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File: why.png (1.98 MB, 1920x1080)
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>ruins 2D jrpgs forever
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>>3459805
what did octopath 2 do?
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I like how it looks actually
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>>3459805
>vaseline filter
>desaturation filter
>brown everywhere
>depth of field
>BLOOOM!
it's like 2009 all over again.
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>>3459891
it's nice with the right settings
some bad textures and details, but it didn't bother me.
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>>3459805
Would be fine without the insane bloom
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>>3459805
More like saved them from dying off.
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>>3459805
that's Chrono TRIGGER.
>>3459942
Squeeee Enixsoft should a make Quake RPG game for fun.
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>>3459805
How can you ruin something that has never been good to begin with?
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>>3459805
Dragon Quest did it better and should be the standar
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>>3460843
Easy, just shit on it harder. Like, this is a bad thread, but you made it even dumber with your post.
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>>3460845
fake 3D? Saga Frontier.
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>>3460874
DQ7 had actual 3D environments, it was like Xenogears, SF1 was full 2D with prerendered backgrounds, the only 3D section were the battlefields.
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>>3459805
>mixels
It looks retarded to be honest
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Just wait until you find out Octopath Traveler didn't invent 2D sprites on 3D fields and that it dates back 30 years.
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>>3459805
Can someone seriously explain to me how people can defend half of the screen being blurry at all times? I feel like I'm going insane. This is the worst art style any jrpg has ever used and they keep churning out more and more games like this. I consider any game that looks like this to be unplayable.
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>>3460975
>Octopath Traveler didn't invent 2D sprites on 3D fields
if you think that is what the complaint is here, you are functionally retarded
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>>3460994
You obviously just need to be near sighted with cateracts to understand, or be a normalfag who swallowed the console propaganda that all these shitty effects make things look better.
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>>3460994
>Can someone seriously explain to me how people can defend half of the screen being blurry at all times?

It looks bad in screenshots but it's nowhere as much of a problem during gameplay, because it keeps the focus on your character and the section of the map they're in.
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>>3459805
It actually looks really good at night. I turn off the primary blur though. I can find the config.ini settings later if anyone cares
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>>3460994
Devs completely forgot what parallax was
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>>3459942
>style is... le bad

Contrarianism.
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>>3463757
>>3459942
It looks better without the heavy post-processing.
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>>3460874
Looks fine at lower resolutions where the overall resolution of individual assets has fewer steps of quality/fidelity/etc between them.
The wider the gap between your worst and best assets becomes, the more dissonant it looks, and the less pleasing it is to the eye.
It's one of the reasons why the shittiest thing about modern fake retro games is using all the pixelized sprites in the world, but having the interface elements be smooth as glass with modern, anti-aliased fonts.
These worlds were never meant to collide like this.
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>>3461038
It can be nothing else. None of the other modern 2D-3D JRPGs have this aesthetic. You shriek because you want to shriek. You should reflect and develop critical thinking before you lash out.
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>>3463859
>I am functionally retarded.
Fascinating.



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