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It's Monday yet again, time to talk about monster collecting and monster raising games. What /mon/ games have you been playing? Are there any upcoming /mon/ games you are looking forward to?
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Yokai Watch news on the 24th.
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>>3608358
>What /mon/ games have you been playing?
Digital tamers 2. Dunno what to do after getting to mega.
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>>3608358
I've been playing Monster Sanctuary and I am nearing the end of the plot.
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>>3608501
Favourite monsters?
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>>3608514
Nightwing & Blob
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>>3608366
I want to love this series so much but it is painful:
-Catching part is a rngfest where you have no guarantee to get anything
-Combat mini games are annoying as fuck
-Too much cutscenes/dialogue that remind me of sun/moon
-Usual level5 stupidity
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>>3608621
>Too much cutscenes/dialogue that remind me of sun/moon
No shit, Sun and Moon is a Yokai Watch rip-off.
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>>3608358
How are the telefang games?
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>>3608810
I played telefang 1 bootleg like 20 years ago and it was a mess but a fun one. Dunno if the experience is better with the new translation, should be. Telefang 2 was a miss for me, it just felt it was lacking in a lot of areas except aesthetics.
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We were discussing the monster design process in the last threads and I got some thoughts about it. What do you anons think its the best approach?
>design a mon from their quirks/lore
>design a mon from their stats/skillset
>draft design just from imagination or random ideas until execution is good and then fit the rest into it
My process is most of the time a combination of these and I end up feedback balance into the equation because autism. For instance
>design mon with some idea in mind
>brainstorm stats and skillset for it
>re edit mon design to fit stats and skillset to avoid an Onyx situation
I think it can become a lengthy process and at times even more if you want to be "original".
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>>3609028
I try to come up with an idea and then I tranform it based on quirks/lore/memes/trainer but I also try to shape the body based on its fighting style.
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>>3609028
>>draft design just from imagination or random ideas until execution is good and then fit the rest into it
this is more or less how I go about it
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>>3609028
This is kinda gay to type but there's no wrong or right answer to this. All three have strengths and weaknesses in that beat 'em-up character select way. One makes something more fun to play with, the other is focused on making a guy that's fun to see existing in some capacity, and the last is a middle between the two.
Ideally, a game should use a mix of all three in the design process to get the most out of their purposes.
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>>3609028
I'm getting a drawing tablet in about a week and I'm hoping that I can actually stick to learning how to draw and better conceptualizing ideas I have. For Monster designs and just anything else.
Overall I feel like I do the third option of just taking specific ideas I have in mind, making those base ideas first, and then from there I'd tweak and modify to something more refined, especially to fit the overall aesthetic of a grander project.

I generally agree with the other anons in that each method has it's merits, along with a mixing them as well. It's all about expressing your ideas clearly and creatively. How you reach that end goal isn't really as important as just being satisfied with the result itself.
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>>3609028
For me I've always preferred the franchises where the monsters start out small and cute then evolve into bigger forms. A lot of people shit on some pokemon and digimon designs because "it just gets bigger" but I personally love that.
It's fine to design around stats and movesets and skills or whatever but ultimately you need something to draw the player in and get them attached to designs and nothing works better than "it's the grown up version of this little thing"
I know that's not really what your post was about but still that's my two cents
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>>3609041
Love that you take into account how it fights, good take.
>>3609056
With an artstyle like yours you can definitely pull that off everytime.
>>3609063
I don't find that gay at all, I would think big franchises already have that in mind.
>>3609065
Godspeed anon, I think you have good concepts there and it's just about polishing the execution. And about your conclusion I have experienced something like that a lot, like sometimes I put so much emphasys in the concept and then I end up pulling a much better execution with a "lamer" take. So as always the randomness of the moment is involved.
>>3609103
I also like when a monster has ontogeny taken into account although I do prefer if there's variation within the evolution tree. There's just gets bigger designs and "just gets bigger designs" and I feel you can pull the "little guy has grown up" off with good execution, one big nono from me is what coromon does with a lot of the evolutions, the crow line is just too bland to pull it off.
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>>3609130
>With an artstyle like yours you can definitely pull that off everytime
Thanks anon.
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>>3609028
This is probably the best way
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>>3608621
I'd say the only thing I agree with is the completely RNG-dependent befriending. It's especially egregious once all the
>try once a day
Yo-Kai start becoming more and more common throughout the series. It's one of those things where Level-5 just leaned WAY too hard into multiplayer stuff and relying on players trading and whatnot to making Yo-Kai more valuable, especially now with 3DS online dead.

But, at the very least, the problem isn't as bad in 3 and 4. 3 It's pretty easy to grind up Forbidden Fruit, which are basically just Master Balls, so the randomness is gone entirely. And in 4, the new soul system still has some RNG, but being able to convert lower-tier souls into higher-tier ones means that enough grinding will eventually result in a guaranteed yo-kai, you just get it faster if you get lucky.
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>>3609208
Yeah I think its great advice, make mons recognizable and with character.
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Favorite level/dungeon in a mon game?
Favorite rom hack/mod of a mon game?
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>>3610434
>Favorite level/dungeon in a mon game?
That's a hard one, because generally on-average, level design isn't exactly an important part of them. Sure it shouldn't be skimped on, but environments usually end up as just vessels to plop down the monsters in, and so it can be that the main deciding factor in a level being liked is what populates it.
But, to give an actual answer, I think Yo-Kai Watch, especially 3, impressed me the most with it's areas. Just for how good they look on the 3DS, along with areas like Gloombell Forest, picrel. It's nothing that special, but the break from the usual top-down, fixed camera view the majority of the series had until that point, even in 3, was a real surprise. I just appreciate it a lot for that change in perspective, and it's a nice effective little gloomy woods area. This all completely separate from the Yo-kai that spawn there.
>Favorite rom hack/mod of a mon game?
Didn't plan for both answers to boy YKW-related, but the Blasters++ mod for Blasters just really impresses me. Making unplayable yo-kai playable, adding new equipment, boss difficulties, re-balancing, and even porting yo-kai from different games, INCLUDING entirely new bosses, is just insanely impressive to me for an entirely 3D game, when romhacks are almost exclusively for 2D games, given they're easier to work with and modify.
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DQM3 on PC worth it? Anyone tried it yet?
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>>3610434
>Favorite level/dungeon in a mon game?
I remember liking Nadiria in DQM3 and that level where you find Bjorn in DQMJ3.
Some dungeon from Strange Journey, probably that one where you fight Ashera.
>Favorite rom hack/mod of a mon game?
Pokémon Clover
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Anybody tried this?
https://store.steampowered.com/app/1192440/The_Monster_Breeder/
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nu-digimon designs (2020 to now) are based as fuck
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>>3612711
Agreed, saw shellmon's evo on /vp/ and its rad.
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>>3612712
The final stage is kinda gay though. It looks like a pokemon.
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>>3612711
We've gotten some good shit in recent years, yeah.
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>>3612765
still looks better than 90% of nu-pokemon designs

We still have to see it in the official art and in the liberator comic though
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>>3612765
It's like someone slapped Kyogre colors on a Lapras.
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>>3612711
This is made in recent decade? This looks like it came out during the 2000s! NOW THATS A MONSTER!
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>>3613572
It debuted earlier this year.
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>>3613615
I confused current with recent my bad
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>>3610519
I've been playing it, and I just beat the third world.
>Game feels like a budget title
>Generic monster models are used for plot significant npcs
>Psaro's run animation looks off and he doesn't feel very fluid to control
>Monster breeding is fun
>Game has a tone problem, can have a cutesy scene where Rose gushes about sweets, and then 20 minutes later a giraffe man says he's going to strangle you to death
>That could just be a Dragon Quest thing, the only one I really played before this was 9
>English VA is a bit all over the place
>Giraffe man was really good, but there's a lot of serviceable acting
>For comparison, the English VA in Tactics Ogre Reborn was amazing
I am having fun, but I'd recommend waiting for a sale if you want to buy it.
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>>3615446
>Generic monster models are used for plot significant npcs
This is always how DQ has done it. Hell I struggle to think of a Mon game where the monsters are plot-significant that aren't just the default version of that monster. PMD, SMT, and Digimon games all do this.
>tone problem
That's also just a Dragon Quest thing. Probably most exemplified when a protagonist gets turned into a fish, floating around the air, and witnessing a girl enter a church full of dead people. The phrase
>There's no response. It's just a corpse.
Is basically a running joke throughout the franchise. That's just what DQ is.
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>>3615446
Yeah I had the same criticism because all that I had played before DQM3 was DQM2 decades ago. Its just how DQ games are.
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>>3615446
>Game has a tone problem, can have a cutesy scene where Rose gushes about sweets, and then 20 minutes later a giraffe man says he's going to strangle you to death
That's not a tone problem, it's a girl acting like a girl and an evil monster acting evil. They are both different because they have different roles in the game.
Now if the game had a graphic scene of Giraffe strangling Psaro to death, that would be a tone problem.
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Finished Yarimono last night. I did not expect a hentai game to have the most hype tournmant finals of any mon game I've played.10/10 easily worth the $22.50 I paid for it. But the sex scenes were the worst part of the game and I just mashed through them after a while. The art was good but the scenarios were cringe. Almost all of them are like "You won the battle and I now consent to you raping me. Bwuuooohhhgghdhh I'm a LoVeSlAvE to your BiG cOcK!!!" *ahegao* *squelching queefing noises*

The character writing and story really carry it. Gameplay is fine and smooth, plays like a modern mon game should. Team building is very limited since you can only carry 3 Yarimon and one is locked to your starter that has story significance, so you only get to choose 2 to have on your team. Finished story and post-game stuff including the battle tower equivalent in 15 hours. Did not bother to unlock all the sex scenes since there's no achievement for it. Overall I would recommend, but you'll get much more out of it if you actually get off to ugly bastard corruption hentai. Oh yeah the MC is an ugly bastard shota but he actually turned out to be a pretty likeable protagonist so it didn't end up mattering to me much. Like I said the character writing really carried this game which I found very surprising.
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>>3608501
I've just started this and am only an hour or so in, and so far I'm not particularly grabbed. The 3v3 battles and focus on party composition is great. I maybe expected more from the 'metroidvania' gimmick. I don't even really want exceptional platforming, but all of the areas seem empty and boring. I think I can endure that if the platforming stays mindless, but if it turns into bullshit I'll probably drop it.
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So how fucked is the wider Mon genre if Nintendo and TPC win the Palworld lawsuit?
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>>3616007
as much as some people will try and argue it we all knew it was coming. There's a reason pal world is being sued but not digimon or dragon quest monsters
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>>3615820
hell yeah, that game is a lot better than it should be
closest I've ever come to buying an h-game
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>>3616008
And that would be?
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>>3616019
It allegedly uses edited pokemon models for pal models.
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>>3616019
Pokemon
>throw spheres at monsters, spheres have rng, when monsters are caught throw spheres at ground to release them to fight other monsters
Digimon
>defeat digimon to obtain their data and make copies at a lab
SMT
>talk to monsters and convince them to join squad
DQH
>everytime you defeat a monster RNG chance for it join your party
Pal world
>throw spheres at monsters, spheres have rng, when monsters are caught throw spheres at ground to release them to fight other monsters

Even the literal pokemon clones like temtem and nexomon and coromon knew enough to change the shape of the object you throw to not look like a pokeball
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>>3616007
Why would it be a problem? Pokémon didn't invent summons or funny looking monsters or fighting alongside monsters. They even took a lot of inspiration of DQ and Kaijus.
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>>3616007
People will need to make up new mechanics for collecting monsters or they'll copy shit like DQM then.
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>>3616007
Its so fucking retarded they even tried to copyright riding monsters mechanics as if better games hadn't been doing it for years.
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>>3610519
If you played it on console there's no real reason to buy it.
I really want to like the game more than I do.
But it's very boring and the story is particularly bland and not very good.

Some of the models feel off and get worse when they get bigger.
e.g; Small Fry looks pretty cool in the ps2 version of V but everything from it's wings to the lack of light in it's eyes are all off.

I don't know man. I'm just autistic. I'd still say get it or something. I'd like to have more of these games hit PC in the future.
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>>3616022
retard. they are suing over patent infringement not copyright infringement.
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Has anyone played Dragon Spirits 2 or the first game? Just stumbled about it and it doesnt look half bad.
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>>3616007
I don't know anything about Japanese patent law, but I'm definitely interested to find out what exactly is the substance of the complaint.

I haven't played a Pokemon game since the first 3DS entry because it's become an absolutely braindead series to play. My gut reaction to them suing is that I won't consider buying anything Pokemon related ever again, but that is an easy road I'm already on.

I also haven't played Palworld so I only have a very vague idea of how much it rips off Pokemon, and no interest in defending it either way.
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>>3616007
The way I see it, they're just hard-focusing on finding any reason to sue Palworld, because of all the attention it got as the 'Pokemon with guns' game. They just needed some kind of excuse to go through with it.
Other indie games have catching devices, and outright mimic the Pokemon battle display and general focus on type match-ups. But nothing else has gotten hit despite having blatant gameplay similarities to Pokemon beyond just throwing a spherical object to catch stuff.

Overall I don't think Nintendo would've bothered if there wasn't all the other shit around Palworld.
I could be wrong and Nintendo could go full Highlander towards other indie games after this. Not like they care about public opinion when it comes to stuff like this.
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>>3616645
I think its because it got tracktion in social media and its trying to prevent further palworld-like games to spawn after its success. Moreso, since pocketpair has made a deal with sony and created a TPC equivalent Called Palworld entertainment or something then they see this as a direct threat.

About the patents, what I have seen is that they patented some general pokemon mechanics like throwing a sphere gadget to catch or summon monsters and throwing the gadget and then fighting trainers and also legends arceus riding system with exact pictures of how the trainer is positioned when riding while flying or climbing and also being able to change mounts mid fly. There has't been a direct quote on what patents did palworld infringe but I guess these could be it.
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>>3616927
Patent trolling is the gayest shit
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>>3616476
Anyone?
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>>3617147
Sorry I think its quite gay
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>>3616476
never heard of it
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>>3609065
Got my tablet, and so the process of learning begins.
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>>3618059
Godspeed creature designer anon
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>>3618059
Good, nobody but yourself can make your dreams come true.
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Are we expecting anything from TGS?
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>>3618852
Yokai Watch maybe since Level-5 is supposed to be announcing it on Tuesday then they will be at TGS. Aside from that I don't know of anything else that could be there.
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>>3608358
How's the finished translation?
It's been forever i played Telefang
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>>3619355
The girl is cute, the monster is just a worse DQ Ghost
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>>3619414
That's a Pixie/Ghost and purebred Ghost from Monster Rancher
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>>3619421
My favorite kind of monster, the human female.
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>>3619425
That's just how MR Pixies are.
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>>3619427
Mint sexo
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Level-5 Visions is tomorrow at 8 am EST. Finally we'll learn about pic related.
https://www.youtube.com/watch?v=KRAHQnzjO6k
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>>3616476
also never heard of it before, but i'm trying 2
if you can stomach the jankier elements (like a combination of having a rough translation + being a vn outside of combat, or the 90s webpage-looking dungeons you pan, point, and click through to navigate) the actual atb-jrpg part is decent
it passes my own personal requirement to enjoy it at least, the "dragons" (the one forced upon you after your starter is a bird, c'mon) feel fairly distinct from each other outside of design due to the combination of each having a unique passive + signature move(s)
note that the dragons are more like recruited party members than caught mons though - you only ever get one of each (done by fulfilling a bonus condition in combat against that particular dragon) and there's no evolving/breeding/fusing or anything like that
>>
Digital tamers 2 is such a diamond in the rough
>include new stuff like vorvomon and pomumon but not the evos
>some U+ evos require ridiculous grinding like 7k kills
>Recruit to city quests are as vague as world 1
>>
>>3608358
Do Medabots count?

I've been really wanting to play some robo collector and make a bro-bot and waifu-bot.

Which is the best game to do this in?
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>>3620434
>Do Medabots count?
I say this on every thread: YES they count. Medabots 3 for gameboy got a translation a few months ago.
>>
Here's your Yokai Watch replacement
https://www.youtube.com/watch?v=cDeVTergiQs
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>>3620398
>Lucemon is my favorite Digimon
>The requirements for FM are already nuts for a Rookie to accomplish, but manage
>Satan Mode takes 10k kills
And that's where I've stopped playing for now. Hopefully since the game gets updates some of this stuff will get smoothed out. Otherwise I do find it a charming enough little project for what it is.
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>>3620543
>Ten Lordland the ten-year old landlord
By gum they've done it again!
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>>3620543
I knew not to expect just YKW. The fact that they outright call it 'The next YKW concept' really just sounds like they've outright abandoned YKW entirely.
As for Holy Horror Mansion, they must REALLY want the Luigi's Mansion crowd. Will need to see more of it to really form an opinion, but I really doubt it'll measure up to YKW.
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>>3620543
>wanted the yokai watch version of savers
>instead we got yokai watch's appmon
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>>3620398
>someone commisioned shoemon to be included in the future
>but none of its evos

fuuuuuuuuuuuck
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>>3620560
>really just sounds like they've outright abandoned YKW entirely.
Classic Level-5, they really love that trick
>>
So how many games have Lvl 5 announced that haven't released yet or got delayed?
From the top of my head:
>new inazuma eleven
>inazuma remake
>new fantasy life
>new layton
>new yokai watch
>horror mansion
>decapolice
I can't imagine what the fuck is going on in their offices
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>>3620681
Same thing that's going around in every office, anon. Nepotism, office politics, and rank incompetence.
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>>3620589
The evos are shit so I don't blame them.
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man i'm seriously never gonna open my copy of yokai watch 3 now that this series is actually well and truly dead.
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>>3620144
Man, I love Level5 but sometimes they should focus on the games instead of doing weird shit. Lmao they brought the pineapple pen guy for the video why
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>>3620897
>won't play existing games because new games won't be made
Like I understand the disappoint of YKW being seemingly full-on dead, but that shouldn't stop you from playing what we still have.
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>>3620963
i mean because it has a low print number in the west. it came out at the very end of the 3ds lifespan. i would rather emulate it or hack my spare 2ds to play it worse comes to worse.
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>>3621043
Why haven't you done it before is the real question. The longer that case remains unopend the more powerful it becomes. And it never needs to be opened because the Hshop exists.
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>>3621043
Oh, fair enough. I've emulated it myself. Runs very smoothly for me and the only real struggle are some of the touch screen mini-games. Though if you play it through a hacked DS then no trouble on either front.
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>>3621057
did the western copies come with exclusive medals?
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>>3621073
Yeah but you can just look them up online.
>>
>pokemon
>yokai watch
>digimon story
>fossil league dino tournament championship
what other /mon/ games would I like?
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>>3621083
>fossil league dino tournament championship
Huh. My brain auto-corrected that to Fossil Fighters, took me a second to realize that's it's own thing.
But, if you like Mon and dinosaurs, can't recommend (the first two) Fossil Fighters enough.
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>>3621083
Seconding Fossil Fighters
Maybe you'd like Dragon Quest Monsters. Start with the second Joker game Because the first is sloooow.
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>>3621083
I feel like DQM Joker 3 Pro would be good for Pokemon players but it has too many recolors. DQM3 Dark Prince is not as good but it has less recolors.
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Will it ever come back?
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>>3621150
They'd rather just make a cutesy chibi Persona game these days.
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>>3621083
monster rancher with monster rancher mons and not kaijus that is not a mobile gacha game
>>
Wheres Mushiking or Animal Kaiser when you need it....
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>>3621150
It will be the next game by the Soul Hackers 2 director.
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>>3621150
>>
What're the most mechanically dense/intricate/autistic /mon/ games? I've been getting bored with Siralim Ultimate recently after ~150 hours, but still have an itch for some team building. Mods/hacks are fine too.
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>>3608621
>-Catching part is a rngfest where you have no guarantee to get anything
finally gets fixed in the third game
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Is G-Gen /mon/ or can only X niggas in a row games be /mon/?
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>>3621208
will it suck as much shit as his other projects
>>
>>3621150
>watch anime
>boring show where most episode is spent running around and talking until monster of the week gets defeated randomly
>play game
>generic pokeclone
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>>3621343
Read the manga
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>>3621150
After Etrian Odyssey and Devil Survivor haha... It wasn't very good though and I'm tired of SMT.
>>
Any decent free monster tamers on the app store?
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>>3621083
spectrobes
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>>3621338
it will somehow be worse
>>
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>MonHun x Digimon collab V-pets
FUUUUUUUUUUUUUUUUUCK
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>>3622081
LaeusGreymon and ZinoGarurumon
>>
>>3622081
>>3622082
Ah fuck those look cool. I've been dreaming about getting a V-pet for a good while now and that Zinogre one would be perfect. I wonder where to buy them.
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>>3622082
ZinoGarurumon works but LaeusGreymon (why is it not RathGreymon) is lazy. Are there more fusion crossover monsters or are these full of normal Mon Hun creatures?
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>>3622106
Rathalos Japanese name is Liolaeus.
So if it was localized it likely would be called RathGreymon.
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>>3622082
I'm generally more of a Greymonfag, but my gut reaction is that ZinoGaruru looks way, way better. RathGrey looks like someone just stuck a Greymon head on Rathalos and called it a day
>>
>>3622106
full of monhun monsters except these two
https://fixupx.com/digimonweb_net/status/1839110052923478210
>>
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>>3612765
>>3613232
yep. it looks better in the official artwork
>>
what games let you buy monsters from a shop instead of catching them?
>>
>>3622228
Pokemon gen 1 game corner
>>
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>>3621856
Based
>>
>>3622081
>>3622082
This is what dreams are made of. Also imagine capcom handling a digimon game. Fuck, I'm already cumming buckets.
>>
>>3622228
Disc creatures. Monster rancher I guess?
>>
>>3622228
Devil Survivor
>>
>>3622081
>>3622082
https://www.youtube.com/watch?v=xqZGcA3QCYg
Look like these things have more than just Rath and Zinogre, ,thats pretty cool.
>>
>>3622228
Digimon Hackers Memory
>>
>>3622360
I wonder how the evos work, does it get a little version of the mon or what?
>>
>>3622445
I'd imagine they'll just use things like Jaggi and Great Jaggi for the Child and Adult stages
>>
What series/franchise have really cool monsters designs that you wish were in a monster collector. I say for me is project moon's abnormalities are really cool to have in a team.
>>
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>>3622653
Either mega man or Kirby
>>
>>3622655
>Megaman
I mean, its mon adjacent....
>>
>>3622663
Should've went with BN3 or Shanghai EXE since you have the Virus Breeder in those games
>>
>>3622663
Not really its a deck builder.
>>
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>>3622653
Super Sentai and Kamen Rider.
>>
>>3622685
Was SMT4 the only mon game to realize that Toku designers are the true path for cool mon design?
>>
>>3622686
I think but the fans rejected it because they turned Zeus into a W FANG JOKER reference. The mindset works well for things that have humanoid monsters.
>>
>>3622653
* Golden sun (djinns but include 4 more planets as types why not?)
* legend of zelda to some degree
* monster hu- oh that happened already
>>
>>3622705
>>3622685
God those designs are so good.
>>
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>>3622737
https://e-hentai.org/g/2293839/2b9de33349/
I'm rather fond of the Kaijin from Blade
>>
>>3622655
>mega man
check out mega man rpg prototype if you haven't already
>>
>>3622653
ben10
>>
>>3622852
What's the state of that franchise atm?
>>
>>3622852
I saw another monster shapeshifter the other. Its mon adjacent.
>>
>>3623053
the other day*
>>
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>>3622852
My man. Thinking about it, it's interesting that there are no Mon games are are exclusively alien-themed.
>>3622930
A comic got announced. No details about it yet, but it's the most Ben 10 has gotten since the Reboot ended.
>>
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>>3623123
There's Chocovader. And on the subject of this, that extends to video games in general. Aliens are pretty ignored in this type of media.
>>
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>>3623351
Alien gaming peaked with Destroy All Humans and I guess no one else bothered.
>>
>>3623123
Spectrobes
>>
>>3622653
Metal Max
>>
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>>3623710
>was about to post update when
>decide to check d*scord first in case there might be an answer
>there is, but beta probably isn't until january
fug
>>
>capcom uploaded a vid about mh stories and then quickly deleted it
Is it happening?
>>
>>3620441
>Medabots 3 for gameboy got a translation a few months ago.
Oh noice. Thanks friend.

I honestly didn't realize how many games the franchise had until I looked in to it a few days ago.
>>
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>>3624332
What are these from, a game, a toku show like Metalder?
>>
>>3624345
An anon from /ic/ made them and I wanted you guys to see them
>>>/ic/7314771
>>
>>3624362
That's a tad disappointing but hopefully that guy can get to use them in something, even if it's just Kamen Rider J in comic form.
>>
>>3624381
Such is the nature of monggers
>>
it turns out that you can inject pandanoko streetpass notifications into every yokai watch game. here's a spreadsheet with instructions and every noko file collected so far
https://docs.google.com/spreadsheets/d/1xG0CNaQpDGQpC9v_mbEz7YTQhB3lgsIdBmjUGhI1xpA
>>
>>3625121
CecBoxTool
https://archive.org/download/3ds-dev-apps/3DS%20Dev%20Apps.zip/SDK%2BFactory%20apps%2FDev%20CecBoxTool%205.2.2%20%5BNAND%5D.cia
>>
Damn the requirements for recruiting stuff in digital tamers too are more retardedly grindy the more you progress. Bulkmon just asked me to farm 20 low drop rate items.
>>
>>3625227
How low is the chance?
>>
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>>3625227
There's a different city recruit that lets you buy the item Bulkmon is requesting, being VioletElecmon.
I do agree though a lot of the game tries to extend itself artificially through just insane grinding. I wanted to get Lucemon Satan Mode, but it requires 10k victories in total. And with where I'm at, feeling like I've done a good majority of the content, only have like, 2500-3000 victories.
>>
>>3625475
Maybe between 3-5%, but I'm tired of grinding. And it seems grinding only gets worse when you're trying to fill up server city. There's lots of stuff that you can trivialize by the time you have around 3-5 megas, but the rest is just ridiculous, there's tons of bottlenecks to recruit npcs and most don't give you any info on what the recruitment conditions are so you are left with the discord chat to look for clues (I suspect this is on purpose just to make people join the discord and help build the community).

Also the lifespan mechanic is really badly thought, you can grab a new mon every time you want to level a new one. I heard people say that you can just starve them to death and force a rebirth but I'm not gonna do that (both because I'm sure its not the intended gameplay and because autism).

At times it feels like they took the worst from the Digimon World games and left out the good.
>>
>>3625485
Good infograph. In my case I haven't seen violetElecmon because I still can't get Paildramon (haven't seen gekkomon, if I need both then I think I'll just quit), and the only one who I have at the time waiting to "join" the city is kuwagamon so I'm left with grinding sinimon for days. But after reading that fully I see I can get others by completing challenges (I'm 90/130).
>I do agree though a lot of the game tries to extend itself artificially through just insane grinding
Yup, thats pretty much it.
>>
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Glad to see that others are enjoying RathGrey and ZinoGaruru a lot
>>
>>3625716
What will the Jogress be called
>>
>>3625831
probably something gay like omegamon alter-M or omegamon monster
>>
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Afternoon everyone. Going to make this brief, /vrpg/ will be playing in this year's Autumn cup. After a disappointing performance in Summer, we're hoping to bounce back strong. No roster changes this time as well, however it will be the last cup for a couple of these players, as I'm looking to update the roster with some fresh blood. There's also the chance at some change ups in the medal slots depending on how you guys feel about the current medals. These changes will take effect the next time the team competes. Attached you'll find an image of the current roster for a quick refresher. You can vote in the roster poll right here: https://forms.gle/hpHBeAZjdaS6QocQ7
>>
>>3625716
Where are they selling the greyrath digipet things
>>
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>>3609065
Drew more designs from this old bunch.
Giving the spiky plant ball a little gremlin body definitely makes me like it more.
>>
>>3626269
You should try line smoothing.
>>
>>3626290
Yeah, I still got a lot of learning to do about both general techniques and using the tools that you have when it comes with digital art.
>>
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>>3626299
Maybe its a reach but did greymon actually inspire tigrex?
>>
>>3626301
I can see the color scheme being lifted from greymon but that's the farthest I can reach.
>>
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>>3626119
+1
>>
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>>3626119
>/mon/day GK
Post bulkymons
>>
You guys pick up any good mongols from Steam's RPG sale?
>>
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>>3626390
>>3626396
Currently, the /mon/day rep is Terriermon (as seen in this image. I'm open to the idea of changing the rep if people want to, but keep in mind we'd be limited to models we can find online. I don't think we have the resources or ability to rip them from the game itself.

Also, if you're interested in keeping /mon/day on the team, be sure to fill out the form I linked in the post. There will be cuts based off of the results, so if you've got players you still want to see, now's the time to vote.
>>
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>>3626407
Assuming you got the Terriermon model for Cyber Sleuth and any model from that game is available, I'm putting in a vote for RustTyranomon just for something more ridiculous and cool. Though Machinedramon or Virus MetalGreymon could work as a more recognizable but still cool choice.

Though for something not-Digimon, I think I've seen some models from Fossil Fighters having been ripped, so could still get the idea of a dinosaur on the field while repping a more obscure /mon/ game.
>>
>>3626413
>I'm putting in a vote for RustTyranomon just for something more ridiculous and cool. Though Machinedramon or Virus MetalGreymon could work as a more recognizable but still cool choice.
Well both of these are cool choices.
>>
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anybody else going to play this when it comes out?
>>
>>3627108
Depends on how good the monsters themselves are
>>
>>3627111
This, but from the looks of it I won't be playing.
>>
>>3626413
I'd have to ask the person who made the model where they got it from. If there's a repo that exists for Cyber Sleuth then it should be pretty easy to get a new model.
>>
They need to make more /mon/ games where you actually raise and train your monster rather than just decimating the local wildlife. You’d think it would be more common, but the only two franchises I can think of that do this are Digimon and MR
>>
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>>3627838
I think that both have some drawbacks that make them kinda hard to lure in new players.
>Digimon World series
You have to deal with food and shit all the time and even when you're on the end game it doesn't become completely trivial. Next order and re:digitize made it a bit easier and also gave you more food options.
>Monster Rancher series
Everything working on a schedule really feels like too much sim and it gets old fast. I also think no game in this series got the expedition/roguelite part perfect, and a new installation should improve upon that to spice things up.
>what about something new
I'm putting a raising system to my mon game (with perma death but also with a neat way to transfer progress from one dead mon to a new one). I love both DW and MR series but I intent to abide by my criticism of them, so I won't be adding unending shitting or schedules.
>>
>>3627838
I'm not a fan of babysitting some retard that can't even go to the toilet by himself, I prefer something closer to JRPGs but with more varied team compositions. Also decimating fictional local wildlife is fun, fuck imaginary animals.
>>
any /mon/ games with a halloweeny atmosphere?
>>
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>>3627944
If you count Medabots as a mon game there's this.
>>
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>>3627838
While I agree more Raising sims would be nice, the genre will always be inherently niche just for being what it is. The literal main thrust of the gameplay is grinding up stats in order to overcome roadblocks, with very little wiggle-room to bypass stuff if you don't have the stats to do so. Add on top of death mechanics where your monster dies, and thus resets the grind, and it's just something that very few will be able to get into compared to the more standard JRPG gameplay loops.
>>
>>3622653
Etrian Odyssey
>>
>>3627915
I hope you don’t mind sharing the name of your game, assuming you’ve gotten that far in development, because I would love to have something like that on my wishlist
>>
>>3627930
You have to admit, though, there’s satisfaction to be had in turning that retard into a walking death machine and knowing you’re the reason why it’s currently ruining/ending some poor sod’s life
>>
>>3628229
I'll surely post here at least once when I get a steam page up. That should be around December this year.
>>
>>3627838
Obviously, they're waiting for the switch 2 to put out a new monster rancher so they can use the upgraded ir camera on the joycon2 to read barcodes as the monster generation system
Source:Ass
>>
>>3627838
Stat raising games have been more common in Japan lately, sadly I've only seem them in the form of mobile gacha games.
>>
>>3628230
I prefer turning a party into a death squad by throwing them right into the action.
>>
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>>3628961
Lucemon boob mode?
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>>3629031
No.
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>>3629050
Pixie x what exactly?
>>
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>>3629052
Gali
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Anyone play monster girls and the mysterious adventure 2? It's on switch and I need something to play some in a shelter thanks to Helene destroying my home.
>>
Interested in getting into Nexomon. Should I play the first one or jump straight to Extinction?
>>
>>3630624
The first one's worse than Extinction. The story of Extinction is obnoxious redditor dogshit, the monsters are generic as fuck, and the gameplay is mediocre and padded to shit, but it's at least not as horribly plodding as the original Nexomon.
>>
>>3630624
I wouldn't recommend nexomon at all.
>captcha HAHAGG
>>
>>3610519
>no online
keep playing on switch just for it or there's no endgame, no use to the grind
>>
>>3631815
Mptroons are a disease
>>
Is metaphor a mongrel?
>>
>>3628697
What are your favorite death squad maker mongeroids?
>>
>>3632857
Medabots, Devil Survivor
>>
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>>3621083
I decided to look into and try Fossil League Dino Tournament Championship thanks to this post.
Boy does it feel like a dragged out intro/tutorial so far. And the moment I saw picrel, I immediately wondered if there was any inspiration between Fossil League and Fossil fighters, given this is the exact same type chart, with a neutral type as well.
Turns out, Fossil League actually released first by about a year, so Fossil Fighters may have gotten some ideas from it.
I'll keep playing, though so far I can definitely see why FF gets remembered more than this, given I think FF stomps it aesthetically no contest.
>>
>>3632958
it gets worse, if you don't use save states. you have to save at specific save points.
I can't help but love it though, solely because it was one of the few games my dad loaded up on my supercard lite when I was a kid.
>>
Was there ever a playable translation of the dwm remakes on psx?
>>
>>3632963
I'll keep that in mind.
And that's fair. Nostalgia and whatnot really can do a lot for some games.
>>
>>3616024
This. Not defending TPC, but come on. The series was literally designed around capsules containing monsters. Of course they would protect the identity that is the literal logo for the franchise.
>>
>>3621150
It and Last Bible are due for revivals.
>>
>>3608621
Agreed, it's a shame since I love the aesthetic of the world with the whole Japanese suburban design and even the yokai themselves. They just shit the bed with the befriending and fighting in a way that undermines everything good about the game.
>>
>>3632966
bump
>>
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>>3633995
Like I said before, agree with the befriending, but I think the battle system is pretty unique and has more depth than most people give it credit for.
It shines mostly with the bosses, and especially a lot of the post-game bosses really push it too it's limits and really force you to be very proactive during the fight that you can't really get with turn-based combat, and in a way very different from action-based combat.
And if you want action-based combat, there's always Blasters and 4.
>>
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https://wikimon.net/Dimetromon
Your Dimetrodon
>>
>>3634607
I have mixed feelings about this. It's a cool animal but done in a queer way but if it wasn't gay looking it'd be boring.
>>
>>3634607
fossil fighters ass looking mf
>>
>>3634607
Nice
>>
Apparently gamefreak got hacked through a phishing attack to developer employe and all the data in repos got stolen. There were making a bug battle game around 2008 that never got released.
>>
>>3634831
Beta Metagross is some fucking shit.
>>
>>3634866
It looks they hired external artists to come up with cooler designs and then they adapted it to the pokemon artstyle. I recall an interview where they said that gen 2 was too babyish to appeal to girls.
>>
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>>3634831
Probably the funniest thing about the leaks are all the fucked up folktales being revealed, with of course Pokemon fans flipping out and making a million comments about
>wow they're called Game FREAK for a reason
When most of them are just pretty standard folk stories but instead of youkai/mythologized animals, it's Pokemon.

And then there's this one which is just some fucked up creepypasta-tier shit.
>>
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We were fucking robbed
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>>3635116
I mean that also sounds like a pretty standard old fashioned folk story
>>
>>3635158
That's what I thought, like thats 90% of japanese folktales.
>>
>>3635158
I guess when I think of folk stories, they're the ones that usually aren't so overtly gruesome. I know those do exist, but they aren't the first thing that pop into my head when I think of the general vibe of folktales.
>>
>>3635122
No, Shelmet was robbed
>>
Monster sanctuary any good?
>>
>>3635327
I thought it was lame.
>>
>>3635327
It's alright. I like the general Metroidvania structure and how battles/skill trees are done. But the designs are pretty generic overall with few standouts.
>>
>>3635330
>>3635329
Damn, seemed neat for 5 dollarydoos
>>
>>3635331
Oh for 5 dollars it's absolutely worth that price.
>>
>>3635332
Anything I should know credit diving in?
>>
Are there any other rogue likes with monster taming besides azure dreams?
>>
>>3635367
Nothing off the top of my head honestly. Maybe because I haven't played it in probably over a year now, and only have the vague impression left. But nothing about the game stood out to me as needing some outside source of info for.
I guess that it has a built-in randomizer that you unlock after beating it, so easy replayability?
>>
>>3635327
I personally didn't like it.
>gameplay is enter new zone find new mons to level up and replace your party or can't progress.
>monsters are too dull looking to peak my interest
I have heard that team comp was important like in siralim in that you need to find a good team that breaks the game and lets you progress, so that was cool I guess.
>>
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>>3635507
>replace your party or can't progress
In what sense? Because it's not due to exploration. You have access to every monster you get at all times, so it's easy to switch one in, use them for their overworld skill, then switch back who you're actually using for battle.
And if you mean in terms of battle strength, then I don't see it. Half of my team was from the first area.
>>
>>3635545
Might be the demo is badly balanced or my own lack of interest but I had to ditch my first route mons when I got to the second zone because it was very hard to battle the new mons with them.
>>
>>3635556
Sounds like a you issue, I went through the whole game with the caterpillar/moth from the starting area
>>
>>3635569
I probably played an early build and didn't care to give it another try, this was in 18, 19ish
>>
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Proto pokemon xy got leaked, they had some cool stuff they didn't use. It looks from another franchise
>>
>>3637973
How legal is it to steal these designs? I'm not saying I want to steal them; I'm just curious.
>>
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>>3637976
Copyright for designs is wonky, you could just take inspiration on them and do your own execution and you'd be fine unless you take a blastoise variant, that could be risky. I've considered inspiring on them myself.
>>
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>>3637979
It seems they sometimes start with "cool" ideas and then water them down to look like pokemon, this guy does look pokemonish.
>>
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>>3637980
Big chin charizard (wonder if its inspired by deathwing from warcraft)
>>
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>>3637981
Cool bug or crustacean idk
>>
>>3637982
It's a horseshoe crab. You can tell by the tail spike.
>>
>>3637983
Hmm yeah I guess you're right, some features in 1st stage and some on the 2nd. Still cooler than a literal horseshoe crab.
>>
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Cooler venusaur
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>>3637987
Chameleos plagio
>>
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>>3637983
No, it's a water scorpion
>>
>>3638047
Yeah that twig is the disc-esque sea animal in that picture.
>>
>>3635327
I posted my thoughts >>3615976 a month ago when I first picked it up. I ended up dropping it for those reasons. Luckily it was dirt cheap from one of those Fanatical bundles

I appreciate the emphasis on party composition, but the actual party/monster building is just tons of skill trees, which I don't find very compelling. You're de-incentivized from attempting to just brute force encounters, which is good. But the encounters end up feeling very long and plodding. With the secondary focus of platforming I expected something more quick and snappy. I found nothing satisfying about the platforming during my time spent - it's tacked on filler that I can only imagine gets worse farther in.

I may pick it back up when I just need something turn-based to play while watching tv.
>>
>>3638434
I had the same thoughts while playing.
>>
>>3638259
Yes, the animal written next to the image is what the image is depciting
>>
>>3634877
That's strange, if anything you'd think babyish designs would be more appealing to that demographic
>>
>>3638461
>Too basbyish, which was done to apeal to girls
My bad
>>
goddamn Fossil Fighters is peak, I should've played it years ago
>>
>>3639459
Also has cutest raptor.
>>
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>>3639459
>>3639580
Funnily enough last time I played I pretty much used just raptors.
>>
>>3639580
>>3639589
I'm using a pretty boring team in comparison. S-Raptor/Spinax/Alectro in AZ depending on main enemy type, Coatlus and Compso in SZ.
>>
>>3608358
It's Sunday thoughbeit
>>
>>3640311
No it's Monday
>>
>pokemon was this close to making a spin off game similar to monster hunter stories
Oh my, how the turn tables
>>
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>>3635368
FerretDev's Demon comes to mind.
>>
>>3641234
Oh cool, I'll look into it.
>>
Is bittybolt from coromon just kotora from pokemon gs beta? Seems like a temtem platypus situation where somebody paid the devs to include the design. Also what monster would (you) add to a mon game? Monster hunter stories desperately needs more variety like nakarkos or yama tsukami.
>>
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>>3642085
>what monster would (you) add to a mon game
something like monol from monster rancher or picrelated, where it's just a basic 3-dimensional shape colored black
>>
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https://twitter.com/digimon_games/status/1849088395764469784
>>
>>3642300
Hopefully they make a new world game with some quality of life changes.
>>
>>3642300
Kind of surprised they even acknowledged it, but hey, nice.
>>
>>3642085
Like one I just makeup or one that already exists in some capacity?
>>3642301
We already have enough QOL we need normal quality.
>>
>>3608358
You know, I really would like a version of pokemon, that's just more hardcore, but that isn't a romhack if pokemon. You know a game like this (other than SMT).
>>
>>3642516
Siralim
>>
if you give Rosie from Fossil Fighters the dick, would the excitement cause her to transform into a rodent?
>>
>>3642505
I meant the later
>>
>>3642505
>we need normal quality.
Like what? Good story and pacing? More digis to pick from?
>>
>>3642874
Better maps, less/more worth-it dialogue, better recruiting with more little minigames and puzzles akin to the first.
>>
>>3608358
Did someone compile a list of the best /mon/ games already?
>>
>>3645643
No, but good luck and have fun.
>>
>>3645643
It begins and ends with fossil fighters.
>>
>>3640259
>>3639589
>Compso
Holy fuck he was broken
>>
Well, after a lot of procrastination and getting distracted with other games, I finally finished my first playthrough of SMTV Vengeance.
I liked the original release a good bit, but definitely felt like some older games were more fulfilling. But Vengeance really felt like it patched up V a good bit with the new mechanics, demons, and especially story. Once I did pick it up against after a very long pause I got really hooked on team building and seeing what was going to happen next.

All in all feel like giving it a 8/10, maybe even a 9.
>>
>>3612711
Most Digimon designs from the beginning up to now are great. They've got a great track record.
>>
>>3613232
>online Digimon TCG never ever
why
>>
>>3616007
The absolute state of Palworldtrannies. Don't steal designs. It's that easy.
>>
>>3647827
Here's your reply sis!
>>
>>3647823
Because Bandai
>>
>>3647823
Bandai wants you to give up on the "childish" digimon while expecting you to buy said "childish" merchandise/media. To be frank. most Jap companies have this insane problem.
>>
>>3626119
Been a while since I last posted. Just wanted to tell you that kickoff for /vrpg/'s match today is at 2:20 PM EST. The stream channel can be found on the homepage of the wiki https://implyingrigged.info/wiki/Main_Page

There's also the poll that is still ongoing. If you haven't voted yet, you can do so here https://forms.gle/hpHBeAZjdaS6QocQ7.

Hope to see you some new faces today!
>>
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>>3649694
i'll make sure to tune in.
>>
>>3649694
oof
>>
>>3649731
>>3649792
Frustrating match to watch, but I knew the game was going to be a closely contested affair one way or another. The players just couldn't connect in the final third of the pitch. Regardless, I'm confident with what the team has and we'll be preparing for next weekends games.
>>
>>3635368
Shiren the Wanderer 2
Torneko Mystery Dungeon 3
Young Yangus Mystery Dungeon
>>
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AAAAAAAAAAHHHHHHHHH
we've come full circle
>>
>>3650301
Holy fuck anon
>>
>>3650301
gojiragreymon looking pretty cool
>>
Has anybody tried Farmagia?
>>
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new digimon
>>
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also they have been going crazy with the medabots crossovers
>>
>>3652540
HOLY SHIT all (3?) of these guys are A-tier. Made for the card game I assume.
>>
>>3652590
they are two (the UFO and the Mazingermon)
the rest are drones, they're evoutions for Espimon
>>
>>3652540
Ehhh
>>
>>3652542
I'm too burned out on Medarot S to care, though those are cool designs.

I just want a new Medarot bro.
>>
>>3650301
What can we even do with these things? Aren't they just Digimon-branded Tamagotchis?
>>
>>3654029
Yeah but they can fight.
>>
>>3654341
Fight NPCs you randomly encounter "in game", or only people who also own a similar device?
>>
>>3654436
All of them can do the latter, the X vpets had the former, and all the "recent" ones have some sort of manual single player fighting you can activate.
>>
>>3608358
are there any games from this genre that would run on a circa 2012 core i5? hurricane zapped my rig.
>>
Apparently temtem source code also got leaked.
>>
>>3654522
You can emulate several Game Boy games like the first 2 Dragon Quest Monsters.
>>
>>3654522
im playing monster sanctuary on an i5 :)
>>
Do games like Little Battlers count as a monster collector if you collect parts to build up your character/mecha
>>
I will now be accepting build ideas for the final (DLC) area of Monster Sanctuary. Willing to try most anything.
>>
>>3655690
Anything remotely similar to medabots is a monger in my book
>>
What's a game close to Jade Cocoon 2?
>>
>>3655690
Yes because you train a mongger "core".
>>
>>3655741
Full "Species" team like a Gobbo, Blob or Dragon only team.



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