https://youtu.be/mO26IrafSIw?si=yBMCw7GJ9UAxUAbY
>>3561652You're the dev right? I already have it wishlisted. I'll give it a look on release.
>>3561652So you are turning the Odyssey into a CRPG?
Are animations the hardest thing to do when you are an indie dev? I have noticed that a lot of low-budget indie games lack animations for the characters
>>3561677>Are animations the hardest thing to doWell it requires them to draw a couple more frames of their characters. Not a big deal.It's just indie slop. Bare minimum.
>>3561677I refuse to play games with static pictures pretending to be animations, as the other anon said, its not a hard thing to do and the lack of it just screams "i'am not even trying".
>>3561652no damage pop-ups?
>>3561659Thanks mate>>3561670That's the plan.>>3561677Yes it's hard especially if I'm going to have multiple animations for every 2D token. That would add on a year of development and tens of thousands of dollars at a minimum. I don't know if this game will be profitable enough to justify it... animations won't make or break the game anyway.