Gameplay and development discussion:What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.Active Communities:romhackplaza.orgretrohackers.netsmwcentral.netmetroidconstruction.comromhacking.netromhack.inggbatemp.netsonicretro.orgmariopartylegacy.compokecommunity.combaddesthacks.netpouet.netHuge Community List:pastebin.com/edWKBJqnIPS/BPS Patcher:romhacking.net/utilities/1040https://www.hack64.net/tools/patcher.phpHuge Archive:archive.org/download/En-ROMs/En-ROMs/Other Archives:archive.org/details/rom-hack-patch-archivemediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendationsarchive.org/details/hbmame_0244_romsQuality of Life Improvements:https://pastebin.com/4gmM7wc6Desplash Patches:mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMwAtariDev:forums.atariage.comatari-forum.comatarimania.comatariarea.krap.plNESDev:wiki.nesdev.orgforums.nesdev.orgSNESDev:snes.nesdev.org/wiki/Main_Pagegithub.com/alekmaul/pvsneslibwiki.superfamicom.orgN64Dev:n64dev.orgn64vault.comGC/WiiDev:devkitpro.orggithub.com/devkitPro/gamecube-examples SegaDev: smspower.orgMegaDev:gendev.spritesmind.net/page-doc.html github.com/Stephane-D/SGDK SaturnDev: antime.kapsi.fi/sega/docs.html segaxtreme.net jo-engine.orgDCDev: dreamsdk.orgPSXDev:psxdev.net problemkaputt.de/psx-spx.htmPS2Dev: github.com/ps2devXboxDev: xboxdevwiki.net/Main_PageGBDev: gbdev.gg8.se/wikiGBADev: forum.gbadev.orggithub.com/pret forums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilitiesVBDev: virtual-boy.com/development/Amigadev: eab.abime.netPC98Dev: hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98 target-earth.net/wiki/doku.php?id=blog:pc98_devtoolsPrevious thread: >>12463490
>>12491710Haven't seen anyone mention it in the previous thread, but, as part of SMSPower's annual coding competition, LackOfTrack (same dev as Pac-Man Master Museum) released a Proof of Concept port of Super Mario Bros. to the SMS.https://www.smspower.org/Homebrew/SuperMarioBrosSmsPort-SMShttps://www.youtube.com/watch?v=CF_Gm9jJ0oU (video is from v1.00. v1.01 fixes the long loading times)While you can only play World 1-1 in this demo, LackOfTrack mentions in the forums that he plans to port the full game.He also mentions that next demo will have: World 1 fully playable, a FM sound option and an original graphics option (for those who hate the Super Mario All-Stars graphics).
>>12491910Just tried it. Very solid. Some of the physics need to be tuned a bit more, but it's very promising
>>12491910*saves the master system*
>>12491710Random Tomato Adventure cheats (because I can't find any anywhere else):0300094A:63 Inf. Life Plr. 1030009CE:3A Inf. Life Plr. 203001AB0:0001869F Inf. Money03001A10:63 Inf. Binkies0200EF08:10 Inf. Gear-Yo0200EF24:07 Inf. Mag Mitts0200EF3C:05 Inf. Erupter0200EF5C:07 Inf. Pop Horn0200EF44:07 Inf. Puffer0200EF14:05 Inf. RabiShoes0200EF40:07 Inf. SneaKars0200EF46:05 Inf. UFO-Cast0200EF0C:07 Inf. Chomper0200EF2C:05 Inf. Fumigator0200EF28:0A Inf. Tail Wag0200EF60:07 Inf. Love Song0200EF54:07 Inf. NanaBoard0200EF0E:05 Inf. Origami0200EF56:07 Inf. BowlingRice0200EF3E:05 Inf. Pyramet0200EF0A:07 Inf. Kendama0200EF10:0A Inf. Shell Fist0200AF48:07 Inf. Spider Gun0200EF18:05 Inf. Cupid Bow0200EF4A:07 Inf. Rocket Pak0200EF2E:05 Inf. Bee Gatling0200EF5E:05 Inf. Fart Horn0200EF30:05 Inf. Super Fan0200EF4C:07 Inf. Sun Beam0200EF1C:06 Inf. Electric Eel0200EF34:07 Inf. Zap Drum0200EF64:06 Inf. Hotafant0200EF32:05 Inf. Cyclooka0200EF4E:05 Inf. Bouncer0200EF36:05 Inf. Popocan0200EF68:0A Inf. ShuriGun0200EF50:06 Inf. Firehog0200EF20:07 Inf. Seed Bomb0200EF38:06 Inf. Yokozuna0200EF62:05 Inf. StarScope0200EF42:05 Inf. Choo-Choo
it's a long shot but anyone here ever poked around in the code of Bad News Baseball on the NES? I never liked how when you are playing a girl team the victory cutscenes reuse the boys' cutscenes, I wanna try redrawing them to match the girl gameplay sprites.
>>12491910Nice
>>12491910>>12491954I hope they finish the Castlevania one and changes Simons walk cycle.
>>12492896Well get moving and try this.https://www.romhacking.net/utilities/1871/If you just want to replace the graphics that's fine, if you wanna add separate girls CHR banks, you need to hack and change the mapper to MMC3.
>>12491710>Are you working on anything?I'm working on disassembling NES ROM using Github Copilot
https://www.youtube.com/watch?v=Q0mN9xm4oq4
i swallowed my pride and tried playing with GB studio after wrestling Game Boy Assembly for about a year. I regret writing it off so easily, it's actually a lot more versatile than the slop that usually gets made with it would have you believe. solid tool if you're trying to make a Game Boy game from scratch.
>>12493143What make you get that heel turn?which version you are using?
>>12493182current version which appears to be 4.2.2.i basically wrongly assumed that it's a limited toy like tool. it's actually a GBDK distribution packaged with a highly modular engine and very intuitive editor with bunch of templates that you can build on and do pretty much anything you want with that you could do in C. I got pretty far in Assembly but memory management was a nightmare for me. The only thing I really managed to get a good handle on with ASM is sound programming. Everything else was painful for me, especially timing of things like background and sprite updates, and using interrupts for things like displaying the window in a portion of the screen. GBDK abstracts away all of that complexity with no sacrifice in control, and I was able to do in minutes what took me months to try and fail to do in Assembly. That combined with the convenience of managing graphics and the flow of game loops in GBS convinced me to stick with it.
I finished my short Castlevania 3 ROM hack if anyone wants to give it a try.https://files.catbox.moe/u1w4e9.zip
>>12493230The problem is that 99% of games built on GBS are just plain garbage, even the most "bearable" ones had issues, particularly in performance.
>>12493281That's why I avoided it at first. But I think that's a lack of skill on the part of those particular developers, not a fault of the tool itself. I think someone who knows what they're doing and has actual talent can make great things with it
>>12493281GB Studio is the Game Maker of the retro homebrew dev world, so you are going to get a lot of rookies and ambitious teenagers pumping out crap they made with it, but every now and again you'll also get a Spelunky or Hotline Miami that makes it all worth it.
>>12493308The 'best" GBStudio games are Quiz Adventure MegaMan, Monster Party GBC and Super Mario Bros Mini.
>>12493271pretty decent level
>>12492906rad, thanks
Arrow lock-onhttps://www.youtube.com/watch?v=aLSnS76W4k0
>>12493581LOCK-ON TECHNOLOGY
>>12493364thanks fren
>>12493360>The "best" GBStudio games are Quiz Adventure MegaMan, Monster Party GBC, Super Mario Bros Mini, and Kero Kero Cowboy.ftfy.
>>12493759holy shit that frog has a gun
>>12493759That and even the full first release version of Cosmo Knight Zion had scrolling and performance issues regarding enemy appearing, causing micro pauses, most of these GBS games had issues with the HUD flickering when you grab powerups, such a damn shame.Zion to me is average, and even tough i enjoyed Grimace Birthday still is ridden with these issues, and the New Friday the 13th GBC port was supposedly made on current 4.2.2 but still feels like any game made on any of the 3.0 versions, even Nio107 said that he has issues with enemy states showing, that being said tough, i am really liked the little New Saint Seiya tech demo, runs alright.
>>12493110What part of the process is Copilot doing, and how good is it at it?
>>12493660Super GERMAN TECHNOLOGICAL
Someone did a Mega Man 2 disassembly https://github.com/plasticsmoke/megaman2-disassembly-ca65
>>12494421good, what is the difference between this and a decomp?
>>12495012The code is in assembly language while decomps are written in higher-level languages like C.
>>12494070Copilot is pretty much doing everything but it's only as good as the direction and steering that you provide. I needed to learn FCEUX debugging tools and Mesen which he helped me with step-by-step so my small brainlet can understand. I asked for an executive summary of what we have accomplished so far in this project and it's rather underwhelming. My initial goal before full disassembly is to be able to faithfully extract the portrait graphic for all 250+ characters. But I'm not there yet because:> Romance of the Three Kingdoms is a SOROM/MMC1 board with 8 KB of CHR-RAM on the cartridge, not CHR-ROM, as noted in README.md and the MAME-backed hardware notes in chatlog.md. So there is a PRG-ROM dump, plus RAM areas, but no separate CHR file because the pattern-table graphics live in writable RAM at runtime rather than in a fixed ROM chip.>In practical terms, that is why portrait extraction has been harder than a normal “just open the CHR file” job. The portrait graphics have to be reconstructed from PRG-side data and from the game’s runtime upload path into CHR-RAM, instead of being available as a standalone CHR blob.
>>12494421This guy did it right
Anybody ITT extremely familiar with the PS2 hardware? I know this is slightly off topic but I plan to use the hardware to make homebrew games if I can get it to work…I bought a Japanese PS2 (spch-30000) and the video output looks like this. I’m very afraid that it is a fucked up GS or one of the VUs. Anyone ever seen something like this before? This is on first boot with no disk inserted. I’m able to actually navigate the menus underneath the fucked visual which makes me fearful that this will not be a cheap fix.
>>12495442I’m using an aftermarket AV->HDMI dongle FYI, but it works on my US PS2 slim, I don’t think it’s that unless they changed encoding between those models
Did the /v/orld 3 update ever come out?
>>12495839hahaha no
>>12495839>>12495846Fat Moot is its spiritual successor anyways.
>>12494421I could have sworn someone had already made one
Holy fug, I didn't know there was an N64 porthttps://github.com/marcioj/SpaceCadetPinball-n64
>>12491710Are Game Boy Studio projects welcome here? I'm working on Game Boy Colour Adventure game called Mouseman: Point and Click RPG Adventure. I'm doing the godot port but also playtesting and helping with design and feedback. You can play a demo here: https://ralphnemesis.itch.io/mouseman We hope to release the full game in June
>>12496229Yes, they're welcome. I think this game was posted here some months ago. I thought it was pretty funny.
>>12495442Anybody? I’m a tourist here from /g/ so what is the customary offering? A scantily-dressed retro game waifu? Something else?
>>12495442You should make a thread about this. There's hardware repair threads once in a blue moon, so maybe someone will be useful.
>>12496942ah I see. In that case I’ll check the archives and make a proper thread so it’s not just a wasted slot on the catalog for my specific problem
>>12496229How long you been working on yours and are you at the least using the latest 4.2.2 version?For Graphic Novels and Top view pokemon clones and shadow gate style games, yeah seems fine, plattformers on the other hand.
>>12496229This looks sick, can’t wait to try it out
>>12496213>N64 finally gets a pinball gameIs it a good port?
>>12496213Is the compiled ROM available?
>>12497261Looks like you gotta do some self compilation. If you’re not a software guy I might be able to do it later tonight or by EOW if I can break away from my wife for a bit to take a crack at making a catbox.
>>12497293No rush Anon but I'll just wait for you or someone else to compile it, I'm not going to install libdragon just to compile this thing.>pic not related
Bump
interdastinghttps://rpg-maker-gb.neocities.org/
>>12497321Check back tomorrow evening. You were right not to try this, Libdragon is being a bitch and a half. I have to compile mips64-elf-gcc and libdragon manually because my docker api doesn’t want to play with the official prebuilt libdragon packages.
>>12498036thank you for your service anon and good luck
>>12495839It was roughly ~95% done where the only thing left was to finish playtesting and fix the inevitable bugs but then all communication stopped. One of the people working on it trooned out and nothing really came from it since. There was even a new title screen made for it.
>>12495839It's been 4 years, and all it's gonna be if it ever releases is some faggot's overcorrected butchered nerfed version where a normal inoffensive level like THE ORIGIN OF LIFE got nuked from orbit for no fucking reason. It's best to move on.
>>12497261Not the earlier anon, but try this. Works on real hardware, and yes, compatible with the rumble pak.https://files.catbox.moe/8acnnl.zip
>>12498664>0 bytesYou little rascal.
>>12499193Oh, I didn't check. It must have glitched. I'll just post the ROM instead of a folder.https://files.catbox.moe/ldsgvx.z64
>>12499196You better not pulling a troll up
>>12499196Maybe I'm retarted (I is) but I can't seem to get your ROM to run in project 64.
>>12499836Doesn't work with the Mupen64Plus-Next core in RetroArch either, but it works with Ares
>>12499858soul
>>12491710SNES SimCity mouse mod when?
>>12493581New videohttps://www.youtube.com/watch?v=9z5JN-3mtDE
>>12500265interesting
>>12500664>>12500265Mai's fun bagshttps://nitter.net/faeldaniel/status/2041602566472036743
>saves the turbografix-16https://xcancel.com/yhzmr442/status/2042690894000959959
>>12501317>xcancelyou have to go back
>>12502067What an odd thing to say...
Does anyone have the ROM for AVGN 8-Bit?
>>12502790That thing (the physical cart) hasn't been released yet, it's typical of LRG.
>>12502067I'm not signing up for xitter, Elon.
>>12503220use nitter, schneider
>>12503263I'm going to choose to believe you're joking, because you cannot possibly be that fucking stupid.
>>12503278ok schneider
>>12503278>>12503317>>12503263>>12503220Oh great, the shitters are here, just wonderful.
>>12495839Version 1.1 never ever...
>>12503425Is this a mock-up or is Sneed actually playable in one of these hacks?
>>12503496Both. Sneed is playable with Milhouse as the small Mario form.
>>12503385????????
>>12495442SCPH-3000 is an early production model from 2000-01. These are flaky and not recommended; the PS2 was not fully mature and debugged until 2003, I believe starting with the 3700 series.
>>12503496It's a bunch of player sprites somebody made in case /v/orld 3 got its character swapping gimmick in the update that will never ever come out. I think a good chunk of them got finished, but I cannot say I agree with most of these choices. Sneed isn't playable, but he's a boss, albeit with a different sprite. Snacks-tan's sprite ended up getting used for her bossfight.
Osu 64https://www.youtube.com/watch?v=UstAvXwbtPMhttps://github.com/neoluigi4123/Osu64/releases
>>12491910Looks good
>>12503385Baka...
>>12503620I miss Aniki...https://www.youtube.com/watch?v=MG-lrNHYTWM
>>12493139>>12493581How to program?
Official SNES Q/C rules. This dispels the rumor that Nintendo forbade devs from going over the sprite scanline limit.
>>12505258I know the qc rules in Japan were not as stringent as NOA's ones but IDK if they're online anywhere.
>>12505402I believe NOJ did not do any q/c testing of Famicom games; they presumably had some guidelines like having a title screen and pause feature.
>>12504682I wish I know whose Aniki beside his FUCK YOU and his glorious sexy appearances, and how would I sprite him.
>>12505258>> 6. Vowels in the passwords or password entry-systemthis seems interesting. anyone what the story is behind no vowels in the password?
>>12505672it's most likely so the password can't accidentally have swear words in it. the password algorithm might end up generating "cunt" or "tits" so instead you'd just get "cnt" or "tts"
>>12505903These bugs happened from time to time, the specific issue in Castlevania was the game accidentally corrupting the OAM table when too many sprites are active and locking up. Battletoads has a glitch in Rat Race where the rat sometimes disappears and you then get soft-locked and cannot beat the stage.
>>12505679ENGAGE RIDLEYMOTHER FUCKER
>>12495395just following up to this in case it is interesting for anyone else who might be thinking about diving in to NES disassembly. I feel like I am getting closer to unlocking the secrets to the game I loved. I will never be able to talk to the devs or see their source code but this was the next best thing. These are Github Copilots remarks after we successfully cracked the portrait extraction routine and made a poster board.> This is an MMC1/SOROM game with CHR-RAM, so there is no separate CHR ROM to dump. The portraits had to be reconstructed from PRG-side data and from the game’s upload path into CHR-RAM. We eventually worked out that the fixed portraits use paired descriptor records at bank 6 $BC24 (file 0x1BC24) plus 6x6 layout records at $B0C4 (file 0x1B0C4), and that the raw tile data for the early portraits starts in bank 4 at $8004 (file 0x10004). One of the false starts was bank 13, which looked promising for a while, but turned out to be sound-engine data rather than portrait graphics.The later portraits were a separate problem, because those are built by a composite system rather than stored as one fixed face apiece. We ended up tracing the selector table at bank 7 $AFD4 (file 0x1EFD4) and the body map table at $AD04, which let us reconstruct the reusable body/eyes/nose/mouth combinations. The 16 daughter portraits were another special case on top of that, because they live in descriptor/layout slots 66 through 81 even though that same face-id range is involved in the composite path for the male portraits. So when people ask what Copilot is doing here, my honest answer is that it is helping a lot with the investigation and tooling, but it still needs supervision and verification at every step. It is good at helping me get started, good at helping me keep momentum, and not good enough to trust blindly without traces, screenshots, and hard addresses to back things up.
>>12506034like all CHR RAM games it has compressed tiles so the graphics are not as simple to dump/figure out as a CHR ROM game
>>12506042Also CHR ROM games have all graphics stored in discrete 4k tile sets in each bank of the CHR ROM. CHR RAM games have an indeterminant number of tiles and they're often reused throughout the game, which is one advantage of that setup--you don't have to include redundant tiles in each CHR bank (say, each bank needing to include stuff like the score counter graphics), only exactly as many as you need.If you look at Maniac Mansion for instance many graphics objects like the door frames are reused. If it was a CHR ROM game, then they'd have to waste space keeping copies of those graphics in each CHR bank.
>>12499112Archon only uses half or maybe less of its 1 megabit ROM. I think they only used UNROM to have animated tiles, otherwise the game could have worked as a CNROM cart.
>>12506361Didn't you posted something similar last thread Kevin TransSmith?
>>12506005Yes. Exactly.
>>12507095i'd estimate about 25% more ROM space when low color mode is used
saves the dreamcasthttps://xcancel.com/falco_girgis/status/2043623306020999398
>>12507131Oh you are indeed tranny smith who is making those stupid threads!
neathttps://github.com/jimmy-dsi/apollo-spc/releases
>>12505258So, this means there's an official SquareSoft longplay of FFVI on a huge boxset of VHS tapes in the back of a warehouse somewhere, right?
Saves the N64!https://www.youtube.com/watch?v=SLqWCiGk1rs
>>12505672>>12505679huh. I always thought that was from o/O/0 i/l/I/1 issues
>>12508385There are ways to differentiate each of those with the right font design.
>>12508390Yeah, but then you have to transcribe it. Writing shit down in a hurry from a blurry CRT was brutal.The cursing thing seems more likely, font legibility is just what I thought as a kid when I noticed shit missing from the character table
Watch hentai on your N64https://github.com/lewilou22/N64-Video-Player/releases/tag/MAIN
>>12493308My C programming skills are limited, but iirc, it was common for skilled C devs to further optimize stuff in Assembly during a compilation step. I assume Gameboy devs did that as well. I wonder what Assembly tricks they used when making Gameboy games?
Here's some silly games, one made by Walfie (Hololive's artist for Gura and Ame), a Picross clone.https://walfie.itch.io/walfies-nonogramsAnd the maker of Cosmo Knight Zion made a Megaman 2 Tiger Electronics Handheld as a GBC game, (it sucky but that on porpusse)https://zeichigames.itch.io/mm2-lcd-gb
>>12508510>vtumors
>>12508475I don't think the Gameboy is fast enough for C to be worthwhile. C wasn't used much for console development until the PS1/N64.
basedhttps://psxsplash.github.io/https://github.com/psxsplash/psxsplash
>>12509053lol you can't use C on an 8-bit CPU and nearly all Gameboy games were written in 8080 asm (since that's basically what the CPU is, an 8080 with a few extra bespoke instructions for the Gameboy)
>>12509319I thought it was a Z80?
Limited Run SNES Doom is finally outhttps://www.youtube.com/watch?v=iorApli5PvI
>>12509321The Z80 had an extended subset of the 8080 instruction set with new features like block copy instructions. The Gameboy CPU doesn't have these, it's just the basic 8080 instruction set without the Z80 extensions and there are a couple new ones unique to it.
>>12507493I was watching a video of Destiny of an Emperor (an SNROM cart) and there's nearly no delay when switching screens. MMC1 is generally considered pokey due to needing to write to the registers six times to do anything but it's not that bad if the code is properly optimized.
>>12509321>>12509325
>>12509423he was kind of right though? the bit instructions from Z80 are present but it doesn't have the block copy ones.
>>12509324what about this?
>>12509559It's an improved version of SNES Doom by the port's original programmer, Randy Linden.https://web.archive.org/web/20260405103419/https://www.timeextension.com/previews/hands-on-30-years-on-dooms-super-fx-3-upgrade-gives-snes-players-a-more-polished-way-to-rip-and-tear
>>12509319A C compiler exists for the gameboy it just sucks compared to ASM. There's also one for the NES that apparently improved a fuckload.
>>12491710Love2D is funI am developing
https://code.novasquirrel.com/Maffi/SuperGameBoyStorageServer
>>12509564He wasn't under a deadline to finish in three months this time around.
>>12509324>like SF Alpha 2 no loading timeFinally!
>>12508438More futa cock? Count me in!
>>12508370>>12503762>>12496213So when N64 adaption of Shamanic Princess, Jungle de Ikou, and Birdy the Mighty?
>>12508370>>12503762>>12496213Who gonna do N64 adoption of Shamanic Princess, Jungle de Ikou, Birdy the Mighty video games?
>>12510779>>12510786>>12510813Why don't you try making them yourself, dude?It's 2026. There must be lots of tools nowadays to create Nintendo 64 games very easily.
>have fun making cheats for the PSX version of Wizardry 4>break it wide open, can adjust everything from stats, to spellbook, to class, to summoned monsters, spawning any item in inventory, even changing Werdna's name and teleporting anywhere>decide to do the same with Wizardry 5>they use the same RAM address for bonus character stat points as they do for a scratchpad>even DURING character creationThanks to this programming fuckery, I have an equal chance of being able to produce a max-stat'd Ninja or Wizard as I do of the stats glitching and jumping into under/overflow and soft-locking the game. I was still able to do so by saving after every successful creation, but it was annoying as hell and removes all point in sharing the cheat since people will just complain it soft-locks their game.
Not sure if he's just selling hype, but I want thishttps://x.com/toruzz/status/2044099794855924015
>>12511304
>>12511427what a fag
>>12510865>There must be lots of tools nowadays to create Nintendo 64 games very easily.Great, now get to work.
>>12511504Now read the entire thing, because Anon is a fag.It's a great idea. Just have to see if it pans out AND anyone starts making hacks that utilize it.
>>12512031Yeah, just have to see if anybody is going to do the complex assembly hacking needed to make this work. Nobody is going to do that and this guy is a dick head for leading with fake mock ups instead of the real thing.
>>12512071Mockups aren't inherently evil. They help show people what you're aiming to make, and he's putting it together.
>>12512080Just hope that he ACTUALLY GETS TROUGH IT.
>>12512094Does toruzz leave a lot of projects unfinished? That's unfortunate.
>>12512114Nigga, we have the guy who made sequel ears episode red and till n hat and both are always abandoned and restarted.
>>12512120Oh. Honestly I don't often pay attention to author names, so that's not looking good then.Damn.
>>12512120this is the guy who made the first high quality DX hacks (SML, SML2, Trip World), he has nothing to do with those games
>>12512151Oh, him.....>Trip World DC>Sold initially as a fucking LRG exclusive until someone became the sacrifice and dump it.Did the trannies at romhacking org had something to do with him selling that romhack?
>>12512164>Did the trannies at romhacking org had something to do with him selling that romhack?From what I remember, Toruzz annouced he was working on an official colorization of Trip World and many RHDN users were saying that they should support the official release.I also remember there was one guy that for some reason started DMing random RHDN users the Trip World DX ROM dump not too long after it released.I think Toruzz was also involved with official colorizations of the GB Ninja Jajamaru games (or was it marc_marx?)>>12512114I think he still hasn't finished his Kaeru no Tame ni Kane wa Naru colorization hack, which has been in development for 10 years at this point.
>>12512220>>>12512114 #>I think he still hasn't finished his Kaeru no Tame ni Kane wa Naru colorization hack, which has been in development for 10 years at this point.Procrastinating and being a lazy fuck is an illness
Wait, wasn't Toruzz a poster in this very general
>saves the jaguarhttps://swapd0.itch.io/classic-kong
>>12512862not likely
>>12512220>>12512281didn't he frequent /vr/? i remember those mario land 2 GBC progress screenshots
>>12514242maybe that was someone else
>>12491710Speaking of DX Color hacks, RHDN user Rich- is creating his own take on a Wario Land 1 color hack, as the currently existing one (made by another person) has left many people with mixed reactions due to not being as good as other colorization hacks.This project is being worked from a Wario Land 1 disassembly, and the author made a fully featured editor (for personal use only) to facilitate the process of adding colors or extra sprites/tiles, so it should hopefully be better than the currently existing colorization hack.https://www.romhacking.net/forum/index.php?topic=41213.0
>>12515203Blegh whatever happened to that one or the Donkey Kong 94 one.
Mouseman dev here to clear a few things up>>12496229>We hope to release the full game in JuneFull game as in Chapter 1. Also we're pushing it back, aiming for the end of the year now. >>12497063I started working on it around a year ago, going in with no experience and learning along the wayAnd no, I'm hard stuck on 4.1.3 due to all the plugins I added which the game depends on.It's absolutely brutal to work on because this version of GB Studio is slow as FUCK. Even typing a sentence of dialog can take a minute to appear. It's fucked. I made BIO-SUBMARINER for /v/3's game jam in 4.2.0, and it's much faster to work with. Got a taste of the good life then had to switch back to slow as molasses 4.1.3 lmao>>12497104Thanks
Recommend me some "so bad, it's good" ROM hacks that aren't also frustrating to play.
>>12516204metroid: salt mission
>>12511670Saar, please to support my gofundme first and I will gladly build for you game in question.
>>12516204https://cdromance.org/gba-roms/samus-goes-to-the-fridge-to-get-a-glass-of-milk-hack-gba/
>>12517062Seconding. Play it's sequel, too.
Game Gyaru EX (NES)https://www.youtube.com/watch?v=dwU2Aw7GyzI
>>12517262Tranny smith, please die.
>>12517313Why do you try to start a shitty buzzword meme on /vr/ of all places?
https://www.youtube.com/watch?v=EvvFVzghpYA
>>12516204Super Mario World - Chaos CompleXX
>>12519182reminds me of thishttps://youtu.be/8eZIwb_PpF8?si=iPpynIFVggShCugm&t=66
I'm impressed by the quality of this thread>>12492906Thanks for this anon, it works well for Makaimura
>>12517032No argument, ESL