>fallen party members don't receive exp
>>3459724As It should be. They are dead
>>3459741They aren't dead, just incapacitated. They would still have the experience of the battle they fought
K.O. means knocked out, for any ESLs.
>>3459724Contrary to what your parents tell you, you learn nothing from failure. You only learn from success.
>>3459765>BURGER LOGICParty member in hiding receives 100% xp, while the fighter that did 98% of the work receives 0%.
>>3459756In good RPGs they would be dead.
>>3459776As long as the game doesn't arbitrarily stop you from reviving dead characters if they died from story reasons.
how do you feel about games where exp is split between party members and it's optimal to finish each boss fight with a single living character
>>3459797most rpgs don't give you exp for boss fights.
>>3459813>mostI'd like to see the numbers behind that claim
>>3459813What games are you talking about?>>3459791Sure. The best RPGs arent really story-driven, so I can adhere to that.
>>3459765That's nonsense. The Germans tried to destroy Rome dozens of times before they finally did it.
>>3459765no wonder muricans are so dumb lol
>>3459771oy, cool it
>>3459724>party only gains levels from bosses>boss' last turn before dying is killing a weak party member>they're permanently weaker than the rest of the group
>>3459724>Character leaves group just long enough to be out of sync with the rest of the party XP wise.
>>3459741In DBZ Goku always get stronger when he dies.
>>3460314>party only gains levels from bossesUtter slop, I stopped reading right there. If I can't grind and gain levels by farming trash mobs, your gave is shit, end of story.
>>3462926>gamefuck I hate autocorrect sometimes.
>>3462926You shouldn't need to grind out levels, my guy. That's bad game design.
>>3459756How are you supposed to learn when you are knocked out?
>>3464122You just forgot everything else that happened in the battle prior to being knocked out?
>>3459724ideally they would get a percentage of experience based on how much of the fight they spent up
>>3464204>What is this, an episode of Gilligan's Island? Everybody gets hit once and they are instantly unconscious.>>Good one. Six bucks says he has amnesia when he wakes up.
>>3459756The near death experience causes them to forget.So they learn nothing, as it should be.
>>3464231>They learn nothingAnd their team-mates don't tell them anything they learned.So they all suffer because of individualism.
>>3464231>The near death experience causes them to forget.Wrong
yooo but for real give some reserve exp or you just gonna take the L
>>3463605Grinding by farming trash mobs IS the game!
>>3464576Stop typing like a nigger.
>fallen party members receive half expAny games with this take?
>>3464702Quite a few but I'm blanking on the names right now. I just played one too.
>Game over if the main character dies despite the fact that resurrection items and skills are plentiful.
>>3464738>not even the vaguest hint of a story justification either, your party members just can't be bothered to waste expensive healing items on you
>>3464738> NPCs are disloyal scumWow, it's so realistic anon.