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Are indie studios only hope for RPGs thats left?
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>>3650071
Yes.
/thread
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>>3650071
>indie studios
You mean like Larian?
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>>3650088
there is no hope at all for rpgs now because of larian
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>>3650071
AI generated games, son.
Soon I will have my comfy Icewind Dale spiritual successor, except this time without trash combat and even more snow.
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>>3650269
Prompt Snow, mudcore, snow, player generated party, snow, low level adventure, snow.
Negative prompt: Californian faggotry.
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>>3650269
I already proompted portraits.
Now I need game generating AI. It's so close, I know it!!!
<weeps inside>
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>>3650071
Guess its time to leave this board alone and find a new hobby.
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>>3650071
Only if they know proper English.
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>>3650071
Indie studios haven't made a single good RPG in over 20 years anon.
Larian, Owlcat, etc. are all making trash too.
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>>3650273
>why yes i prefer soulless portraits
Keep your slop
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>>3650279
I enjoyed Solasta a lot.
And Dungeon of Naheulbeuk, but that's more of a tactics game.
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>>3650283
>Solasta
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>>3650284
It's the best DnD system implementation in history. Simple as that.
Sure, it has budget look and janky vibe. But I find that rather charming, in that B movie way.
And if it bother you... well...
Enjoy your AAA slop.
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>>3650287
Not a fan of Star Trek?
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>>3650290
Oh, I am. A moderate one. I only enjoy some of the TOS and NG.
Mantrap is a somewhat underrated episode.
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>>3650273
not that bad, what's the prompt
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>>3650287
>best DnD system implementation
the best or the most faithful?
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>>3650307
No doubt most faithful.
Most likely the best. I guess I could see an argument for Shadows of Amn, if someone prefers RTwP and wizard battles.
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>>3650287
Too bad its fifth Edition, the worst D&D.
One day well get good games inspired by AD&D, I pray.
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>>3650305
It's not really about the prompt, just put some must-haves and impressionists in it.
The key is img2img with right settings and right source picture.
Also, it doesn't work all models.
ZavyChromaXl is the one I use. Old dreamshaper also works. Gives worse but more varied resutls.
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>>3650309
I honestly don't get the 5ed hate. It's okay.
The only thing I dislike is are some decisions regarding classes.
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>>3650309
>the worst D&D.
waiwaiwait...
You think it's worse than 4th ed??!?!
The MMO edition?!
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>>3650071
>Are indie studios only hope for RPGs
No.. I never even considered them.
>>
indie means that LESS families will be supported
AND a lot of "indie studios"(scammers) are owned by the enemy as well.
At the end of the day it's important to remember that videogames are just electronic action figures, and that if someone is trying to push propaganda/brainwash you, then don't support the company anymore, and don't support companies of the enemy(the east) either.
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>>3650313
Spoony hated it
https://youtu.be/jtaL5Bark54?feature=shared&t=379
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>>3650314
How can 4th be "the MMO edition" when it has no MMO? Or any other vidya for that matter.
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>>3650346
>indie means that LESS families will be supported
and that's a good thing, vidya is art and artists should be miserable
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>>3650537
>artists should be miserable
Hmm
True
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>>3650520
I think "everyone is a wizard" philospohy comes from MMO inspirations.
This shit was influencing everything at that time. Just look at DA:O combat.
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>>3650314
4th edition is the best version of dnd
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>>3650071
certainly looked better in the earlier promo art kek

At least I don't have to feel bad about having the protagonist take meelee slot which I perhaps would if the horny girl was cute and not "they". i guess Quanari a shit, always were, always will be.

is it they (pussy) or they (dick), btw?
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>>3650314
>You think it's worse than 4th ed??!?!
Surpisingly, I think 4th Edition would fit well in certain sorts of games. It sucks too, but I find 5th Edition more despicable.
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>>3650537
please dont say that, i dont want to be miserable my whole life
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There are 4 dragon age threads at the top of the catalogue and none of them are discussing the game. I don't think these people even play rpgs.
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>>3650672
>veilguard
>rpgs
I don't see the connection here?
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>>3650674
Your posts here are more obnoxious than gore spam. You can't even speak English correctly. You don't like or play rpgs, you should be permanently banned.
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>>3650676
I bet 5 monopoly bucks that I played more rpgs than you.
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>>3650269
Unironically this
AI is literally our saviour
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>>3650273
nice icewind dale 2 portraits
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>>3650269
Ai games won't happen anytime soon, if ever.
Even if it ever happens, it will all be garbage fires. Games are too complex for some thoughtless slopmachine to even make a 2/10 game.
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>>3650071
Something Wicked Games is the last hope.
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swordhaven releases soon. same guys behind atom RPG. I'm a bit skeptical of rtwp/turn based in the same game a la arcanum
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>>3650843
I played the demo and it was unbelievably terrible. I'm not going to even try the full game, I'd rather play veilguard than play that again.
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>>3650858
>I'd rather play veilguard
Based tranny being honest about enjoying slop.
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>>3650863
Did you play the demo? Its pretty damn awful. I think I've played enough games here to say when something is garbage or not and this was extremely bad. And not even in a funny way, just a really boring way.
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>>3650821
Looked at the website, is that the whole team? The titles make me laugh. They're all "Lead" this and "Director" that. Are they all managing the 3 employees without those terms in their titles?
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>>3650869
Everyone is not on the website, Fenstermaker is also there.
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>>3650071
i dunno, rpgs are in a good state right now atleast crpgs
i enjoyed pathfinder and bg3
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>>3650071
>Are indie studios only hope for RPGs thats left?
BRICS hours
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>>3651002
let them build the loos to poo in before you ask them to work on making shovelware games
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>>3650071
For games in general
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>>3650991
because youre a faggot.
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>>3650269
It will be same old AAA slop. Ai is only as capable as programers allow it. Judging that by what happened to large language models and how those models were shackled, there is no bright future for Ai generated games.
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>>3650812
Games from proompts, sure, not gonna happen anytime soon.
IBut AI generated animation, assets and coding seems like reasonable expectation?
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>>3651177
>IBut AI generated animation, assets and coding seems like reasonable expectation?
Ah yes, poorly optimized assets thoughtlessly put together with robotic lifeless animations poorly synced up to actions and a mess of code that doesn't even do half of what it needs to do.
Then let's disregard any design to make it all actually good.

Besides, the problem pretty much never lies with the people making the art assets, writing the code or whatever, but the people at the top telling them what to do.
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>>3651177
People don't even notice the assets, so I hope AI can do them so development isn't bottlenecked by them
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>>3651185
>People don't even notice the assets, so I hope AI can do them so development isn't bottlenecked by them
"assets" is literally everything people see. it's the 3d meshes, vfx, materials, rigs, animations and so on. it's also the thing ai blows donkey dicks at.
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>>3651189
They're visible, doesn't mean people pay attention to them
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>>3651181
>robotic lifeless animations
Not really an issue for a indie cRPG. I just want more Solasta-like products. Janky animations are perfectly fine.
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>>3651193
>They're visible, doesn't mean people pay attention to them
if they're blind, sure. also on this very site you're proven wrong since we have constant threads about how female characters look ugly, shitty animations, shitty graphics, whatever.
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>>3651202
>female characters look ugly
Hm...
Methinks possibly ideological ugly design of females in games... isn't quite the same as the quality of pavement textures in your indie game.
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>>3651202
>constant threads about how female characters look
Shocking. No threads about that 3d model for an apple though.
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>>3651221
literally every art asset is an "asset". ai does not make good looking or performant assets at all. only utter idiots are dazzled by ai, thinking it's some silver bullet, when it's objectivelly inferior to anything a human 3d artist, rigger or animator does.

>>3651227
and you admit you don't know what an asset is.
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>>3651242
>objectivelly inferior to anything a human 3d artist, rigger or animator does.
Obviously, that's not true.
Shitty artists/burnouts who just want to go home exist. And create bad art.
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>>3651242
>and you admit you don't know what an asset is.
Are 3d models not assets?
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>>3651249
>Obviously, that's not true.
ai is utterly incapable of thinking and adapting to specific feedback or make adjustments that require a brain.
how can an ai manage to make a performant good looking 3d asset with the proper simple and complex collisions for good design and animation that are all metric compliant, while also making very specific adjustments based on feedback. it can't.
shitty games happen due to poor management and decisions at the top.

>>3651255
literally everything in a game engines content browser is an asset. texture, material, sound, vfx, mesh, whatever.
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>>3651265
So what makes you say I don't know what an asset is?
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>>3650088
Yes. Larian saved RPGs with D:OS2 and BG3.
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>>3650071
what constitutes an indie studio? An incel and his cat?
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Every game OP likes is shit.
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>>3651397
Clearly it is HQed (basement) in India.
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>>3651398
not true
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>>3650071
No, I dont think there really is any Hope left.
Indies are led by trannies and most of their games suck anyways. Aaa is trannycore too
Hope lies in rediscovering or replying
great games from the past
>>
We need Indian studios.
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>>3650308
ToEE has it all.
>based on a module written by Gygax
Old school cred.
>used D&D 3.5 rules
Best system.
>Create your entire party
Total control.
>Bring along up to three hirelings. 31 NPCs in the game can be recruited.
Added flavor.
>sophisticated GUI
Know when you're hitting a friend with your fireball (and do it anyway).
>Designed by Tim Cain
The #1 RPG creator in North America for decades running.
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>>3651911
Yeah... I guess you could argue temple is better...
But only after fan patches.
It's good for silly gimmick runs.
But man, vertical levels really add *depth* to Solasta'a combat.
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>>3650071
Indie games are mostly just shittier lower budget versions of AAA games.
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>>3652750
Pretty much.
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Maybe gaming studios should stop hiring sex obsessed mentally ill weirdos.
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>>3650273
Holy fucking Christ every mediocre artist is put out of a job.
No wonder Reddit is crying about AI.

Kneel before Lapisnet!
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>>3652750
When was the last triple A Disco Elysium, Signalis, Citizen sleeper or Omori?

They don't exist because normals wouldn't play them and you'd need normals to recoup the investment.
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>>3652856
>No wonder Reddit is crying about AI.
Imagine having practiced art for years and then suddenly AI starts mass producing pictures that are way beyond your skill level and will always be.

Could be a tad discouraging.
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>>3650071
>implying there's hope
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>>3652864
>A Disco Elysium
Good but collapsed the company
>Signalis
Way worse than resident evil 7
>Citizen sleeper
Garbage
>Omori
Unforgivable garbage

You seem to be cancer. There is a place for all projects of all budgets. BG3 is arguably the first good AAA budget RPG that has ever been made and it was made by an independent privately trade company, which exists in the same sphere as Valve. You are a "normal" by the way, you play exactly what normalfags play. They graze on indies while begrudgingly buying AAA games. Although unlike you much of their engagement with video games is likely multiplayer, because you are *more* casual than they are.
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>>3651289
>Larian killed RPGs with D:OS2 and BG3.
FTFY
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>>3651397
Indie just means independently owned.
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>>3650071
No.
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>>3651242
Yes, however it requires hiring a few people to do so. While with using substandard ai slop one determined madman (probably locked in some Slavic basement) can create a game with better assets that he could done himself in reasonable timescale.
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>>3652869
Skill and adaptation issue.
There still will be a need for a competent artist. Somebody needs to do corrections and make stylistic choices.
I'm a working artfag and I welcome our new AI overlords.
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>>3653315
Beyond just making images to dazzle idiots, it's useless for production.
It can't take direct precise feedback, it can't create something completely new, it can't create style guides, it can't create proper breakdowns or turnovers, it can't think or plan so there is no thought in say how architecture, materials, etc. work. It has no understanding of sillhouettes or gameplay. And the list just goes on.

If you replace stuff like concept artists with AI, you're in for a REALLY bad time.
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>>3653297
They will unironically get worse results from AI than just getting store bought assets, which already results in utter trash. Not to mention being unoptimized as fuck, so your game will run like shit.
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>>3652869
Thank got i went trad art route and now learning tattooing. Money and zoomer slags come to meee
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>>3653319
> it's useless for production.
Already been used in some indie games, so no, apparently it's not "useless in production".
Character portraits, some throwaway background texture - simple stuff, sure. But who knows hot things will develop.
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>>3653936
>Already been used in some indie games, so no, apparently it's not "useless in production".
Making some dogshit splash art and filler npc portraits for some roguelike is not using it for production or something that can replace concept artists.
Also, this makes their games look incredibly cheap and soulless to the point where people outright avoid them based entirely off this. And why wouldn't they? They cheaped out on some of the cheapest stuff, that makes it reek of low quality slop.

>But who knows hot things will develop.
Until the AI can actually think (as in actually being self aware) and follow very precise (or imprecise instructions with very specific end results in mind) it will never be more than throwaway crap. In other words, never or maybe in 100+ years when we have self aware AI that can legit replace people.
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>>3653948
You said it's useless in production and I simply pointed out it's not true. Because it was used in production. Simple as.
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>>3653948
Look I believe that real artists are superior to AI.
But videogame art assets can easily be replaced by AI. And we would never know. I suspect a lot of artists secretly already use it.
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>>3653206
Baldurs Gate 3 is the normalfication of CRPGs.
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>>3650071
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>>3653962
>trying to argue semantics when he outright admits to being wrong
This is you also outright admitting to not knowing what "production" means in industry terms.

>>3654020
>But videogame art assets can easily be replaced by AI
Oh really? Then you go ahead and make a quality looking 3D action game with AI made 3D models, animations, etc. that doesn't perform like shit either, looks consistent and just the way you want it.

I'll be here waiting for something that will never ever happen.

>I suspect a lot of artists secretly already use it.
They don't. At best some used shit like midjourney when it was new as a a source of inspiration, but that quickly died out when it just wasn't useful.
Because if you're asked to make a turn-around sheet, an overpaint with a specific architectural style that makes sense, applies game logic and metrics, good composition, etc. why in the fuck would you use AI which is utterly incapable of doing any of that?
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>>3654491
You just keep arguing some imaginary super ambitious goalpost.
AI was already used to generate portraits and some throaway lore pictures in reasonably succesfull indie game. IT already happened.
Didn't look great, but hey, we're still early in this whole game.

It's okay to be wrong about something anon...
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>>3654681
It stems from your ignorance and stubborness.

You think "production" means
>uuuh, make a splash art or shitty portrait for a game
when I have explained repeatedly what "production" actually means and what AI is actually utterly incapable of doing, now and forever, until it becomes sentient.

Can AI do style guides? No.
Can AI do proper turn-arounds? No.
Can AI full 3D models that are performant, on metric, follow the exact directions of leads/directors/stakeholders, etc.? No.
Can AI perform exploratory work and research? No.
Can AI make overpaints that respect metrics, understand that specific game's gameplay needs, shape language, composition, natural logical breakup of destruction, applying direct and very specific feedback to certain areas, understanding of architecture, etc? No.

Everything relevant to production AI can't do. yet you think, for no reason at all and with no facts at all, AI will totally replace people in production and people in production use it. Why? But of course!
>some shitty indie game used AI made portraits for their random mooks in a pixel roguelike!
Wow anon, you're really smart. I bet your mom praised you all the time and called you "special".
>>
>>some shitty indie game used AI made portraits for their random mooks in a pixel roguelike!
No, it was used in Statis horror games. Very successful productions for an indie dev.
Sure, it didn't looks great but all early tech implementation is like this.
Kind of reminds me of the early 3d days.

You seem to have this weird mental blockade preventing you from thinking that non-AAA games... are games.
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>>3654709
You didn't refute or add anything. Instead you moved goalposts and deflected to something unrelated you felt you can """win""". Are you that irrational and hard in denial? Well, that's your problem.

You have yet to prove AI can be used in production of games (in the manner highlighted, since you clearly have no idea what "production" actually means in terms of game dev). AI can't replace concept or 3D artists and is not even a good tool to use.
At best it's used by really bad and poor devs to create some static background or portrait asset in their game, but that isn't production and it outright cheapens their game, putting it on the same level as all the trash littering storefronts now like slide puzzles with the same AI generated art.
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>>3654720
But... you are the one movie goalposts. Or maybe setting some goalpost in your own garden and then acting surprised nobody plays the ball to it.
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>>3654720
You just play turboautistic semantics here.
It was used in production.
It helped in creating a product.
And it's gonna get better with time.
There.
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>>3654727
My point and arguments never changed.

Meanwhile, just now you ignored literally everything in the post here >>3654686 and didn't refute anything to ramble on about >>3654709 irrelevant shit like
>uuuuh, game x used crappy ai to make portraits and backgrounds
which is the exact shit I have been telling you over and over it's the only thing it's capable of.
That is not production. The mongoloid (you?) here >>3653936 utterly failed to prove AI is useful or even useable for videogame production.

The statements the retard made
>Somebody needs to do corrections and make stylistic choices.
>But who knows hot things will develop.
Are both ignorant and wrong and I corrected it. AI is a dead end in terms of game production.
Unless you want to generate shitty portraits and backgrounds in a vacuum that dazzle idiots, it's fucking useless.

The ONLY thing you could even vaguely categorize as being used in production is the shitty AI upscaling in shit like cheap shitty remasters. You know, the kind of shit no one praises and always gets shat on. That's it.
AI is literally only used in the shittiest and cheapest games you can find.

So unless you're gonna prove to me that AI can and has entirely replaced the work of a concept artist (which isn't drawing some shitty portrait and nothing else), environment artist or whatever then don't even bother typing up another shitpost.
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>>3654734
I ignored some artificial goalpost you set, because that's some semantics BS.
If it can help creating a product then it's useful in production.
Don't sperg out about it.
It already was used like that. Sure, the result were not great, but we're still in early stages of it.
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>>3650071
>indie studios
A meme, really. Almost all indies aren't indie at all.
>>
How many threads do you troglodytes need? How many times do you need to echo chamber the same posts verbatim? 5 times a day? 10 times a day? Just checking, actually curious.
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>>3655685
Calm down Tampex kek
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>>3654460
It just don’t works!
>>
Is this on topic? Can I make a thread about being gay and sucking cocks and drinking semen? Is that on topic?
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>>3654743
>I ignored some artificial goalpost you set, because that's some semantics BS.
You're the one literally doing all of that, you're delusional.

>If it can help creating a product then it's useful in production.
Oh, so your personal asspulled headcanon is what overwrites industry terms now? We're on this retarded train again?
Fancy that, someone clueless about a subject sets all the standards. All because you're incapable of admitting of being wrong about anything. Pathetic.
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>>3655685
>How many threads do you troglodytes need? How many times do you need to echo chamber the same posts verbatim? 5 times a day? 10 times a day? Just checking, actually curious.
They're manchildren that want to vent and whine about their boogeyman "woke" shit in games they haven't even played and don't even contain much, if any, of it. All the while ignoring all the games they like that do the same.

Welcome to /vrpg/
>>
>>3656337
>don't even contain much, if any, of it
Doubt, bro.



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