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File: 1772935073366736.png (4 KB, 512x448)
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Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net
pouet.net

Huge Community List:
pastebin.com/edWKBJqn

IPS/BPS Patcher:
romhacking.net/utilities/1040
https://www.hack64.net/tools/patcher.php

Huge Archive:
archive.org/download/En-ROMs/En-ROMs/

Other Archives:
archive.org/details/rom-hack-patch-archive
mediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendations
archive.org/details/hbmame_0244_roms

Quality of Life Improvements:
https://pastebin.com/4gmM7wc6

Desplash Patches:
mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMw

AtariDev:
forums.atariage.com
atari-forum.com
atarimania.com
atariarea.krap.pl

NESDev:
wiki.nesdev.org
forums.nesdev.org

SNESDev:
snes.nesdev.org/wiki/Main_Page
github.com/alekmaul/pvsneslib
wiki.superfamicom.org

N64Dev:
n64dev.org
n64vault.com

GC/WiiDev:
devkitpro.org
github.com/devkitPro/gamecube-examples

SegaDev: smspower.org

MegaDev:
gendev.spritesmind.net/page-doc.html
github.com/Stephane-D/SGDK

SaturnDev:
antime.kapsi.fi/sega/docs.html
segaxtreme.net
jo-engine.org

DCDev: dreamsdk.org

PSXDev:
psxdev.net
problemkaputt.de/psx-spx.htm

PS2Dev: github.com/ps2dev

XboxDev: xboxdevwiki.net/Main_Page

GBDev: gbdev.gg8.se/wiki

GBADev:
forum.gbadev.org
github.com/pret
forums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilities

VBDev: virtual-boy.com/development/

Amigadev: eab.abime.net

PC98Dev:
hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98
target-earth.net/wiki/doku.php?id=blog:pc98_devtools

Previous thread: >>12433596
>>
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>>12463490
Anybody here know how to make Game Genie codes?

I'm making a short little Castlevania III ROM hack where I'm just replacing all the levels up to the first boss. I would like to make it so that when the player kills the first boss and picks up the orb that the game just goes to the credits instead of the map screen after the health and score counting sequence completes. Anyone know how to make a game genie code I can patch into the ROM that will do this?

I've tinkered with a hex editor but I can't seem to find the spot in the code where the target destination for level switching is set. There are already Game Genie codes out there for going to the end/credits screen at will by pressing start so I know it can be done I just have to find a way to tie it to the boss orb specifically.

I've already successfully implemented Game Genie codes into the ROM that skip the title screen intro sequence, name screen, and opening cut-scene, so having a code that will end the game to the credits after the boss is defeated is the only thing left I need to make this a tidy little episode. Currently I have a code implemented that disables the timer so that when the boss orb is picked up the point counter goes up to infinity because time cannot count down and so the game stops and cannot proceed past the end of the boss fight, but this isn't an ideal way to end the game.

Any help/suggestions would be appreciated. Pic related is a screenshot of one of the new levels I'm making.
>>
>>12463539
My approach as a noob who knows nothing about this would be to copy the goal orb that appears when you beat Dracula.
>>
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>>12463710
That's an interesting idea actually, just swap the orb itself, but I still have no idea how to do it. Anyone know if there a hex editor for dummies I could use that visualizes the data in a more comprehensible fashion? The hex editor in FCEUX seems to be for advanced users.

Have another screenshot btw.
>>
>>12463539
I looked into this briefly and if you go to rom address 0x004167 and change the "08" to "0d", then the game will go to the end credits instead of the map screen.
>>
KOF in SNES:

https://youtu.be/Rx_bwdkFRZk
>>
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>>12463790
Thank you Anon, I punched that into my hex editor and it worked perfectly.
>>
Super MD Boy!
https://jungrock.itch.io/mega-meat-boy
>>
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>>12463734
>visualizes the data in a more comprehensible fashion?
Nope. The data the hex editor shows is just what the data is. Each game is gonna use the data however it does and there's no way to generalize it more than that. What you have to do is the hard work of working out what data is what, unless someone else has already done that and posted it on some place like the data crystal wiki. That's where I looked to find https://datacrystal.tcrf.net/wiki/Castlevania_III:_Dracula%27s_Curse/RAM_map and the entry:

$0018 System State
00 = Title; 02 = New Game; 03 = In-game Transition; 04 = In-Game;
05 = Game Over Transition; 06 = Game Over; 07 = Stage Select Debug;
08 = Map Screen; 09 = Prayer Scene; 0a = Name Entry; 0b = Password Entry;
0c = Epilogue; 0d = Credit Roll; 0e = Respawn; 0f = Sound Test Debug

Then I set a write breakpoint for that address which triggered after getting the orb and above the sta command that wrote the accumulator to the address, there was an lda command that loaded the value of 0x08 into the register.
>>
Chun Li please snap my dick in half! https://www.youtube.com/watch?v=dovUMLsLzUI
>>
>>12453121
More ideas for a GBA game?
>>
>>12464447
Mario but you can rape all the enemies
>>
https://youtube.com/watch?v=9U9Re7HSKBQ
>>
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>>12436531
looks nice
>>
>>12464447
A time-limited collectathon themed around sex.
>>
While I do see technical and gameplay improvements in this new Till & Hat demo, I definitely don't like the new tiles for the trees, rocks and the color palette. Some pillow shading here and there too.
The old build was weird mechanically and there was some visual flaws (there was some tangents between the foreground platforms and the background, main character a little lame), but overall the art style was much more consistent.

Right now it feels like the game slapped different assets together without trying to make them coherent.

I do wish the dev finishes the game first though.

https://youtu.be/Gw65V0AGHqo
>>
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>>12464392
Thanks for all the great info and help fren, I didn't even know a website like data crystal existed. I will study this.
>>
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>>12465808
All valid points, but I do really appreciate how the villains are an overt communist stand to the point that they are wearing Adidas as well.
This dev seems to have a sense of humor so maybe they are all right.
>>
>>12465886
*stand in
>>
>>12465886
I didn't.
Cool to hear that though, kek.
>>
>>12459973
>>
duck
https://retrotainmentgames.itch.io/cease-desist
>>
https://www.youtube.com/watch?v=tiUnsWjaAxo

A Clock Tower wanabee for the Genesis but something looks very off, like it used AI assets or something.
>>
>>12467943
it adds to the spookiness
>>
4chanbob
https://www.youtube.com/watch?v=Ss3ZRVucsWk
>>
>>12467305
looks kind of cool. grabbed it, will try it out after this sick ass nap i'm about to take
>>
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>>12467305
>https://retrotainmentgames.itch.io/cease-desist

Ok, at least put an image next time.
>>
Genesis port of 3D Pinball Space Cadet when?
>>
I want to do a romhack of NHL 94; a 6-team league, change names/logos, and change the checking grunt SFX. anybody here got experience with the romhacking scene for that game?
>>
>>12468601
I know it has a noteworthy scene. Maybe this site can help you
https://forum.nhl94.com/index.php?/forum/6-editing-amp-hacking/
>>
>>12468621
>a sports game from the 90's has an active rom hacking community
What a world.
My brother has NHL 94 for the Genesis btw.
>>
https://xcancel.com/yhzmr442/status/2036139610544443780
>>
https://www.youtube.com/watch?v=KpvrkCeuR7o
>>
>>12468726
NHL 94 is considered one of the best sports games of all time, and one of the top Genesis titles. it's good, not just as a "sports game" but as a game full-stop.
>>
holy shit
>>
Any one tried using Claude for assistance with modding?
>>
>>12471847
no
>>
>>12471847
Gross
>>
Has anyone made Lanky Kong Country?
>>
https://www.youtube.com/watch?v=UUXW-NcZiAk
>>
SILICONGRAPHICS
https://www.youtube.com/watch?v=lXxmIw9axWw
>>
https://www.smspower.org/Homebrew/RoadFighter-SMS
>>
>>12473337
Has anyone made Jungle de Ikou 64, Shamanic Princess 64, and Birdy the Mighty 64?
>>
>>12473504
What the hell are you smoking dude?
>>
>>12469767
https://www.youtube.com/watch?v=QmMrbfyJ0vE
>>
>>12473506
It's the trannie Jannie ofuscating and derailing for fun.
>>
>>12473506
Herb from resident evil/biohazard
>>
https://www.smspower.org/Homebrew/FridgeFury-SMS
>>
>saves the 3DO
https://www.youtube.com/watch?v=ciFdfj3D_NA
>>
>>12474243
Not clicking that shit.
>>
>>12473337
neat.
>>
>>12474243
>Komplete
>Still full of innacuracies.
>>
Was going to enter the SMS coding competition but my game had bugs causing it to not start property, probably would have taken a week to fix. My fault since I knew about the deadline since December.
>>
>>12475687
post the game
>>
>>12475687
>was gonna larp so did
>>
>>12473504
>Jungle de Ikou
Based!
>Shamanic Princess
Based!
>Birdy the Mighty
Based!
>>
>>12464005
Cadillac and Dinosaur on SFC
https://x.com/yoshinokentarou/status/1985927882284335362
>>
Earthion!
https://x.com/yuzokoshiro/status/2038310414937964761
>>
>>12471847
Its better at counting cpu cycles than giving you code that isn't the coding version of a bubba gun
>>
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>>12463490
I've been enjoying the ECW Born to be Wired mod for WWF No Mercy. Been in development for a while, but the open beta dropped a month ago.

https://youtu.be/dM0j8vUkxv4?si=mQML8D_1kCo4wpD2



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