DOOM THREAD / RETRO FPS THREAD - Last thread: >>12535107Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source PortsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/GENERAL GUIDEhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXAhttps://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0== GAMES/RESOURCES ==DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhUPortaDOOM:https://github.com/Kroc/PortaDOOM/releasesHALF-LIFE (GoldSrc) Anthology:https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg4CHAN DOSPACK + Win98 games:https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqAAssorted /vr/ shooters, mods, etc:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAMIDI COLLECTIONShttps://files.catbox.moe/2hul76.ziphttps://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQhttps://archive.org/details/archiveteam-geocities-midi-collection-2009https://archive.org/details/midiru-archive-2022-02-25.7z== INFO/LINKS ==OFFICIAL DOOM WIKIhttps://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://doomworld.com/forum/4-wads-mods/ZDoom: https://forum.zdoom.org/viewforum.php?f=19/idgames: https://doomworld.com/idgames/MODDING RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37https://realm667.com/== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/"doom+thread"/type/op/OUR WADS/MODShttps://rentry.org/vrdepotMAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE/WAD DATABASEhttps://vrdoom.booru.org/https://clovr.xyz/wadsup/MULTIPLAYER SERVERSUS West: https://clovr.xyz/CA/US Midwest: https://macgu.fun/
=== CURRENT PROJECTS ===Doom Eternity ProjectGame : Doom 2 | Format : EternityResource wad: https://files.catbox.moe/yxhlgx.zip=== CURRENT RELEASES ===SUB MORTEM : A Dead Simple Halloween ProjectGame : Doom 2 | MBF21Release thread : https://www.doomworld.com/forum/topic/157593Deep /vr/ied PotatoGame : Doom 2 | MBF21RC1: https://files.catbox.moe/3fml1f.zipNow on iDGames!https://www.doomworld.com/idgames/?id=21835=== NEWS ===[04-30] Prototype build of a Quake demo for Dreamcast unearthedhttps://hiddenpalace.org/Quake_(Oct_13,_2000_prototype)[04-27] SVG2UDMF released, convert vector graphics to mapshttps://www.doomworld.com/forum/topic/158209[04-27] Solid Colors Jam is outhttps://www.slipseer.com/index.php?resources/solid-colors-jam.582/[04-26] 2 Decades Of Dooming Mapping Contest results releasedhttps://www.doomworld.com/forum/post/3021804[04-24] Sojourner episode 2 releasedhttps://www.doomworld.com/forum/topic/157056[04-22] Strife: Pollutants releasedhttps://www.moddb.com/mods/strife-pollutants[04-22] Satan's Library releasedhttps://www.doomworld.com/forum/topic/158151[04-21] Odamex 12.2.0 releasedhttps://github.com/odamex/odamex/releases/tag/12.2.0[04-20] Q!Zone Jam releasedhttps://www.slipseer.com/index.php?resources/q-zone-jam.580/[04-20] 96 kb challenge: Final Doom, on idgameshttps://www.doomworld.com/idgames/levels/doom2/Ports/megawads/96k[04-18] Contemporary Community Project, 13 map parody .wad, MBF21https://timeofdoom.proboards.com/thread/143/[04-18] DaggerEd: Daggerfall Level Editor from creators of Thief1+2+SystemShock2 is outhttps://www.nexusmods.com/daggerfallunity/mods/1248[4-17] MechDoomer: Rebooted releasedhttps://www.doomworld.com/forum/topic/158099[04-16] Amuscaria quits, Hell-Forged E2 canceledhttps://forum.zdoom.org/viewtopic.php?p=1266126#p1266126=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST
Anyone else play the kiwi dreams mod? I found that main hub DAMN impressive.
>>12542068Its like a souped-up version of Stronghold or something.
>Finished Life's a BeachYeah, that could have been better. The first few maps were fun, I liked the reskinned guns and the aliens, but things got a lot worse in the later maps.I actually needed to glance at a walkthrough a couple of times with the weird layouts/progression and the music came close to driving me insane.I also found an odd glitch(?) where I heard a distant Duke and a woman constantly shouting one-liners at each other for some reason in the last two levels in certain locations. Weird.Either way, I liked Duke a lot. Not as much as Doom, but it was still very good and well worth playing. Maybe I'll check out some user maps now, I doubt I'll bother with Nuclear Winter because I'm yet to see anyone mention that expansion and say anything positive about it.
>try out UAC Ultra >enjoy first few maps>good mix of exploration and action>later maps devolve into slaughterfests where you basically have to memorize the right sequence of actions to do in order to surviveI hate when Doom map packs do this. Slaughtermaps always devolve into trial and error difficulty.
Marble Hill continues to be fun.>>12542113>good mix of exploration and action>later maps devolve into slaughterfests where you basically have to memorize the right sequence of actions to do in order to surviveFiguring things out on the fly can be the fun part, though I haven’t played UAC Ultra. Did just come off of Economy of the Dead, though, and those last few maps were pretty exciting.
>>12542113idk what you meanI just wanted an excuse to repost this webm since the thread was almost dead when I posted it last night
Are there any more maps like Forgotten Sepulcher from Arcane Dimensions? I'm almost obsessed with this level. All the detail, the little puzzles and insane number of secrets packed into a tight map. It's a masterpiece and I'd love to play more like it.
>>12542113UAC Ultra isn't slaughter desu. It does throw a bunch of encounters with a lot of monsters at you in the last couple maps (I really like the one timed by radsuit juice) but they're all pretty easy to handle. It's definitely more Plutonia than actual slaughter, especially since a lot of the monsters in the larger encounters are imps and zombies which exist to get blown up or splattered by the plasma and BFG.I guess slaughter continues to be another way of saying the map is too hard for you.>>12542136Good to see you're still playing PD1. I might update it in the future with a SMG that replaces the pistol, but I haven't quite felt the urge to do it yet. Might also rebalance it slightly so you carry and find a tad less ammo, but it'll definitely be a patch and not part of the base mod.
>>12542279I still haven't played it. I'll move it up the queue.
>>12542279It's pretty good, but I'm more of a Foggy Bogbottom guy. I don't think there's a bad map in AD though, even ones that feel out of place like Tears are still fantastic.
>>12542106Nuclear winter is not that bad, and it´s short. There is also penthouse paradise that is an official add-on level, the only one if i recall.
>>12542305There are only a couple maps that I don't really like, the rest are brilliant.>>12542290When do play it, I implore you to do a 100% run. A good 80% of the map is "optional".
>>12542306I remember penthouse being surprisingly good despite being some porn magazine promotion
>>12542281>Might also rebalance it slightly so you carry and find a tad less ammo, but it'll definitely be a patch and not part of the base mod.The last several hours had me thinking that with the AR grenades: The amount of rockets you can find and pick up feels neatly balanced but there’s just tons of grenades.>>12542279>>12542305Foggy “transformed” more as a level while the Sepulcher felt like a lot of the same hallway. Also felt like there were more varied, challenging, and memorable encounters in Bogbottom. Sepulcher is gorgeous though, nicely gory, and the exploding corpsebags are neat.
>>12542336I think that's why I like Sepulcher so much. It's super tightly packed with secrets so it almost has some escape room qualities to it. Secrets within secrets leading to other secrets.
For me? It's Place of Many Deaths.
>>12542336Good point, I forget they're basically guaranteed on boxes of ammo and both rocket pickups (single and box) spawn them as well.In case you didn't know, if the rocket launcher is empty you can load it with grenades instead by pressing Zoom. I imagine that's why the original dev made grenades so plentiful.
>>12542106pirate ep5 and play it. It was made by og level designers
I love transparent water! Do you?
Oh hey new ashes sidestory is outhttps://www.moddb.com/mods/ashes-2063/news/ashes-blackwater
>>12542558I do!
>>12542029Citadel the amiga space wolf 3d clone was Remonstered by GoG team for modern machines.https://www.youtube.com/watch?v=XdhRMgmsFgEAnd is free on GoG https://www.gog.com/en/game/citadel_remonstered
I went through all the major Tronyn maps outside of Mjolnir and put them in a single texture wad.https://www.mediafire.com/file/klk00ph1s1vhoz9/Tronyn.zip/fileTextures from>A Roman Wilderness Of Pain>Dry Sorrow>Sludge Factory>Something Wicked>Arcanum>Soul of Evil>Soul of Evil: Indian Summer>Soul of Evil: Indian Summer UpdateNote that many are just from Hexen II, the Mission Packs, etc.
>>12542569Cool>they changed how radiation workshmm, not sure how I feel about it
>>12542569Seems newsworthy enough.>>12542029[04-23] New Ashes 2063 side story, Ashes: Blackwater, released.https://www.moddb.com/mods/ashes-2063/news/ashes-blackwater
>>12542634It's pretty old news though, came out mid april
>>12542737yeah we already know, joe-ilya
regarding this game, what is the best way to play it in $CURRENT_YEAR?I looked into the blood wiki (https://blood-wiki.org/index.php/List_of_Source_Ports_and_Recreations) and there's quite a few options available, making it hard to just pick one
>>12542769>Refreshed Supplyshit>BloodGDXjava>NBloodgreat>NotBloodgreat>Razegraf>Blood-RE>DOSBlood>Chocolate Bloodno idea honestly
>>12542781>DOSBloodI heard its good, but havent tried it
>>12542834Iirc it's the only one that has the weather effects that were supposed to be in the final game bit got disabled at last moment or smthn. Don't quote me on that.
Italo map 05This map is, uh, brownNot a very enjoyable map but at least it wasn't very difficult, except for this start which is kind of tricky. Also it took me 10 tries to get the timed mega and I almost died to the damaging floor in the process
>>12542106>>12542106Play the workshop maps that I have uploaded for the 20th anniversary version
>>12542859i won't lie i'd rather turn on russian overkill and corruption cards with permanent cards turned on.
>>12542863I'd love to, but I don't have the 20th anniversary edition and I don't want to pay Randy money for one episode and an (allegedly) slightly shittier version of the game.I have a nice selection of user levels I downloaded and I have no clue what game I want to play next so maybe I'll give them a go.
>>12542880UnderstableI have a list of good custom maps, this is the only time I gave money to the grease, because I like the game and is the only (((legal))) way to play itStill I have the Eduke32 portSome custom sagas- RED saga (caves and mountains)- ROCH saga (mostly city levels)- SHAKY GROUNDS (destroyed cities)- COMMUNITY BUILD PROYECT (just like /vr/ contest maps, mappers that made some maps together)Some custom maps (mostly cities levels, because they're my favs)- SLUMS OF LA- ANOTHER TIMELESS NIGHT- BLACKENED- BUENOS AIRES EXPLOSIVES- SCHOOL-
>>12542880this place has everythinghttps://msdn.duke4.net/hot.php
>>12542880>>12542908Also this arrovfnukem.com/en/maps
someone make a challenge i wanna rooonbonus points for not doom
>>12542106I personally love Life's A Beach.>>12542306I personally hate Nuclear Winter.
Is there a limit on how many vertices a Doom map can have, or do modern ports remove it or at least increase it to humanly unachievable number? Checking some of bigger maps in various wads makes it look like mapmakers stop short of reaching 2^16 (so basically ~65k) of anything in their map, whether it would be vertices, linedefs, sidedefs etc. The only exception would be monster count because of those joke maps with a million monsters and those definitely require special ports to run at all.
>>12542880Just go warez, my friend. The episode is worth playing. But do it on eduke.
>>12542982well the start and end vertices of a linedef are encoded as int16_t, so you can have 65536 vertices max in a mapiirc you can have more in udmf
>>12542106Here's this expansion list from second latest thread, if you want to try some of these >>12535070
>>12543037 (me)i mean you can have as much as you want in VERTEXES table but you just can't use the ones past 65535 in a linedef
Embracing Doom style mapping.
>>12542781honestly any of them except the java one. nblood seems to be the most configurable. but if you want something just werks with 0 config, get the nightdive version. it's perfectly serviceable, the only ones who object are autists that have thousands of hours dumped into the game.
>>12543116oops meant for >>12542769
>>12542897>>12542908>>12542934>>12542996>>12543047Thanks, guys. I know about the msdn site, I've been downloading his higher rated maps recently, but I'll look into the other stuff too.
>>12541174Anyone?
>>12542634I haven't found the heavy bullets gun and it's driving me crazy that I'm maxed out on heavy bullets
>[04-30] Prototype build of a Quake demo for Dreamcast unearthedNo footage?
I'm having fun again
>>12543315More like no one even bothered to check it out.
Outposts of the Wasteland, map12.There's an imp in one shacks on the central area (the one where the secret is) that can't be killed.
>>12543052And I assume this also applies to the number of linedefs, sidedefs and sectors as well, being capped at 2^16?
>>12542028Project notekeeping.>1. 666 Minutes Of /vr/BTSX Textures and Limit Removing, 666 minutes to make your map (ergo 11hrs and 6min). Scheduled after Eternity Project.>2. Eternity ProjectCC4Tex.Number of levels submitted: 1Number of other levels in progress: at least 3!Suggested title: "An Eternity of /vr/">3. Waifu Project 2?Last thread, there was some discussion and spitballing about doing another waifu themed .wad with sector art in it. Discussion was nothing really firm, but how much interest would there be in doing that some day?It'd have to be after 666 Minutes, so this is a further into the future thing, but it could be worth just gauging interest, how many people here have a special someone they'd like to commit to linedefs at some point.
>weissensee Big map, took me an hour to complete. Not much ammo or health at the start and the music got too loud at points, but otherwise I really liked it. One of the nicer city maps I've played.
>>12543370did you skip the first part, the one set on other side of the river in your pic rel? I think its called Woodrichem War or something like that. There's also a cool 3rd one in a cave
>>12543365Why does 666 minutes of /vr/ get posted first when it hasn't even started yet? Shouldn't the Eternity Project be first since it's currently in progress?
>>12543375Yeah, I should check out part one, since this was pretty good.
>>12543330
>>12543376We discussed it first, but we decided we'd wait to do it.
>>12542346I feel having all those packed secrets and more varied level/environment design aren't exclusive to each other.>>12542402>In case you didn't know, if the rocket launcher is empty you can load it with grenades instead by pressing Zoom. I imagine that's why the original dev made grenades so plentiful.That's nuts, didn't know that, and yeah that's a lot of explosives for how much damage they can dish out now. Maybe grenades deal less damage through the launcher, though. I'll have to test it.
It took me sometime to get into it, about two episodes. But I'm really enjoying 2022 ado. The hell episodes are miles better than the space station.
>>12543365Well, as the anon who said he'd do a Hex Maniac map, that's one? Can't recall anyone else who said they had one they'd want to do.
Comfy campfire.
DukeShock, good map
>>12543430I'm rather fond of the sheer "fuck you" energy behind the RL using grenades, actually. I think the grenade projectiles themselves already have gotten a couple of nerfs from the base mod (more arc, less velocity, around 75% as strong) but I' rather control how much of them you get than their effectiveness.The weapons in the mod are pretty fucking strong, but that's why I liked Deimos-1 enough to make my own fork to begin with: you're a glass cannon but even your basic shotgun and chaingun equivalents shred HKs in under 3 seconds. Just gotta worry about cover, positioning and reloading after that.
>>12542834DOSBlood is good and probably the best way to play....on DOS. Otherwise just pick RS.
>>12543663>Otherwise just pick RS.I will not give money to jewdive
>>12543116NotBlood may be the most configurable next to the ND ports, and can even support vanilla demo compatibility.>>12543572Comfy wad overall.>>12543624To me, it's the 'core idea' towards why it and similar mods work: You're not as mobile, you're much more easily killed, and your arsenal is much deadlier. And yeah: Damage done should stay, but availability for certain weapons could be different, or maybe even a lower max ammo amount.
>>12542769>>12542781>>12543116GDX is the second or THE best port. You can load any episodes and stuff with the builtin file browser instead of restarting the game with some kind of launcher. Even if it's java there's no problem with the performance.>>12543670Either way RS is still a very good port. Has builtin episode and map loader and this and GDX are the only ones that can do native 3D skybox rendering (was this even a bug in the original DOS game? The first map has normal skybox but the rest behave like sprites). The only problem is the lack of MIDI support but I'm not even sure if there's any user created episode with custom midi.
>>12543784>The only problem is the lack of MIDI support but I'm not even sure if there's any user created episode with custom midi.A big one is French Meat 2. A fucking HUGE one is 500 ml of /vr/. Does it not support any MIDIs, or just custom ones, and why the hell not.
>>12543794Okay checking ingame, it does have opl2 which seemingly isn't pre recorded....but it sounds ass. Otherwise by default it has pre recorded sc55 and the CD. But yeah no fluidsynth with soundfont support which is crazy considering FS had this. I'll check what happens if I load French Meat 2.
>>12543809MIDI works but only in opl2 mode, which again is very far from roland. It searches for ogg files.
>>12543784>native 3D skybox renderingnBlood has it but only in software mode
>>12543430>Maybe grenades deal less damage through the launcher, though. I'll have to test it.Yeah they're unsurprisingly the same as what gets launched from the AR's underbarrel, a nice balance, feels like it deals just over half the damage of a rocket. Much quicker to reload, too.Additionally:>Map9 On A Lonely RailThis one is fucking nuts, giving it a collage.
Finished Amalgoom with Doom Deluxe.>Might be heavily biased on Amalgoom, since the entire design trope of "areas from past games crashed together" is my all-time favorite trope of all time.>Amalgoom takes a LOT of creative liberties with some of the maps, both in gameplay and art; it DEFINITELY isn't DtWID or any mods of a similar caliber, but it's not afraid to show that.>Some parts of the mod get a bit more monster-heavy when compared to their original counterparts.>Doom Deluxe probably helped with that last part, but the monster counts didn't really get to any point where I wanted to stop playing, and the secret levels crossing over with Plutonia at least warned me what I was getting myself into.>Finding out there was even more secret levels beyond the Wolfenstein ones was a nice surprise.>OST is fantastic as a tribute and better than I imagined from just reading the names.>Favorite maps: 5, 10, 14, 31, 17, 22, 27, and 28.>Doom Deluxe is very "silly" as a gameplay mod for too many reasons to count, but doesn't really go completely overboard into being a joke/meme/comedy mod.>It's actually probably the most fun I've had with a gameplay mod in years.>Melee system is fun as hell when I finally mastered it and got the melee upgrades, and can lead to some very fun Tyson runs.>Still have to get the hang of the bitch slap, but instakilling a Caco with a berserked slap had me laughing.>Revolver is fun to use against zombies, Rocket Launcher's alt is probably the best in the game, Railgun is beefy as fuck, and the Skulltag BFG10K was already my favorite Doom weapon of all time and only got further accelerated in this mod's version.>Extremely polished for what's only the first public beta release.Might replay Amalgoom again to listen to its B-side soundtrack, and find all secrets now that its doomwiki page is up. What gameplay mod should I use this time? I was thinking about MetaDoom, but I'm not a fan of the death exits resetting my weapons.
>>12543883Oh yeah, that one was not very nice on my framerate. Cool map though.
>>12543903Could give Zagemod a try, there's a bunch of Doomguy classes.>alpha guy: alpha, beta or otherwise cut content, great for Doom 1>doomguy: the retail Doomguy>64guy: based off Doom 64's arsenal, still PC Doom-styled>Doom 3 guy: self-explanatory, shotgun doesn't suck!>Doomslayer: nuDoom guy, strong as fuck, really good at melee>STguy: Skulltag-style guns, pretty fun overallThere's also Zoragal, which is a mashup of OP's previous mods. Neat, but not Doom-adjacent per se.
>>12543903Have you played the Switcherooms? They did what Amalgoom has done, but a few years prior, the first one did at least as the sequel was in development hell for some time. If you haven't I recommend to try them out too. Don't forget to bring your own midi pack for the first Switcheroom. You can do the same for the second one as well for consistency as it has its own midis normally.
Finished Outposts of the Wasteland.Later maps get really long and a bit sloggy.
>>12542769
>>12543330nice, this is one of my favorite italo maps even though the beginning is cancer
Nice.
>>12544097That's not an alien, that's a vagina!
>>12543915Yeah, I was feeling it in those fields of grass. Still a big, gorgeous chunker of a map.
>>12544176omg I really cant handle mouse look. I think im going to be sick.
>>12543815>duke easily works>running switches faggots>autistic board>oh shitty classic
>>12544210You might love this, then
>>12543451wad for the blonde doomgirl?
>>12544629That's Pvt Stone.
>>12544632She's certainly making my privates stone!
>>12544671She's British.
I'm getting my phd in Doom platforming (Italo map 07)Back when I first played this I couldn't figure out this jump, probably because I didn't think of SR50-ing and wallrunning simultaneously.
>>12544673Stop, my penis can only get so erect!
>>12543903You may like the definitive doom 2 that was recently released. Similar idea to Amalgoomhttps://www.doomworld.com/forum/topic/158194
>>12544004This chart is retarded, just use notBlood and get EVERYTHING, even if some specific options you just wouldn't engage with might be overkill. You don't need a fucking flowchart for the best option.
>>12544812latest official blood has weather which notblood does not.
>>12544845Huh, I guess it got stuck in DOSBlood for now.Personally, I'd recommend to play with it off the first time regardless.
>>12544860The dev for DOSBlood and NotBlood are the same guy, and he occasionally posts here. Maybe we’ll get an update from him on how putting weather into NotBlood is going.
>1994TUWhat an awful fucking map this was. Endless nondescript tunnels, all looking identical, filled with identical packs of identical low tier chaingun fodder, not one interesting and memorable setpiece in the entire map, and in those two and a half cases when you are not in the tunnels, you are in your bog standard rectangular arena instead.The quality of maps in this wad fluctuates wildly between really good (map15) and really meh but this was the first one where I had to fight the urge to just type nextmap and forget it existed. If this is the >improved remake then I shudder to think how did the original play like
>>12544176What am I looking at? Doom but slower?
GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
>>12544931Slower? That plasma rifle shit on that Arachnotron very quickly, and it only took two SSG blasts to put that Baron down.I believe this mod is loosely based off of HD.
>>12544950I meant the doom guy moves noticeably slower than what you'd expect from a protagonist in a gzdoom mod, complete with camera bobbing even>loosely based off of HDAh I see. How does it compare?
>>12544967I cannot say, I haven't played it yet. It's called Phobos Delta if you're interested though.
>>12544868Weather has to be rewritten as a shader in GLSL for it to work with polymost (EDuke's renderer). I don't know GLSL so I asked for help. One anon offered but never heard back.Until I learn GLSL it'll likely stay in DOSBlood.
>>12544950>based off HDNo, not really. It's based of Deimos-1, which is basically a simpler, less mechanically dense tactical type mod. You move slower, take more damage and must heal manually, but your guns all shred monsters and the shotguns have alternate ammo types that fuck shit up.>>12544967The bobbing is separate. Probably universal weapon say or something in that vein, I kept Phobos Delta simple so people could customize all the other aspects if they wish.>how does it compare?It plays like the aforementioned Deimos-1, but with more animation for most weapons, some personal tweaks and a couple of extra things.>has one new weapon, a sniper rifle>a set of deployable tools (shield generators, mines and turrets)>slightly faster and slightly less squishy player>reanimated fist, chainsaw, shotgun, super shotgun and rifle>medikits and stimpack heal a little faster so you are less likely to die in sticky situations>a few small balance tweaksIn short, you can figure it out in 5 minutes and have fun with it instead of needing to watch a course on how to play, then practicing. I think you can get through harder wads just fine because of how strong the weapons are.
>>12545043since you here now, does that weather thing work with Death Wish?Bloatoid removed all sprite weather and replaced it with this new system NightDive has in RS, I wonder if it'll work in DosBlood too
Holy shit I got itI was worried this was going to be another multi-day struggle
>>12545094Where in the world do mappers learn to do things like this?
>>12545089I've been told by bloated that the color mixing and palette logic is not the same (apparently it's better?) so likely it'd need some adjustments to emulate RFS' calculations.
>>12545089Forgot to add>does that weather thing work with Death Wish?Nah I haven't added weather tables for that yet (they'll be random), I'll likely add them this week
>>12544945I have been working on a gore system for slipgate rangers, I only used stock assets too like the blood sprite is from the mission packs and I used the meat spray effect combined with some extra particles and holy shit is it even more fun gibbing things now. Since I did add corpse gibbing to my mod I had to make normal gibs special and stand out still and my god are they satisfying as ever. I can't wait to unleash this update
>>12542106Don't you have a youtube channel? Based for cataloguing old maps.
>>12544945I'm working on an episode of Drake and I realized I wanted a prologue map to justify the player being in the techbase map. I'm trying to embrace more Doom sensibilities of focusing on gameplay first. It's getting marginally, marginally easier, but my brain still wants to make good looking ceilings and good looking everything, and I'm just terrible at those things. I'm going to embrace another stratagem as well which is somewhat working: If I can't get past a piece of geometry because I want it to look good, then I'll just get rid of it and make it simpler, because this perfectionism is getting in the way of results and output. God willing, I'll get all 5 maps out by December.
>>12545142>>12545157Seeing this makes me want to map again. Good work, anons.