DOOM THREAD / RETRO FPS THREAD - Last thread: >>12514992Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source PortsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/GENERAL GUIDEhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXAhttps://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0== GAMES/RESOURCES ==DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhUPortaDOOM:https://github.com/Kroc/PortaDOOM/releasesHALF-LIFE (GoldSrc) Anthology:https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg4CHAN DOSPACK + Win98 games:https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqAAssorted /vr/ shooters, mods, etc:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAMIDI COLLECTIONShttps://files.catbox.moe/2hul76.ziphttps://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQhttps://archive.org/details/archiveteam-geocities-midi-collection-2009https://archive.org/details/midiru-archive-2022-02-25.7z== INFO/LINKS ==OFFICIAL DOOM WIKIhttps://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://doomworld.com/forum/4-wads-mods/ZDoom: https://forum.zdoom.org/viewforum.php?f=19/idgames: https://doomworld.com/idgames/MODDING RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37https://realm667.com/== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/"doom+thread"/type/op/OUR WADS/MODShttps://rentry.org/vrdepotMAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE/WAD DATABASEhttps://vrdoom.booru.org/https://clovr.xyz/wadsup/MULTIPLAYER SERVERSUS West: https://clovr.xyz/CA/US Midwest: https://macgu.fun/
=== CURRENT PROJECTS ===Doom Eternity ProjectGame : Doom 2 | Format : EternityResource wad: https://files.catbox.moe/yxhlgx.zip=== CURRENT RELEASES ===SUB MORTEM : A Dead Simple Halloween ProjectGame : Doom 2 | MBF21Release thread : https://www.doomworld.com/forum/topic/157593Deep /vr/ied PotatoGame : Doom 2 | MBF21RC1: https://files.catbox.moe/3fml1f.zipNow on iDGames!https://www.doomworld.com/idgames/?id=21835=== NEWS ===[04-21] Odamex 12.2.0 releasedhttps://github.com/odamex/odamex/releases/tag/12.2.0[04-20] Q!Zone Jam released.https://www.slipseer.com/index.php?resources/q-zone-jam.580/[04-20] 96 kb challenge: Final Doom, on idgameshttps://www.doomworld.com/idgames/levels/doom2/Ports/megawads/96k[04-18] Contemporary Community Project, 13 map parody .wad, MBF21https://timeofdoom.proboards.com/thread/143/[04-18] DaggerEd - Daggerfall Level Editor from creators of Thief1+2+SystemShock2 is out.https://www.nexusmods.com/daggerfallunity/mods/1248[4-17] MechDoomer: Rebooted released.https://www.doomworld.com/forum/topic/158099-mechdoomer-rebooted-a-mech-simulator-mod-for-doom/[04-16] Amuscaria quits, Hell-Forged E2 canceled.https://forum.zdoom.org/viewtopic.php?p=1266126#p1266126[04-14] JOHNhttps://www.doomworld.com/forum/topic/158027[04-11] Doom Deluxe Public Beta 1 releasedhttps://youtu.be/aOKx_wDqrQE[03-28] Helion 0.9.9.2 releasedhttps://github.com/Helion-Engine/Helion/releases/tag/0.9.9.2t[04-04] Riftenstein3D Released for Chasm the Rifthttps://www.moddb.com/games/chasm-the-rift/addons/riftenstein3d[04-01] Ethereal Breakdown for Doom 64 Remaster & EX updatedhttps://www.doomworld.com/forum/post/3015687[04-01] Deriver releasedhttps://combine-kegan.itch.io/deriver[03-31] Marrow 2.1 update releasedhttps://www.moddb.com/downloads/mrw-21-map-updates=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST
HUH
>>12522856
>want to give UZDoom a chance since this PC doesn't have any doom ports installed, so might as well go with the brand spanking new thing>check the AUR>there 4 packages, 3 of them look the same and one is an appimage>neither one is a pre-compiled binaryWhy are package maintainers like this?Also why doesn't slade have a pre-compiled bin either? How hard could that be to make?
>>12522861Lol, nice. Like something Shivers would have made.
>>12522862both are easy to compile yourself
>>12522884I want all the benefits of the package manager managing it for me (preferably without any work of actually making the package myself).
>>12522884Easy provided you don't mind cluttering up your system and bloating your backups with hundreds of of megabytes of library development packages and clogging up your $PATH with any amount of shit that interferes with tab completion.
I like the oppic and the newspic. Who is this again?
>>12522894I think singular their name is Substance20
Hello anons. I'm working on some maps and I would like to ask you a few questions.Currently making an episode zero of a bigger pack to start off, using standard Doom textures, but I plan to make custom ones for future episodes. Intended for DSDA and comp level 21.Very few hitscanners, I'm way more into arena fights, or at least dancing with projectiles rather than corner peeking.Maps are rather big and detailed. Picrel has something like 40k+ sidedefs. Mostly arena fights, but there's also some tight spaced ones with less enemies. A bit of platforming here and there.Each episode is to start off with lower enemy count (like 100-300), getting closer to what I believe would be considered a slaughter map by the end (M8 has about 1,5k enemies on UV and about half of them are revenants).Mostly reliant on super shotgun and rocket launcher. I don't enjoy blasting through ten thousand cells with BFG every fight, although BFG segments are present as well.Balanced around pistol starting, for all difficulties except nightmare cause I'm not good enough with it to balance it out. The amount of ammo is the same on all difficulty levels, but monster count and types are different. UV max requires some infighting to be utilized but not a lot.Visually it's mostly dark, but not all the maps are. Landscapes change a lot, but there's obviously hellish and tech base stuff. Backgrounds outside buildings are completely dark (brief tl;dr of already brief lore: hellish dimension inside a black hole), and there's some blinky light effects, but not that much. I've heard this is considered slop by some people. I don't plan to overuse neon colours, even once I get to custom textures.I'm asking for feedback since I have played less WADs than veteran anons out here for sure, and I've noticed there's some aspects of modern mapping that people don't like.What do you think anons. Any slop or garbage in general you can already smell from this description?
Any cheat in ironwail or other ports that shows secret locations?
>>12522894>I like the oppic and the newspic.I don't. That's some DW level shit.
>>12522925Not for nothin anon but google is your friendr_showbboxes_filter secret
>>12522926Kill yourself.
>>12522928oh right and then do r_showfields 1
>>12522926/vr/ got moe anthropomorphized monsters way before dw, we practically had kurashiki as resident artist for a while.
>>12522843the pick positioning is not accurate. Disappointing. G major bar chord looks nice, i guess shes going to strum down. Pick is just there, going to fall, not held correctly. Would save picture otherwise
>>12522926Newfag.
>>12522943I appreciate this kind of educated autism.What do you think of the second picture?
>>12522931>>12522942>>12522948You will never be women.What's up with these rushed new threads lately?
>>12522928awesome thanks
My word! This young lady is all alone, surrounded by dastardly alien ruffians! I shall provide her the bus fare she urgently requires to leave this establishment of ill repute!Was she actually meant to do something at one point? She always just stood there. I know Alien Armageddon has her flash you under her skirt, so was this cut for the main game?
>>12522976NTA but you can also add something like this to your autoexec.cfg>bind "F8" "toggle r_showbboxes">>12522934You probably mean r_showbboxes
>>12522969So shes playing some sort of A bar chord. She has her pick held up with her index finger and thumb above the frets which is fine. The brings the pick out of play so her other fingers can fingerstyle pick which is a common technique. Again there is another major flaw here. Her strap is off... the guitar would fall to the ground. This is unfortunate because i like the idea of the picture. Again no save
Question from a newfag. Are the majority of DOOM wads compatible with MBF 2.04? I'm running on Windows 9X.
>>12522992If you mean the actual old Marine's Best Friend sourceport, then it will not be able to run later MBF21 content.
>>12522992>A majorityThat's over 50% right?So yeah probablyYou will get plenty that won't, though
>>12522992>later MBF21 content.Which is vastly outnumbered by earlier vanilla content, which will work.
>>12522993The maintenance releasehttps://www.vogons.org/viewtopic.php?f=24&t=40857
>>12522980Jill Valentine was working seriously undercover here before she went to the mansion, give her a break
>>12522996>Quake better>secrets underwater>faggots talk>posting arcane encounters>zoomers everywhere>half-life basically unreal>shotguns bullshit>big bad level
>>12522996>id honestly suck
>>12522996>nice retro community>another monster faggot>affectionate infighting
>>12522843Project notekeeping.>1. 666 Minutes Of /vr/BTSX Textures and Limit Removing, 666 minutes to make your map (ergo 11hrs and 6min). Scheduled after Eternity Project.>2. Eternity ProjectCC4Tex.Number of levels submitted: 1Number of other levels in progress: at least 3!Suggested title: "An Eternity of /vr/"Simple but sweet.
wew this map is going to be a problem
>>12523015>>affectionate infighting
>>12523021When Lunch plays hard ball, he plays HARD ball.
I almost missed the new bread.I wasn't expecting a tranime pic.
>>12522996>carmack commentaryMmmmmm
>start playing doom with just keyboard only>suddenly feel more immersed than i have in a game in a very long timeMy guess it has something to do with the left brain controlling my right handand using fingers is activating it more than a mouse.
>>12523058what button do you use for shoot n use? I use up for shoot, and down for use. Left, right obviously left right
the 2 white astronauts on Artemis II reminded me of Doomguy
>>12523061NumPad arrows for movement. Everything else is still standard with Space being use and Ctrl being shoot. Would like to try a keyboard only run with Deus Ex sometime.
>>12523040Any map using a pain elemental is a badly-designed map.
>>12523127Kill 3 pain elementals in a 192 square box challenge when?
>>12523127Not a fan of pain elemental clouds in slaughter maps tb desu