Play Labyrinth of touhou NOW
2hu a shit
sorry, no monies
>>3628032>>3628025More my speed. Also only 5 neetbux while on sale rn
>>3628025Wow, no wonder the 2hu fandom only cares about fanart and the music, the official art is physically painful to look at.
>>3628025Puzzle game sold as a rpg not fun>>3628038Now this is a rpg
>>3628146nitwit moment
>>3628146Thats a fan game
>>3628149>>3628193>picture of a fish on a hook
>>3628027This.If the games were any good, then they wouldn't need to ride the coattails of the successful and popular Touhou series.Touhou is a red flag that tells me the game would struggle on its own merits, and I haven't been proven otherwise yet. It's always extremely mediocre games taking a cheap way out to get free attention from weaboos.
>>3628196So I'm guessing you played the games in question?
>>3628025Whats' wrong with her faaaaaaace?
>>3629387It's a reference to something but I forget what. The game is saturated with them.
>>3629430The person you’re replying to doesn’t care. It was a fake post to bump the dead thread made by a schizo.
>>3628025With so many touhou derivative games shouldn't there be a dedicated touhou general?
>>3629709There's /2hug/ on /vg/
Play the superior Genius of Sappheiros instead.
>>3629817>Sappheirossounds sorta gay
>>3629709There absolutely should be, but a lack of transparency on what qualifies a thread as a "general" and inconsistency on if/when these kinds of threads are allowed to stay up makes it impossible to know what the actual, practical rule is.Look no further than /v/ where Touhou threads have reached a level of off-topic cancer that is as bad as the combined wholes of Black Souls, Undertale/Deltarune, Sequel, Fear & Hunger, and other recurring "general in practice" threads. Absolutely no gameplay discussion takes place, and instead these threads reach the bump limit on nonsensical spam and porn/hentai imagery alone.
>>36299072hu in a nutshell
>>3629709They have a whole board
>>36280253 soon. LoT2 is top 3 rpgs of all time for me
if its not first person im not touching it
>>3628025Is there a fast way to farm gold and exp lightning fast on the first 16 floors? I'm kind of falling behind the curve in terms of the boss challenge levels (challenge levels are 60+, bosses actual level is higher than that, I'm 53). I can't afford to level my stats, and I'm not running from random encounters so I don't really know why.I don't actually know how the gold and exp gain formulas work. Does it scale off how low your level is? Do the increased exp gain passive skills and increased money and exp gain items work while characters are in the back?
>>3631536Some of the passives work from the back, some don't, and some are weaker in the back. They should all say which they are. You get more exp, money, and drops for winning many consecutive fights in one trip. Fast power leveling usually involves going to the most rewarding fights you can oneshot and doing as many as you can before your TP runs out.You shouldn't need to grind often in this game, but you will around the final boss and early postgame. The random encounters just before the final boss are all super rewarding midbosses that should make it a short process. There's also an ungodly grind for the true last boss and nothing will make that short. I recommend ending the postgame after Orochi, which is where the story ends anyway rather than going all the way to the end.
>>3631961What characters are really good for actually clearing the encounters? I assume I want to have keine/komachi/nazrin in the party and rinnosuke in front as a strategist but it seems like most of the characters seem flawed at resolving encounters. The instant death inflictors are too slow so I need to pair them with aya and nitori struggles to build in a way so that she has enough mp to last for a while and has enough accuracy to not randomly miss.
>>3628038having more fun with this than with most SMTs rnI still don't understand why Touhou fans are all psychotic schizos tho
i played two 2hu fangames, one was a very orthodox roguelike, the other was a sort of hack n slash but i enjoyed it. they were both pretty good, but i can't remember what either were called
I never did postgame in 1 but I lost my saveI want to replay it for that but I don't think I'd last playing 1 and Tri back to back
I got to like floor 1000 in the Dark Corridor in 2 but the game really falls apart by then and it's so hard to make your own difficult any more. I do have 1 downloaded as well, I should give it a shot.
>>3628025I am, the second one that is. I bought it on Steam and decided to finally get around to the Plus Disc content since LoT3 is around the corner.I'm surprised at just how much content it added to a game I already considered a 10/10.>>3631961>There's also an ungodly grind for the true last bossI'm at 30F and I'm getting walled by Epihany Ame-no-Murakumo. How ungodly a grind are we talking?
>>3635230I don't know where the wiki pulls their level recommendations from, but it has level 700-1250 for the 29F bosses, 2000+ for Epiphany, and 2400 for true finalI wish the game kept visible challenge levels in plus disk if it has to have stupid scaling, it's way too easy to hit a point where your numbers prevent you from winning but you unknowingly overshoot by grinding and cheese the fight instead
>>3635230>I'm at 30F and I'm getting walled by Epihany Ame-no-Murakumo. How ungodly a grind are we talking?Pretty bad. I thought the grind to clear 30F was worse than the grind for every other floor combined, and most of it was oneshotting B11F enemies again and again after I had beaten Epiphany and the Touhou character clones and only had true dragon god left.
>>3632039I usually ran with a team full of aoe attackers who were either speed boosted enough to go before the enemy or supported by Aya, and when some of them got low on MP I'd switch them out for another. Or if they were one of the faster characters, I'd have them concentrate while the slower characters defeated the enemies.
>>3628025>Labyrinth of Touhou 3 finally announced>Bosses are just boring as fuck portraitsInstantly killed any interest I had in the game
>>3635444They have that AI-gen look to them...
>>3635445The only thing ai generated is status effect icons, and they hope to have those replaced by release. The ai has to get it's artstyle from somewhere, y'see.
>>3635486>the only thing ai generated is...and the only part of the steak dinner that has feces on it is the broccoli on the side of the plate, but you won't touch the rest of the dish either.we both know AI sloppers aren't gonna stop at just a few icons.
>>3628025Despite the low production values, I liked it more than the second game.>>3629817They're both worth playing.
>>3628025>>3635444Think I can finally see what soul vs soulless meansThere's an absolute lack of character from the art direction of 3. Even the UI looks bland
>>36369841 had a lot more charm, from the artwork to the gag dialogue. 2 taking itself more seriously wasn't to its benefit.
>>3628025cute hong
Whos getting it first bros? Also does anyone know how to do the ice puzzle on B5F?
>>3641589iirc maribel's awakening is insanely good
>playing Infinity corridor>building up a lot of amulets to use at the shop, over 3000 going to grab one of the expensive items>beat shadow keine at a 150 level deficit- feel like a beast>game puts a rock in my way until I unlock all characters, ejects me from the dungeon before I can use the shop, I lose all the amulets permanentlyFUCK. If anyone else is playing get all the characters before you beat the 4th boss in the corridor or you get fucked.
>>3642500That's fucking bullshit
Bit of a long shot but for devil of decline does anyone happen to know which shikigami I'm missing? Not even the JP wiki has post-post-game stuff.
>lore accurate master spark damagekino game
>>3642793Can't answer because I'm just picking it up today, but is there a way to play with reimu and not on easy mode? She's by far my favorite out of the 4 available but she is labeled as very easy.
>>3643725Reimu isn't easy mode. Pretty sure that's Meiling since she comes with a broken optional accessory. Her stat spread kind of blows but she has solid spell cards/last word. I found her starting party pretty good and never used her refresh spell card ability.
>>3642793>>3643832Devil of decline is kind of good but also infuriating. The combat itself is pretty reasonable in difficulty but the puzzles in the towers are absolutely ridiculous. I got stuck on the first tower's puzzle with the water levels, so I just explored other areas thinking there is another way in. And so I made it all the to the second tower, only to get stuck with the stupid color code door puzzle (where for half the doors you can't even see the damn color).I think if they let you mark the map and didn't respawn all of the enemies every 5 seconds it would be tolerable but staring at the map trying to plan a route through the puzzle while getting mobbed by enemies, with no items to replenish the mana you have to use to kill the enemies is overwhelming.How the fuck do you do the tower puzzles? I even referenced the wiki but it must be referring to a different version of the game or something because the instructions don't actually match how you solve the puzzles.
>>3644965Enemies don't respawn until you use a heal point. First tower has some exits in the switch rooms that are slightly hidden but in general its just being methodical and remembering which paths you haven't took yet. There's a 1 map invisible wind wall puzzle later on that's pretty BS though. There's a chance that the exits get blocked off by an invisible wall and the only way to toggle them is leaving the map and re-entering. Of course nothing tells you to do this and those are the only walls that act that way.
Reading this thread reminded me that the last boss I beat before quitting was the Epiphany Ame no Murakumo. I remembered looking up the boss on youtube afterwards to see how other people did it. Every video using different parties and specific characters to deal with each part of the boss is quite interesting. Loaded up the game to kill him again and damn, unga bungaing with Utsuho makes it quick.https://files.catbox.moe/rf35qw.webm
>>3628025>labyrinth of sloppahahahaha nono one would even look at this shitty broken grindfest if it didnt have 2hus plastered all over it
I can't get the first game to run on my computer right. Currently whenever I press an arrow key for a fraction of a second, it scrolls at an uncontrollably fast pace.
>>3628025Etrian odyssey tougou ed?
>>3645973Etrian Odyssey but bad.
>>3629817looks like a SaGa game from SNES, I'm interested, where do I play it?
>>3646074Pretty much anywhere.>Nintendo Switch, PlayStation 4, Microsoft Windows, PlayStation Vita
>>3645973>Etrian odyssey tougou ed?The combat is much better in LoT than Etrian, the party building is arguably better, at everything else, dungeon exploration, resource management, puzzles, and so forth, Etrian is better.
>>3646390>The combat is much better in LoT than Etrian, the party building is arguably betterYou think that, but in reality LoT is just a puzzle game while Etrian is a proper DRPG.
>>3646449>EObabs thinking their opinion matterskek
>>3646610>Slopyrinth of Touhoufags have their game exposed for what it is>immediately deploys their cope squadskek
>>3646616>makes tard statement>gets told>somehow treats this as a gotcha while not even being creative enough to do anything but a "no u"?
>>3646634>answers an actual argument with "ur irrelevant">"lmao you got told"Shouldn't expect anything less of a 2hufag.
>>3646449>LoT is just a puzzle gameWhat does this even mean?
>>3646772it means EObabs can't brute force it with the game's designated meta strat and have to actually think about team composition
>>3646772>>3646786>game's designated meta stratExcept that after 2 it's no longer a thing.>think about team compositionMore like try to find the only working comp/loadout solution that the developer intended.
>>3646786And even for the games that had a meta strat, that was just the most optimal strat, not the only possible one.
>>3646790>More like try to find the only working comp/loadout solution that the developer intended.That does not remotely describe LoT. It's easily more flexible than EO. You can't use the same tactics on 95% of the game like can get away with in EO though.
>>3646825>It's easily more flexible than EO.lol>You can't use the same tactics on 95% of the game like can get away with in EO though.lmao
>>3646829Yes, in EO you buff, spam your best attacks, and heal as needed, that will beat anything but a few postgame superbosses without overleveling. In LoT you need to engage with what the bosses are doing, which is going to be different for each boss.
>>3646835>in EO you buff, spam your best attacks, and heal as needed, that will beat anything but a few postgame superbosses without overleveling>In LoT you need to engage with what the bosses are doing, which is going to be different for each boss (implying you don't do that in EO)This is how I know you've never played an EO game in your life, much less completed one, which makes this conversation entirely pointless.
>>3646843You sound like you haven't played either game. What do you think you do in EO beyond that? You can have your tank spam defensive moves, but it's still going through the same motions pretty much every dangerous fight and generally is not necessary prior to the postgame elemental dragons. Likewise fishing for ailments is just spamming your most reliable move, maybe mixing it up with the second best when the enemy builds up a tolerance. You generally don't need to use ailments until the postgame either. The flowchart you follow doesn't meaningfully change until you hit the superbosses is my point.If a LoT boss buffs itself until it can blow up your whole team, you have to react to that, whether that be by overriding it with your own debuffs, slowing it down with ailments, blowing it up before it reaches full power, of building a team to specifically resist its super move. You can't just ignore what it's doing and follow your team's standard flowchart. Most bosses in LoT are like that and they have like a hundred bosses. In EO it's maybe 5 of the 15 bosses in a given game that will demand even that basic level of reactive play. Even just swapping in your fragile attackers, buffing them, firing off a big nuke, and switching them away before they are killed, something you need to do in basically every LoT boss fight, takes more thought than nearly any fight in an EO game.I like EO but its combat system is not even half of what LoT's is. It's hard only by RPG standards, as long as you don't play like a retard you should get through any part of the main game on the highest difficulty without serious problems. LoT is more demanding than that.
>>3646923>If a LoT boss buffs itself until it can blow up your whole team, you have to react to that, whether that be by overriding it with your own debuffs, slowing it down with ailments, blowing it up before it reaches full power, of building a team to specifically resist its super move.This is literally what you do in EO bossfights you dimwit, coupled with special mechanics reliant on adds, changing forms, reacting to your buffs, etc.>The flowchart you follow doesn't meaningfully change until you hit the superbosses is my point.Again, you have not played the games.
>>3646928>This is literally what you do in EO bossfights you dimwit, coupled with special mechanics reliant on adds, changing forms, reacting to your buffs, etc.Nearly universally either trivial or relegated to superbosses. EO doesn't get hard until the 6th stratum, LoT is challenging from floor 1.
>>3646935>LoT is challenging from floor 1Why do you keep talking about games you have never played? What do you get out of it? I've never heard of a fetish like that.
Is toohoo an automatic pass for anyone else? Shame because I love dungeon crawlers.
>>3646945yeah because if a game were any good it wouldn't need to borrow touhou in order to find an audience, shit can't stand on its own two legsit's literally the first and biggest red flag for when you can tell a game is actually gonna be shit
>>3646946>if a game were any good it wouldn't need to borrow touhou in order to find an audienceThe most retarded argument ever. People want to make games in the universe they like with the characters they like. Simple as.
>>3646946I didn't really consider this angle, but if it was a universe I liked I'd probably still try it.My problem is more than toohoo is just too gay for my blood.
>>3646939You're just a brianlet who thinks basic JRPG shit half a step above final fantasy is challenging and if a boss doesn't let you use the same solution you used on the last 200 fights it must be a single solution puzzle
>>3646952>>3646786
holy autismBoss difficulty in both series is probably similar if you aren't fully abusing either game's systems. Many EO bosses have their mechanics shut down by panic, binds, or similar ailments, so in many cases you can indeed open with buffs and ailment fishing and burst a bunch of bosses the same way before they do anything threatening. Even some stratum 6 or equivalent bosses fall victim to this. LoT1 has maybe two or three bosses that can be PAR locked, you have to fully engage with the rest. LoT2 tones down ailments, but there's an argument to be made for Hina trivializing most of the maingame with her unique mechanics (she doesn't scale well into postgame).I'd consider EO early game harder. You start with nothing, and later games even gate the fun stuff so you can't rush it by lv10-20. LoT gives you full kits out of the box, and the initial cast and early recruits in both games are solid. SP management is rough early on, but that's true for both series.Both series are fun.
The majority of LoT bosses for me were just spam buffs/debuffs then switch nukers in and out.
>>3647006>Both series are fun.Ew, centrist scum. Shoo.
>>3647006funny how these spineless centrists posts only ever happen when the annoying as fuck side (in this case EOnigs) gets fucking BTFOwhere were you at the start of the conversation?
>>3647090don't worry, I'm sure EOfag will be back to keep you company eventually
>>3628025There is no good game in existence with 6+ digit HP counts.
>>3647006Don't think fishing is really that good in etrian. Its hard to respec your characters, there are less multi ailment inflincting moves, you don't have as many ways to minimize damage because you can't strategically sack characters like in LOT, and ailment are balanced to be stronger but also way harder to land so its not as easy to build a consistent strategy around them unless you have foreknowledge. You basically need foreknowledge or a highly specialized build if you want to lean on that for the game.The hardest bosses in LOT are significantly harder than the hardest bosses of etrian, but the average is pretty comparable. Etrian has more dangerous random encounters, more difficult exploration, less reliable tools to combat exploration attrition, and a shit ton of added difficulty from the character building being less transparent and far more punishing of failed experimentation (arguably bad design).
>>3647115I wouldn't recommend it if you're looking to first try bosses, but at least one of panic or binds works on most things. Worst part of binds, aside from needing to know what parts the boss uses for attacks, is inconsistent rules between games about the extra effects, like if head bind does or doesn't affect magic attack or defense. Only games I remember it not working out in were 1 (panic landed twice the entire game and Royalant was the only meaningful one) and 3 (didn't use Wildling or Gladiator).
>>3646946Touhou characters are well liked and visually distinct. It makes sense to create a game centered around such characters to appeal to players
>>3647108>There is no good game in existence with 6+ digit HP counts.An understandable but wrong belief. There are exactly two, soon to be three: the labyrinth of touhou games.
>>3647472ironically enough 2hu laby is about the only game i have seen that actually has good scaling without suffering from "your glass cannons are either at full HP or dead" unless you are that bad at the game, which makes them usable even when bosses have AOE, in any other game you either spend half the fight reviving your glass cannons or abuse the game's "can block an instance of damage" spells if they have it
>last discount was last winter sale>even then it was only -20%holy shit what the hell
>>3647611Its cheaper on dlsite than steam
>>3647480Yeah the character switching system adds a ton of depth and brings in lots of new potential builds and tactics that wouldn't work otherwise. It's the main reason why labyrinth of touhou has a good combat system.
>>3647631How does switching work, does it take up a turn? I hated when I had to switch out demons in SMT because the turn economy immediately goes to shit.Why not just make the main party larger (like 6 or even 8 people) and have better build variety and more in-combat options that way? Or why not do what Refrain/Galleria and group multiple characters in one slot? Then you'd have the same effect without the cumbersome switching. What makes switching specifically so good?
Anyone have a copy of arcanum knights they want to share? Made by the same studio buy I never heard of it.https://www.dlsite.com/maniax/work/=/product_id/RJ080307.html>>3647644NTA but when you switch, the atb of the switched in character gets instantly brought to 7500 while the switcher pays 2500 atb. Using most skills costs >5000atb so switches don't cost much action economy. If a character switches out a character who has 0 atb it can be net 5000 atb positive.Not having every character in play at once adds a layer of trying to position your characters properly to do their jobs. Both relative to what the boss is doing and to synergize based on your current active composition.
>>3647669Trying to buy from dlsite gave me an aneurism. In case someone else manages to do it, ping me as well please.
>>3647669it's on DS
>>3647669>>3647678myabandonware has it with en patch, i haven't bothered to check if it works though
>>3647678>>3647693>>3647694Thanks anons. I'm running malware screen RN. Ill follow up if it works.
>>3647697>malware screenvt only shows 1 false positive from vba32 and it's pretty notorious for flagging everything as bscope.trojan
>>3647693>>3647697what's ds btw
>>3647644Actions in Labyrinth of Touhou have different amounts of delay, between 1 and 10000 that determines how long it will be until that character's next turn. An average delay is about 5000. When a character switches another character in, both the switcher and the character switched in get a short delay of 2500 each. At worst it isn't particularly expensive I'm terms of action economy and in many cases switching can turn an action economy profit. So if one character fires off a big 10000 delay nuke, your switcher can pay 2500 delay to replace them with someone at 2500, so you traded one character at 0 delay and one at 10000 for two at 2500, a net profit of 5000 atb. It can be even more beneficial if the character doing the switching is especially fast, meaning their 2500 delay takes less time than a slower character's.The system is important for a number of reasons. Characters vary wildly in their durability and resistances, an attack that takes off 20% of a tank's health might kill a glass cannon 100 times over. So you use switching to hide your fragile in the reserve when a dangerous attack is coming, and bring them back out to buff them and have them attack. Some enemies only have short range attacks and as long as the character in front can take the hits, this is not necessary to do for the squishy characters in the back.The 8 characters in your reserve party will gradually recover their HP and SP, the 4 characters in front won't. Healing is fairly limited in this game and using switching to manage your damaged and exhausted units is important, especially since there is no way to revive a defeated ally in combat.
>>3647644Low ATB cost, and the character who switches in comes in at high ATB. Tanks have a lot of turns where they don't have attacks or spells worth using, so swapping lets them serve as a battery for offensive/support turn economy. In exchange, you have to be mindful of buffs and resistances of the characters coming in, so you don't sit someone in front of an attack they can't survive or waste SP on someone who won't output damage yet.
>>3647669>>3647713>>3647717Thanks for the detailed explanation! I think I do like this system more already than the typical party member switching you see in other games. It does sound like a lot of thought has been put into it.That being said, are there any news on how far along the 3rd game is in development? Is there any reason to just wait for that one, or will I probably have enough time to at least finish the 2nd one's main game?
>>3647678>>3647693>>3647694>>3647700>>3647702Game works patches seem to correctly update the version but not change the game to english.The story so far:1. humans and spirits had a big war, humanity was pushed to the brink2. humanity saved by 2 heroes, founded a city called arcanum to celebrate the victory3. This is all ancient history and nobody knows the real truth, all thats known is that the once great city is now in a bad state, with a curse that originated from the spirit world sweeping through the city. 4. You get to name your character and you are being sent to essentially invade and subjugate the spirit world
>>3647720Probably more than a year out. Both 1 and 2 are completely playable besides 1's unfortunate art which you can replace.
>>36477203's aiming for late 2024~spring 2025 release, with Japanese and English being simultaneous. I'm assuming it'll be another year+ before plus disk content gets added if the dev isn't breaking tradition on that.
>>36477202 will be cheaper now than 3 will be at release, and it's an excellent game and there's no guarantee 3 will be better than it anyway.>>3647805I hope you don't have to grind for 20 hours to beat the final superboss this time
>>3647876>2 is an excellent game>grind for 20 hours to beat a bossHmm...Something tells me it's more than just the final superboss that is like that, too.
How much of a pain is Hard Mode in 2? The level cap sounds like a pretty good idea to discourage extra grinding, but how is it in practice?
>>3647995The challenge levels are all reasonable, and iirc it's only enforced in the base game since plus disk doesn't even have challenge levels on some bosses.
>>3647995Wish more games would let you voluntarily reduce your level.
>>3647995Even without hard mode you generally won't pass the level cap unless you:1. Don't fully explore floors before going into fights, causing you to fight bosses out of the level order (you will be way underleveled for the hardest boss of the floor, but clearing that boss may overlevel)2. Have a team that both levels fast and has sources of increased xp income3. Intentionally fight more battles than you need to fully explore the floors.I recommend normal mode and just to self police yourself to delevel if you pass the cap. That way the option to grind past anything you can't outsmart is still in your back pocket.
>>3647982>Something tells me it's more than just the final superboss that is like that, too.No it's literally just that one boss
>>3648215>>3647982To go into further detail, the main game requires essentially no grinding up until the final boss, but he is right in front of an area with minibosses as random encounters who give out gigantic amounts of exp and it should take a matter of minutes to get ready. The early postgame will require some leveling as well and that same area can be used to get to its level quickly. Once you're over that initial part, you will naturally get all the exp you need from exploring to overcome the rest of the postgame's story content. I recommend stopping after getting the postgame ending.If you keep going the boss levels start accelerating pretty quickly and you'll need to grind, though not an absurd amount, for each bit of progress. But the true last boss at the end of the postgame is far stronger than anything else and you'll need literally hundreds of level ups to beat him, and even the highest exp paying enemies in the game will take a long time to get you there, even if you can oneshot them and have every EXP booster available on your team.Labyrinth of Touhou 1 was much the same way. For the most part, fighting encounters while you explore would get you all the exp you needed. The main story ended at 20F, the postgame goes up to 30F, and you needed to grind more to clear 30F than the rest of the game combined, and most of that grind was preparing for ***WINNER***, the true last boss. I think good stopping points for LoT1 are after beating the final boss, or after beating Maribel v2.
>>3647995>How much of a pain is Hard Mode in 2?It works really well and basically just makes you figure out how to beat the bosses by playing well instead of grinding. You get better rewards for beating bosses at or below the challenge levels hard forces so you'll want to do that anyway. The biggest flaw with it is that some characters have lower stats and level faster and are balanced against characters with higher base stats that level up slower, and the latter have an advantage in hard mode. After beating the main story all hard mode limitations are removed.
is this the thread, /drpg/?
>>3650908no
>>3650952:(
>>3643832Reimu absolutely is the actual easy mode of the game despite the game saying it's China:>bomb item drops means your spell cards get replenished without even needing to use her field skill>she gets a full heal/revive and 50% party heal for basically free, even more so because of the point above>very tanky stats and MP so she can be your dedicated tank whenever you need one, having good INT also means she works well as a mage whenever you don'tMeiling can let your party deal double damage which gets ridiculous when added to the usual nuke setups, as well as give you free turns by blocking all damage but the fact that she doesn't get bomb item drops makes her ever so slightly less easy than Reimu in my opinion.>>3642793Also, are you sure you used the right wiki? https://w.atwiki.jp/maroku_w/ is the one for the version on Steam.
>>3651530Outside of emergency heals in boss fights none of those factors really popped up for me. I never use spell cards in dungeons and against bosses buff/debuffs were far more effective at mitigating incoming damage.
>>3628025Unironically, is this good or ...
>>3653837I sank some 100 hours in both 1 (100% finished) and 2 (quitted at true dragon god)
>>3653837unironically one of the best of all time but you really need a specific strand of the 'tism to enjoy it to it's fullest
>>3653840>>3653880This is on par with EO? I'm interested now. No offense, I always thought it's a game for Touhoufags only. It's enjoyable even if I've never played any Touhou games right?
>>3653895again, orders of magnitude better than EO if you have that specific brand of 'tismyou also don't need to know fuck all about 2hu to enjoy it
>>3653905>orders of magnitude better than EOYou 2hufags are fucking delusional. It's only "good" because it's riding on 2hus popularity, no one would ever look its way otherwise. Aside from being an obvious truth as it is, it's also proven by the dev's other games flopping hard and being forgotten entirely.
>>3653940>Muh sales.>Completely ignoring the gameplay once that got brought up.Guess it's time for the weekly EO tranny dilate session.
>>3654157>newfag can't greentext properly>trannies out of nowhereBe sure to take that retarded faggot above you out when you kill yourself.
>>3629817>Getting my ass handed to me by AliceSure informed me that I suck at RPGs. kek
so are these 2hu drpgs actually good on their own or just for 2hu fans?
>>3657197If they were good enough to stand on their own, they wouldn't need the Touhou characters/setting to fool people into playing them to begin with.
>>3657205why does the superiority of the 2hu drpgs make jeets seethe so much anyway?
>>3657660I'll probably pick up this game at some point, but to me, someone that's just never really had an interest in Touhou, I think it's the concept.>Zun was some Japanese autist that seemed to come out of nowhere and had a series blow up in popularity. Closest thing we have to a "modern" comparison is the Undertale dev>Series has some of the most broken, overpowered characters in existence>Moe>99% of the cast are women, so the average character is "a cute girl that could wipe a city off the face of the Earth in under a day"I guess it would be like taking the biggest weeb from /a/ and trying to get them to watch a Marvel movie. They'll hate it.
>>3657668>>Series has some of the most broken, overpowered characters in existencewhy would this even be relevant
>>3657671I want to say it's when you pair that with the other points. For example, imagine if some DeviantArt or Furaffinity sperg made a game with Dragon Ball Z level powerscaling.
I’m sure I would enjoy the combat and character building and I’m actually a big Touhoufag, but I haven’t played this game because the exploration looks like shit. First person or bust.
>>3657660Why does this one simple truth upset the 2hufags this much?