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What is the final solution to the roofnigger problem?
>>
quadruple tungsten armor with double tungsten booties and tungsten helmet
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>>3647201
Exothermic aura
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>>3647201
Flares.
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i just hide in a corner and use the psi trap
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>>3647201
Uncanny dodge/projection if you got TC. If anything else shield and or spear trident for fuck you lvls of block
>>
These replies show the different kinds of soldiers/warriors.
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>>3647201
More dakka will solve any problem.
Since the grenade launcher introduction if you have some Guns skill you really have no excuse if you lose against them.
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>>3647201
the what?
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>>3647509
>more dakka
This. One time I burst-fired a single roofnigger and it destealthed another 3 behind it.
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>made both a throwing build and a LMG build
>an LMG was in the SGS outpost on the throwing build character
I hate when this shit happens
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I'm finally doing a shotgun build and it feels more powerful than an LMG, went with full-auto and it's just silly
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>>3647868
What I love about both those guns is that it doesn't matter if you miss, the other 9 bullets/pellets you fired will hit and kill whatever you want dead anyway.
I can fire a silly little pistol and miss a 95% hitchance 5 times in a row. But with an LMG, I can fire at a 10% and still hit everyone in the room.
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>>3647878
The nice thing about shitting out more projectiles is that it averages out. At 30% crit chance, 30% of your pellets are gonna crit. With a pistol it's all or nothing, and the pistol you want to use to begin with (.44 Hammerer) is high variance gambling bullshit to begin with.
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>>3647907
>With a pistol it's all or nothing
That's why special attacks pistol is superior.
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>>3647201
Savescumming
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WHY THE FUCK CAN I NOT JUST BUY W2C EVERYBODY IS SELLING JUST ONE BULLET
I DON'T WANT TO SPEND AN HOUR HAULING FUCKING TUNGSTEN
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>>3649241
Kevin sells 50-70 rounds per restock. Fraser too (and if you care about bullets you probably want to join the protectorate for the lube anyway).
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>>3649241
Isn't it funny how 25wt of huge tungsten plates only makes like 0.8wt of bullets.
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For an LMG build do you guys use a side gun like a shotgun since the synergy can give you an effective skill of 50 from just 10 points in gun or do you just carry 2 LMGs with different ammo types?
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>>3649317
The synergy is only ever useful at low levels.
Second LMG is okay if you need it for Heavy Metal, but I very much prefer to rush the Fusion Cannon and have that as a sidearm instead. Also I don't like carrying two different ammo types with me, I usually hoard the other caliber(s) and then swap weapon at home when I'm low on the current one.
If you don't care about Heavy Metal then you may as well have an utility weapon like the Power Fist, the Jackknife or a simple Crowbar.
>>
this is my favorite game right now, can't stop playing. i keep rerolling my char. am i the only one who does the merchant refresh cheat? waiting 30 min for vendor rng is such garbage
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How come we can't use metal scraps to make grenade cases and throwing knifes?
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>>3649339
>go to Foundry
>talk to Leonie
>???
>profit!
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>>3649339
umm cuz it wouldnt make sense DUH, nevermind how you can materialize metal plates into said items without any sort of tools or workbench
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>>3649332
I don't, but I'm among the very few. I came to enjoy the true railrat experience over meticulously milestone'd gear plans so I'll just use whatever the game tosses my way and adapt my strategy accordingly.
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>>3649317
depends on the build
one build I ran used two guns with different ammo types (ended up with 12.7 terminator and .44 grudge)
probably the best option is gun + balors hammer with heavy metal, especially if youre str vers
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I love the thumper so much bros...
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>>3649469
As if grenades weren't already perfect, the thumper is basically a second belt of them that does more damage, is more accurate, and with no cooldown.
What was Styg thinking when he put it there? "Fuck balance" or "this will be a nice thing to reduce the player's suffering if his chosen build can't survive depot A"?
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>>3649478
Considering how busted lmgs are, I'm pretty sure he was thinking "fuck balance, I need money" when making the dlc.
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>>3649478
+ it has no strength requirement, so any character with a skill in guns can use it to great success
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>>3649479
They are busted and I love it.
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>>3649503
It's genius in that people have been wanting to RP as a Kereberos unit member from day 1 of the game being released
I'm sure there are people that bought the DLC just for the LMGs
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So I tried talking to Yngwar, failed, killed him, and then I THOUGHT I loaded a quicksave so that I can talk to him later when I get enough biology to be able to make a hypercerebrix (like 5 hours later, I'm not loading that shit)
at least I've got something to look forward to in a different playthrough, I guess
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>>3649560
Yngwar is really cool. Even though none of it is terribly important it's one of my favorite conversations in the game.
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>>3649574
Yeah, that's why I'm mad at myself, I really like the dialogues in Expedition and this one could've been really good. Oh well
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>>3649578
You don't have any older level up saves? You know, to pump your Biology and get this done quick?
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>>3649585
I don't know, maybe, but I kinda don't want to do that since like I said, if nothing else it's motivation to do another playthrough - I've been thinking either a magi... ehm, a PSIONIC or a metal armor clad, LMG wielding killing machine
>>
Who did *you* give the ACoNR to and why? I understand that you can give it to several people and you'll get different rewards/you might learn what it actually is depending on who I give it to, but I still kinda want to give it to the professor, he seems like a genuine guy and we've been through a lot together
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>>3649618
Very respectable. If you roll with the cave wizard at least you won't have to worry about hypercerebrix I guess.
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>>3649624
I feel bad for the professor. He is a good man, but I can't bring myself to reward him in any way other then making sure they all make it back home alive.
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>>3649624
I usually give it to my fellow glowniggers at the Oculus purely for RP reasons.
Professor can eat a bag of dicks, I always join the pirates after Briggs starts with the whole "why is your tongue not currently in my anus, private?!" bullshit.
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>>3649624
Gave it to Azif. Out of all the people who won't just chuck it into the water, he's the only one who I trust *and* seems to understand enough about it not to do something stupid.
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>>3649636
>the only one who I trust
>not to do something stupid
Anon, my nigga, really?
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>>3649632
>>3649634
>>3649636
Hmm, personally I'm torn between handing it off to Ezra because he seems like he does genuinely have the peoples' interests in mind, or the professor, but with him I'm worried that the Protectorate would get their hands on it sooner or later...
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>>3649639
How could I *not* trust my fellow Godmen obsessed autist? Everyone else I could give it to would love to use it, or doesn't know what the fuck I'm giving them to begin with.
And then there's Ezra. If Ezra said "good day" to me I'd assume he's lying, twice.
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>>3649644
Best ending is giving it to Kharon. Cracks me up every time.
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>>3649645
Never trust a man who talks to rocks.
I always found it ironic that Azif and Six both refuse to take responsibility for the Cube shitshow. Azif being all dindu nuffin lol and Six straight up lying about his involvement.
It's true though that Azif has the best all-around understanding of the Acorn. Ezra makes at least one mistake when he speculates that the Acorn's self-destruction could be dangerous, meanwhile Azif is confident that it isn't. And since nothing happens if you destroy it Azif wins this round.
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>>3649648
What happens? I've never and don't want to suffer through the Mutie questline
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>>3649663
>What happens?
Kharon gets a taste of the True Underrail Experience™.
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Friendly reminder to not do the Utility tower boss
>but it sounds like a cool fi-
No, it isn't. Do not
I was you, I didn't take the warnings, do not become me. I am now a worse person for experiencing that, all that awaits you is frustration
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>>3649644
I just gave it to the prof
I'm paid to plunder, not to think
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>>3649681
It's what you deserve for unironically playing dominating.
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>>3649624
gloria
none of these power-chasers need such a thing
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>>3649560
>>3649574
>no option to actually save the savages if you had psi empathy and a high enough will for that dark crystal
It would've been a neat way to stop the invasions, especially if you do it before the pirates attack and can have the savages help you raid the pirate base.
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>>3649762
What's the harm? It's not like they can activate it. And even if they could, they wouldn't be able to control what it creates. This one was NFT's property, so chances are it's a pocket habitat. Doesn't matter who activates it that can only be good for humanity.
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>>3649644
>I'm worried that the Protectorate would get their hands on it sooner or later...
Do we tell him?
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>>3649779
>This one was NFT's property, so chances are it's a pocket habitat
Its been awhile since I actually read expedition lore during a playthrough but I'm pretty sure it was implied somewhere that NFT was planning to use acorns to establish some sort of connection between their colonies after the apocalypse
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>>3649794
It was implied that it is needed to reach Horizon, the surface habitat. If Horizon were a habitat that NFT themselves constructed, then I don't think they would need a technology beyond human understanding to reach it. So I think this ACoNR is the key to Horizon, as in, it is supposed to create Horizon. It was their plan to make the surface habitable once more.
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?????
????????????????
???
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>>3649839
I have no memory of azif calling it that
also the oculus agent was clearly hank
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>>3649850
This short paragraph is such concentrated nonsense it makes me doubt my own grasp on reality. It's... impressive.
>Azif tells you the person who stole the Cube looked a lot like you
He says nothing of the sort.
>Azif called the Cube a Psycho-temporal Convergence Device
No he didn't.
>Cube's visions
The Cube's what?

What parallel timeline is this guy from because it sure as hell isn't ours. These aren't even theories. These are awfully specific things he mentions that plain don't exist.

>also the oculus agent was clearly hank
Yeah. And even if it wasn't the Oculite was male. Not saying some parallel timeline or reincarnation fuckery is completely impossible, but knowing Styg that would only happen in a way that can't, in any way, under any circumstances, be twisted as possible pseudo-tranny shit.
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>>3649839
>>3649859
I'm not even sure Azif talks about the cube at ALL actually
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>>3649861
pretty sure he does, at least after DC
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>>3649864
That is possible, I don't think I've talked to him after finishing DC because I didn't think the dialogue would change
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>>3649866
Oh boy. Go talk to him right now.
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>>3649850
>also the oculus agent was clearly hank
bro...
https://www.reddit.com/r/underrail/comments/1c1dov5/heavy_spoilers_i_think_that_hank_wardell_is/
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>>3649866
oh, go do it right now
youre missing out
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>>3649870
dude...
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>>3649876
man...
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How many bullets should I bring to DC DOMINATING with an AR build?
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>>3649887
All of them.
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>>3649887
>many bullets

Yes.
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Is the Heavy Duty questline worth playing in my first playthrough? From what I've heard it's just a straight up combat challenge
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>>3650316
It's meant to be a combat gauntlet but it's designed so that you can complete it without entering a single fight.
Also completing the easier part will reward you with a couple good weapons (unique LMG and Energy Pistol), so it's worth doing just for that.
Exploring the place fully is a bit more challenging but there's plenty of good loot laying around especially if you have good hacking/lockpicking.
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>>3650358
>good hacking/lockpicking
God-like hacking/lockpicking, you mean. The first simple locked fence needs 160 lockpicking to open. That's absurd. It's just numbers scaling with no sense to it.
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>>3650361
That lock is stupid, but most of the rest are more reasonable. They're DC level but they're not that over the top.
There are some stupid fucking hacks there too, but you can get around them with keycards. I don't even know why they're hackable. As if anyone's going to go to 200 (what the fuck) hacking instead of just getting the keycard.
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>>3650363
High hacking would have been good if it allowed you to remotely hack bots and enemy tech.
Of course you'd have to be an idiot to leave the bluetooth active on your energy shield, but how many in underrail really understand how the tech works.
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>>3650398
Well, hacking robots is possible as long as you join Coretech.
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>>3649624
Use console to give everyone one
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>>3650466
Wholesome.
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Okay but if everyone and their mother had an ACoNR then how come no one knows of even one that was actually used?
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>>3650361
>The first simple locked fence needs 160 lockpicking to open. That's absurd.
And it has nothing good in it.
All the good loot is at best behind 140 hacking/lockpicking, which is absolutely reasonable for a late game area. Also don't forget to have a good PER to see the secret rooms if you want good loot.
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i wish underrail had gore like fallout 1
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>>3649539
People tried to RP it with the AR /Tin can combo, and Im not even sure why they were convinced that was decent.
It doesn't compare to the dakka LMGs bring
>I'm sure there are people that bought the DLC just for the LMGs
It's most important part are the weapons by far
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>>3650519
How long is the HD DLC area if you're there just for the new areas quests and content? I've been told it's a high end area so should you go there pre or post deep caverns?
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>>3650555
1-3 hours, or an afternoon if you keep tabbing out.
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>>3650497
its not about whats in it (a super steel plate is nice tho), its about where it leads; it lets you bypass the main entrance with all those mines and guards and patrols
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>>3650555
You don't need to do the DLC to get LMGs if that's what you think.
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>>3650361
>God-like hacking
Would that be enough to hack the Mainframe?
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>>3649539
>I'm sure there are people that bought the DLC just for the LMGs
That's what the DLC description says the important part is, the truesight robot rape factory is just a bonus.
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how do you make a STR sword build? it feels like there arent enough ability points to go around
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>>3651163
Don't ask stupid questions just to keep your general alive
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>>3651163
What an excellent and intelligent question, anon. It may seem like there aren't enough points but swords don't get a dexterity speed bonus like knives so you don't really need much beyond 7, which is enough for all sword feats. You could use the Claymore and spam sweep.
Think about how you would do an iron-grip build for one-handed spearing (11 STR) and do the same thing.
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Do you guys always use psi in your builds if it isn't mainly a psi build? Didn't the dev update the game where on the harder difficulty modes its hard or nearly impossible to play as a psiless zoner anymore?
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>>3651199
ah so im not supposed to build it like a hammer wizard, is CON the dump stat then?
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>>3651235
No matter what your build or stats are TM psi benefits everyone and it requires minimal investment 3 will and 70 points are all you need.
Playing underrail without psi is effectively a challenge run, not impossible I'm sure with enough dedication you can beat dominating without psi it's just going to be an uphill battle.
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>>3651235
I only use psi in themed hybrids, like a max intelligence energy weapons or a fist-fighting underrail monk. Otherwise it's a dedicated wizard.
>harder difficulty modes
Nevermind.
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>>3651235
TM didn't exist before Expedition and that's the one everyone mixes in with an otherwise psiless build. You could play just fine before it.
It isn't hard at all to finish Hard with a well made psiless gun build, and needing to mix in TM to beat DOMINATING would be a crutch. The first build on the forums to beat it, way back then, was a psiless sniper.
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>>3651235
Psi is always better than no psi (as long as you know what you're doing).
>Didn't the dev update the game where on the harder difficulty modes its hard or nearly impossible to play as a psiless zoner anymore?
DOMINATING is a meme, but still totally viable to play psi-less. Most of the characters I play are psi-less and I manage just fine.
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>>3651235
I never take the pill because TM is a crutch.
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>>3651163
you could go
>5 int
for expose and cheap shots
>7 dex
for flurry and EA and a few other things
>7 agi
for sprint and fancy footwork
>max str
with enough left for
>5 con
thats good enough
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>>3651199
>>3651292
good stuff thanks anons
>>
So I just finished the game + expedition, and man, Expedition is such a huge step-up from the original story it's not even funny, and I do actually like the base game quest a lot
The writing is a massive upgrade pretty much all over the board, the atmosphere is really, really amazing, and I even actually really liked the characters, I mean the Ferryman's philosophy dialogue is one of my favourite dialogues in all of gaming honestly
I did sadly miss Yngwar, but hey, at least there's something left for a second playthrough, right?
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>>3651865
You did slaughter all the savages and pirates right?
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>>3651886
I RP'd a bit and let them live their best lives :-)
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>3 per
>3 will
>3 int
>still pass Tanner's test for citizenship
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>>3652222
he wants a zogbot to be his stooge
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>>3652222
The most realistic part about this game.
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>>3652222
>>3652245
Seriously though why did SGS kept sending out their newest citizen into crazy solo suicide missions? He has plot armor for being the protagonist but literally anyone else would've probably been killed by the outpost squatter or the psi beetles.
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>>3652384
They must have seen him use quicksave/load during the test.
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>>3652394
Isn't that actually a canon thing for the MC? I remember there being a dialogue choice when discussing philosophy with the Ferryman that you mention how you felt like you've died so many times but keep coming back or reversing time.
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>>3652384
I've always been a fan of the Cap'n Coltrane crack theory. Tanner has that whole paternal style of control over the protagonist who clearly knows jack shit about the world he lives in, so being Tanner's home-grown test tube errand boy makes plenty enough sense.

Alternatively, unlike Six, Tanner just isn't borderline illiterate at reading events, and realized you had to be a participants from the start, instead of only figuring it out 5 minutes before it was over.
>>
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>>3652424
Pic related.
>>
>95% chance to hit
>miss once every round
that doesn't seem right
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>>3652435
>>
How many DLCs until we get a flamethrower?
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>>3652424
>unlike Six, Tanner just isn't borderline illiterate
It'll never not crack me up how the entire main story relies on Six being incredibly autistic and much less competent than he thinks he is. It's like an allegory for Styg, but then it's his self-insert
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>>3652222
>10 STR
>10 CON
Pic related is what he saw came to apply to basically be in the front lines
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>>3652873
Makes me wish Underrail had retard dialogue like Arcanum.
>He nods. "Grug."
>"Facies want box. Ass hunters had box. Now shorties have box. What do?"
>"I see. You need inflitrate the Tchortist stronghold, deceive their leaders and work your way into the core of their operation, locate the cube and retrieve it."
>"Okie dokie, Tanman."
>>
>>3652924
The way the game is designed to have min/maxed characters with multiple dumpstats be the norm, I don't think roleplaying options like that are feasible
>>
>>3652802
Six is such an arrogant git I can't help but like him. He would be insufferable if not for the dialog options that let you be equally annoying though. Reminds me of how me and my brother used to be when we were younger.
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>>3652950
Styg goes back and forth on whether the game is designed for you to minmax, desu. He *says* you shouldn't, that minmaxing autists are not the audience, and that the build planner is kinda gay. He also made the game the way it is and HD exists explicitly as a build testing zone.
I don't think he knows what he wants.
>>
What exactly does Six need the protagonist for after killing Tchort and getting the cube back for the Faceless? You literally can't kill or even hurt Six so what the fuck does he expect you to do if you run into Tanner again knowing about his secret so why does Six want our help?
>>
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>>3652984
It would be to complicated for your feeble monkey mind to explain it to you
Just do it.
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>>3652984
Same "reason" as he needs you for killing Tchort. He read the walkthrough and realised you're the player character, so you have to be the one to do it.
Funny as it would be you're not the Third Godman so it can't be that. Just pretend Six's autism prevents him from asking literally anyone else for help.
>>
>>3652984
He already admitted that he doesn't know.
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>>3652992
I've always wondered, is that a mask or how his face actually looks like?
>>
>>3652984
Six is the protag from the future.
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>>3653037
Whatever space magic bullshit the Godmen did to avoid their sickness required them to get metal bodies.
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>>3653037
Did he replace his frontal lobe with a laser gun?
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>>3653049
He's supposed to be a alien cyborg isn't he?
>>
>>3652873
did you know gorsky has 14 str and 14 con?
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>>3652981
He knows what he wants. He also knows that most of the people who pay for the game are easily-filtered scrublord reddditors, so he says shit they want to hear.
>>
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TOTAL WIZARD SUPREMACY

PSI CHAD MASTERRACE

BORN TO KILL MUGGLES
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I hate how my character just gets easily fucked up by briggs in diologue but then I fucking destroy him effortlessly in combat.

I'm a god tier Thought controller. I should be able to force him to unhand me.
>>
Haven't played in about a year and a half and completely missed the gun DLC
Are LMGs/Launchers good?
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>>3653232
Both are overpowered. EZ game.
>>
>>3653232
>LMG
AR but better
>grenade launcher
Grenades but better
What do you think?
>>
>>3653226
I can see the crying-face wojak behind this post as I read it
>>
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>>3653226
>>
>>3653226
It is a shame there aren't more opportunities to use psi powers in dialogue. Though controllers should be able to get price discounts, time manipulators should be able to rewind a couple of lines of dialogue, and metathermics should be able to warm up the boss' coffee.
>>
>>3651235
>>3651246
I didn't think about adding psi to my build, but now I want to
I think I'm gonna drop some of the crafting stuff for a few levels to get temporal manipulation to 70
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>>3653353
I swear crafting is a trap. You can find loads of ready made equipment that works just fine, and the points you would save can go into other things for more fun combat options.
>>
>>3653356
You're probably right but I enjoy being able to make stuff.
Early game having infinite grenades is fun
>5 rathounds appear
>just throw a frag and kill them all in one go without worrying about conserving resources
it's like being a wizard
>>
>>3653353
you're going with lmgs right? the brno is good from lvl 1 to 30

theres an even better unique too, of a different caliber
>>
>>3653358
>you're going with lmgs
yeah
>brno is good from lvl 1 to 30
Nice, it doesn't seem difficult to get either. Gonna grab it.
>>
>>3653366
yep, have confirmed you can sneak to it and back with 36 stealth
>>
>>3653366
>it doesn't seem difficult to get either
Dodging the warthog is the hardest part. But if you get the gun, you can go back and shove it in his snout and mince him.
>>
>>3653356
Certain builds can make do without it, but some gear is pretty much craft only. Infused leather items, regen vest armors, 2k energy shields and even specific combinations of parts for weapons basically require crafting.
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>>3653373
>dodging
Literally just put a bear trap in front of you
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>>3653226
How come if you're a wizard you can tell Six to eat shit, but you can't give a regular human with a metal arm a stroke?
>>
>>3653356
>the points you would save can go into other things for more fun combat options
Unless you're dumping INT you shouldn't be starved for points, when you account for the bonuses you can get most builds can afford their weapon skill, throwing, a few odd points into dodge (for feats) or traps, lockpicking and hacking, and enough crafting to get to 160 in the important ones while still having some left over.
Only brainlets or quad-psi wizards have to give up on some crafting. That's in the long term, in the short term you might have to put crafting off until later, unless you know exactly what you want to make at what point.
>>
>>3653516
Because that's just Neural Overload. Picking the combat option already covers it.
>>
>>3653516
Maybe don't play a low STR queer "wizard" next time, fag.
Besides, you're not physically grappled by Six when you utilize the cave magic option, he was merely probing your mind like the faceless.
>>
>>3653538
Sledgehammer tards like you have a pudgy, grotesque way of lashing out. Did you pause your little Steven Universe marathon to post here?
But seriously, am I supposed to take away that Six is just bad at this? Tanner can btfo Ezra and his cave wizard bullshit without even trying, but Six can't handle the PC without having an autistic chimpout at being kicked out of your mind.
>>
>>3653544
>am I supposed to take away that Six is just bad at this?
Yes? He's an assassin who can't even kill one (1) single target that he's familiar with, even after putting into motion the events that led to everything related to the main quest in the game.
Anyway: blood psi can > hobo wizard
>>
>>3653552
>blood psi can > hobo wizard
I agree.
>>
>>3653521
Also the workbench crafting bonus in the player house.
>>
>>3653544
From what I remember you can pass that check with absurdly low will, like 6 or 7 or something like that. So Six in his infinite autism probably wasn't taking you seriously and just went "oh fuck this shit" when you resisted. Or maybe he really is just that bad.
>>
So, is the PC supposed to be some sort of a Bioshock-esque artificial person, designed to be a tool for Tanner? I'm not all up to snuff on the lore since I only played the game once, and only very recently, but one line of dialogue during the epilogue got me thinking - one of the SGS councilmen says something like "[PC] should tell us about Tanner, ever since they showed up, he's been sending them on his little errands non-stop" - the PC has no backstory, no real motivations, and as soon as they show up Tanner starts sending them on his missions...
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>>3653585
You people keep inventing deep lore explanations for why the player character exists when the obvious reason is simple: its a fucking videogame.
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>>3653585
Underrail is about being a Syrian immigrant freshly approved for a visa in Serbia. The reason Six tries to kill you is as part of Styg's Yugoslavian ethnonationalist self-insert fantasy.
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>>3653599
So Serbia is like a wartorn subterranean shithole full of rats, bandits and wall-climbing monsters?
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>>3653610
They're called gypsies, anon.
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>>3653610
>>3653619
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>>3653619
are these the rats, the bandits or the wall-climbing monsters?
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>>3653623
Yes.
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>>3653634
kek
>>
I've pickpocketed so many items off Al Fabet he started walking at normal speed.
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Cleared Rail Crossing and waddled my way to Core City. What level should i tackle the Expedition stuff? Level 15 and trying to see how far i can get without dying so not sure what quests to tackle next
>>
>>3653727
Also forgot to ask if the stingball grenades are any good. Managed to scrounge together enough materials for only one so far
>>
>>3653727
If you're very confident that your build can stomp both heavily armoured enemies and mass crowds of unarmored ones, that's when you can do Expedition. Level 15 is enough for some builds.
Stingballs are good if you know your targets have very low defences. Treat them like the grenade equivalent of HP bullets. I don't bother making them because flashbangs are that much easier to put together and you get more than one turn of CC out of them, so it's up to you what works better.
>>
Imagine how fun DC would be if there weren't infinite Faceless and Tchortlings fucking you in the ass
>>
>>3653727
>>3653728
>10-15 damage
That sounds too easy to completely resist.
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>>3653730
Anon, you can get one of those to like you and completely avoid the other if you know how.
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>>3653730
Why did you piss off the Faceless?
>>
>>3653742
To be fair to him, being friendly with the faceless is something you would never do on a first playthrough. They shoot you on sight in rail crossing.
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>>3653745
>They shoot you on sight in rail crossing
You can kill all of them without making the DC faceless hostile though.
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>>3653728
against certain enemy types
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>>3653745
Ive been friendly with them every single time except the one time I wasnt on purpose
tanner tells you to be nice to them and avoid fights, if you'd just read dialogue
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>>3653765
Old Jonas also tells you that if you don't fuck with them they won't fuck with you. You wouldn't think that at Rail Crossing, but it's true.
>>
Do you guys prefer playing on oddity or classic mode? I prefer sticking with classic now.

>>3653745
I was a cave wizard my first playthrough and invested in persuasion and sneaked my way in after disabling the robots since that's what the captain recommended to do so I got the Faceless to spare Buzzer without doing that other Faceless quest near Foundry first.
>>
>>3653799
Oddity first time through and for seeing the sights, Classic if you're doing powergaming autism or you're playing Dominating (but I repeat myself)
You know, there's probably a route for Oddity that gets you new levels faster than Classic in Hard and below. Wonder if anyone's bothered setting one up beyond "hit up CC and Foundry right away" and "just know where all the oddities in the game are by heart."
>>
>>3653799
Always oddity for me. Classic overlevels you too much and rewards stupid decisions like engaging in fights just for the sake of it.
>>
>>3653745
Helping them in Foundry/Core City is worth +1 each time.
Killing the mindreader is -1.
Killing the others in Rail Crossing may or may not be worth -1, depending on difficulty.
So even in the worst case you'll end up with 0 points, which is enough to stop them attacking you. They'll tell you to fuck off but they won't attack. Just do your sidequests.
>>
>>3653799
oddity everytime forever
ive tried classic a few times and regretted it every time
>>
>>3653816
Theres a gobal property that you can modify via the console to reset these points so you can do whatever you want.

Augmented Rathounds do not count (checked in console myself). I spawned and killed like 500 of them to see the highest roll for rathound leather.

I'm actually having alot more fun with the console enabled. Theres a command to teleport to any zone which gets rid of the majority of wasted time: backtracking.
>>
>>3653799
My problem with oddity is that you never grow past the dumpster diver phase, unless you've hit level cap every single little barrel or container must be checked or looted because a lot of them do contain xp. The XP gain is also more inconsistent for example on oddity as soon you're done with depot A you can gain like 3 levels without fighting a single enemy just by going around towns dumpster diving and/or pickpocketing you could also spend like hours of gameplay without a single level up as some zones contain little to no oddities.
Not that classic's perfect the progression is smoother but it is too fast, even if I do stealth and generally avoid combat I'll always be ahead on xp compared to oddity. If classic had XP penalties for difficulty or something it'd be perfect but as it is both systems are meh.
>>
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Wish we could harvest these. I'd much rather shoot myself with a human's blood than a rat's.
>>
>>3653983
>as soon you're done with depot A you can gain like 3 levels without fighting a single enemy
>can
yes, you *can*
a new player wont know to do that (but they might think of it), unless they're zoomers who have to watch youtubers play first or read the whole wiki beforehand
old players have it as an option but probably mostly choose to avoid doing that early, I figure, because otherwise theyd probably just play classic

I love oddity. It's only failing is that as new places were added to the game, oddities werent redistributed, so as you say, theres some areas where you can play for hours and get like 3 new exp. Whereas other areas, specifically main quest ones, almost shower you with oddities. Compare the warehouse near rail crossing that has the thing you need for the plasma walkers; compare that one with the abandoned waterway facility.
>>
>>3653799
oddity is shit
Every single RPG that attempts to reinvent the wheel and do away with normal xp fucks it up. I don't want to go dumpster diving to get levels. I want to do the fun part of the game to get levels. The fun part of underrail is the combat.
Underrail does NOT have enough meat in its other systems to justify trying to focus on "exploration". Exploration in underrail is roaming around getting into cool combat encounters, not finding new barrels to find literal trash sculptures.
>b-but classic overlevels you!
Not as much of a big deal as people make it. You can just bump up the difficulty if you think it's too easy.
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>>3654087
you cant bump up from dom you dingdong
also shit opinion, oddity is the best experience system known to man and underrails exploration is the goat
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>>3654095
>you cant bump up from dom
If you're in dom it doesn't matter what xp system you're using, the difficulty comes 100% from your build.
>underrails exploration is the goat
the good parts of underrail exploration have nothing to do with the oddity system. You're not being rewarded for finding cool stuff, you're being rewarded for looking trough trash.
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>>3654097
dom is easier on classic because you level faster; you said so yourself
oddities are cool stuff, and the non-oddity cool things usually have oddities attached to them
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>>3654099
>oddities are cool stuff
>literal trash sculptures and broken electronics
no
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>>3654100
wrong opinion
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>>3654087
>The fun part of underrail is the combat
Correct.
And classic xp ruins it by overleveling the shit out of you. There's nothing worse then seeing your build gradually get stronger, winning a big fight and realising "oh wait, I'm level 26 and this fight would be easy at level 20"
So was this build that I spent the last 10 hours playing good or not? Idk I'm just gonna have to restart on an exp mode that isnt shit to find out I guess.
>>
>>3654102
>realising "oh wait, I'm level 26 and this fight would be easy at level 20"
I'm not an autist so I don't care. The fight was fun, that's what mattered, and I didn't have to search trough dumpsters to get stronger.
>too easy
just go to the next difficulty then.
>So was this build that I spent the last 10 hours playing good or not
If you had fun it was good. who the fuck cares about anything beyond that?
>>
>>3654087
>Every single RPG that attempts to reinvent the wheel
How about this:
>xp from quests
>xp when you enter a new map for the first time
And that's it. No other sources of xp. Now you are rewarded for solving quests in a variety of ways, and encouraged to explore.

Also, if you think about it, on oddity, Al Fabet is probably the most powerful living being in the entire Underrail.
>>
>>3654105
>And that's it. No other sources of xp
why the fuck do people think that getting xp from combat is a bad thing? If you think people should avoid combat, make a stealth game not an RPG with a fun and detailed combat system.
>but stealth builds
why is the person that avoids danger and doesn't defeat their enemies getting rewarded for anything? Being able to bypass a combat encounter and steal the loot undetected should be reward enough.
>but encourages grind
don't put infinite encounters on the game, done.
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>>3654103
>I don't care. The fight was fun, that's what mattered
Do you have fun shooting rathounds outside GMS with a fusion cannon?
>just go to the next difficulty then
If stygger ever adds one I'll give it a try.
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>>3654108
>Do you have fun shooting rathounds outside GMS with a fusion cannon?
I just got a grenade launcher and blowing packs of rathounds to hell with it is peak fun even if it's wasting ammo
even if they can't hurt me at all trough the metal armor and I could theoretically just punch them to death to conserve resources.
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>>3654112
To each their own I guess, I'm not going to claim that someone is playing their videogame the wrong way.
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>>3654107
Stealth is still a skill. Slinking past the enemy, timing your movements and all that is still a challenge and requires a skilled character. It's still hard to do, and so the idea is that it should be rewarded. It's still taking a risk, which should be rewarded.
If all the reward comes from combat, why even bother with out-of-combat stealth options?

Like if you go in with combat in mind, then you move in methodically. You take cover and use what you have. If you stealthed in, then got discovered, you're surrounded and fucked. Fighting your way out then is much harder.
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>>3654117
>If all the reward
not all the reward. I don't mind stealth also giving xp, but it's silly to remove combat xp entirely like some people want.
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>>3654118
What if you could have BOTH. You can still get xp for combat, but also sneaking to the end and not killing anyone awards xp. Then both styles of play are viable.
As an added bonus, then you can be a multi-skilled operator and go back and kill everyone anyway for double xp.

>sneak past everyone: xp reward
>plant traps behind boss
>go back and kill everyone: xp reward
>talk to boss and intimidate him to flee: xp reward
>boss tries to leave, runs into traps and dies: xp reward
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>>3654124
>What if you could have BOTH. You can still get xp for combat, but also sneaking to the end and not killing anyone awards xp. Then both styles of play are viable.
I agree that would be the ideal. I've only seen this done in tabletop RPGs.
>>
One simple improvement would be to delete all the common low value oddities. Make them actually rare and more valuable. You explore, you find a big area with just one highly valuable oddity at the end (maybe held by a boss like black crawler or whatever). Much better than checking every container and getting 1xp each time. Also much better than animals having their 10% drop chance oddities because only a tiny fraction of beetles have brains or whatever.
Make oddities rarer and exploring for them becomes more rewarding. Instead of constantly getting them they become a special event.
>>
>>3654128
Vampire Bloodlines sort of does that in that it only gives experience for sidequests. It doesn't matter how you do them, only that they get done.
It does sometimes have hidden bonuses for not being seen or not killing people though. Which sucks. Sometimes it makes sense since the quest giver wants things to be covert, but other times it just rewards certain playstyles for no reason.
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>>3654133
I just don't think that combat shouldn't be rewarded on a game where the point is to get into cool fights.
This isn't a game you play just for the story.
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>>3654103
thats fine, but youve moved the goalposts
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>>3654158
yes I did. Now pray that I do not move them further.
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>>3654156
Bosses could all drop oddities, so the best fights would give experience. It's just the generic mobs that wouldn't.
The game gives bosses their own oddities already a lot of the time. Black crawler, Balor, abomination, Drilldozer, all the native chiefs. Just gotta expand that to every boss that doesn't.
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>>3654124
>What if you could have BOTH.
That's sort of how classic works already, it's just that all non-quest non-combat exp sources are minuscule in comparison. In theory if you wanted to preserve the controlled level curve of classic but give players more freedom all you'd have to do is make exp sources more balanced but put a cap on total exp per zone.
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>>3654188
>put a cap on total exp per zone
So... Oddity?
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>>3654211
No, oddity removes the reward for combat entirely.
>but 10% chance to drop oddity
that's a cap on specific enemies for the entire game not a cap for a specific area or zone.

Personally I disagree with caps. Just balance the xp properly in the first place, like any other RPG in the universe.
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>>3654222
>Just balance the xp properly in the first place
So... Oddity?
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>>3654227
>No, oddity removes the reward for combat entirely.
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>>3654211
Yes and no, because you should have all the exp sources that classic already gives you (and some more), but with a managed hard cap like you have on oddity. So you could get your exp from finding oddities, or killing, or hacking, persuasion, finding secrets, in any combination that suits your playstyle, not just checking every container, but it caps out like it would on oddity.
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>>3654228
Combat only oddities are a reward for combat. You're merely incentivized to avoid grinding and pick your fights.
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>>3654233
>you're merely incentivized to avoid combat
the combat is the point of the game
being incentivized to avoid any combat is a stupid decision by the dev.
>just avoid the gameplay!
no.
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>>3654233
Combat only oddities have the same problem as the first PoE's bestiary exp. Once you cleared a few encounters of the same enemy you'll never ever get exp from it again. Underrail reuses enemies too much for this to work.
>>
Has any of you tried a poison centered build?
I have an urge to for a meme build centered around Hypertoxicity but I have a feeling that it's going to suck no matter the approach. I was considering Crossbows+Traps.
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>>3654235
>grinding is the point of the game
Retard post.
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>>3654128
I feel like I've seen some games do a "You gain x EXP for stealing the shipment without killing anyone", stuff like that.. Can't think of any concrete examples though
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>>3654244
>combat is not the point of underrail
ok bro, what else do you do? Explore? Only point of exploring is to find more combat encounters.
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>>3654245
Sounds like DXHR's pacifist/ghost exp.
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>>3654246
Now I get why Styg hates his players.
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>>3654241
Seems quite resource-heavy. Especially since you would have to apply it to every enemy in a group.
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>>3654245
VTMB did things like that, you flat out don't get XP for combat in it though
Outside of bosses, I guess
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>>3654241
You could use the trident spear to apply 3 poisons at once. The problem is that poison takes so long to kill anything past early game that whichever way you're trying to apply it is going to be better at killing things fast than the poison itself.
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>>3654249
maybe styg should have focused on having more roleplaying on this roleplaying game instead of being mad at the players.
He could very easily made fallout but with good combat, but instead he just made a combat simulator with some roleplaying.
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>>3654253
Yeah, that's part of the concern I had but some poisons are easy to harvest in large quantities and low effort.
>>3654257
>You could use the trident spear
>The problem is that poison takes so long to kill anything past early game that whichever way you're trying to apply it is going to be better at killing things fast than the poison itself.
That's what I was thinking. I have tried (without hypertox) to use the trident, but it felt easier to simply kill enemies with the spear damage rather than try to survive until the poison worked them to death.
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>>3654272
Can you layer caltrops on top of each other? Making loads of poison caltrops and then just blanketing the earth with them could be a reliable way to poison the enemy.
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>>3654276
>Can you layer caltrops on top of each other?
Nope, the last layer you throw will cover the previous one. Besides, the cooldown on the caltrops makes it hard if not impossible to do something like that when it matters.
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>>3654248
>>3654256
Yeah, but I also feel like Fallout 1 and 2 did that too, to an extent, I'm not sure though
I think that it at least gave you extra XP if you choose the diplomatic way to do quests...
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>>3649503
kek, this gif was the main reason, wanted lmg so bad.
>>
The one thing that does balance LMGs is that a single shot of it will draw EVERY SINGLE ENEMY in an area.
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>>3654387
That's a bonus. Just like with the grenade launchers.
You only "want" silent (or at least quiet) weapons when you don't have good ranged/aoe options.
>>
Is my build DC viable?
https://underrail.info/build/?HgMDAwoDEAgAAAAAeHjCoFB4AABaWgBaWgDCoMKgAAAAAFAoKyw9KmXCvWbChB8uV2fDlHLCt8K44qK1AuKsgwLirIwF4qyXAeKwuAHisLkE374
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>>3654392
Got myself into a bit of a mess with it.
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>>3654404
Those are very squishy meat bags, how is that a problem? They're basically begging to be mowed down.
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>>3654406
You'd think so, bro. You really would.
>>
Game is starting to get a bit too easy on normal after Depot A, I guess classic also makes it easier from the overleveling. Maybe I should do future builds on hard with oddity xp for now on. I wish there could be a way to mod the game to have classic give less XP to make it more balanced, like other anons mentioned earlier about oddity's problems it's not exactly perfect either with non-vanilla areas being barren for oddities.
>>
>>3654399
So long you get +160 quality Strider booties to avoid the unending T-ling fuckfest and be able to nuke Big T in one or two turns, you will be fine.
>>
I only finished the game for the first time a week or two ago, but I kinda want to start a new playthrough now, which is really weird, since I never replay games
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>>3654420
Not surprising really, Underrail has this weird ability to tickle your autist side of your brain
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>>3654423
Yeah, I really want to try a Metal Armour / LMG build and properly dive into the crafting system...
Should I play classic XP? I already played oddity, and it was cool I guess, but I'm not sure if I want to replay too, also I kinda want to play on hard since the game did feel a bit easy towards the end, but I'm scared of Depot A
>>
>>3654429
Feel free to pick classic if you are going to be skipping large chunks of content. It's the best choice when you want to pick and choose what to do on a run.
>>
>>3654429
You experiencied the most legit and """"fair"""" aspects of the game in normal or hard in Oddity
The next thing to do for you is hard or DOMINATING in Classic and go full balls to the wall, break the game, break the game progression, use the most OP stuff at your disposal and have a fun time making the game your bitch

>but I'm scared of Depot A
Depot A is both a skill and knowledge check, different builds have different approaches, or you can skip everything or for the most part with the correct setup (high Lockpicking, Hacking and Stealth with some thought will trivialize Depot A, for instance)
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>>3654431
>It's the best choice when you want to pick and choose what to do on a run.
This, it's most fun aspect of the game, anything you want to do, be either a legit build or some dumb thematic run, you can get away with.
So stick to one idea and commit to it.
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>>3654431
>Feel free to pick classic if you are going to be skipping large chunks of content.
There's so much oddity xp in the game that you can do the same in oddity too. Not like you need level 30 to beat it.
The veteran levels are completely overkill.
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>>3654429
>LMG build
That means the Thumper is in Depot A. Get that, and it's all over for those filthy mutants. You'll glide through the area.
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>>3654439
Why the fuck are grenade launchers a normal gun skill? Shouldn't they be heavy guns as well?
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>>3654431
>>3654433
>>3654439
Okok, so is this build fine? I still want persuasion just because I, well, like it
https://underrail.info/build/?AQoDAwkHAwUADw8AAAAAAA8PAAAPDwAADwAAAAAPAADfvA
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>>3654449
Why no agility? Sprint can be pretty handy.
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>>3654451
Yeah, but I feel like if I'm playing a tin can build, I'd rather have more CON or PER
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>>3654448
Lmgs are already good for mowing down crowds, and you can still use nade launchers thanks to the synergy.
>>
Thoughts on my PK only build?
https://underrail.info/build/?HgMDCAYDDwgAACgAAMKgwqDCoFB4AABkZABkZADCoAAAAAAAK1A5Dj8qFMK8aMOUV0EPZMK-csK3JOKitATiorUC4qixBeKsoATfvA
>>
I got some old builds I should finish before continuing my throwing build and my LMG build. I have a chemical pistol guy, a spear and shield guy, a free drone stealth pistol and grenade build, a protectorate tin can AR build that is currently at Tchort but I wasn't able to kill Tchort without doing the mutagen puzzle which is a bitch to do even with that solver online, and a crossbow build which I don't really care for so I'll probably delete that one. I haven't tried a sword build yet so maybe I'll try that sometime after finishing the others, would psychokinesis work with a sword build? I don't wanna go with the usual TM hybrid and maybe have some Will invested for this build or leave it at 5.
>>
Is Vera some undercover agent sent by Protectorate? Unless you stay in Underrail she lets them take over.
>>
>>3654646
possibly
regardless, she is ex-UN and wants to integrate sgs with them
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>>3654646
I don't think so
Just typically liberal femoid who wants unity with everyone
>>
What are Ezra's motives?
>>
>>3654673
filial duty
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>>3654646
You don't want humanity to be united in peace?
>>
Why didn't the crafting screen have an "upgrade" blueprint, where it would have two ingredient slots, one for the item and the other for the new component, then update the numbers for it?
>>
>>3654646
>Is Vera some undercover agent sent by Protectorate?
t. (((Gorsky)))
>>
>>3654765
Because you can use Disassemble instead.
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>>3654768
disassemble makes the parts weaker
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>>3654772
Not a big deal at low levels and completely negated by level 20 if you cared to.
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>>3654774
>completely negated by level 20 if you cared to.
really? I guess I didn't look at it close enough
>>
>>3654776
You can specialize in it (5 points total) and never lose any quality.
You can effectively fully repair a lot of weapons and armors just by taking them apart and putting them back together.
>>
>>3654777
5 points of spec is very expensive, but I suppose some builds could afford it.
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>>3654778
It pays off.
If your build requires a lot of repairs kit (i.e. burst builds), you can see it as extra carry weight. Also you always have a way to utilize the best quality components without having to find a new set of them.
And Disassemble by itself is basically infinite money, but that's even without spec points.
>>
>>3654780
damn now I regret starting my machinegunner build with only 4 int
then again I'm only at depot a right now, restarting wouldn't take too long.
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>>3654778
I'm mostly underwhelmed by specialisation bonuses, so I would spend it on disassemble.
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>>3654672
>typically liberal femoid
>supports the imperialist army using chemical weapons
Checks out.
>>
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>>3652981
>make a lengthy story-centric RPG with deep lore to be found
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>>3654786
>put the main story bits and deepest lore behind one (1) type of build
>nerf the build in particular into a dumpster
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>>3654746
not like that
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>>3654778
>>3654780
also, being able to get tungsten plates from weapons and armors helps a lot with w2c
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>>3654788
>nerf the build in particular into a dumpster
Quad-psi psychosis still stomps on the game, anon. Innervation is only there because wizards had it too good when they weren't dealing with annoying bullshit, the way burst builds have to deal with ammo supply and repair kits.
>>
>>3654793
Yes.
And you get the option to have multiple sets of metal armor at a fraction of the encumbrance and always using the same high quality set(s) of metal plates.
I disliked Disassemble in the base game but since we got the spec points it has become one of my favorite feats.
>>
>>3654793
Why am I only learning about this when my character is level 26.
>>
>>3654799
>Grants you a blueprint that enables you to disassemble items that are marked as disassemble-able, obtaining the components from which it was constructed. The retrieved components have 90% of the original quality.

It was always right there in the feats list
>>
At what point is metal armor worth wearing? It feels to me like entry tier metal armor with like ~40% mech resistance isn't even worth wearing compared to something lighter and more mobile.
>>
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>>3654802
when you can craft it yourself
its never the best choice in general, but for certain builds it is, such as high str/con
>>
>>3654802
I feel like it's all-or-nothing. If you're going to use heavy armour, make it as heavy as possible and put no points in dodge or evade so you can pump your crafting higher.
In early game, I would probably just get a tactical vest. Make metal armour after depot A.
>>
>>3654802
You can get very effective "lightweight" metal armor with super steel plates + (optionally spec'd) armor sloping.
>>
>>3654800
It is pretty inconsistent though. Some weapons disassemble into plates, others just turn into handles. Hard to predict what they'll do.
>>
Whats the amount of st I should put on as a tincan machinegunner?
Is 8 fine? I want to go with 10 con and 7 int for feats. Not sure if I should leave perception at 5 or bump it.
>>
>>3654820
at least 11 for brute aim, unless youre going for str vers, but if you want 7 int, you cant afford str vers
>>
>>3654820
You need 10 for heavy metal, which is really strong so you want it. And if you're at 10 then you may as well go to 11 and then take brute aim, since that's an effective +3 perception. So 11 strength it is.
>>
>>3654821
>>3654822
11? ok
in that case I'm gonna have to dump perception to 4.
>10 st
>3 dex
>3 agi
>10 con
>3 will
>7 int
I am going to regret this stat array?
I want to go tin-can machinegunner crafter. The crafting part is because I enjoy crafting, not for powergaming reasons.
>>
>>3654820
>>3654823
Nigga wtf do you need 7 int for as a tin can gunner
>>
>>3654823
4 is low, true, but it'll be 11 at max level if you take increased perception at 26th
and thats before any other boosts, like brute aim or juice or whatever
its fine; the damage these guns spit out is insane
were I you, I might invest in melee for the early game and use a sledgehammer with the belt
maybe 40 points
>>
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>>3654825
for crafting
I wanna be /fitlit/
>>3654827
>were I you, I might invest in melee for the early game and use a sledgehammer with the belt
>maybe 40 points
Interesting idea. Could save a good bit of ammo.
>>
>>3654823
Consider starting with 8 con and 6 per. Stuns are pretty rare early game so you probably won't miss thick skull, and it'll make shooting better. First stat point goes to strength for brute aim but you can still have 10 con by level 12 and get thick skull then.
>>
>>3654829
>Consider starting with 8 con and 6 per.
Yeah, I guess getting thick skull at level 1 isn't a priority, good idea
>>
>>3654828
You can craft all the best stuff in the game with 3 int if you utilise workbench and hybercerebrix. With 5 you dont even need both of those. I understand 6 for premeditation if you have room for it but 7 is really unnecessary.
>>
>>3654831
I copied someone's AR build and they went 7 int for gun nut is it not worth it?
>>
>>3654830
I always try to get it at 4th because thats when I fight the beetles, who have tk punch
>>
>>3654831
I want the feats, gun nut, disassemble, etc.
>>
>>3654833
Beetles only have punch when there's 3+ of them.
>>
>>3654832
Gun nut damage boost is pretty low as it is, and lmgs have such insane damage with heavy metal already that it really does not matter.
>>
>>3654831
>You can craft all the best stuff in the game with 3 int if you utilise workbench and hybercerebrix.
Translation: if you postpone crafting until the game is over you can craft everything
>>
>>3654837
Oh no, you cant get q140 gear right after handing in the drill parts and trivialize the game right after the tutorial section???
You can still craft stuff of lower quality until you get your workbench (which is about midgame if you include all the expedition stuff). Finding high quality components is going to take some time anyway unless you cheat them in.
>>
>>3654837
Realistically at what level could you get your own home enough money to get all crafting tables and steady supply of hypercerebrix? Or if you plan that do you just do all of your crafting in one go and one pill is enough?
>>
>>3654838
>can't craft before depot a
>can't craft after depot a
>can't craft before you beat the arena
>"You can craft all the best stuff in the game"
Fuck off, retard.
3 INT is pure suffering. If you want to piss away skills points and never craft when it's actually useful you're welcome to do it, but don't trick others into your own hell.
>>
>>3654835
yep

>>3654837
yep

>>3654840
he's trolling

if you always max mechanics/electronics, get jons special, and join aegis and beat the west storage depot asap, you can get 2 hypercerebrix "early" and will thus have 2 decent crafting instances

but it still kinda sucks; you cant use the lemurian engineer suit either
I did 3 int for my first minigunner and it was doable, but I wouldnt do it again
maybe for lmgs or ARs it wouldnt be that bad, but you'd have to delay your good metal armor until very late and that sucks too
>>
>>3654840
On oddity you can get the workbench around level 16 if you dont rush it. You get more than enough money from Abram's quests in junkyard, foundry's family counseling for Olivia/Nicholas and saving buzzer in rail crossing. You can get 2 pills after starting expedition, beating back the first native raid and doing the first quest in the mutie refuge and use them for big crafts until you start making your own.
>>3654842
Depot A is literally a tutorial level that you can beat in a number of different ways, even if you have no lockpicking, stealth or hacking. If you need q100 gear that you got from blaine with merchant refresh to beat depot a then I dont know what to tell you.
And you have like 8 different ways to join the expedition without becoming invictus first.
>>
>>3654847
>>3654844
>>3654842
>>3654840
>>3654838
not either of these anons, but
I want to craft because crafting is fun
waiting until I get my own home so I can craft is not fun
only being able to craft if I use some drugs is not fun
therefore, I want 7 int
This isn't about powergaming
I'm only playing on hard anyway

peak fun is selling back your shitty 5mm pistol so you can buy crafting materials and the recipe and walk around with 10 grenades before killing the first rathound
>>
>>3654847
>If you need q100 gear that you got from blaine with merchant refresh to beat depot a then I dont know what to tell you.
Projection.
If you invest heavily in crafting skills I expect them to do something. Throwing away half of your skills points on hopes and dreams is stupid.
>>
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>>3654851
Peak fun is when you invest in chemistry and get access to infinite mk4 nades when enemies are still balanced around you having mk1
You dont even need a build or a weapon at that point, just grenade everything.
>>
>>3654854
Chemistry + Tailoring dominates Depot A so hard it feels illegal.
>>
>>3654857
tailoring?
>>
>>3654859
Mutant dog leather armor.
>>
>>3654861
If you have high PER you can get it for free on Silent Isle near the rathounds, there's a corpse that always has a random mutant leather armor and some other stuff
>>
>>3654861
>mutant dog
Not siphoner? There are some right around the corner from Junkyard. A nice comfy pair of siphoner tabi boots and you're immune to acid, and dodge everything.
>>
>>3654865
I know but it doesn't always come with decent quality nor it has a fixed cloth type. Also it's faster to get dog leather from the Depot A (scrapper quests are much easier than dealing with Silent Isle) in the east area with the two plasma turrets. Just door abuse like Styg intended.
>>3654866
>Not siphoner?
You can use the siphoner armor to get the superior dog leather armor. Against acid dog leather is better, but you also have better chances for high quality leather due to the amount of dogs that you can safely kill.
>>
>>3654866
>A nice comfy pair of siphoner tabi boots and you're immune to acid
wut
>>
I miss pre-nerf infused siphoner tabis so much it's unreal. I miss them every day.
>>
>>3654873
fun??? in my hardcore post apocalyptic video game?????
>>
>>3654873
Same. I wish other (tabi) boots options got buffed instead of removing the only good one.
>>
Is gorsky the most based SGS resident?
>>
Why the fuck does Occulus only have one quest
>>
>>3654906
I think Styg realized that the scope of the game got too big for them, so the Oculus questline just had to go
>>
>>3654906
He probably didn't want to put a lot of content behind an easily missable questline.
>>
>>3654918
So why'd he invent Phreak?
>>
>>3654923
Workaround for if you don't wanna play with the Oligarchs
>>
>>3654886
That common bandit?
Yes.
>>
>>3654906
It's about the journey, not the destination.
But it's disappointing that it ends so abruptly with you basically failing to learn anything useful.
>>
>>3654923
Because there were complains about having to join the arena and work for the oligarchs in order to progress the main quest.
This way you don't have to join any faction at all and still beat the game.
>>
>>3654886
he's too emotional to be truly based, though I do believe he's the only one who can see the protectorate clearly

>>3654935
also pacifist viability
>>
>>3654936
>he's the only one who can see the protectorate clearly
Nah, he's too hotheaded and entrenched in his own ideals.
I trust my dear friend Ezra (who did nothing wrong) with the future of the station.
>>
>>3654936
>see the protectorate clearly
As heroes, sacrificing everything to bring peace and prosperity to a lawless land. Trying to bring safety, hope for the future, to the poor denizens of the deep. They are the light in the dark.
>>
>>3654937
Ezra did nothing wrong.
Kirill did nothing wrong.
And of course Biocorp did literally nothing wrong.
>>
>>3654939
Based
Based
Wrong: they didn't finish the job. Should've gassed the Abyssal station too.
>>
>>3654941
That was mere oversight. Their policy was to exterminate everything and not touch anything. Which just shows how based they were. Lesser megacorps wouldn't have been able to resist stealing a rival organization's research.
>>
>>3654766
Hey man when even Occulus is unable to know why she left that just makes it even more suspicious that she never truly left the UN and was sent as a mole, also during that scene when you tell them about the Black Eels wanting to join forces she gets awfully defensive for the Protectorate that even Tanner thinks so and finds it strange.
>>
>>3654937
>entrenched in his own ideals.
and that is based
>>
What LMG model should I look out for?
>>
>>3654972
Everyone's saying ratchet is the best.
>>
>>3654962
So, can we use the Oculus entry on "Gorsky" too?
Care to tell me why he doesn't go anymore by the name of Yevgeni and where does he come from?
>inb4 "oy vey, not like that!"
>>
>>3654962
>>3654976
Its almost like oculus is a bunch of useless fags who cant even figure out the mystery behind the siphoner man
>>
>>3654976
Who said I was ever defending Gorsky? I wouldn't be surprised if he was supporting the Free Drone's terrorist activities before joining SGS.
>>
What were they thinking when they made the Thumper? I'm not complaining, but it seems like getting an extremely powerful gun that early on in the game, has no strength requirement and just a 70 guns requirement goes against the whole design of the game, especially since it never really stops being good
>>
>>3654979
>spoiler
ngl I was a bit spooked the first time I spotted him
>>
>>3654972
>>3654974
the most bullets for the least ap, yeah
its a belt gun, so you can have 100 ammo at a time
the only bad one really is the tango, its the marauder of lmgs
>>
>>3654976
gorsky fought on the losing side of the west underrail civil war
he came to core city with the other cheeki breeki refugees and started a gang
he hates the protectorate because he sees them as an equivalent to the grey army or whatever authoritarian military he was up against
>>
>>3654983
its not the thumper, its nade launchers in general
they're broken and dont fit the game mechanics
>>
>>3654982
>Free Drones
He's retarded and slimy but not that retarded.
Vera is indeed suspicious, but I find the simplest and probably correct answer is that she's merely a naive clerk.
If she actually was a protectorate/US spy her action wouldn't make a lot of sense, at least to me. Unless she was actually incompetent, but then her past work with SGS wouldn't make much sense either.
>>
>>3654983
I used thumper for half of the game and then milkor for the other half. I could've probably crafted something better but why bother?
>>
>>3654941
>Should've gassed the Abyssal station too.
They tried and the Great Serpent raped their gay little submarine.
>>
>>3654982
>I wouldn't be surprised if he was supporting the Free Drone's terrorist activities before joining SGS.
Based deathmaxxer Gorsky controlling the N*rtherner and Zoner population directly. Keep South Underrail clean.
>>
>>3654988
its funny that gorsky never talks about the drones and you cant ask him, but sneaky doesnt like them
>>
>>3654983
I feel like people are overrating it, I'm on a normal run and it doesn't even kill enemies when you fire at them and you only get one shot before having to reload which takes up all your AP.
>>
>>3654997
With the belt and AP boosts you can put out 3 shots in one turn. You can also combo it with a normal grenade.
>>
>>3654997
I liked it so much because it has no strength requirement, it deals a fuckton of damage, it's much needed crowd control if you're using single target weapons, and it has no cooldown
If you're playing the game for the first time, you can upgrade it at Rail Crossing, just look for Myles
>>
I haven't played in a year, has psi gotten anything new or just more nerfs?
>>
>>3655006
Just more free space rented in your brain
>>
>>3654982
>terrorist
uhm, you have to break a few eggs to make an omelette...
>>
>>3655013
>you oppose the northerners? you must ally with the other northerners then!
TOTAL
NORTHERNER
DEATH
>>
>>3654982
We don't know when exactly Gorsky joined SGS, but unless he moved to the North after the fall of Dis/Core City revolt it's really unlikely that he had any contact with the Drones. The movement wasn't even formed until some three years after Protectorate takeover, and they had no presence whatsoever in the South until recently.
>>
i have nothing against western underrailers and i wish them no harm, nor do i wish to harm myself
>>
>>3655016
We do know that he was there for the war with Omega, and that he was in Core City during their civil war
>>
>>3655019
And he's at Core again after Edmund's death and the possible chaos that may bring. He surely has a big nose for conflict.
Must be a coincidence that he shares the portrait with a certain big nosed northerner.
>>
How come there hasn't been some kind of explosive throwing knife or shuriken ever made for throwing builds? It would be perfect for the annoying heavily armed enemies and robots.
>>
>>3655024
You call throwing dynamite around a martial art?
>>
>>3655024
you mean like grenades?
>>
My MT build isn't hitting as hard as I like. Would it be worth investing in PK just for electrokinesis spam? And is the crit chance feat spec worth it on that? 5 stack would be 50% before psychosis
>>
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>>3655092
When I played MT I had TM as a second school and used stasis+distortion spam against bosses that were too tough for MT. I should play around with cyclop's eye one day to see if maybe its better.
>>
>>3655107
Cyclops eyes is insanely OP
I literally quit my last run because I got bored, and that was on DOM
>>
>>3655145
Does it work on the snake statues or did you get the laser from there?
>>
>>3655146
I quit before quad nagas, but I know that it's basically the only fight that plasma beam will struggle with, but with cyclops eye and the right build you can get 4 shots off a turn so it should be okay with emps
>>
Why can't that mutagen puzzle solver online also solve the sequence needed? I can't get it right and I need to solve it my build is getting wrecked by all the tentacles.
>>
why does styg hate melee builds?
>>
>>3655159
No, just STR melee builds
Knife is so OP it's not even funny, compared to hammer or spear
>>
>>3655162
maybe im a pipeworker but the dlcs seem to be heavily anti-melee, i havent played a knife build but i assume they also struggle with fighting a million enemies at once
>>
>>3655169
Yes and No. the new DLC has a lot of VERY high damage sources, making it hard to prepare and resist all different damage sources, in reality Styg hates tanks, specially slow tin can builds
A knifefag with stealth, high damage, high crit and a lot of mobility will do fine in Heavy Duty regardless, while a slow tungsten tank hammerfag will get hard filtered.
t. got filtered as a melee tank
>>
>>3655172
He said DLCs, so that includes Expedition. Which does notably have the fucking bolas spam. As if the net spam wasn't already bad enough.
>>
Does anyone have any idea when Infusion is going to release. It's easily the game i'm looking forward to the most.

Shit's been in development for 5 years. Soon to be 6.
>>
>>3655176
>Which does notably have the fucking bolas spam.
Just level evasion lmao
>>
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Goddamn it

Hard is to easy and Dominating is to hard.
>>
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Why do people hate the Protectorate?

North Underail is extremely civilized and has a high standard of living.
>>
>>3654886
Gorsky is effectively a nigger who abandons SGS to play gang leader in Core City.
>>
>>3655176
Level evasion and get Escape Artist
You get no excuse
>>
>>3655179
From the looks of the blog Styg has turned into an engine dev and just endlessly tinkers with mechanics instead of making content. It's over.
>>
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Okay so i'm talking to the Ferryman and he's saying the pre-descent humanity was space faring.

Does Underrail even take place on Earth?
>>
>>3655188
We don't want la-di-da northerners here. Locals only.
>>
>>3655200
SGS is the only station in the South that's not a complete shithole.
>>
>>3655202
SGS will take over all of South Underrail
>>
>>3655202
Live a little. Southern socioeconomics offer plenty of opportunities to enterprising bangas.
All you need to get rich is a gun and to get the drop on some pipeworker. If you're a zoner it's 'cause you wanna.
>>
>>3655211
Nigger mentality.
>>
>>3655214
Only like 4 northerners you meet are white and the rest are swarthoids, THOUGH.
>>
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>>3655159
you just suck
>>
>>3655172
huh, you got filtered by exosoldiers, pigger?
interesting
I still havent taken a melee build there and im just too burnt out to finish the build I was playing
>>
>>3655198
I think so
>old world weapons
>old world oddities (even trilobite fossils)
>nobody talks about having left earth, not even lemuria
>>
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>>3655214
*american mentality
stay mad, eurocuck
>>
>>3655232
Then why did the Ferryman say that humanity used to live in the stars?
>>
>>3655233
>Niggers = americans
I guess that checks out
>>
>>3655233
>Free drone anarchists are Nazis
>>
>>3655234
I dont see the issue

>live on earth
>go to space, some people live in space
>people still live on earth

>>3655239
they're fighting against (((oppression)))
>>
>>3655240
So then is it possible that some humans still live off world?
>>
>>3655241
of course
>>
>>3655231
>pigger?
How the fuck did you know
>>
>>3655242
Maybe the Godmen are humans that went off world long ago.

Man Underrail lore is really interesting. It's not like Fallout at all. Civilization never collapsed. It just went underground.
>>
>>3655243
you always ask that
just accept it
>>
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>>3655233
In what fucking universe are you living in where americans, nazis, and free drones are related to each other in any way?
How is the protectorate gay or jewish? They are a bunch of hard military men trying to build a civilization, not scam artists subverting an existing one.
>>
what the fuck is even going on in here, kill everyone in this awful general with fire
>>
>>3655246
your pic is perfect for your post
>>
>>3655247
oy vey, shut it down!
>>
>>3655247
It's just the local schizo swordfag being a schizo
the usual
>>
Why is there no blueprint that turns bullets into cases? I want cases but the only way to get them is to go to SGS and spam the shit out of targets/punching bags at 30% chance of case per shot. Just let me take the bullets out so I can make all the meme ammo I want.
>>
>>3655315
Does the disassemble blueprint not work on bullets?
>>
>>3655331
>disassemble .3kg of 9mm
>get a 20kg steel plate
>>
>>3655342
kek
>>
>>3655342
Super steel combat gloves with tungsten reinforcement weigh 3.65 but can be disassembled into tungsten plates that weigh 25. Disassemble is some weird shit.
>>
>>3655357
Imagine if you could put a super steel plate into disassemble and get your charons back.
>>
>>3655243
You really don't have any idea how much harper wants to rub his bald dome on your hairy latinx bronyhole, do you
>>
Is there like a power level list of builds? I know technically anything can beat dominating but certainly some builds are better than others.
>>
>>3655371
It goes
>psi>ranged>>>>trash>>>>>>>>>>>melee builds
>>
>>3655371
My favorite build > Your favorite build > Crossbows
>>
>>3655373
Some people criticise crossbow builds but they don't realise that crossbow is actually a challenge. It's a difficulty mode. You haven't beaten the game if you haven't completed dominating with a crossbow.
>>
>>3655371
yes, but its messy and everybody will argue

basically:
>high: multi-target ranged/auto-hit armor-bypassing ranged/low ap cost weapons/glass cannons
>medium: single-target ranged/medium ap-cost weapons/tanks
>low: high ap-cost weapons/non-psi melee/mixed-defense
>>
>>3655373
>>3655377
Huh?
Crossbows are great. Getting industrial quantities of electroshock discharges without trader refresh is tedious though.
>>
Fist-weapon 'thirst for blood' build, where your gloves, boots and armour are covered in serrated blades so every punch could apply 5 stacks of bleed.
>>
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Why does every screenshot of this game look so gray. This will be like the grayest fucking game of all time. Jesus Christ Mac at least put a mindshroom there or something.
>>
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This here is the most colorful screenshot of Infusion.
>>
>>3655448
You know how the areas Styg made first as a solo dev trend towards barren, drab blocks? It's like that.
>>
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>>3655452
Yeah but even demo Mushroom Cove at least had blue.
I like industrial and all. but you can do that without coloring even the fucking crates gray.
>>
>>3647201
>quicksave at entrance
>scout their locations
>quickload
>stun grenade
>kill (haha jk RESISTED :))
>>
>>3655456
That doesn't look like the final look to me.
>>
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>>3655458
I mean yeah, I don't think any of these are going to be actual maps in the game. But come on.
>>
>>3655456
sir its clearly early development
>>
>>3655459
No, I don't mean the map itself. Those crates from your previous post are clearly not textured. The image seemed to show the lightning more than anything else.
>>
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>>3655461
Okay, but. Et tu, NFT? I thought they had style.
>>
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>>3655471
Could be, but then here there are some labels.
>>
>>3655472
the habitats did, who knows how extensive the corp actually was
>>
>>3655459
Looks like Colony Ship.
>>
>>3655472
That's clearly "Dead NFT Storage"
>>
>>3655371
it goes
>traps>>>TM abuse gunner>TM abuse other>>>cave wizard>psiless gunner>psiless other
>>
>>3655505
>>traps
KEK
>>
>>3655505
>t. psycho-temporal dilator
>>
>>3655510
imagine not dilating every fight
>>
>>3655537
In this world, you can either die early or you can dilate.
>>
>>3655546
kek
>>
How is Dude still alive
>>
>>3655552
Not dying helps.
>>
>>3655552
He forgot
>>
>>3655552
Mushroom brew, man
>>
>fighting rathounds with a knife
>accidentally click on the explosive barrel
>die
well that is the stupidest way I've lost ironman so far
>>
>>3655581
That doesn't even make sense on a physics level.
>>
>>3655588
>violently vibrate unstable explosive compound
>it explodes
Why not?
>>
>>3655581
>ironman
is this a cry for help?
>>
>>3655588
Sparks from metal on metal.
>>
>>3655552
In all seriousness, probably mutagen.
>>
>want to make incendiary grenade
>have bottle
>have fuel
>no rags
>go out and kill a bunch of rathounds
>grab their leather
>make leather armor
>recycle leather armor get 1 (one) dirty rag
lel
surely there is an easier way to get a rag
>>
>>3655615
Colton at Junkyard eels dock
Yer welcome btw
>>
>>3655618
thanks
>>
>>3655554
>>3655557
>>3655573
>>3655601
I think you misunderstood: How is it that Dude (and Ezra) were the only 2 to survive hollow earth?
>>
>>3655631
What are you talking about, there are at least five of them not counting the Faceless, Tchort, and the entire clientele of Tithonus.
>>
>>3655636
I'm talking about on the side of biocorp. Faceless have no named characters from that era, and Tchort hardly counts as surviving
>>
>>3655640
Still five.
>>
greaves or metal boots for tin cans?
>>
>>3655658
I haven't played a tin can since the addition, but I'd wager greaves for 95% penalty cans and spring boots for nimble cans.
>>
>>3655658
Metal boots have soles.
>>
Is there something like an intended progression path past depot A? Once core city unlocks so many paths open up to the player I always just bumble around with no rhyme or reason mostly just avoiding main quest stuff and focusing on side activities.
>>
>>3655671
Tanner will tell you to get to Rail Crossing ASAP. Camp Hathor is also intended to be one of the first places you go after Depot A. At Rail Crossingif you rescue Buzzer he'll tell you to go to Foundry, and after dealing with the Faceless one way or another you'll open up the Drones/Protectorate questline. Eventually you end up at Core City whether you follow the main quest or Gorsky's bullshit.
Fucking around in the areas inbetween is something you do whenever, most things around can be dealt with by the time you've done Rail Crossing. It helps that it's where you get Psycope-Seethemporal Dilation. Upper Underrail can be done whenever but the encounters are tuned for about the time any of the questlines sends you there.
tl;dr Put off Gorsky telling you to come to Core City and then just follow wherever the questline you're doing sends you to.
>>
>>3655686
I always do the Faceless quest near Foundry first before Rail Crossing unless I'm using a build with high enough persuasion to get the Faceless to fuck off without anyone dying.
>>
>>3655688
That's one way to do it. I dunno how to feel about it. Everything is presented like you need to go to Rail Crossing right the fuck now, but on the other hand it'd be stupid if you couldn't talk it out by going to Foundry first. There should've been a time limit but I guess Styg doesn't have his heart in it when he says players should suffer.
>>
>>3655671
I explore the entire underrail, blasting all rocks and clearing all areas. I don't know why I do it.
>>
>tfw you get to the point in the game when you've explored every tile
>>
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>>3655745
>>
>>3655916
Where is this
>>
>>3655951
you should know
>>
>>3655916
They build vents big enough for armed men to march through and then wonder why places keep getting broken into.
>>
>>3656136
bro it's the underground
being able to enter a vent is vital
gotta keep the air flowing at all costs
>>
>>3655658
greaves are pretty much always the worse choice. unless you're looking to maximize some funky niche like crit reduction or spec'd sure step.
>>
>>3656216
greaves are slightly better for 95% armor penalty tin cans who still have agi feats like sprint and hit'n'run
>>
So what's up with the ice tower
>>
I can"t find a metal boots blueprint. The greaves update made every merchant sell greaves blueprint. I'm already lv 26 and haven't found one.
>>
The way you retards talk about this game makes me want to enjoy it so much, like it seems so fun when you see 4chan tists discussing it but whenever i actually try to play it its just a grenade throwing and garbage picking up game
>>
>>3656299
First time I've played this game I didn't use a single grenade because I thought they were bad, which is not true but going in a game blind gives you at least some misconceptions about how the game works.
Let me tell you a secret there's like a hundred different ways to enjoy this game, you don't have to throw grenades or pick up garbage at all there's enough combat options and ways to make money without ever talking to vendors.
>>
>>3656286
Colton, the Black Eels junk merchant, should always sell the blueprints for both metal armour and boots.
>>
>>3656286
>>3656304
You just need a generic blueprint for boots from Bret at sgs
>>
>>3656285
It's home to an experimental boss fight that is really, really not worth your time and effort doing
>>
>>3656306
lmao. We're both retards.
>>
>>3656306
Oh right i forgot its just called boots. Fuck me.
>>
>>3656302
It felt like it was impossible to run out of money, to be honest. I just ran back with the shit every guy had and sold it

And yeah maybe. I tried playing it blind but everyone on here told me it's a retarded idea because the game is designed in such an impossible to fix your mistakes way
>>
>>3656299
I do hope you're playing on Normal difficulty
>>
>>3656313
Yeah. I was doing melee on normal mode. Every enemy has a gun that is worth shit tons of credits
>>
>>3656311
A smarter way to handle loot is to grab a recycle item blueprint, break down all the garbage into scraps then scraps turn into repair kits which you use to repair high value items. A single repaired ractical vest or sniper rifle can have value of over 20k which could be more than like 10 handguns and since merchants accept limited amount of things to buy this is way more convenient.
>>
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>>3656299
>>3656311
Have you considered not picking up all the garbage and hauling it back to traders? Even on max difficulty where the economy is much harder there's no need to do that.
>>
>>3656318
Neat, I guess? It kind of just exacerbates the issue of money being meaningless though
>>
>>3656319
Why? What is the reason not to? Is this a game where I'm meant to impose challenges on myself and ban myself from using aspects of the game to make it hard like bethesda slop
>>
>>3656321
>What is the reason not to?
You dont seem to be having fun doing that.
>>
>>3656320
You'll need all that money when you start making lots of super-steel plates for your armour.
You did want to be a walking tank, right?
>>
>>3656324
Yeah, that's why I stopped playing it. The idea of gimping myself to make the game more "fun" sounds like something you would expect a morrowind person to tell you to do
>>
How do you guys like dealing with the tchortists in your playthroughs, do you remember what you did on your first? My first time I went undercover all the way up until the faceless invaded and in the elevator room I just hide in the corner while everyone else fought and when the elevator arrived I killed Eidein then made a run for the elevator. When that new alternate way inside was added to the game I did a direct assault on my Protectorate tin can AR build after sneaking in. Usually now in my playthroughs weather its oddity or classic I play undercover as usual but once I'm in the elevator room I tell Eidein to eat shit and kill him and all the tchortists and then go into stealth mode after calling the elevator and the faceless show up to a room full of corpses and sneak into the elevator once it arrives.

Honestly I wish this could've made the Faceless not be hostile towards you, especially if you already talked to the faceless you saved in Core City, you'd think if they walked into a room full of dead tchorists and the guy that has been helpful to them they'd see that you're on their side and just let you go into the elevator.
>>
>>3654482
>3 days ago
pure pk is the best build in the game and your version disgusts me
>>
>>3656344
>do you remember what you did on your first?
I completed every quest, but I'm not sure what exactly happened at the end, there was quite a bit of reloading involved. I know I told Eidein I wanted to be a Rassophore and got through the elevator scene without betraying them, but I also know that my ending slides said I freed the Rejects. And since I didn't yet know you could do that without turning the Institute hostile, I think in the end I must have decided to do the Faceless a favor and murdered everyone.

Nowadays I usually just sneak into Eidein's office as soon as I join them, zone him out, and hide in the corner while the Tchortists and Faceless kill each other.
>>
>>3656344
my first run I must have killed 50 faceless before going down the elevator
also killed all the faceless in hollow earth too and got raped by gaunts that would respawn and hit me with psi-cognative interruption
I also managed to turn the tchortists hostile as well so it was a very empty place
>>
>>3656372
You must have many happy memories of Deep Caverns.
>>
>>3656405
I also solved the mutagen puzzle only to realize I had dropped one of the canisters I needed god knows where so I just walked up to tchort and killed him with implosion instead.
At least I had enough persuasion to be completely immune to eye of tchort.
>>
>>3656348
Give me a better version please
>>
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>>3656412
https://underrail.info/build/?HgMDBgcDEAgAAGQAAMKgwqAeS18AAFBaNx5kS8KgAAAAAEYrJDksFCplZykhZsKEwrzDlFDCt8K5woriorUC4qyDAt-8
tesla armor is secretly very overpowered being heavy armor with 5% armor penalty that also just gives you a fuckton of shielding
pair with leather boots with springs

electrokinesis, punch, proxy, force field, implosion, imprint (chains are actually pretty bad even in ideal cases)

the main problem with pure pk is fighting hordes of dangerous enemies as the aoe is pretty light even though the defenses are high but there are plenty of tools to deal with whatever the game might throw at you if you use them

I like taking chemistry just to buy acid from the institute to one shot tchort with.
>>
>>3656429
Why LoC on a non-TC build? Breaking out of stuns is really that useful?
>>
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>>3656484
>Breaking out of stuns is really that useful?
>>
>>3656484
>Breaking out of stuns is really that useful?
You lose out on 1 turn of killing and repositioning, at the least. In some encounters (all of them if you play a conlet) you also get raped instantly.
>>
>>3656484
>Breaking out of stuns is really that useful?
YES
wtf
>>
>>3656490
>>3656492
>>3656496
Have you tried not getting hit?
>>
>get stunned
>F9
>not stunned
>do it again and this time don't get stunned
ez pz
>>
>>3656484
if it did not remove stuns it would still be incredibly powerful even without tc spells to the point where I would still take it
literally the best feat in the game
enemy tc users will melee you instead of casting spells while it is active and it gets you out of flashbangs and cheap shots
>>
Are the percentages lies or does the game not take into account the enemy evasion?
>95% chance to hit
>miss half of the attacks
>this doesn't happen when shooting training dummies
My inclination is that evasion/dodge is calculated separately
>>
>>3656522
It does take evasion into account, you can check this by aiming at an enemy with high evasion before and after stunning them. Underrail doesn't fudge the numbers, so it has no issues making you miss five 95% shots in a row at random.
>>
>>3656522
Did you say rude things to a certain fortune teller?
>>
>>3656525
Having played a lot of games with true rng (as in no fudging numbers) underrail feels the worst in terms of "can you trust a 95% chance to hit".
>>3656526
no, I know about that trap.
It just feels like you miss every other shot even at 95% chance to hit.
>>
>>3656528
Underrail truly is rigged, devs can say whatever they want but 95% in this game feels like a coinflip at its very best. I've played the game long enough that missing 95% like 10 times in a row it doesn't even surprise me anymore, it's just a normal thing this game does.
>>
purge all the pirates
slaughter all the savages
keep the A.C.O.R.N with my homies at SGS
>>
>>3656535
the best part of joining the pirates is not having to deal with the fucking beach defense encounters
>>
>>3656528
>>3656532
You just need to fire more bullets. Burst-fire with a minigun and you'll hit something no matter how low your hit chance.
>>
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>>3656536
die you pieces of shit hundreds of crossbow niggers
>>
>>3656536
>he doesn't cull the inbreds before they can attack a second time
Weak.
>>
>>3656532
>I've played the game long enough that missing 95% like 10 times in a row it doesn't even surprise me anymore
That can still easily be 95% to hit. Why is it that every time someone complains on RNG it's based on the wrongful assumption that it must have sequentially different results?
>>
>>3656299
begone, normie
>>
>>3656544
>That can still easily be 95% to hit
The problem is that no other rng-based game has the 95% be this untrustworthy. Unless you believe underrail is the only game that has real rng, it's obvious something is wrong.
>>
>>3656311
>but everyone on here told me
nope
I always tell people to play it blind
you should know better than to listen to the majority about anything anyway
>>
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>>3656522
>>
>>3656546
"Real" RNG doesn't exists. Not in a computer game anyway.
>>
>>3656546
thats because other games dont actually have true rng
if you ever played D&D with actual dice you'd know that you can easily roll three 1s in a row
>>
>>3656544
I've played every XCOM like you can think of which is widely recognized to be a rngfest game isn't even half as bad as whatever underrail is doing with the numbers but hey these at least don't have an arbitrary 95% to hit cap.
Recently I rolled a spear guy on dominating and my melee specialist kept missing a disabled stationary plasma turret. It doesn't move or fight back but when I get 5-10 misses in a row like that it's not even frustrating it's straight up immersion breaking.
It's even weirder when you burst like >>3656538 anon is saying, I've had AR guy bursting at 10% chance hitting way more than 10% would suggest.
Whatever the hit chance is displayed treat it like a coinflip and the game starts to make some sense.
>>
>>3656552
so you're really gonna believe every single other game is fake rng except underrail?
Instead of the much more believable explanation that styg purposefully made the rng unreliable because he wants his players to suffer?
>>
>>3656555
Or you're retarded and keep misunderstanding what RNG means.
>>
>>3656556
again, other games don't have 95% be this unreliable.
>>
>>3656555
Yes.
they all have fake rng because the majority of players get butthurt with real rng
look it up if you dont believe me
>>
>>3656559
>they all
I have looked it up. No, not all of them have fake rng.
>>
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move bitch
get out of the way
I have mutants to kill
>>
>>3656562
Just click on the mutt until it moves away
>>
>>3656560
you didnt look them up
>>
>>3656547
Gotcha, i shouldve just gone chudcel contrarian mode as you wouldve
>>
>>3656311
>everyone on here told me it's a retarded idea because the game is designed in such an impossible to fix your mistakes way
Sure you can fix your mistakes. You make a build on normal, either it works or you get murdered 30 times at Depot A and you restart with a build that improves on the first one.
It's very tough to make a build that's completely shit but also manages not to get filtered at Depot A. Steam review morons bitch about it being hard but it's Styg going easy on them and letting them get off the ride early instead of finding out they fucked up 60% of the game in.
>>
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I hate him so much
>>
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>>3656596
he's based
he triggers crybaby faggots
>>
>>3656596
He's autistic, please be patient.
>>
Is Psychokinetic chain worth a slot?
>>
>>3656653
Only if you face a lot of dodge/restealthing niggas
>>
>>3656596
What was the ending before he was introduced?
>>
>>3656653
>chain is annoying to get
>use chain on four targets
>kill one of the middle ones because what else would die first
>chains break because a target is dead
>chains did less damage than a grenade for 35 psi
>>
>>3656508
>enemy tc users will melee you instead of casting spells
And then there's Ezra, who will just pull out his sniper rifle.
>>
>>3656653
>>3656671
It's one of those abilities that you can imagine was much more powerful when he first came up with it but then got tweaked into irrelevance.
>>
How high can you get your crafting skill with 3 int?
>>
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>>3656718
assuming you have brain pills
>>
>>3656719
Engineer suit checks base int so you can't use it even with brainlet pills.
>>
>>3656666
unreal quads
>>
>>3656341
that's pretty funny, but you're more right than you realize.
if you use
>grenades
>tm (unless tm only)
>stealth
>traps
>ar, lmg, fusion cannon, stunner, smg
>pickpocket
>load a save after dying or doing something stupid
>etc.
you didn't play the game right. nor if you don't minmax everything.
>>
>>3656718
High enough to craft with max quality components from DC. The only limiting factor compared to non-retard tier INT characters is the level at which you can craft with good quality stuff and the massive skill point investment that you need.
>>
>>3656837
Change that entire list to simply:
>fun
>>
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Holy shit, random bandit encounter took out a dread. How did that happen?
Free Drones need to recruit these guys.
>>
>>3656881
>How did that happen?
Bandits from inside the room heard the noise and joined the fight.
Just like when you have the 3 random zoners from the T-emitter quest zone out all the Praetorian guards in the Upper Underrail Station.
>>
>>3656890
I'm still impressed they won though. Dreads have huge HP and 80% mech DR. I would have expected it to tank everything and not give a shit.
There were two grenade launcher guys on the Protectorate team so I think they must have done a lot of friendly fire with HE grenades.
>>
>>3656900
My gut assumption is that the bandits from that small side area are much stronger than the ones spawned for the protectorate vs bandits event. Don't know if they come with EMP but that would also make a big difference.
>>
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>>3656900
friendly fire goes hard sometimes
>>
When are we getting a join the natives ending
>>
>>3656900
>There were two grenade launcher guys on the Protectorate team
that'll do it
nade launchers are legit broken and the AI is garbage
>>
>>3656948
How come you couldn't save them from those evil dimension creatures and the giant crystal that mindraped them? If you destroy the thing they all go batshit crazy and even more violent.
>>
>>3656984
original sin, anon
they snorted the black dust; its in their genes
yngwar made it because he went to the monolith to get baptized
>>
>>3656984
Because they never wanted to be saved.
>>
>>3656984
What I know as a fact is that if you kill 'em all you sleep better.
>>
How exactly does the native invasion mechanic work? If you keep defending will they show up endlessly or is there a limit? I usually just go murder them immediately after the first raid but I'm just wondering.
>>
>>3657011
there are two raids, until you get the chip implanted, then there are three more
each one stronger than the last
but
raids and native populations are tied, I think
I know that the native maps are less populated after each raid, but im not sure if the raids are weaker if you wipe some of them out beforehand, I only know that you can prevent raids by killing enough of them
also, theres three maps near the island that have warboats during an invasion, I think if you wipe those boats there will be less natives on the beach
and having naval mines will lead to less on the beach as well

naval mines also prevent the pirate raid entirely
>>
How do I know if the feat Heavy Metal is working?
Looking at the damage I do when having 70% armor penalty doesn't seem any different than when I have 0% armor penalty
>>
>>3657015
>not letting the pirates kidnap the professor so you can rescue him and get a free Aegis jet ski to replace the shitty scrap ski.
>>
>>3657019
The mines don't stop the kidnapping, IIRC.
But you can also get the jet ski by preventing the kidnapping in the first place if you have pickpocket high enough.
>>
>>3657017
go to the shooting range and test conclusively
>>
>>3657017
Go at the range and look at the damage. Compare with and without armor.
>>
>>3657022
>>3657023
Oh yeah, I keep forgetting there is a shooting range
>>
>>3657024
Also don't forget that HM requires both hands occupied with the correct weapon type.
>>
Any downsides to wiping out Aegis after siding with pirates?
>>
>>3657027
No, but why bother? Enjoy the lazy pirate life.
>>
>>3657027
When Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer.
>>
>>3657021
>pickpocketing
Why would anyone ever waste their points on that useless skill?
>>
>>3657028
This, the savages will do the dirty work for you.
>>
>>3657032
>free ammo and drugs
>some extra xp
>solve couple of quests
Idk, why bother with any of the Subterfuge skills if you think Pickpocketing is bad? They're about the same level of usefulness imo.
>>
>Icon Ergonomic Handle (+3% precision, spread angle reduced by 3, -5% move and shoot precision penalty)
>Icon Rifle Bipod (Burst precision penalty reduced to 0%, spread angle reduced by 3, +5 base AP cost)
>Icon Barrel Compensator (+15% Burst precision)
>Icon Muzzle Brake (2 Extra burst shots)
what should I put on my LMG?
I'm thinking barrel compensator and muzzle break, but perhaps the bipod removing precision penalty might be worth the +5 base ap cost?
>>
>>3657037
You can't do that, most people go for ergonomic muzzled lmg.
>>
>>3657038
I'm still early in the game (doing depot a), so I don't have any ergonomic handles around, but I'll do that when I find one.
>>
>>3657040
handles are the most common
>>
>>3657040
If you're that early in the game the Brno is probably a better weapon than what you can craft unless you go very lucky with the quality.
>>
>>3657044
I got a 61 quality ratchet frame I found lying around in a barrel
>>3657042
I guess I just didn't find one yet then
>>
>>3657032
Out of pickpocketing, hacking and lockpicking its the most useful one on oddity even if you dont play a full auto build that needs early game ammo.
>>
>>3657047
she knows, she's just trolling
>>
>>3657049
>She
>>
Are there even pickpocket exclusive oddities you can't already find somewhere else?
>>
>>3657071
a few, yes
you can still get them with murder
>>
Is pacifist (no human kills, creatures fine) possible?
>>
>>3657086
To complete the main quest? Yes.
>>
Okay guys next run I want to run a Psi-can with a beeeeeg fucking gun.

How viable is this build?
>>
>>3657093
Psi offensive or just support?
>>
>>3657094
I'd like both but I haven't made up my mind yet.

Most likely support. TC and TM
>>
>>3657093
I have played LMG+PK nimble can and I can say it was one of the easiest builds to beat the game with.
>>
>>3657086
you can beat the entire game without killing anything except the last boss, and you can kill it by using tc to make it attack itself
>>
>>3657093
For a psionic, the mind is bigger than any gun.
>>
>>3657021
>The mines don't stop the kidnapping, IIRC.
they dont
they only prevent the following invasion
killing 50 pirates also prevents it
>>
>>3651246
>70 points
Why 70 points? I thought the AP buffs only needed 55
>>
>>3657471
70 is needed for stasis, which is a god mode button. No really you cannot die while in stasis and after it wears off you get to go first and all of your buffs get to stay so it can be used to double duration on many 1 turn effects such as blindsiding, free bursts from commando, bullet time and plenty others.
If you're going to go for TM you better get stasis it has countless uses.
>>
>>3657478
>stasis
Oh right, I forgot about stasis, good point.
>>
>people still shill oddity even though it's more grindy
>>
>>3657536
Like another anon mentioned they're both shit and unbalanced, classic would be better overall if it gave like less xp so you don't get overleveled so damn fast. Its either become too OP real soon or going dumpster diving the whole game.
>>
>Make new character
>Do most of the base game
>Get to level 20 something
>Start Expedition
>Instantly get the feeling to make a new build
>Make new character...
How do I stop this? I'm on my 5th character and still haven't finished Deep Caverns, finished Expedition, or started Heavy Duty. I have over 400 hours already.
>>
>>3657733
Are you having fun?
>>
>>3657733
it's the best way to play. forcing it just leads to burnout and not wanting to play at all.
>>
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>>3647201
I already finished the Cognator's void battle, so how come the compound grunts still hostile towards me?
>>
>>3657789
It might be bugged. I have had one time where they all vanished but I'm pretty sure I've also had times when they didn't.
The wiki does say they're meant to despawn, if that means anything.
>>
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>>3657799
yeah no theyre still here
>>
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>>3657799
>The wiki does say they're meant to despawn
yeah its says RIIIIIIIIGHT here, fuck me looks like Im gonna have to redo this void battle bullshit cocksucksadkfdggg
styg you albanian shiteater UCKF YUOO BITCHE!
>>
>>3657733
the farther I ever got was deep caverns, and only once
I get bored of my build once I get to level 15-20 every time.
I need to find a build that allows me to do more than one type of tactics so I can switch it up depending on the fight.

In other RPGs like pathfinder or bg3 I managed to beat them by playing some hybrid mage/fighter build, throwing fireballs and slicing people with big swords, but I don't think a mage/fighter equivalent in underrail would work too well. I at least haven't managed to make one.
>>
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>>3657733
I can't understand this problem. I played to lvl 8, just about to enter depot A, and realized I was missing out on a couple things so I made a new character and promptly did the entire game with it. Of course that was before the expansion and DLC, but I would have done it all with that character if they existed back then.
>>
>>3657789
they shouldnt be present at all, unless you failed the void battle I suppose
dunno how that works
>>
>>3657842
melee psi hybrids (usually one school) are the best fun in the game

pk fist
pk hammer can
tm sword (you can slap tm on anything, but it synergizes with swords particularly well)
tc knoife
mt spear

all classics and very fun
>>
>>3657852
>mt spear
I could go for fireball casting spearman
What stats go well with this build?
>>
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>>3657853
this set-up filters everybody who looks at it, but just trust me, it works very well
>>
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>>3657850
>unless you failed the void battle
I definitely didn't
>>
>>3657859
its a bug then
the place still hasnt been heavily tested
>>
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>>3657850
>>3657859
I mean the only way I could "lose" the void battle is when I would lose too many exogrunts, and even then I would simply just savescum
>>3657860
>its a bug then
the place still hasnt been heavily tested
yeah fuck that albanian goatfucker
>>
>>3657856
>evasion based str build
huh, that's new
I'll give it a try, thanks
>>
>>3657860
I'm still not sure if them setting up barricades is bugged or if it's meant to be entirely random. If there is meant to be some logic to it then it's beyond me.
>>
>>3657867
I heard somewhere that the barricades are a response from you killing more exogrunts
>>
>>3657872
But sometimes they spawn even if you sneak everywhere and never get seen. And sometimes they only spawn once you come back to an area you were already in, even if you were only there for a second. I don't know how they work. Maybe they are just meant to be random.
>>
>>3657879
maybe I'll just kill them at this point, I dont wanna redo the void battle just for this shit fuck that albanian nigga styg
>>
>>3657882
Why didn't you just have max thought control?
>>
>>3657884
Im currently roleplaying as a crafting/STR/tincan/spear-user, I didnt put any points on any psi schools
>>
>>3657882
is there any particular reason why you dont want to kill them?
>>
>>3657895
cause Im a libtard (>ᴗ•)
>>
>>3657891
But. Why don't you have max thought control? You're meant to have max thought control.
>>
>>3657901
>You're meant to have max thought control.
who told you that? I mean how did you think I finished the void battle anyway?
>>
>>3657896
you dont want to kill the super soldiers of the tyrannical post-post-apocalyptic government?

actually yeah that sounds about right, kek
>>
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>>3657905
my blud in christ nc assumption broo fr fr ngl on god
>Verification not required.
>>
>>3657856
what do you use 15 chemistry for?
>>
>>3657733
Have you considered not starting Expedition and just continuing to Deep Caverns?
I don't often say this about a game, but Underrail with DLCs is just too big.
>>
>>3657909
crafting molotovs/gas grenades earlier on
>>
>>3657917
I feel like I don't really need that, but then again I don't know where to spend those 15 points anyway
>>
Alright anons, be honest. How many times have you beaten the Beast fight on Dominating without any traps or gas grenades?
>>
>>3657923
if in doubt, dump more into stealth
>>
Why can I blow up explosive barrels with cryokinesis
what's the physics of that

>>3657925
good idea, thanks
>>
>>3657926
its the mech damage that does it
youre stabbing the barrel the same as if you used a spear or bullet
>>
>>3657926
Cryokinesis does mechanical damage as well as cold.
I've never tried but I assume pure cold damage would set them off and that is weird though.
>>
>>3657932
>>3657933
>Cryokinesis does mechanical damage
Oh yeah
you're off the hook this time tynan
>>
>>3657733
Mein neger. I get how you feel. It's worth pushing to the end of Expedition, bring something with stealth and AoE. DC is worth finishing once imo, after that even the fastest way of doing it is so time-consuming and dull that you should only bother if you're gonna post a screenshot of how you hit Tchort for 99999 damage or if you made Six say something stupid.
>>
>>3657943
>or if you made Six say something stupid.
He doesn't even have that much dialogue. Man you guys are so tsundere for Six it's incredible.
>>
>>3657944
He's an autistic, childish moron prone to anger and it makes him relatable.
>>
>>3657924
Once, I used thumper with HE grenades and that was enough.
>>
>>3657948
>He's an autistic, childish moron prone to anger
he's literally me fr fr
>>
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>>3657856
>spear guardian, taste for blood
>241 throwing with 19 chemistry
>premeditation at 30
>>
>>3657988
aaaaaannnnnd filtered, right on cue
>>
>>3657924
I used traps with my LMG build but I don't think I really needed too. Perfect senario for LMG burst to shine.
>>
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>>3657948
How would he react?
>>
>>3658009
What is the best way to get rid of acorn? By best I mean one with most gameplay benefits. I think selling it to that ninja nets the most money?
>>
>>3658014
Yes. Aran with high merc. Or trading it for his sword.
>>
>>3658014
By far. It's ironic since he is the only one confident enough to just try and fight you for it, but he does offer you the best deal if you cooperate.
>>
Although, it would be funny if you could turn all factions hostile by showing them the acorn and then refusing to sell.
>>
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>>3658029
>>
>>3658030
kek
>>
>>3658030
I need this.
>>
>tfw you quicksave at the exact instant you step into a mine
fug
>>
>>3657852
When people do a PK fist build do they go unarmed or use a fist weapon? I tried doing a build once but had a hard time and gave up and that was on normal I think, at this point though normal has become too easy for me now so I plan on doing any new playthrough on hard for now on.
>>
>>3658052
str unarmed is the best, since str also synergizes well with pk
dex leather gloves + pk is still pretty damn strong, but not as busted
nobody uses metal gloves (but they're still probably fairly good)
>>
>>3658059
>nobody uses metal gloves (but they're still probably fairly good)
Power fist seems good just purely off damage-to-AP rate, but getting to put out more combo/pneumatic hits probably puts dex leather gloves on top.
>>
>>3658059
That's probably why I got screwed over, I think I was investing in dex. How much dex would you still need though? I doubt it would be a dump stat, the only one that probably would be dumped is perception.
>>
>>3658072
for barefist you want 9 dex
thatll get you 5 ap punches with tabis and lightning fists
you could go I think 12 dex for 4 ap, but that means not-maxed str
>>
>>3658071
power fist is way better than unarmed unless you have 30 strength or something
>>
>>3657856
going trough depot A so far, and the build is pretty fun
Only thing I'm not used to is not seeing mines since I always make high perception builds so I keep stepping on them lol
>>
I know it doesn't really fit with the rest, but it would have been neat if always wearing the regalia would give you a different gladiator nickname. Larping in a fursuit is exactly the kind of dumb shit audiences love.
>>
Is 70 TM really worth 20% HP on a LMG gunner? I have 3 int 7 will (for stoic).
>>
>>3658151
It should also be noted that this is only 20% of BASE hp, if you add things like juggernaut, food buffs, sturdy vests etc. it does not get that 20% penalty.
>>
>>3658151
Yes, 55 TM alone gives you some needed mobility and helps you burst again. At 70 TM Stasis is bar none the most busted ability in the game.
>>
When is the Heavy Duty expansion intended to be played? After Expedition?
>>
>>3658314
Really depends on what you want to do there.
>>
>>3658120
yep, low per means you'll often not be able to spot mines if youre just walking through somewhere
if youre in stealth and being careful, naturally you go slower and that gives you more time, but regardless with evasion and decent armor you should survive from full health if you do step on one
also if you suspect mines you can just lob a fireball

the one thing this build cant really do is fight plasma walkers early
its best to leave them behind a door whenever you can
but if you manage to get an energy emitter that would probably do it
>>
>>3658137
thats a decent suggestion
I'll made a thread for that
>>
>>3658314
>>3658318
yeah, if youre fighting through it, it should come dead last
if youre heavily subterfuge focused, its still hard but can be done earlier
>>
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A single 100 round belt has a higher strength requirement than two 50 round belts.
Strange.
>>
>>3658322
>dead last
even after Deep Caverns?
>>
>>3658356
yes
its much harder than DC
>>
>styg wants me to not carry everything
jokes on you I'll over encumber myself and sell everything with speedhacks for vendor refresh
>why not just cheat money
I don't know how
the speedhack is easy
>>
>>3658411
Why do you need so much money anyway?
>>
>>3658412
because I need to buy ammo for my machinegun
.44 rounds are fucking expensive
>>
>>3658411
why not at least attempt to play within the rules?
use carry-limit-boosting gear and get the mercantile feats?
>>
>>3658420
>why not at least attempt to play within the rules?
I am within the rules
anyone can just leave the game on and wait till the inventories reset
>>
>>3658421
no, you're cheating, and you know it
can you answer the question, though?
>>
>>3658423
Why are you assuming I didn't play within the rules before? This isn't my first character.
>>
>>3658411
But anon, making repair kits and fixing the most expensive stuff is an inbuilt money hack. Why not do it the smarter, faster way?
>>
>>3657856
this build gets completely destroyed on depot A hard difficulty
Absolutely zero chance even when fully protected against acid
>>
>>3658429
I'm asking why you aren't doing it now
I bet you've never run a character with merc feats and encumbrance-boosting gear
>>
>>3658441
I beat it on dom without even dying. The only tricky bit was the plasma walker, who I lured into a room then ran back out and locked the door. Got into the low 20s before I lost interest and quit playing it. Ran pretty smooth.

You're a scrub, I'm a pro.
>>
>>3658443
>I'm asking why you aren't doing it now
I'm never wasting skill points on talky skills

>I bet you've never run a character with merc feats and encumbrance-boosting gear
I once did a run with all the talking skills+all the crafting skills
The talking skills were a massive disappointment, and that includes mercantile, which is only useful for certain crafting stuff.
>>
>>3658444
my scrub ass can get trough depot a with plenty of other builds, meaning this build is meh
First time I had to abuse zone transitions since my very first attempt at underrail
>>
>>3658445
>has to cheat to get lots of money
>thinks mercantile is a waste of skill points
mmhmm

I bet you think pickpocket is too, huh?
I played an lmg build recently and I never bought a single round of ammo. Wanna guess how?
>>
>>3658446
>meaning this build is meh
have you played this build?
and do you only play on hard or easier?
>>
>>3658447
I didn't say they were a waste of skill points, I said they were disappointing.
>>
>>3657856
God this is excellent bait.
Body weight training and no increased strength? No TM or PK? Zero exploration skills? Spear guardian?
The only thing you were missing is iron grip, kek.
>>
>>3658448
I'm going trough the build right now on hard
just got wrecked by the massive dog+mutant encounter that is in the area that requires the key from the underground
>>
>>3658452
>dog+mutant
im assuming you're not retarded enough to fight the horde in depot A north, so you must mean depot A west
theres a door there, just use caltrops and whatever 0-5 skill traps youve found so far
lure them into the room, and mk3 frag nade/fireball/cyrokinesis/spear throw them until you have to fight in melee (with a tungsten shock spear)
then move to the north wall where they have to come at you single file
use morphine, adrenaline, advanced health hypos if necessary
a low energy shield is best; helps a little bit

skill issue, sounds like

>>3658451
filtered
>>
>>3658454
>im assuming you're not retarded enough to fight the horde in depot A north
I did it with my tin can hammer build on hard on my last playtrough
>>
>>3658455
yeah, its easier with some builds
I also did it on my tungsten hammer/tin can build on dom, but thats a very head-on melee build and I think I had mk4 frags.
AR/lmg/nade launchers have it easy, trap users, grenadier+TM, sure step riot spear, etc.
However, on dom you should avoid it with most builds. It isnt necessary to tackle that map when you got through depot A your first time.

Actually, now that I think about it,
>>
>>3658461
>riot spear
well, no, they want mutdog leather for that fight
>>
We made bad builds on purpose, as a joke.
>>
>>3658451
premed at 30 is worse than all of that
pure brain damage
>>
>>3658479
filtered
>>
How good are grenade launchers? Can they wipe a group of mooks in 1 shot like Psi can?
>>
>>3658514
Absolutely. Even with very little investment and just the Thumper, GLs tear crowds apart.
>>
>>3658514
literally the strongest build, I think
havent used them myself, and I havent replayed ARs since the slight burst nerf we got with HD, but from what ive seen of others, they're fucking ridiculous
and then theres endgame TM pistol which is probably the strongest by the highest levels
>>
>>3658451
>>3658479
how would you guys do a similar build?
>>
>>3658514
I killed tchort on dom with them.
They are very good with the benefit/drawback being they are extremely loud.
The ammo is very heavy and the damage isn't that crazy but is high enough to kill any non-boss enemy (group) easily.
Also outside of recklessness/critical power/scrutiny type stuff you only really need tricky trajectory for gun damage.
>>
>>3658514
I used them as a side weapon for my AR build and they are very strong.
>>
>>3658524
you want leather or metal armor?
I would prefer metal but either works well enough
>>
>>3658515
>>3658517
Interesting. I've been thinking of a unorthordox stealth approach for some builds on dom. Since some groups are too big to kill in 1 turn and restealth, I was just thinking of blowing them all up in 1 turn then restealth and blowing up the group that comes to check. Basically just using it to clear mooks.
>>
>>3658524
More points into strength, take premeditation much earlier, add 70 TM, lose footwork/TfB/bodyweight/spear guardian, lose dodge/evasion, distribute points to cover hacking/lockpicking/TM/enough PK for imprint/grounding.
Go all in on the meme and wear rathound regalia for style points. If "just don't get hit" or having your shield be your HP bar doesn't work for you, go 7 CON instead and make a tincan.
>>
>>3658525
>the damage isn't that crazy
the damage with thermobaric nades is completely fucking ridiculous
I saw a guy kill the masters with them
those niggers are lvl 30 bosses wearing BLAST SUITS
>>
>>3658533
and you say im an idiot
wew
>>
>>3658357
Maybe I'll dig out my chemist build to try it out, I just recently finished DC and luckily I keep a backup of old saves when I delete them after finishing.
>>
I've noticed that pretty much every so called top build or dominating viable build goes like this
>agility 6
>TM 70
>10 in primary stat and every stat increase goes towards it
>mandatory feats are sprint, opportunist, psycho temporal acceleration. +2 base stat at level 26
It seems like with these guidelines it's almost impossible to fuck up a build.
>>
>>3658559
Well yeah that's how it goes for any game, people will find the meta build that is most effective and always build the characters around it.
>>
>>3658559
the spear build posted earlier gets extremely little out of opportunist even while putting points in it
of course it also has stasis with 0 tm and plasma beam so I wouldn't take it seriously
>>
>>3658559
Eh, I dont take sprint for every build and I often leave agi at 3. Opportunist depends on the build, if you have something like supprisive fire that works on everything its great, otherwise its less useful since harder enemies often resist common cc effects.
TM is busted and there's no arguing against that, if you are trying to minmax there's no reason not to take it for every build.
Raising your main stat is just basic rpg common sense.
>>
It always makes me laugh when that one idiot posts about "TM abuse." What's next, is it TC abuse to clear stuns with LoC?
>>
>>3658593
>3 will stasis vs 10 will locus
>>
>>3658527
leather

>>3658533
>lose dodge/evasion
that seems dangerous
>>
>>3658582
>stasis with 0 tm
my god could you be any dumber
>>
>>3658648
>that seems dangerous
Dodging is unreliable as a layer of defence, it's only good as a multiplier for you already being able to take a hit. Wouldn't you rather avoid playing dice and get some consistent defence?
>>
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>>3656405
NTA but there were ways to make up for it
>>
>>3658648
https://underrail.info/build/?Hg0IBgUDBQYAwqAAwqAewqBkADwAAFpQXxRfAADCoEYAAAArJDnClQ0qTsKUFj7CrBLChwZLwrbChSjDjt--

expanded muffled headband
dilation, increment, stasis, destabilization, orb, aura
siphoner leather+tabis

spears are the lowest damage melee weapons with the best abilities so making a spear build is about maximizing those strengths without leaning too heavily into just attacking things
spear throw is incredible once your throwing skill is high enough to actually hit your target with it and you can do it twice a turn with increment as well as making your grenades come up even faster

MT gives us destabalization to turn spear throw into a huge aoe and some consistent damage/burst with premeditation+orb or cryokinesis and aura is a great defensive tool as it fucks with enemy ai, particularly if they are melee

as for some things to change you could dump some con or str or will to focus on another stat
8 agi would get you access to uncanny dodge and 10 would get you blitz
con for a little more hp or the 9 and 10 con feats
or you could just drop str to 7 and go full dex for max throwing skill at the cost of some spear damage
>>
>>3658716
I like this, looks cool
I'm gonna give it a try and see how it compares to the other one
I never realized how low you can keep biology
>>
>>3658717
oh I put an extra point in dex for some reason you only need 7
>>
>>3658720
If I remove the 1 dex and put it in it, would it be possible to fit disassemble in there? I like using disassemble to make cash, it's fun.
>>
>>3658717
Talking biology, I feel like in theory it feels good to plan out that I'll pump biology make all the jumping beans, focus stims and aegis since these are pretty much no downside drugs and maybe even go up to 90 to make super health stims but then I never do it maybe I'll use a focus stim on a boss fight like carnifex or something but that's about it.
>>
>>3658721
spear wings are actually really rare so that's not a bad idea
probably at level 14 you could fit it in and just bump everything else down 1
>>
>>3658723
it's easier to use if you have a doctor's pouch and craft like 10 of each so you don't feel like you are wasting them
beans at least are easy because it's 2 ap for 10 movement the turn you use it
>>
>>3658724
nice, I'll do that then.
>>
>>3658728
oh another tip
camp hathor sells javelins
you will lose your javelins more than once because you will throw them and forget to pick them up
putting a thrown spear into your hand from the ground costs 0 ap but you probably figured that one out already
>>
>>3658730
>camp hathor sells javelins
I was wondering where to find those
Another good reason to go there ASAP
>>
I found the Claymore and now I want to make a nimble can Knight build using Swords. What should I pair it with?
>>
what's the most efficient way to change SGS credits into real cash?
Bullets?
Actually trading with the guy at junkyard?
>>
>>3659056
Colton's exchange rate is a scam. Bullets are good, you can also use credits to pay Blaine. He's got good stuff sometimes, or you can directly buy charons from him.
>>
>>3659066
I forgot about blaine. Thanks
>>
>>3659056
yeah, blaine
theres also old jonas and jack quicksilver for smaller amounts
if you need batteries and were nice to old jonas at the beginning, he sells you shit at a discount and always has 10 or 11 batteries every refresh; I usually dump some credits on those too
>>
>start the junkyard attack quest
>first action of the fight my own ally drops a grenade on my feet and kills me
woooooow
>>
>>3659240
now you found out what anti rifle blast overcoats with 95% armor penalty are for
>>
>>3659252
or an energy shield
>>
>>3659252
>>3659257
I didn't expect to get hit by a mk2 grenade before I even started depot a
>>
>>3659260
well you should have
you can buy mk2 nades in junkyard; you should expect people to have them
>>
>>3659264
I never realized they already sell mk2, I usually just craft my own
>>
>>3659270
fyi, theres mk2 mines in depot A
>>
>>3659272
even mk1 kill me anyway so I didn't notice the difference
>>
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>>3659274
>3 con
>playing on hard
>>
>>3659275
3 con
and I didn't put points in any defensive skill
Also I took the psychic pill
But it's fine cause I kill the enemies really fast
>>
>>3659275
I played dominating with 4 con and it was fine.
>>
>>3659274
it shouldnt
either:
>you are tough and wear good armor
>you have good evasion and a decent tacvest
>you are rich and walk around with a conservative shield on all the time
or
>you have stealth and good per and spot the traps
theres really no excuse to have none of those
>>
>>3659275
NTA but what if you're playing as a cave wizard? Con has always been the dump stat for being a wizard and I did that when I was a cave wizard on hard mode.
>>
>>3659277
I was just teasing because I thought it was unlikely for him to be playing dominating and doing isle before depot a.
>>
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>>3659275
suck my fat nuts, scrub
>>
I realize now this is the first time I'm going trough depot a with no computer skills
how do I get trough the automated machineguns guarding the key you need to reach the last area?
>>
>>3659284
nvm I figured it out
>>
>>3659279
Ironically out of all the builds con benefits psi the most, con 7 or con 9 are preferred because of fast metabolism, hemopsychosis, stoicism or survival instincts
>>
>>3659287
Really? Maybe I should try a wizard again that isn't a conlet, what kind of stats when you need for a con 7 build? I assume you'll still need 10 INT and to get Will to 14 minimum.
>>
>>3659295
my nigga hungry for spell slots
6 int is fine
>>
>>3659295
You always go 3 str/dex/per 6 agi 10 will
and then either 7 con/8 int or 9 con/6 int
>>
>>3659287
Unless you go Tranquility. Then again, is Tranquility even DOM viable these days? And by viable I mean able to handle most situations relying mainly on psi.
>>
>>3659303
I've seen a guy do 9 con psychosis TM/PK ironman, so is it viable? You tell me.
>>
>>3659305
>psychosis
How does that answer my question? Psychosis is viable because it can keep up with the bloated HP, but Tranquility was buttfucked hard by invocation, limited reserves, and loses its main shtick the second it uses Hemo.
>>
>>3659281
>base int 6
>philosophy III
lol
>>
>>3659308
I never used tranqulity so I don't know even before the psi nerf I always felt it was trash.
>>
>>3659313
It was always inferior to Psycho in terms of sheer strength, but it used to be super fun if you liked approaching combat like a puzzle. Pure control playstyle. But the last time I ran it was before Expedition.
>>
>>3659287
>>3659295
it depends, I think
if you're going tranq id probably go 3 con 10 agi
but if youre going psychosis id go 3 agi 9 or 10 con
>>
>>3659312
yeah that was before the all-in int nerf

>>3659319
I think tranquility is better at the upper ends of optimization, but nobody needs that
psycho handles everything just fine
>>
>>3659330
>>3659327
>>3659319
>>3659313
>>3659308
>>3659303
Wtf are you talking about? Tranquility is better than Psychosis. 15% crit chance is not worth 20% extra psi cost. -5 AP reduction is better.
>>
>>3659354
Hope you're feeling well after the cryochamber anon. Did you buy any bitcoins before going in? You might be in for a pleasant surprise.
>>
>>3659356
Please explain why a base 15% crit chance is worth it without mentioning SI. I want it judged on its own
>>
>>3659327
I've always gone tranq in my wizard playthroughs, maybe I should try psycho this time.
>>
>>3659354
>15% crit chance
No, Mania.
>>
>>3659354
15% base crit, +30% from SI (dont want that on tranquility, obviously), +crit on demand once every few turns
>>
>>3659358
Tranq was great before the psi rework. You could throw all kinds of shit at the enemy, raise an impenetrable forcewall at a chokepoint and do it all again a few turns later. Now that you have limited slots in addition to cooldowns you want to minmax your loadout and make every cast count. A single cryo orb of plasma beam with trance and guaranteed crit from psionic mania is going to be better than whatever you can do with tranq 9 times out of 10.
>>
>>3659371
Limited slots, cooldowns, multischool cost malus, and no way to huff during combat. If I had to guess Tranq psi now has to exit combat against large groups, probably multiple times even.
>>
>>3659378
nah
they can take that expanded psi pool feat if necessary
or they can use incaps or smoke bombs to exit combat and rehuff, but I doubt they'd need to except in the largest fights
remember that their spells cost less psi points than psychos
>>
>>3659382
>remember that their spells cost less psi points than psychos
You're not just trying to cast spells, you're trying to kill things and psycho's cost increase comes with a corresponding increase in damage output
>>
>>3659386
>psycho's cost increase comes with a corresponding increase in damage output
Only relevant for damage spells tho. If you're running a lot of utility/control you will run out of juice quickly.
I still like Tranq on TC, even tho Mania is great with NO+LoC.
>>
Psychosis is better because you can shout IMMA FIRIN MAH LAZER as psionc mania plasma beam goes off.
>>
>>3659398
Psycho doesn't need utility, and even when it wants to it can tap into blood magic, extend it with Stasis, etc, all while shitting out crits.
>>
>>3659398
>why would you want orb or electrokinesis to do triple damage when you could cast one extra spell instead (assuming you don't get hit with your low damage build)
>>
Is there a way to get praetorian armor without killing a guard and having the faction and core city turn hostile? I need a persuasion boost to convince the doctor to give the muties medical supplies, even if I take the jet ski back to underrail that one bar or the rig probably won't have White Dude for sale.
>>
>>3659451
yes, but if youre in the black sea just make some heartbreaker armor and boots
but to answer your question, the easiest way is during the institute quest where you hide that thing in the trash under the upper underrail train station and the Zone Boys walk in; if you run outside during the fight the praetorians will try to help and all get murdered
>>
>>3659451
>without killing a guard
Assuming you still have to do the Tchortists quests, you can use the zoners from the T-emitter questline to kill all (or some) the Praetorians in the Upper train station.
But don't you have at least some tailoring? It's much easier to make yourself an hearthbreaker leather armor since you're already there.
>>
>>3659458
>>3659454
I forgot about those snakes giving a persuasion boost with their leather
>>
How to optimize an MT psycho build?
>>
>>3659478
We dont know what your build looks like so no idea.
>>
>>3659482
My build is nothing. That's what I'm asking
>>
>>3659478
https://underrail.info/build/?HgMDAwoDEAgAwooAAADCoFoAAAAAATIBMgEAAMKgAAAAACsIUCxfYmM9H1cuKgplwrxmwoTCt-KhhwTiorUC4quGBeKwuQTfvg
feats not in order, skills besides what is shown are up to you

pick a feat to drop for fight response
>>
>>3659484
I like hemo tin can with juggernaut, conditioning and stoicism. Optionally take armor sloping and nimble if you like being able to move. Actually becoming a tin can is going to take a while but you can use a 50% AP tac vest with beetle carapace it the meantime and MT is pretty strong early game anyway.
>>
I don't get hemo at all. I feel like AP is always limiting more than PSI cost is. Am I doing something wrong?
>>
>>3659490
Best MT skill for tough enemies is plasma beam, and its going to burn all of your psi points and then some.
>>
>>3659490
Psychosis builds are very psi intensive and you're gonna be using all the bonuses that add to psi cost anyway, like Trance.
Plus if you're running SI (you don't need to because after 1 crit cryo orb 90% of encounters are over) you like being low on health, and you can combo it with Last Stand to keep casting even more.
>>
>>3659495
I made a headband with 110 quality mufflers on my current character so my plasma beam costs 51 psi and I can't cast it twice. And it's too late to fix it and I can't find another plasma beam filter to make another one.
Life is very tough. This is primarily a heavy guns build but it's still bad.
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>>3659490
There are countless ways to recover hp but only one way to get psi once you run out.
>>
>>3659567
well, theres boosters and theres regen
you do use accelerators, right anon?
>>
>>3659574
Regen and thus accelerator are only good while you still have something left in the tank. Hemo meanwhile is like opening direct access to a second reserve. It's a much larger pool than even your fully spec'd 175 so it offsets psycho's more expensive casting.
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>>3659564
>3 int user gets punished
>>
I surrounded myself with caltrops to survive
and now I'm surrounded by caltrops
you can see the issue there
how do I remove caltrops without stepping on them?
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>>3659840
Metal boots
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>>3659840
you cant
you should just carry metal boots with you if its an issue
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>>3659840
>he doesn't have the sure step feat or a pair of metal boots on him
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>>3659845
>>3659846
>>3659847
Wait
I can craft metal boots from the junk I'm carrying to sell
thanks for reminding me
I was out of medicine and had 3 health left
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>>3659848
caltrops cant kill you unless theyre poisoned
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>>3659851
Wait really? fuck I guess I could have just walked away
>>
Is Entropic Recurrence any good for builds using TM just to get more AP and stasis?



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