I played RPGs for 20+ years and I realized that RPG without life sim/survival elements is not a true RPG.
Survival and/or simulation games are fun but sewing 50 bear assholes together to make a cloak or whatever is not always the kind of experience I want out of an RPG.
>>3474684>played RPGs for 20+ yearslifeless faggot>without life sim/survival elements is not a true RPGDo you genuinely believe people bought games like Arcanum for their life sim elements?Don't bother answering. You're a fucking retard
>>3474684I've played RPGs for 30+ years and I disagree. Logistical challenges are good though. I do like URW as well, but I certainly don't want every game to be the same thing.
>>3474684I like having freedom to create my own character and go my own way but as the other anon said, sewing bear assholes together is not what I want. It's good to have the option but I'd rather not to, most of the time.
a resource clock is a necessary part of forcing the player to choose a role, but not necessarily survival in the sense of an adventurer hunting and skinning animals to make a cloak
>>3474953>>played RPGs for 20+ years>lifeless faggotYou have to be 18 to post here.
>>3476032Oldtroon melty
>>3474953>people bought games like ArcanumExcept they didn't lmao
>>3476331I bought it.>Writing for GameSpot, Desslock reported that Arcanum "sold very well" in the United States during its initial weeks, but "faded" from the charts afterward.[36] The game entered NPD Intelect's computer game sales rankings at #4 for the week ending August 25.[37] It fluctuated between positions four and five for another two weeks,[38][39] before exiting the weekly charts in the September 9–15 period.[40] Arcanum was the United States' 11th-best-selling computer game for the month of September,[41] and totaled domestic sales of 69,522 units by the first week of November.[36] According to Chart-Track, Arcanum was also September's 10th-highest computer game seller in the United Kingdom. Remarking upon its chart position, Anthony Holden of PC Zone wrote that it was "good to see that a relatively minor RPG with solid gameplay values can shift a few units".[42]>Arcanum ultimately sold 234,000 copies and drew revenues of $8.8 million by February 2005. It was Troika Games' most commercially successful release by that date.Dang I haven't seen the name "Desslock" in forever. Didn't he write for Computer Games World or PC Gamer or something like that, back when people bought magazines.
>>3476331>>3476334I bought it in the bargain bin. I don't think many people bought it at all, less than even PS:T I reckon, which also sold terribly but would be the goto pseudo intellectual namedrop for decades. It was OK but outdated and had very limited scope, not to mention some really gross and regressive things that felt awkward and unnecessary even back then. If it had actually gotten popular I bet we would have heard a lot more about it in a very negative way.
>>3474684Survival is garbage that is either a fill-in for games with no content like the one you posted, or just a tacked on feature that's more of a nuisance than fun.
>>3476944This. True sisters prefer dating and shipping mechanics.
>>3474684I know what youtube video you watched.
>>3476946..romance with a princess i saved would be nice though..
>>3476944>contentI don't know what you mean by this when you say URW has no content. What is 'content' to you?
>>3474684>survival elementsi hate resident evil. now fuck off.>>3474883and this crafting shit. the crafting was fine in "pioneer" games like Star Ocean 1. but it totally went crazy and became a chore.
>>3474684what version is this?
>>3474684I've played for roughly just as long, and I disagree.
>>3474684A really awesome feature, not totally necessary but it definitely enriches the experience.
>>3474684I love unreal world but there ain't much to do objective wiseI recall it originated as a sort of Nethacklike but I think it wouldn't hurt for it to have a Main quest somewhere
>>3474684Tell me your story is whack without telling me. Survival shit just wasted people's time.
>>3474684>roguelite open world survival crafting sloppa>true RPGlollmao
>>3480633>>roguelitelol
>>3474684Any that you recommend that are party based?
>>3474953>>3474684>Want to talk about games with certain mechanics>Need something to make my thread take off>Ah! I know! uh, not a true RPG How do people still earnestly get angry at this lol this website is so retarded
>>3480698Realms of Arkania: Star Trail. Not the remake.
>>3476946Lmao this.Looking at how popular slopper's gate 3 is, this is what zoomers expect from RPGs
>>3476946>prefer datingDating for survival would be my favorite mechanics.
>>3480414>I think it wouldn't hurt for it to have a Main quest somewhereIt wouldn't hurt to add mechanics to romance NPCs and create families with kids.
>>3474684And you are wrong.
>>3482364There will be no counter-arguments, right?
>>3474883There should be a possibility. I'm not a fan of repetitive harvesting resources, but I want to have an option to have a house, whether I buy it (Daggerfall) or build it myself (UnReal World, Haven & Hearth, Valheim, Project Zomboid).
>>3474883>>3477422>>3482955I think a lot of these games forget to allow you to progress without having to worry about crafting at all, crafting should be an option not a means.Ultima Online is a good example of it done well. yes you can take the time to master crafting but you can also just be a swordsmen etc and just earn your keep by fighting and exploring, not having to worry about crafting and hauling bullshit. Find drops off shit you kill, chests you find, treasure you dig up or from gold you earn killing things.
>>3483367You can do that in UnReal World. You never need to make a permanent shelter and can hunt and kill prey and trade their furs for what you need, get fully kitted out and slay whole towns or camps for loot.
>>3482955Not in all games.
>>3483999Yeah, I probably don't want it in Dark Souls setting, but when it's kinda standard medieval world, it's a shame I can't own a property.
>>3480414Yeah, it's great at what it does but it's missing a gamey element that keeps me from picking it up again. Wish someone would make a game that combines the survival aspect of UnrealWorld with more conventional RPG elements like dungeons, quests, proper spellcasting. It's also too hard to die in URW which is ironic considering it's a survival game.
>>3474684not an RPGit's a sim >>>/v/
>>3485212Sims 4 are an RPG.
>>3482949That which can be asserted without evidence, can be dismissed without evidence. So no.
>>3476892You can admit that you were wrong, you know. No need to cope and seethe like a dipshit when he just posted facts.
>>3474684Survival elements are rarely done well
>>3488426Define "well".
>>3488505A well is an excavation or structure created in the earth by digging, driving, or drilling to access liquid resources, usually water.
>>3488505I suppose he means they're rarely implemented in a manner he finds enjoyable
>steam>early access>procedually generated>open world survival craft>roguelike>soulslike>pixel art>single developerYep, it's indiesloppin' time.
>>3488580Good example, just building a well and having it hit the water table without dowsing or some other method is bad design.
>I played RPGs for 20+ years and I realized that RPG without life sim/survival elements is not a true RPGWELL then meet wayward, a true open world life sim/survival RPG game
>>3488821>waywardLooks like it's not what I have in my wishlist.