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This motherfucking elderly man is a funking powerhouse

No really I buff him with everything I have then I just watch him cut off everyone balls one by one (while covering his ass with my sniper mc) NOT ONLY THAT but he also tank the bosses attacks like they're NOTHING DAMN OWLCAT WAS COOKING WHEN THEY MADE THIS FELLA RIGHT HERE SURPRISED THEY DIDN'T DECIDE TO NERF HIM WOW

Did anyone here already played the DLC? Thoughts on Kibellah? No spoilers please I haven't played yet...
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>>3653981
The first boss cut down my party and this guy killed it by himself cause he can tank its attacks. Won't be forming a party without a warrior in it that's for sure.
>>
i heard game is still shit. thats sucks but not gonna get single dollar from me in that case. worth pirating?
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>>3653999
Game is fun if you enjoy xcom like combat + good stories + detailed dialogues

If you like jrpg action mumbo jumbo you'll hate it
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>>3654001
i like all these things, but still a lot of people said its pile of buggy steaming shit
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>>3654003
Have you tried to maybe... formulate your own oppinion instead of going off what other people said you absolute subhuman
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>>3653981
He's one of the if not the weakest character in the game anon
Everyone can be broken in RT if you do things properly
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>>3653981
Him, Argenta and Kibellah are pretty much essential companions for all missions with how they just annihilate everything in their path.
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>>3654085
Except the beauty of Abelard is that you don't actually have to think twice especially with how tedious it is to go through that level up menu.
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>>3654091
>getting filtered by a level up menu
Also Cassia would like a word with you, until you get to exemplar all you have to do is choose navigator talents
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>>3654042
Listen faggot. He's is trying to formulate his opinion based on other player's experiences so he's not wasting $60. How can you be this retarded?
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I'm filtered by the boring 40K setting. Make something more interesting owlkek
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>>3654110
It's closer to 100 and you can always, you know, not be a moron and pirate
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>>3653981
Did they fix the ones way line of sight and AI pathing breaking when there's even a little verticality yet? I'd have to imagine these basic and fundamental broken features have still not been addressed.
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>>3653981
I thought the DLC storyline was good and the DLC party member was the strongest character in my party in the later half of the game.
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>>3654085
True, I've seen screenshots of yrliet, cassia, argenta and idira doing atrocious amounts of damage
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>>3654085
>>3654345
It's not so much that he is the weakest
It's more that he has absolutely no unique elements. N unique origin or home world, no significant extra talents/abilities. Granted, unique elements of characters like Kibs and the Elves are largely irrelevant, but still.
Plus, heavy armor specced melee that people default to can be harder to utilize at times.

However, warrior's daring breach is still an amazing heroic hour, they still have one of the few flat damage bonuses in the game and chainsaws are retarded. So you can make an abelard that runs with a chainsaw cutting everything on the map still. And the fact that he can be made unkillable due to damage mitigation instead of dodge is still a nice element, though not necessary. It's a shame that you can kill things so easily after late act 2(especially when you hit exemplar levels), because you can literally make him a wall that gets hit for 0 or 1 damage by everything.
>>
Only problem I have with Rogue Trader is how shitty and clunky the combat feels. I had just finished Wasteland 3 when I first picked it up, and I was extremely put off by how it felt in comparison. Wasteland 3 is much more smooth and feels more refined.
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>>3654003
Everyone keeps saying that but I haven't really seen it, but I only started playing like a month ago so maybe it's mostly been smoothed over.
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>>3654345
And you know what all of them have in common? They're all ranged characters. Ranged has a stupidly huge advantage in this game once you have your ballistics skill high enough.
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>>3654091
The only way the levelup menu "filters" people is it gives so many options that it's hard to know which ones are actually good, which is just an inherent flaw of CRPGs and not unique to RT. Like yes, going all-in on Force Weapons is good for a pskyer, but at no point does the game ever tell you that there's only 2 Force Weapons in the entire game and if you sell the one Heinrix starts with you're SOL.
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>>3654374
True, I actually like wasteland 3 combat but I can deal with this and if it's too annoying I"ll skip it. I don't play for the combat anyway
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>>3653981
>Did anyone here already played the DLC?
Yeah, I don't know if I'm done but it's good and full of good plot twists.
>Thoughts on Kibellah?
I love her
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>>3653981
>Did anyone here already played the DLC? Thoughts on Kibellah?

It was pretty good. She's pretty overpowered. The final DLC boss is badass.

>>3653994
If you build your characters right you won't ever need a tank. No battle lasts more then 1 turn. You kill everyone before they can act.
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>>3654094
I don't care about Cassia she stay in the ship.
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>>3654457
good morning sar
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>>3654452
Someone have to carry lord captain till he reaches his true potential and uncle Abe is able and willing.
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>>3654457
>Cassia
At the end of the game, the rest of the party was just there to absorb fire while she killed everyone in single turns.
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>>3653981
>Did anyone here already played the DLC?
Yes, it's much like The Last Sarkorians for WotR in that they're directly into the main game and is the some of the game's best content, except this didn't wait until like a year and a half after the game's release to come out so people still care.

>Thoughts on Kibellah?
She's pretty much what you expect from a Death Cult Assassin.
>>
>>3653981
>Thoughts on Kibellah?
10/10, would let her do fucked up shit with my eyes while high on EMPRAH weed again.
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>>3654398
Jimmy sword, ancient sword, herekek sword, elfsword, spare basic force sword and the santic sword. That adds up to more than 2 my man.

>>3654393
>>3654345
>Ranged has a stupidly huge advantage
It absolutely doesn't. Yrlet and Idira benefit from exploits giving tons of % damage and they can reliably increase their base damage as well. One thru assassin direct damage and the other thru busted broken +psy rating. Argenta into arch militant only really begins to shine with that exterminator exemplar talent that gives +flat damage on every shot fired. Cassia was and arguably still is busted since muh navigators. What's more Cassia and Idira aren't even ranged characters and you'd be silly to focus on their BS at all
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>>3654665
> Argenta into arch militant only really begins to shine with that exterminator exemplar talent that gives +flat damage on every shot fired.
Fired Up alone is a good enough boost, since it's easy to make every shot a crit
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>>3654667
Yeah, you're not wrong. Soldiers also benefit from demolition more and stack that and alacrity and it's a nice boost to damage. But what I meant more than anything melee is far from being stupidly disadvantaged compared to melee. Especially with stacking shit like drukhari poison swords with pyromancer executioner bladedancer.
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>>3654670
The only issue is early on, when you cannot supercharge heroic hour fast+extra benefits.
The moment warriors get daring breach, they zoom around and kill fast.
Bldadancers can mostly do it too except for really spread out maps, but they can get extra MP with self harm
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When I got done with chapter 2 in Kingmakeer, 4 or 5 people in my party was still walking around barefooted. I think 1 or 2 were lucky enough to find some shoes.
>boots and gloves are supposed to be rare!!!!
Does Rogue Trader suffer from the same classic Owlcat item idiocy?
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>>3654684
True, but how early are we talking here? If it's early enough then you can't supercharge soldiers superfast either since their militant tree is either not complete or possibly not unlocked at all. And not having some militant heavy weapon boosting traits or guaranteed crits hurts their damage quite a bit on unfair. Officers get early momentum boosting abilities if that's your gameplan though. Cute build is when you bladedancer into master tactician, sure, you lose out on bleeds and quite a bit of damage but you basically have guaranteed heroic turn one and I'm not sure if it's a bug or a feature but with that trait of theirs I could use a heroic every round.

I mean going operative into assassin is a late bloomer since you don't get neither the MP not the actions per turn to get most use of your tide of excellence scale and such shit. If you go dualwield that fixes the action economy but you're still not getting enough mobility until assassin levels. Warriors on the other hand are pretty decent from the get-go and never really either fall off or become too broken*. Comparatively to some of the shit in the game.
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>>3654687
Some weapon types are a trap but unless you went for power armors early you shouldn't have too many issues if any
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>>3654689
Soldiers mitigate early woes better.
They have range, they are unlikely to miss with area , burst or lasgun attacks, their heroic is good for both single target and multiples immediately etc. Less frustrating than act 1 warrior.
Officer support works better too for ranged over melee with their more basic talents/abvilities.
It matters little on the end of act 1 and when you go to tier 2 archetypes.
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>>3654693
For the sake of argument since it is interesting talk. Early on soldiers suffer from the lack of AP and lack of mobility. They don't get easy crits and can't increase their damage as easy either. If you take shotguns your range suffers and your mobility becomes an issue. If you take a shotgun and a sniper, your average damage suffers since no bursts. If you take an autogun or one of those early bolters you usually can't get 2 kills consistently with some of the high dodge and or high armor/deflection enemies around, and even if you do you don't get enough AP to string it along indefinitely.

Warriors have great mobility but struggle to spend all their AP early on. But dual wield is an option which is either 3 attacks including charge or potentially 2 attacks + 2x however many slashes you can pull off. And those are pretty good since owlkeks finally fixed breakthru.

Things get more interesting when you consider that warriors can use ranged weapons in close quarters with great effect, say point blank or several tile shotguns. Including the one that always deals collision damage even on a miss and they have traits that also work on ranged attacks. But soldiers while potentially great in melee don't get as much benefit from dualwield as warriors, since they could already dump all their AP on attacks. And they can't close the distance as easily without sacrificing abilities, having specific items or being souped up by officers. So I'd say warriors benefit more from dualwield light weapons including pistol shotguns and close range burst while soldiers are actually better heavy weapon users including 2h melee such as hammers. And then you get shit like pyro traits in the mix. Or how soldier can only go militant while warrior has militant and both assassin and executioner.
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>>3654705
While MT is not as desirable anymore with lack of flat boost on damage, Soldier BH is quite effective.
Especially when you turn someone like Pasqal or Idira into BH so you get the free turn train rolling
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>>3654715
For sure but what value would you say BH has over AM for a soldier? I did run an operative with a heavy stubber for a laugh and their base damage works alright but they don't get all the bells and whistles and most importantly ROF upgrades soldiers get. That merc ended up being a weaker version of Jae with burst autopistols.

>MT
I still quite like them to be honest. They can be quite competitive even against AMs, assassins or execs on a bladedancer and that's saying something.
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>>3654718
Rather than soldier specifically, It's the value of BH for the team adding up to crits, crit damage and debuffs on top of having a free turn train rolling.
Since AM is at this point the best burst/heavy weapon user (heavy weapon AP reduction matters), it is a good alternate path for your own soldier or Argenta or something to give to pasqal so he has good combat utility in other ways than GS.
As in, AM+BH>AM+AM.
Similar to how an officer+any other build is better than that build x2
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>>3654719
I'm not talking shit about BHs on operatives. Not by a long shot. But I was hoping you figured out a carbine or sniper build for solders I never managed to pull off.
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>>3654452
>No battle lasts more then 1 turn. You kill everyone before they can act.
Well that's probably not gonna happen, I've never been good at breaking games. Is it soldier that kills everybody?
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>>3654731
Depends on difficulty but soldiers and bladedancers are probably the best at it, yes
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>>3653981
I still think it's funny that the primary melee character for first part of the game is a fucking navy officer and even after you get Heinrix, Abelard can still hold his own, zooming around with charge and daring breach, parrying everything and dishing out auto crits with reckless attack. He's also one of the few party members that never betrays you or drags you into any stupid shit. And on top of that he's a based pragmatic iconochad.
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>>3654731
Officer is what breaks game. In my game RT was officer so each combat started with Casia, RT and Jae taking cumulative 4 turns before enemies had a chance of moving. With resolve stacking and fish aoe attacks you can get to heroics actions on first turn. Just make your navigator master tactician to have guaranteed first move and game become easy mode.
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>>3654753
Fuck, I meant grand strategist, not master tactician.
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>>3654753
That's the most unfun and tedious way of playing the game I can imagine. Extremely wasteful as well.
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>>3653981
>Kibellah
bland waifu bait with no agency of her own, on top of being an obvious writer's pet that's given favoritism over every other character in the game
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>>3654771
>unfun and tedious
People start playing it that way, then they complain to the devs that it's too easy, then the devs make the enemy more powerful and even normal people are forced to play that way. The game becomes about 1-turn alpha strikes and no-one has any fun. Many such cases!
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>>3654801
If anything the game was made much easier since launch. Heavy armor and deflection being effective for one example. Aurora being piss easy as the other. Chaos SM not getting a guaranteed interrupt with a massive damage boost on being critted for yet another. But I just don't get the need to stack 3+ officers with overlapping buffs when even one is sufficient to trivialize the game.
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>>3654839
Technically, free turn being once per turn for a character and cutting out most flat damage sources are serious nerfs, but if you have the DLC, you fuck up progression especially after act 1
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>>3654848
>once per turn
I'd believe you if it was once per round instead.

>cutting out most flat damage sources
Without cutting out the ones that are easiest to get and with adding not one but two classes that laugh at that notion.
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>>3654775
There are many ways to describe a blood cultist who worships death and considers stitching your eyelids shut to be a great thing to do on a date. "Bland" is not one of them.
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>>3654862
The easiest to get aside from sworn enemy which is for targeting that one enemy were the AM and MT ones and they are gone.
And cutting off using 0 cost actions on free turns given by Move Move Move or Navy Officers ability plus wildfire capping at 1 cost also add up.
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>>3654867
You know there are easier ways, right? Tide of Excellence and Extermination comes to mind as braindead easy. There's also bugged like those gloves that give stacking +agi modifier damage for every attack after using Run and Gun. There's that Malvian shroud that gives +temp wounds flat to every attack. An MT can give a faggot including himself lots of temp wounds. The necklace that gives stacking WP on each psy ability ability that affects allies and you better believe it a santic can affect lots of allies per ability per use. The well known quantum reality bending Psy scale of Idira with or without the psyker breastplate. Just how easy it is to stack bleeds, flames and poison and just how much goddamn direct damage an exec can pull from that. And you can double the current stacks of said dots on enemies very easy with one ability. And I'm not even scratching the surface of that giant cheese block here mate, this is like early-mid act 2 stuff.
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>>3654895
The moment you stack exemplar talent, you lose the point IMO. Operative is the character that has the least amount of attacks oustide of a BH free train ride.

Idira's peril train has little to do with flat damage modifiers and is kinda unique to her for most of the run cause of how many more perils she will get compared to your psyker even. Malvian shroud, I saw the screenshot but missed i\t in my latest run, sounds liek a hoot.
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>>3654931
You're underestimating how many attacks dual wield assassin can get as well
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>>3654963
If you are not pistil assassin, how much can you get before you have like 2 bonus AP and why would you pick operative over warrior for the build?
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>>3654966
Danse macabre scales from operative base damage increase. Also most operative abilities are meh for melee so earlier psy abilities.
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>>3655010
Do you really want Danse Macabre if you bother going Psyker? It feels like abilities are even harder to forgo than common talents (I try to sneak in the passive exploits at least).
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>>3654003
It was on release, it's been almost a year though and game got patched up pretty fast (considring it's Owlcat).
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>>3655017
Considering I'm yet to pick anything other than forgeworld locomotive on any character and how I've played way more than I care to admit and just how great that skill is even without operative damage or lack of attacks and or mobility? Hell yes. Also it kinda doubledips. You get +1 per excellence to damage and an additional +1 to direct damage caused. As for ability pick tax you get your starting and three additional for psy on operative. That's way enough for topping pyromancy or telepathy or almost enough for santic sword if you start with that instead.
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>>3654085
Abelard is just a normal guy and doesn't have any of the fancy race or origin abilities of the other characters, but he seems better than he is because his archetypes play their role well. It takes very little RPG knowledge to realize that warrior is the tank class, so you spec him into vanguard at higher level, give him your party's best chest armor and 2h weapon and have him charge at the enemy. He won't kill as quickly as Argenta or Cassia but he can go toe to toe with most bosses without breaking a sweat, which gives breathing room for other characters to do their thing even if they aren't well optimized.
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>>3655070
Bosses instantly die to assassin Kibellah proccing 15% hp damage 6 times in one round jumping around with the extras her heroic. She gets extra flat damage for every time she's attacked someone in the fight to deal whatever damage the % wasn't already doing.
Armour and deflection doesn't matter because any BH will remove 12 defelection and 60% armour.
Synergies are just really crazy in this game.
It's obvious that owlcat just didn't want the game to be hard, I guess they had enough with all the whining about PF:K and WotR beeing hard.
WotR even has the sarcasticly named "sadistic game design" achievement...
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>>3655081
the DLC character being broken with a specific build does nothing to refute what I said
the point is that Abelard is useful even in the hands of a bad player
or to put it another way, it's very hard to build him wrong
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>>3655091
oh yeah absolutely, I kind of wish I had more use for him, but my main is a warrior/executioner psyker that dodge/parry tanks everything and revives anyone who dies to an unlucky crit so it's hard to justify more frontliners.
I'll do a Iconoclast run with a ranged MC at some point just so I can bring him along, I like his character, even if Argenta is my favourite party member.
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>>3655081
Bladedancer had that weird spot where it was bonkers early game cause bleed took most of their hp, not so good mid game while talents were building up for executioner and the other classes that debuff quickly and more 'open' maps that made heroic a bit less spammable, then retarded once again when you had upgraded executioner heroic.
Than a weird spot where it's not so broken cause Nekrons
Not sure if I'd pick psyker with it over warrior though. I just don;'t want to bother deciding talents for that
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>>3655098
Abelard's use is sworn enemy and chainsaw for bosses or just daring breach and chainsaw for mooks. Chainsaws are kinda stupid
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>>3655099
I had a short part around mid - end of act 2 when I was wishing i made Kib a executioner, then enemy HP started scaling, and assassin max hp% damage turned out to be just as good as I thought it would be.
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>>3655099
>santic dual forcesword
>5-9k damage on unfair
>not so good mid game
Elaborate please
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XENOS
CUM
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>>3655119
It was kibs, so no psyker
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>>3653981
I liked her a lot. Not to go full autism mode but the devs did a good job giving her a unique style of fencing that stands out from the others and tells a bit about her in the process. Like Abelard and company do straightforward, utilitarian cuts and thrusts when they fight in melee combat. But for Kibellah's cult their killing is a form of worship and the spinners rely heavily on following intuition, impulse and portents. So when she fights, her fencing techniques are full of unnecessary flourishes, exaggerated movements, spins and jumps that would be inefficient in real life but give her combat an artistic, ritualized and hypnotic appearance. Also having moves that risk cutting allies and the wielder because they engage in frequent self mutilation and believe heavily in things being already fated to happen. In that worldview, so what if you accidentally give an ally or yourself a cut while decapitating a heretic?
Also her interactions with more normal humans are great, like telling someone mourning a loss how they can ritually remove and clean their dead relative's bones and keep them in her bed so he's always with her. Or carving ritual markings on expensive surfaces because her cult forgoes possessions and doesn't accumulate wealth. Totally normal in her subculture but bizarre to outsiders.
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>>3653981
He's Rogue Trader's Valerie or that nigger retard from the other pathfinder game.
Owlcat seem to always include some NPC that can basically solo the whole game
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>>3655489
And even with all that 'normality', I still got whammed when she introduced her pet skull friend
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>>3653981
He's only good because the game is braindead easy.
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>>3653981
>Thoughts on Kibellah?
Kibbles is a perfect balance between hot, terrifying, a little autism and heartwarming. This has serious woken up some weird stuff in my head. Like the optional part where she nearly drowns you in the bath was somehow sexy, sewing each other's eyes shut came off as romantic in context, etc. This game is giving me true crime foid brain or something for a tall goth heavily pierced walking weapon that collects heads and sleeps in piles of bones.
This is reminding me why being in the goth subculture utterly ruins you for feeling nearly as much attraction to normal vanilla women.
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>>3655489
Anon.... Stop obsessing over this shit before you write a 9000+ words manifesto on how her sweat smells.
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>>3653981
i feel like a cuck for picking officer kek
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>>3656374
Do you think generals and tacticians were cucks in general?
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>>3656380
well i want to be useful instead of just a buff slut
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>>3656382
That's what you chose. Now stay quiet and let a goth chick and a nun fight your battles for you.
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>>3656382
Officer+Broken Build>2xBroken build
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>>3654731
>>3654749
You can break the game with almost any class and character. You can make a Psyker/Master tactician that hits for 20k. This guy has a broken build for almost every character that works in unfair.

https://www.youtube.com/watch?v=KuHYBO1gzeY
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>>3656449
>crpg bro
Holy reddit
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>>3654132
Like what? 40k is better than fantasy, and it's very difficult to pull off a modern world setting.
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>>3656451
I mean he has good builds. Not much else to say about it.
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Once Space Cop comes out next dlc I'm definitely going to make my RT of that playthrough one, because Owlcat cannot into balance and there's no way the new class won't be good.
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>>3656458
I personally think Warhammer Fantasy is much better than 40k. Mostly because Fantasy has more factions I like.
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>>3656509
If you say Skaven, I will slap you
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>>3656509
Isn't Warhammer Fantasy basically just D&D and LOTR with elves and dwarves and shit?
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>>3653999
the warp travel system ruined the entire game for me, which would've otherwise been excellent
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>>3656542
Really?I just made everything yellow except for a green colony network and it was mostly fine
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>>3656533
Nah. It was high medieval germans with guns and poxy french, lizardmen, nongay vampires and shit. Now it's space marines: fantasy edition.
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>>3656548
not that anon, but the game completely tricked me, and every time someone said we were in a hurry I created long warp routes, so almost every normal jump route is orange or worse, and I keep having random encounters constantly as I jump.
It's really anoying.
I always forget that modern games don't have timers, and you can just fuck around forever and then show up and everyone will be "great you came so quickly lmao"
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>>3656670
Game does have timers. They don't change that much but you do have different reactions if you arrive late.
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My seneschal had two jobs: Announce my fucking entrance, and murder every single living enemy within shouting distance before the end of turn 1. Him, plus a commissar made fights trivial. My RT was a sniper that would hardly shoot more then 2 a combat because of Abelard. By the end endgame hes swinging for 500+ 4 times a turn on his own.
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>>3656680
Doesn't that make for three jobs? Announce, get kills and carry your useless fat ass the entire game.
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>>3656531
Silly man-man anon, Skaven do not exist.
>>3656677
Timers are not based on time you take but on order of quests so you can take as many jumps as you want.
However płotu g new warp route when someone says we need to hurry is not rational. It is like saying that when in hurry, instead of going faster on already existing road, you should try to go in shortest way through forest, and build new road as you go.
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>>3656531
Lizardmen
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>>3656765
There are a couple of minor colony incidents which you absolutely should rush to otherwise you lose resources
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>>3656670
If you do the routes right you can have all green routes besides maybe 1 or 2? You never really need to make a route, unless you want to short cut somewhere. Every spot is automatically connect to another and you just make the new route green before moving to the next.
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>>3656382
As soon as I saw the officer job I knew it probably had good shit in it, I picked operative but I'm for sure gonna go grand strategist or tactician whichever one is supposed to be broken.
The only other game Ive seen something like that in is Tyranny which has several skill trees including one for command/officer type shit, but I very much doubt it's as broken as the one in this game is from what people are saying.
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>>3657092
Officer got nerfed, but it's still pretty good. You can break the game with literally any combination of classes. It's probably one of the easiest turn based games and gives you the power fantasy feeling.
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>>3657101
You feel like encouraging me to stick with it? The intro was very simple, I wasn't even sure the game had customization until lvl 5. I'm tempted to start a different game.
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>>3653981
I really hope owlcat keeps the license. Dark Heresy game would be great next. I want to fight deformed sewer hobos with my ogryn bro.
>>
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I love this fatass noble portrait. It's exactly what I think of when I imagine an imperial noble and I've picked it for every one of my play throughs. How do you even pick anything else? Just look at him, he was born and bred to sit on a throne and give commands.
This is the peak alpha-male self insert.
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>>3657183
I picked the other Noble, but yeah.
Combo of noble portrait, officer powers and the origin skillset decided my RP approach
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>>3657109
you play what you prefer anon, I had a lot of fun purging the galxy of heretics in the name of the god emperor though.
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I want to create Gregor eisenhorn rp build
Would this work:
psyker/telepath officer>strategist.
Use sword/pistol >force sword/bolt pistol and force staff in other slot.
Which suits him better thematically, tactician or strategist? Iirc books he was prone to using right people for a right job and usually preferred to act once all pieces were in place, this suggests strategist, but usually in books he had to adapt quickly and do things with limited teams or resources, so tactician maybe?
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>>3657292
The sword/pistol will be decoration mostly.
Officer psyker is potent, just spreads mental stats a bit.

Gameplay wise, I'd suggest Grand Strategist. You can skip most/all talents abilities in favor of psyker ones, lets you go first, and if you have other GS (like Cassia or Pasqal), their stats help determine the zone buffs. Now how much you want to escape RP zone and get actual second discipline like Sanctic or pyro, up to you.


If you really want sanctic, consider master tactician for resovle fun
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Name: Paul
Homeworld: Death World
Background: Psyker/Diviner
Archetype: Operative/Grand Strategist
focus on weapon skills & diviner stuff on advancements.
What i Want from build is to be close range fighter, focusing on dodge/parry, buffing him via diviner abilities & depuffing enemies via expose before moving in for the kill.
I know this isn't very optimal build and warrior will be killing things way faster or proper combat psyker could destroy threats way better, but its for fun. Would this work on Normal or its just horrible idea outright?
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>>3657341
now i second though, i think blademaster/tactician would better/closer thematically
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>>3657341
Everything can work on normal, hell, most things work alright on unfair as well. I'd suggest go assassin instead and either change to telepathy or pick it up along the way. I mean tele is ~70% about screaming at fags and making their heads explode. Use. The Voice.

>blademaster/tactician
Don't. You'll suck out all the fun in combat.
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>>3657341
Operative melee and GS offer less in terms of basic abilities/heroic hour. And diviner is a good buffer, but dunno if I'd pick it first over bio or even pyro and sanctic.
If you were pure support, I'd kinda get it
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>>3657349
I still think telepathy is thematically more appropriate
https://youtu.be/G7B1XGacrkw
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Can operative be good at melee? Prologue gave me sniper las rifle seems to suggest to me that operative is ranged class
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>>3657528
Yes. The issue is that the core abilities/talents do not help melee specifically , be it extra movement, extra attacks or dodge/parrying.
You get extra damage, extra armor and can dismantle defenses which obviously helps when you hit the opponent no matter the weapon you wield.
You get a bit more help in that regard with the 2nd tier archetype (assassin or now executioner, I guess).

So I guess my next question is, what drew you to operative first and foremost and you try to fit melee into it instead of going 'I want to do this and that in melee, what class/origin/homeworld combo is better'.
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>>3657535
Well I wanted to create assassin type of character and expose weakness seemed something that could help in eliminating key targets but I didn't wanted to play "sniper" type of character so I dunno. I completed prologue and prison revolt quest and it was alright as I have great dodge/parry (around 90/95) so character is great tank and analyse weakness/expose weakness seems to help me in landing hits on boss type characters like prison Warden or chaos spawn better then say ablerald or sister of battle but looking over advancements there isn't anything cool that could further help him out compared to soldier/warrior talents so I'm interested if melee operative can stay relevent going further as I imagine there will be tougher and tougher enemies further
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>>3657544
I guess I could stack up general talents like duelist or otherwise that help in dealing consistent damage. No charge or endure sucks but whacking stuff with sword works so far
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>>3657528
Extremely. No one can do the damage an operative can nor as early.
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>>3657544
I played Pascal as a mele operative from the moment I met him, currently in act 4, though obviously by now he also has a secound class (strategist)
I guess he does have his origin perks to spend points on that somewhat improve mele or genneraly boosts his other abilities. So I don't know how well it compares to playing that way as the RT
He never really exceled in combat, except for rare occasions when his special ability is great, but he's been doing fine all the time.
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Just started Act 5 and I'm not clear on something, maybe I missed something. Why is it so urgent that the MC go right after the Inquisitor after Eufrates II? I get the implication that he's up to some bad juju but nothing yet that really justifies openly taking up arms against the Inquisition.

Jae best girl.
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>>3657740
Because he got the final gimmick for his bad Juju at Euphrates
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>>3657744
Right, but I'm not clear on how my PC knows that this is the final piece of the puzzle.
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>>3657746
An inference based on how he vanishes and when you interrogate or get the invitation letter if dogmatic from his lackey
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>>3657749
>>3657740
Right, I replayed the section at the end of chapter 4's final dungeon and I get it now. I missed the line of dialogue that mentions Aishara making off with the latest bad juju behind the PC's back; that makes the pressing threat a lot more apparent.
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so Rogue Trader is as big deal & as free to do anything as Inquisitor or space marine? seems weird concept. i know they are basically conquistadors/privateers/east india trading company in space but i still don't understand why or how they are so above law compared to regular institutions. why Emperor imbued warrant of trade with so much political power? didnt his intention was to conquer whole milky way at some point?
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>>3657822
and there are too much "ABOVE THE LAW" institutions in Imperium. Inquisition. Rogue Traders, Navigator houses, space marine chapters, AdMech, Grey Knights, Custodes, Assassinorum. i could keep listing thing. it may be cool on paper but in practise such empire would crumble in few decades as every can do whatever.
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>>3657822
2 reasons:
a)While reorganizing the imperium, send people to pillage and explore before doing a crusade proper
b)People who are influential and/or capable that you do not want to keep around, you make them rogue traders as a side promotion to get them out of standard imperium territory.

And out of all these, few actually are above the standard law/umbrella of the imperium. That would be mostly Mars because Mechaniucs has the stranglehold in technology and a bit similar to navigator houses.

Nobility, Elite Army, Secret police etc have leeway normal citizens and organizations do not, but they are not still free reign. Rogue traders may be forgiven for working with xenos or looting if they pay their tithes and find words, but if they say 'not paying Jose', they still get fucked. Even if they have value to the imperium ,they cannot act above it.
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>>3657825
No one is above law, they are just given more leaniency. You know like CIA or NSA are able to do a lot of shady shit. If rouge trader or inquisitor goes too far, they will get squashed.
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>>3657825
You only got it right for the custodes but they never leave big Es house of fun so who cares. All of those others have well recorded and often mentioned laws and law enforcements. Radical went too far? Send another inquisitor to ventilate him. SM somehow not doing his part? Chaplains are literally their military police. There has also been more than one "policing action" taken by the larger Imperium vs a rogue chapter. Most were completely wiped out. Officio Assassinorum's sole job is to groom and control various death cults and training schools. Mechanicus has no laws and no enforcement? Oh boy.

>i could keep listing thing
Please don't. Even this game counters a big chunk of that crap you said.

>>3657822
Apples, pears and oranges. And there isn't a standard warrant of trade with equal privileges and each signed and notarized with big Es blood. The question one should be asking is why would someone keep something that fuck rare on a dingy frigate.
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>>3657825
Highest levels of authority exist in state of functional anarchy to each other and order is determined by who has biggest stick at the moment. Nobody and everybody at same time is above the law at that power level.
You have warrant but inquisitor can still accuse you, but you have protectorate to wage war on him if needed and he have imperial navy to do the same. But both of you are rational and decide that inquisition never asked you to help, because it was your idea from beginning and in exchange you did nothing wrong and having xenos pets and walking tech heresy AI is legal.
But once shit hits the fan to much then it is war and in that regards player have god emperor will and plot armor at his side, so player is supreme authority in sector.
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>>3657825
Not really, when you consider that it is decentralized by necessity (due to size). None of those organizations are truly "above the law", either. It is more that who, exactly, would enforce the law against a Space Marine chapter? There would have to be some extreme circumstance in which such a thing would ever occur. But it could.
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>>3657931
>rogue trader 2
>original rt is the main villain
Where's your plot armor now?
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>>3657939
>size
And warp being unreliable as all fuck to travel and transmit information
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I'd also add that the structure of the Imperium is feudal and sectors DO break away due to warp storms etc for decades at a time and regional autonomy is actually very high. The feudal/decentralized nature is the only reason it doesn't crumble.
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>>3657940
>implying I won’t join based von Valencius RT
>The Protectorate will be reorganized into a new Galactic Empire
Where is your God Emperor now?
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>>3657822
The have a whole third Ordos of the Inquisition to deal with them: Hereticus. In 40K the Traitor and the Heretic are not necessarily those that fall to Chaos. But is applicable for anyone denying the divinity of the Emperor and/or trying to pull a George Washington and declare independence as a State from the Imperium. It a good way to get picrel to show up
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>>3658579
Unless you are spess mareens. Then you can just do that.
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>>3658579
The have malleus for chaosfags but it's interesting how in RT you step on toes of all major ordos with the shit you're pulling
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>>3653981
>install the DLC
>every single fucking warp jump now takes fifteen minutes because of cutscenes and loading screens out the ass
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>Amarnat split himself over 200 years ago
whoa wait a minute, how fucking old are Theodora and Calcazar? and how long has Abelard served Theodora?
because in the prologue it feels like Abelard has been with her for 20-30 years, Idira maybe 5 years and Argenta only very recently
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>>3658823
I think theodora is stated to be around 500. Rejuvnats and warp travel are one hell of a drug.
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>>3658843
Yeah I know about rejuvenat treatment but I thought the upper limit for that was around 300 years or so. 500 years is considered old even for space marines that naturally have a much longer lifespan. I guess with constant warp travel, their biological ages could be much less than the number of realspace years they've been active
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>>3658823
>20-30 years
He explicitly says at one point his naval service ended a century ago.
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>>3658846
Yeah, warp travel fucks it up. Argenta is technically like in the late 60s or something in realtime.
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>>3658846
>space marines that naturally have a much longer lifespan
I don't think they even age at all. Dante is like 2000 and he is still in his prime. Bjorn remembers Leman Rus and Emperor.
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Abelard, engage this eldritch horror from beyond the stars in fisticuffs.
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Loved the writing and scale, but the stats and UI were tedious as hell. I found the game extremely easy but it's very boring to manage and I found the abilities pretty uninspired, outside of the navigator. I'll probably bump it down to speed through and experience the story and levels whenever I next play. Suppose it'd be fun if you were into these mechanics on the harder difficulties.
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>>3659121
The important question is , favorite ost track?
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>>3659123
https://www.youtube.com/watch?v=Bbqz4mgJtMs without a doubt.This was also an absolute fucking ballache to find for some reason.
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>>3656451
Fuck off ineffect
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>Talent that makes area of effect weapon damage scale off of demolition instead of intelligence
>Ability that increases area of effect weapon damage even more
>Shotguns are area of effect weapons and good shotguns have like 8 squares of range
>Argenta has 200 demolition

>Daredevil pistol costs 0AP to burst fire
>Reload item plus talent reduces reload cost to 1AP
>Finest hour gives unlimited attacks to any character
>Master tactician can stack damage buffs on any character using Inspire
>Make a dozen 9-shot, 40 damage per shot burst attacks in a single round

This game is so silly bros
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>>3653981
Abelard is a man of focus, commitment, sheer will... something this board knows very little about. I once saw him parry three demon lords in a bar... with a pencil, with a fucking pencil. Then suddenly one day he asked to leave. It's over a woman, of course. So navy made a deal with him. They gave him an impossible task. A job no one could have pulled off. The xenos he buried that day laid the foundation of entire expanse. And then my Kunrad, you try to steal his voidship and kill his Lord Captain Theodora.
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>>3654731
pyro blademaster + executioner
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>>3659439
>demolition scales off agi
>soldiers stack agi from each shot
>they can double fire rate
>multiplicative after all modifiers
There's nothing quite like unloading a 70-80 round burst from a heavy stubber and then doing it again in the same turn.
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>>3657825
I think it must have originally been from the original writers' concept of transplanting medieval societies into space that later lore writers didn't quite grasp. In medieval England and the Holy Roman Empire at least you had separate legal systems and courts for clergy, "secular" crimes (to the extent that anything in their society could be called secular), guild members, and so on. IE if a priest was accused of a crime in 99% of circumstances the case was judged by higher authorities in the church hierarchy. The local lord could report the priest to the church and call on them to have a trial but he could not do it to the priest himself, while another random person accused of the same crime in the same place could be under the lord's jurisdiction.
Rogue Traders, Commissars, Inquisition, etc being exempt from the law of the jurisdiction they are traveling in but liable to a separate legal system of their peers is an echo of that.
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>>3659990
That's an exceedingly bad analogy and even your core example is beyond fucking retarded. The original writers wanted chavs in space and big armored fucking marines because they're cool and added a ton of relevant nerdy shit and pop culture references because, again, they're cool. The fluff and muh deep dark lore developed over the years and often mary sue power wank officially published novels. Secular, you bloody moron, is wordly ie the opposite of church theocratic or cannon court. As for muh history analoges the blur between burger authority, nobles, petty nobles, high nobles, kings, the emperor, the pope, clergy, high clergy, local schultzes, local clergy and more was usually resolved was resolved with bribery and pointy sticks. Who had more and who could hit harder with their.

>separate legal system of their peers
God, you're fucking retarded. The closest to that would be England and magna carta, and the parliamentary system but that's a whole different can of worms compared to the whole Dune roots.

>if a priest was accused of a crime
If he was accused of a RELIGIOUS crime the local lord if interested and the local biship+ would go into dick measuring contests who gets to burn the poor fuck. If he was accused of a secular crime, as in rape, theft, arsony, murder etc he'd get fucked by the local sheriff/shultz/magistrate/earl/baron whatever unless some church higher up didn't want to push in for some weight throwing pissing match.
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>>3657825
>>3657822
You fucking idiots have no idea what you're talking about.
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Would RT have been better without the space marine?
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>>3661650
No? He's just a companion and a late game one at that
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>>3657822
>Emperor is the highest authority in the Imperium and deified post-heresy
>Why would having a legal document signed with his blood granting legal authority to do literally anything allow them to have so much authority?
Anon..
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>>3661650
Ulfar ended up being a fine addition overall



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