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Anyone doing a replay? Please, feel free to post your characters/builds, and what is going on in your playthrough.
>>
I'm about to make a stealth-focused character for once. Illusion for Chameleon spells. Alchemy to substitute for other spells. Throwing knives. Yes, it's all coming together.
>>
TIL demoralize humanoid is a mysticism spell
it obviously shouldnt be, since the creature one is illusion, but whatever imma use it
>>
>>3644306
I did half a game play-through months back. I turned graphics to 4:3 resolution and didn't use any mods, and It was really fun. 4k resolution worked great despite black bars at the side, and I don't think that wide angle is how the game was intended to be played, there's something about the camera that looks off when you play it that way.
I always end up with a mage/figher hybrid no matter what I do. Quality of life spells are just too useful to go without them. Athleticism is a must primary skill for me, as I like traversing the map on foot. Oh, I just remembered, I did mod those cliff racers away. nr.1 nuisance. What's lousy about vanilla Morrowind is loot dispersion. Loot is primarily determined by level, and you end up with glass armour on lowly enemies eventually.
>>
>>3644391
>TIL demoralize humanoid is a mysticism spell
This is a common anti-Semitic trope. Delete this, you bigot. The Talmud and kabbalism have nothing to do with whatever you think it does, goyim, that is a conspiracy theory that has been thoroughly debunked.
>>
>>3644436
>I always end up with a mage/figher hybrid no matter what I do
Skill issue
>>
think my latest char was
speech
mercantile
restoration
long blade
security

blunt weapon
short blade
alteration
unarmored
sneak
>>
>>3644436
>I turned graphics to 4:3 resolution and didn't use any mods, and It was really fun
yeah people get lost in the sauce trying to mod morrowind into something its not. i think its fine as is. doesnt need to be anything else
>>
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been robbing the telvanni. great stuff those guys have. might join up desu. after i finish stealing some more of their shit, of course

captcha: G00KS
>>
>>3644436
>Quality of life spells are just too useful to go without them
why not enchant them yourself instead?
early game i almost always take a common ring or amulet and enchant 12seconds of waterwalking on it. cliff racer soul will do just fine unless youre literally walking to solstheim or something stupid.

if you need levitation, that one imperial guard in aryons tower gives you one for a quick and easy quest, or you can make an even better one yourself
>levitate 1pt 10secs
>fortify SPD 100pts 10secs
make sure its in that order
if thats too big, you can go lower on the speed.
i find its much more efficient of a spell/enchantment than trying to boost levitation on its own. its definitely much much faster in terms of movement speed than any of the vanilla levi spells/enchants

really, if youre having trouble not being a mage because of shit like that, thats an easy fix. just take enchant as a primary. its a good stand-in, and often preferable over, basically any and all magic skills
>>
>>3644308
dont sleep on sanctuary
high AGI character + cast on use sanctuary gear can get pretty nutty. almost nothing can even touch you. thats how i did my monk, and i would almost never get hit. especially once i got to punching and depleting their fatigue
>>
Yuck, are your really playing the XBox version?

Just get the PC version for 15 bucks on Steam or GoG, your experience will be much better.
>>
>>3644306
I only approach the game one way.
>>
>>3644436
>mage/fighter hybrid
It's too easy to fall into the trap of
>i gotta get married to this character for 600 hours
>so better make the most of it
and then end up with a boring character who spends time grinding so they can use that one spell.

And that one spell comes in a bottle. For about 30 gold. Or any other consumable.

I used to think the premade classes were for people who didn't know what they're doing, but now they look like limitations intended to make the game more interesting.

Quick playthroughs are better. You're less likely to get caught up in the metagaming bullshit. No time for that. Your character has strengths and weaknesses. Game stays challenging for longer. Get a bonus on one of your weaker attributes because you read that skill book? Neat.
>>
I was going to make a thread;

Any advice on first full playthrough of Morrowind?
>>
>>3645094
Keep the green bar full. Fatigue affects your character performance on everything, from hitting enemies to selling items.

Don't travel with full inventory. It slows you down and you lose stamina faster.

You want to start with your main skills over 30, preferably at 40, to have good performance in them. Choose your class and race accordingly.

The Warrior birthsign is good, helps you hit enemies with weapons.
>>
alchemy lifehax

>always carry raw stoneflower, and corkbulb
former can be eaten to de-bonewalker your STR, and the latter for if you get paralyzed. 0.1 weight a piece, so much lighter than standard potions
NOTE: this requires the codepatch option that makes it so you cant be too stupid to eat raw ingredients, which is how it was in vanilla. i assume most play with this on

>similar idea but with raw luminous russula, and violet coprenius
waterbreathing and waterwalking, respectively. no alteration or alchemy skill required. tons of them right at the start. theyre heavier than the ones i mentioned prior, and only last a few seconds, but thats enough to save your ass early on

>skooma pipe as alembic
if you dont wanna carry all your alchemical equipment on adventures, a decent mortar and pestle + a good skooma pipe is enough to deal with any on-the-road potions curing diseases etc you need to make. decent retort makes everything stronger, but calcinators are heavy, so i leave that shit at home

>RECIPES:
lube
>marshmarrow
>saltrice
>heather
>scuttle
apply liberally when getting fucked
restores fatigue, health, and feather. great when stacked as the feather increases your movement speed. one of the best potions you can make, from the most common ingredients

perfume
>kresh fiber
>stoneflower
>corkbulb
>guar hide or corprus weepings
fortifies PER + LCK

caster oil
>ash yam
>bloat
>whickwheat
>saltrice or marshmarrow
fortifies INT + WIL, and restores health

riotpunch
>ash yam
>dreugh wax
>fire salts
>sload soap
fort STR + AGI + fire shield
roobrush works too if you dgaf about fire shield

zipsauce
>shalk resin
>moonsugar (or kagouti hide if you dont mind the bad aftertaste)
>saltrice
>scuttle
fortifies SPD and restores fatigue
why walk when you can run really fast forever?
>>
>>3645186
>eat raw ingredients
Good advice, I only learned recently that this is an option. You can do it if your alchemy is at least 15, right?
>>
I feel like im living in bizarro world everytime i see people try to pretend morrowind is a game where builds matter in the slightest or that they're going to somehow obtain different gameplay by using say axes instead of swords
>>
>>3644596
No one cares pc tard
>>
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>>3644306
>a high elf in seyda neen talks about the racial purity of the altmer
>break into her house
>"Notes on Racial Phylogeny" on her bed
I've been enjoying playing as a thief. Did some quests for the thieves guild and Ranis of the mages guild.
Although I keep wondering if I should've gone with the warrior birthsign instead. Missing a sneak attack is annoying as hell, so it would be best to go all out on hit chance.
>>3644534
>AGI character + sanctuary
>punching and depleting their fatigue
I have to try that
>>
>>3645412
You are thoughever. Swords are mediocre unless you have some big reason to use them (you're a redguard), you can get a bound battleaxe and shit on the entire game just by starting with conjuration and axes.
Builds matter in that they determine what you're gonna do early, but they don't in that thinking about the mechanics for 2 seconds means you eventually stomp on the game without trying no matter what you do.
>>
>>3644306
Unarmored Sword and Spear Noble who is joining the Legion: wanted to join before being incarcerated but didn't meet the standards to join. Assuming Breton, but haven't made the character yet.
>>
>>3645454
Yeah. There is literally no reason to give a shit about the relative strength and weaknesses of everything. Short swords are the "best" weapon in the game because they can apply enchantments the fastest and hitstun the easiest, which are the two only things that actually matter at all. It sucks because morrowind really is fun to explore but the gameplay is so fucking basic a child could master it
>>
>>3645469
>Short swords are the "best" weapon in the game because they can apply enchantments the fastest and hitstun the easiest
Meh. Axes/warhammers/claymores can drop enemies on their knees and then stomp them dealing 1.5x damage
>>
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standard good guy imperial, Blunt and shield plus some healing shit. Did a lot of imperial Legion quests in tamriel rebuilt lands, Until I started taking the "dirty" routes and accepting some bribes when I can, Then I started the vvardenfell druglord qeustline, Finished it and have infinite money now. Finished the main quest easily and now I don't know what to do.
>>
>>3645493
>Finished the main quest easily and now I don't know what to do.
Retire in your plantation, take your regular sundas swim in lake amaya and drown.
Then make a new character.
>>
>>3644306
Doing a lizard wizard, mostly magic with a side of spearwork. Currently in the money (I got 150 drakes for helping some guy get to a pilgrimage site) and I'm looking for a scout to give me a map of the area.
Besides that: working on a mod that gives you a helm that summons cliff racers. said cliff racers are not always helpful
>>
>>3645584
>Dire Satan Fur Helmet
A step up from those Demon Cephalopod Helms that summon dremora scrubs
>>
>>3645499
>Retire in your plantation
I tried the farmer mod to do this, Not sure if I installed it wrong, Its scripting is broken on OpenMW or if I'm just retarded and don't know how to play it but after buying the plantation and its upgrades I don't see any options to hire or plant shit.
I ended up raiding Dren's plantation and killing everyone there,With the slavery mod, Made dozens of slaves "work the fields" and armed slaves guard the place in my schizo head-cannon.
>>
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>>3645587
Yeah it's a bash of the fur helm. Fortunately that's already pretty similar to the type of hat I'm trying to replicate (falconer's hat) so it's not so much work to make. I might re-do the textures though.
>>
>>3645595
>buying the plantation and its upgrades, options to hire or plant
Virgin honest worker
>raiding Dren's plantation and killing everyone there, Made dozens of slaves "work the fields"
Chad murder hobo, or should I say proud plantation owner and benevolent slave master
>>
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Also playing a lizard wizard. Just became Archmagister of the Telvanni, so I'm going to go to the mainland to do more Telvanni stuff next. Hoping I can get some more slaves for my stronghold.
>>
>>3645396
you can do it with any skill
if you dont have the codepatch option (which is default on, i believe) selected then your ability to get any effect will be proportional to your alchemy stat, and i think INT and LCK.
with the codepatch on it works every time. you always get the first effect, for a random amount of time, even if you cant see it in the menu.

really useful for idiot brute characters that couldnt mix a potion to save their lives
>>
>>3645396
for that matter, saltrice is another good raw ingredient for warriors too. restores fatigue, and you can stack it. just hotkey it, spam it, and slug down some saltrice to get the green juice flowing
>>
>>3645094
charge your melee attacks
>>
Finally, hit level 2 and it only took me 13 in game days.
>>
I want to have a run as an Imperial thief, doing thieves and hlaalu to get that nice mansion on the coast, but I think I'll just try to something like that in Skyrim instead.
Feels like Skyrim doesn't demand much of your character in the main quest, unlike becoming Nerevarine, and having to risk your safety and visit filthy tribesmen. I could find little motivation for a man thief to do the main quest, let alone bloodmoon and tribunal, yet I'd love to.
If you have any thoughts..
>>
>>3646349
>little motivation for a man thief to do the main quest
For the first half it's not like you get an option, you're the Emperor's bitch. After Caius leaves and you're on your own, you're deep in enough that it's really only in your own interest to keep going.
There won't be anything to steal if Dagoth purges n'wahs like you and turns the whole island into Chernobyl, besides.

>bloodmoon
Beats me. Mercenary work is a good intro. You could've been in the Legion before and stayed in contact with some people who gave you a tip on some easy work. Anywhere the EEC is involved is going to have plenty of opportunities to make $$$ legally or not.

>tribunal
There's a contract on your head nigga. Go get that solved.
>>
>>3646349
An imperialist agent, working for the benefit of the empire and themselves. Weaken Morrowind from within to strengthen empire's control. Destroy the tribunal. Have unprotected sex with dunmer
>>
>>3646357
>>3646358
Good points thanks. I'll see how I can avoid the trope of colonialist falling in love with the savages' culture and vowing to protect them. I guess after I get filthy rich and feel guilty about I'll join Imperial Cult to make ammends and somewhere along the line I'll have matured enough to become interested in Dunmers to join the Temple, then we'll see how we tie it in.
>>
>>3646530
One option is to gain enough reputation to skip the ashlander and House quests in the main quest, if you think that will make your character's story better
>>
>>3646548
I forgot about that completely. It's perfect, thanks a bunch
>>
>>3644306
I saw and tried a new mod Maxar's Unpaused, makes it so that opening up inventory doesn't stop time. I definitely recommend it, it's a nice change to how you approach the game. I've definitely started thinking about preparation more now.
>>
>>3644306
Replaying for the first time in many years. It's been so long It's almost feeling like a new game. I'm making an effort to engage with the world building and lore by actually reading books and character text. I was a retarded teenager when the game came out so I ignored all of that stuff and just ran around stealing stuff and looting dungeons.
Anyway, I've gotten myself stuck with the Balmora Fighter's guild quest line. I joined the thieves guild for the hell of it, and now Sottilide won't give me the damn book i need for a Fighter's guild quest. I tried getting kicked out of the thieves guild but that didn't work. I guess I'm going to have to kill her.
>>
>>3649190
Won't she give it if you raise her disposition? Also I'm not sure if you could hand-to-hand her unsconscious and then pickpocket her
>>
I must have uninstalled the game and I'm fucking pissed I can't remembered what it is I did last time that enabled me to play 1920x1080
It wasn't OpenMW and it wasn't MGE
Was there maybe a /v/ type guide to installing it kinda similar to viva new vegas? Any clues?
>>
>>3649190
Just pickpocket it, stack Chameleon items/potions/scrolls if you need to. It's actually better to resolve the quest this way, otherwise you can lock yourself out of joining the Thieves Guild unless you're very specific with your timing.

>>3649226
>won't she give it if you raise her disposition?
She'll only do that if you're not already a member of the Thieves Guild when you ask, so pickpocketing is the best solution. You can get it through dialogue whole joining both guilds, but it requires particular timing and a bit of metagaming namely, you have to join the Fighter's Guild first, receive the quest, get the book off her and the join the Thieves Guild after acquiring the book but before returning it to Eydis.
>>
>>3644306
Guys did you know you can pin the map so it stays on screen when you exit the menu?
Fuck, I always thought Detect enchantment spells were dumb because the minimap is so small
>>
>>3649345
Sounds like MGE to me. Maybe the code patch.
>>3649420
Remember what Oblivion and onwards took from you.
>>
>>3649422
>>3649422
I did have the code patch but it must have changed because there's no option to change the resolution in it anymore.
Could have potentially been MGE but I don't remember having that Mod Configuration option in the main menu, nor the dialog boxes in the game being so misproportioned
>>
>>3649491
Try MGE XL. Think that’s what I used and I definitely played in 16:9. Been many years since I set up a Morrowind install
>>
>>3649573
I want to mod as little as possible. Like I say, even the mod configuration in the main menu bothers me. Thanks though. I'll keep looking
>>
>>3649581
Just go with 4:6 monitor mate
>>
>>3649581
Maybe I misunderstood, I thought you were asking how to play in 16:9 (by default the game has 4:3 options, as was the style at the time). Pretty sure MGE XL is what you want.

If you’re asking about the launcher having “data files” option to select masters and plugins, that’s always been there. If you’re seeing a mod configuration menu within the actual game main menu then I dunno about that
>>
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>>3649595
>>3649584
I do want to play 16:9, yes. Here's the Mod Config option in the menu that I have when running with MGE XE and MCP.
Come to think of it, it looks a bit stretched and the color seems off as well. Dialog boxes are really small.
I know that I can tinker with the options and mod in better dialog boxes but to my recollection, last time I installed I've only needed the code patch.
>>
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>>3649881
Or maybe I'm just misremembering?
>>
>>3649881
>>3649885
Maybe you went with OpenMW. You should
>>
>>3650261
I didn't. I might
>>
>>3649885
>>3650261
>>3650406
Go back to your discord
>>
>>3650406
You shouldn't
>>3649881
You can adjust the size of the boxes ingame.
>>
>>3650411
>ask about the best way to start playing a game in the Start Playing the Game thread
>get sent to discord
Who pissed in your side of the bed?
>>3650425
What's wrong with it? Does it change the game too much or?
>>
>>3650454
>ask a stupid question to bump the thread
>wtf why are you calling me out
You've asked this like 40 times in the last 30 days.
>>
>>3650457
There's a Hide Thread button, moron.
And since you're new here, I'll let you in on another Little Secret. Next time you bitch and moan about people talking on an imageboard, remember you can sage the thread as to not bump it yourself, while crying about others doing it.
>>
>>3650463
>get called out on subversive and dishonest behavior trying to lie and manipulate newfags because your game is way too shitty to stand on its own and you don't want to talk about actually playing it, you want others to do it for you while you jerk off over wiki lore you saw in YouTube videos
>wtf just hide the thread so I can make 20 more threads just like it
Is there any fanbase here that isn't just a faggy paper tiger?
>>
>>3650467
Halfway through I decided not to call you a fucking faggot and send you to reddit where you can easily decide what games you want to read other people talk about
I legitimately only wanted to ask people about the best way to play in 1080p, I haven't made other posts or anything like that
>>
>>3650468
Try google.
>>
>>3650477
Nah I'd rather ask on the dedicated imageboard, thanks though
>>
How do I make gane hard without it being "just don't use any of the cool stuff, no alc, no train, no enchant, no bound, no good spells,. Just have a tedious time trading blows in melee and rest after every fight."

Thinking.
-mod to remove int and luck on alch ingredients. Crafted items sell for zero.
-No attribute or skill on cystom enchants
-mod for slower leveling
-Gave to accept outcome of crimes, can only save in town
-max slider at all times

What else?
>>
>>3650701
>How do I make gane hard
You can't, the game has no obstacles beyond removing tedium.
>>
>>3650701
Maybe no custom spells. Will make you use merchant ones and think on your feet rather than make cheese spells
>>
>>3650704
Do you play with a character that is hated to have 999 in everything at all times?
>>
>>3650709
Think about what obstacles you would encounter in your playthrough and how you'd avoid them. There just isn't much there and the ways to bypass issues in the game are usually simple and stupid. So it's only possible to have more or less tedium in morrowind, because it never had gameplay to engage with.
>>
>>3650717
It's basically a dungeon crawler with advanced cities. Is the dungeon crawler genre itself at fault or is it just that morrowind does it bad?
>>
>>3650722
Dungeon crawlers generally have resource management, type weaknesses, a variety of threats, etc. Morrowind has none of those things. It also makes no sense to call Morrowind a dungeon crawler as most of morrowinds dungeons are a closet with 3 level scaled enemies in them.
>>
>>3650724
Like on paper Morrowind has all the ingredients of a proper dungeon crawler. It's got resources, bad stuff that can happen to you that isn't just taking damage, damage types and resistance. Is it just fucked on design to the point you cant fix it even with mods and self-imposed rules?
>>
>>3650701
>How do I make gane hard
There was a new mod on nexus a day ago that made enemies higher level
>>
>>3650454
>What's wrong with it? Does it change the game too much or?
No, obsessed trannies here find some extremely minor changes to bitch and moan about.
>>
>>3650728
>Like on paper Morrowind has all the ingredients of a proper dungeon crawler.
It doesn't though. That's the problem. The systems design of morrowind doesn't work on paper. Which is why it's a bad game.
>>
>>3650805
Could you elaborate? Why can it not be a proper dungeon crawlers with a few mods?
>>
>>3650813
Because it's not a consistent system. When devs make games, even stuff like action games not just rpgs, they make a tabletop sketch first to outline the basic ruleset and gameplay. Bethesda doesn't do this. They just randomly pile in mechanics that aren't connected and don't form a coherent system and the end result is that all these mechanics are unsatisfying and worthless. Fixing morrowind would mean completely redesigning it from the ground up, which can't be done by applying seperate mods designed in a vacuum, which is essentially the thought process which led to morrowind being shitty in the first place. This is why older games like arena and daggerfall are so utterly broken and dysfunctional, because the design process at bethesda is deeply flawed and lazy.

They are basically this:
https://youtu.be/Pv61yEcOqpw
But a video game.
>>
>>3650813
>Why can it not be a proper dungeon crawlers with a few mods?
Nta, but Morrowind isn't a dungeon crawler. The dungeons are quite small, so mods don't have a lot of room to work with.
>>
I have enable screen shots gonna take a minute
>>
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first playthough
>>
>>3651111
>no signs of tryhard minmaxing
Respect +
And checked
>>
>>3644306
what build? i feel like every play through of morrowind ends up with my character having infinity in every stat and one tapping thing
i just really love the troll logic of it
>>
>>3651773
>ends up with my character having infinity in every stat
Makes sense, since nothing stops you from spending time doing just that.
An alternative would be for the game to set restrictions, but I don't see mods doing that being very popular. People who end up with maxed stats apparently like playing that way.
>>
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>>3644306
Been a while since I last played it, but I came up with a 'Diver' class on my last save. The idea was to explore shipwrecks around Vvardenfell and approach the main + guild quests at my own leisure. It's primarily for RP, not meta cheesing.


Diver; (ideally Breton or High Elf)

Specialization: Combat
Attributes: Endurance, Luck
Birthsign - Any (I went with The Tower)

Major:
Heavy Armor
Alteration
Armorer
Mercantile
Spear

Minor:
Athletics
Medium Armour
Restoration
Security
Short Blade

Description:
With their heavy nautical suits and spells to ease underwater traversal, divers eagerly scour the ocean depths for lost treasures and artifacts.
Their aptitude for wielding spears and short blades against hostile marine fauna makes any dedicated diver a resilient battler, but many are simply dismissed as eccentric scavengers.
>>
>>3652375
A cool niche idea. Diving for pearls is good money too. I'd put athletics and acrobatics as majors, to make travel more pleasant. With steed birthsign.. I'll keep this idea in mind, it's good for a quick and relaxing playthrough.
>>
have my fellow morrowniggas played tamriel rebuilt yet?
>>
>>3654890
No, I don’t care for modder fan fiction.
>>
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>>3654892
Suit yourself but it's faithful to the established lore at the time of MW's release and many of the quests are better than anything in the base game
Not to mention all the new shit you can get
>>
>>3654890
Yeah. I'm waiting for the Firemoth release before I reinstall.
>>
>>3654890
I'm still waiting to play it. Are they close to remaking Mournhold so I can try it and replay Tribunal at the same time?
>>
>>3654901
original firemoth is bearable if you're an overpowered levitating spellcaster, which is what I think the intended experience for that plugin is
>>3654903
>Are they close to remaking Mournhold
no, the next expansion will add Narsis and the surrounding area, it'll also add the island of Gorne southeast of Vvardenfell and allow you to join House Indoril
>>
>>3654916
>original firemoth is bearable
I don't care about the original firemoth. It sucks and I have seen it already two decades ago.
I'd like to see what they have done with it and how did they manage to fit it in the TR map.
>>
>>3654924
there's already several overhaul mods for it and personally I think its a waste of time touching it when they could be doing mainland stuff
but if they must touch it, it better be good
>>
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>roll up a new character
>'Ok, this time I will actually play an honest knight character. I will only use melee and not exploit alchemy.'
>2 hours into my playthrough Eydis sends me to Caldera
>take guild guide
>mfw arriving at the Caldera mage's guild
>>
>>3644306
Is this /vrpg/s prime western game?
>>
>>3654954
Not just /vrpg/'s. It's widely accepted to be one of the greatest RPGs
>>
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>>3654954
>>3655288
Nobody but midwits absolutely LARPING that they have computer game pedigree thinks Morrowind or anything Bethesda ever released is worth more than a pile of steaming cow shit.

Hopefully that answers your question.
>>
>>3655296
Okay, poser
>>
>>3655297
Posing as... what? I am not portraying myself as anything, I am just revealing the fact that Morrowind fans are genuinely some of the most deranged redditbrains in computer game community.
>>
>>3655298
Okay, poser
>>
>>3655296
>LARPING that they have computer game pedigree
I played it on xbox, actually...
>>
>>3651768
Since it's my first playthrough I didn't wanna rock the boat too much, just enjoy the game and play how it was meant to be played
>>
>>3655609
That's absolutely the best way to play the game. Minmaxing shit is for retarded neets wasting their time to make games worse.
>>
>>3654892
It is fan fic but fantastically well done and just expands on the existing lore as it was then. Give it a chance. It does not feel "moddy" like a lot of mods do. I love all the house Hlaalu content and we will get more of that soon with the Narsis update
>>
>>3656180
I did a hlaalu run with TR a couple of months ago and its pure kino, Every single quest feels like it could have been in the base game without anyone noticing the difference
>>
>>3656796
>feels like it could have been in the base game
High praise for modder's work. It takes some restraint not to overdo it, and many are eager to see what they can do, resulting in content that doesn't fit well.
>>
>>3656796
I just finished mine last week and I did it with one of the mods that lets you join the Camonna Tong as well as Fligg's slave mod
>>
>>3654954
It's literally just a discord raid. No one here that posts regularly likes TES.
>>
>>3657250
you will never be a real dunmer
>>
>>3654890
new TR release when?
>>
>>3657257
>Thread about the best game of one of, if not the most popular series of RPGs on the RPG board? Clearly a Discord raid
>>
>>3644306
No, but me and a 40-something russian woman who I've been friends with over the internet since I was a minor(like 15 years old or something) have spent the last decade since she introduced me to Morrowind autistically developing a massive headcanon for every single province that corrects the narrative/worldbuilding problems she had with Oblivion and Skyrim while examining the Great War period in greater detail.
>>
>>3654890
I have played some of it. I like it okay. Some of the quests feel wrong, and sometimes I get the sense that the ethics of the writers are getting in the way of the quest writing. There was one I did about a hlaalu farm that was fucking up a river and some Ashlanders were assmad and it felt totally wrong for what both of those groups are normally like. (One Hlaalu incompetent at negotiation while the other is unwilling to, nomadic Ashlanders reliant upon and weirdly hippy-like about this river)
Also these retards need to stop putting the Song of Pelinal everywhere. It's an ancient fragmentary text of a gilgamesh-style warrior hero. How many people keep ancient fragmentary texts on their bookshelf? How many dunmers in rural morrowind should be doing it?
>>
>>3654892
Douglass Goodall himself released a mod that adds new quests to the game and provides more information about major NPCs. Would you play that?
>>
>>3644306
I've been randomly rolling characters, by rolling for race, birthsign, and character class(all base classes). My most recent playthrough was a bosmer nightblade, born under the lord. If you combine it with strict adherence to class kills(No off list spells, weapons, or armor), and don't cheese the economy with alchemy or soul gems, the game plays very differently
>>
>>3645094
spend as much money on training as possible, until you're saving up for enchantments you don't really want to hold on to too much money at a time.
>>
>>3645716
I like a good lizard play through, but they should've just outright banned scalies and curries fr going anywhere near a telvani as anything other than a slave, thief or assassin
>>
>>3658808
>oh boy time to start a new morrowind playthrough!
>do the basic shit around seyda neen for money
>silt strider to balmora
>make 100% resist magik for 1 sec and cheap levitate
>tp to caldera
>take "free" alchemy set
>kill pemenie for boots
>go north of gnisis for 80% chameleon amulet
>steal all the glass stuff from ghostgate ez
>now start playing the game
>>
>>3658825
>tp to caldera
nigga that's a 2 minute stroll
>>
>>3658851
Why walk when you could ride?
>>
>>3658189
>the game plays very differently
I tried that usual cheese stuff once about 10 years ago, and found it so boring and unsatisfying I never played that way again. All that metagaming shit just takes me out of the roleplaying mindset, a distraction.
>>
>>3658189
>the game plays very differently
no it doesnt lol
>>
>>3658825
yep, I did that on my previous incomplete run of an argonian. plan on finishing that with a few modifications this time aroun without min maxing too hard since it ruined the game for me previously..
thinking of doing an argonian with spear, medium armor, conjuration and destruction (yeah, its basic but so what?)
>going to old ebonheart and starting there instead with the mages and fighters guild (maybe even astrologers guild?) instead,
>eventually return to morrowind to pick up the main quest,
>mix in a bit of daedric quests for whatever gods are most appropriate to be worshipped for how im playing my character,
>hop over to tribunal and kill almalexia and soul trap her to make a pair of underpants that regenerate vigor as a constant effect,
>get the appropriate gear that'll hold me over till end game probably (mantle of woe, the magic guilds leader's neckalce, adamantine armor to be replaced by ice, an ebony spear till the end, amalexias underwear, good looking robes and scarves, mararas ring, dunstager ring .... the usual overpowered items
>finish the main quest,
>do solstheim and finish building the town there
im entirely unsure how to integrate skyrim project into this, or if it even could he integrated
any tips? advice on which daedric princes to do besides azura? More fun options for equipment? Better replacements? worse replacement for armor that would make this run more fun? any cool quests you'd definately do? Quest mods not worth missing out on this playthroigh? etc?
>>
>>3644306
I liked Gothic more than Morrowind
>>
>>3658912
then go to the Gothic thread you fucking retard
>>
>>3658924
Damn. bro. There is no need to seethe and cry just because I like a superior game
>>
>>3659158
then go talk about it elsewhere
not a gothic thread
>>
>>3644306
Bethesda thread bump
Need more of those on vrpg
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>>3662270
I like Morrowind and there's no reason for there to be more than one Morrowind thread at a time.
>>
>>3662300
unless they fire Emil and everyone else responsible for their insipid games
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>>3662575
>haha drama
>>
>>3644436
>What's lousy about vanilla Morrowind is loot dispersion. Loot is primarily determined by level, and you end up with glass armour on lowly enemies eventually.
but that isn’t true, are you mixing it up with oblivion?
>>
>>3662712
Its just another case of someone criticising a game they never played

Very common on this board
>>
>>3644436
>Loot is primarily determined by level, and you end up with glass armour on lowly enemies eventually.
I can’t think of a single instance of glass armor occurring randomly. Humanoid enemies that can wear armor always have their armor hand placed in the NPC inventory, you can look for yourself in the construction set. Level 1 bandits named Ashamprilur Fetchertits or whatever will have one netch helmet, one left iron bracer, etc.

High level Daedra can have random ebony etc weapons, and I think golden saints can randomly have glass shields, but those aren’t exactly low level enemies.
>>
>>3662575
This is your brain on youtubers
>>
>>3662723
And all the good, useful, and interesting loot is almost always hand placed. There do exist leveled lists to create random loot but it’s usually vendor trash or not worth picking up like sixteen pounds of whickwheat or nineteen pillows or whatever.
>>
>>3662726
Those random level scaled cast-on-use enchanted items can be great
IF
you're not a magic user with OP constant effect artifacts minmaxed on normal difficulty.
>>
>>3662726
the random_special or whatever it is is pretty good, and the only way to get some good objects (generic mark and recall jewelry, some weapons)

The better scrolls (IE ekash's lock splitter) are only available from random scroll lists, and a lot of the good random loot is only available at higher levels
>>
>>3662725
I wish it was the youtubers who made those shitty games anon
at least they would've been fired quickly before they couldve done major harm to some good games I've enjoyed, unlike Emil who stays there
>>
>>3644306
>Pick weapons and armor skills
>Pump strength
>Take armor and mace from ordinators
>Win
>>
>>3663159
But at what cost?
>>
>>3663160
A few ordinators lives. Their own fault for trying to stop you.
>>
>>3663162
>A few ordinators lives
An inordinate number, you mean.
>>
>>3663164
Kek nice
>>
>>3662726
Random loot in smugglers dungeon is very decent
>>
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OpenMW 0.49 now has LUA support
I've modded mine with AI voiceover and upscaled textures + groundcover
It also works on android
Pic related, my imperial walking through the grass
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>>3665071
>no link
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>>3665076
You filthy n'wah

https://redfortune.de/openmw/nightly/?C=M;O=D
>OpenMW 0.49 based developer build

https://github.com/Sisah2/openmw-android/actions/runs/11652257719
>Android version

https://www.nexusmods.com/morrowind/mods/54137
>Voices of Vvardenfell OpenMW patch

https://www.nexusmods.com/morrowind/mods/52279
>Voices of Vvardenfell

https://www.nexusmods.com/morrowind/mods/47469
>Intelligent textures

https://www.nexusmods.com/morrowind/mods/46377
>Aesthesia groundcover
>>
>>3665086
sorry, I'm drunk and misread your post as if you claimed you were a developer of a mod that does these three things. thanks for the links though, I'll def try voices of vvardenfell when the next TR drops.
>>
>>3665071
>>3665086
OpenMW is currently undergoing a renaissance due to 0.49 lua modding. I heavily recommend the Potential Character Progression mod:

https://www.nexusmods.com/morrowind/mods/55264

It's easily the best and most simple fix to vanilla leveling I've seen.
>>
>>3650701
- Mod custom potion sell price to zero.
- No custom on-use enchantments.
- No Creeper.

There you go, you just solved 90% of the game's balance problems. Alchemy is not nearly as good when it doesn't make you infinite money.
>>
>>3665303
>There you go, you just solved 90% of the game's balance problems
rofl, not even 1%
>>
>>3665305
Name them.
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>>3665310
you can pick up a daedric weapon in Balmora from a merchant for less than the starting gold the game gives you
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>>3665321
You get 87 starting gold, which is in fact not enough to get a demon weapon. You are also restricted to the short blade / spear ones, as the others are far more expensive. To get the full benefit of bound weapons early on you require some conjuration investment, which I see as fair.
>>
>>3665334
>You get 87 starting gold
No you are handed 300 gold at the beginning of the game.
>To get the full benefit of bound weapons early on you require some conjuration investment
No you don't.
>>
>>3665335
>No you are handed 300 gold at the beginning of the game.
No, that requires stealing the platter or finishing a quest. You have to earn the money. You also cannot reliably cast the bound spells at 5 conjuration. You require some (not much) investment.
>>
>>3665339
To be fair, bound weapons are way too cheap to cast. Iirc the bound dagger even does more damage than a regular daedric dagger
>>
>>3665340
Yes, bound weapons are a very strong and arguably overpowered early option, but Morrowind has tons of those. It's completely different from breaking the entire economy and turning you into a god like alchemy and custom on-cast enchantments do, however.
>>
I have played Morrowind on and off since it came out and I have never once used a bound weapon, nor equipment with an on-cast damaging effect. Just doesn’t sound fun at all, it’s basically a strawman brought up exclusively by people who are concern trolling about a game they don’t like.
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>>3665339
>No, that requires stealing the platter or finishing a quest.
No dude, I literally just did it 2 weeks ago. You're wrong. Its impossible to get to Balmora without that gold in your pocket.
>>
>>3665373
Sellus Gravius gives you 87 gold (you start with 0). You can find 25 gold in the census office small locked chest, for a total of 118. The cheapest demon weapon costs 147 gold.

Stealing the platter and doing the tax collector quest are things you have to go out of your way to do. New players don't get hundreds of free gold.
>>
>>3665388
You can just pick the most valuable looking things in the room where you get the iron dagger and lockpick, then sell them to Arrile or Ra'virr. Done, you've got enough gold now.
Or do Addamasartus. Those two things are so straightforward and signaled so heavily I have a hard time believing new players wouldn't do them.
>>
Imagine stealing in Morrowind
>>
>>3665340
>>3665347
>>3665388
>>3665402
Devil weapons are just way too cheap. Compared to some of the demon and fiend weapons,, they're clearly underpriced
>>
>>3665086
the ai voices seem generally okay in a stream that I've been following except the fact that modded content will never have it
that alone makes me wanna not install the ai voices since its difficult to constantly having to switch from voiced to reading all the time, especially considering the amount of content total overhaul adds in
>>
>>3665404
I'm thinking of doing a run with no stealing and no killing someone to be able to take their item
will it make the main quest unplayable?
>>3665297
looks very good
wonder if it'll work well with ngcd, not just in terms of compatibility but also in terms of slowing down the gameplay
>>
>>3665469
>I'm thinking of doing a run with no stealing
Easily done, just requires low melanin levels.
>and no killing someone to be able to take their item
>will it make the main quest unplayable?
Depends what you mean. “No killing innocents to loot their corpse”? Shouldn’t be an issue. “No killing anyone and then looting their corpse, even in self defense”? Combat is required to get some items to finish the main quest, even the alternate back door path iirc
>>
>>3665475
combat is fine and considering all the mods thatre out there, even preferable
but killing someone to circumvent stealing won't be as im really tempted to make a paladin character mixed in with canonical nerevar skills and having a go at dagoth ur
>>
>>3665487
>killing someone to circumvent stealing
I can't think of a why you'd do it. You can find almost anything on hostile enemies, and the main quest showers you with gear.

Now, not looting corpses for their gear.. that would make equipment more scarce. Still doable.
>>
>>3665388
They just hand you 300 gold to go to balmora and deliver the letter, what is wrong with you idiots
>>
>>3665541
No, he hands you 87. You're thinking of the tax collector quest.
>>
>>3665522
not looting corpses (and by extension burial tombs) is a goddamned fantastic idea anon
>sounds like a temple + redoran run already
I'm excited already
>>
>>3665615
No, you don't have to do the quest. It's right there in the stump regardless of where you do it or not. The game constantly pukes gold at you. The price for the demon spear is not a large sum. It's trivial to get a game breaking weapon before you even encounter an enemy and you're likely to do it totally by accident. The whole game is like this and even without the broken things there is nothing to otherwise engage with. Broken things simply eliminate the tedium of having to deal with the unpleasant and shallow gameplay.
>>
>>3665615
And Caius gives you gold, and the trainers in Balmora give you free shit and drugs

The only thing that makes it a problem is how stupidly cheap some of the demon and devil weapons are compared to the rest
>>
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>>3665872
>>
>>3665872
>It's right there in the stump regardless of where you do it or not.
That is also incorrect. Fargoth's stump has nothing until you start the quest. The tax collector's body is the one that's available from the start.

Please replay the game instead of working off shoddy memory. Except for alchemy and barter exploits, Morrowind early/mid economy works fine. What breaks it later on is the overpriced leveled loot you get from Golden Saints.
>>
>>3666008
>Please replay the game
I just replayed it 2 weeks ago and you all cried I was playing it wrong
>>
>>3665469
I play like this in every playthrough, I try not to do illogical gamey things. I wouldn't kill a shop owner, But I don't mind killing a wandering merchant in the wilderness to steal their shit if my character would do it. If I enter dungeon I will try to clear them instead of running to steal some good items and teleporting away or something. I wouldn't loot boxes and barrels in cities. I would only store things in my property(No consequences in just dropping your shit in the middle of a street..). I wouldn't assassinate people by taunting them unless I have a high speachcraft skill. I wouldn't enter specific dungeons because I know they have good loot. Small things like that, they add up and make your playthrough a lot more fun.
>>
>>3667393
>I wouldn't loot boxes and barrels in cities
joke's on you, they are essentially trash bins with no owner. I remember when I first played and noticed something valuable I would nervously look around and wait for any npc to walk away before grabbing it.
>>
>>3667396
>custom class: crustpunk
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>>3667396
forgot to attach pic rel
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>>3667396
Its silly and obviously people would notice all of these boxes are filled with soul gems and coins
>>
>>3665303
No way. It's dirt cheap to make a nord with conjuration as a major stat and then go buy bound battleaxe from the balmora mage's guild. Just like that, you have a weapon that will one-shot most enemies on vvardenfell and you probably aren't even level 2.
I genuinely don't remember how much money it costs but it isn't much to basically upend the game. I beat that one vampire hiding in the alcove above a cave system with a super OP ring at level 3 and from that point on it was basically as smooth of sailing as you can possibly get.
You don't even need to spec intelligence or willpower, just grab the mentor's ring on your way out of seyda neen and you'll be basically guaranteed to cast it even with a retarded icebrain.
>>
>>3667393
in my defense, I only understood how to properly rp in a game a few months back
and yeah, I completely understand your POV here that let's you stay in character
one of the main reasons why I'm putting a lotta restrictions on myself without forgetting everything while playing the game
one major reason besides the rp would be cause its a pretty simple game to break even with restrictions (refer to the side convo happening in the thread) and it would undoubtedly be sorta boring if I actually do the full play through that involves a religious order (temple), a house (redoran), mq and both dlcs (ive bailed on doing a complete run of the game too many times)
>>
>>3668163
>complete run
Considering Morrowind is a RPG that offers a huge number of possible characters, factions, quests, content..
It's a bit silly to approach it with a completionist mindset, isn't it? Might as well create and try out different characters.

Default classes can be fun to stick with.
>>
>>3668166
complete run for the first time but I'm not doing every single faction in this tho
its just temple, redoran, mournhold to kill amalexia, dagoth ur, and then Hircine. will definately fuck around the relevant faction quests in tamriel rebuilt
its definately gonna be a paladin run with no stealing or looting anything in burial crypts (or even corpses if I really wanna go hardcore, not sure if its doable)
no cheesy exploits like summoned golden saints enchantments and stacking potions, includes no pause when in menu or while talking to merchants
sounds pretty hard IMHO
open to suggestions and restrictions for the play through
>>
>>3668506
Sounds fun. That's doable for sure
For suggestions: I would avoid making a jack-of-all-trades build, it waters down your character. Don't practice misc skills and don't use training.

If you fear missing out if you don't pick every magic skill: everything is available from enchanted items, scrolls and potions, so no need to worry.
>>
>>3668521
the limitation sounds interesting and was already thinking of implementing it, but your comment made me wanna add in a twist for minor skills

how's this: medium armor, long blade, spear, block, restoration as main skills
minor: destruction, mysticism & alteration (only scrolls allowed for an early game hard mode), alchemy, speechcraft
dark elf, lawful neutral (gives me wriggle room for azuras quest and a quest mod I saw for jyggalag), paladin, pro slavery, no stealing, no looting burial crypts, and no looting corpses (till I need to advance the main quest)
I can restrict myself to not going for enchanted items, but i will kill almalexia, and use her soul to make a pants of vigor to give me back stamina lost from running since its something I've always wanted to do even if its a childish meme at this point

not sure about which god I should worship since I never read a single book in game and don't know the lore that much in depth
any other restrictions/tips/advice? feel free to go nuts
gonna be playing on total overhaul morpack for openmw
>>
>>3668546
Alchemy and Speechcraft especially with low personality aren't really viable as minor skills, which probably means you end up wasting time grinding money for training to get them from level 15 to 50. That's a distraction that might pull you out of your roleplay.
If you really want speechcraft to be useful from the start, get bonuses to the skill and personality.

You get constant effect restore fatigue from the main quest too.
>>
>>3668521
re-read through the entire post here >>3668546 and i really think i might need to add back at least the master level trainers for chosen skills
what do you think?
>>
>>3668558
You'll never need training if you just build your character properly. Training is for powergamers, or a crutch for poorly planned builds.
You're going to go through enough content to naturally level up your skills anyway.
>>
>>3668567
>pretending to enjoy a game for clout
>anonymously
You gotta practice your thinking skill, and raise your INT
>>
>>3668579
I'm not saying you're doing it optimally, but you are doing it.
>>
>>3668567
Morrowind is the most soulful game to ever exist. Just play OpenMW with the I Heart Vanilla modlist.
>>
>>3668584
Do these mods fix anything listed there?
No?
Oh, I see. Don't think I will.
>>
>>3668583
That's dumb. It's weekend, find something better to do.
>>
>>3668586
Yes, most of them can are fixed. OpenMW adds a bunch of QOL and you can mod-in AI voice acting.

That's missing the appeal of the game, though. If all you care about are production values and quality of life you're better off playing any generic modern open world game.
>>
>>3668588
I tried to play a fun video game, but I got tricked into playing this peice of shit instead. Now I'm pissed. Thanks a lot asshole.
>>3668590
>and you can mod-in AI voice acting.
Last thing I wanted.
>wanting the AI not to get stuck on terrain and quests that aren't "collect 20 mushrooms" is missing the appeal of the game
sounds like an unappealing game
>>
>>3668591
>I tried to play a fun video game, but I got tricked into playing this peice of shit instead. Now I'm pissed. Thanks a lot asshole.
It's not my fault you're a bit dim. Now go find yourself a game you enjoy
>>
>>3668597
>uhm you're dumb for not enjoying enemies getting stuck on the skybox
Real "emperor's new clothes" moment.
>>
>>3668601
You're dumb for getting tricked and then continuing to waste your time.
..And for coming here to tell everyone how dumb you are kek
>>
>>3668567
that's what your kid will be saying about minecraft. or fortnite. or whatever cool game you played when YOU were a kid. Thing is, people like what they are already familiar with.
>>
>>3668632
No he won't. Minecraft like 15 years old. IT appeals to kids nowadays AND it appealed to kids in 2007. It's an actual timeless classic.
Nobody in 15 years will make delisional shill threads about how fortnite was the greatest game of all time or whatever nonsense passes for wisdom here.
Nobody will look at fortnite 20 years from now and try to pull an equivalent of seeing someone point out that enemies get stuck in the skybox or that the quests are literally "collect 20 mushrooms" and dismiss that as "hurr durr zoomer go play fortnite". You're just retarded.
>>
>>3668556
I don't intend to use speech craft to solve a lot of problems anyway
just cause its there, don't mean I've gotta use it I put it there just cause its supposed to be a paladins forte, might just replace with mercantile for even small discounts can get me level ups
alchemy is there for making some potions since I'm already buying scrolls and some free level ups
>>3668562
good to know

wish there was a religion expansion mod like for skyrim
>>
>>3668663
>I don't intend to use speech craft
>replace with mercantile
Speechcraft gets you better prices AND lets you solve some quests. Maybe see if you can swap it with one of your major skills. Something like long blade is fast enough to raise from 20, or 25 starting point if your specialization is combat.
IF speechcraft is something that would enhance your roleplay, otherwise ignore and do what feels best.
>>
This place has gotten so bad that there are adult men pretending they need help playing a bethesda game.
>>
Is this fucking bullshit of a game even worth launching?
>>
>>3668636
it's okay, anon, I totaly understand you. It will come in time. My three year old also has trouble grasping the idea of timeframes longer than her life, too. Stay safe. I love you.
>>
>>3668731
no, gtfo.
>>
>>3668730
people like >>3668732 feel the need to pretend the game is in some way "difficult" because they want to feel elitism from playing it, when it's just shit
>>
>>3668734
No they post it because bethesda fans are dumb enough to respond to them and don't even question the same dumb posts happening 100000x in a row. They just robotically answer like a chatgpt bot. They absolutely cannot help themselves because they have no agency of their own, which is why they play bethesda games in the first place. If someone made a imperial vs stormcloak thread for the billionth time every morrownigger would be in there replying to it even though they supposedly hate skyrim so much because they simply cannot help themselves. Being a bethesda fan is an actual brain disease. It's a series for the mentally disabled.
>>
>he says, while reflexively executing his “must rant about Morrowind and its nebulous fans of straw” programming for the thirty seventh time this month, unthinkingly responding to stimulus
Grim.
>>
>>3668729
I never even knew quests could potentially be solved in a Bethesda game (just skipped from my experience) with speech, I'll switch over a few things and turn it into my main skill if that's the case indeed
>>
>>3669228
>dis nigga never finished main quest
truth be told i never finished skyrim either
>>
>>3644306
I've had this one idea for a Dunmer Pilgrim wanting to visit all of the various holy sites of Vvardenfell. Seeing as he was an Outlander, I imagined him being seen as a bit of a poser by local Dunmer, like the Tamriel equivalent of a shitlib. I thought it would be funny to sort of roleplay as this tourist who's come to Morrowind for "Enlightenment" or to "Discover" himself, only to get his teeth kicked in by cold hard reality. Also the idea of this guy being the Nereveraine cracked me up for some reason.
I've never done a Morrowind run (or indeed any Elder Scrolls game) as a Dunmer. Is there anything I should know before giving it a shot? I feel like I have a pretty good idea about what I should do, and how I should go about doing it
>>
>>3669228
Don't get your hopes up regarding quests, it's very minor stuff here and there. But raising disposition gets you better prices with merchants, training and travel.
>>3669235
Sounds like a good concept for a slightly gimped character. Major skills are all pacifist, and later after reality hits, rely on minor skills related to combat. Try to arrange encounters related to slavery and corruption.
>>
>>3669243
good idea. Cheers man
>>
>>3669235
>>3669243
>>3669252
Great idea, keep it in your head, you can't actually roleplay in morroshit. Oh what, you'll get a quest offer from an evil scum criminal and you can say... yes or no, great !
>>
Can I get a recommendation for a vanilla like modlist? I just want expanded lore and quests. I'm open to gameplay and balance changes regardless
>>
>>3669509
AFFresh is a quest pack mod from one of the developers of Morrowind
>>
>>3669509
there are modlists of varying length and complexity for openmw
pick one based off the descriptions and play it
>>3669243
yeah, fuck that then
if its expensive stuff, I'll sell it mudcrab/creeper
if its an artifact, I'll give it to the museum
if i really need personality to be high, I'll use bug musk. I'm almost sure there's a shop inside the crab at redoran HQ which sells it
problem solved
>>
>>3669789
For me, it’s picking my favorite non-creeper/mudcrab merchant of each type (bookseller, blacksmith, alchemist) and exclusively selling my wares there, in order to not get too much money too early
>>
>>3669996
yeah, but I barely rem where to go for which special items
that itself is gonna be a good enough nerf in addition to not stealing anything
add to that the fact that I'm doing redoran+temple+scrolls only for utility spells from alteration and mysticism
poverty is gonna be my best friend for a long time
I have a sinking feeling that imma have a better time discussing this character than actually playing him



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