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I've been playing through Fallout 3 recently. It's good. Sure New Vegas is generally better, but New Vegas is a different game. There are things about 3 which make me want to play it sometimes.
I personally find 3 way more fun than 1 or 2, but that's because I'm a 22yo zoomer who just can't stand those games.

Anyway, Fallout 3 thread.
So what are (you)r favorite
>Locations
>Guns
>Build
>Side quests
in this game?
>>
I'll start.
>favorite location
Oasis is great, I also quite like the Dunnich building
>Guns/weapons
The Terrible Shotgun is great, I also quite like the special Zu-Rong Chinese pistol. It's objectively bad, you need to get the two perks from Point Lookout which increase your damage by a flat 10 per shot to make it usable, but it's fun to be able to use that weapon since it looks and sounds really cool.
>Build
Stealth/crits. Crits are crazy in Fallout 3 because you can get up to a 90% chance to crit with some weapons if you play your cards right. And stealth is great in every Bethesda game
>Side quests
You Gotta Shoot 'Em in the Head, I also like Big Trouble in Big Town. Oasis is great too.
>DLC
I forgot to mention this in the OP, but for me it's Point Lookout. Frankly I think PL is the best Fallout DLC not just in 3.
>>
>>3654882
>I'm a 22yo zoomer who just can't stand those games
I’m pushing 40 and played 1 and 2 when they were new. They were a lot of fun at the time but I have recently replayed them for the first time in forever and honestly they haven’t aged well.

Thinking of retrying 3 and NV again (never finished either, thought both were meh at the time), might give it a go.
>>
Oblivion with guns
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>>3654882
I really got to replay it. My favorite thing about it was the overall atmosphere.
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>>3654882
People are still upset by the ending and the tenpenny tower karma meme.
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>>3654889
I like the visuals and the world building and concept of 1 and 2, but in terms of control and balance, they really suffer from their age.
You can tell the game was made more difficult just to increase average play time, and the controls/ui are just really bad.
Also Fallout 1 is a lot more simple of a game than people remember, when it comes to most quests, it's not actually more deep than Fallout 3 even.
>>
>>3654942
With the game fresh in my mind, this is fairly accurate.
>>
>>3654882
I like the morals and companions the most. Everything is very black and white. The "grey" morality is shit atheists are obsessed with since their morals are based purely on emotions.
>>
>>3654882
Trannies hate this game so it must be good somehow.
>>
Fallout 3 is an RPG, it's just not a good RPG.
>>
I'm looking for my father, middle aged guy. Have you guys seen him?
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>>3654882
You can tell that Todd and his team cramped everything that was in Fallout 1/2 without any proper depth into it. And it shows.

The game's story, writing, world building and pacing are all over the place.
>>
>>3655390
Bethesda needed to include stuff from 1 and 2.
I mean if they didn't everyone would complain instead that Bethesda just used the name of the series and not the actual contents of it.
And in what ways does Bethesda including the BoS, Enclave, Super Mutants, and the GECK mess up the 'pacing, writing, story, and world building?'

I think the factions in Fallout 3 all work pretty well. They're all distinct from their appearances in earlier games in ways which make sense given their changed context and situation. And the explanation for them being in DC I find pretty acceptable
>BoS, collectors of military tech, obviously would send a team to take the Pentagon
>The Enclave having more than one base, and thus able to make a second go at domination, makes sense. But since they've lost a lot with the oilrig going down, now they just want to rule the wastes, starting with the capital of America
>The FEV was given to a vault as well as Mariposa and so a group of mutants without organized leadership are running amok the DC region looking to find more FEV
>>
>>3654882
You cant stand F1&2 and you enjoy slop such as F3 not because you are 22YO but because you are genuinely too stupid. Like most of this board, like most people, you lack INT.
>>
>>3655402
>most player gets sidetrack to focus on side quests rather than the main quest

That's the Bethesda design in a nutshell.
Something that was lacking in Fallout 1 and NV.
>>
>>3655403
>t. +/- 0.15 sigma from mean
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>>3655402
That's what Bethesda thought they needed to do, what their executives and marketers told them, but not what they actually had to do. It just had to be in the same style and set in the same world. It didn't need to reference anything.
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>>3654905
"Best game ever, with guns!" Ya I agree.

The battle in Front of the white house was one of the most enjoyable experiences I had up to that point in gaming. Now it might not have the same impact but it was great for the time.

Going through the subway was fun, and had slight horror vibes which was a lot of fun.

Exploring the wastes was always rewarding, lots of cool quests. Basically got to have a sex slave which was based.
>>
>>3655402
For the brotherhood I'm pretty sure they actually took influence from tactics, where they go out east and act more altruisticly
>>
>>3655403
By modern standards, Fallout 1 and 2 are just not very good games.
The gameplay is just unfun, the combat veers wildly from ridiculously difficult to a complete cakewalk. Prior to getting power armor, unless you've perfectly spec'd your character you will get your ass kicked in every fight, and once you have good armor all combat is a joke and you basically never take damage.

The quests' only true complexity comes from how vague and confusing they are, when you get down to them, most are just binary choice quests where you fight some enemies or fetch some item from a generic dungeon.

The controls and UI are so fucking bad that even the developers of these games, when doing an anniversary live-streamed playthrough spent most of the stream trying to figure out how to control the damn thing.

Like yeah Fallout 3 is more 'consolized' more 'mainstream' but, fuck -- at least it's fun.
The writing and story can be worse, but if combat isn't complete ass, and the controls are natural, then it is an objectively better game.
>>
>>3655436
What's wrong with references?
Every Fallout game had the BoS, Interplay were the people who decided to jam them in wherever the next game was set with Tactics and Brotherhood of Steel.
Hell they did that with the supermutants too come to think of it.
Why are we mad at Bethesda for continuing a trend Interplay started?
>>
>>3655402
>Bethesda needed to include stuff from 1 and 2.
Fallout but in 3d first person open world was definitely what I hoped it would be, and FO3 delivered. I have great memories playing it for the first time and being amazed. I loved delving into the world in first person.
>>
>>3654882
It is an RPG, it's just a bad one.
>Locations
Underworld is kind of comfy. I like the ghouls in 3, wish the ones near Tenpenny Tower weren't dumb as shit.
The entirety of The Pitt. God the entire game should've been like The Pitt, just make the moral choice at the end something less stupid.
>Guns
Chinese assault rifle and Infiltrator. Chinese AR should've just been an actual AK, though.
>Build
It's hard not to do some stealth bullshit with the CSS when it's so easy to get and so fun to use.
>Side quests
The violin one was pretty good. Generally all the ones that aren't lolwacky.
>>
>>3655494
I think the most offensive callback in fallout it the Khans. The main guy survived 80 years later to have some anime rivalry with tandi, and they somehow came back again in the mojave.
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>>3655534
>The main guy survived 80 years later to have some anime rivalry with tandi
Last time I replayed FO2 this made me so mad that after I killed him, I went back and blew up Tandi.
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>>3655492
>By modern standards, Fallout 1 and 2 are just not very good games.

Good. It's best to gatekeep console brainlet like you.
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>>3655492
I'm not sure how you had this experience with the combat, anon. It's painfully easy by the time you get a burst weapon and an ammo stockpile, and in 1 that's 30 minutes into the game. Combat armour is enough to shit on most of the encounters, having PA is just a victory lap (in 1) and only "needed" for the very strongest encounters (in 2).
>>
>>3655710
>I'm not sure how you had this experience with the combat, anon. It's painfully easy by the time you get a burst weapon and an ammo stockpile, and in 1 that's 30 minutes into the game.
He did say it can be "a complete cakewalk". Overall, it's a very random system, and boils down to who crits whom and rolls an armor-ignoring burst crit for a one shot kill regardless of your HP, damage resistance, damage threshold, armor class, etc.
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>>3655717
Yeah, it's very funny that the two optimal builds are specced for crit, but one is focused around how many shots you can put out and the other goes for the eyes.
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>>3655204
None of you tranny baiters can actually keep straight which games are and aren't tranny magnets. I despise trannies as much as the next anon, but can you retards actually have some consistency?
>>
>>3655879
F:NV
BG3
Anything anime
>>
>>3655883
Why would trannies hate Bethesda? They're the most normie dev out there and full of woke shit.
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>>3655923
I’m not the anon you were responding to. I would hazard a guess that he was implying that F:NV trannies performatively attack FO3 as the bad Oblivion with guns, while defending F:NV as the good Oblivion with guns. Personally I think they’re pretty similar games, whether one thinks they’re good or bad.
>>
>>3655946
This argument has been going on long before trannies were even a thing. Fallout 3 was generally despised by long time Fallout fans, and generally liked by long time Elder Scrolls fans. Story was absolute dogshit in my opinion, but the exploration made it entertaining.
For the most part, New Vegas was the Fallout game OG fans wanted... not 100%, but close enough to substitute, and it was strangely hated by Fallout 3/Elder Scrolls fans for various reasons with no real substance, imo, stemming from the usual arguments, mostly favoritism and bug comparisons.
That being said, nowadays both Bethesda and Obsidian are/were equally engaging in inane faggotry for said woke mob.
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>>3655963
The grognards on codex and NMA did not like new vegas in the slightest. The game was hated by normalfags too for being buggy, empty, and linear
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>>3656072
Codex was split on it and mostly positive while hating F3 and Oblivion was absolutely mandatory until like 2020.
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>>3656072
>NMA did not like new vegas in the slightest.
Not true at all.
>>
I'm playing it for the first time ever; this is very clearly an RPG. It's my first Fallout game.
>Stats
>Minmaxing
>Exp
>skill points
>Buffs and debuffs
>Character creation

I'm 100 hours in and nearly finished; I have the GOTY edition.
>>
>>3656090
>hating was absolutely mandatory until like 2020.
Sounds like some of them grew up.
Hating things until your hemorrhoids burst might feel like it makes a difference when you're a teenager. Hating a game from decades ago when you're a grown man is just mentally ill behavior.
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>>3656104
I dunno if they stopped after 2020, I just haven't looked at it since about 2020.
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>>3655697
No, I'm a PC gamer for my whole life.
Granted, I mostly play strategy games.
>>3655923
Trannies tend to be autistic and really like niche, more complicated games.
Trannies also love Hearts of Iron IV, the over complicated WW2 game.
Since New Vegas is a mixture of being somewhat 'deeper' of an RPG, and it being widely accessible and easy to get into means it's popular amongst people who are really online, and thus likely to get manipulated into being trans.

Bethesda games are too mainstream, too 'normie' for many transgendered people
>>
>>3655963
>>3656072
While like the super obsessive Fallout fans, the ones who would still be posting on an online forum based on two near-decade old CRPGs from the 90s actively in the 2000s, they hated Fallout 3 -- that doesn't represent the majority of fans.

Many people who liked or loved Fallout 1 and 2 were just glad to see the series return, and not in a shitty spin off.
Many were also happy to see the gameplay and format change, like not everyone who liked those original games were in love with that format of RPGs. Many thought the isometric CRPG was getting old or already out of date by the 2000s. And with genuine open world, fully voice-acted, 3D games possible, Fallout 3 was pretty popular among average fans.

The Codex and NMA crowd are really autistic CRPG elitists who hated the thought of any change to their beloved series.
Like genuinely many complained that 3D was worse than 2D in those forums. I wouldn't really consider them representative of the average player or even fan of 1 and 2
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>>3656278
>The Codex and NMA crowd are really autistic CRPG elitists who hated the thought of any change to their beloved series.
If something was good before and the new version of it is bad, what do you do if not figure out where it went wrong and what it should've been like instead?
The series was already worse by 2 because the new changes were for the worse (mandatory tutorial segment, lolrandom cringe humour, pop culture references) and 3 just picked up on what 2 did but added post-Oblivion Bethesda's own problems on top of that. It's not even that a real time, first/third person version of Fallout is necessarily bad (even if I'd enjoy isometric better), it's that what we specifically got was. Just look at New Vegas, it's exactly that: Fallout 3's "modern" elements, without the other annoying changes to the tone and experience.
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>>3656275
It's funny to think that people seriously believe new vegas is complex and deep and shit. Honestly makes sense. 90% of the stupid shit people like in that game is basically antigameplay (speech checks being a binary number that let you skip quests or steps in quests, being the primary issue) IIRC cant you just make the giant n word legionary run away in fear if you have some perk?
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>>3655883
>F:NV
>BG3
Literally the greatest two RPGs imo.
Seems they have great taste
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>>3654882
>>Side quests
Wasteland Survival Guide is awesome and the best side quest in the game. Exploration is great in F3.
I love Sarah Lyons and it's a pity we didn't get a full romance with her.
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>>3656072
The Codex (mostly) loves FNV, also because their god Chris Avellone worked on it.
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>>3656287
>cant you just make the giant n word legionary run away in fear if you have some perk
You can say it anon.
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>>3656287
Never seen anyone argue that. It does have a better story though, and it doesn't shit all over the lore of the series like Fallout 3 and 4 does.
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>>3656287
CRPGs generally have a long way around problems and a shorter/less risky one, anon. Needing exactly 75/100 Speech to get a dialogue option is stupid, but having it be a random roll like in 3 is worse. The better option is just not having a 0-100 system, just make skills have dots like in VTM:B.
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>>3656287
I don't think it's complex and deep and shit, I just think it's a Bethesda game with the absolute barest minimum attempt to not be retarded.
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>>3656314
avellone worked mainly on expansions to my knowledge, not on the base game
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>>3656283
Fallout 3 wasn't bad.
It was an improvement in many ways on 1 and 2.
The user interface, the controls, I'd even say the balancing and pacing of combat were improvements. Having a fully open world is something Fallout really needed from the get-go, to be able to fully see the landmarks and ruins that were showcased in the concept art and in-game art of 1 and 2 first hand in a 3D environment added so much that anyone saying otherwise is just either nostalgia-blind or trying to sell you something.
>The series was already going down by Fallout 2

This is why no one takes you guys seriously, like yeah Fallout 2 had some missteps. The tutorial sucks and the humor wasn't fitting.
But acting like that makes it a worse game than Fallout 1 is ridiculous.
Fallout 1, while it is the most tonally impressive and 'pure' Fallout game in terms of atmosphere and concept, as a game it actually is one of the worst in the whole series.
Fallout 1 is short, with scant few side quests, most of which are completely forgettable and utterly simplistic. There are few locations, stories, and interesting characters spread throughout the game's small map and brief runtime.
The time limit is also awful, since it forces the player to not explore and roleplay and instead mandates them to focus on the main questline as quick as possible in order to get a good ending.

Fallout 2, by comparison, is larger, deeper, better controlling and playing, and overall just the objectively superior game.
>>
>>3656287
>IIRC cant you just make the giant n word legionary run away in fear if you have some perk?
No, but you can get several other characters to just run away from you if you have the 'terrifying presence perk.'
But you can get the main villain and final boss of three out of four endings of the game to run away with speech 100.
Even though it doesn't really match his characterization at all.
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>>3656339
Speech is a hard thing to really do well in an RPG.
Since if you turn convincing into a gameplay mechanic, like Bethesda sometimes does, then you have dialogue turn into poorly nonsense where because you did the minigame right, you convince the other despite not actually making any different argument.

If you have a New Vegas flat stat check system, then the speech stat just becomes a 'put points here to win' button, which takes away strategy and risk. But that does allow for the convincing dialogue to be pre-written and thus make sense.

If you make speech RNG, like Fallouts 3 and 4, then you can have well written lines which make sense, and some risk and dynamics there --plus it's more authentically an RPG mechanic since that is how speech works in the original table top RPGs -- but the player can just cheese it and reload a bunch, making speech a worthless stat.

I think Fallout 1 and 2 did it best where having more speech opened new dialogue options, but they weren't marked, so the player has to use their brain, there's still risk, but it can't be cheesed and also still makes sense in each conversation.
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>>3656401
I never enjoyed FO2 enough to finish it. Is there a build to make it fun? Does stealth work?
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>>3656406
Yeah, the best thing is to not have it tell you that it's a skill check, and where it's important/makes sense throw in a few other arguments that *sound* convincing but where you still need to know who you're talking to and what they'll respond better to. Talking down Lanius is more or less this, you've got several different Speech options but you have to think about what he'd care about when you pick one.
The more I think about it, the more it really is just about obfuscating the mechanics behind it. If you make it clear that it's a random roll or that you need exactly this much Speech, the more it feels dumb and arbitrary. Present it like just another dialogue option and even though it's the exact same thing it feels more authentic.
>>
>>3656401
Everything you're listing as a flaw about Fallout 1 is either an intentional feature that supports the plot (time limit, sense of urgency) or acting like a short but well made game is a bad thing. What's there is well made and memorable, compared to other massive, open world games made later that are near entirely forgettable.

Visually I don't care for 3. It's missing the more striking, Gothic aesthetic that 1 and 2 had near urban areas (and 3 is all urban area), and while you could say it's for "realism" this isn't something the general art direction of 3 cares about. The gameplay is floaty and awkward, the combat is spongy, the highlights of VATS and violent deaths are there because that's what made the combat in 1 and 2 good. It's missing the tactical element.

2 having more to do is pointless if 80% of what's there is in service of some dumb joke or "wouldn't it be cool if". They almost had it with Vault City and parts of New Reno, everything else is a meme. The only improvement is the UI and item variety, everything else is vastly underwhelming compared to the first game.
>>
>>3656339
>Needing exactly 75/100 Speech to get a dialogue option is stupid, but having it be a random roll like in 3 is worse
Having a character with 1 speech and 74 speech being effectively identical is what's stupid. The older fallout games are even better where a hard limit makes options appear and the skill is still rolled when checked. The speech 100 ending in new vegas is the most retarded shit in gaming
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>>3656434
Yes I know the sense of urgency and the time limit were intentional, but that doesn't make it good.
Time limits should be as anathema to RPGs as having combat be entirely determined by player skill and not character build.
Because it innately destroys the freedom in an RPG.
If the player has to rush and follow down a specific quest path to not get a game over, then that's basically a linear action game with extra steps. The addition of an open world and free roaming should be to allow sequence breaking and dalliances, without them the game is lesser.

>The gothic aesthetic was lost in 3
I disagree strongly there, the gothic look is far more pronounced in 3's open world, 3D environment than it was in 1 or 2. In those games most of the art is rather toneless brown environs or weird rounded adobe huts. I don't understand you here.
>The combat is floaty and awkward
Yes, but it is far less awkward and poorly-controlling than 1 or 2.
>Lack of tactics
Yeah that is a drawback. You can't really do tactics in a game like Fallout 3. Or any FPS for that matter. Unless you do something like Rainbow Six: Siege.
>2 having more to do is all in service of dumb jokes
...have you even played Fallout 2?
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>>3656446
>Yes, but it is far less awkward and poorly-controlling than 1 or 2.
How is anything poorly controlled in 1/2? It's all simple mouse and hotkeys. The only real flaw is the inventory
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>>3656446
"Go anywhere, do anything at any time, no pressure" is why the main plot of Bethesda games always comes across as disjointed in relation to everything else in the game; if it's so important and if everything depends on the protagonist's actions, how come nothing happens if you take a vacation from the plot indefinitely? It wouldn't work to tell you to find the water chip and then let you fuck around as much as you want, it makes the central problem be impossible to take seriously.
You could make an argument that the time limit is not lenient enough, but that's just false. Even without buying extra days from the water merchants you've got plenty of time so long as you don't constantly backtrack, and everything pushes you towards the Hub if you start from Shady Sands and go from there.

>In those games most of the art is rather toneless brown environs or weird rounded adobe huts. I don't understand you here.
Play 1 again and look at the tilesets in pre-war city ruins, and at the cinematics. You'll see what I mean.
>...have you even played Fallout 2?
Tell me about a single place in FO2 where you're not right around the corner from some dumb bit, other than Vault City. Klamath is full of them, Modoc literally lets you coat the town in shit, the Den has a no-shit ghost, Redding and half of the New Reno quests are centred around actual cow shit fumes, the entirety of the NCR is a joke routine around Shady Sands being a shitty little mudhut in 1, all of San Fran is a ching chong comedy bit. Even Navarro and the oil rig are a joke about the US army and govt.
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>>3656275
>No, I'm a PC gamer for my whole life.

I highly doubt that, when you can't play CRPG games.
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>>3656571
In my 22 years of life.
So I grew up when CRPGs were basically dead, so I played indie games and strategy games mainly.
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>>3656898
>So I grew up when CRPGs were basically dead

What's your excuse then? I managed to beat Fallout 1 and 2 on Steam Deck without any guides.
>>
I gotta admit fallout 3 is a lot more replayable than new vegas
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>>3657177
I don't understand how people can replay new vegas with the static enemies and no random encounters. Every playthrough I know the same group of vipers are waiting on X area and the same NCR/Legion gunfight is in Y area, and the same powdergangers in Z
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>>3657119
I mean I've played a good amount of 1 and 2, and they were alright. Didn't really like them as much as more traditional games, honestly.
>>
>>3657208
>I mean I've played a good amount of 1 and 2, and they were alright.

Prove it then. How do you fix the water pump in Necropolis? It's one of the side quest in FO1
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>>3657213
You anally rape Set until he begs for forgiveness and sends a ghoul mechanic over.
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>>3657182
There are plenty of random encounters if you actually pick a side in the "war". If you pick House or Yes Man and play neutral with the others, you don't get any hit squads.
>>
>>3657223
1 group of enemies is not "plenty", especially when compared to the random encounters in 3
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>>3656416
That just makes you normal. Only fedora tipping neck bears unironically enjoy Fallout 2. Even Tim Cain despises Fallout 2.
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>>3657232
By plenty, I mean you get attacked over and over again at random times... thought that was obvious.
>>
>>3657259
>Even Tim Cain despises Fallout 2.
With reason. All the dumb jokes were things he'd actively forbid the rest of the team from putting in, so the game we got is the result of him leaving.
>>
>>3657182
>he doesn't know what wild wasteland perk is
>>
>>3657223
>>3657408
Those aren't random encounters.
The hit squads from either the NCR or Legion are just on a timer and have set locations in which they will spawn if the player is there while the timer is ready.
And the wild wasteland perk is just a bunch of set memes and pop culture references spread around the map statically
>>
>>3654882
Who the fuck ever said that Fallout 3 isn't an RPG, outside of spergs on this board?
>>
>>3657213
>prove you played the game by answering trivia that's described in detail by hundreds of guides, wikis, and videos
Smartest gatekeeping fan.
>>
>>3657446
You can spot those wannabe if they describe it in detail.
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>>3657595
>trying to play mind games with internet randoms
Then you get someone like Pannenkoek2012 and call him a poser when he's just a god-tier sperg.



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