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File: aza.jpg (87 KB, 692x642)
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When will CRPG's improve their art? Its always the ugliest shit. BG1 and BG2's portrait are literally just photoshopped versions of real people.
>>
Probably the mass dieoff of Bethesda, Obsidian, and Bioware. That's where the American bad habits of potato people and dated realism come from.

It won't be a FFXI-XIV style of alien Jap elf people, though. Think more like Vampire the Masquerade Bloodlines.
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>>3419478
By improve do you mean turn into anime?
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>>3419478
Why do you faggots always use Seelah for your east vs west comparisons?
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>>3419733
owlcat fans must be punished
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>>3419478
Most likely never. At least I have AI to make my own portraits now.
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>>3419478
They will go down swinging to their graves no matter how many people they have to take with them. Then from the ashes a new will arise.
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>>3419478
If only the actual FFXVI game had an actual artstyle like that 2D art you posted instead of just being drab photorealistic slop.
>>
photobashing has to stop
one would think that a country with a huge tradition of cinema, comics and cartoons would have at least some variety
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>>3419814
We would if the people in charge of artistic direction didn't come from the same three schools and have the same three ideas about what constitutes innovation.
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>>3419478
That's pretty good artwork
Now let's see the gameplay screenshots
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>>3419733
Okay let us use Nyrissa then
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>>3419747
That particular image is based, but AI is cringe on principle.
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>>3419799
Modern FF graphics all just look so wrong to me. Like there's nothing I can say is BAD but it still looks and moves off.
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CRPG character models are also so fucking ugly. Even mobile games have better models.
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Modern western media generally has no art direction.

Ask yourself, who is the artist of the top image? and who is the artist of the bottom?
Japanese projects in general are more willing to base their entire entity around the single art style of an individual artist rather than employing multiple no name ones trained to draw in that specific and generic semi-realism CRPGs are known for.
When you look at the official artwork of Chrono Trigger you are not looking at a chosen corporate art style, you are looking at the personal art style of Akira Toriyama, the style of art that he has spent years learning to perfect, a style that he draws like in all his art and also works organically in both Dr. Slump and Dragon Ball.

But who is the artist behind all those modern W/CRPGs or, considering I've also mentioned Dragon Ball, those various western anime clones done by korean sweatshops like Studio Mir for Netflix/Amazon?
There is none, there is no individual, it is just a mixed bag of corporate photobashed digital paintings not that different from AI generated shit for the former and vaguely anime looking details for the latter, but no individual actually draws like this naturally.
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>>3419505
stop acting white, there are plenty of interesting artist and artstyles in both the US and Japan that aren't typical anime.

Imagine a Doug Tenapel RPG or Oddworld styled RPG instead of the usual white-cope dull brown medieval fantasy.

JP side, a Masaaki Yuasa RPG or 326 Gitaroo man styled rpg would be friggin bonkers.
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>>3420265
oooops wrong image
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>>3419478
>When will CRPG's improve their art?
When they finally throw in the towel and start hiring Asian artists, and more importantly, give them creative freedom. Even then, though, all the other problems with western games would still be there.
>>
The first game that includes 1000+ ai npc portraits will break the seal and every company will do it. It's just so much cheaper and so much faster than the pitiful amount of portraits modern games are capable of shipping with.

Hire an artist or two for touchups but any commercial project that needs pretty pictures in bulk would be insane not to utlise generative ai for the grunt work.
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>>3420227
/thread
>>
>>3420227
Spot on. The sad thing is that there are great Western artists like Ted Nasmith or Alex Horley, but they are ignored by the modern Western corporate entertainment industry.
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>>3420314
>>
>>3419478
you're just arguing about art style preferences
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>>3420265
I agree that most crpg artstyles arent very appearing, I just rose the queation because of the image he chose with an akihiko yoshida ffxiv art.
I think crpgs could improve by getting far away from realism and looking towards either the style of western artists with affinity for the middle ages and fantasy, such as Albert Robida, or more stylized Art nouveau ones.
Maybe even get inspired by Jost Amman, Very fitting for fantasy games, id love to see mages and clerics and Monsters in 16th century woodcut style.
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>>3420296
The first game to do that will generate a ton of hate and controversy for using AI art just like every single project that uses AI art. And since the developers can't even afford to hire artists you know the gameplay is going to suck ass.
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>>3420296
Good looking portraits were never easy or cheap. For example, it took Justin Sweet one week to paint each portrait in Icewind Dale.
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>>3420393
They really fit the feel of the game extremely well.
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>>3420393
and you can tell because they're incredible, but that's insane. no studio today would greenlight it.
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>>3420387
Cope. We all know "a ton of hate" doesn't hurt sales lmao be real. If a big company can save money and produce better work then they're all going to do it and most consumers will think it's awesome (because it is).
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>>3420417
no studio has ever been capable of producing enough unique portraits for an average rpg story. even games with an extremely generic anime style moved away from hand-drawn to 3d models for their 2d art long ago, because that's the only way to do volume with a reasonable timetable and cost.

generative ai is an incredible tool for fantasy that tries to have a complex or distinct look. an underqualified intern can produce thousands of images in an afternoon for the dev team to sort through. the visual design ceiling for tiny indie projects has increased massively in the past year.
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>>3420322
Hell no, top pic looks terrible no matter how you look at it compared to literally anything
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>>3419860
She's an uggo in the tabletop too so it doesn't count. Maybe another example?
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>>3420802
Top pic laços STYLE, stylization.
Its realistic and Fine, techinically, but its boring, sterile
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>>3420478
"A ton of hate" doesn't hurt sales when a product otherwise has demand. Nobody is in the market for low-effort asset flip slop, AND people are going to use the first big corporate AI project as a chance to virtue signal over how hard they can piss on AI.
>If a company can save money and produce better work
There's no reason to believe that a company that can't afford artists or is willing to boot creatives to save pennies can produce anything worthwhile. I'm not even an anti-AI crusader, I can just recognize it has no market appeal and doesn't help developers the way you think it's going to.
>>
>>3420227
>>3420878
Tabletop Pathfiner actually has a single artist with a highly distinctive artstyle, unlike the games
Now the quality is something else entirely, but it's consistent at least
>>
>>3419478
Who cares about this? game design, writing and rpg mechanics are all far more important aspects to focus on.
JRPGs always focus on the superficial aspect, they do good music, they do stylish art "sometimes" because lets face it majority of them are generic anime drawing.

Im not disagreeing that better portrait art would be a nice bonus though, but i dont really care that much about it.
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>>3420915
The genre is called VIDEO games. The audio-visual aspect is the most important part of the medium. If gameplay what is most important to you then go play tabletop.
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>>3420925
I think RPGs do the audio part pretty well though, the ambient sounds increase immersion, the voice acting is usually good and the music is mostly generic (except few titles) but its serviceable enough.
Art style though they do it good, its just that character design and portrait look ugly, the environment looks pretty nice, and real time 3D RPGs like Mass Effect and Witcher have great cutscenes.

I really disagree on audio-visual aspect being the most important, games that drop all their budget their end up with boring gameplay systems and shallow story that it stops being interesting once the first impression wares off.

I guess you need a solid overall package where its all serviceable, then you focus on the big aspects.
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>>3420892
it's so disappointing how shit the videogame redesigns are
areelu was done dirty with this awful attempt at "redemption"
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Yes, the average MOBA (the lowest form of video game) have better looking art than CRPGs with their ugly noses and faces.
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>>3420942
I don't like how overdesigned they are
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>>3419478
>CRPG's improve their art?
remove trannies and bitter old women from westerosi gamedevs.
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>>3420393
>one week to paint each portrait in Icewind Dale.
unless he needed to paint one for each useless NPC, it's not long.

AAA games take at least 5 years to develop now.
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>>3420967
I like the metal album cover vibe
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>>3420880
>Its realistic and Fine
It's fantasy. It's supposed to look fantastical and amazing. You should look at a fantasy picture and your mind should race with inspiration and imagination. You should not NORMALIZE fantasy. Realism has been the absolute death of the genre and BORING art is worse than BAD art.
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>>3421002
>nooo you need to do what I like not try other styles
fuck off, jesus
retards like you that can only digest one thing are so fucking pathetic
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>>3421015
What style? You're not even trying anything. You make the blandest most static images possible. That's not A STYLE. It is completely devoid of style and this is actually the problem. You want to be different be different but be something.
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>>3421015
lol
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>>3421213
This board is getting worse by th3 day with takes like these getting seen as gospel.
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>>3422251
>gospel
Is one pseud who doesn't understand the fantasy genre. Just make fun of him.
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>>3421213
Jesus Christ, what a bad post.
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>>3421002
I agree, I think these modern artstyles are uninspired. I didnt mean to defend It, I was rather just trying to say that its not bad by itself, but boring qnd lacking in style.
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>>3420892
Something about Pathfinder artstyle was always horrendous for me. I especially hate How the goblins look
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>>3422350
I associate it with D&D 4E and can't stand either.
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Western gaming corporations only care about profits, not art
It's amazing to see how short-sighted they are though
Western games with any resemblance of unique and professional art direction get extremely popular, like say Hollow Knight, Hades, A Hat in Time, Disco Elysium, etc
Producers probably think that they know better than their public. Same happens with movies
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>>3420478
Every single gacha that's been spotted using AI art took a huge hit to revenue as backlash, others were directly dead on arrival
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>>3419881
I don't like the concept or results of AI work but I will never argue against it because mainstream western creativity is dead and AI generated content is literally the only chance we'll ever get good art, music, ane story again from major publishers. Even BG3 for all it's praise and things it does right is extremely mid art and story wise compared to what was considered standard in 1999. There's a reason why Shadowheart was the breakout character of BG3 while everyone else has been mostly forgotten or ignored (even the attempts to create popular characters like the Tieflings and vampire), because she was the only BG3 character that looked and acted like something from a pre-2006 game.
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>>3420942
>>3420892
I hate Pathfinder art with a passion and think it's some of the ugliest TTRPG art out there but I will defend the fuck out of it for actually having distinctive style. You know it's a Wayne Reynolds drawing the moment you see it.
>>
It saddens me that tasteless zoomies like
>>3421213
>>3421015
have grown up in an era of shit and have no idea what good stuff is anymore and genuinely hold these awful takes. The world is going to look so fucking ugly.
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>>3422412
>while everyone else has been mostly forgotten or ignored

Delusional retard.
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>>3422417
It certainly has personality, Just not one I enjoy. Its way too overdesigned.
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>>3422390
>Producers probably think that they know better than their public. Same happens with movies
More like they become risk adverse when its millions of dollars and their careers on the line
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>>3420393
Actual soul.
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>>3419881
Modern corporate and AAA art is made by trannies and or koolaid drinking converts. Only through AI can fathers with actual careers recreate the styles of the artists of old.
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>>3422417
Needs more belts.
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>>3422822
>More like they become risk adverse when its millions of dollars and their careers on the line
There's the big rub of it. Used to be you could make a giant 40 hour long 4 disc game with a medium budget and couple dozen people. Now you need to make everything the biggest most epic shit ever with the most explosive graphics constant cutscenes and voice acting and any single failure will destroy your company. Between FF7 and X Square must have putt out like 30 games. Even stuff that was outside their normal wheel house. All mid to somewhat higher budget and even if a game under performed it's lower cost and combined successes of it's contemporaries would carry it.
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>>3420393
in case someone thinks those are the only portraits in the game
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>>3419478
Icewind dale already exists and it was clearly an influence to later games like poe but they never reach its quality.
As for pathfinder art, the main problem is that it's inconsistent since it's made by multiple artists. You have some very pretty classic fantasy art like most of Kingmaker's playable portraits or the female angel mythic path, but then you have some wonky ones like half of wotr companions. The hood niggas and tumblr lesbians in medieval armor also work against the classic fantasy feel of the other artworks which is a shame.

On the other hand it feels like every other recent jrpg is using the same FFT-esque artstyle which is super boring compared to the rest of the genre. Like you have to google to check if it's the tactics ogre artist, or the octopath one, or the ff14 one or the ff16 or the granblue one or some other because they are so similar. I understand it has a certain charm (kinda old storybook mixed with victorian engraving?) that may fit certain stories and settings better, but at this point it's becoming it's own brand of generic jrpg style, just different from anime jrpg generic.
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>>3422844
AI "art" IS the realm of corporatism because it's cheap. Business execs not caring about the artist's vision has been an unfortunate problem for decades.

Frankly, AI is only loved by soulless corporate husks, insecure techbros, and porn addicts.
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>>3420959
Though better, this is still very lacking is style and highly corporative.
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>>3422417
Is this phenomenal barbar ass also designed by Wayne Reynolds?
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>top
>actually looks vaguely like a human being
>bottom
>noseless anime monstrosity devoid of any character and indistinguishable from the characters from any other game

I like anime but JRPG fans are mentally ill
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>>3419478
>When will CRPG's improve their art?
Probably never. As long as they include the option for custom portraits, most people that care about their character portrait are going to use those anyway. Why pay for lots of expensive professional art when you can just outsource it to the community putting together portrait packs?
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>>3422844
The troons and thirdies will just use AI to mask their shitty drawing skills tho, this changes nothing, other than putting us one step closer to being controlled by our globohomo overlords.
>>
artlets be like>>3424394
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>>3420265
Pic unrelated?Because that looks like shit.
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>>3419478
Just use AI portraits
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>>3426552
Is this AI? Because this shit has no personality.
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>>3426552
Unironically cringe and soulless as the troons you claim to hate so much.
>>
AI can literally make everything in everyone's style now suck it drawfags.
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>>3426552
for your average person looking to have easy character portraits AI really is an incredible solution, but your commercial game needs to have a distinct artistic flair you can't really get that way
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>>3426710
Yea you have to buy Unity assets for that lmfao or hire churn & burn Koreans who arr draww samm shitt dumbass moron AI is better than anyone.
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>>3426720
SIR ?
DO NOT REDEEM SIR
DO NOT REDEEM
SIR
SIR !
>>
>>3426678
And yet already more personality than the top pic that OP posted
>>
>>3426678
>>3426691
You will be replaced pencil monkey
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>>3427150
No need to get offended on the behalf of a machine freak, I dont even dislike AI, in fact, I use It everyday. Im no artist as well.
Its Just that hot woman big boob goon time =/= character with personality.
A fat freak like you probably can grasp It though, you brain is so devoid of any kind of pleasure other than the slight one you get whenever you cum to AI generated feet that you probably cant ever understand the concept of something having a personality of soul.
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>>3426726
They are on the same level of shit. Of course AI will replace artists that draw boring shit. That said, slaping generic blonde woman with big boob doesnt suddenly give a piece of art personality.
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>>3427150
>You VILL be replaced pencil monke, and you VILL be heppi!
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>>3427164
This. If you're not Picasso why the fuck do you deserve money???
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>>3427253
you say that meanwhile there are "artists" that get money by duct taping bananas to walls
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>>3427253
Not what I meant to say. You dont need to be Picasso, but this corporate artstyle will have to go.
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>>3427258
Ok and? You can do that too.
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>>3427161
>hot people can't have personality
Sounds like uglycuck cope
>>
>>3419881
AI is not cringe, it's based now artists will have to pick a real job
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>>3428068
Were you born this retarded or did you take classes to become like this? Where in my reply did I say that being hot denies a drawing of personality?
What I said is that in the case of the image I replied to being hot didnt suddenly gave It a personality.
That blonde girl drawing has nothing to It, It would be a shit portrait for whatever class or character it tried to represent.
You AI fags can be so desingenuous its scary.
>>
>>3428379
>Were you born this retarded or did you take classes to become like this?
Unlettered plebian, the term is "university"
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>>3428305
>thinking real jobs will exist within a decade, with where society is going
Sucks to be you, friendo.
>>
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>>3428388
The integral of this function is *squints* negative? But how can that be
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>>3428393
>foreign born
Inflated by globohomo, find some real statistics next time.
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>>3419478
Boggles my mind that World of Warcraft is the only high production value Western RPG that explores imaginative fantasy environments.
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>>3420227
>you are looking at the personal art style of Akira Toriyama, the style of art that he has spent years learning to perfect,
LOOOOOOOOOOOOL
yet curiously he choose to unperfect his style and devolve in the mid 90's through to the present!

You can even see the beginnings of it in this very image.
>>
>>3429067
>The same oversaturated, flying pieces of ground, glowing with overdramatic backdground tier map 24 times.
Sloppest of slops.
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>>3420393
I've been fiddling with Dall to make something imitating Justin Sweet's style (it doesn't recognize him) and I think I'm getting to the point that running them through Photoshop would get you really close.
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>>3424394
So it does what artist do but faster, better and cheaper?
>artists depicting the future where robots replace th jobs of "dumb jocks" in media for years
>actually the first thing robots replace are artlets
Kek
>>
>>3423154
I jerked off to those as a young lad a lot and I'm not ashamed of it.
>>
>>3426552
Using ai is worse than using Unity to most people.
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>>3432179
AI at least doesn't suck the way Unity's spaghetti code does. That engine has so many issues plaguing it that devs have been complaining about for years, but Unity actively ignores/refuses to fix.
>>
>>3419478
One is going for realism and the other is highly stylized
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>>3432306
>sheboon in armor
>realism
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>>3432516
The funny part is that anon actually believes it, too.
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>>3419478
>le Japan is so much better
kys you fucking weeb faggot
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>>3432947
>Japan is le bad... BECAUSE THEY ARE OKAY?!!
A seething bugman or poo-in-loo thirdie wrote this post.
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>>3419478
>>
>>3432955
That anon is not a Jap thoughbeit.
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>>3432990
No, but OP is. That shit does not belong in fantasy and has been ruining westoid stories for the better part of 2 decades now. Certain jap companies aren't too far behind, but for now they're at least based enough to not indulge revisionist globohomo garbage on the whole.
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JRPGs are filled with anime looking portraits and style while CRPGs don't have much stylization and just go for real looking people.
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>>3432179
>to most people.
eternal cope, 99% of people dont give two fucks about ai images
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>>3422417
>>3420892
>>3420942
The nomura of the west, circa his belts and zippers obsession period
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>>3433784
Now I'll play your dnd game
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>>3429067
western mmorpgs are also some of the few western games that actually have interesting boss fights. Even "memorize the stupid dance and do your rotation" is better than the typical western game non-boss.
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>>3420316
tbf warcraft art was fairly consistent when it was Samwise behind it. People are free to dislike it but it had a consistent look, and that look is bara and big tits.
>>
>>3429067
Don't know, don't know, Shadowmoon Valley, Dragonblight
Don't know, don't know, Netherstorm, Nagrand
Don't know, don't know, I wanna say Deepholm, Borean Tundra
Don't know, Frostfire Ridge, Hellfire Pennisula, I think it's a WoD zone but I'm not sure
Talador at a certain angle?, Zangarmarsh, don't know, don't know
That Four Winds dungeon with the prince final boss, Crystalsong Forest, Nazmir, Spires of Arak

I stopped playing with BFA so there's a bunch I don't recognize.
>>
>>3435237
>Yakub
>>
>>3435444
I thought the same thing. Look at how he's ogling instead of fighting, too.
>>
>>3435237
It was nice when wrpgs could shamelessly put tits and butts on their covers
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>>3419478
CRPGs are mainly made by small-mid level studios that generally lack talent.

>>3429067
>Boggles my mind that World of Warcraft is the only high production value Western RPG that explores imaginative fantasy environments.
Except that's wrong.

>>3428305
AI literally can't replace concept artists for game dev.
So long as it's just a glorified database that can't think, AI is utter garbage for anything creative.
>>
>>3419478
The game in the bottom doesn't follow that art style.
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>>3419478
It's not fair, japanese is racially homogeneous meanwhile the west has to cater blacks too
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>>3438223
>le racially homogenous meme
>they literally started letting filthy bakagaijin apply for citizenship
Hahaha!
>>
>>3420227
Chrono trigger is overrated crap
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>>3440211
>Chrono trigger is overrated
Actually, it’s good.
>>
>>3440230
Overrated doesn't mean bad, but he did add crap onto it, so you saying that is valid in this case.
>>3438446
Still doesn't change the fact that their population is like 98 or 99% Native Japanese.
>>
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>>3420314
what a copyright clown. his art is all low res with stupid watermarks. he can go kill himself.
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>>3434024
nobody would give a fuck IF Ai "art" didn't look so absoulutely horrendous, you dumbfuck. everytime you look at an image for more than a second you notice something incredibly wrong about it. as long as that's the case your Ai shit will never replace let alone create anything.
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>>3440329
You're laughing now, but go back to the late 90s/early 2000s and search engines weren't as well refined and we didn't have reverse image searches. It could be pretty difficult to find out how the original artist of an image was. That was when he put his website up.
>>
>>3440688
>go back to the late 90s/early 2000s and search engines weren't as well refined
Unironically they were superior to (((search engines))) in The Year Of Our Lord 2024 in actually returning results about what you were searching for.
>>
Every CRPG should include a few generic portraits (eg: a profile of a guy whose face is 100% obscured by a helmet). I get so annoyed by Owlcat's vanilla portraits because they are all VERY character/class specific, like an orc sneaking in the shadows holding a crossbow. I prefer console playing but my OCD won't let me because then I'd have to stick with characters who are nothing like what I want to play as
>>
>>3437453
Nobody is bringing this up but it's the root of the problem. How can you have beautiful artwork if you can't draw pretty, busty, feminine, white women? You can't. They used to pick great artists to do this stuff, now they pick them based on how mentally ill they are about race/gender.
>>
>>3440845
>How can you have beautiful artwork if you can't draw pretty, busty, feminine, white women
Big breasts are not attractive
>>
>>3440847
Highly subjective. I disagree, but I’ll grant that, after a certain size, smaller are shapelier and more aesthetic
>>
>>3440847
Time for you to lose weight, then
>>
>>3435237
This whole scene just looks so awkward. I dont like modern corporate artstyles but this isnt doing any favors as well.
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>>3440339
the only people that think ai images are ugly are spergs like you that seem to be in some sort of autistic internet crusade, literally nobody cares, 99% of boomers cant even differentiate them from normal images
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>>3433784
Now this is a great style i cant adhere to.
Stylish anime
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>>3433784
Classic fantasy done japanese style is a mood
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>>3441111
>no pants
>toned body
>long blond hair
>blue eyes
Why is fighter so hot
>>
>>3441111
Hopefully one day this artstyle comes back. Im really tired of the emphasis o realistic visuals in games.
This is so much more appealing, timeless and charming
>>
>>3441298
Is this all you have to say? How about you tell us about your favorite artstyle?
Dont be ashamed, share your intelect with us
>>
>>3441298
there are good western art styles, retard. but most western devs stick to fucking terrible ones. western devs also love going for realism and face scanning.
>>
>>3441111
>>3433784
now I will play your game
>>
>>3441319
And plenty of japanese games have Very sterile anime artstyles as well, and some are not very pleasing, such as EO, in my opinion.
>>
>>3440693
>not knowing how to game the SEO algorithm into giving you exactly what you wanted anyways
zoom zoom retard, all you had to do is very specifically phrase your search terms, they literally have guides for this.
>>
>>3441386
>thinks zoomers remember Lycos and Alta Vista
>just use SEO bro, that'll get around ZOG censorship
Please, Rajpreet, wash your fucking hands.
>>
>>3440886
the cover was just the elf on the left. everything else is superfluous.
>>
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and the best is probably ruins of kunark where the cover was again the elf with her happy iksar friend
>>
I've tried to draw my own portraits a few times but its pretty difficult
>>
>>3441319
Are you just going to pretend capcom doesn't exist?
>>
>>3441694
>capcom
>western dev
>>
>>3441714
don't be dumb
>>
>>3433784
tasty elf thigh
>>
>>3441720
>replied to someone getting triggered by japanese art styles by saying there are good western ones too
>you sperg out and post about capcom as if that was relevant to anything that was said
>>
>>3441111
That's not really Japanese looking
>>
>>3420227
But I don't know the artist behind most other JRPGs either. While I do instantly recognize, say, Ed Repka or something from the west.
This is just choosing one of the most famous pop artists in the world to an company artist.
>>
>>3442371
It is the same tired attempt to redefine JRPGs as westoid slop desu. They have been at it for years.
>>
>>3442390
>>3442371
Wtf the style literally a 80s anime style applied to stereotipical western characters. It just has much more personality than the sameface shit you freaks have gotten used to enjoying
>>
>>3442395
Yup, there it is. You will never influence Japanese media and your ilk have already been pushed out numerous times.
>>
>>3442402
Dont get me wrong, I enjoy anime, but its kind of stupid to pretend that these samefaced anime games arent a fairly recent development.
Games like final fantasy, the japanese releases of Wizardry and the DnD translation of rules cyclopedia, posted somewhere on this very thread, all adhere to a much more stylized and, honestly, more brimming in personality asthetic than most jrpgs do nowadays.
Its boring, every japanese RPG I play that has anime aesthetics look the same. Fire emblem, Tales, that heroes game. It is all the same look.
I dont want to influence japanese media, Im Just saying that for every boring ass wrpg with corporate artstyle there is also a boring ass jrpgs with corporate anime artstyle. The difference is that there are way to many guys like you that gobble it all up because you have associated It with the little tingles in your penis.
>>
>>3442444
>westoid seethe
Keep it up bwo
>>
>>3440688
>>3441111
>>3441550
>>3441554
Where do you get such high res art? I can't find anything anymore. even reverse image search using yandex spits out only low res shit. The internet feels fucking dead and I don't know any go-to websites for this kind of art.
>>
>>3442605
>Where do you get such high res art?
>I don't know any go-to websites for this kind of art
Check ex-hentai and type in the term "artbook" to see scans of artbooks or image collections from famous painters like Ted Nasmith or the Brothers Hildebrandt, usually in high rez. Unfortunately e-hentani has been seeing increasingly heavy traffic over the years and they've had to start tightening their belt. I think last year or the year before that, they implemented a policy where you can't download individual images in full resolution that are older than one year for free. You have to obtain GP which you can get by asking someone for GP or by helping the site with seeding. If you help with the seeding then you will want to have a VPN just in case so you don't get your ISP cracking down on you.

1/2
>>
>>3442656
2/2

Less commonly, you can find artbooks on the internet archive. You can download as a PDF, open in Adobe Acrobat and save the pages you want as another file, and then drop that file into one of those "PDF to image" converters on the web, and then download those extracted images.

The other big website I know of that has a lot of high rez scans is Minitokyo, which leans towards anime and game art.

There is also Danbooru and Zerochan. There is also a new high rez art wiki called PidgiWiki, which thus far has a lot of ultra high rez League of Legends and Pokemon TCG stuff.
>>
>>3442656
This would be absolute kino if Viggo didn't have a shitty pornstache, like why you gotta do my boy Aragorn like that? Otherwise, it's pure SOVL and anyone who disagrees is a subhuman orc.
>>
>>3419478
If we're discussing art styles i feel like this style is hard to translate to 3D.
>>
>>3442693
>Rean if he Nero:
>>
>>3442660
>>Less commonly, you can find artbooks on the internet archive. You can download as a PDF
They only ever have shit resolution PDFs compared to actual scans.
>>
>>3442693
>If we're discussing art styles i feel like this style is hard to translate to 3D.
Persona and DMC5 already did.

Main problem is that the Trails games look like balls.
>>
Retarded, tranime-loving trannyjanny deleted >>3441298 this out of rage BTW.
>>
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>>3442693
Kuro visually looked good. Character models, lighting, effects, etc. My complaint with Kuro 1 was Calvard was aesthetically boring compared to Liberl and Erebonia. In Sky and Cold Steel, I felt like I was stepping into another world, into a world where nobility and kings and knights and elegance was still alive. Hiking across mountains, port cities like venice, glorious castles for kings and emperors, maids in dresses and men wearing classy cravats, etc. But then in Crossbell and especially in Kuro, it's just boring modern day urban cities with ugly blocky buildings and people wearing peasant T-shirts, and you teleport to the chapter destinations with a car. Calvard was not romantic place I was motivated to explore or fight for, and spending 110 hours there was too long. I'm dreading will have to spend another 200 hours there in Kuro 2 and Kai.
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>>3443329
There was exactly one city in Kuro 1 that looked nice and I wanted to explore. Unfortunately all of the cool places the NPCs talked about like the opera house or the vintage car factory were offscreen places you couldn't visit. The playable area of Oracion is embarrassing compared to Grancel or Heimdallr or Ordis.
>>
>>3419478
West is best when they do cartoony stuff like undertake and pizza tower
>>
>>3442665
>This would be absolute kino if Viggo didn't have a shitty pornstache, like why you gotta do my boy Aragorn like that?
Because in the books, Aragorn did NOT have a beard.
>>
>>3442452
>>3442402
>>3442390
Kill yourself subhuman shitskin.
>>
>>3440847
All female breasts are equally beautiful
>>
>>3420265
So you just want a game with no humans or beings that look like humans.
Plenty of furry games out there.
>>
>>3422412
>creativity
>AI generated

This is an oxymoron. Do you know how AI art generators work?
>>
>>3422412
>AI generated content is literally the only chance we'll ever get good art, music, ane story again
Creative work is the thing database AI is the worst at because it can't think. If you want quality, originality, something thoughtful or anything else along those lines database AI will always be utterly incapable to go beyond subpar at absolute best (and that's being very generous and optimistic).
>>
>>3449035
Cope, I have seen Bing ai do much more creative and better things than the average artist and now that Suno thing is fucking over composers
>>
>>3450518
>Bing ai
bing ai is trash even by ai standards
>>
>>3450549
Nothing can compare to the quality of DALL-E 3. You typing "attractive anime girl" isn't going to give you a "creative" result. You have to specify drawing technique, tools and fully describe the image you want.
>>
>>3450551
where is the resolution control and inpainting? Uncensored images, or even img2img? Even some mediocre service like novelai can beat it.
If you don't believe me then how about this you give a portrait concept, and we see which one of us can gen it better
>>
>>3450553
I don't play internet games. Use the two and compare them yourself. Do so without an agenda, however.
>>
>>3450554
damn I was just trying to have fun, but bing ai is soulless shit
>>
>>3450553
Coomer alert
>>
>>3450518
AI factually doesn't think. It pseudo-randomizes things directly taken from a pool of stolen art. It's factually incapable of being creative.

Not only that, the way it works is by randomizing garbage until it approaches one "ideal" solution based on basic "I don't like this" and "I like this" from the one pushing the Randomize button.
This leads it to creating something that increasingly becomes more and more generic. This is why AI generation is so similar looking.

Using the word "creative" for database AI is utterly delusional, because the way it's designed actively makes that an impossibility.
It's also not capable of micro adjustments, communication or make changes based on feedback. All you can do is pull that one armed bandit.
>>
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>>3442402
Weebs will hate what I'm saying but anime, manga and japanese games used to take tons of influences from western literature, movies, and other media.
Looking at modern isekai or even most of what Shonen Jump sharts out those days, you'll notice just how incestuous and self fellating the industry is now. Memezaki was unironically right when shitting on modern otaku culture and the fact it's all people who grew up consuming only JRPGs, porn and media that only references JRPGs and porn.
>>
>>3450873
All media has suffered over time. Games, movies, whatever.
Companies want the biggest moneymakers only, which usually means that quality and the customer suffers.
>>
>>3442656
It's fucking over, isn't it. I knew about E-hentai but didn't expect it to carry the entire burden of archiving every single piece of art without bullshit attached to it. The owner is fighting an uphill battle. AI is going to ruin the entire world, and I don't mean the flood of AIslop. It's only a matter of time before "verify you're human" captchas will become easier for an AI than an actual human and then the floodgates will really open. We're witnessing the end of what little freedom we had remaning.
>>
>>3419478
cRPG graphics peaked with Guild Wars.
>>
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>>3419478
I am not fond of either of these.

Fantasy Art needs to return to tradition.
>>
>>3450873
Memezaki is a retard that seethes ar LoTR
>>
>>3451064
>frazetta copycat
>tradition
>>
>>3451064
AI can do that.
>>
>>3451048
There's probably things the public isn't allowed to see yet but maybe there's small blessings in disguise for some people. If the internet becomes basically unusable the ones with some intuition may finally have strong incentives to consciously turn away to do more offline things or play offline games and only use the internet as a place to buy or sell things on ebay and as a library to download books. But yeah, the AIslop flood isn't the scary part as much as the darker motivations of whatever powers that be that have the strongest incentives towards control and using whatever tool they can for it
https://www.youtube.com/watch?v=-gGLvg0n-uY
>>
>>3450873
I remember that a western animator outlined these problems too decades ago in his part of the industry. He said he would keep asking the youngins to read a lot more books and search around in other parts of their lives instead of only watching and consuming animation in order to feed in more influences and sources of ideas from the outside, to have better subject matter to think about and draw in the first place
>>
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>>3419478
Digital art destroyed everything.
>>
>>3453181
It's like that in every industry dude.
>>
>>3453187
The older I get the more I feel like there's a strong unconscious instinct in humans that's a lot more satisfied by feeling and using physical paper and real materials, and if it doesn't get what it wants then the inner potential of an individual starts to really wither up and dry out
>>
>>3453190
I do think there are some pretty different degrees to how fast it's happened/happening though. To some small amount, anime and manga are slightly saved by the sheer numbers churned out every decade because of how the structure worked out. Western animation is so lifeless and extremely sparse by comparison these days, however. There's not even enough possible chances to throw out some different things and see if one lands
>>
>>3451064
Reject modernity
>>
>>3453187
AI won
>>
>>3453191
It's really just that the increased texture of traditional art satisfies your brain more. Digital art is always going to be subtly "wrong" because it's non-physical.
>>
>>3453181
>everything is derivative of the original greats since Tolkien and Gygax
> fireball gets used in sentences in world
>everyone is an 'adventurer', the term I hate the most
>every world has a Guild
Yes, the animator is more correct than he even realized, and it extends across all mediums like writing.

This is why AI can win now, it is more unique than people in the genre are. There should be new works that destroy the genre delineation lines even.
>>
>>3420878
Now that I see this image the 'warped punk rock fey' thing they failed to convey properly in the PF derivative makes more sense. She's edgier and sexier here too with a much better color palette but that may just be the young 90's edgelord in me talking, but I'll take 90's edge over modern soulless drek any day of the week.
>>
>>3420942
>>3420892
If only we could convince this guy to ever add a background instead of his blank fashion clothing templates he would probably have 100x the recognition.
>>
>>3420892
>>3422417
sad thing is, if they want to, they can commission decent art. They just so rarely do.
>>
>>3419478
The east doesn't has to please diversity freaks and landwhales, the west is so chucked by people that don't even play games
>>
>>3453187
digital art is fine when it embraces the fact it's digital art. guild wars 2 piece you posted is a good example of that. no one would mistake that game's artwork for traditional or trying to emulate the old style. whether someone likes it or hates is beside the point.
>>
>>3452507
That doesn't look anything like Frazetta's work.
>>
>>3453187
God yes! Yes It did!
Digital art took the beauty of imperfections that resulted of real material.
The colors became duller, the arts lost style.
Just look at any recent mtg cards, really, It all looks the same. Compare them to the old ones. They ALL lack something that is really hard to point exactly, but I think imperfections sum It up well.
>>
>>3426552
>Mountainous northern climate with pine trees in the background
>Foreground is all tropical plants
What a fantastical world!
>>
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They could easily just hire MOBA artists. I have never seen a MOBA with consistently ugly art.
>>
>>3453187
What? If you told me this was drawn digitally I would believe it, I don't see anything special here
>>
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>>3459908
every new lol art now has to pass the ESG check. there are countless examples of them uglyfying/"desexualizing" characters whenever they get the chance in new iterations. every single one them.
Syndra: sexy mistress to covered up chink in wild rift
Caityln: sexy British officer to sickly pale skinny chink in update
Akali: sexy sultry longhaired Mortal Kombat girl to rude tomboy chink covered in tattoos in baggy pants in update
Kayle: female tyrael to tomboy punk in update
Morgana: cruel but sexy demon to short-haired emo
Janna: sexy elf to manface in 2014 update to burka in wild rift
lux: cute and memorable voicelines to robotic sounding garbage in update + burka in wild rift
etc i dont keep up with this shit game anymore

every new female champion: flatchested, not young adult, short-haired, "desexualized", chink face, covered up, non-white, ugly
only exclusive skins remain the right be even remotely sexy anymore because otherwise they'd be losing money. default skins make no money so they go all in on ESG.
fun fact: barely any female is blonde by default (there are far more that have white hair) but most expensive skins give them long blonde hair and cleavage. really makes you think, huh.
>>
>>3426707
Did an artfag hurt you or something?
AI is just gonna pump out the same shit. You need artist to even feed it.
Even with artists, AI will soon be a human centipede eating it's own generated shit art.
Don't think this shit won't bleed into other industries and be used against the common man.
>>
>>3461190
We have centuries of artists to feed the ai and even so artist learn their style from feeding off other artists
>>
>>3419478
or getting beyond certain cultural influences? I want a fuckiing Stone Age settiing where shamanism is real and there are wooly mammoths and saber tooth tigers (Far cry primal is not an rpg btw). Or how about an RPG set in the Mongolian Empire? getting sick of typical medieval Europe influenced settings and classes.
>>
>>3461218
>We have centuries of artists to feed the ai and even so artist learn their style from feeding off other artists
Do you think AI is going to be this easy to access thing it is now? Music companies are already cracking down on it.
The landscape for AI will be fucked and only the corpos will benefit from it.
>>
>>3461316
>Do you think AI is going to be this easy to access thing it is now?
It can only get easier lol.
>>
>>3461321
It got easier to access, years ago to get the good ones you had to install them locally, now there is plenty of websites that run it
>>
>>3420265
>stop acting white
Why would I stop having superior taste? Because you want more retarded trash art to fill up the ranks of RPG's? No thanks, you have jarpiggies for that. Go back to your containment genre.
>>
>>3461774
What prompt?
>>
>>3420227
>Modern western media generally has no art direction.

You're a retard. RPG's are based around the entity of Frank Frazetta, who is a far more influential artist than Toriyama, having influenced everyone from George Lucas in his creation of the style and tone of Star Wars, to even Japanese artists who work on fantasy projects themselves, such as for Castlevania, Ys, Dragon Slayer, and Rastan.

Fantasy art begins and ends with Frazetta, who is basically an institution, and the god-father of all artists in video games and tabletops who have ever looked at a portrait of a hero fighting a monster.

You say "western media generally has no direction", but the fact of the matter is that the entirety of the direction of all fantasy art all over the world was shaped and molded by a singular individual. You can even see influences of Frazetta in Toriyama.
>>
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>>3461775
It's from the D&D Birthright rulebooks.
>>
>>3461780
>doesn't know what art direction means
>>
>>3461858
I....literally just explained that the art direction for almost all fantasy itself is derived from Frank Frazetta?

Illiterate retard, or trolling aspie?
>>
>>3429067
That looks like fucking clown vomit.
>>
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>>3419478
The weeb must cope. Wherever he is, he must cope.
>>
>>3461775
>The most intelligent prompter.
>>
>>3461980
Both are shit. Last time I saw a CPRG with aesthetic flair it was in an Ultima manual.
>>
>>3461980
>everything plays like pokemon
So jrpgs are much more complex than any wrpg?

Pokemon has a competitive and complex pvp scene? Does your boring brown and grey shit has one?
>>
>>3462295
>Does your boring brown and grey shit has one?

>weeb is an ESL
Fitting.
>>
>>3462350
>muh esl
Show me the competitive scene of your favorite wrpg
>>
>>3461977
>>he still doesn't know what art direction is
>>
>>3419478
Digital are is soulless cancer. Go back to paper drawn stuff.
>>
>>3420915
If the characters look ugly then it doesn't matter how good everything else is
>>
>>3462408
> Show me the competitive scene of your single-player game
> Pokémon competitive scene is serious
Ok I got a laugh, have a (You)
>>
>>3462295
>pokemon
>complex
The absolute state of jarpiggers.
>>
>>3462849
Tranimefags are so superficial
>>
>>3462895
>>3463625
More complex than all your wrpgs with no competitive scene
>>
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>>3419478
Don't really give a shit as long as I can use custom portraits on my own custom dudes.
>>
>>3464627
What gayme?
>>
>>3464627
Is this an NTRPG?
>>
>>3464628
>>3464679
Rogue Trader
>>
>>3419478
>stop westerners from making CRPG's
>force asians to make nothing but CRPG's
>...
>CRPG's art improved

it really do be that simple
>>
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>>3462408
>my favorite
Not my favorite, but any MMO worth playing, r-tard.

>Everquest
>World of Warcraft
>Guild Wars 2
>Runescape
>Path of Exile

Pokemon can't even come within a 50 mile radius of the depth of even the simplest MMO.

Also
>brown and grey
I'm sorry, but when did you fall under the impression that western RPG's fell under the stereotype of FPS games? Are you retarded perhaps?
>>
>>3465238
>CRPG's art degrades to tranime dogslop shit-pile
>gameplay is reduced to puppy-mill-tier inbred repetitiveness
>>
>>3461780
>Equates art direction with people who defined a genre
30 IQ post
>>
>>3419478
We'll likely all die from WW3 before CRPG's change. Our culture is severely fucked by woke nonsense, and it will take a miracle to pull out of this nose dive.
>>
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>>3466647
Be that miracle, anon.
>>
>>3465431
>MMO
>complex
Please 3 retards that can only do ONE thing is not complex at all
>POE
>monkey sees build online monkey copies build online then mashes buttons
Wow so complex, none of this come close to the complexity of Pokémon battles
>Oblivion
Bethesda are the exception to the rule, probably the only good wrpgs



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