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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12522843

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
=== CURRENT PROJECTS ===
Doom Eternity Project
Game : Doom 2 | Format : Eternity
Resource wad: https://files.catbox.moe/yxhlgx.zip

=== CURRENT RELEASES ===
SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2 | MBF21
Release thread : https://www.doomworld.com/forum/topic/157593

Deep /vr/ied Potato
Game : Doom 2 | MBF21
RC1: https://files.catbox.moe/3fml1f.zip
Now on iDGames!
https://www.doomworld.com/idgames/?id=21835

=== NEWS ===
[04-24] Sojourner episode 2 released
https://www.doomworld.com/forum/topic/157056

[04-24] 2 Decades Of Dooming Mapping Contest awards on 26th Apr
https://www.doomworld.com/forum/post/3021335

[04-22] Strife: Pollutants released
https://www.moddb.com/mods/strife-pollutants

[04-22] Satan's Library released
https://www.doomworld.com/forum/topic/158151

[04-22] Escape The Lab: anon map release, feedback requested
>>12524096

[04-21] Odamex 12.2.0 released
https://github.com/odamex/odamex/releases/tag/12.2.0

[04-20] Q!Zone Jam released.
https://www.slipseer.com/index.php?resources/q-zone-jam.580/

[04-20] 96 kb challenge: Final Doom, on idgames
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/96k

[04-18] Contemporary Community Project, 13 map parody .wad, MBF21
https://timeofdoom.proboards.com/thread/143/

[04-18] DaggerEd - Daggerfall Level Editor from creators of Thief1+2+SystemShock2 is out.
https://www.nexusmods.com/daggerfallunity/mods/1248

[4-17] MechDoomer: Rebooted released.
https://www.doomworld.com/forum/topic/158099

[04-16] Amuscaria quits, Hell-Forged E2 canceled.
https://forum.zdoom.org/viewtopic.php?p=1266126#p1266126

[04-14] JOHN
https://www.doomworld.com/forum/topic/158027

[04-11] Doom Deluxe Public Beta 1 released
https://youtu.be/aOKx_wDqrQE

[03-28] Helion 0.9.9.2 released
https://github.com/Helion-Engine/Helion/releases/tag/0.9.9.2t

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
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What is the best DOOM .wad released since Eviternity II?
>>
>>12529329
Sub Mortem.
>>
>>12529329
No Time 2 Freeze
>>
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Lydia Lain is the greatest Quake mapper of all time. Immortal Lock is a masterpiece!
>>
>>12529329
I liked Combustion, personally.
>>
>>12529337
What mod is this monster from? Truly Lovecraftian.
>>
>>12529340
Yeah that was good
>>
>>12529329
Meme answer: Contemporary Community Project
>>
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>>12529321
Project notekeeping.

>1. 666 Minutes Of /vr/
BTSX Textures and Limit Removing, 666 minutes to make your map (ergo 11hrs and 6min). Scheduled after Eternity Project.


>2. Eternity Project
CC4Tex.
Number of levels submitted: 1
Number of other levels in progress: at least 3!

Suggested title: "An Eternity of /vr/"
>>
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>>
https://www.youtube.com/watch?v=V5n-aq8vP38
>>
For me, is Fist Urethra.
>>12529382
>Dementia? Okay, thanks!
>>
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>>12529340
>Combustion
I'll check this out after DBP77
>>
>>12529442
Damn, that's a good sector car.
>>
Slaughter maps and just big fights in general: do you prefer maps that focus on BFG use, or something slower with a rocket launcher? Or scaling down even further and relying on plasma gun or super shotgun.
Personally I can't get enough of super shotgun, then I'd say rocket launcher is second favorite. I don't despise BFG or plasma gun, but super shotgun has this amazing quality of being useful both upfront and from some distance, in terms of fighting a horde of demons. And rocket launcher has to be used with care in regards to splash damage which leads to more strategical gameplay.
As a side note, Legacy of Rust also had calamity blade which felt great, but there wasn't enough of a chance to use it a lot. Its vertical limitation should have been explored more too.
>>
>>12529382
>Ogres plutonia
One of the Plutonia locations Doomguy visits is Shrek's swamp. What happens?
>>
>>12529458
The BFG is boring and kind of unsatisfying. The plasma is almost great but you can't see shit with how huge the projectiles are.
Rocket, shotgun and chaingun are where it's at.
>>
>>12529442
Seconding, nice car, great trick with the wheels.
>>
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>>12529382
hehehe
>>
>>12529479
Are you serious? It looks like the tyres have been slashed.
>>
>>12529458
I find the super too slow for slaughter usage unless it's against a massive horde of imps or other low health enemies.
>>
>>12529483
I don't know, anon, looking at that windshield situation I think that car really isn't on the greatest of shapes...
>>
>>12529483
>slashed
or they melted in the heat.
>>
>>12529458
>Slaughter maps and just big fights in general: do you prefer maps that focus on BFG use, or something slower with a rocket launcher?
Both, ideally: Lead up to the map that focuses on large scale BFG fights with maps that have the rocket launcher or plasma rifle as the best weapons. Super shotgun gets used when there's a "lull" in the map or the fight isn't too crazy yet.
>>12529483
The intent is too look neglected; the windshield is shattered, too. It's from Economy of the Dead and everything has a look of being abandoned.
>>
>>12529483
Exactly. Flat tires (who cares if the look cartoonish) allow to put the car straight on the ground, which is much more believable than the usual solid black texture with a round wheels painted on it because you can't just make an empty space under the car.
Maybe you can with some linedef shenanigans, but I've never seen it.
>>
>>12529487
>>12529491
Oh, fair enough, I misunderstood the intent. I am not familiar with the source wad.
>>
>>12529494
Yeah, I already realised (or rather it was already pointed out to me), I'm stupid, sorry.
>>
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>>12529495
>DBP77
It's a nice one, though short.
>>
>>12529485
Fair, really big hordes can't really be held back with just super shotgun. It's not made for a certain level of chaos.

>>12529491
Yeah, kind of what I'm thinking about. Putting the player up for different situations requiring different tools sounds like the best choice. In same vein, I'm wondering if people find defeating cyberdemons with low yield weapons entertaining or not. Personally I do enjoy chipping down with a super shotgun or chaingun more than trying to 2-shot with a BFG bump.
>>
>>12529507
>cyberdemons
Those are either unwilling assistants, turrets to force movement or deny and area or a actual enemy, a part of the horde.
In the first case, they're likely to die in the process so it doesn't matter, if they're turrets just let the player telefrag them or crush them after the fight.
If they're an actual enemy, I'd either use the BFG or the plasma, if I have the ammo for it. In that case they're probably priority targets. If they aren't then it falls into the first case.
>>
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>>12529329
I genuinely think the Japanese Community Project is the best.
>>
whats that dementia wad? I feel like im missing the obviouus?
>>
>>12529650
SIGIL.WAD
>>
>>12529345
Imagining the fatass disgusting neckbeard behind this post and giggling with glee as I flex my tranny muscles and speedrun DOOM 2 for the 500th time
>>
>>12529323
I posted the 'Escape the Lab' post yesterday. It is my first project in UDMF format and I put a whole bunch of stuff together in a decoration file and edited a bunch of stuff and added a texture pack with no idea what I was doing.

Was looking for confirmation it all works which it does. So my project can be removed from this list, I'll upload another version when I have 2 finished maps ready to play.

Tanx.
>>
>>12529442
The flat tires are a fantastic touch for this.

>>12529791
If you say so.
>>
>solution to unlock visible but inaccessible secret must be anchored nearby
>solution to unlock visible but inaccessible secret can be anywhere in the entire level
Which do you prefer?
I feel like there has to be a limit to how obscure and hidden you can make your secret switches. Like the whole "one third of the puzzle has been solved" shit in hexen
>>
>>12529872
There should be a logical connection between the two. None of this "interact with mildly discoloured square to open closet on other side of map" bullshit.
>>
>>12529872
>Which do you prefer?
0 secrets, focus on combat.
>>
>>12529791
Best of luck, anon. Mapping can be a wonderful, fulfilling activity. I haven't had a chance to play your map but I'll wait for the next version.
Keep mapping, keep making stuff. You'll get there in no time.
>>
>>12529872
I prefer if it's either nearby, or maybe if there's something that would clue you in that what you're interacting with is for accessing a secret somewhere, probably a secret that you saw earlier.
This can of course be hidden inside of another secret (which maybe even is nested inside a secret area).
>>
>>12529872
As long as there isn't a point of no return for a given secret. I recall one secret especially so early into the map that you're pretty much ignoring a large chunk of the rest if you want to reach the secret exit.
>>
>>12529931
What if the secret itself was the one way to return?
>>
>>12529909
Tanx Anon. I've just started on the lighting for map 2 then I'm going to go back and re-texture and re-trim map 1 to fit with it once I've finished map 2. Planning to finish map 1 and 2 completely before I start map 3. I'll post it to the news thread when it's ready to play.
>>
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>>12529979
>>
>>12516120
>>12516123
Bob down looks more natural to me.
>>
>>12516120
>>12516123
HOW YOU COCKSUCKER
>>
>>12530009
https://gamefaqs.gamespot.com/boards/916373-pc/76741609
>>
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>>12530026
Ah appears to be a port-specific thing that Ironwail lacks.
>>
How does one git gud at Blood? I beat the game on Lightly broiled as I do with every shooter but I can't for the life of me beat it on Well Done. I'm struggling with my ammo and maybe my positioning, at least I have no idea what the fuck to do when a shit ton of enemies just spawn when I open a door.
>>
>>12529458
>>12529478
>>12529491
They all have different uses. The same slaughtermap can utilize everything efficiently. Rocketlauncher for example, is #1 pick for punching through big hordes of imps, for reaching archviles from large distance when coming close with BFG will make you waste too much time or isn't safe enough, etc. Plasma is the only choice for tunneling through big crowds of monsters when you're already blocked and there's no space for RL. SSG is good for quick close quarters maneuvre, to break through sparse monsters blocking your way, when BFG or Plasma is too slow and wasteful and RL is too dangerous because explosions may hit you as well. BFG is pure DPS, when you already have enough space and don't need anything special you go for it.
>>
how the fuck do you circle strafe on a keyboard. Im to uncoordinated or some shit
>>
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There's a neat looking Q2R unit on slipseer.
https://www.slipseer.com/index.php?resources/stroggenstein.572/
Got updated on the 10th of this month. Ain't played it yet myself. Contains 8 medium-big maps.
>>
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>>12530106
>hold A or D
>slowly move the mouse in the opposite direction
>>
>>12530152
I think he means keyboard only.
>>
>>12530153
I'd recommend him to stop larping living in the early 90s then.
>>
>>12530163
This is /vr/
>>
>>12530167
yes, and?
>>
yes keyboard only
>>
>>12530182
doom wasn't meant to be played with keyboard only
>>
>>12530184
t.John Romero
>>
>>12529382
>pistol wants update
>>
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>>12529872
>secret's trigger can be anywhere on the map as long as there's at least some feedback when you trigger it. I love backtracking
>don't block pars of the map as you progress through the level. I love backtracking
>if it's a timed secret, there SHOULD be clearly visible or/and audible feedback. I'm looking at you Nicolas
>for the love of God no hardlocks
>>
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>>12529872
Also I'll say it again and again, play Ice Cavern from Whitemare, 10/10 map with absolutely crazy (not in a good way sometimes) secrets.
>>
Anyone knows how I can check the number of monsters I killed across all the wads I finished on Doom Launcher?
>>
>>12530258
Got done with that the other day for the first time six years. Whitemare is a gem. I recommend it to anyone involved who enjoys both slaughter and corridor Doom. Side note, I never finished Whitemare 2, and am looking forward to it.
>>
Thinking about adding in some secret cameos to my was like duke 3d did with Indians Jones and Luke Skywalker etc but I just can't think of any. Anyone got some good ideas?
>>
>>12530270
What's the theme of your "was" (sic)? (I assume you actually meant wad, and are making something for Doom)
>>
>>12530262
All I remember about Whitemare was some maps were such a slog. Tedious and drawn-out. Low health and ammo, grinding through monsters one at a time with the shotgun.
>>
GOOD MORNING, FUCKERS, IT'S THAT TIME OF THE WEEK AGAIN--SCREENSHOT SATURDAY!
What the fuck have you been working on? Maps. mods, textures, sprites?
Now's the time to post that shit!
>>
I'm sorry, I just can't take anyone who calls me "fucker" seriously.
>>
>>12530081
For me 90% of Blood difficulty come from (cheap) ambushes, once you learn where they all are, the only difficulty that is left is bulletsponge bosses, which you should have enough resources to deal with once you trivialize the ambushes.
Use aerosol can and flare gun whenever it's safe to save ammo for "faster" weapons.
Napalm launcher trivializes gargoyles and cultist packs, tesla melts hellhounds (it melts almost everything).
Chegosh is dumb, bait him for melee hits and step back, repeat.
Don't forget about the voodoo doll. And dynamite, game gives quite a lot of it.
I'll be honest, I still have no idea how the life leach works.
And of course look for the secrets.

t. just beat Blood for the first time, first 3 episodes on Lightly Broiled and 4th on Well Done
>>
>>12530106
https://www.doomworld.com/forum/post/3021457
Revved is a keyboard player who just recorded a full clearance of Ultimate Doom The Way Id Did
Perhaps you could watch it and pick up tips.
>>
>>12530284
I may have something after work later.
>>12530285
You should get that cock of your ass.
>>
>>12530290
You should get some manners.
>>
>>12530284
I've been putting together something small as a warm up before I get back to my main shit. Got early versions of three weapons set up, though I still need to add the missile launcher and the 4 weapon, along with some upgrades.

The TL;DR here is the yellow and purple guns will recharge slowly when not being fired, but you can speed that up by shooting shit with the short range red laser.
>>
Are there any plans for a second fore/vr/ alone or vertex relocation?
Also am i allowed to shill my videos here?
https://youtu.be/2JUyTZBLZNs
>>
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>>12530297
>>
>>12530293
Is it me or does the gun barrel look more like a syringe? Especially in the recoil frame when it's pointing up.
>>
>>12530305
Might just be you, though it doesn't matter too much either way, these are just placeholder sprites for the time being.
>>
>>12530305
It's probably just a placeholder, he's usually good at gun sprites
>>
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>>12530284
I wonder what this could possibly be...
>>
>>12530312
Stupid fish...
>>
>>12530312
Weird looking gun
>>
>>12530307
Heh, fair enough
Looks interesting anyway, another one of your infinite ammo pistols with several modes
Trying to think what else I've played where using a low powered weapon recharges a higher powered weapon faster and whether or not it felt frustrating to feel forced to use the bad weapon to get the good one to work
>>
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>>12530312
..?
>>
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>>12530319
Well ideally when I'm done with setting all this up, all 5 weapons will be quite powerful and useful, they'll just come with their own quirks:

>red laser (starting weapon, chainsaw and berserk upgrade it)
+High DPS
+Replenishes ammo for everything else
+Cuts down enemy projectiles
-Burns through its own charge fast
-Short range
-Locks up if you empty its charge
-Doesn't inflict pain states

>Yellow gun (starting weapon, chaingun and plasma gun upgrade it)
+Long range
+Best ammo
+Has the best upgrades
-Middling DPS without upgrades
-Doesn't inflict pain states

>Purple gun (Shotgun, SSG and plasma gun upgrade it)
+Big dick burst damage
+Pushes enemies back
-Lowest ammo
-Low fire rate
-Doesn't inflict pain states

>Cyan/blue gun (BFG)
+Biggest dick burst damage
+Lingering AOE on impact
+Causes pain states frequently
+Can be overcharged to completely shithouse monsters
-Has to be charged to fire it at all
-Can only be shot once before needing to cool down
-This cool down gets longer the more its charged
-Will have a very heavy arc if it's not fully charged

>Missiles (Altfire for everything, rocket launcher upgrades it)
+They're missiles
+Will be able to tap the altfire button shoot them pretty fast
+Can actually inflict pain states
+Upgrade lets you charge it up, use more ammo, attacks change depending on your current beam
-They don't recharge, you'll need to shoot things with the laser or pick up ammo
-You can't carry many of them

I replayed Zexion recently and I love that game, so I feel compelled to make a spritual successor to Space Hunter and base it off it. I'm also considering making the purple gun set monsters on fire for some afterburn.
>>
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>>12530321
>>
>>12529781
Ironically that disgusting fatass loves himself enough to not be Trans.
Body dysmorphia is transgenderism. You're one bad day away from joining the legions of hell.
>>
>>12530121
>tags: hordes
Get your fucking garbage slaughter shit out of here.
>>
>decide to give Project Xenome a go now that it's finished
>have to upgrade OldSkool Amp'd to 2.40 so the HUD messages scale to not be unreadably tiny
>PX has some sort of incompatibility issue with OSA 2.4 meaning you can't pick up the Translator and you get stuck at the Personnel Manager's office
Guess I won't play it after all.
>>
>>12530352
Tell you what, I'll repost it next thread just for you.
>>
>>12530358
We already have an asshurt weeb posting anime as the OP because of the last thread. Go ahead and sync your period with him.
>>
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>>12530362
>anime as the OP
Oh shit so it is. I think what's happening is the things you dislike continue to get posted. Crazy. You should keep disliking innocuous things loudly. I'm sure they'll go away with your luck. Last word's yours if you want it.
>>
>>12530106
In the 90s as a kid I played like this:
forget WASD,
normals arrows for movement, but arrows left and right rotate camera instead of strafing,
bind < and > to strafe left and right,
spacebar = use
Left hand main fingers on < and >, smaller two fingers on spacebar, thumb unused
right hand press arrows and ctrl to fire
The rest (like automap, switching weapons) you can configure to your taste and keyboard model, if you have page up and down right next to arrows you can use them to cycle weapons for example.
>>
>>12530352
Are there slaughtermaps in Quake?
And there's even a tag for that?
I seriously had no idea :O
I wonder if they're any good though, or just ez grindfest.
>>
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>>12530367
>you, or that anon, post garbage
>you are called out on your garbage
>you act like a woman and are called out as such
>you double down
Might as well throw in projection for good measure. Just don't post garbage like slaughter shit, bro.
>>
>>12530373
> Just don't post garbage like slaughter shit, bro.
Go back, lmao.
>>
>>12530373
You already got spanked, fool. Quit while you're ahead, unless you're into that sorta thing I guess.
I'm not gonna judge.
Freak.
>>
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>>12530293
giblers
>>
>>12530376
>i declared victory because i said so!
Absolute woman posting.
I bet you reported this shit to the janny who will be here any second to delete the posts
>>
>>12530380
I've been on vacation for like three weeks and I'm gettin restless. So I'm making a spiritual successor to Space Hunter. You can see some of the shit I got planned here: >>12530336
After I get this outta my system, it's back to GMOTA.
>>
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>>12530372
>Are there slaughtermaps in Quake?
Quenching Urges of Constant Killing.
Quoth required.
https://www.quaddicted.com/db/v2/maps/1ebd8bcc6d1cc63d5aab3872373078c9f7f90b1dc38949f872f0dac4ce4a73dc
>>
>>12530382
Just like how you stated your tastes should be the standard for the thread like some kinda Karen?
I'm done replying to you as well. But I'm sure you'll be back later to act all gay for attention.
>>
>>12530387
>slaughternigger hates people with standards
>>
Why is making a BFG tier weapon so hard? I mean I know WHY it's hard to replace the BFG and its bullshit hacked together idea of crowd control, but seriously. One weapon left to replace and I'm not sure what to do. Maybe I should just rip off Legacy of Rust and have a calamity blade that targets air monsters too.
>>
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Dropped Quake II for Unreal.
>>
>>12530293
New Combined Arms class?
>>
>>12530402 (Me)
Nevermind, I just noticed >>12530336 only now. Is this guy going to be the Deriver equivalent of Telos?
>>
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>>12530396
Make a chain lighting weapon that connects to all monsters in certain radius of hit with diminishing damage after each step.
Make a laser that pierces through all enemies in a straight line.
>>
>>12530396
What format?
>>
>>12530405
Both ideas are good. The latter is already kinda CB-adjacent too.

>>12530412
Dehacked. Specifically, MBF21's DSDhacked because it's what Helion supports and I'm making a mod with cracked guns to focus on what I like about slaughter (speed and dodging).
>>
>>12530396
Calamity blade that isn't limited to one axis is too busted to exist. You're looking at a magic free win button at this point. Keep in mind this shit pierces, if you can aim it anywhere then you don't even have to switch weapons anymore no matter what's going on. The only limit left would be ammo, and it's surprisingly easy to conserve it by not shooting full charge shots all the time.
How about some delayed explosive kind of weapon? Like a grenade that sets off after 5 seconds or something and does a really huge explosion.
>>
>>12530414
Are the rest of your guns already powerful enough to mow through crowds?
You could maybe make some kind of slow projectile that doesn't do a ton of damage but stunlocks enemies. Either as a ripper, or the projectile spawns an invisible thing that does a very fast 1-damage melee hit for a few seconds. I think that would be extremely powerful in the context of big encounters. Being able to effectively "turn off" a few monsters at a time.
>>
>>12530418
It wouldn't be a charge up, it'd shoot like 5 blades for 50 ammo or something. I'm focusing on making everything streamlined so I can focus just on target prioritization and general spatial awareness, charging up each shot goes against that desu. Delayed explosives sound kinda useful, but also a bit gimmicky for my goal.
>>
>>12530396
>Why is making a BFG tier weapon so hard?

>>12530405
>Make a laser that pierces through all enemies in a straight line.

I'm using this railgun I got from realm667 as my slot 7 weapon. Not as effective as the BFG against a horde but it does skewer multiple enemies very nicely.
>>
>>12530384
Hahaha I knew it. The prophecy came true >>12387738
>>
>>12530398
Based
>>
>>12530270
Put in other characters that you like, I guess.
>>
>>12530289
There's no fucking way he only plays keyboard only, I've seen him operate, he's slick as oil.
You must mean he sometimes does keyboard only.
>>
>>12530336
I picked up Zexion but I haven't gotten around to it yet. Suppose it must be good if warrants a new project.
>>
>>12530398
I love that one of the primary enemies you fight in Unreal are some brick shithouse comic book looking guys that dual wield rocket launchers
It's such an over the top gimmick you don't see a lot these days to brag about how hardcore the game is
>>
>>12529337
>she/her
>>
>>12530451
All I know is the demo I linked only contains angleturns consistent with keyboard use (±1, ±2, ±5). It's true I should not have inferred all his demos are keyboard only just from that. Last word's yours if you want it.
>>
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>>12530398
Nice. Hope it’s nothing harder than the ‘Unreal’ setting.
>>12530465
>unleashing waves of missiles against the player
>they charge you when they’re pissed off enough
Love Unreal.
>>
>>12530421
Kind of, but in different ways. You start with a beefy machine gun that's accurate but a tad slow, the shotgun is just a faster SSG with less spread, the SSG is replaced by a mini missile launcher, chaingun is a pair of SMGs with crazy high RoF but closer to vanilla damage, RL is a bit faster and the rockets leave fire on impact and the plasma rifle is a slightly more accurate old BFG that does the damage over time thing too.
The calamity blade is thus appropriate as the BFG, I think. Stunning monsters is already kind of a recurring theme.
The chainsaw is just a freebie plasma rifle with infinite ammo but less damage and a "reload" every few shots.
>>
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>>12530284
Most of this week's been focused on the new enemy.
>>
>>12530398
noo anon the brown rust sewer levels are calling they miss you...
>>
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>>12530284
Lighting effects on my project are coming along nicely. I decided to start on the lighting before I finalised my choice of textures which I will no doubt regret when I go back to setting textures probably tomorrow.

Lighting in Doom is done by setting the brightness of contrasting sectors to mimic lights and shadows so more sectors equals more separate surfaces to apply textures which means more work.

Oh well, it's a labour of love anyways.
>>
>>12530312
Swim, swim... hungry, hungry...
>>
>>12530352
I slaughterer your mom's pussy.
(She's very fat, took a crane to get it out.)
>>
>>12530587
I need to do more lights like these, it's fun to get to set up your very own umbra and penumbra.

>>12530372
Not much for vanilla Quake a think, just because the monsters aren't quite suited for it.

I remember one of the maps of our first Quake project did a little slaughter thing. I believe it was 70 something monsters total, and this would be sprung on you as you finally came out of the central tower into the surrounding courtyard.
Essentially, you needed to continuously strafe a wide circle around the tower, dodging monsters and outrunning projectiles, focusing primarily on just letting them all infight each other.
This was fun, but also pretty simple and repetitive, and I think this kind of encounter would only work as a one-off in a set.
>>
>>12530373
Carmack approves of slaughter as a way of testing and demonstrating the capability of his technology. You bet your sweet ass that he saw Go 2 It and was satisfied to see a fan of professional character and quality (soon to be an actual professional), come up with yet another cool way to show off his technology.
Oh sure, he was working on the more ambitious engine for Quake at the time, but Final Doom leveraged the comparatively lower software overhead versus the growing power of hardware, to make something none of his own guys had even made for Doom yet.
>>
>>12530625
>I need to do more lights like these, it's fun to get to set up your very own umbra and penumbra.
Making the lighting is one of my favourite parts of doom mapping and it really sells the level. You can vastly over exaggerate the contrast of light and shadow and it really adds to the atmosphere. This pic is from my previous project.
>>
>>12530523
This is a unique look I must say. The whole game hand-drawn in pencil and charcoal?
>>
>>12530587
>>12530663
Dramatic lighting, the renderer's best feature
What's your previous project, is it available?
>>
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>>12530396
Start by examining the BFG9000 and its function and role. What does the BFG do for the player?

The melon is almost just smoke and mirrors, rather, it's the massive amount of semi-auto-targetted strikes which can either be focused on just a lone enemy for massive single damage, or fanned out to strike multiple, anything from a few to several dozen (at the cost of individual hitting power). This is at no risk to the user himself, that Baron can go down on his (backward) knees and gleefully kiss the gleaming tip of the BFG9000, and it will sordidly annihilate him while leaving you unharmed from its effects.

Thus, a weapon aiming to fullfil the BFG9000s role should be able to put out a high amount of damage to potentially many targets, or all focused to fewer or even single targets, and with ease of targetting (probably even assisting in targetting or otherwise finding targets for you), AND without itself endangering the player. Or, at least significantly/easily.

Depending on what your mod/game goes for, you could perhaps alter the balance of these aspects and even introduce risks to its usage, but one of the big utilities of the BFG9000 is its very eminent "I want to eliminate that target right this instant." and "Get these guys off me NOW!" qualities.
Conceivably, you could perhaps split these into a primary fire and an alternate fire (maybe with separate ammo types, maybe with just one), where primary fire is the ranged, but potentially somewhat risky wide and fast annihilator, while the alt fire can very safely disappear many weaker enemies close to you, but lacking in ranged power projection.

tl;dr a weapon of the BFG9000's role should be the player's mighty, gurthy, and vhrome plated 10" cock in his arsenal, a strongly capable one which can maintain a rockhard erection even if just for a bit.
>>
>>12530737
Why are you using ChatGPT?
>>
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What kind of bullet tracers do you guys prefer in games/mods?
>>
>>12530362
Ok but it’s making my penis throb.
>>
>>12530797
Magic line for heavy caliber weapons, nothing for lighter ones.
>>
>>12530808
Yeah sounds about right.
>>
>>12530797
Splines.
>>
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>>12530721
All the stuff that gets in game is drawn digitally but a lot of the initial concepts are drawn like that.
>>
>>12530380
Is funny how the red "suit" is supposed to be blood but everyone just decided that this boner wears some bonetight red jumpsuit instead.
And it should have been coffee instead of tea. Skeletons like coffee.
>>
>>12530794
No clanking here, just me baby, just me.
You think I'm gonna pay money for a digital retard when my own retardation is free?
>>
>>12529482
>word cloud tells troons to not worry
>>
>>12530797
First type would be realistic enough at close distances tbhdesu, and I think it's entirely acceptable to do.
Second type almost sorta works for longer distances, if you've ever shot tracers at a long range, or stood by someone doing it, you basically see these glowing dots flying away from you. WW Nazis did it reasonably well with long tracers of this kind.

To make the second type more realistic, you'd want them to move really fast at first, but then progressively slow down after a certain distance, and also you need to bring in gravity now to make them slowly descend towards the ground.
You'd also need a bit of a streak visual going, a fading but bright trail, and to really nail it, you would need to also depict the occasional ricochet, which are easy to see with tracer bullets. Slow and short little bowing trajectories from the bullet using most of its movement energy to deform and deflect against a hard surface.

Now we're really in milsim autism territory though, and GzDoom isn't 100% readily set up to properly do all this shit, getting into full on bullet physics emulation would be crazy unnecessary for something that's not HDest tier.
Probably doable though, and only with modest jank.
>>
>>12530806
Well now, who's cock doesn't throb for cute anime girls? Just look at the Caco himself, he's clearly stoked.
>>
>>12530312
Looks dope.
>>
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>>12530726
Yes my previous project is available. It was my first Doom 2 project so I kept it vanilla but I feel that I did a nice job.

Runs on anything ZDoom+, duck and jump are required, mouselook is optional and increases difficulty.

5 part episode should take around 30 mins total to complete. The locations of the secrets are in the README file.

Download link -
https://www.dropbox.com/scl/fi/xmo2o8tsbwe3xosh9nm36/RMP-v.1.0-Doom-2-SP-Episode.zip?rlkey=pqptbllef4sk1ha63e0fuqxb5&st=sih002vu&dl=0
>>
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>>12530726
My previous project is also online on Doomworld. Any updated versions will be posted there. My current count is 2 misplaced textures and a misplaced linedef that can be activated that shouldn't be.

There's also bunch of screenshots in the Doomworld post. Lmk if you have any thoughts.

https://www.doomworld.com/forum/topic/158039-reactor-map-pack/
>>
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>> QUAKE CHALLENGE <<

Record an NH (Nightmare 100%) demo of the map sm227_chuma "Thundervarium"
Reply to this post with a demo & your time.

>Pack download and records
https://speeddemosarchive.com/quake/mkt.pl?level:sm227_chuma

>Example demo in 2:24
https://files.catbox.moe/1mptmm.dem

This is much shorter map than from previous quake challenge in which no one participated. The demo is my first attempt after playing with saves so should be very easy to beat.

A reminder that the "name" cvar is baked into demos.

Previous (doom) challenge winner:
Plutonia 2 MAP08 UV Max in 5:47! >>12528792

>>12529321
>>
Heh my catbox link is like openmpt file format
>>
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>>12530941
>>12530998
Oh wow. Small world. Played through the first level with increasing creeping sense of familiarity. You're >>9498670 . I was >>9500405 . I still missed the rocket launcher secret.
>>
Do you like other types of areas in Doom besides tech base themed ones? Do you think hell-like areas look dope, or maybe the city levels? Space + hell designs common in WADs? Maybe something more abstract, or any gimmick you can think of from thousands of levels made by people. Ice levels? The dreaded sewer level?
I think a combination of hellish and tech base is the best fit for Doom. The game is blocky for obvious reasons which is a natural fit for futuristic artificial structures.
City levels and anything trying to look natural is doomed (pun maybe intended), unless super mapping autism is involved. They just don't end up looking natural. City levels in Doom 2 and TNT were just incredibly ugly kek.
>>
>>12531037
My favourite is Egyptian theme I think.
>>
>>12531037
>I think a combination of hellish and tech base is the best fit for Doom.
Well yeah I mean the game was designed around techbases and hell-corrupted techbases.
I've seen some good city levels though. As long as you don't expect 100% realism. Running Late 2 had a good one. And City of Doom (cod1-11)
>>
>>12531037
I like all that kind of shit, even stuff that wasn't done in the iwads.
>>
>>12530341
>insert burning fire into eyes
>>
>>12531037
Dark Techbase/Heavy Industrial (e.g. UAC Ultra)
Spooky caves (non-hell)
Build-chic (e.g. dbp77)
Magic Industry (industrial but magic themed)
Also a cramped version of any of the above (E.g Chainworm Kommando)
>>
>>12531037
One theme I really like was Speed of Doom map31
It's basically The Mucus Flow (obviously, it's a Darkwave0000 map) but with tech and computer textures instead of rock and grass
And all the monsters are tech demon hybrids like arachnotrons and revenants, there are no "natural" demons like imps
Super weird. Surprised there isn't a whole community project of homages by now.
>>
>>12531040
As in, historically egyptian looking (not ruined yet) or ruins of civilisation? Both are cool, and I like it when there's technology and ancient aliens kinda shit involved.

>>12531053
Ooh, that's an interesting one. Like guts of a big machine.
>>
Is it possible to grab the bfg on Stagnant Weather map12 or is it there just to tease you?
>>
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is Zan /ourguy/?
>>
>>12531079
Not based enough to admit all his cute orcs have massive cute futa cocks.
>>
>>12531073
Related question.
It seems there's an area behind where the BFG is and I can only assume there's some way to teleport in there but I can't find where the teleport entry is, is there a way to find that from the supposed teleport exit on slade? I found the teleport that tags the secret, with the health potions, the BFG is in sight but on a platform too tall to grab.
>>
>>12531073
I already asked that https://desuarchive.org/vr/thread/12053586/#12053678
not possible
>>
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>>12531097
REEEEEEEEEEEEEEEEEEEEEE
>>
>>12531069
Both are good. Mostly the wads I think of are egyptian, but e.g. Sunless Empire nailed the aztec theme
>>
>>12531083
Good. It lets us non-fags enjoy it.
>>
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what a stupid map
>>
>>12531118
>Post-Coitus Doom
Wonder what he meant by the title. Bragging about having had sex, or just being a pervert who can't get it out of his mind?
>>
>>12531118
Hordes of archviles in small spaces seem to be popular among some mappers but they are rather atrocious. All it takes is just a bit of bad pathing rng and you just won't be able to break the line of sight.
>>
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>>12530797
Decided to test the two back to back: https://files.catbox.moe/gqfg5x.mp4
I already had the 'line' one in Malice Refined, so I've just rigged an option to switch between them.
I feel like the projectile one works better on the shotguns and maybe the uzi. Might need to be larger to feel right with the minigun and pistols.
>>
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>>12531118
>people actually subject themsleves to this dogshit
>>
>>12531153
It's sunlust, innit? Gotta play sunlust. Can't not play sunlust. Knowledge of it is expected.
>>
>>12530404
Yes actually, I want to make a rival for Telos. Though instead of an enigmatic palette swap, I'm gonna make this character an irritable little wisp lady with resting bitch face inside of a power suit.
>>
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>>12531130
>>12531153
It was fun
Of course it helps that it's a deliberately ridiculous secret map, and a really short one at that
Not sure if I'm going to try single-segmenting the rest of Sunlust, but I did really want to try this map.
>>
>>12531118
Good job, I couldn't do this one I think.
>>
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>Pain Elemental Rocketing Community Project
>>
>>12531167
>vomits a lost shit on your face
>>
>>12529321
>testing new gameplay mod on vanilla doom 2 before I decide to play it on a full on custom megawad
>"alright I'll just check the first couple of levels to get a proper feel for it aaaand..."
>end up playing the mod up until the start of map09
>every
>single
>time
>>
>>12530426
I have a problem. But I regret nothing.
>>
>>12531153
Sunlust has multiple difficulties, you absolute woman. On HNTR it's easier than Plutonia's UV, which puts it ahead in design of many other well revered works which don't even bother doing that.

You can lower the difficulty, you can skip the secret levels, it's ok.
>>
>>12530496
Wasn't a hostile argument, just that his demos stick in my mind strongly because he's really fucking good at the game.
It's really no shock to me that he'd also do KB only runs, but I just haven't seen those demos yet.

>>12531167
Could the acronym be stretched and tortured enough to say "percocet" or something?
>>
>>12531175
>On HNTR it's easier than Plutonia's UV
I strongly dispute this in the case of maps 20, 28, 29, and 30, all of which I was reduced to the ITYTD crutch to achieve a saveless pistol-started clearance. And I'm not so sure it's a valid statement in the case of several others.
>>
>>12531190
Pain Elemental RoCketing cOmmunity Crap projEcT?
Pain Elemental RoCketing cOmmunity Coitus projEcT?
>>
>>12531190
Pain Elemental Rocketing Combat Orchestration Community Event, The
>>
>>12530295
I remember anons here saying Fore/vr/ Alone was a novel concept and it worked because the characters weren't trendy or meme picks like if it was made by popular Twitter artists.
>>
>platforming
>crushers
>lots of pain elementals
>lots of chaingunners out of reach where you can't pick their ammo up
>walls open up behind you randomly revealing chaingunners when you cross linedefs while platforming
>you only have rockets
>>
>>12531195
Pistol starting is virtually always harder, that's just how that is.
>>
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>>12530121
>>12530352
>Total killcount: 480 on hard
Doesn't seem too bad. I was expecting way way worse. I'll check it out later.
>>
>>12531190
Pain Elemental's Young Rocketing Organization, National Institute of Eclectic Slaughter
>>
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Wait, Turok 3 is Windows only?
I hate Mac OS so fucking much
>>
>>12531173
I do that sometimes when working on gameplay mod stuff. Doom 2 has a very solid first third, I always enjoy it, so I always get to MAP11.

"Thankfully," I don't particularly like MAP12 at all, so I always manage to break free at that part.
>>
>>12531251
>unironically having Mac
>unironically trying to play games on Mac
>unironically telling people you're a Macfag
Every ounce of suffering is deserved and more.
>>
>>12530354
Turns out I'm just a retard and used the wrong Custom Map menu.
>>
>>12530295
Well we have the Eternity project now and btsx project starting after it. Then we'll see what we do next.
>>
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>>12531260
I agree but you think I'd reject a gift of that magnitude in this economy? My other laptop is a massive Dell from 2019. I travel a lot for work so my parents travelling to the USA figured it was the perfect laptop for me. I can use RetroArch, everything else is a dice roll. Turok 1 and 2 were ported but not Turok 3. I hate Apple fanatics so much more now.
>>
>>12529321
What's the best GZDoom/UZDoom equivalent for build engine games? I want to finally get my hands on blood, dukem and triad
>>
>>12531308
For Blood, NBlood or NotBlood are solid picks.
>>
>>12531308
Nothing lmao. You will have 14 different builds of eduke32, three of BuildGDX, and NotBlood, and you'll like it.
Also RotT's not a Build game, you'll need separate stuff for that.
>>
>>12531313
>>12531316
Is there not a "main" sourceport that most people and modders use?
>>
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Just finished Stagnant Weather.
Good wad, not as good as Economy of the Dead. Would benefit from a few revisions here and there. Apart from the BFG that should be accessible but isn't, it has has one doorway you can't fit through without crouching.
The BFG secret on the last map is ridiculous, the least they could do is give you a visible mark on the minimap if you found the computer area map on another secret. Absolutely retarded to expect anyone to find a tiny little button THAT hidden.
The God Machine knockoff doesn't work that great. That gimmick just really isn't that well executed here. The damaging floor on the fight with the archvilles feels cheap and the final solitary pain elemental is a mockery of the cloud of pain from the real deal.
The final map is really interesting for capturing the feel of the Cube movie with the aesthetic, but the final fight throws it all away for being outside on a wide open area. Which also makes it rather easier than some previous fights, even without the BFG (I only cheat for the secrets after finishing the map).
Difficulty is good, maps are all good but not really memorable.
>>
>>12531324
No, not really. You see what the mod asks and use it if we're talking those. I think most if not all Build games had to have their code reverse-engineered, since their source code is either still behind locked doors or effectively lost to time.
>>
>>12531324
eduke and nblood. Duke modders often provide their own .exe with a version of port best fit for their mod. Shadow Warrior is dead but you can use VoidSW
If you want to play vanilla games you can use Raze, its made by Graf, Weird abomination of a port but some weirdos call it the best for some stupid reason. It wont run any mods or most modern maps but you can use it for all mainline Build games instead of juggling ports for every other game
>>
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Just finished the wad I found on doomworld: The Definitive Doom II by Cobra (from archcynic community). Combustion-like combat and lots of doomcute!
>>
>>12531332
>>12531334
Damn that sucks
>Raze, its made by Graf
Sounds good enough I guess. Of course I'd like to first play those games full vanilla before starting with mods, maybe by then I'll get to know the sourceport scene better. I'll also have to find ones that work on linux
Thanks for advice guys
>>
>>12529872
Either has to be nearby (at least close enough to hear the secret opening) or has to very clearly be visually related to the secret (via color scheming or props or whatever), so that the upon seeing the solution the player immediately recalls the secret area. Nothing is worse in these games than activating a switch and having zero fucking idea as to what did it just do
>>
>>12531343
these all work on linux from what I heard/read online
>>
How much of this general uses linux over windows?
>>
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>>12531251
Turok 3 is shit, so no big loss.
For real though, it is inferior in every conceivable way than 1 and 2. It has a couple surprising set pieces, but most of the game doesn't even have thought-out enemy placement. It just spawns enemies somewhere in the distance and has them run at you. So enemy kills aren't satisfying. You aren't accomplishing anything by killing them. You're just expected to rush to the next area or let your ammo deplete against a tide.
>>
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>>12531357
watashi desu
>>
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>>12531365
What wad?
>>
>>12531357
I think this is the most /g/ general outside of /g/, since doom/quake/build are of the few opensource games that exist.
>>
>>12531368
Contemporary Community Project
https://timeofdoom.proboards.com/thread/143/contemporary-community-project-mbf21-inclusive
>>
>>12531357
I do. It's been mostly pretty nice, still the odd weird bullshit from time to time but I'd still say it's worth it compared to aggressive bedshitting Windows is doing.
>>
>>12531369
It still seems mostly like gamers using windows to me.
>>
>>12531375
Sure, but of all games doom/quake are the ones that attract linux users most. I literally played freedoom as my first iwad because I found it in the package manager. And I played lots of openarena and xonotic before, which made me try Q3 and Q1.
>>
>>12531357
Tried using Linux multiple times, gave up and just debloated Windows instead. All of the old games I wanted to play were on Linux, but a lot of the other software I use wasn't and dualbooting is like wearing a belt and a suspender desu.
>>
>>12531329
Have a go at Emerald City next, that one gets recommended often. Also Carnage Oasis. Caustic Industry is pretty long and very pretty, and Shatter Realm is a personal favorite of mine that I would judge about on par with or a bit below Economy of the Dead.
>>
>>12531324
Eduke is the only source port for Duke mods. But every little patch breaks basically all mods, so mods come with their own versions of Eduke. There's also Eduke addon compilation which includes 90% of mods ever made, and it's maintained and bugfixed always as the new version of eduke releases.

Visually Raze is the gzdoom equivelant of Duke, but has no modding support at all. It has not even support for all expansions. Also it has those horrible gzdoom circle skies, so I don't like it. Sure it's better than the official World Tour port, but that isn't a big achievement.
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>>12531390
>Also it has those horrible gzdoom circle skies
fucking finally someone else mentioned this. I thought I was the only retard here who likes those weird parallax skies in Build and most ports kill them
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>>12531357
Absolutely cannot be fucked to use Linux.
Why are there a million 99% the same 'distros' or whatever?
Why are all the 'free' alternatives to shit that doesn't work on Linux complete asscheeks?
Why do I need to 'build' programs?
Why do I even need to touch a command line?
Why should I bother if I'm just going to be emulating Windows on it anyway to do most shit I actually want to do?
I went 10 years without upgrading from Windows 7, I can go another 10 on Windows 10.
>>
>>12531395
This is bait, he's trying to trigger the autistic's instinct to explain and correct. Don't fall for it.
>>
>>12531385
>Emerald City
Played that already. I don't remember if I did my blogposting back when I finished it, I think I did but nobody cares and I won't bother looking for it. Very good, a couple of spicy fights, not too long and good theme.
>carnage oasis
>caustic industry
>shatter realm
Terrific. Will play them starting with Shatter Realm.
Caustic is pushing it a bit with so many maps, I like wads a bit on the shorter side, I'll download it and leave it for last.
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>>12531365
Lmao.
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>>12531307
The only cool thing about Turok 3 was that they tried to do facial animation in cutscenes, but it looks kinda jank.
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>>12531360
I played on an emulator 15 years ago and I got to the last boss but lost that save before beating him. I owe it to myself to beat this game now. It'll probably play fine on my older laptop but I'll have to wait until I get back home.
>>12531357
I'm the MacBook guy and I have been using Linux over Windows since 2012
I'd use it over Mac OS if I could too
Have not yet seen a game I could not play on Linux, but I don't do AAA games or online, also 00s PC games work better on Wine than on modern Windows, and that's my main thing, along with customizing every little thing.
>>
>>12531408
>I owe it to myself to beat this game now.
Fair enough. The game does expect you to beat the game with both siblings though. Even though 90% of areas are shared between them.
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>>12531337
>join my discord to download the wad
We should bring capital punishment back.
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>>12530121
>>12531232
So far, not very "slaughtery" but very arena-heavy (unless that's what people here call "slaughter"), maybe the most I've played so far of these new Q2 maps.
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>>12531357
Some do.
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>>12531079
Anyone who uses the word 'enshitification' is terminally reddit-brained, sorry.
>>
>>12531429
He is correct though. This place is rotting from the inside out.
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>>12531175
You know what's even easier than lowering the difficulty? Deleting the shit wad.
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>>12531445
Just hit the download arrow on the left.
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>>12531391
>I thought I was the only retard here
hmmm very brave of you to assume
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>>12531438
Did the mean .wad hurt you and make you cry? Should I kiss and make it better?
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>>12531153
awww the little bitch can't play doom. who's a good little bitch. it's you! so cute.
>>
>>12531153
??
there's no thing hard looking here
BFG, plenty of space to break sightline
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>>12531529
It's the same Karen who was here earlier trying to start shit. He came back for more because he likes the attention.
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not a retro gaem but some anons here may be interested in who's voicing who starting 0:43.
https://youtu.be/-IBaLQmzx4Y
tl;dw: Terri Brosius voices Not-SHODAN(I think not Victoria would have been a better option but what do I know) and Stephan Weyte voices not-Caleb.
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>>12530284
Gradually getting closer to something complete here. Still just a simple mod meant to make bigass slaughtermaps more enjoyable by way of making the player's weapons hit damn hard and such.
Still trying to decide what direction to take the player character in, since I recently got in a bit of a NIN phase again and named the mod after Year Zero (mostly for the ARG). Kinda thinking it's ye ole "the future is FUCKED and we're sending some idiot back in time in hopes of maybe unfucking it" plot, so it's not too hard to come up with something but still. The choice of leather jacket and brown gloves isn't super militaristic, you know?
>>
>>12531153
People who care about challenge do grow toward maximalist levels as a way to stay engaged, as they develop better control and skill level with the game. People were doing this in 2001, and they're still doing it now. It tickles people's brain than their reflexes to develop and execute this long term choreography, since basically any small group of enemies can be outmaneuvered with ease in Doom.

Not saying low monster counts can't be dangerous, Ribbiks himself has an exciting example of this in MAYhem 2016, map 18, or that slaughter can't be formulaic, but few mappers overall seem interested in making dangerous maps with 30-60 monsters like E4M1 or Maria, than dangerous maps with 3000-6000 monsters. If you get what I'm saying.

Personally, long as it's fun to move and shoot, will play both kinds. It's all Doom, in the end. I like Doom.
>>
>>12531357
I do. It's straight up superior. People say Windows just werks.
No, comparatively, Linux just werks once you get over the very small learning curve.
Windows Update is the biggest shitload of fuck compared to updating in Linux.
Windows update:
>check for updates
>download updates
>this takes like 10-20 minutes
>restart 3 or more times
>pray Windows Update didn't completely break like it already has 3 fucking times for you, causing you to be unable to update in the future unless you search on the internet for hours for an obscure fix
Linux update:
>windows key, term, enter
>sudo apt update
>wait under a minute
>sudo apt upgrade
>wait under a minute
>it's fucking done
>this always works
>>
>UZDoom added a command-line argument that shows pride colors on the launcher
Glad to know they're adding the important stuff.
>>
>>12531639
Also lately it seems like Windows Update breaks Windows every fucking month haha.
>>
>>12531639
>>restart 3 or more times
>>pray Windows Update didn't completely break
What manner of deranged shitbox are you using?
>t. day-one upgrade to Win11 who has never encountered the huge amount of bullshit people seem to have invented about the OS
Windows updates genuinely take less time than Linux Mint's updater.Though that's probably because it's on a machine that gets booted up every few months, so it always has heaps to install.
>>
>>12531639
>People say Windows just werks.
In the sense that you rarely need to fiddle with dependencies for any common software, yeah, which the vast majority of computer users never had the patience for ever.
Otherwise, people have always complained about Windows, in fact, now more than perhaps ever.
>>
>>12531651
I've been using Linux for years and years and have never had to "fiddle with dependencies."
>>
>>12531647
>What manner of deranged shitbox are you using?
Nah, nigga, that part is real, Windows Update is known to break shit sometimes (it once randomly killed my laptop's wifi drivers), and actually a lot recently.
>>
>>12531652
Don't play coy.
>>
>>12531037
Only techbases and ribbiks voids for me.
>>
>>12531037
I only play HFFM, nothing else.
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Decided to pick up Economy of the Dead because someone else mentioned it.
I don't really know much about mapping but I had a lot of fun. I got blown to pieces a couple of times but It's alright. Now I know how to strafe around aisles properly at the super market now. I get most of my groceries delivered now but it's still good to know how to.
>>
>>12531683
>I don't really know much about mapping but I had a lot of fun.
Some people find mapping theory fun and engaging even if they don't actually map, but usually it's something people start paying attention to if they they enjoy making levels.
To me, it's an added layer of enjoyment, and analyzing other people's maps helps me learn.
>>
>>12531651
>you rarely need to fiddle with dependencies for any common software
How can you call yourself a Trve 90s Gamer if you've never had to fight with games all installing their drivers to system32, overwriting each other, and crashing?
>>
Anybody wants to play some vkQuake multiplayer?

coop or dm
>>
>>12529423
but i thought people were saying Raze was shit like in the last thread
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>>12531694
Maybe I should get into mapping. at least see what it's like, just so I can appreciate some of the work these people put into their stuff.
>>
>>12531734
It still is. Might be easier to work with for a programmer with no prior Build experience though.
Also,
>It only works on Windows due to reliance on libraries for DLSS, frame generation, denoising, etc.
>I've also gone through and remastered Duke episode 1 with PBR materials (based on the originals) as well as updated lighting. Episodes 2 and 3 are not yet done.
I don't know why someone would get excited for a modernslop mod like that.
>>
Are vore missiles faster in nightmare because I don't remember them being that insufferable
>>
>>12531334
>Raze
>It wont run any mods
I'm not sure why someone keeps parroting this. Why won't it? I played Death Wish through it and only had one issue which was fixed with updating to the latest version. The modern mods like Marrow worked just fine out of the box.

I guess you mean mods like the weapon mod... which runs on DOS version only anyway. So at that point it doesn't matter which port you pick.
>>
>>12531757
Does it run WG Realms? AMC TC? Alien Armageddon? DN64 and Total Meltdown TCs? Even just vanilla-ish maps like pepsodent's Weather Report?
Hell, I'd be surprised if there was a decent level of compatibility with SW stuff.
If all you care about is Blood, it's fine, but you're missing out by not using NotBlood anyway.
>>
>>12531757
Death Wish is not a mod, it's a vanilla mappack that is supported by DOS
>>
>>12531654
Every package manager literally installs the deps wholesale for you, and if a program binary is outdated and complains that libpng is v2.5.2 instead of v2.5.1, then compile it yourself or look for an appimage, it's not hard.
>>
>>12531764
To be fair, I doubt that Graf went out of the way to remove NBlood tag extensions, like he did with eDuke32 CON stuff. On other hand, he probably never added anything newer than his fork either.
I wonder if Eviction works.
>>
>>12531760
>Hell, I'd be surprised if there was a decent level of compatibility with SW stuff.
There's no SW stuff. It's dead, Jim.
And VoidSW is half-finished and basically abandoned, so it's not like there's any alternative better than Raze for SW. inb4 JavaGDX
>>
>>12531796
>he never played TaiWang and Rampage Warrior
not that you're missing out
>>
>>12531796
>inb4 JavaGDX
BuildGDX is in fact the recommended port for the only major SW campaign currently under construction, Doki Doki Island.
>>
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What the fuck was Xatrix smoking with the Beta Class Gladiator in The Reckoning? Those things are by far the worst bullet sponges I have ever experienced in an FPS. Would be fine once in a while but they're everywhere in the moon base.
>>
Is the fucking shotgun in Q2R slower than the original?? Am I fucking crazy it's so dissatisfiyng to use.
>>
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>>12531838
>BuildGDX: It's the best choice to play my mods. However, ver. 1.16 is the most stable, not the latest ver. 1.18. The latest version is a little slower and has a problem with the underwater sound (although it has improved from ver. 1.17). I used ver. 1.16 for test play.
The absolute state of SW source ports. No wonder no one makes mods for it.
>>
With their extensive range of engine forks Doom players are truly blessed. I feel grateful.
>>
>>12531943
Pedophile.
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>>12531852
They were still high from what they smoked when making Redneck Rampage.
>>12531896
It’s not slower, its your mind playing tricks on you because they edited the sound effect for it: The ‘pump’ part of its sound is now in sync.
>>
>>12531943
BuildGDX is maintained by a russian dude in the tundra of siberia he's based and my nigger.
>>
>>12531654
NTA but "sudo dnf install [program_name]" is as easy as it can fucking get, the packet manager does everything for you, including dependencies. It's easier than installing some windows apps (and definitely much faster too)
>>
>>12531162
Awesome.
>Irritable little wisp lady
Kinda struggling to imagine that part. Is she just Navi/Tatl in power armor?
>>
>>12531791
>I wonder if Eviction works.
It doesn't.
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>>12531968
>russian
>based
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>>12532028
Based? Based on what?
>>
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>>12532028
There always some good ones no matter the creed or color.
>>
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You guys ever played The False Angel? If not then go play it already, it's fucking awesome
Starting Scythe 2 on max difficulty right now
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>>12532117
>The False Angel
I'll check it out when I'm feeling "stylish." Right now, I'm in a more subdued mood.



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