[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vrpg/ - Video Games/RPG

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now closed. Thank you to everyone who applied!


[Advertise on 4chan]


File: IMG_0235.jpg (1.29 MB, 2752x1552)
1.29 MB
1.29 MB JPG
Bethesda is stubbornly going their own way into Oblivion. Since the release of Skyrim, RPGs and RPG-Hybrids experienced an amazing Renaissance. From Souls games, which are Action-RPG to Baldur‘s Gate 3, a cRPG. A less positive example would be the Assassin’s Creed series, which turned from comfy Action games to have much more RPG elements. Bethesda will do none of that. They will continue their path to create a casual gaming experience for a mass market. Skyrim Lead Designer Bruce Nesmith said so in an interview:

>I don't think [Baldur's Gate 3's success] necessarily presages a complete change over back to more numbers and more fiddly character sheets and things like that
>Whether or not the rest of the industry will follow suit, I don't know. I'm not smart enough to say that, But I think that through Skyrim, Bethesda has wanted to have the game get out of its own way.

You can’t help, but be amazed at Todd‘s stubbornness. TES VI needs to be a big success. It needs to be genre-defining. It needs to be a masterpiece. But they refuse to bring back RPG mechanics. Having a rich open world is no longer be a unique selling point. I predicted that the next TES would surely bring back attributes given the Gaming Industry‘s trend, but it’s not going to happen.
>>
I'm bored of elder scrolls threads.
>>
>>3640939
>bring back attributes
If they did that, you'd finally realize they're not different from perks in effect. But maybe seeing numbers would grant you a placebo effect of playing "a trve rpg"

I'd rather see them focus on quest design. Different ways of completing quests, that sort of thing.
>>
Op I’m sick of you using the same damn image from Google over and over again

>>3640941
You’re not, you’d filter certain keywords if you didn’t want to see them. You won’t do this because you want to argue and complain about things you don’t like.
>>
>>3640964
Hiding doesn't work. People who make one bad thread make many, many orbiting bad threads. If I see a cockroach ignoring it doesn't make it go away, it just enables the creation of thousands of other cockroaches, and quickly at that.
>>
>>3640971
This isn't your house, you have zero power to influence these people. They will continue and indeed your interactions feed them. Your thought process is baffling.
>>
>>3640981
>these people
You say this as if you are the "other" while bumping the thread. The fact of the matter is that they want a hugbox, they wouldn't be "playing" goyslop like this if they didn't, and they won't come here if they can't have one.
>>
>>3640983
I'm outside of this, I'm going to hide the thread and I won't see it ever again. You have no power over them, moderation doesn't care, they enjoy pissing you off. Don't feed the trolls, they do it for attention. But, hey, I get it, you are a troll yourself and you want to bicker endlessly with your peers. Have fun and remember, don't respond, you are already hidden.
>>
>>3640956
>I'd rather see them focus on quest design. Different ways of completing quests, that sort of thing.
and how do you expect them to even do that without attributes and skills?

the problem with skyrim is it has neither, so different character builds dont really play any differently at start, and certain perk trees are just better, or level quicker, so they dont really vary much mid-game either. by the time youre high level, it tends to homogenize completely, again due to how the perk system works. and so the quest design is then based around that, hence the all-on-one-character design to all questlines, and general lack of mutual exclusivity
the only questline with any actual RPing/consequences in it is the civil war questline, and normalfags hate that shit, so you know its never coming back
>>
>>3640939
I don't know why anyone is surprised. This has been the Bethesda way since forever.
>>
>>3641006
>and how do you expect them to even do that without attributes and skills?
You can just as well do it with Skyrim's character system. And do I need to remind you that Morrowind had "skills and attributes" and did jack shit with them, so obviously they don't magically make quests better.

If you gave it just a second of thought you wouldn't have written any of your post, but for some reason your mind is stuck on "need number". Do yourself a favor and try to argue from the opposite view. An exercise in thinking.
>>
File: 1646920366928.jpg (39 KB, 640x780)
39 KB
39 KB JPG
>>3640939
I won't give a shit about Bethesda until they fire Emil.
And they're not gonna fire Emil while Todd is there because Emil is Todd's nepo-hire.
So I'll give a shit when Microsoft fires them both.

Emil is fucking awful as a writer and Todd is a failure of a boss if he allows a shit worker to provide shit work simply because they're mates.
The rest of their quality issues would be ignorable if it didn't come with slop from the top. I can play a mediocre game with a good story. With fun quest design. With an interesting world. Starfield proved they can't provide anything but the mediocre game.
>>
>>3640939
Don't buy any AAA games. Don't even buy AA games.
>>
>>3640939
>le real RPG meme
Why is everyone repeating this?
>>
>>3641545
Because elder scrolls games are not rpgs.
>>
>>3641545
We gotta desperately separate us from the normies who started playing RPGs once the genre got good.
>>
File: 514.jpg (31 KB, 680x506)
31 KB
31 KB JPG
>>3640939
BG3 was only successful because it was queer porn for degenerate freaks and the stupidity of parents getting this shit for their kids.
>>
>>3641562
You can gay marry a lizard in Skyrim.
>>
File: 2365083.jpg (57 KB, 860x549)
57 KB
57 KB JPG
>>3641568
Not with the mods I downloaded.......
>>
>>3641574
Yeah especially with the mods you downloaded
>>
>>3641568
>You can gay marry a lizard in Skyrim
How do you know that... What, are you some kind of filthy lizard lover? You wanta give your little friend a big kiss?
>>
File: 1727709264045844.jpg (69 KB, 700x344)
69 KB
69 KB JPG
Every day my shitpost of all playable races being replaced with human is sounding more and more likely...
>>
>>3640939
The problem with Skyrim is its paper thin plots. You'd think with quests so linear and lacking in choice the writing would actually be good, or at least the quest design would be fun. But, nope. Literally most quests are fucking dungeon diving with next to no context.
>>
File: adnd.jpg (137 KB, 1024x991)
137 KB
137 KB JPG
>>3641554
>once the genre got good.
Begone filthy tourist!
>>
>>3640939
Bethesda can't make an rpg even if they wanted. All those statements are to hide that fact. It's not a decision they made like they want you to think. They will release tes6 and it's gonna be such a turd you guys won't believe your eyes.
>>
>>3642193
TES6 is going to kick fucking ass!
You're beta! You're a beta male!
I can't wait to play as a POC, queergender elf (they/them) and own chuddies at a distance! (Because LE STEALTH ARCHER meme HAHAHA!!!)
>>
>>3640939
>Souls games, which are Action-RPG
isn't it a game with notoriously hard action combat known for the "you died" and "git gud" memes?
Fuck that shit, I don't want to trin in the mountains for 5 years to be able to play a fantasy RPG game
>>
>>3640939
>TES VI needs to be a big success. It needs to be genre-defining

if you think we will ever get this again from Bethesda, you havent been paying attention.
The game might sell very well but it will be non of the things stated above.
>>
>>3644174
What is genre-defining? What was the last genre defining game?

Seems to me /v/ has ridiculous expectations.
>it needs to have cultural impact
>and 20k players on steam charts 5 years after release
>it HAS to save me from depression
and all that
>>
>Get quest while skipping expensive voice acting
>Follow arrow on compass
>Screw it, fast travel to the person with the macguffin item
>Use the obvious good dialog choice (out of 3, including cancel)
>Get item after voice acting
>Fast travel back to quest giver
>Voice acting, now you have a potion you'll never use
>Eventually get to boss, click the mouse like crazy and pause to heal when you're low
They really took the 'game' out of RPG didn't they?
>>
>>3644183
Don't play on casual mode
>>
>>3644199
I played on the next-to-highest difficulty and generally walked everywhere. I doubt I got 30% into the story in 500 hours. It was just a great place to get intoxicated and chill or mess around in 10 years ago and I hope they keep that vibe.
>>
>>3644201
>500 hours
Oh. You were probably overleveled.
>>
>>3640939
>bring back RPG mechanics
Can you be specific?
Numbers and a wool over your eyes? People like to see numbers, and get disappointed if they learn the truth behind their effects.

Skyrim for one did the mistake of presenting small numbers.
>24 damage? Pfft boring
Multiply all shown numbers by ten
>240 damage?! Holy moly, now this is a real RPG
>>
>>3645192
>Can you be specific?
>being able to create a character build at character creation, where you already start out being able to do certain things
>not having to have a dump-skill, which purely exists to level up, so you put points into something else
>being able to create certain classes/archetypes with your builds (in Skyrim stealth archery was strictly superior to destruction, if you wanted your build to have some ranged damage, why can't you be a Spellblade, who fights melee, but can also throw fireballs?)
>return to custom spell creation
>>
>>3645202
>(in Skyrim stealth archery was strictly superior to destruction
"in Skyrim, two skills is better than one"
In terms of what, pure damage numbers? Archers can't even shoot through walls! At multiple people at once!
>>
>>3645225
>In terms of what, pure damage numbers?
Pure damage? No, just any type of damage. Pure, impure, anything. Because an increase in destruction skill didn't increase the damage of a fireball, but equipment and archery did, meant it would lag far behind. Basically unplayable on Legendary, unless you used it to perma-stun enemies, but then you would still have to cast like 200 firebolts to take down a high health dragon.
>>
>>3645229
>Because an increase in destruction skill didn't increase the damage of a fireball
Perks did, and you never used potions or poisons to increase damage. You could even increase the damage by having a flame cloak, or your fire atronach's cloak, since targets already on fire take extra damage.
>>
>>3645236
>flame cloak
Sure, but as a Spellblade there is a lot on your mind and you can't always start out with a Flame Cloak. You might want to preserve your extremely limited magicka, which competes with your health every level up, for restoration or alteration spells.

>or your fire atronach's cloak
I told you, I want to play a Spellblade. That is a class, where (you) are the main character like from an anime or something. You do not rely on companions. Companions and summons just make the game extremely easy.
>>
>>3640939
If game will use an iteration of Gamebryo engine there will be loading screens galore. Creation Engine 2 sucked massively in starfield.
>>
>>3645257
>I told you, I want to play a Spellblade
Okay okay fine, geez
>but as a Spellblade there is a lot on your mind
It's okay. Potions of destruction and poisons of weakness to magic will suffice. Destruction perks even increase the elemental damage of your enchanted swords!
Have fun with your Spellbade
>>
>>3642445
>notoriously hard action combat
Not true, souls are not games made for masochists like Getting Over It. Difficulty is comparable to 8-16 bit games.
>>
>>3640939
>less RPG elements in a genre where RPG elements was what made you successful.
????
>>
>>3645266
>Have fun with your Spellbade
Sure thanks. Now I just need a game to play one in.
>>
>>3645278
Pillars of eternity has basically a dedicated spellblade class but with the caveat of it being contextualized as psychic / spiritual magic. So you can't cast fireballs, but you can cast magic missiles.
>>
File: 1729456068818691.jpg (426 KB, 1600x1585)
426 KB
426 KB JPG
>>3641046
This is the kind of poster that should be avoided at all costs. Anyone that thinks bethesda can be fixed or was ever good is 10000000000x worse than the most braindead skyrim shiteater. I have absolutely zero respect for people like this. These permanently offended daggerfall/morrowtards that think they are justified in a morally righteous crusade against betheshit are the most unbelievably depressingly cringe people on the entire internet. Like their entire existence is just crying about a 0/10 game and how it's not as good as their 2/10 game. NO ONE is worse than these people.
>>
File: Tombstone.png (1.78 MB, 1080x1057)
1.78 MB
1.78 MB PNG
I lost faith when I played Fallout 4 and realized the dialog wasn't full sentences with wacky choices and it was limited to 3 options. ES VI will sell like crazy though and we all know it.
What if they added a "hardcore" mode with no fast travel (only horseback or boat) and no arrow pointing to the quest or next the door?
>>3645282
>Image saved
I just spent 10 minutes looking at art by this Böcklin guy. Neat, thanks. It's got a desolate fantasy feel to a lot of it.
>>
>>3646842
>What if they added a "hardcore" mode with no fast travel (only horseback or boat) and no arrow pointing to the quest or next the door?
No fast-travel options suck. Morrowind had fast travel, but they were all put in narrative context. Skyrim Survival simply removes them without offering an alternative. That is something I could live with though.

However the lack of direction towards quest objectives would just suck. Morrowind gave directions even retards could understand. Skyrim without quest arrows does not give directions at all. And you also can't look up quest details in the journal, except a short sentence describing your current task. But it doesn't say where you need to go or who gave you the quest in the first place.

You need to design your entire game around not having the retard quest arrow. You can't just add an option to remove it. That's bad game design.
>>
>>3646847
What about if they only had fast-travel after you've been somewhere already? Including the carts like in skyrim, only allow that after you've discovered a place?
A lot of what I enjoyed in Skyrim was walking and stumbling across neat little places and seeing where that took me.
The quests all felt like doing chores because I'd just follow the arrow, get the macguffin, and return it. I like at least feeling like I'm on an adventure.
>>
>>3646858
>What about if they only had fast-travel after you've been somewhere already?
I don't like that. You shouldn't just be able to teleport to unsafe locations. Only to safe locations from where you then start your journey on. That's still not optimal however. I would like a Kingdom Come type system, where you can fast-travel to other villages/cities on horse or maybe by boat, but there is the possibility of an encounter on the road or the sea. Travel shouldn't just be a teleport, unless it really needs to be a teleport. Even Morrowind overdid that.

Once you restrict fast travel like that, you really feel immersed. Now you can't just go around buying alchemical supplies in every town to create power potions. Instead you do a little bit of alchemy, a bit of exploring, some travel and maybe you get sidetracked along the way. This is immersion.
>>
>>3646847
>Skyrim without quest arrows does not give directions at all
I'm fairly sure you could play without quest markers, and rely on map and the Clairvoyance spell. Same as Oblivion.
But people don't really try because the quest markers are more convenient. If Morrowind had them, we'd see more complaints about directions in that game too.
>>
File: 1654906342709.png (169 KB, 398x453)
169 KB
169 KB PNG
>>3646842
>ES VI will sell like crazy
I wouldn't be so sure. Besides the downward trend with all of Bethesda's recent games, there's also the fact that standards are going up. How will the usual Skyrim-tier slop NPC writing and dialog seem, when compared with recent titles like Baldur's Gate 3, which didn't have stellar writing but had actual options and choices/reactivity EVERYWHERE, or a game like Cyberpunk that had characters that actually felt like living beings and scenes that were directed/animated/scored really well?

Bethesda got away with it for a long time because big budget AAA RPGs, at least, true RPGs, were still relatively rare. But they aren't anymore. I honestly believe unless they do something radical and unexpected with TES VI, the reception will be similar to Starfield. Not quite as bad (since I ASSUME they won't shove procedural garbage all over the place) but I don't think it'll be a positive reception at all. Bethesda was always behind the times, they just managed to trick people for the longest time with map sizes, sleazy marketing and a lack of real competition.
>>
>>3646876
>they just managed to trick people
This is how you spot a brainlet view.
>i don't understand thing so i chalk it up to [nonsense]
>>
>>3646886
Is this the part where you pretend Skyrim isn't a lukewarm piece of shit in pretty much every single metric?
I understand completely. Normies had no standards. Now they do. Shit games flop all the time. And so Bethesda games have been flopping.
It's not complicated. But feel free to act surprised when VI bombs.
>>
>>3646889
>And so Bethesda games have been flopping.
...
>>
File: dwemer dungeon.jpg (65 KB, 1280x720)
65 KB
65 KB JPG
>>3640939
Skyrim is one of the best games of all time. When it came out, practically the entire internet went quiet for a month because everybody was playing it. If 6 matches the quality of 5 and they avoid more woke shit, it'll sell like crazy. It won't, of course; they can't help themselves with the woke shit and starfield is an indication that they've lost their mojo.

At least we'll have skyblivion and skywind.
>>
>>3647020
It's crazy how likely it is that we won't see a new RPG surpassing Skyrim in another ten years, unless Bethesda somehow manages it themselves
>>
>>3647020
A huge portion of TES 3 to 5 is Jeremy Soule and his phenomenal music. Well he's been fired because a roastie made false claims about him, and he's been replaced by an israeli, enjoy your game chuddie...
>>
>>3649055
Soule's a jew too
>>
>>3647032

Skyrim vanilla is far from being the "best" action-rpg. Even in ultra-modded gameplay, nothing truly redeem the overall lack of reactivity and general absence of writing into the exploration side (you delve into a thousand nearly identical draugrs dungeons/bandit caves without an interesting story that lead you here). In its vanilla state, quests are an insult to the RPG genre with an abysmal lack of options. It gets better with mods expanding the main quests and daedric ones, but not that much.

The unique appeal of this game is its unparalled escapism and chill atmosphere. You play this game after a hardworking day with a beer and the brain shut off, and there's nothing wrong with that despite all the pretentious and wannabe-smart c-rpgs tranny slop fans roaming this board would say.

Modded I love it despite all its flaws.
>>
>>3649426
>Skyrim vanilla is far from being the "best" action-rpg. Even in ultra-modded
Wait until you realize "ultra-modded" isn't even a fucking option with lesser RPGs.
>>
>>3649426
Mods have altered people's perception of the base game's quality, and feed into Bethesda's ego complex that they can make masterpieces

These big titles with billion dollar budgets should not be so mediocre as they are out of the box, it's inexcusable. With TES6 it's supremely inexcusable.
>>
>>3640939
>industry's trend of RPGification
Where?
>>
>>3652398
Ass Creed
other Ubisoft slop
Soulslike games
Baldur's Gate (all other CRPGs thought they had to add real-time combat, Baldur's Gate 3 proved that people want classic CRPG mechanics)
>>
>>3652398
>Where?
In call of duty you can gain experience points and level up and increase your stats and unlock new abilities and equip new gear, which also changes your stats. Call of duty is an RPG. Q.E.D.
>>
>>3649426
>The unique appeal of this game is its unparalled escapism and chill atmosphere. You play this game after a hardworking day with a beer and the brain shut off, and there's nothing wrong with that despite all the pretentious and wannabe-smart c-rpgs tranny slop fans roaming this board would say.
Ever notice how bethesda fans are constantly trying to drag the board down to their level of stupidity?
>>
>>3652544
admittedly not a challenging thing to do
>>
>>3652545
Of course it's not challenging to make things worse. If the opposite were true then things wouldn't be so awful. Scumbags live to take the easiest path, effort is to them what sunlight is to a vampire.
>>
>>3652544
Yes, imagine how stupid someone has to be to consider BG3, a game designed for women and children, "pretentious". At some point someone is so retarded that it's completely impossible to ever accommodate them. They will never fit in and will always be an extreme to detriment to discussion. Like I can install wheelchair ramps for some without legs, but if they are blind, deaf, and mentally disabled I cannot make them feel included without completely destroying things for everyone else. It's simply not possible.
>>
>>3652548
>Yes, imagine how stupid someone has to be to consider BG3, a game designed for women and children, "pretentious".
https://www.youtube.com/watch?v=viE-RcTtKdE
>This squirrel might be the single most adorable creature you can recall in all your stunted memory!
>It would be ever so twee if it were climbing a tree!
>*kicks squirrel, kills it*
>How heroic. I was wondering if we'd survive encountering such a fearsome beast.
>1. It's horrible! I'm horrible!
>[...]
>5. My instincts are sharp, daggered things. Stay out of their way.
>The swirling bile-cauldron of your brain is cooking up a poison stew.
>>
>>3652549
You exist to make everything around you worse.
>>
>>3646864
WoW had pretty decent public transportation that was neither instant, nor too slow.
>>
>>3646889
Normies have standards now? What an outlandish notion.
>>
>>3652514
>>3652524
Castlevania II: Simon's Quest (1987) mixed RPG elements with a platformer.

It's not really a trend when it's been going on for decades.
>>
Is this the Skyrim thread?
>>
2/5 Chuds. False, BG3 is woke slop. Stop marketing this failure of a game.
>>
>>3640939
Skyrim is now 13 years old.. still the king of RPGs. TES VI has some MASSIVE shoes to fill.
>>
>>3655212
Any thread is a Skyrim thread, if you just believe.
>>
>>3641046
Emil is just one rotten tip of the iceberg with Bethesdas issues. The problem isn't his lack of talent but the entire company has lost all the original greats and writers and you're not gonna replace them with millenials. All the best millennial talent is still raging at home at how shit vidya has become and never got into the business like they should have done.
>>
>>3656820
>you're not gonna replace them with millenials
Worse, they’ve been replaced with poos
>t. millennial
>>
>>3640956
They will not do either. Attributes are indeed different than perks. A perk cannot be buffed or debuffed
>>
File: 1731111270716053.png (615 KB, 1188x1080)
615 KB
615 KB PNG
>>3656820
>All the best millennial talent is still raging at home
LMAOOOOOOOOOOOOOOOOOOOOOOO HOLY SHIT WHAT A PATHETIC POST
>>
>>3656846
>A perk cannot be buffed or debuffed
It can. Think about it a second.
>>
>>3656848
I would literally stab you to death given the first chance I had irl, if I ever fucking find you you avatarfagging fucking scum
>>
>>3656852
YOURE SUCH A WEAK AND DELUSIONAL LOSER LOOOOOOOOOOOOOOL
>>
>>3644174
"Again" what the fuck do you mean again, Bethesda has never made a good game. Skyrim can be salvaged with help of mods. And PLEASE don't say Morrowind hahahah
>>
>>3656852
dont let the corporate shill get to you, anon
I know most of the real talent is refusing this gay modern world
>>
>>3646847
Skyrim has the horse carts that move between cities.
>>
>>3656961
Had* they were cut and now they’re just teleporters to towns you haven’t been to yet
>>
>>3656988
thats all they ever were
you pay the fee and you fast travel to the destination
>>
>>3656961
>no fast-travel events
>no dynamic price based on dragon/bandit attacks
>no option to travel with protection, because there wouldn't be a point since there are no encounters
shit-tier system
>>
>>3656992
>needlessly complicating an already boring system
waste of dev time
its only there in the first place because people are whiny babies
>>
>>3656993
You need to force people to enjoy the game. As soon as I fast travel, I feel disconnected from my journey and descend first into meta-gaming then apathy.
>>
>>3656991
They were originally intended to actually ride from town to town with you as a passenger, as the driver gave a travelogue as you passed various points of interest. This was cut during development along the way.

Personally I prefer Morrowind’s fast travel over Oblivions or Skyrims
>>
>>3640956
People complain about how FO4 handled skills, but every single FO game boils down to "Max out this skill and dominate combat", and everyone does it, don't lie. FO3/NV had the issue where your personal skill meant that increasing guns beyond a point was a waste of points.

The primary issue is that the system is a videogamified version of the BRP skill system, and is far too easy to exploit even unintentionally. One of the most satisfying Skyrim playthroughs I ever did was one where I had unlimited training per level, but no natural skill growth, meaning I had to treasure hunt and seek out trainers to level up.
>>
>>3656992
Yes getting interrupted by enemies sounds like fun. Fucking armchair designers
>>
>>3657043
>you don't understand, I need INSTANT TELEPORTATION to enjoy my immersive open world first-person-RPG
>trust me, implementing traditional travel methods would not be fun compared to teleportation
>>
>>3657089
I don't use fast travel.
>>
>>3656988
The poster I was replying to said that survival mode removes fast travel without offering an alternative, but the alternative is the carts. You can get around just fine using the carts and a personal horse.
>>
>>3646870
I've faced an issue with quest markers pointing to an entrance into an interior in Fallout 4. The MILA radiant quests would constantly change between doors when the actual way was via a fire escape some buildings away. No extra tips from PAM on where to go. No wonder they made clairvoyance something you get from the start in Starfield.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.