Gameplay and development discussion:What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.Active Communities:romhackplaza.orgretrohackers.netsmwcentral.netmetroidconstruction.comromhacking.netromhack.inggbatemp.netsonicretro.orgmariopartylegacy.compokecommunity.combaddesthacks.netpouet.netHuge Community List:pastebin.com/edWKBJqnIPS/BPS Patcher:romhacking.net/utilities/1040https://www.hack64.net/tools/patcher.phpHuge Archive:archive.org/download/En-ROMs/En-ROMs/Other Archives:archive.org/details/rom-hack-patch-archivemediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendationsarchive.org/details/hbmame_0244_romsQuality of Life Improvements:https://pastebin.com/4gmM7wc6Desplash Patches:mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMwAtariDev:forums.atariage.comatari-forum.comatarimania.comatariarea.krap.plNESDev:wiki.nesdev.orgforums.nesdev.orgSNESDev:snes.nesdev.org/wiki/Main_Pagegithub.com/alekmaul/pvsneslibwiki.superfamicom.orgN64Dev:n64dev.orgn64vault.comGC/WiiDev:devkitpro.orggithub.com/devkitPro/gamecube-examples SegaDev: smspower.orgMegaDev:gendev.spritesmind.net/page-doc.html github.com/Stephane-D/SGDK SaturnDev: antime.kapsi.fi/sega/docs.html segaxtreme.net jo-engine.orgDCDev: dreamsdk.orgPSXDev:psxdev.net problemkaputt.de/psx-spx.htmPS2Dev: github.com/ps2devXboxDev: xboxdevwiki.net/Main_PageGBDev: gbdev.gg8.se/wikiGBADev: forum.gbadev.orggithub.com/pret forums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilitiesVBDev: virtual-boy.com/development/Amigadev: eab.abime.netPC98Dev: hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98 target-earth.net/wiki/doku.php?id=blog:pc98_devtoolsPrevious thread: >>12463490
>>12491710Haven't seen anyone mention it in the previous thread, but, as part of SMSPower's annual coding competition, LackOfTrack (same dev as Pac-Man Master Museum) released a Proof of Concept port of Super Mario Bros. to the SMS.https://www.smspower.org/Homebrew/SuperMarioBrosSmsPort-SMShttps://www.youtube.com/watch?v=CF_Gm9jJ0oU (video is from v1.00. v1.01 fixes the long loading times)While you can only play World 1-1 in this demo, LackOfTrack mentions in the forums that he plans to port the full game.He also mentions that next demo will have: World 1 fully playable, a FM sound option and an original graphics option (for those who hate the Super Mario All-Stars graphics).
>>12491910Just tried it. Very solid. Some of the physics need to be tuned a bit more, but it's very promising
>>12491910*saves the master system*
>>12491710Random Tomato Adventure cheats (because I can't find any anywhere else):0300094A:63 Inf. Life Plr. 1030009CE:3A Inf. Life Plr. 203001AB0:0001869F Inf. Money03001A10:63 Inf. Binkies0200EF08:10 Inf. Gear-Yo0200EF24:07 Inf. Mag Mitts0200EF3C:05 Inf. Erupter0200EF5C:07 Inf. Pop Horn0200EF44:07 Inf. Puffer0200EF14:05 Inf. RabiShoes0200EF40:07 Inf. SneaKars0200EF46:05 Inf. UFO-Cast0200EF0C:07 Inf. Chomper0200EF2C:05 Inf. Fumigator0200EF28:0A Inf. Tail Wag0200EF60:07 Inf. Love Song0200EF54:07 Inf. NanaBoard0200EF0E:05 Inf. Origami0200EF56:07 Inf. BowlingRice0200EF3E:05 Inf. Pyramet0200EF0A:07 Inf. Kendama0200EF10:0A Inf. Shell Fist0200AF48:07 Inf. Spider Gun0200EF18:05 Inf. Cupid Bow0200EF4A:07 Inf. Rocket Pak0200EF2E:05 Inf. Bee Gatling0200EF5E:05 Inf. Fart Horn0200EF30:05 Inf. Super Fan0200EF4C:07 Inf. Sun Beam0200EF1C:06 Inf. Electric Eel0200EF34:07 Inf. Zap Drum0200EF64:06 Inf. Hotafant0200EF32:05 Inf. Cyclooka0200EF4E:05 Inf. Bouncer0200EF36:05 Inf. Popocan0200EF68:0A Inf. ShuriGun0200EF50:06 Inf. Firehog0200EF20:07 Inf. Seed Bomb0200EF38:06 Inf. Yokozuna0200EF62:05 Inf. StarScope0200EF42:05 Inf. Choo-Choo
it's a long shot but anyone here ever poked around in the code of Bad News Baseball on the NES? I never liked how when you are playing a girl team the victory cutscenes reuse the boys' cutscenes, I wanna try redrawing them to match the girl gameplay sprites.
>>12491910Nice
>>12491910>>12491954I hope they finish the Castlevania one and changes Simons walk cycle.
>>12492896Well get moving and try this.https://www.romhacking.net/utilities/1871/If you just want to replace the graphics that's fine, if you wanna add separate girls CHR banks, you need to hack and change the mapper to MMC3.
>>12491710>Are you working on anything?I'm working on disassembling NES ROM using Github Copilot
https://www.youtube.com/watch?v=Q0mN9xm4oq4
i swallowed my pride and tried playing with GB studio after wrestling Game Boy Assembly for about a year. I regret writing it off so easily, it's actually a lot more versatile than the slop that usually gets made with it would have you believe. solid tool if you're trying to make a Game Boy game from scratch.
>>12493143What make you get that heel turn?which version you are using?
>>12493182current version which appears to be 4.2.2.i basically wrongly assumed that it's a limited toy like tool. it's actually a GBDK distribution packaged with a highly modular engine and very intuitive editor with bunch of templates that you can build on and do pretty much anything you want with that you could do in C. I got pretty far in Assembly but memory management was a nightmare for me. The only thing I really managed to get a good handle on with ASM is sound programming. Everything else was painful for me, especially timing of things like background and sprite updates, and using interrupts for things like displaying the window in a portion of the screen. GBDK abstracts away all of that complexity with no sacrifice in control, and I was able to do in minutes what took me months to try and fail to do in Assembly. That combined with the convenience of managing graphics and the flow of game loops in GBS convinced me to stick with it.
I finished my short Castlevania 3 ROM hack if anyone wants to give it a try.https://files.catbox.moe/u1w4e9.zip
>>12493230The problem is that 99% of games built on GBS are just plain garbage, even the most "bearable" ones had issues, particularly in performance.
>>12493281That's why I avoided it at first. But I think that's a lack of skill on the part of those particular developers, not a fault of the tool itself. I think someone who knows what they're doing and has actual talent can make great things with it
>>12493281GB Studio is the Game Maker of the retro homebrew dev world, so you are going to get a lot of rookies and ambitious teenagers pumping out crap they made with it, but every now and again you'll also get a Spelunky or Hotline Miami that makes it all worth it.
>>12493308The 'best" GBStudio games are Quiz Adventure MegaMan, Monster Party GBC and Super Mario Bros Mini.
>>12493271pretty decent level
>>12492906rad, thanks
Arrow lock-onhttps://www.youtube.com/watch?v=aLSnS76W4k0
>>12493581LOCK-ON TECHNOLOGY
>>12493364thanks fren
>>12493360>The "best" GBStudio games are Quiz Adventure MegaMan, Monster Party GBC, Super Mario Bros Mini, and Kero Kero Cowboy.ftfy.
>>12493759holy shit that frog has a gun
>>12493759That and even the full first release version of Cosmo Knight Zion had scrolling and performance issues regarding enemy appearing, causing micro pauses, most of these GBS games had issues with the HUD flickering when you grab powerups, such a damn shame.Zion to me is average, and even tough i enjoyed Grimace Birthday still is ridden with these issues, and the New Friday the 13th GBC port was supposedly made on current 4.2.2 but still feels like any game made on any of the 3.0 versions, even Nio107 said that he has issues with enemy states showing, that being said tough, i am really liked the little New Saint Seiya tech demo, runs alright.
>>12493110What part of the process is Copilot doing, and how good is it at it?
>>12493660Super GERMAN TECHNOLOGICAL
Someone did a Mega Man 2 disassembly https://github.com/plasticsmoke/megaman2-disassembly-ca65
>>12494421good, what is the difference between this and a decomp?
>>12495012The code is in assembly language while decomps are written in higher-level languages like C.
>>12494070Copilot is pretty much doing everything but it's only as good as the direction and steering that you provide. I needed to learn FCEUX debugging tools and Mesen which he helped me with step-by-step so my small brainlet can understand. I asked for an executive summary of what we have accomplished so far in this project and it's rather underwhelming. My initial goal before full disassembly is to be able to faithfully extract the portrait graphic for all 250+ characters. But I'm not there yet because:> Romance of the Three Kingdoms is a SOROM/MMC1 board with 8 KB of CHR-RAM on the cartridge, not CHR-ROM, as noted in README.md and the MAME-backed hardware notes in chatlog.md. So there is a PRG-ROM dump, plus RAM areas, but no separate CHR file because the pattern-table graphics live in writable RAM at runtime rather than in a fixed ROM chip.>In practical terms, that is why portrait extraction has been harder than a normal “just open the CHR file” job. The portrait graphics have to be reconstructed from PRG-side data and from the game’s runtime upload path into CHR-RAM, instead of being available as a standalone CHR blob.
>>12494421This guy did it right
Anybody ITT extremely familiar with the PS2 hardware? I know this is slightly off topic but I plan to use the hardware to make homebrew games if I can get it to work…I bought a Japanese PS2 (spch-30000) and the video output looks like this. I’m very afraid that it is a fucked up GS or one of the VUs. Anyone ever seen something like this before? This is on first boot with no disk inserted. I’m able to actually navigate the menus underneath the fucked visual which makes me fearful that this will not be a cheap fix.
>>12495442I’m using an aftermarket AV->HDMI dongle FYI, but it works on my US PS2 slim, I don’t think it’s that unless they changed encoding between those models
Did the /v/orld 3 update ever come out?
>>12495839hahaha no
>>12495839>>12495846Fat Moot is its spiritual successor anyways.
>>12494421I could have sworn someone had already made one
Holy fug, I didn't know there was an N64 porthttps://github.com/marcioj/SpaceCadetPinball-n64
>>12491710Are Game Boy Studio projects welcome here? I'm working on Game Boy Colour Adventure game called Mouseman: Point and Click RPG Adventure. I'm doing the godot port but also playtesting and helping with design and feedback. You can play a demo here: https://ralphnemesis.itch.io/mouseman We hope to release the full game in June
>>12496229Yes, they're welcome. I think this game was posted here some months ago. I thought it was pretty funny.
>>12495442Anybody? I’m a tourist here from /g/ so what is the customary offering? A scantily-dressed retro game waifu? Something else?
>>12495442You should make a thread about this. There's hardware repair threads once in a blue moon, so maybe someone will be useful.
>>12496942ah I see. In that case I’ll check the archives and make a proper thread so it’s not just a wasted slot on the catalog for my specific problem
>>12496229How long you been working on yours and are you at the least using the latest 4.2.2 version?For Graphic Novels and Top view pokemon clones and shadow gate style games, yeah seems fine, plattformers on the other hand.
>>12496229This looks sick, can’t wait to try it out
>>12496213>N64 finally gets a pinball gameIs it a good port?
>>12496213Is the compiled ROM available?
>>12497261Looks like you gotta do some self compilation. If you’re not a software guy I might be able to do it later tonight or by EOW if I can break away from my wife for a bit to take a crack at making a catbox.
>>12497293No rush Anon but I'll just wait for you or someone else to compile it, I'm not going to install libdragon just to compile this thing.>pic not related