winter
>>12263847But I really hate grave dancers.
>>12263851>grave dancersThat sounds like a cool as fuck party.https://www.youtube.com/watch?v=9ta80pZL3_U
>>12263816I always had SOME liking for him because of all the hard work he's done over the years, but I've also been very annoyed at him for various reasons too. He's probably the only sourceport dev where I hate him as much as I love him.Trying to boil this down into a good versus evil thing is retarded, because at the end of the day you're looking at two retarded vipers. On one side you have a big obstinate autist, and on the other you have some people who are chronic backstabbers and manipulators, who did very much lie about what exactly happened (though their complaints were mostly valid), and who are known to break things even more than Graf does (for some of them, anyway).If Rachael wasn't attached to the UzDoom thing, I'd have less misgivings, but this is also more or less what Rachael did to Brad Carney and Skulltag.UzDoom turning off smear filtering is nice I guess (as if I can't disable it myself), but them adding in support for nupronouns is one of those annoying things.
>>12263850Are you in a harsh part of the world, or have you just fallen on hard times? Don't give up, anon, you can win over this.
>>12263861>but them adding in support for nupronouns is one of those annoying things.That shit's been in since ZDoom, nobody paid it any mind till some anon noticed it and started ranting about it like it's new.
>>12263851Too bad, anon. Welcome to Halloween 2.https://www.youtube.com/watch?v=A8KGqe3ocBE
>>12263872Nah, there was some autist who lost their shit so hard they got banned because Graf didn't want to add in nu-pronouns.
>>1226385099% of them are firstworlders, anyway. A lot of them also work on IT or otherwise code for a living. Disposable income, desperate need to fill some role or another, you can do the math.>>12263861I wish I could bring myself to ruminate on this situation, it's nerd on nerd violence: two groups of nerds beating each each other with pool noodles while yet more nerds cheer on them from the sidelines thinking they make a difference.The only difference is one side throws slurs and the other cries and shits their pants. To be part of this is to waste time you could spend playing Doom and/or Quake.
>Doom guy killed by demonsIt doesn't shock me,for some reason.
>>12263861>this is also more or less what Rachael did to Brad Carney and Skulltag.That's a good point. Though I do note both victims were seen as somewhat absentee landlords at the moment of their ejections, the consistent involvement of one particular individual in these incidents is remarkable.
>>12263792I don't think Marty should be blamed. He originally pitched a more classic circular logo, the design-by-committee complained about it until they guided him to what you see there.Don't blame the artist/designer, blame the director(s)
>>12263935I blame him for not telling them to fuck off.
>>12263935Yeah he did a bunch that had a techy/keycard aesthetic to them even though he was told not to.
>>12263938Sure, Marty tells them to fuck off, they hire someone else and we get something possibly worse.Would you then blame him for walking away?
>>12263947It's not like it's even worth being that mad about anyway, icons can be replaced and you can swap the bootlogo to whatever you fuck you want by droping bootlogo.png into a wad.
>>12263962I agree. But you know how some people are here, I still foolishly try to get through the heads of Anons with some shit.
>>12263947>Would you then blame him for walking away?Uh, his name would not even enter the conversation. Nobody remembers you for things you didn't do. Don't be stupid and obtuse.
>>12263976Anon I really, really wish I could punch you right now.Not in the face, but at least one good slug to the shoulder or solar plexus.
>>12263981He's probably into it.
>>12263981What!?Seriously?Why?
No come on I don't get it and I'm really worried please tell me what I did wrongLet's say instead of agreeing to design the logo, Marty says "thanks, but I don't feel we can work together" and moves on. So they go off and find J. D. Esigner who then agrees to do the work and produces a logo. So now we're here having a conversation about J. D. Esigner's logo and nobody would even know Marty had been offered the job and turned it down unless he went and revealed it to the public later.
what a sick visual. Even better that I can actually get all the way over there
>>12263789I agree. There were a bunch of designs and none of them really nailed it, but some were on the right track. And they often kinda look like V's.
>>12264007
>>12264007Some of these are actually pretty cool and they *still* went with UuDoom
>>12264007Most of these are better.
>>12264018>>12264009meant to tag the second post mb
>>12264009I'm still fine with what they went with, it's doing an isometric axis thing, it's saying something about it at least even if it's just 3D GAEM.I don't know what the other ZDoom logos were supposed to represent, I guess brushed metal techbases or something.
>UZDoomThe name sucks, and that really doesn't help your options when designing a logo.
Anybody wants to play Quake Brutalist Jam 2 in coop?
>>12264050i played maps from bottom row to top row left from rightthey really get shit after a while
>>12263981If it helps,>>12263976isn't>>12263938me.
>>12264046It stands for Ultimate Zdoom which is honestly better than what GZdoom stands for.
>>12264058It does. Then you will not be punched. That other guy will be though, you should join me.
>>12264060The fuck did it even stand for?
>>12264062Graf Zahl.
>>12264067Then why wasn't it GZZDoom?
>>12264069Because he doesn't consider it ZDoom, it's purely just "Grad Zahl Doom" to him.
>>12264062I think it stood for "GL ZDoom" since it added support for OpenGL rendering.
>>12264061Don't mind if I do, thank you.
>>12264062>>12264071It stands for GL from OpenGL yeah and GL stands for Graphics Library. So we were using Graphics Library Zdoom.It would be way less stupid if it had been Graph Zahl ZDoom.
>>12264061Leave me aloneI don't even know what I'm supposed to have done
>>12264069>>12264119Surely then it would have been GßDoom ?
>>12263861I was searching around for if Graf himself ever answered that question and found this.>>12263861It's a definitely a two way thing, he gave out what he got in and vice versa. Autism all around.
>>12264139He had such a fucking vendetta with the Eternity devs, to the point he just started copying shit from them and had a pissy fit when called out on it.
>>12264139>criticism from a person I don't like>gratuitous personal attacksI don't even like Graf, nor do I hate EE, but nothing Graf said in this particular post was incorrect or deserving of such vitriol. Genuinely: autism all around.
>>12264139What question sorry?
>>12264173sorry I replied to your post twice by accident, first part was meant for >>12264062
graf has done more for doom than any of troons obsessed about him
>>12264170Yeah I have to admit I thought that. It's quite a politely worded post for the other dude to come out swinging. I guess it shows there's bad blood there.
>>12264179What's he done?
>>12264183a little something called gzdoom
>>12264184Isn't that the dumb fork of zdoom that got cancelled like 15 years ago by it's own creator?
>>12264178>first part was meant forAh right I get it now thanks.>your(not that it matters but, for the record, not mine.. it's well-written and I don't want to steal someone else's credit)
>>12264186no, xisterplease educate yourxelfhttps://doomwiki.org/wiki/GZDoom
>>12263935It's still a stupid logo for a stupid port which was made over a stupid dispute.I also generally dislike him and his influence in the community.
Finished Zeppelin Armada.I'm not quite sure how I feel about it as a whole but I liked it a lot. It has a little bit of a story but it ends in a sequel bait and goes nowhere cause there's no Zeppelin Armada 2, but still the story is kind fo sweet. The pictures depicting the characters are too high res for doom and they look out of place. The theme is great, I want more dieselpunk wads now, absolutely amazing. A couple of maps are very ugly, map12 is the worst offender I think, but there's probably some earlier maps I'm forgetting about. The good pretty maps are gorgeous and I think they use the theme quite well, with lots of pistons going up and down, steam coming out of pipes, the noises, some green areas and stuff. Map13 and map07 are some highlights for me.Difficulty is good, even the longer maps aren't too long. I don't get the point of having an icon of sin on the last map after the epic fight. It could end on a high note but then brings it up just to drag it down and add nothing to the map. It isn't even challenging in any way since you're already in the right position to blast it back to hell.
>>12264192You educate yourself first.https://www.doomworld.com/forum/topic/50624-fastest-opengl-source-port-engine-for-wads/?page=2&tab=comments#comment-868002
>>12264201>and goes nowhere cause there's no Zeppelin Armada 2They've done sequels before, and addons, probably just takes them getting really desperate but not desperate enough to do AZ2.
>troonworldshanta 60 year old german with a comedic superiority complex is preferable to any your mentally ill ilk
>>12264210This 60 year old German?
>>12264219One of the Graf crashouts of all time
Man the Master Levels are a bit rough. They're not bad just not the best. My main gripe is the tedium of>you can see the keycard but can't just grab itoccasionally thats okay, its irritating when it feels mandatory to play hunt the switch
>>12264219It took another 15 and a half years to fulfil the prophecy...I mean to be fair, that's a pretty good run for a Doom engine. ZDoom lasted a bit longer, 1998 to, what was it, about 2016?PrBoom-Plus was about the same, started about 2004, to 2018 when the UMAPINFO fork happened, which was the start of it turning into dsda-doom. So dsda-doom is effectively about 7. Original PrBoom went from 2000 to about 2008.Chocolate was 20 not long ago but has been pretty much in maintenance mode for ages.EE has been around since the early 2000s but the original developers moved on ages ago and left it to others, I don't really think it's the same project if it has a different people in charge of it.Could the oldest remaining source port with the same personnel in charge of it be ZDaemon?
Does EE even have any feature that can't be achieved on GZ?
>>12264264>Chocolate was 20 not long ago but has been pretty much in maintenance mode for ages.Makes sense considering the purpose of the port.
>>12264270A fair few still yeah, the way it achieves room over room complete with maps not looking fucked, the way it can do build-like moving stuff, a bunch of other things.Kind of sucks that MBF21 utterly re-killed the interest in mapping for Eternity.
>>12264289It's sad the few wads that make use of those EE features like Heartland are eclipsed by the legions of trashy gzdoom specific wads.
>>12264032It just doesn't look like anything to me. There are better ways to show "3D!" I think.I probably would've just went with something simpler. Also half their U's look like V's to me.Lesseee... 3D...
>>12264348Too easy to read and understandable. Where's the MYSTERY!!?? WHERE'S THE INTRIGUE!?I would have decked the other idiots and just went with this, though I do think the background sphere could do with some slight fanciness like the previous logos had. The U and Z are perfect.
>>12264348>64x64You could use that as a flat.
>>12264348If I ever use UZ, i'd happily use that as an icon.
>>12264352>>122643483D, single U. Made to look like an isometric view of a sorta room with a pillar. Obviously quick and dirty.>>12264353I feel like for a logo you should prototype tiny and work your way up. It's gotta read small.
>>12264410Now post the alternate RMS skin.
>>12264419NGL I'd play a wad where you play RMS taking all of those proprietary software bastards to task.
>>12264421>if you make a chair you must allow me to sit in it
>>12264424Free as in freedom, not free beer.
>>12264426You do not have the freedom to sit in my chair.
>>12264429Well yeah, it's your chair. You don't sit in a man's chair if it's -his- spot. That's just common courtesy.
>>12264421I'd play the shit out of that. A compilation of maps where you play as RMS and each map is a different tech megacorpo like MS, Crapple, Meta and so on, complete with a final standoff against their CEO acting as a final boss, all in the tone of something like batman doom instead of some columbine shit.Also all weapons are ghetto rigged since he refuses to use proprietary guns.
how can i play map center's quake 2 level packs without most of q2ex's "improvements"? the unmaster mod is dead
>>12264445>map center's quake 2 level packs Have you tried running them with the older version of the game, the same version that Unmaster works with?
>>12264456i don't care enough to look into downpatching the steam version desu
>>12264424No, it's more like "if you allow me to sit in your chair, but I find your chair uncomfortable, then you must allow me to access to the levers that adjust the height, angle, etc. and you must also allow me to share a description of how to make those adjustments with others who have the same issue". I think.
>>12264465Seems like you're boned. Only mods like Stygian Quake II seem compatible with the newest version, and that definitely doesn't sound like what you want.At least I found out Return to Perdition is still trucking along, and should still be designed for KMQ2 unless I missed something (and that would horribly bum me out).
>>12264270Eternity is fucking amazing at doing stuff with portals.>>12264289I've seen people say that, but I really don't think that's true. Just not in any capacity, and I don't know where people get the idea, it's ridiculous.I think it's a matter of few people having ever made content for Eternity, and when it finally gets a kickass piece of content, Heartland, a lot of people give a whirl and they like it, but then when they're done, there's no more content left for Eternity.Bit of a chicken and the egg thing, not enough people are making content for it, so people are averse to make content for it because they expect no audience.Meanwhile, MBF21 simply cannot do SHITLOADS which Eternity can do, and they're really not even in the same brackets. Eternity is an advanced and feature rich port on the level of GzDoom (superior in a few regards), while MBF21 is literally just Boom format with some tweaks and additions.An MBF21 project and an Eternity project would be radically different project scopes and potential audiences.
>>12264489A bunch of prominent mappers fawned over Heartland, said they were on board with doing something similar with Eternity and then immediately forgot about it when MBF21 came out.
>>12264508nta but the real reason is the same reason there's barely any Build engine content compared to Doom.
>>12264527>if I did it wouldn't be a megawadGood, one mapper doing 32 maps is fucking stupid.
>>12264489>Boom format with some tweaks and additionsIs there a list of the modifications?I know there are instant death floors
>>12264546There's also player-only blocking linesuseful if you want to use flying enemies in areas with midtexture guardrails
>>12264508They were talking bullshit.
>>12264392Something like this. But maybe without the rocky crag bits, I haven't sold myself on that. Some sorta texture on there though.Also I think the light blue they went with was the wrong color, since there's nothing like that in Doom.ZDoom went with Hell Red, GZDoom went with Techbase Blue.UZDoom went with BTSX Blue. Which is a fine color, one of my favorites, but I feel like it should better theme with the base game.This is all >opinions though.I don't even hate the existing logo, I just think it needed more time in the oven.
>>12264602without rocks.they both lack the aero sheen too, which might be worth keeping, I dunno.
>>12264602Looks like the logo for a Minecraft mod.
>>12264602>>12264604
>>12264608Thank you.
>>12264602>>12264604Mate.Why are you working for free?You could have got paid for this.You could be rolling in Troon Dollar right now.
>>12264614Not him but sometimes you just feel compelled to do shit, money be damned.
>>12264614>Mate.>Why are you working for free?>You could have got paid for this.sometimes i get bored and just do shit, i dunno>>12264616You posted right as I fucked up the captcha.But this. It didn't take long, and I don't think I could convince them to pay me for it anyway since they already have a logo they're happy with.
>>12264616Yeah I know, I get it, I was just joking. I used to love getting inspired, you know, you get a massive dopamine rush and spend the whole day concentrated fully on your idea, so much so you forget to eat, then when it's over you kind of wake up and you're like, where am I? What day is it?
Not touching GZdoom/UZdoom until D64 features (cloud skies & fire skies) are properly implemented.
I'm not sure what I'm doing episode 4 with, but I'm definitely doing 5 with Stone because I want to nuke Cthulhu's kids.
I think this'll work for all of Samson's power up icons. Trying convey shit in a small canvas is hard.BFG one on the far right turned out pretty good I think.I think I can safely take a break until February now. I'm gonna have some playtesters to see how shit feels right now.
What's the latest version of Ad Mortem? The one I have is 1.5.6, is there a newer one? Also is this thing finally fully finished?
>>12264692Nice. So what are all the upgrades here? I remember the BFG and the SSG split whip.
>>12264754So we got>Chainsaw: Ammo synch (If either the red or blue mana bars are low enough to start recharging, multitool ammo regenerates too)>Shotgun: Siroc finisher (Gun normally jams after shooting too long, the jam gets replaced with a charge shot)>SSG: Split whip (Extra chains that come out in a V)>Chaingun: Siroc low power booster (Normally the gun shoots slower before jamming, now those slower shots are stronger)>RL: Marker overload (Charge whipping marked targets procs the marker without having to kill them)>Plasma: Multitool booster (Multitool shoots extra projectiles for free)>BFG: Thunderforce (Gun, whip, and multitool are supercharged, HP regenerates slowly too)
I like the uz logo it's nudoom inspired the shading could do better though
I didn't like it at first but it grew on me, especially the level design. Fuck me, the second game's levels are savage.>long as fuck>branches>branches again>circles then branches againMy brain can only store so many missed sections
>>12263492What the fuck were they thinking?
>>12263492Having recently played Neon Overdrive, which reduces their health, it makes dealing with them and with the pain elements so much better. It even allows for more aggressive use of the elementals since the lost shits are such a ammo pit. It also gives a great use for chaingun ammo. The game really benefits from less tanky lost shits.>>12263556>not being able to bully the elementalNow that's gay.
>>12264604I made it shiny.
>>12260423>"""tactical""" shooter>enemies don't even deal that much damage or react all that quickly on the highest difficulty>hiding behind walls or crouching behind objects doesn't work as cover because your hitbox is the size of a fridge>absolute abundance of ammo and healing supplies that doesn't necessitate careful play and aiming for the head¿¿¿¿¿?????dev come back and fix thank youmaking things military themed and having guns be utterly useless unless aiming down sights doesn't make things tacticalblood is tactical, do what blood does
>>12264829turok feels like a parody game
Look, it's Justin Theroux
motherfucker
what are some wads that are most like Doom 1,2 and Final Doom? I beat them all after a bit over a year. I don't really know where to start. Nothing outlandish or ones with hordes of monsters.
>>12265190(Ultimate) Doom / Doom 2 the Way id Did (If all you want is more D1/D2 you can't really get better than this.)Doom 2 in Spain OnlyI haven't played enough TNT inspired mapsets to suggest onePlutonia Revisited Community Project
>>12265203Thanks i'll try them now actually
i kiru you
>>12262953>ANCIENT CHINESE SECRETahh yescame here for this
>>12262196note for server: came across a universal coop teleporter in the wild https://static.allfearthesentinel.com/wads/uctp-dev-20251127.pk3
>>12265190DTWIDD2TWID
>>12265190>Revolution!It's my favorite megawad. All of the maps take under 20 minutes to get through and are pretty fun.>AbscissionIt's like a weird, fucked up Doom 2. All of the levels reference Doom 2's in one way or another, some a bit more closely, others are barely recognizable. Considerably harder than Plutonia on UV, play on HMP first.>MacheteLoosely inspired by the Scythe Series, but also borrows ideas and elements from other places. Starts a bit easier than Doom 2 and ends harder than Plutonia but the difficulty curve is actually pretty gentle.>IchinichiGenuinely interesting megawad, all the maps were made in 24 hours or less and have some unusual aesthetics on occasion. Maybe a bit harder than Doom 2 all told.Might come back if I remember more
>>12264614They already paid the first guy, they probably don't want to pay anyone for it again.
I'll take a Double Triple Slaughter Deluxe on a sector, 32768x32768 pinky demon style, extra rocket spam with an SR-50 and a linedef skip, light liminal slop; make it RNG, BFG it, and let it key hunt.
>>12265460lol
>>12265460Go away, we're like closed.
A MERRY YULETIDE TO YOU, /doom/!With X-Mas being tomorrow, what's, A, your favorite dish on the Christmas table, and B, could you recreate that dish as sector decoration in a map? (Or brush decoration, for you Quakeheads)
>>12260423
can you recommend your favourite winter/xmas themed wads? I've played the DBP's and they're fantastic.
>>12265551I haven't played too many of them but of the ones I have played I really liked Christmas Cheer From The Chill Zone (xmaschill).
>>12260423Reminder.
>>12265551>DBPThey've done like 70 of these and they still haven't made a dud. Maybe one or two levels suck, but overall .wad quality never goes below a 6 out of 10, and usually it's higher, which is really impressive for that volume of output.
>>12265583>and they still haven't made a dud.48
whats something real easy? I'm shit at Doom i struggle at hurt me plenty, i need nice new scenery
>>12265586Did every single level of it suck?
>>12265596Yes, the entire thing was shit.https://www.youtube.com/watch?v=3cSRIgQSeAw
>>12265549i want daisy to destroy me if you know what i mean
>>12265583let's be fair they've made a few dudsstill impressive consistencyluv me emerald city, luv me grief arbiter, luv me economy of the dead, simple as
>>12265610Based
>>12260423my dream quake mapset is one where the levels and aesthetic are based on different artistsdruillet, moebius, giger etc
>>12265592FIRST: Look at which .wads have any effort put into difficulty level implementation, and try out the lower levels. I have played .wads where UV was way too tough for me, like Mutiny, where it wasn't even fun, but then trying the .wad on HMP, it was fucking Goldilocks, still very tough, but never felt unfair, and I had so much fun.Sometimes you gotta feel a .wad out and maybe drop a difficulty level.SECOND: We all vary in skill, though you should try to learn stuff like monster behaviors and common tricks for fighting them, they're all pretty simple and easy to remember, they really pay to know. These vids should be VERY useful information for you:https://youtu.be/HJcf0aOwmiAhttps://youtu.be/_0KBAZkPFmITHIRD: If you're playing any of the newer console ports, they often have Vertical Sync on by default in the options, and this adds what's in my opinion absolutely crippling input lag. Analog stick isn't as fast and precise as a mouse for turning, but consoles tend to allow for gyro input these days, which a lot of people say is almost as good as a mouse. Either way, both approaches are much more playable without that added input lag.FOURTH: This thread has a lot of recommendations for easier maps and .wads, read through it:https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/It also lists maps for gradually increasing difficulty and helping you get better at an easier and milder rate.You don't have to become a hardcore slaughterpro or anything, but getting a good feel and habit for just basic Doom 2 gameplay will help you find more approachable content.
>>12264630Wonder if the UzDoom people could be convinced to do that. It'd be cool to have outright native support for the fire sky and cloud sky, not just for ZDoom family ports, but also for the MBF21 level ports.Like imagine being able to just define a flaming sky by giving it a palette range to build from, giving it an intensity number, and then also background color.Then, you could either have no background and then a texture behind, and/or a texture in front (maybe a mountain range or something), and these could be animated textures by themselves.Thus, picture in your head a hellish line of evil mountains, behind it there's a slight red firestorm, and the mountain textures have a red glow animation going on the tops of them to pair with the fire, and past the fire you have this ominous dark gradient, which at the top has a fade towards the faces of damned souls.
>>12265549Can we have more cute Daisy?
>>12265680https://www.moddb.com/mods/kemonomimi-daisy-companion-doom-mod
>>12265686Does she give Doomguy a blowjob like the other furfag mod?
>>12265686Oh. Oh goodness. I can't play that. I'd just sit in the corner, petting her and protecting her from the demons. Should any demon be stupid enough to wander too close, I'd just shoot it in the head with a shotgun and go back petting her.
>>12264348Far superior.
>>12265693You'll have to browse the .pk3s yourself
>>12265620
>>12265693>other furfag mod?WHAT? Do tell.
>>12265460... and a diet .SF2
>>12265710There was, or maybe still is, an Isabelle mod that people found an in-game function to where she gave you a blowjob along with relevant sprites and sounds. The mod was propped up by others before people started combing the .pk3 and found everything.
>>12265720Kek, would be hot if it was anyone but Isabelle.
turok sucks powerslave exhumed sucks disruptor sucks dark forces sucks future shock sucks sin sucks and i think everyone who was shilling this junk over the years was a vulgar contrarian
>>12265720What if it also removed Berserk from you when she did it. Then whenever you pick up Berserk it becomes a game ofhttps://vocaroo.com/12PqZO86dyaj
>>12265720>The mod was propped up by others before people started combing the .pk3 and found everything.Ironic in a sad way that it was this board's least favorite Touhou-named fuckup who made a big fuss about there being children in the Doom community who could come across it.
>>12265592This might be handy if you wanna play some low-stakes mapsets: https://www.doomworld.com/forum/topic/124160-wadmap-difficulty-scaling/As long as you keep the difficulty setting what you're comfortable with and not unga bunga UV, you should be good.
>>12265737>2. Pistol start. (Unless the wad is designed for continuous only). Lame
>>12265731I liked Disruptor when I was a kid. I tried to go back and play it as an adult and you are right… it sucks. Nostalgia is best seen through rose tinted glasses.
>>12265740Who gives a toss what they think, play Doom the way you want. If you wanna go continuous, go nuts.
>>12265743>go nuts
>>12265743This, there are even mods like inventorykeeper and episodic ex for playing everthing continuous even through death exits.
>>12265754Feels kinda like a cheat when it comes to actual episodes, but it's probably still nowhere as bad as Guncaster.
>>12265783Few things are as bad as Guncaster for feeling like you're progressing towards just turning your brain off and winning by default.
>>12265786that's what everything non-vanilla feels like to me desu
>>12264527Why are (Eternity) port devs like this? They clearly should be aware of what makes Doom mapping scene so active.
>>12265702A fairly standard dog safety harness leash for the rabbit, but a chained spiked bdsm collar for the man?That plus the rabbit being a furry-eared anime girl of the kind commonly seen in discord troon forum avatars suggests this whole picture is basically tranny pervert fetish art.Am I right? I don't want to look up the artist to find out.
>>12265731Turok, dark forces, and powerslave are all pretty good. Can't speak for the other ones. I think maybe it is you who is a contrarian!
>>12265620Frank Frazetta?
>>12265796That art was made by the creator of the mod.Make that what you will of it.
>>12265731There are people ITT that unironically shill redneck rampage. I honestly thought I was baited with something akin to /a/ joking about boku no pico since the 00s, but I think they actually think it is a worthwhile game.I personally think the PC version of exhumed is at least visually interesting until they bring the lame ass alians into it
>>12265798they could all be fun and challenging games if there were many enemies and they could actually hit you
>>12265817>There are people ITT that unironically shill redneck rampage.wouldn't call myself a shill since I would never recommend RR to anyone but I had my fun playing it. Now can't speak about Powerslave though, haven't tried it yet
it's certainly an acquired taste
>>12263090I swear, I don't understand who in the design team thought using battlelords all over the place was a good idea, they do WAY too much damage with their miniguns for how often they are used as a mid/high tier enemies, and half the time they throw multiple in a level, even in the same room! At least when Doom uses Barons, you have options with dodging their fireballs, despite their tanky health, battlelord at best you have to pop in and out of cover, and they're designed to shoot immediately and lay suppressing fire while you hide out of sight, not to mention the grenades/mines
>>12265817redneck rampage's environmental design is really forward thinking for a garbage budget fps from 1997
>>12265817It's Graf Zahl's favorite game, and recently some Anons sure decided they love him so I guess anything goes.
>>12265827there's just no other option for high level enemy. Other 2 bosses have broken miniboss versions with only 1 hp and even then Overlord would only show up in ep3 since he's the main boss of ep2. The Birth added pigtanks, those are cool tough enemy with a weak point. But then if they were part of original game they wouldn't show up in ep2 anyway since there's no cops in space
>>12265829the levels and atmosphere is what got me. There's plenty of bad level design choices but at least all maps looked great for it's time
>>12265830I'd wager that one "likes" him, itt they just hate the people he opposes more
>>12265830Lol, of course it's a conspiracy.
>>12265840>they just hate the people he opposes morewho is he even supposed to be opposing?
>>12265849look into who is behind uzdoom
>>12265850The other GZDoom developers who left? I'm not sure he's opposing them, he's vanished and hasn't done anything to any of his ports in months. Is this just more parasocial shit or something?
>>12265796>A fairly standard dog safety harness leash for the rabbit, but a chained spiked bdsm collar for the man?"BDSM" wasn't the first thing to come to mind.>>12265829>redneck rampage's environmental design is really forward thinking for a garbage budget fps from 1997It's the game's saving grace. Visually, I don't think it's that far behind something like Ion Fury.Combat, enemy design, level progression, these all feel overall worse in RR than the other big 90's Build games.
>>12265872>collar with spikes>named SpikeKojima-tier writing.
>>12264348>>12264353>>12264392UZDoom community project. Make any map you like, but you must start on one of these flats and end on the other.(This is a joke, I'm not volunteering to run it.)
>>12265872>"BDSM" wasn't the first thing to come to mind.You've got to wonder what's going in that Anon's head for him to go full Basil Fawlty like that right off the bat.
http://classicdoom.com/hosted/larsen/mlfaq103.htm>The wads for maximum were basically grabbed from the net (if you couldn't tell). The decision to put maximum DOOM on the CD was kind of last minute, so it wasn't something we raised the price for :) We just basically wanted to give everyone a little bit more. At that time, not everyone had access to the net and on-line services were pretty expensive, so downloading a ton of wads wasn't feasible for everyone...Shawn Green, June, 1998>The Maximum DOOM levels were put together because of the success of D!Zone -- we wanted people to buy our Internet scrape of WADs instead.John Romero, April, 1998John Carmack gave a flat and short reply stating "I had no involvement with the Master Levels."Tim Willits didn't reply at all, but the author found some correspondance with his Tim's sister, Theresa Chasar.>I did the original layout for the Ultimate DOOM Level E4M5 "Thy Flesh Consumed." Tim modified it a little, textured it, and added the objects. We also worked on two of the Masters Levels together. I got credit for the second one, but they were both a joint effort. We kept trading the files back and forth. Tim did the final editing on both of them.
>>12265796Pretty sure Luvquita is just a regular ass girl who likes Doom, men and anime, honestly. Nothing I've seen so far makes me think "this is a hypersexual autogynephile trainwreck of a person" and there's some very soulful art that doesn't hit like it's OP using it as a soapbox for their ideological views.I understand we're all predisposed to assume the worst, but I think we can write this one off.There's some hunky Doomguy in there but I'm not complaining, dude should be jacked from unloading 30+ in a moo or two per day and women are into that.
>>12265892Kind of confirms what most people had said for a while, that she did pretty much all the layouts and he just decorated stuff.
>>12265460We make maps and mods here, sir.
>>12265920I haven't made a map or mod in probably over a year...
>>12265892>I did the original layout for the Ultimate DOOM Level E4M5 "Thy Flesh Consumed."Interesting.
>>12265610Poor taste wordplay you cryptopedo
>>12265949Willits doesn't exist. He's just a myth they made up to scare children, like the bogeyman, or Hillary Clinton.
>>12265620PIRANESI. A mapset based off of his Carceri d'Invenzione prints.I'd do it myself if I had the time and knew how to actually design levels.
Does A_NoBlocking do anything on an item spawner? I've seen this in some mods and just reading the page on the wiki, I have no idea what this is for.
>>12265829>>12265837Also it has a YEEHAW button.
One of the things that made me stop considering console FPS to be inherently inferior to mouse and keyboard FPS a-priori was playing and meditating a lot on what Doom is and realizing that it is for better or worse a 2.5D game even down to the shooting. Any person who actually plays Doom in the original way it was meant to be played understands this. (No full mouselook auto aim on) Even down to the level when sometimes when I'm deciding on enemy prioritization I'm looking at it in my mind as a top down 2D plane like I'm in the level editor. High level play is all about playing around the auto aim and "using" it for all its worth. Understanding the range when it snaps on and etc. This is inherently a more what would be considered "console" like mechanic as opposed supposed superior mouse and keyboard shooting that is considered a-priori "better". Despite the fact that Doom is an incredible game. Yes its true that ID probably did not intentionally make the game this way, a lot of it was technical limitations and lack of mouse. And yet the majority of Doom mappers and modders who make great shit design around this limitation which is really a mechanic unto itself. So it can't merely be the control scheme inherently that makes an FPS good. It is an inherent part of what Doom is and makes it greater not lesser IMO. This is also why despite many of these you know "boomer shooters" making comparisons to Doom they are actually closer to Heretic/Hexen or Quake than they are to Doom. Anyways whatever. Effort post for the day.
>>12266094I like playing Wolfenstein and Doom on consoles, and rail-shooter hybrids like Goldeneye/PD/Timesplitters are fun, but I'd rather play any other shooter on a M+KB 100% of the time.
Half Life texture filtering on or off?
>>12266109zero filterszero AAhighest resolution textures
>>12266109Sometimes off, mostly on. Like a broken record, I often say how undecided I get when it comes to "filtering" Quake 2 and Half-Life in particular.
Shadow the Hedgehog stuck in Futa land.
>>12266109Quake 3 is the earliest I turn it on when given the option.
>>12266115Hot.
>>12266101Right. Ultimately what I think is responsible for the dumbing down attributed to consoles right out of the gate is actually more the fault of "Console Parity" rather than Consoles straight up. As you said PD Timesplitters etc etc. Games made with the console in mind with no sense of Parity are all good. This framework I'm developing allows space for them or shit like Halo to exist as good games themselves.
>>12266115Orc lady...Pretty...
>>12266134they fucking run faster than me
>>12266109No filtering in Half Life only really looks right in software mode.Textures aren't bound to a global palette, so there isn't an inherent contrast between nearby pixels like there is in Quake.Software rendering at least forces *screen* pixels to a palette, and that brings more contrast out.
idk why this juxtaposition is funny to me, here you got this medieval fantasy character but they got scene girl haircuts
>>12266140Look at how big they are.They've got long legs.
>>12266149It's not quite hard fantasy though, it's got magitech plus industrial stuff so it's not as bad as it could be if it were just dudes running around with swords.
>>12266151They have to be long so her enormous dick doesn't drag along the ground, but at least that makes her mildly better than most WoW OCs.
>>12266109640x480, Software RenderingI like my pixels crunchy and crispy
>>12266149The dev has some taste. You can argue whether it's good taste or not, but he has taste and all the designs in the game reflect that.>>12266172He calls it "crystalpunk". I kind of like that both the demons and the cute orc ladies seem to have similar tech in the sense that they both appear to obey the same physics and rules. The demons use more metal and steam machinery and the orcs use more wood and crystals but they're similar in idea, like they both belong in the same world.For comparison, in doom the humans have sci-fi tech which is just modern day stuff but more advanced while the demons have... whatever they want it seems. They've got medieval castles, corrupted tech bases, caves, just random mountains and other rocky landscapes, hell is too abstract and their tech is all over the place. Cyber and arachnos are hi-tech, but imps are fodder with weak attacks instead of being given some cheap more effective weapon, like some hell equivalent of the lasgun or something. This isn't a criticism to doom as it works for what it is trying to achieve, but I like Hedon's approach better.>>12266174Anon, it is rude of you to assume just because they're an all female orc clan made up of big strong beautiful warrior ladies that they are all WoW OCs.
>>12266206>Cyber and arachnos are hi-tech, but imps are fodder with weak attacks instead of being given some cheap more effective weapon, like some hell equivalent of the lasgun or something. This isn't a criticism to doom as it works for what it is trying to achieve, but I like Hedon's approach better.I think Tom Hall had some stuff on that but he was way gone before they ever tried to explain it for Doom, and then it was them just going with whatever in Doom 3 and the NuDoom crap.
>>12266214I miss Tom Hall, it's kind of sad that he probably doesn't miss Doom at all.
>>12265825I would recommend RR to anyone who liked Duke Nukem 3D, but I know it would be a 50/50 shot if they like RR too. And I would recommend the mod that colors the keys and makes them larger.
>>12265874>which way, doom man?
>>12266118This. I know it's "wrong" but I like HL with filtering off.I love Unreals software filtering though. I love everything about that game though
>>12266220I don't think he quite did the Sandy level of moving on, specially since Romero fucked his career hard, but he did go onto do other stuff.Dude probably misses Keen more than anything, though he probably considers it better off staying dead than risking the mobile game coming back.
>>12266236Anachronox was his magnum opus, and is truly great. The writing in it is fun, the world building is interesting and leads you on in a good way. Underrated af
>>12266094Doom is it's own thing entirely. Same with Golden-Eye, Perfect Dark etc.When people call console FPS inferior they're really thinking of either the phoned-in ports of Quake/2 (which aren't really that big of a deal) and then the post-Halo era.When comparing PC CoD design to console centric CoD it's clear to me the consoles were detrimental to the franchise even if we just write off the PC versions and look at the console versions only. Maps becoming increasingly claustrophobic. Entire back and forth saga of quickscoping. With Halo it's a bit more nuanced. I originally played it on both controller (Halo 3) and mouse (Halo Custom Edition) and both were great. Then we fast forward to modern Halo and it's just silly how much the auto-aim and bullet magnetism detracts from the game regardless of whether you use controller or mouse.I don't think it's a parity thing. If multi-platform had been banned and the only PC FPS were games like Stalker, console FPS would have still reached it's current inbred state.
>>12266236>SandyCthulhu grandpa moved on with his life, sure, but you still have some videos of him talking about doom. He had his granddaughter play through his maps and did a stream with Decino and I think Dweeds or whatever the hell is his name. Tom fell off the face of the earth after Anachronox. And Romero didn't really fuck with him that much, he invited to with on Ion Storm after breaking up with Id and two of them, along with Romero's wife at the time made a mobile game company after Daikatana's crashed and burnt.
>>12266245If only the second half of the game could get made.
>>12266276Yeah. That's why you should never make a game that's intended to be a two partner. Hint at things in the game, set up plotlines, but don't leave a story half finished.
>>12266271>made a mobile game companyWhere the highlight of the company is making a shitty Gordon Ramsay game.
>>12266282I have no idea what games they made and don't even remember the name of the company (monkey something something?). I don't think I want to know.
how do you do fellow doom mappers?greetings from cryptic passage!
>>12266279Hey, it worked fine for .Hack the next year.
>>12266325People who port build classics into gzdoom need to be publicly hanged
Why did they give no vertical spread for the shotgun? Was it some limitation from back in the day (that somehow got resolved in less than an year for the SSG)? Was it an oversight?
>>12260423Hey everyone, I'm just posting in here to say Ion Fury is a great game, I had a lot of fun with it. I've been meaning to get into Doom wads again but that is quite the rabbit hole to go down. Merry Christmas and happy holidays for everyone.
>>12266149The gap between the legs is ridiculous.And I don't mean that in a good way.It's absurd. That poor woman is deformed.
>>12266334what do you think is easier to make blood maps with:mapedit/xmapeditorultimate doom builder?
>>12266347There's no gap, she's just extra thicc. Thunder thighs kill demons.
>>12266347She needs the room for her magnum dong(s).
>>12266250Among many others, I would be curious to see how differently Q4 would have been designed if it wasn't having to manage around those 360 specs.>>12266343There's no vertical spread for any Doom 1 gun, so a likely limitation/design choice.
>>12266352>(s)
merry cristmas /doom/
>>12266351That's clearly not true.You can see the inside edge of the thighs, where the stitches are.There's simply a space the width of an entire third leg between the first two.It's just badly drawn, I think.>>12266352Ugh.
>>12266367>Ugh.Anon's not wrong, it's canon that they have cannons, it's how he draws them.
>>12266367There is a gap, but it's healthy gap. It's not that huge.
>>12266250Yeah now that you mention it I think some may try to reach for it like you said, but the point of what I'm doing here is understanding that reaching for that inbredness is precisely a failing on their part. Not some inherent consoles bad thing but a decision that is consciously or even unconsciously chosen and if it's unconscious or driven by business logic than the first step is to recognize the error being committed and to understand that it's an error. Something can be "profitable" but still be an error that causes issues or knock on effects no?
>>12266349I can't speak objectively about it. I got into duke mapping and been using mapster, but not long ago I tried UDB and it wasn't for me.Then again, you can't map duke/blood maps in UDB so your point doesn't stick that well
>>12266364>>12266371Yeah, that's not my wishful thinking. I've seen the art.
>>12266354quake 4 is a pc game
>Futafaggots Goodbye for several days
>>12266354>>12266404I used to mod Q4 with sikkmod and whatever HD textures mod I could find
I really gotta get on that nuclear winter but isaac is too fuckign addictive
>>12266404I'm not easily convinced that the 'go down here and come back' mission structure, the long elevator rides, and the 'wait for me to finish talking' segments were conscious design decisions and not console holdbacks. Maybe Q4 really is that poor and marks the overall "consolification" of games going forward.
>>12266421>'go down here and come back' mission structure, the long elevator rides, and the 'wait for me to finish talking' segments were conscious design decisions and not console holdbacksHL1 has two out of those three.
>>12266421star trek voyager elite force was a pc game
>>12266407It's been awful today, first we had an invasion of cuniculophiliacs, now El Grande Orcish Phallustrius
>>12266437I don't think any of the elevator rides in HL were that long... I guess one of them. I think he means as a means of hiding loading zones though.>>12266445I like it.
>>12266459you don't have hidden loading zones in idtech 4
>>12266437D3 has those at times as well, but neither it or HL1 (specifically HL1) are as egregious with it as Q4 has been. D3 compared to Q4 particularly is much more about "moving forward" more of the time, even though the intro is very much "okay, now go back through that whole level again except now there's enemies".
JILL VALENTINE IN DUKE NUKEM 3D.
>>12266343I dunno why the devs decided on it exactly, but I do think it helps make hitting shots with autoaim more consistent.Its also worth mentioning that it is possible irl for shotguns to have a reduced vertical spread.
>>12266343Ease of implementation most likely. The shotgun simply calls the routine that fires a pistol bullet, 7 times in a loop with first shot accuracy forced off. If pistol shots had been coded to have vertical deviation, shotgun pellet patterns would also have it.
>>12266459>the elevator rides in HLThat's why I said two out of three. There's a bunch of wait for conversation sequences, and there's "go to location and come back" sequences in We've Got Hostiles (being just a giant loop back to the start), Power Up, and the coolant section of Lambda Core.
>>12266520And he’s STILL shorter
>>12266514NTA but what's the issue with "go and come back" progression? I thought this was typically considered good form.
>>12266524He's still a kid, he's still growing, Blaz on the other hand has no excuse for it.
>>12266343I think it just made sense to do it that way, since Doom isn't quite as rich in height variation as Doom 2 for one reason or another.
>>12266526The usual issue is it being poorly done. It's a way to reuse level geometry (unless you make it a loop like We've Got Hostiles), but that means said geometry needs to be interesting from both directions and repopulated with enemies. It's been a while since I last played through HL1, but IIRC Power Up repopulates some of its backtracking with HECU, while Lambda Core leaves the rooms empty so you just get an uninteresting (but very short) walk back.
my beautiful boy is finally home
Does map 5 of Ad Mortem (The Imps on the Walls) has any broken monsters or teleporters? I'm missing 4 kills and I can't find them for the life of me, I've spent over an hour trying, I can't listen to metallica MIDI anymore.
>>12266349>Then again, you can't map duke/blood maps in UDB so your point doesn't stick that well>you can't map blood maps in UDBuh huh anoncant i?
>>12266763meant for>>12266392
>>12266763good luck with that. I doubt it's any useful
>>12266605Ah, I see, I got confused because I was thinking of the loop approach only, which I usually see discussed as a cornerstone of FPS level design (case in point: https://www.youtube.com/watch?v=G4tWWiuaF7g).Though yeah, it's definitely a matter of execution. The entire second half of Uplink is a "backtracking with new enemies" section, yet I can (and do) play that over and over and never get tired of it. That's reassuring, since I've been working on a HL map that runs with this: you have to descend a few floors to fetch a scientist, then escort him back up, which forces you to deal with threats you probably just avoided the first time around.Only God knows if I'll ever finish it though...
>>12265610
>>12266472Explain to me that if raze is the same source port for doom aka gzdoom but for build games then how come it doesn’t have commands such as Notarget, freeze, or Buddha?
Finally caught up with the Cacowards.What is the biggest snub this year?
Times you went to the Nuclear Disposal Waste Unit in Long Beach California
>>12266797>I doubt it's any usefulnearly all of the original 4 episodes are already completed and the gameplay is imho better than og bloodnot just a 1:1 copy paste job either, the maps have some slight additions and looks better in gzdoom with all the fancy modern graphic settingsgive it a try
>>12264170I have no dog in this either way, nerds are gonna nerd, but Chicken Man picked shaky ground to stand on, there. If you can say anything about the port, "Eternity Engine" does legitimately sound catchy.It's alliterative, which automatically abets an appearance of aural arousal.It's evocative (woah, eternity? fancy, what could it refer to? the wait between updates)It's semantically accurate, originating as the engine for the mod named Eternity.It even abbreviates nicely. Two letters, zero community overlap.It may not be SEO optimised or whatever now that that Bethesdaslop is out, but it's distinct among ports without being Zandronum.There was just no cool way to say GZDoom. "G" is not a cool letter, especially if you say it out loud. Jeezy Doom? Jeezy (sounds like cheesy) Doom? Guh-zee Doom? "gee, Zed" Doom? Graf Zahl Doom? No, fuck off, go to jail.To be fair, "U" doesn't rate much better.
>>12266968uz doom you can call it like "uzi doom" which is cool cause it gun
>>12267019"Happiness is a warm Uzi"https://www.youtube.com/watch?v=A15v4tTab0Y
>that guy who doesn't play on UVlmao
>>12266660Do you have a jar big enough?
>>12260425Vertex Relocation is on idgames.https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/vx_reloc
I love floating island/castle maps
>>12266929you're delusional
>>12267165how do you live without mirrors?if you ask real nicely i can give you a v0.99 download link
>turn on smoke bomb>start punchinggood shit. i love this game
>>12266929It will never come close to feeling tight and responsive as the actual game. Plus it's sacrilege and you should be tarred and feathered for your actions.
I want to play a mage. Got a wad for Heretic or Hexen to recommend, or do you recommend them vanilla?
>>12267208Elf Gets Pissed
>>12267215I'll check it out.
>>12266725>I can't listen to metallica MIDI anymore.Weak.>>12265807A Quake map where you play as the Death Dealer would be sick.
>>12267208Chaos Uprising is pretty fun, but it has some pike and shot elements to it. Namely, golems are replaced by gunsling cultists who can't magic yet and so shoot you with revolvers. You also get a revolver and double barrel shotgun to play with as early game weapons and they're surprisingly fun to dick around with.There's plenty of staves and wandses too, I just like how it gives Heretic a like 18th century tech advancement.>https://www.doomworld.com/idgames/combos/rslchaos
Powerslave DOS>Competent, good movement, snappy combat, can dodge enemy projectiles though the map design necessitates corner peeking often, levels flow well, good ammo balance.>Just really, really, really easy with no proper difficulty settings. Enemies do jack shit, can only possibly die to traps and self damage,Powerslave Console Versions>Reprehensible dogshit, sluggish slippery dizzying movement, janky combat, can't dodge enemy projectiles, have to corner peek just because your hitbox is the size of a fridge rather than map design, completely random ammo and health pickups that can screw over your ability to progress.>More difficult early game, but for all the wrong reasons, and this brand of difficulty has nothing to do with player agency, plus it levels out later with health buffs so even the one good thing in comparison to the PC version goes down the shitter.>Remaster lets you fix the player hitbox, but everything else feels bad still.This game is cursed. Has anyone made a hard difficulty mod for the 1996 Build DOS version? Like doubling enemy damage and making checkpoints respawn enemies so you can't bruteforce your way through? I think that'd be the definitive way to enjoy it if so.
>>12267201be careful not to cut yourself on all that edge youre protruding
>>12267265You will never be a build engine game. You have no overlap, you have no moving sectors, you have no soul. You are a gzdoom mod twisted by Graf and doomworld trannies into a crude mockery of Ken's perfection.All the “validation” you get is two-faced and half-hearted. Behind your back players mock you. Your creators are disgusted and ashamed of you, your fans laugh at your ghoulish appearance behind closed doors.Men are utterly repulsed by you. Thousands of years of evolution have allowed men to sniff out frauds with incredible efficiency. Even build-likes that pass look uncanny and unnatural to a man. Your map structure is a dead giveaway. Your game will decay and go back to the dust, and all that will remain of your legacy is a skeleton that is unmistakably doom.
>>12267265I think you struck a nerve on that Anon lol, despite it being pretty much a tradition at this point of doing stuff like that, Doom Vacation and Bloom.
build suuuucks
>>12267161SkyTown in Unreal was the one that truly pushed the game into being magical for me
>>12267298did you get chatgpt to write that up for you?im so proud of youi like re-blood and i recommend itif you or others dont for whatever reason thats fine too>>12267309well it is the holidays so kids arent in schools like they should be or maybe purist anon is just mad at blood refreshed supply and is taking out this anger on me idki find this hostility fake and gay anyways so i just mock it
>>12267327your reblood is fake and gay
What's a quick and fun X-Mas map? Something that takes 10 minutes or less to beat.
>>12267340A Very Punch You In The Face Man Christmas 1
>>12266929Sounds like bullshit.>>12267327That's a copypasta, newfag.
>>12267340The original Xmas Doom, the one that's an edit of MINE1.WAD.
>>12267327>did you get chatgpt to write that up for you?Looks like some /pol/ shit so not far off.
>>12267298>Thousands of years of evolution have allowed men to sniff out frauds with incredible efficiencyI didn't realize Ken Silverman was making games since 3000 B.C.Could he be... an ancient alien?
>>12267454Nah he's an Antediluvian vampire.
>>12267327That pasta predates the LLM age, I'm pretty sure.
>>12267265Is that such an edgy statement? He's saying it's not accurate, maybe energetically and emotionally, but ultimately just subjectively disagreeing with your subjective opinion.>>12267324It kinda does in some ways, but 'unfortunately' a number of studios manage to wrangle a couple of very fucking sick games out of it, thus it has to live on, and there's certain things which, while not impossible to have in other engines, are characteristic of it, for better and for worse.I even see why someone would want these games on different engines, but personally I couldn't partake. These games were built on Build, and if the games aren't actually running on Build, or a derivative of Build, then it feels wrong.Having seen Kaiser, an actual programmer paid to do this, repeatedly fuck up adapting Blood to his own engine, makes me inherently distrusting of even the notion.
>Play Walpurgis mod>Daedalon is sold as a slow and fragile sniper class that devastates enemies from afar with spells>Only weapon with decent DPS is the primary fire of the ice spell and it has the range of a squirtgun
>>12267487I'd said it's factual rather than subjective. It's well-known GZDoom has code from like 3 different major sources and God knows how many alterations done to them, so no, Re-Blood and whatever gayflex made by grifters will never be a substitute to Blood unless you got so filtered by the game you rely on Gaypillowblaster's orgy of overpowered and oversized gay cocks up your ass to get past the first level of Blood.Subjectivity is fucking retarded bullshit for maggot-spined fucks who can't see why Chickenfucker's ports can never match Blood and go "uwu it's close enough for me~" like the cucks they are. All of these mouthbreathers can fucking die or put the holes they call their mouths to better use, better yet, they should apply to have manhole covers bolted to their disgusting fucking pies of faces.
>>12267501Why are you being so vulgar to me? I'm taking your side.
btw blood's ice episode KICK ASSSSSSSSSSSSSSSSSS
>>12267501Also, it feels like Pillowblaster's mods probably would not work with something like ReBlood. Probably.
>>12267019I'm just glad it's an Israeli gun.
>>12260425DBP78: Ghost Riders of Christmas Past is out now!https://doomer.boards.net/thread/4230/ghost-riders-christmas-past-dbp78
>>12267525It'd be simple enough to knock together a patch.
>>12267520Bro's a touch sensitive about the subject,
>>12267324To be fair, you have to have a very high IQ to understand Build.
>>12267729>>12267729>>12267729Whenever you feel like it, gentlemen.
>>12266343Probably because the first game just didn't have too much verticality in its level design, and even when it did, there simply wasn't too much benefit to vertical spread, so they stuck with a strictly horizontal spread because that made the gun more optimal and satisfying for hitting monsters standing next to each other.The Super has vertical spread because it would probably be crazy fucking OP if it didn't, and also because Doom 2 starts going much more vertical. There actually are times where you could legit scatter out every one of those 20 pellets widely over maybe 5 or even 6 monsters.>>12266507Probably also that. If they had ever considered vertical spread at any point, Romero would have undone it after having a few pellets go over the head of an Imp one too many times.
>>12267497The fire spell has a lot of range, the ice spear secondary can either be upgraded to be constant fire or more spears and his upgraded telekinesis is no joke. Parias and the Druid are the best characters though.
>>12267557Looks a bit rough around the edges visually, but I like the idea for the theme
>>12267604what's this?
NOSP4 EXISTS AND I DIDNT KNOW ABOUT IT UNTIL NOW???