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This gaming franchise has so much potential man. It's clear that Cyberpunk 2077 people are still hungry for the Cyberpunk genre. We need more.
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>>3472683
This has nothing in common with Basedpank 2077
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>>3472683
Legal rights are apparently fucked up. Also, backer portraits.
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>>3472683
The SNES and Mega Drive versions have not be equalled, and I think they cannot be equalled.
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>>3472683
I want Shadowrun gameplay in the Cyberpunk setting.
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>>3472683
>mfw 6th edition of the tabletop rpg was so bad it more or less killed the franchise
nowadays people collectively just ignore it
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>>3472760
>Shadowrun gameplay
There's XCOM, why do we have to ruin RPGs with this kind of gameplay? You could've wished for cybersoi 2077 to not be trash instead.
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>>3472755
>This has nothing in common with Basedpank 2077
What are the in fucking talk about? They're both cyberpunk themed they're very much alike
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>>3472777
One has other races and the other has transvestites. One has gameplay and the other glitchy ADHD zoomer vomit. Shadowrun is Blade Runner and CP2077 is the netflix adaptation. I cannot describe it more accurately.
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>>3472781
>Buzzwords buzzwords buzzwords
>"I cannot describe it more accurately."
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>>3472777
Shadowrun has different races while Cyberpunk is all human, baby!
Shadowrun has magic, spirits and all sort of nonsense going on with its fauna while in Cyberpunk its just global warming stuff
In Shadowrun US is utterly mogged out of western part of the country by magican native americans while Canada was beaten so bad it got absorbed, then split in two by South being tards, while in Cyberpunk I honestly don't know why it hasn't retaken the rest of the country yet
In Shadowrun megacorps are truly beholden to no one, being pretty much countries in of themselves, while in Cyberpunk megacorps COULD'VE been tardwrangled by their respective countries and were in 4th corporate war
Don't know about the rest as I am not familiar enough with both settings to judge further, think Shadowrun has more weird conspiracies going on than in Cyberpunk, but I don't know enough about Cyberpunk to say for sure
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>>3472776
I just meant not first-person, really.
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>>3472909
Look, I wasn't saying it's a 1:1 carbon copy of it. It definitely shares a lot of cyberpunk themes. That's all I'm saying. No fucking shit there's things different things between the 2. Jesus christ

"A-AKTUALLY IT'S DIFFERENT" Yes, we know. The cyberpunk themes they obviously share a lot.
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>>3472683
>This gaming franchise has so much potential man
I'd say it's the exact opposite. It's admirably weird how HBS managed to make good games from such a shitty setting. Also, you don't have anybody left to make them, whatever talent was at HBS it clearly left after the Shadowrun games as can be witnessed with those atrocities that Battletech and that Indiana Jones-esque games were.
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>>3472960
>Battletech
Is it really that bad?
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>>3472962
The games not bad but the main campaign is pretty dumb. There’s a perfectly serviceable sandbox merc gameplay mode with no main quest.
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I tried to like Dragonfall but usually I quit after like 5 hours. Maybe it gets better later on, but it feels pretty shallow in the beginning. Should I bother giving it another try sometime? I mostly tried Rigger, maybe the class is just lame
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>>3473088
Imo that’s the best one of the series. You could try Hong Kong and you might like it better, or you may just not care for these games.
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>>3473100
Thanks, will try HK out when time permits
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Are there any other cyberpunk (the genre) games aside from Shadowrun and the new Cyberpunk?
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>>3473088
>>3473100
>>3473105
HK plays better and yeah rigger is not the most fun class to play, just go with either samurai (melee or range don't matter, pick one) or build around more aggressive mage builds. I enjoyed writing, missions, and setting more in HK myself but if you're not into WORDSWORDSWORDS then you might sour on HK even faster than DF.
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>>3472683
Look at this shit tier twitter dialogue, lmao
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>>3473121
Deus Ex obviously
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>>3472683
I remember mentioning this to a friend who heard about a serial killer in Italy. He couldn't wrap his head around the fact that an Italian could kill a fellow Italian and must mention it's a race crime
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>>3472776
>XCOM is worse gameplay than most 4 niggas in a line trash
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>>3473193
who are you quoting
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>>3473193
Retard
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I tried Dead Man's Switch and gave up because the gameplay was nothing special and the writing was proto pozzed. Sassy brown women, dumb-sounding tumblr talk about racism, and of course the villain is Catholic. I don't even like Catholicism but I'm tired of games making them out to be pure evil. It's bad enough that Japan usually does it. Don't own the other two but I doubt I'm missing much.
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>>3472683
>Shadowrun
>no stealth mechanic
pick one
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>>3473121
E.Y.E divine cybermancy. Kinda.
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>>3473121
DEX
Deus Ex
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>>3473121
key distinction to be made
Shadowrun = cyberpunk + magic
Cyberpunk = just cyberpunk
Anyway, there's Blade Runner computer game, Strife, and arguably second System Shock.
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>>3472759
I'm trying to play the Mega Drive version and I'm finding it impossible to start it. Everything kills me immediately and I can't make any money. I run out of ammo and the punching is beyond jank from a hit detection standpoint. The SNES version seems infinitely better to me.
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>>3473498
You're not getting anywhere hitting people. Shadowrun combat should be swift and brutal, to the point that going melee is stupid unless you're decked out with cyberware or enhance your body with magic. Otherwise any regular thug will put some lead into you. As for the Genesis game only pick runs that you escort a person or deliver a package. Memorize the starting city, then do a bunch of runs and get yourself a predator pistol from the Ares weapon shop. For spending karma spend it in places that make your pistol combat better. When you can stand on your own two feet then you can venture out. If you aren't a decker you should hire a decker, they can change how corpo runs go, open up matrix runs, and dive into the matrix to download files to sell off for nuyen. Beware of tar traps.
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>>3472761
>6th edition of the tabletop rpg was so bad it more or less killed the franchise
How does that even happen? Your rules just have to not suck.
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>>3473509
lack of actual testing tends to be the bane of tabletop rpgs. shadowrun 6e seems to have not been tested at all considering how badly they fucked up. I'm talking a 10+ page errata after launch magnitude of fuck up.
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>>3472757
Backer portraits can be removed. Or even replaced with something good.
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>>3473223
>the villain is Catholic
No, she is literally an insane bug shaman. Who she was before her brain was scrambled by spirit bugs is irrelevant.
Also the campaign foreshadows Lofwyr as being an aspiring world-wide asshole.
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>>3473503
My issue is that I can't seem to leave the starting screen to even do runs. This is the genesis version, btw. Whenever I try to connect to the network, it says that I need a cyberdeck. I started as the decker class, by the way. It seems like I don't start with a cyberdeck and have no way to save up money to buy one. There is a hotel but I need to pay 250 for some reason? There is also a bar, a hospital, and a weapon shop but I can't afford anything. I played this game 20 years ago but I don't remember it being so fucking difficult to make money lol.
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>>3473223
I think the writing is fine, something a dungeon master would write.
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>>3473503
Actually, never mind. I found the guy at the bar that gives you easy escort missions. Thanks for the help, anon
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>>3473198
>being this new
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>>3473394
It nails the atmosphere in some of the levels for sure, shame the mission design/objectives are pretty much just all "go here and kill things"
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>>3472683
I'm kind of on hopium that Larian will shadowrunify the divinity universe (which can also fix a lot of the mess the lore is right now)
Probably the best studio to do that type of system as well, seeing as DivOS2 ran a sort of similar classless system
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The only annoying thing in Dragonfall was that my MC was a mage so he was squishy, but because there aren't any formations, he's always at the front and takes the first hit
I remember that part where you open a door to find a bunch of mages doing a blood ritual was almost impossible without my MC immediately dying
Gonna replay DF and HK, any suggestions for fun classes? I played a mage in DF and an adept (punch mage) in HK the first time around
Also, is Returns worth playing or should I just play that fan module for HK?
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>>3473675
If you usually play magic, go a non-magic character next time.
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Are there any fan modules that have set parties like DF and HK do? Or is that something that the mod maker can't handle?
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>>3473675
Dragonfall pretty much expects you to be a decker. You're replacing their old one and Blitz is a shit faggot.
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I really liked Returns and DF, but I've never been able to get deep into HK. There's just so much cyberspace and it's so boring. any ideas on a fun build?
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>>3473575
>>3473592
Anon here and I'm still playing the genesis version. So I can do moderately difficult cyberjacking missions but anything involving rescuing someone from corporate or finding an item gets me swarmed and murdered by guards eventually. Is there any gun better than the predator pistol? It's kind of lame that everyone says its the best weapon and you get it at the very beginning. I feel like it's kind of weak against stronger enemies.
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>>3473675
Personally I love the in-your-face melee builds, be it augmented or melee samurai.
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>>3474377
I played all three as a dude with a sword who rejects cyberware and casts heal on himself. Reject modernity, embrace tradition.
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I think 6th edition of tabletop flopping hard pretty much killed and chances for future Shadowrun games. Why did it flop btw?
Also who owns tthe Shadowrun franchise now? IIRC no company owns it in its entirety or something like that.
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>>3474491
6th edition was just complete shit. Stuff like melee attacks not factoring strength and fluff full of "argle bargle fiddle dee dee" (actual quote from the book btw). Rights for the ttrpg are with CGL. I think Microsoft owns PC game rights. Not sure about the rest.
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>>3474410
Yeah that was fun as an adept. Might do a Glory build in HK this time around
>>3474290
Good idea, I never felt I was missing a decker in the missions before you get Blitz but it fits
>>3473835
Yeah that's what I was thinking
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>>3472777
Nope. Pondsmith's Cyberpunk is just pure cyberpunk, Shadowrun is magic and elves and spirits and dragons and fantasy and cyberpunk. Those are not the same.
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>>3473121
Satellite Reign. Not terribly good, though. There's Gamedec and The Ascent, too, I guess, though they blend other stuff in.
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>>3474628
The Ascent is great and has an interesting setting. Definitely worth playing
Not really an RPG however
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>>3474628
>The Ascent
Game has shit tier stability ,and crashes on somewhat okish system, 32 gigs ram, 13th gen intel i5 cpu, rtx 4070.
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>>3474640
I never had a single crash, but I played it 2 years after release
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>>3473675
>Also, is Returns worth playing or should I just play that fan module for HK?
Most players seem to like the changes to mechanics in the newer games but I prefer the original. Haven't played the fan module but I think I remember anons saying that it works so mechanics is your only factor.
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>>3474508
>fluff full of "argle bargle fiddle dee dee" (actual quote from the book btw)
What the fuck.
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>>3474641
For me it was almost bethesda experience, sometimes game crashes after 4-5 hours, sometimes after 30 minutes. Played it few months ago.
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>>3474645
Yeah I did like the combat in HK more than DF so the module is probably the way to go for me
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>>3474647
Did you play in co-op? A quick google says that most crashes apparently happen in that, which they never bothered fixing lmao
Either way, if anyone wants to try out Ascent, probably pirate it if it's that prone to crashing
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>>3474663
Played it in single player and game still crashed.
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>>3474387
You'll want to go in with a squad for corpo runs. Not only that hop around Johnson's and call whoever you have numbers for so you can get important inventory items. Even something like a fake ID can help against roaming guards. It's always worth checking up on computers in the runs to disable cameras and to find where your target is located in. You can also purchase maglocks from contacts so you don't need to blast doors down with frag grenades and alert guards. High tier corpo runs can be deadly with invisible enemies and people that see through your fake ID.

Puyallup Barrens has a lot of black market merchandise. Illegal fire arms, software, and hardware. Beware, random encounters happen a lot here. Gang members harassing you, assassins gunning for you, or even just trying to enter a bar will sweep you up into a bar brawl that goes outside.
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>>3474606
You said they have nothing in common. They actually do though despite their differences. They're both cyberpunk.
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>>3474793
Not the same ≠ nothing in common. Evangelion and Gaogaigar both have giant mecha but are thematically different shows, they are not the same. Pondsmith's Cyberpunk is well pure cyberpunk, no crazy magic, no elves, dwarves, and goblinoids, no dragons, no impending extra dimensional bug appocalypse, while Shadowrun has all of those things.
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>>3472683
Except for Dragonfall, this franchise was complete and utter ass. Tried to play through the 2012 OG game and quit after 30 minutes, the whole murder investigation was so fucking boring
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>>3474888
>quit after 30 minutes, the whole murder investigation was so fucking boring
wow literally me with pentiment
fucking hell i actually got hit with deja vu when i read this post
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>>3474888
>Except for Dragonfall
Hong Kong is way better than Dragonfall though
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>>3474871
>impending extra dimensional bug appocalypse
qrd?
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>>3474491
>>3473509
I was going to try linking to a download for the core book of it but it's so bad that none of the regular /tg/ pirates have made it available thru their regular means.
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>>3474904
>qrd
In Shadowrun periods while magic exist, or not exist are called worlds. Even worlds have magic, uneven dont. Bug spirits probably ate/killed off almost anything in 4th world, now in the 6th world they are comming back. Shadowrun returns is all about those spirits comming back, and Shadowrun Online is about appocalypse in progres.
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>>3474646
Previous editions talked about how people were applying the scientific method to studying magic and figuring out how it worked. 6th edition decided "argle bargle fiddle dee dee" it just works.

This is what happens when all your writers and editors quit over gross financial malfeasance and you hire the cheapest schmucks to carry on.
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>>3474928
>Bug spirits probably ate/killed off almost anything in 4th world
Not the evil space whales?
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>>3475074
https://shadowrun.fandom.com/wiki/Insect_spirits
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>>3475074
>>3475079
So apparently how dimensional travel works in shadowrun is that with stronger magic on earth, barriers betwen material world and otherworldly nonsence become thinner, and more bizzare things start to appear. First come the insects, lovcraftian shit is next culminaiting in the Scurge that wipes almost all life. What inteligent life survived in the 4th world, survived becouse they hid in fantasy versions of Fallout vaults. Also this, from Earthdawn, basicly 4th world shadowrun game, :
https://earthdawn.fandom.com/wiki/Invae
https://earthdawn.fandom.com/wiki/Scourge
https://earthdawn.fandom.com/wiki/Horrors
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>>3475079
>They are responsible for Chicago becoming Bug City in 2055
Oh so it's already happening in the setting, it's not like a distant future threat
Neat
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>>3474888
>the whole murder investigation was so fucking boring
I didn't mind it the first time, but murder investigations are so shit on replays in vidya when you as a player know who did it and why, but your character still has to bumble around and slowly find clues because the whole plot would break if you could just shank the killer on sight. It's not like in a movie where the entire world is self-contained away from the viewer.
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>>3475113
>whales eat everything afer bugs
>probably along with bugs too
Can't say I'm surprised.
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>>3474973
They need to go back to their roots and link it back up with Earthdawn. Then we can progress the timeline a bit toward horrors breaking through from outside time/space but vs cyberpunk instead of fantasy this time around.
Then make more Earthdawn because it's fucking awesome.
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>>3473675
Not being able to make formations or control where you party goes before a fight annoys me so much. That's like the bare minimum for an isometric crpg. Why is the melee samurai lagging behind the rigger with 4 body?
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>>3472777
Cyberpunk 2077 is actual cyberpunk. Shadowrun is just standard D&D fantasy except with cyberpunk aesthetics.
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>>3473121
Cyber Knights is pretty promising, but it also looks like one of those games that's going to spend the next 3 years in early access so YMMV.
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>>3472683
I have accrued all the games over time from bundles, freebies and giveaways.
Which one should I play first?
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>>3478172
Dragonfall, then Hong Kong
Don't bother with Returns
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>>3478172
play hong kong first, then dragonfall and finish it all off with returns
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>>3478172
Playing them in release order is the only order that makes sense.

Going back to Returns after getting used to all the improvements of the sequels is just tedious, so if you're going to play it (it's worth it IMO, the story is pretty fun even if the gameplay is worse) you really have to play it first. Hong Kong also has some improvements over Dragonfall but the difference is far less extreme, so it's more a matter of which setting and characters you prefer than any objective measure.
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>>3478172
>asking a question like that
don't listen to anon, play them in reverse order like the retard you are
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>>3478172
Make the same character with the same name in all of them, them do one mission and switch to the next. One mission in returns, one in dragonfall, one in hk, then back to returns. Pretend your character keeps travelling around.
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>>3477902
IIRC CGL doesn't own the rights to Earthdawn anymore. It's why they don't do references to ED with characters like Harlequin or Ehran.
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>>3474491
>>3474508
Sci fi and fantasy are both too derivative of themselves now, they've been unmoored from their great original creators for too long and it's all just derivations and reddit.
It's not a Shadowrun problem it's a genre problem. There shouldn't BE the genre that can only emulate its former glory and now do things like anachronistic terminals in a "future" where in our present we have bluetooth and wi fi everywhere.

Guys like Crichton were rare, and Crichton was writing about dust sized nanobots replicating someone you knew before he passed. There is nothing like this in all of this derivative genre, dare I say it, drek, going on.
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>>3473675
Augmented melee troll with either claws or a filament whip was my go to for fun classes.
The issue with shadowrun is that the game is really, really REALLY simple and it tries to dress that up by giving every class a flavor of the same moveset or conversation option any other class has.
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>>3474290
>You're replacing their old one and Blitz is a shit faggot.
Wha'chu talkin' bout, Willis? Blitz is great. He's an autistic spaz everyman, caught in a shitstorm of epic proportions. The mission where he's on the mic, guiding you through that corpo office is awesome.
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>>3478183
>Hong Kong also has some improvements
I hated decking in HK so much, I dropped the game. It was never good in the previous 2 titles, but it became genuinely fucking tedious in HK.
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>>3479766
What could you possibly mean? Don't you enjoy simon says and then a very simple memory puzzle? Don't you enjoy doing it again and again and again?
Don't you enjoy doing it even more?
>>3478145
I'm also really interested in that game. As far as I know the devs have released a bunch of other ones and according to their patch notes they seem to be close so fingers crossed it's actually good, but looking at the early access blurb it says 15-20 hours per campaign and I think that may be a bit on the shorter side.
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>>3479779
Yeah Trese Brothers have a pretty good record making games
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>>3472683
Shadowrun Genesis good. everything else was meh.

>>3478141
It's Final Fantasy but western.
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>>3473509
too many cooks in the kitchen for too long
no tabletop needs a SIXTH EDITION
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>>3479764
He's not a good enough character to replace Glory, Eiger or Dietrich.
Maybe he should have been with the team remotely, you just plugging a little USB wifi adapter into whatever you wanted to hack.
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>>3474871
>they are not the same.
I'm not saying they're completely carbon copies or the same. I'm just saying they both have the core concept of Cyberpunk with both having a different twists to them. Just shut the fuck up you nerd.
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>>3478141
>except with cyberpunk aesthetics.
Uhh, no? Cyberpunk tech is used as much as magic in the world.
>>
So did Paradox kill HBS when they acquired them? Haven't heard from them in forever.
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>>3480502
They released some game last year that didn't do well, laid off a lot of people, and are apparently independent again. Doesn't look good.
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>>3480502
Lamplighters League was a major failure. Paradox and HBS parted ways, but Paradox retained the rights for BT and SR.
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>>3479779
Given their history, I have no doubt that Trese Brothers will get shit done. Their previous game got like 300 updates including loads of new content without any paid DLC, and it's still getting updates now and then even while they're working on Cyber Knights. But the fact that I have full confindence that they'll properly finish Cyber Knights eventually doesn't take away from the fact that the current early access verion is still noticeably incomplete.

>it says 15-20 hours per campaign
It says they have 15-20 hours of story content already in the early access version, not that the full campaign will be 15-20 hours. It also isn't counting non-story missions which are theoretically endless since they're procedurally generated, or the fact that they've got more than one campaign planned.
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>>3480542
Did it just not sell well? I seem to recall it having decent reviews on steam. It definitely was released at too high of a price
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>>3479787
>>3480596
This probably isn't a pure RPG question but are any of Trese Brother's games worth playing? I've only played Templar Battleforce years ago.
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>>3480502
Paradox gave them some secret project, and prior to announcement of tcr a lot of anons believed that the secret project was Bloodlines 2 since HBS is in close proximity to the game's location. Chances are they're still working on whatever the fuck it is.
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>>3480819
Not really related to your question but you should give Space Hulk Ascension a go if you liked Templar Battleforce, it's the game they seem to heavily copy off of
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>>3480819
Star Traders Frontiers is really cool IMO, but you need to be at least slightly autistic for it. It's one of those games where there's a relatively small group of hardcore players who have the most input on patches and shit, so the game gets balanced around them, which means the game doesn't cater to new players very well. Even if you play on easy which is very forgiving, chances are you'll miss a lot of content simply because you haven't figured out how to progress fast enough to keep up with world events (events in the game progress automatically regardless of whether or not the player gets involved). The game is still decent fun to play casually and just float around playing a trader or a pirate or whatever, but to get the most out of it you need to play on Hard or higher and be kinda autistic about optimizing your activities.

Also, STF happens in the same universe as Templar Battleforce though that's not really relevant outside of lore stuff.
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>>3480832
Can you just comfily grind for a bit? I saw a youtuber play it and IIRC all the dudes levelled up just by flying which was really cool
i.e. your navigator slowly getting navigating XP and the higher level he is the fewer bad events happen while flying
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>>3480830
I've played that. I think I liked Templar more to be honest.
>>3480832
Ah, damn. There's already too many cool as fuck indie space games on my backlog, I've only yesterday just learned there's a second Drox Operative.
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>>3480833
Yeah you get XP passively from events and stuff that happen while flying around. Some of these events can really fuck you up, but you can take abilities on your crewmembers to automatically win them, so they just become free XP.

That said, on the higher difficulties you can't really grind "casually" as in just fly around doing whatever you want, you really have to think about how you spend your time, whether it's optimizing your trade routes or the missions you take or whatever. Like a casual player will accept a mission, go do that mission, then fly back to get a reward. An experienced player will look at all missions available in a system, accept all the ones that go in the same direction, then when he's done he'll take more missions that go in the direction where he started to make sure he'll have things to do on the way back.

It sounds simple but it can be a bit of a headache, especially when you factor in travel time, potential time lost due to warp fuckery, repair time, leisure time for your crew, etc. Not to mention noobtrap stuff like buying a new ship and realizing you're going to need to spend 20 months fitting it with new parts to get the most out of it, but you already sold your old ship to afford the new one so now you're stuck on that planet for two ingame years.
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>>3480832
Wait, what?? What I ambatu say doesn't mean I'm saying it's shit, but the game is really not that hard. I like their games and STF is fun. But not hard.
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>>3472786
>Tranime
>>
>>3480835
>tfw still haven't played Drox Operative, or Star Traders Frontier, or Starpoint, or Delta V, or Power of Ten, or Slipways, or Nimbatus, or Star Valor, or IXION, or Avorion, or Silent Sector
I didn't even run out of games to mention yet
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>>3472683
>has so much potential man
It doesn't.
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>>3480832
For some reason I had this game in my ignore list on steam (probably had a "fuck you card games" phase or something) but I'm gonna yolo and buy it 'cos it's cheap and seems like it might be my type of autistic. Have you played Breachway? Any similarity past being a card-game about a space ship captain?
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>>3480850
Isn't Breachway just FTL with card battles? That's nothing like a space sim
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>>3480845
Anime website retard
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>>3480854
>everything changes
hey ya! tough truth to 24/7 online tranny without lives!
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>>3480859
I hear this all the time. This is absolute copium. That's like saying you hate Reddit but still visit some subreddits
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>>3480860
>I hear this all the time.
maybe you're the problem then, tranime sister.
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>>3480861
Will you fucking stop?
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>>3480862
>Will you fucking stop?
nope.
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>>3480851
Ok cool. After playing a short while it's more similar to Star Sector but seems more compelling so far. Just went in knowing very little but yeah, Breachway is different indeed.
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>>3480843
I wouldn't say it's particularly hard but it's very easy to fall behind the curve on higher difficulties. And given that all of those higher difficulties enable permadeath it's extremely easy for a new player to fuck themselves over without knowing it. Run into Xenos for the first time with your starter ship? I hope you took the right talent on your navigators to let you emergency jump the fuck out of there or you can say goodbye to your entire playthrough.

A situation like that would be entirely trivial to an experienced player, but it's game over for 99% of new players. And the game is full of stuff like that, even early on. Like how several of the routes you can take during the Faen questline, essentially the tutorial story, lead to fights that have a high chance of obliterating an unprepared player. That's exactly what I mean when I say the game is balanced around experienced players. Don't optimize your trades/quests/whatever you're focusing on? You won't be able to afford a bvetter ship any time soon. Don't get a better/upgraded ship quickly enough? You're going to get fucked in space battles unless you're really good at running away because enemies won't delay their upgrades for you. Think you can upgrade your ship without having a reserve to switch to? Have fun sitting in drydock for a year. Neglect your combat crew? Enjoy getting ambushed by Xeno rape squads.

It's not necessarily a hard game, but it is a game that relies heavily on knowing what to do and what order to do it in, which a new player won't know.
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>>3481315
Yeah, playing a bit more I failed to realize the run away option was a thing. Hard lesson learnt there that got the Faen princess dead. Only just now upgraded my ship and it's not that much better so the money was a bit of a sink but at least I remembered the run away when the Xeno ship showed up mouth rape. It's definitely a game you have to burn a few playthroughs in before you can actually play. Biggest letdown was the the UI forces you to leave a system and re-land when trying to take a look around what's where when trying to stack missions or figure out trade routes. Other than that it's fun other than RNGesus not always giving out blessings but has that "it's not set in stone" vibe.
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>>3472761
>>3473509
>>3473514
>>3474926
>>3480095
Why won't they just retract the license from Catalyst? Or just not renew it?
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>>3481942
jewish nepotism
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>>3481942
Because Topps doesn't care about how the franchise is quality wise as long as they get X amount of money for it. By all statements Topps is very happy with how much money CGL brings in for SR and BT and thus has no inclination of removing the licenses.
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>Want to replay Dragonfall
>remember all these pointless trash fights



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