More RPGs like this? Where you have a ton of freedom in how you approach combat encounters and quests, and there are tons of build and party options and combat is very open-ended and dynamic.
>>3647751BG3
>>3647751Pool of Radiance
>>3647751You should totally try new Dragon Age! it has A LOT of freedom lmao
>>3647751Wizards & Warriors.
>>3647751DOS2 is just a really crappy version of BG3 with really bad itemization and combat.
>>3647752>BG3Despite all its flaws, this is the answer
>>3647751Divinity Original Sin I of course. If you can stand that game is a bit silly and embraces it. In my opinion gameplay in I is better than in IIOther than that I do t think there are any titles like that. Belgians are the best at that thing of out of the box gameplay and nobody is even close.
>>3648176Personal preference of course but I played dos1 after dos2, I finished it but didn’t like it as much and would never replay it
>>3648170This is not the answer>>3647751This is the sad part OP. There's nothing like this. Next game they made is Bg3 and they didn't use the good formula of dos2.
>>3648169(You)
>>3648198This is objectively true, DOS2 has entirely vertical itemization and the worst skill system I have ever seen. I don't think anyone likes the perma stunlock armor system either.
>>3648201>objectivelyah ah ah
>>3648203It's pretty bad, mate. The combat is great and everything else is terrible, most notably the inventory management and the itemization. When I say terrible, I mean worst of the worst. I can't play that game because it's so bad.
>>3647752This is the answer.BG3 is DOS2 but everything is cranked up to 11 instead. its the pinnacle of what you are asking for.I heard Arcanum does have some of that but it didn't work properly on my PC so i couldn't play it. Game is broken lol.
>>3647751Picunrel
>>3647751Roguelikes usually have a lot of ways to approach to combat
>>3647751>combat is very open-ended and dynamicLiterally what are you talking about, DOS2 is just stripping off armor and stun locking. Thats the whole game. There are no builds since everyone can have every skill with little to no investment so you just give everyone the best abilities for stripping off armor and/or stunlocking which are generally extremely straight forward. Not even once in DOS2 did I have to stop and think about what was happening. It's entire difficulty is just very basic action economy manipulation.
Is gothic remake the only arpg that will release soon that might turn out mediocre?
>>3650453Just because the combat is easy to break doesn't mean it isn't open ended and dynamic. The game is decidedly so, especially if you play like a normal person and aren't min-maxing everything like an autist. DOS2 is a game that lets the player decide how they are going to play. In this way it is more like a combat RPG simulator than an actual RPG. Yes, it's unbalanced. No, that's not a bad thing. All the fun games are unbalanced and leave it up to the player to decide what is acceptable. Devs nannying a video game to "balance" it is the worst. It always leads to homogenization which kills the fun. The problem core problem with DOS2 lies with the inventory management and itemization not the combat.
>>3650597>All the fun games are unbalanced and leave it up to the player to decide what is acceptable.No
>>3650597>The problem core problem with DOS2 lies with the inventory management I used to talk shit about the (even worse, at release) inventory management of bg3 and now I have mods that auto-loot everything and auto-sell the trash and it’s amazing>itemizationDos2 is much better if you completely ignore and reject the retarded random loot, and instead use generic white items, along with interesting and thematic uniques that you upgrade to match your level throughout the game
>>3650453Go ahead and post your solo honour NoLW
>>3650636>It's better if you ignore its only rpg mechanicsIt's not an rpg then. "Thematic upgrades" is bethestard bargaining and I can't believe you actually typed this out. And there's no tactical depth to speak of either, so I don't see what you gain here. DOS2 has the most grating and poorly designed combat system I have ever seen in a rpg and it's no wonder every single game that has tried to imitate it has crashed in burned. Every time I see that retarded armor system or entirely horizontal flat as a desert skill progression I immediately know to ignore that game forever. I hope to god Larian never does this again, especially now that they have a ton of eyes on them. They got a lot of shit for trying to put it in bg3 early on and dropped it.
>>3650684>DOS2 has the most grating and poorly designed combat system I have ever seen in a rpgIt's literally better than BG3's.
>>3650690The tens of millions of people who played bg3 seem to think otherwise. And it turns of action economy via the three phase system versus raw AP, the breadth of ways you can affect the map, and the huge variety of genuinely different character builds make BG3 objectively superior. You can't so anything like the webm in DOS2. All you can do is strip off armor then CC the same exact way, that's the whole game and it's boring. Your only other choice is to cheese and break it because the game just absolutely crumbles under anything not defined under those strict parameters of gameplay.
>>3650684>randomly generated Diablo-style suffix and prefix combinations are “RPG mechanics”Opinion discarded, didn’t continue reading.
>>3650695>action economy via the three phase system versus raw APIt’s literally the exact same thing. 5th ed actions are just less granular because you get a smaller number of APs per turn. In your rush to be contrarian and argumentative you routinely make astoundingly stupid claims.
i'm playing pillars 1 for the first time right now...finding it to be highly enjoyable and a good change up from larian's style. i can't suffer through bg3 although i did quite enjoy dos2. poe has a lot more freedom than i expected and the quests are fun to figure out
>>3650699>It’s literally the exact same thing.No it's a profoundly different thing to balance the game around a phase system with set actions. There are so many ways to alter AP cost in DOS2 that is just utterly broken and insane, whereas BG3 restricts action economy so much it flat out nerfs haste on honor mode. How do you balance actions in a game where you can start with anything between 4 and 9 AP and you can spend more than double that per turn? You can't, its stupid. BG3 is also NOT real 5e by the way, what a retarded post.
In DOS2 there is a trait that let's you cast a skill for 1AP if your affected by a debuff of its element type. It's also possible to have like 30+ AP with time warp and the game let's you make skin graft scrolls which are also just let you have AP infinitely. I don't understand why someone would think this system is as good as BG3, that just really seems like a very dumb thing to say.
>>3650695This webm remains one of the greatest showcase of turn-based combat system, an absolute excellence in game and combat design.Its just the first area and the things you can do here are amazing, it builds up on whats to come with different enemy variety, bosses, different environment design and hazards and ofcourse more spells and tools to spice it up.
>>3650715>whereas BG3 restricts action economy so much it flat out nerfs haste on honor modeTranslation: BG3 did so much retarded homebrew that broke an already retarded ruleset that the developers had to reluctantly address their own self-inflicted issues with patches released long after release
>>3650719There are those tea herbs you get in act 4 and they break the AP too, i was playing on Tactician and it made me busted when i started using them, you can abuse them every turn as well.I love DOS2 and its combat can be super fun with various amount of cool spells and explosive environments but its clearly inferior to BG3 on all fronts I guess i don't mind that armor system too much, i understand is deeply flawed but i can tolerate a different system, my biggest gripes were the lack of enemy variety and how itemization worked, the fact that so many spells overlap and how every fucking class can teleport with low effort bothered me.
>>3650725>developers had to reluctantly address their own self-inflicted issuesWow if only DOS2 did that it'd be a playable game. But unfortunately DOS2's issues are entirely systemic so they can't be addressed. The game is simply rotten to the core.
>>3650731Dos2 patches at least (eventually) fixed their unfinished act 4. Did bg3 ever get the cut upper city added? No? Oh.>inb4 there was no cut content>inb4 there’s no evidence of cut content>inb4 there was no significant cut content>inb4 there was some cut content but here’s why that was a good thing>inb4 bg2 had cut content too
>>3650734>Did bg3 ever get the cut upper city added>inb4 answers to my stupid complaintYou've been at this for years, move on to a new genre already. You don't play RPGs.
>>3650738No, I'll just keep replaying the same garbage over and over.
>>3650738>You've been at this for years, move on to a new genre already. You don't play RPGs.The games only been out for a year, retard-kun. I’m actually replaying it right now, since Larian said they’re done patching it, to see how they’ve improved it. I’m currently in act 1 at the gobbo fort after finishing the blighted village and the swamp.
>>3650730>but its clearly inferior to BG3 on all fronts It's not though. Martial abilities in BG3 are so fucking terrible and boring and dependent on short resting.
>>3650757No? Martials are really good in BG3, this is actually where it differs from actual 5e.https://youtu.be/jHO31qU-tZ4There are no bad classes in this game, only bad players.
>>3650762>boring
>>3650766Being able to leap around disabling snd chucking people isn't boring. If that isn't enough you're just gunna have to wait for good ass PF2e games.
>>3650769That's extremely boring. So is PF2.
>>3647751Baldur's Gate 3
>>3650719DOS2 can be really difficult for a first time player, but on replay, you start to realize just how many broken mechanics there are that can trivialize combat. I think a lot of it intentional though, and you can still make your own self-imposed challenges like solo honour NoLW to really push the systems to their limit. Really the only challenge is Act 1 because in Act 2 you have idol of rebirth, and in Act 4 you get tea leaves. Not to mention the fact that you can respec means you can use the most OP build for early game, then just totally respec for Act 2. To me it's satisfying to be able to stomp battles on tactician that you struggled with initially on classic
>>3650811i figured that out with the rogue class or whatever. the shadowstep thing you get that lets you tp to enemies over and over in the same turn. it's so broken i rolled half my party into that same spec. 10/10
>>3650604Prove it. >>3650811This is what I'm talking about. You don't need the game to dictate how you play it, what is right or what is wrong. You can decide that for yourself and do what is fun for you. The absolute worst is when some tranny nanny dec decides you can do "x" because it's "unbalanced" or whatever in a single player game.
>>3650865>You don't need the game to dictate how you play it,You do though retard, you can't pretend the game is not shit. That's insane. Why even play the game? Just close your eyes and pretend you're playing something else.
@3650874Put more than zero effort into your shitposts if you want a (You)
>>3650291Kills it for me, too. You are constantly under geared.
>>3650698Have you played borderlands 3? Before I played, I would've blindly agreed to your post. Now I'm curious what would happen if the pre- and suffix system of bl3 would be churned into a crafting mechanic.
>>3650734>>inb4 there was no cut content>>inb4 there’s no evidence of cut content>>inb4 there was no significant cut content>>inb4 there was some cut content but here’s why that was a good thing>>inb4 bg2 had cut content tooLarian drones are le predictable
>>3650903https://youtu.be/xaBEsfFHCXo
>>3650906Never heard of it. It's rather cheap on psn. The game (crafting) any good? Played grim dawn and liked it, despite it being close to a tech demo.
>>3650909>It's rather cheap on psn.It's free.>The game (crafting) any good?There is no game with more autistic crafting.>>Played grim dawn and liked it, despite it being close to a tech demo.https://youtu.be/-Qgf32lNLikThe league is resetting on November 7, play then. (its being extended because the EA for the sequel releases in january) Even though its a reset, the good news is its the most popular and arguably best league the game has ever had, so you already know you aren't stepping into a shitshow.
>>3650912Path of exile 2 is coming out in January?Wouldn't be free for me, as I need to bribe Snoy to play online. Have a lot time to kill, so I will give it a try for sure.Is it free because they are selling skins?
>>3650914Stash tabs is where they make their money. You have limited space to work with until you get addicted.
>>3650914>Is it free because they are selling skins?They fund the game with MTX. For endgame you need about $20 worth of inventory tabs, (this carries between leagues, and will carry from PoE1 into PoE2) and the rest is FOMO cosmetics. (but leagues also reward FOMO cosmetics via challenges, so eh...) PoE is mostly funded by whales who collect $200 supporter packs every league for the cosmetics.This is a learning game, if you're going to play it you have to actively set out to learn things. You can't just copy a guide because it won't carry you to endgame. Its a good idea to learn PoE1 now so you aren't lost in the sequel, which is carrying over a lot of similiar mechanics.
>>3650919>For endgame you need about $20 worth of inventory tabsWow, did they drop the price a lot? Or are you not big into the economy aspect? I've bought about $150 of tabs over the years.
>>3650915That's all? Drop rates are the same?
>>3650921Yep, they sell QoL, not gameplay mechanics. I think Chinese get screwed around in their version more, they have to buy tabs every league. Poor saps.However, there is a drop rate buff for streamers based on their viewer count.
>>3650920>Wow, did they drop the price a lot?The tabs are on sale every other weekend, you can buy every QoL tab you need for $20.>I've bought about $150 of tabs over the years.That seems crazy to me, I was farming/crafting influenced gear (which takes A LOT of slots) and I didn't need more than 2 regular sized premium tabs. I'd fill them up then just do other stuff for like an hour while people bought the stuff in them, although that could be because the league was so insanely popular and consistently active into late league. You basically want 1 premium tab, currency tab, map tab, and fragment tab, everything else is overkill unless you're dumping hundreds of hours into the game every league.
>>3650919>can't just copy a guide because it won't carry you to endgame.What does this mean? Never used a guide, so can't comment on that.Isn't it like diablo, just hit as hard as possible?
>>3650923>streamersScum
>>3650925>What does this mean? Never used a guide, so can't comment on that.No, Path of Exile is set up so you have to actively change your skills to meet what types of gear you have available. Everything synergizes. Ultimately, at the tippy top of endgame you're extending your passives with cluster gems, but prior to that you're making some pretty hard choices.>Isn't it like diablo, just hit as hard as possible?No, there are layers of offense and defense. You can't just stack damage or resistance.https://youtu.be/DE9VOpo8REoThe best thing to do is to just basically... not think about this until its a problem. And it will be a very big problem down the line, but there's so much to learn its better to address road blocks when you slam into them the first time, then next time you can start planning ahead more and more.
>>3650924Well, it wasn't all at once, and some of those were before they had currency tabs or map tabs or fragment tabs and I bought an essence tab because they seemed cool at release and quad tabs were so great for efficient farming as dumps. I haven't played it in years because it turned into crafting/trading simulator for me, so I really don't know what the meta tab setup is now.>>3650925It's a lot more complicated than any other ARPG.
>>3650903> Have you played borderlands 3? Before I played, I would've blindly agreed to your post. Now I'm curious what would happen if the pre- and suffix system of bl3 would be churned into a crafting mechanic.The older I get, the more I find randomly generated loot and drop tables and drop rates to be absolutely abhorrent mechanics. Same with random crafting and rerolling items. They’re just time sinks for teenagers at best, and gambling mechanics to addict those vulnerable to it at worst. Imo all loot should be designed by a human being, interesting, and placed by hand, and junk items which exist solely to be sold should be removed. Fuck I’d rather the loot be reduced to just a chest with gold or whatever. Just more excessive click click clicking with no interesting choices or trade offs to be made, simply a tax on your patience and time.Like go back 25 years and tell our young selves that retards with no life would be unironically shilling games whose business plan is nickel and diming you for basic QoL features and usability, instead of just making a game that’s fun to play and selling you that. Intentionally making the game annoying to play, and then selling you the cure to that self-imposed annoyance. Yet here we are.
>>3650929Will check the vid out later. Having high hopes that the defense is actually thought through.
>>3650960Completely with you. What I meant:The weapons being modular would be perfect for a great crafting system. Random crafting is crazy and has no right in games. I'm saying it would be cool if you can customize your weapon(s) as you like. That alone would propell game play massively.
>>3650983>propellPropel*Ffs
>>3647751obvious answer is bg3, but i had fun in pathfinder wrath
>>3650983Do you mean “here’s a pile of prefixes and suffixes, combine them as you see fit?” I could see that being interesting to tinker with
>>3650453>build and numbers autism Every game have walk in, watch cutscene, fight, repeat.DOS allows you to start combat at your terms, barrelmance, chestmance, cover field in environment effects, drop things from above, move things to fuck with LOS or pathfinding, go up or down, teleport enemies into lava (or teleport lava under then) or teleport boss away to location where you have advantage. Of course straightforward option of hitting shit which sword still works but nothing offers so much options to shape battle. Related note Larian have my thanks for many puzzles I can brute force in spirit: “maze? Nah, I’ll just teleport across”
>>3651039>DOS allows you to start combat at your termsIt actually doesn't compared to bg3.
>>3651044>It actually doesn't compared to bg3.This is dumb. They’re the same game.
>>3650874Maybe you, the raging homosexual, need your hand held in order to enjoy a game. The rest of us can do fine by ourselves.
Space DOS4, sneed it or feed it?
>>3651071*Imagine* there is a table in front of you. On that table is a cup. I take a jug of water and pour it all over the table then tell you to just imagine the puddle is actually in the cup. This is not good game design. Restrictions are what give concepts form and purpose. DOS2 is so bad that no one wants to play its honor mode, because the more you have to engage with the game's mechanics the worse it gets, which is the opposite if BG3 where honor mode is the best mode by far.
>>3650960I agree with you as well. When I play the game there are specific play styles and/or builds I want to use and randomization ruins any hope of that. DOS2 really had a lot going for it, but you don't get to create a custom four character party without some work around nonsense and you can't just build an interesting team and execute it because you never know what you're gonna get and what you do get is only good for a little bit of time. This is where BG 1 & 2 really shine. Loot is hand made and hand placed. There are very few random loot tables and none of the item stats are randomized. Furthermore, you can easily create custom six man teams to throw at the game and there is a vast selection of classes and builds to choose from, especially after you get into multi and dual classing. BG 1 & 2, the Infinity Engine games, are still going strong because of these two important components. Where they fall flat is the game just isn't difficult enough to accommodate a full fledged war party operating at maximum strength. The AI is just too simple. Even with SCS or Black Pits AI. The computer just can't do enough. The industry has been dumping all of their resources into graphics for decades when other things like AI have stagnated and could really use some help.
https://store.steampowered.com/app/471010/Seven_Enhanced_Edition/
>>3651080That's obviously not what I'm talking about and you know that.
>>3651085I much prefer full party creation as well. Only way I can stand to play dos2 or bg3, the origin character system is terrible. Last time I replayed bg1 and bg2 I did it as well, I just find it more fun and interesting.
>>3651087It is though, this is why the combat isn't good. Because it's a shallow puddle, not a deep cup of water.
>>3650865>Prove it. Balance is how you make choices meaningful. Power fantasies where you break the game in half are fun for a minute before they get intensely boring and games where you get fucked in the ass for making a mechanical choice before you can know its impact are never fun.
>>3651095Balance is only one way to make choices meaningful. There are better ways.
>>3651095>Power fantasiesFreudian nonsense.>games where you get fucked in the ass for making a mechanical choice before you can know its impact are never funThis has more to do with bad design than balance.
>>3651130No? Choices aren't interesting if they have no negatives.
>>3651136If every choice has commensurate and easily spotted negatives, it's very boring, depending on your IQ. There needs to be a risk involved, that's how human decisions work, risk isn't merely checks and balances.
>>3651095Not really. Balance is something that multiplayer games need. It is not very useful for single player games and will eventually become detrimental. Obviously there needs to be some semblance of balance and scale between you and the way you can interact with the world, yet devs shouldn't be too concerned with extremes. If mechanics can become powerful enough to break the game at some point, then that's fine, it's up to the player to decide whether or not to take it that far. Leaving those extremes unbalanced gives the player an "oh shit" button they can use in the most dire of circumstances while also giving fans the ability to generate or modify the content to match the difficulty to those extremes. Plus, they make the player feel powerful even if they aren't being used. Just knowing you can pull out some kind of crazy cheese if you need to feels good and honestly doesn't ever get old unless you abuse those mechanics (just like anything). If everything is some combination of good, useful and fun, then meaning is inherent and opportunity cost creates enough friction to make choices competitive. It really is not the dev's responsibility to build games around some players lack of self discipline. If you can't scale your own play, then you are a literal child and if you have a problem with a game because you can't be disciplined enough to play it without ruining your experience, then you just haven't grown up yet and nobody cares about your opinion. Your second issue is truly more an issue with bad design, not balance. A proper game will accurately depict what it is you're getting into. I do share your frustration with games that do this, yet I truly appreciate games that are accurate and it is the mark of a good dev team.
>>3651141>There needs to be a risk involvedThere is no risk without negatives. Why did you even make this retarded post?
>>3651089I honestly didn't read what you said and can't be arsed to take the time to decipher your metaphor. It looks like you've already made up your mind about things and you're just spewing your opinion instead of coming here to generate discussion.
>>3651204>I honestly didn't read what you said>It looks like you've already made up your mind about things Imagine how dumb you have to be to type out these two things in the same sentence. This guy has been shitting up this board for ages. It's unreal.
>>3651195Completely and utterly wrong.
>>3651195Actually having the ability to trivialize the game on command feels like fucking shit and is inferior to having to pull out the stops just to stay above water.
>>3651197It's an expansion of your idea, the nature of the negatives needs to be varied, unbalanced. Are you this dense?
>>3651234>Actually having the ability to trivialize the game on command feels like fucking shit and is inferior to having to pull out the stops just to stay above water.Little life advice for you, newfriend: if you think that using [imbalanced thing] makes your single-player RPG less fun for you, and that it's more fun for you if you don't use it, then don't use it.
>>3651229Explain yourself weakling.
>>3651080honour mode is the most fun though
>>3651258You brought the imposition of balance into the conversation. This is your own strawman. You don't understand what balance is so it's not worth discussing when I can point out you're a retard without getting into it.
>>3651432>I am pathologically incapable of engaging with others in an intellectually honest and sincere fashion, so I retreat behind my affected aloofness and my trite gimmick of dancing around the point. My over-the-top arrogance stems from overcompensating for my deep insecurity.
>>3651437>you have to explain how the world works all the way back from the origin of life of on earth just because some retard who's extremely unpleasant and boring to talk to and incapable of learning thinks DOS2 has good combatYeah how about no
>>3651439You couldn’t have more succinctly proved my point.
>>3651440The thread was answered 101 posts ago. You don't have a point. This is a grifting thread now.
>>3651409Maybe a game shouldn't fall apart if something's used. Artificial restrictions do not make a game more fun.
>>3651678There is nothing in the game that causes it to fall apart. The game has plenty of cheese but they aren't just "instant win" buttons, and they usually have some drawbacks or are extremely slow, boring, and tedious playstyle. The game welcomes cheesing and it often has a lot of cheese of its own. There is a lot of satisfaction to cheesing and also overcoming cheap enemies, that's a great part of the reason why DOS2's combat is so memorable, but normies can't understand that
>>3651793>There is a lot of satisfaction to cheesingNo there isn't, only third worlders get off on that
>>3651802brown projection
>>3651678Why don't you provide an example instead of projecting the theorycraft going on in your head. There are usually natural checks and balances in place to prevent a game from "falling apart". Artificial restrictions? We are talking about CRPGs here, newbie. These games were made to simulate the tabletop experience on PC, anon. The player is ultimately the DM. The only rules that matter are the ones that you declare. Sure, you can choose to adhere to the game's original rules and think that they are stupid, yet that is foolish within the context of the CRPG because you are expected to govern your own experience. It looks like you are in the wrong forum. This is /vrpg/. You should either go to /v/ and shitpost or go back to plebbit.
>>3651802Kek. The cheese nazi accuses your average, grammatically correct CRPG enjoyer of being a third worlder. Third worlders don't even like CRPGs unless they're some kind of slav or they're basically european stock in South America, which is hardly relevant as an insult because those guys are usually pretty cool.
>>3651802are you a slav? this fixation on misery porn and "challenge" sounds like them.
>>3647751Divinity Original Sin 2 combat has some flaws but its combat and gameplay is miles ahead of Bioware games like Dragon Age or Baldur's Gate 1 and 2
>>3651832>The player is ultimately the DM. If I, as a DM, had to intercede over and over and over to stop a system from blowing up I'd call it a shit system.
>>3651793>There is nothing in the game that causes it to fall apart. Place teleporter pyramid on top of source puddle.Nuke encounter into oblivion with source point skills.Place teleporter pyramid 2 down after every encounter, use it, fill source points up, teleport back, pick up pyramid.I have now trivialized half the game with 3 seconds of effort.
>>3651847Then that makes you a shitty DM.
>>3651849>if I just spam rest after every single fight I never have to worry about pacing my resources!Retard-san, I kneel at your ability to make games unfun by choosing to do unnecessary things that you find unenjoyable.
>>3651849>the source puddles are oppressing meKek. Can't make this shit up.
>>3651857No, it makes you a moron using substandard systems and being shocked when someone has standards.
>>3651889Every system is flawed, that's why human judgement and adaptation is necessary.
>>3651899Cope from a moron. Not every system is equally flawed.
>>3651849Past a certain point, source doesn't even matter because you can easily fill it up after every fight. Hell, every area including Fort Joy includes a source fountain with infinite source. Source is strong, but not really until the latter half of the game when you start getting a lot of strong source abilities, and it's up to the player if you want to abuse source or limit it to challenge yourself. Again, it's a game of freedomAlso, source puddles don't regenerate, sounds like you haven't even played the game
>>3651889Nobody is shocked that you are an ignoramus and nobody cares what your opinion is. The fact of the matter is that a good DM compensates for flaws and accommodates reasonable requests. If you were a good DM, then you would establish the boundaries required to keep everything on track and a few hiccups along the way wouldn't send you off to shitpost on a Mongolian basket weaving forum. A bad DM is just gonna screech and point fingers. Clearly, plenty of people enjoy these games despite their flaws, so this narrative that you are trying to force just isn't reasonable. I personally don't play DOS2 because of the inventory management, the itemization and the lack of accomodations for a custom team building from the start, but I would adapt to the system in order to play with friends and I know for a fact it would be a lot of fun. In fact, DOS2 is ideal when played with three others. If I really wanted to I could just modify what I didn't like, patch my game and be on my way. I have done that plenty of times with other games and it suits me just fine. Your inability to handle these basic issues in a constructive way speaks volumes about who you are as a person.
>>3652006No, a good DM stops running a system when it proves to be more work than it's worth.
>>3652008You describe a practical DM, not necessarily a good DM.
>>3651904Cope from a rigid thinker. Not every flaw is equally bothersome to everyone.
>>3651849>He doesn't even mention lavaFucking casuals I swear
>>3650734DOS2's story, setting, and characters are all fucking awful. It is impossible to deny this.
>>3652527BG3’s story, setting, and characters are all fucking awful. It is impossible to deny this.
>>3652527>>3652541Its larian, surely you should know by know that is their standard.
>>3652527how specifically are they bad without just spewing buzzwords?
>>3650723That seems hyperbolic. It's just repositioning an enemy, clumping them together, then using the environment to do an aoe. Environmental stuff isn't that uncommon in crpgs, it's a very normal mechanic for video games generally and the rest of the stuff is basic.
>>3647751Deus ExCan't really speak to quest c&c in dos2. As far as combat goes, any rtwp game has a ton of party and combat options.
>>3650901If you have a thief or ways of stealing creatively you have infinite money and gear.I'm not talking about reloading either. You can stun/control people and continue to steal infinitely. It's called using the mechanics of the game. Also it's justified in universe morally because everyone should rightfully give you gear because you will save the land from doom.Stealing is just mildly fucking over some rich Jew merchant to ultimately save their worthless Jew Life.
>>3652541So play other games, retard.
>>3652527So play other games, retard.
>>3652527>>3652541You're both correct.
>>3650695Crazy thing about this vid, is that it's not even showing that there's a whole dungeon below this area that you can jump in directly through the hole that opens as you drop that rock down. That said, later areas, especially those in Baldur's Gate city, tend to offer less options. Bigger fights, less options. Still, enemy variety is out of the world. Even completely marginal fights tend to feature unique enemies, with unique skills. I think that they have at least four different fish people in this game. One of them in a small secret location, that's easily missable. Nobody would blame them for reusing one of the other fish people models there, but they have completely different models for them.