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Getting back into this game. Enjoying the EE, though some technical issues. I remember that there was a button or command to have all spoils on the floor being shown, to make them easier to pick up, but it seems gone.
Also, all my save files show no character portraits and no screenshot, though they work normally. Had only one crash so far.

Doing any playthroughs currently? Have some fun groups going?

But, since I hate myself, thinking about creating an entirely new group. 4 characters, several races with EXP penalties, some minor multiclassing, and slightly leaning towards evil.
>Aasimar Fighter
In some kind of "fallen angel" fashion. Powerful race, slower progressing, but it's a fighter anyway, will have more feats than I know what to do with.
>Drow Ranger
Self-explanatory, slower EXP progression, focusing on dual-wielding, getting the Weapon-Finesse feat because elf for two large swords.
>Human Cleric of Tempus/Talos/Bane
Talos maybe for dealing electric damage? The Bane spells for enchantment are nice too. But maybe something can be done with the feats increasing lightning damage. Generic human for quick progression and skill points.
>Tiefling Rogue/Necromancer
Chill Touch would count as sneak attack. It's probably not worth going for the Assassin feat, though. Will need Weapon Finesse again, which is probably not worth it for one single spell.
Is it actually better to start as Wizard or as a Rogue for this combo? Don't remember if they gain free spells if you pick Wizard as second class.

This group might lack someone being truly charismatic, though does it really matter for Icewind Dale? Don't want to use a Bard again. The Aasimar could be a Paladin, but don't like how they immediately solve certain quests and it goes against the idea of an all evil group.
Should probably continue playing my current group anyway. But it's fun to theorycraft.
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>TFW downloading portrait packs, didn't really see what was included, and this pops up in the portrait selection
Been trying to get this to work on Linux through Lutris and Bottles. Hopefully, some autist more familiar with Wine releases a lutris script or someone helps port the installer. I can get the regular game working at least.
Anyway, I always found the Icewind Dale games to be interesting. I'm someone that spends an unreasonable amount of time in character creators. So, I love that ID lets me make a party and LARP them in my head. If this series had a decent visual character creator on par with The Sims, I don't want to know how much time I would waste just making characters. My only real complaint from my point of view is that it seems like you're punished for not minmaxing or powergaming.
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>>3643626
>4 characters
Just played the game as intended with a full party so you actually finish it this time.
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>>3643626
I didn't even know they released an EE for this I thought source code for it was lost in a flood or some shit
Unlike other EEs it looks like they didn't release this on mobile, the one clear advantage EEs had over originals
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>>3643689
This isn't by beamdog, this is a real enhanced version of the game.
>>
>>3643689
>I didn't even know they released an EE for this I thought source code for it was lost in a flood or some shit
It's not an official release, it's a fan-made mod. Although it has some cool ideas that I did like, ultimately I didn't like it and uninstalled it, it has kitchen sink design where they added a bunch of unnecessary and busted items and spells and such, which makes me question the overall wisdom of the modders. We had a few threads about it when it came out, there were anons getting confused about what was in the base game and what was added by the voluminous mod list, much like zoomers playing the unity Daggerfall port.
also there are trannies on this board who get irrationally upset if you state that you don't care for the mod and choose to play without it
>>
Never know if greatswords or axes for a two-handed martial.
Axe have the advantage that the feat also applies to one-handed variants and throwing axes.
But greatswords seem just plain better.
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>>3643686
>Just played the game as intended with a full party so you actually finish it this time.
NTA but over the years, the only time I ever finished IWD2 was with a four-man squad. Tried everything between 1 and 6 party members at various times and usually got bored and dropped it halfway. My favorite variant of the classic fighter/cleric/thief/mage is paladin/cleric/bard/wizard, I like to use the bard as a dex fighter/skill monkey/party buffer support. Currently playing BG3 with this party, haven't played it since its mediocre launch, giving it another chance to see how Larian improved things.
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>>3643684
What's up with Linux users always being like some whiny disabled guy in a wheel chair that constantly needs to apologize for pooping their diaper in public? I have never seen a Linux user just play a game. But I guess they can't.
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>>3643698
Greataxe for a barbarian
Greatsword for a fighter
Longsword + shield for a paladin
Simple as.
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>>3643698
This is a 3e game, use a reach weapon. What are you even saying?
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>>3643704
Yeah, but what if Fighter/Barbarian multiclass?
>>3643705
To be fair, I always neglect polearms.
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>>3643707
It's extremely important to use reach weapons in this ruleset.
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>>3643707
>Yeah, but what if Fighter/Barbarian multiclass?
In that case I would go barb X/ftr 4 for weapon spec, and use a greataxe come on anon really
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>>3643712
I was actually thinking about just two levels of Barbarian for the rage.
Don't worry, I can think for myself. Greatswords it is.
>>3643708
Can you elaborate?
Yeah of course, choke points. Even with a small number of characters, choke points can be really important. Or is there something else?
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>>3643713
>Can you elaborate?
Being able to hit from a distance is an incredibly powerful advantage with zero downsides, especially in a game where summons are very useful. Additionalize, this game heavily rewards using the right tools for the job, so no matter what you specialize in you shouldn't be using it all the time, you should be using what enemies are weak to, and you have a very limited amount of drops, so this is why it's important to have a full party with characters that have a wide range of skill sets. Obviously the barbarian is the only character suitable use a 2h at all so might as well give them the best weapon type in the game.
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>>3643718
Have been doing this forever, each character having a back-up elemental weapon or weapons with different attack types (at the expense of carry weight, but this matters less over time).
This is, however, about what to specialize in.
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>>3643718
>using summons ever, like some cowardly mage pissbaby
>not specializing your characters thematically according to their portraits in the cRPG with the greatest portrait art of all time
I bet you make your main character a self-insert anime little girl, too.
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>>3643730
>posts a picture of some gay furry
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>>3643684
>Been trying to get this to work on Linux through Lutris and Bottles. Hopefully, some autist more familiar with Wine releases a lutris script or someone helps port the installer. I can get the regular game working at least.
What about directly installing through Steam with Proton?
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>>3643684
>it seems like you're punished for not minmaxing or powergaming.
its definitely very hard
they expected you to be very familiar with 3E
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>>3643626
>CR-Tier special snowflake-party
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>>3643842
For me, it’s 4x humans. If it were 2nd ed, I’d include a token dwarf and token elf.
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>>3643689
It's a mod made by an autist with no naming sense, so he wants to fool people into thinking it's official. For me, it actually taints the mod by associating it with Beamshit.
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>>3643626
>OP is aking a thread about a mod
>does not even link it
OP is indeed a faggoth and a negroid rapebaby
https://github.com/RedChimera/IWD2EE/releases/
for white people
>>3643684
Which pack is this, Anon? The one I found is full of turboedgy "badass" portraits, I would like to change
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>>3643871
white people know how to google.
>Verification not required.
>>
>using custom portraits in iwd2
NGMI
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>>3643626
Right-click the inventory button.
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>>3643698
In basically everything 3E other than IWD2? Greatswords. 2d6 > 1d12 and 19-20/x2 > 20/x3 crit threat. In IWD2? Greataxes because each point of Luck is +1 to your attack roll, which is more valuable with a bigger crit multiplier.
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>>3643880
I suppose there's also KotC 2 skewing things because Skewer is retarded and obviates crit threat, too.
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>>3643878
Yeah, that's it. Thank you.
>>
should I play original icewind dale or the enhanced edition?
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>>3643684
I can get the game running without stuttering or lagging, but for some reason the game completely refuses to accept keyboard input.
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>>3643703
It depends on the game. Steam and Wine solved the problem for a ton of games, but more "obscure" and less popular ones like ID are always going to be a toss of the dice.
>>3643771
Tried that with the installer. Sadly, it didn't seem to work, even though that did work when I tried running Sonic Triple Trouble 16bit.
>>3643793
I think it's that, plus the encounter design. It's been awhile since I tried ID1, but I remember that being pretty brutal.
>>3643871
I believe I got it through Ineth's Portrait Pack.
>>3644228
Was that with or without the enhanced edition? My version's only quirk was that it can't be run full screen.
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>>3644235
Just the vanilla gog version of the game.
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>>3644226
You mean Icewind Dale 1? No real reason not to play enhanced, unless you want the "pure" experience. ID:EE is largely unchanged, no new characters, or massive balance changes. Save for prestige-classes, of course.
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>>3644235
>It depends on the game. Steam and Wine solved the problem for a ton of games, but more "obscure" and less popular ones like ID are always going to be a toss of the dice.
Nah... Linux users care more about troubleshooting games than actually playing them.
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>>3644295
It is a balance chance. BG2 kits and dual wielding make the game much easier.
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>Bracers of Improved Expertise
>Shortbow of Sneak Attacking +1
It's basically about if I want my rogue to get in melee with a sneak attack (then activate Expertise to become a dogde-tank) or sneak attack with a shortbow.
The bow probably gets outclassed soon anyway. And it costs much more.
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>>3644353
What awful design.
>>
i will play the nwn2 iwd port
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>>3643626
looting button is somewhere on the bottom right menu, but it will depend what build of EE you have since I think hes moved it since release
I think its a bag
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>>3645239
It's the bag, right click on it, as someone helped me here in the thread.
Got confused because the animated screenshots on the page had the loot-button.
The dark portraits and lack of screenshot in save files still confuse me, but nothing seems broken.
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>>3643702
>NTA but over the years, the only time I ever finished IWD2 was with a four-man squad.
Also NTA, but when I played with a four-man party I ended up fighting enemies that were kicking my ass but giving me no experience. I didn't build my characters very well, I'll admit, but it's ridiculous that the challenge rating is so fucked up that being a level or two above a standard six-man party means you get zero experience from current enemies. What's the point of getting more experience per member in a smaller party if the game is going to gyp you out of it anyway?
I blame Sawyer. His idea of challenge, at least back then, seemed to be screwing the player as much as possible.
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>>3644353
>It's basically about if I want my rogue to get in melee
Why would you ever do that?
>The bow probably gets outclassed soon anyway
No, that bow is insane.
>>
Seeing people struggle with IWD2EE is proof to me that Kingmaker and WotR didn't teach people how to play 3e properly at all.
>>
best feature of EE is ToEE stat rolling
also
removing that lava zone quest, that shit was absolute fucking cancer
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>>3645255
The best part is having Rogues and Rangers that aren't shit, Clerics that aren't walking melee gods, and Fighters that have a reason to take the class beyond level 4.
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>>3645244
Most fun way is imo to edit the MONCRATE.DAT or whatever the file is, it’s an array of xp values for level vs CR, and make all the XP values flat so that you always get the XP from a monster as if your level perfectly matched the CR.
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>>3645253
Uhhhhh but the contrarian trolls on this board repeatedly swear up and down that pathfinder is totally not 3rd ed, not at all
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>>3645258
I didn't even realize that was an option. Probably going to do that for subsequent plays, because god the CR system is badly implemented in IWD2.
Although I've also found it fun to start with a couple of characters, benefit from the extra XP and then add some low level members when the enemy XP starts to decline.
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>>3645259
>pathfinder is totally not 3rd ed, not at all
Owlcat games obviously aren't, going back to the post you are replying to.
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>>3645270
The EE mod already fixed the experience curve. Just select the option for it when installing the game. Levels aren't capped any more either, but you won't get that high unless you play with less than a full party like a moron.
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>>3645253
Why would non-autistic people want to learn to play a bad roleplaying system made by bad game designers?
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>>3645276
>don't think about the game's systems and mechanics, goyim, the tranny modders have already fixed it for you, just consoom the mod unthinkingly
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>>3645315
>Why would non-autistic people want to learn to play a bad roleplaying system made by bad game designers?
Pretty harsh, anon. Baldur's Gate 3 has been a tremendous success with normies, anon, I don't think that it's fair to say that everyone who plays 5th ed is autistic
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>>3645316
>>don't think about the game's systems and mechanics, goyim, the tranny modders have already fixed it for you
I use the mod because I have thought about the mechanics, idiot. Why did you even make this awful thread? Typical Linux clown behavior to not play anything.
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>>3645318
No, I'm talking about 3rd Edition D&D, which is bad in and of itself and aimed at autistic robots to the point where your first response to criticism is "but what about this other WotC garbage".
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>>3645319
You sound mad.
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>>3645319
>Why did you even make this awful thread?
You are not arguing with the OP, calm down.
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>>3645316
Are you retarded? The way IWD2 handled XP was notoriously bad and incentivized shit, unnatural meta play. It fixed it so that doing stupid shit like sitting on levels does nothing.
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>>3645589
Another anon and I were having a discussion about precisely that and how to address it yourself: >>3645258
Retard the post you’re quoting was a reply to butted in with “don’t think about the problems and how to fix them yourself, just install the tranny mod unquestioningly”
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>>3645597
Your solution fixed one issue out of two and created another one: you're ahead of the level curve. You still get benefits for sitting on your levels.
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>>3645629
>You still get benefits for sitting on your levels.
Why would I ever do that? That’s faggotry.
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>>3645630
For someone who tells ohers to think about the problems you don't think about them yourself.
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>>3645633
Why would I need to mod my own personal copy of the game in order to fix a problem I don’t have because I’d never choose to play in that fashion?
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man this is the same autistic retard from when the iwd2ee released. these people don't play anything, why do they stay here forever? find something else to do.
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>>3645658
>the iwd2ee
it's a mod bro
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>>3645253
What works in 3E doesn't work in IWD2EE and vice versa.
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>>3645658
>these people don't play anything
Played and finished IWD2, which I've described in this very thread. I'm literally alt-tabbed out of BG3 right now. What is your malfunction?
>>3643697
>also there are trannies on this board who get irrationally upset if you state that you don't care for the mod and choose to play without it
Oh.
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>>3643702
Iwd 2 is notorious for the thief1 wizx build. I always take one. Beat the game 5 times
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>>3645253
Did you really bring up fucking owlfuck in the icewindale thread? Choke on a dick dude.
>>
>>3645276
>The EE mod already fixed the experience curve. Just select the option for it when installing the game.
That's cool, I'll give it a try. Thanks anon
>>
While I hate IWD 2's dungeon design, and don't find it a fun game, it does have the core infinity engine gameplay so still has some value and I've played a decent amount of it. In my experience, the absolute nothing bonuses Aasimar and Drow get are garbage compared to missing out on extra levels. You aren't just missing out on feats, you are missing out on attack bonus and saving throws, too.
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>>3646025
yeah, ecl was a really terrible idea that deserves to be ignored in tabletop and modded out of video games

it's especially bad in video games because half of the benefits you get from being a weird race aren't even represented
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>>3645729
I just play without any thief. Traps in IWD2 are harmless anyway just cast a healing spell after every few traps or rest and locks can all be opened with the Knock spell.
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>>3646220
The EE adds more traps.
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>>3645746
>>3645276
>>3645589
The revised experience system isn't activated by default, right? I think I fucked myself over. Playing a four-man party, and the human fighter/barbarian is already at level 7 while we are about to enter the goblin fortress.
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>>3646281
>The revised experience system isn't activated by default, right?
No.
>Playing a four-man party, and the human fighter/barbarian is already at level 7 while we are about to enter the goblin fortress.
The game isn't balanced for less than 6. No IE game is. Use the exp curve option and set the level scaling to always be at max so encounters are always as hard as possible. If you want to play with less than 6 you're better off playing HoF mode.
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>>3646352
God shut the fuck up and hang yourself weeb troon
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>>3646352
>noooooooooooo you can't play the classic four man party because... you just can't, okay, it'll ruin the heckin' balancerino of my totally fucking busted tranny mod full of homebrew garbage and OP items and spells they pulled out of their asses
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>>3646378
If you were concerned about balance you wouldn't be playing vanilla IWD2.
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>>3646352
>>The revised experience system isn't activated by default, right?
>No.
Well fuck.
Sorry for using this thread as tech-support, but there is nowhere else to get some information. Can I just run the EE-installer over the game and change the exp system without killing my saves?
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>>3646432
>Can I just run the EE-installer over the game and change the exp system without killing my saves?
I don't know, back up the game and find out. Logically, aren't you already overleveled? Just start over, you aren't very far.
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>>3646433
I'll experiment later, thanks anyway.
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>>3646220
for me its running a thief1/mage
first level will give you a significant starting skill and a high int is good for a skill monkey anyway
iirc you get better weapon profs starting thief as well

you lose a little spell progression in the beginning but Id say its alright by mid game
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>>3646818
Take the bard pill.
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>>3646824
I also considered bard, I think EE adds some useful songs
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>>3646818
The thing is wiz scrolls appear later than they should so one level of thief puts your spell acquisition on pace. Unless you fuck up and pick a drow.
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>>3643702
I actually beat the game with a three man squad. Fighter, mage, cleric/thief.
It actually completely fucked me up against Belhifet because the golems kept chasing my two casters but I beat that fucker anyway.
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>>3643626
How do you get to level 30 in this game?
I beat the game and was "only" level 18.
>>
I think 5 is a good number in infinity engine games. 6 nearly always has dead weight you don't need and 5 gives you the open slot required quest npcs.
IWD 2 has a fucked xp system though so there's no benefit to a smaller party.
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>>3647630
HoW with lesser team or spam rest in hostile area and grind.
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>>3647630
heart of fury mode is like an NG+ difficulty kinda, different items at a much higher level
so you could export your team and then play them in HoF and the CR for the mobs should get you into high-level territory

I tried this with a level 8 party and it was pretty difficult on the EE
I think level 10/12 would be more appropriate for the first act
>>
starting up an IWD2 playthrough now actually, just finished IWDEE today so I want to carry over my party
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>>3649153
Reddit post
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>>3649182
you're wrong i was merely lying to bump the thread
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>>3649184
>doesn't even post his party comp
how lazy
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>>3649184
You are the reason /vrpg/ is so unbearably shit.
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>>3649197
veilguard is bringing out all the redditors what did you expect
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>>3643684
You're overcomplicating it. It doesn't need a script or a special installer, hell it doesn't even need any of those launchers except for convenience's sake.

Wine staging (would probably work on other versions but dont care to find out):


> Install IWD2 (preferably on its own WINE prefix)
> Download the latest IWD2EE and extract it to your IWD2 install folder
> Run the IWD2EE setup and install desired components
> Get the latest cnc-ddraw from here
> Extract the cnc-ddraw archive to your IWD2 install folder
> Add a ddraw override to your WINE prefix and set it to "native"
> Run cnc-ddraw config utility (it should be inside your IWD2 installatin folder too) and set preferences to your liking
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>dead cat
o-ok
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>>3649615
if you keep it until the late game it will come up again
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um what the fuck?
freedom of movement doesnt prevent paralysis?
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>>3644295
Definitely not true. At a bare minimum kits break the game.
>>
https://gemrb.org/2024/10/03/icewind-dale-2-is-now-completable.html
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>fight at the bridge
>manage to clear the first group
>push forward
>hard as fuck to keep things in line but we are holding
>a literal 30 man group of random enemies comes from the west
>12 hold persons get cast all over my group
>20 natures ally summons
I cant even beat this encounter on the lowest difficulty, what the actual fuck do you have to do here? Is saving the bridge just impossible?

I thought the area before this was bad too....what the fuck
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>>3649834
I'm sorry to say that, but you might be bad at the video game.
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>>3649834
You're supposed to take them on piecemeal not aggro them all at once.
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>>3649855
>>3649851
cheesed it, fuck the bridge and all the faggots on it
cant wait to leave this fucking place
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>>3649855
That's not how I did it on core lol, I just pulled them all off the bridge with my hold person immune super fast shape-shifted druid.
>>
not sure if its my party or bad spell picks
i got cleric, fighter, ranger, druid, rogue/sorc, and wizard

mostly spamming sleep and whacking things, sorc is shooting magic missiles
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>>3643626
Why does it take a nosedive after the yuan ti?
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>>3648390
Iwd has the worst final boss in any ie game
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>>3649905
IWD2EE is not for beginners, its SCS on roids. You have to genuinely understand DnD 3e AND be able to solve problems creatively to play it well.
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>>3649928
>AIEEEEEEEEEEEEE
yeah im starting to notice the creative part
this is actually pretty cool
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>>3643698
The Greatsword of the Soulless that drops off the Slayer Knights of Xvim is a pretty good and thematically cool weapon, I used it on my Drow Fighter/Mage when I played the EE last winter.
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>>3650328
>the EE
lol
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>>3649834
Disable 'always face highest level encounter' in the EE installation.
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So, I replayed the start three times, second one due to wanting to change one of the characters entirely, and the current attempt due to different EXP progression. I also noticed that my EE version was outdated.
During the goblin fight in the palisade, got entirely different loot from the second goblin chieftain (the guy between the wolf rider captain and the shaman).
>first time: bracers of attack (+ 2) and a helmet that protects agains charmed and hold person
Best one, I guess.
>second time: ring of the wizard (+ 2 Intelligence)
Pretty good.
>third time: pic related
Seems to be an EE addition. Pretty good, but the immunities are a bit useless on the rogue who will likely stay out of range of these spells anyway. Didn't want to gamble the drops, but never realize that there were such differences for some encounters.
Also, updating the EE was a good idea. While I'm not far enough to really notice the difference in EXP gain, it added some more enemies in some area, and in a good way.
>>
Aight I installed this last night before going to bed, I'm gonna play it all weekend if it's good, what party do I make when I get back from work tonight?
What are some fun or interesting "multi" class builds or assorted level dipping bullshit builds? I'll probably end up with a fairly standard party composition, but I'm all ears for some sorcerer-paladin-with-exactly-2-fighter-levels powergaming bullshit if it's indeed "SCS on steroids"
>>
>>3653443
Why are you playing a more challenging mod that requires D&D knowledge if you don't know how to make a party?
>>
>>3653443
Rogue/Wizard beyond a 1 level dip, there's gear to enable a sneak attacking caster.
Paladin 2/Sorc X with Charisma primary, just like it always was.
Rogue 5 is a good dip for martials because of +1 luck.
Kensai Fighter/Monk.
But all of these are roughly equivalent to single classed characters in effectiveness, not better.
>>
>>3653465
I know how to make a party, cunt, but the class system of 3E always puts me to sleep trying to figure out if it's worth spending a level here or there, so I'm taking suggestions.
If I don't get any, I'm going full single class on six party members and rely on my superior strategic and tactical instincts, my vast knowledge of the infinty engine and vague memories of playing NWN and ToEE
and fuck you
>>
>>3653509
>I know how to make a parry
>I don't even know the basics of how 3e works
Okay
>>
>>3653465
Because builds from 3E and builds from IWD2EE are not the same thing because the mechanics for several classes are not identical? Fucking idiot. Why ask a question when the answer is staring you in the face?
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>>3653443
Adding to what others have said, 4 levels of fighters is a classic for IWD2, as this allows you specialize in a weapon group. For martial classes like barbarians or paladins. Rogues work also.
With EE, you have more reasons to take a full fighter, they scale better.
Had a rogue/ranger as well. Works pretty good, though you spread your stats thin.
Ranger is also a popular level 1 dip to get the two dual-wielding feats.
>>
>>3653508
>But all of these are roughly equivalent to single classed characters in effectiveness, not better.
Thanks, yeah I'm not necessarily looking for OP comibnations but interesting stuff to do with the system
When you say Rogue 5, it's 5 levels in Rogue starting from a fighter, or the opposite, or 1 level at level 5?
>>
>>3653515
Either or.
>>
>>3653511
>have nothing to say
>waste everybody's time being a dumb cunt
Thanks for nothing retard, I'll let you know how far I go no reload on insane going in blind
piss off
>>
>>3653517
Do you take them consecutively or spread them out through the run?
>>
>>3653519
Consecutively, though you can spread them out if you want. All that matters is getting the +1 luck breakpoint from Rogue 5 at the end.
>>
>>3653523
Alright yeah I had done something like that with the thief tiefling in NWN2 like 8 years ago, now that I think aout it, thanks
>>
>>3653518
What is there to even multi into, retard? All that matters is the correct focuses, you only multi fight for weapon spec. It's not complicated. This isn't some owlslop or nwn garbage where you aggressively feat stack and dip into one of a billion archtypes.

Don't multi rogue btw, that's insanely retarded. Just take build for bows and sneak attack everything for range. You'll only cripple yourself if you try to make monstrosities.
>>
>>3653514
Thanks, any particularly interesting weapon group to keep in mind, or does it kinda evens out with the random loot ?
>>
>>3653530
Alright I'll keep that in mind weeb troon, fuck off
>>
>>3653531
You need a reach weapon if you want a damage dealing martial. Don't overlap weapon focuses on multiple characters. There is not enough weapons to go around.
>>
>>3653534
alright, straightforward enough
>>
>>3653531
There are a lot of weapons to pick up, doubt there are any particularly bad ones.
Some really good flails require evil alignment, and some good (one-handed or two-handed) swords want you to be good.
>>
>>3653535
If you have a paladin they get a super sword, you don't need them to spec into anything else.
>>
It's been 5 days and this dude still hasn't even gotten past character creation
>>
>>3653551
>implying there’s a game after character creation
>>
>>3653534
>You need a reach weapon if you want a damage dealing martial
Imagine spreading misinformation like this
>>
>>3653513
>Because builds from 3E and builds from IWD2EE are not the same thing because the mechanics for several classes are not identical?
And?
>>
>>3653530
You don't know what you're talking about.
>>
>>3653565
So familiarity with 3E doesn't automatically qualify you for knowing how EE works, you fucking dumbass.
>>
>>3653583
So? If you have decent knowledge of 3E you read the mod's patch notes and make a party. Why would you play a mod without reading what it changes?
>>
File: repulsor.webm (3.68 MB, 1280x720)
3.68 MB
3.68 MB WEBM
>>3653564
>>3653581
Nice downvotes.
>>
>>3653586
>If you have decent knowledge of 3E you read the mod's patch notes and make a party.
Or you ask the playerbase to get a more concise answer. Which is what he did.
>Why would you play a mod without reading what it changes?
Who said he didn't? Understanding how those changes fit into a coherent whole from text alone is beyond 95% of players.
>>
>>3653560
This isn't like the garbage you play.
>>
>>3653589
Gust of wind was fixed within days of when this webm was first posted.
>>
>>3653590
>Or you ask the playerbase to get a more concise answer.
Or you could read the mod's readme and play the game and have fun figuring it out like that "playerbase" did.
>Understanding how those changes fit into a coherent whole from text alone is beyond 95% of players.
lol, it's a mod for an old video game, dude.
>>
>>3653592
Yeah but it's still funny. Also not gust of wind.
>>
>>3653597
goddamn, you're one obnoxious fucking cunt lmao
>>
>>3653604
Wow, that's crazy.
>>
>>3653597
Or you could not do that, and instead use collected knowledge like anyone who's not a retard.
>>
>>3654891
>use collected knowledge like anyone who's not a retard
Wow are you still mad about the dead cat thing not giving XP or what
>>
>>3654891
>i get other people to tell me what to do
>i smart
or you could actually play a video game mod yourself. but, that would require you to actually like figuring things out, which isn't for the intellectually challenged.
>>
>>3654920
Or you could use collected knowledge, like anyone who's not a retard. Noone gives a fuck that you're personally offended by someone asking basic questions to get up to speed with the game. That's been standard procedure for decades.
>>
>>3654945
or you could learn to actually enjoy playing video games. no one gives a fuck that you're addicted to spoonfeeding and coping about it with appeals to habitual reliance on consensus.
>>
>>3654957
I did learn the game by trial and error. Unlike you I don't have severe autism that makes me melt down anytime someone asks a reasonable fucking question when it's not how I'd play the game.
>>
>>3654969
Why are you claiming I'm having a "meltdown" or that I'm "autistic" when you're the one who seems emotionally disturbed by my trying to encourage people to think for themselves? Is this projection?
>>
>>3643702
>>3645244
I did the same thing. A party of 4 for IWD1 and IWD2.
But in IWD2 I was playing with a spreadsheet of level lestrictions, delaying leveling up all the time.
>>
>>3655042
Last time I played iwd1 I solo’d it as a paladin, also how I learned that the infinity engine had a hard cap of level 50
>>
Pondering what type of party I should play.
Maybe I will go with evil party. I think Bane worshipper has some cool content.
>>
>>3655348
>neutral evil
>cha: 18
Sexo.
>>
>>3655348
I don't care. Play the game, asshole.
>>
I cannot imagine why anyone would want to play a gameplay mod of one of these old IE games. Having to actually carefully control a whole 6man party beyond auto attacks and casting the occasional spell is just too tedious.
>>
>>3655401
World's most hardcore bioware fan.
>>
>>3655401
I guess you must be Veilguard enjoyer...?
>>
>>3655401
>rtwptard falseflag
too obvious bro, everyone knows ie games are braindead no matter what mods you use. just press pause.
>>
>>3655348
There can be some surprisingly assholish ways to do stuff in this game, but it suffers from the same problem as most rpgs and you most of the time want to quickload and do it "the proper way" to actually get exp and rewards.
>>
>>3643626
Man, half the fights feel like you're meant to go in to them with a fully fresh party. Full HP and all spells.

Doesn't help when some enemies have a 50% chance of hitting while taking out 1/4 of my tanks hp a hit.

Just got to the Black Raven Monastery. Party is,
>Paladin
>Thief/Mage
>Illusionist
>Druid
>Cleric
>Barbarian
Not trying to min/max but fuck. Is 25AC just not enough for my tanks? Do I just not have enough CC/Debuffing spells?
>>
Is this game all combat?
>>
>>3657226
>Is this game all combat?
Yes.
>>
>>3657225
Not even close to enough.
>>
Sneak attack is brutal. I love chunking mages at range from stealth before they can get protections up.
>>
>>3657281
There's no worse feeling than them firing off before it hits, though. Total bullshit.
>>
>>3657226
It's primarily a combat-focused dungeon crawler and wilderness explorer, though there are sections in this game with puzzles, or where you simply talk to NPCs and can influence quests in various ways. There can also be some good reactivity from NPCs based on races and character classes.
Don't think that saying "it's just combat" does it justice.
>>
>>3657309
It’s just combat.
>>
>>3657309
It's 85% combat, 12% walking a linear path, and 3% miscellaneous.
>>
>>3657226
IWD1 and 2 are the most combat focused of the Infinity Engine games, followed by BG1 and 2. PS:T has the least mandatory combat segments.
>>
>>3657410
*laughs in Curst*
You’re broadly correct though
>>
>>3657368
>>3657369
Okay, then please go back to your dating-sims.
>>
>>3657475
What a boring response.
>>
>>3657475
It’s interesting that you chose to interpret someone saying that the combat game is just combat as being negative criticism.
>>
Wizard>Sorcerer>Cleric>Druid>Bard

Barbarian>Rogue(unnerfed SA)>Fighter>Paladin>Ranger>Monk>Rogue(nerfed or untouched SA)

Move Barbarian below Monk on HoF. All of them are good.
>>
>>3657226
There's a pretty decent NPC mod.

This anon also makes a good point, >>3657309
>>
>>3655348
she hot
>>
>>3657226
Combat and vibes.
Give it a shot, it's dirt cheap.
Amazing game for the first 2-3 hours. And a mixed bag after that.
>>
>>3657589
>vibes
This
https://www.youtube.com/watch?v=aEqDtbC3bL8
>>
>>3657666
I knew what song this was going to be before I clicked on it
>>
>>3657589
>dirt cheap
Don't pay for this game.
>>
>>3657410
the combat focus is the same in IWD and BG
BG just has better pacing and storytelling and richer encounter design which makes it feel more roleplayey, but ain't no pacifist route or talking yourself out of beating the shit out of everything in your path
>>3657415
Curst is like 30 minutes and 10 of those are dialogue bro

Anyway, IWD2EE is pretty cool so far but it's really not SCS on steroids. Horde encounters, fairly weak enemy spellcasters, no apparent improvements to AI, 3E bloat.
That fucking faggot shilling it like the second coming of Christ then having a crying meltdown when people discuss party compositions and gameplay tips because "thEy doN'T thiNK for theMseLves" is an absolute mongoloid pseud. This board is fucking garbage, as usual.
>>
also
>add attacks of opportunity
>don't reprogram the enemy AI to avoid moving like complete fucktards
nice
>>
>>3657699
The spellcasters get a lot more annoying when they get SCS style instant buffs on combat start.
>>
>>3657704
Yeah I'm playing with it, I enjoy that shit a lot
Horde encouters kinda put me to sleep though, needs more mobs with cool abilities.
>>
I have to protect her smile...
>>
>>3657724
IWD has the CRPG best portrait art of all time, you’re missing out.
>>
>>3657726
>trying to convince AI troons of the value of good artwork
waste of time
>>
>>3657699
>BG just has better pacing and storytelling and richer encounter design
Yep, it's a garbage board.
>>
>>3657772
brah seriously
IWD1 has maybe 10 enemies that can do something more than attacking in melee
>>
File: 1730580796940120.jpg (204 KB, 1920x1080)
204 KB
204 KB JPG
>>3657773
Why do you keep jumping between iwd1 and 2 to dishonestly suit your argument? There is no outcome where bg2 is not a 0/10 game, you cant dishonestly grift the retards here and just magically make a game not shit. It's just all around awful goyslop and SCS doubles down on its biggest mechanical issues. If you want fun combat encounters where enemies will actually rush down your casters, toss your martials aside, have unique challenges beyond casting secret word and breach, etc. then IWD2EE is that game. It's better than SCS because it's what SCS faggots pretend their game is, which couldn't be further from the actual truth. And I've got news for you, the hordes of enemies you fight is perfectly appropriate for an optimized party of 6 players. That mod NEEDS to be set on max scaling. Larger parties means more foes, not stronger foes, because that's how scaling in old dnd works.
>>
>>3657726
And if I want to roll with 5 or 6 drow women?
>>
>>3657776
Listen you insufferable weaboo tranny, if you have a single argument to make for IWD or IWD2 having great encounter design, do it, otherwise you're just being the same old worthless fucking sack of shit you've always been
Fucking explain to me how horde encounter design with the occasional spellcaster is a top tier tactical challenge, explain to me why that shit is supposed to be "what SCS faggots pretend their game is". You're a fucking moron if you think SCS insane no reload is "secret word breach lmao", if you don't understand that exploiting weaknesses not covered by enemy mages' buffs is more efficient and sometimes the only way to go with enemies immune to level 5 spells which includes BREACH, or have enough contingencies loaded with rebuffs, spell turnings si:a and pfmw to make you run out of secret words in two rounds.
You want to know my opinion? Seeing as you're always jumping to spout this nonsensical shit at every mention of SCS on the board, you got filtered hard, tried to tell everyone all about it, and they took the piss out of you. I can even assume it happened on old /vr/ and that you've been stewing for literal years.
Seriously, what the fuck are your contributions in this thread? "Guys IWD2EE is so good and so deep but I can't explain why, you need to be an expert on 3E to even think about playing it DON'T TALK ABOUT PARTY COMPOSITIONS"
Well I've had a good time on the mod so far, much better than trying to beat some sense into you, but it's literally just IWD2 with slight pre-buffing and some good tweaks. Fuck. Meanwhile in SCS you get party wiped in a round if you don't know what the fuck you're doing and are unwilling to learn, and you don't solve that with shitty micro or in the party creation screen.
>>
>>3657788
>Fucking explain to me how horde encounter design with the occasional spellcaster
Because there are dangerous ranged units behind the 20 martials, just like how goldbox games worked. This works excellently with the new AoO feature. Are you retarded?
>>
>>3657788
>You're a fucking moron if you think SCS insane no reload is "secret word breach lmao", if you don't understand that exploiting weaknesses not covered by enemy mages' buffs is more efficient and sometimes the only way to go with enemies immune to level 5 spells which includes BREACH
Huh? There's not a single encounter that can't be won with sw>breach>meteors in scs.
>>
>Huh? Huh? Huh? Huh? Huh?
>>
Don't post something dumb if you don't want to get huh'd
>>
>>3657930
>Don't post something dumb if you don't want to get huh'd
Boy, this post didn’t age well.
>>
>>3657788
>DON'T TALK ABOUT PARTY COMPOSITIONS
That wasn't moeblob, that was me. :)
>>
>>3645322
It's better than fifth edition, since fifth edition is the same except dumbed down a bit. Going from fourth to fifth was a scam, it didn't actually happen, they went back to third while dumbing in some random simplified mechanics like dice rolls with advantage worse than anything that ever came before.
>>
>>3657922
Try it on any boss battle in ToB
Try it in any dungeon with 10+ mages like the Planar Prison, try it in the underdark, try it while you try to slaughter heaps of drow mages in ust natha, see what happens to your amazing three spell combo you worthless fucking noob piece of shit
>>3657914
>ranged units are the peak of encounter design dude goldbox did it lmao
I can't believe this is a real post
>>3657972
Cool samefag
So this nigger is hogging the discussion in every IE thread ever and he's a complete fucking retard who barely understands how these games work.
>duuuuuude you have to be like, so creative with the 3E ruleset, lemme just smother the discussion to death with complete bullshit so nobody can actually talk about that
Great. Go fuck yourself.
>>
Should I install the damage resistance on armor component? Seems kinda tacked on.
>>
man bioware fans are retarded
>>
>>3655404
>>3658297
Pity (you)
>>
really retarded
>>
>>3658270
>Cool samefag
Now you sound like moeblob. XD
>>
>>3658282
It's an overall pretty minor impact of you do.



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